Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.30 @ 19:51:53

Player: Duduxx

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (113)     565
Value Destroyed (3484)     3484
Prototype IDs (6)          120
Alien Tech Used (0)        0
Bonus (168)                168
              TOTAL SCORE: 6837

 Bonus
-------
High Alert Combat Kills    274
Follower Combat Kills      153
Friendly Fire              -259

 Cogmind 
---------
Core Integrity             0/700
Matter                     257/300
Energy                     70/100
System Corruption          1%
Temperature                Cool (1)
Movement                   Flying (595) Ox8
Location                   -7/Factory

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
       Improved VTOL Module
>               --- UTILITY (6) ------
  High-capacity Storage Unit
       Improved Signal Interpreter
                Transport Network Coupler
                Target Analyzer
                Weapon Cycler
>               --- WEAPON (2) -------
   High-powered Shotgun
>               --- INVENTORY (20) ---
       Improved Sensor Array
                Component Analysis Suite
                Drone Bay (2/2)
       Improved EM Pulse Cannon
       Improved EM Pulse Cannon
                Particle Cannon
                Plasma Cannon
                Shotgun

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
  Improved Carbon-fiber Leg
>          --- UTILITY ----------
    Medium Storage Unit
  Improved Signal Interpreter
           Transport Network Coupler
           Core Analyzer
  Improved Medium Armor Plating
  Improved Medium Armor Plating
>          --- WEAPON -----------
           Plasma Cannon
    Cooled Particle Cannon
>          --- INVENTORY --------
     Light Nuclear Core
           Surge Thruster
  Improved VTOL Module
  Improved Sensor Array
           Target Analyzer
           Weapon Cycler
           Drone Bay
           Gauss Cannon
           Rocket Launcher
[Rating: 48]

 Favorites 
-----------
Power                      Cooled Ion Engine
  Engine                   Cooled Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Flight Unit              Improved VTOL Module
Utility                    Medium Storage Unit
  Device                   Terrain Scanner
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Improved Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Medium Laser
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Slots Evolved              6    | .   .   2   .   2   2   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   1   
  Utility                  4    | .   .   2   .   1   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             132  | 6   4   6   33  14  69  
  Power                    20   | 1   .   3   5   2   9   
    Engine                 12   | 1   .   3   2   1   5   
    Core                   8    | .   .   .   3   1   4   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               48   | 2   .   1   12  4   29  
    Treads                 13   | .   .   .   11  1   1   
    Leg                    26   | 2   .   1   .   3   20  
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 9    | .   .   .   1   .   8   
  Utility                  31   | 1   3   2   6   2   17  
    Device                 9    | .   .   1   3   .   5   
    Storage                8    | 1   2   .   1   .   4   
    Processor              10   | .   1   1   2   1   5   
    Hackware               .    | .   .   .   .   .   .   
    Protection             4    | .   .   .   .   1   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   33   | 2   1   .   10  6   14  
    Energy Gun             12   | 1   1   .   3   3   4   
    Energy Cannon          7    | .   .   .   1   2   4   
    Ballistic Gun          7    | 1   .   .   4   .   2   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               7    | .   .   .   2   1   4   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  6    | .   .   1   3   .   2   
Parts Lost                 56   | .   .   .   10  14  32  
  Power                    9    | .   .   .   .   3   6   
  Propulsion               20   | .   .   .   4   4   12  
  Utility                  10   | .   .   .   1   3   6   
  Weapon                   17   | .   .   .   5   4   8   
  Highest Loss Streak      13   | .   .   .   3   10  13  
  To Critical Strikes      2    | .   .   .   .   2   .   
Average Slot Usage (%)     95   | .   97  99  97  97  92  
  Engine                   6    | .   14  11  7   .   4   
  Core                     2    | .   .   .   3   8   1   
  Treads                   9    | .   .   .   20  4   2   
  Leg                      14   | .   28  22  .   21  22  
  Device                   9    | .   .   10  10  9   9   
  Storage                  9    | .   18  11  11  9   6   
  Processor                21   | .   8   22  22  25  22  
  Protection               1    | .   .   .   .   .   3   
  Energy Gun               5    | .   13  11  6   6   1   
  Energy Cannon            5    | .   .   .   3   8   10  
  Ballistic Gun            5    | .   14  11  7   2   1   
  Launcher                 1    | .   .   .   3   .   .   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             61   | 14  17  17  26  34  61  
  Greatest Support         72   | 20  20  23  40  40  72  
  Greatest Overweight (x)  13   | 3   .   .   6   1   13  
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 20   | 8   8   8   10  10  20  
  Average Capacity         10   | 6   7   8   9   10  11  
  Most Carried             15   | 4   6   8   10  10  15  
  Average Carried          7    | 2   4   7   8   8   7   
  Final Capacity           20   | 8   8   8   10  10  20  
  Final Carried            9    | 4   6   8   9   5   8   

 Class Distribution 
--------------------
 54% | Scavenger-Mutant
 32% | Mutant
  8% | Scavenger-Skirmisher
  5% | Commander-Mutant

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -9/Storage
 Scavenger-Skirmisher | -8/Materials
     Scavenger-Mutant | -7/Factory

 Resources                      | -11  -10  -9   -9   -8   -7   
-----------                Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Matter Collected           2010 | 188  154  147  788  134  599  
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            3989 | .    165  232  1647 562  1383 
  Parts                    241  | .    13   13   111  40   64   
Haulers Intercepted        1    | .    .    .    1    .    .    
Recyclers Shooed           8    | 1    1    .    3    .    3    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Combat Hostiles Destroyed  90   | .   5   4   40  17  24  
  Melee                    1    | .   .   .   1   .   .   
  Guns                     45   | .   5   4   27  6   3   
  Cannons                  32   | .   .   .   3   11  18  
  AOE                      11   | .   .   .   8   .   3   
Classes Destroyed          13   | .   4   1   5   .   3   
  Worker                   4    | .   .   .   2   .   2   
  Builder                  6    | .   .   .   4   .   2   
  Hauler                   1    | .   .   .   1   .   .   
  Recycler                 3    | .   .   .   1   .   2   
  Operator                 2    | .   1   .   .   .   1   
  Watcher                  6    | .   1   1   1   1   2   
  Swarmer                  21   | .   2   .   8   11  .   
  Grunt                    48   | .   3   3   20  4   18  
  Brawler                  1    | .   .   .   .   .   1   
  Duelist                  4    | .   .   1   2   .   1   
  Sentry                   13   | .   .   .   11  2   .   
  Hunter                   2    | .   .   .   .   .   2   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           9    | .   2   2   9   4   5   
  Combat Bots Only         9    | .   2   2   9   4   3   
Max Kills in Single Turn   3    | .   1   1   3   2   2   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   .   .   3   .   2   
  Melee                    1    | .   .   .   1   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   
--------                   Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Hostile Shots Fired        735  | .    36   14   211  129  345  
  Missed                   224  | .    12   3    70   38   101  
Damage Taken               8403 | 6    216  167  1961 1254 4799 
  Core                     1320 | 6    54   25   233  291  711  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   682  | .    .    .    363  .    319  
Core Remaining (%)         63   | 97   76   .    35   47   .    
Volleys Fired              303  | .    26   20   113  46   98   
  Largest                  2    | .    2    2    2    2    2    
  Hottest                  149  | .    70   70   106  121  149  
Shots Fired                532  | .    46   40   205  79   162  
  Gun                      318  | .    46   40   172  38   22   
  Cannon                   192  | .    .    .    16   40   136  
  Launcher                 22   | .    .    .    17   1    4    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  116  | .    26   20   50   11   9    
  Thermal                  305  | .    20   20   103  27   135  
  Explosive                22   | .    .    .    17   1    4    
  Electromagnetic          89   | .    .    .    35   40   14   
  Robot Hit Streak         12   | .    12   12   9    8    8    
  Robot Miss Streak        7    | .    6    3    3    3    7    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        2    | .    .    .    2    .    .    
    Max Gunslinging Chain  1    | .    .    .    1    .    .    
Shots Hit Robots           335  | .    24   26   136  54   95   
  Core Hits                196  | 1    10   10   82   25   68   
  Critical Kills           1    | .    .    1    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    1    
  Critical Strikes         11   | .    2    2    4    2    1    
    Burn                   7    | .    2    1    4    .    .    
    Destroy                2    | .    .    1    .    .    1    
    Corrupt                2    | .    .    .    .    2    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           8116 | 13   326  331  2824 1102 3520 
  Guns                     2826 | .    305  331  1573 402  215  
  Cannons                  3226 | .    .    .    230  671  2325 
  Explosions               1905 | .    .    .    939  29   937  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  159  | 13   21   .    82   .    43   
  Kinetic                  1073 | .    192  181  429  150  121  
  Thermal                  4187 | .    113  150  943  252  2729 
  Explosive                1422 | .    .    .    939  29   454  
  Electromagnetic          1275 | .    .    .    431  671  173  
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         18   | .    .    5    8    18   1    
  Average Corruption       5    | .    .    5    6    14   1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  94   | .    .    9    75   2    8    
    Message Errors         12   | .    .    2    8    .    2    
    Matter Fused           24   | .    .    2    19   1    2    
    Heat Flow Errors       12   | .    .    1    10   .    1    
    Energy Discharges      14   | .    .    1    12   .    1    
    Parts Rejected         4    | .    .    .    3    .    1    
    Data Loss (minor)      13   | .    .    2    10   .    1    
    Data Loss (major)      6    | .    .    1    5    .    .    
    Misfires               5    | .    .    .    5    .    .    
    Alerts                 2    | .    .    .    2    .    .    
    Misdirections          1    | .    .    .    .    1    .    
    Weapon Failures        1    | .    .    .    1    .    .    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            187  | .    .    .    6    17   164  
  Projectiles              67   | .    .    .    .    17   50   
  Explosions               120  | .    .    .    6    .    114  
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      356  | 6    .    .    131  .    219  
  Shots                    9    | .    .    .    6    .    3    
  Rammed                   27   | 4    .    .    23   .    .    
Targets Rammed             42   | 4    7    .    25   .    6    
  Kicked                   13   | .    7    .    .    .    6    
  Crushed                  2    | .    .    .    2    .    .    
Highest Temperature        432  | .    123  204  329  432  413  
  Average Temperature      98   | .    36   36   79   144  125  
  Received Heat Transfer   2718 | .    60   60   618  459  1521 
  Effects                  16   | .    .    .    7    3    6    
    Shutdowns              3    | .    .    .    .    .    3    
    Energy Bleed           3    | .    .    .    .    2    1    
    Interference           8    | .    .    .    6    .    2    
    Matter Decay           1    | .    .    .    1    .    .    
    Short Circuit          1    | .    .    .    .    1    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              3    | .    .    .    3    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              1    | .    .    .    1    .    .    
  Combat Hostiles          1    | .    .    .    1    .    .    
  Parts Melted             11   | .    1    .    4    .    6    
  Heat Transferred         8416 | .    481  518  2923 592  3902 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Peak Influence             771  | .   116 125 771 560 378 
  Initial                  325  | .   .   16  52  325 209 
  Average                  310  | .   25  47  464 427 228 
Maximum Alert Level        3    | .   .   .   3   2   1   
  Low Security (%)         32   | 100 100 100 14  .   32  
  Level 1                  37   | .   .   .   25  28  67  
  Level 2                  21   | .   .   .   39  71  .   
  Level 3                  8    | .   .   .   20  .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          25   | .   1   .   10  1   13  
  Investigation            12   | .   .   .   6   .   6   
  Extermination            2    | .   .   .   .   .   2   
  Reinforcement            8    | .   1   .   3   1   3   
  Assault                  1    | .   .   .   1   .   .   
  Garrison                 2    | .   .   .   .   .   2   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       1    | .   .   .   1   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Distress Signals           6    | .   1   .   2   3   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              136  | .   9   7   53  26  41  
  Peak Tracking Total      8    | .   2   2   7   6   8   
  Tactical Retreats        8    | .   .   .   4   1   3   

 Traps                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Traps Triggered            6    | .   .   .   2   .   4   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  
----------                 Run  | Yrd Mat Mat Sto Mat Fac 
Machines Disabled          9    | .   .   .   3   .   6   
  Max in Single Turn       5    | .   .   .   1   .   5   
  Garrison Access          3    | .   .   .   1   1   1   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  
---------                  Run  | Yrd Mat Mat Sto Mat Fac 
Machines Accessed          31   | .   2   2   16  1   10  
  Terminals                21   | .   2   1   12  .   6   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   2   .   2   
  Recycling Units          2    | .   .   .   1   .   1   
  Scanalyzers              1    | .   .   1   .   .   .   
  Garrison Access          3    | .   .   .   1   1   1   
Total Hacks                93   | .   4   9   44  3   33  
  Successful               48   | .   2   7   24  1   14  
  Failed                   45   | .   2   2   20  2   19  
    Catastrophic           10   | .   2   .   4   2   2   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   12   | .   2   2   6   .   2   
  Terminals                51   | .   4   3   26  .   18  
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          23   | .   .   .   14  .   9   
  Recycling Units          4    | .   .   .   1   .   3   
  Scanalyzers              6    | .   .   6   .   .   .   
  Garrison Access          9    | .   .   .   3   3   3   
Terminal Hacks             21   | .   2   2   12  .   5   
  Record                   2    | .   .   1   .   .   1   
  Part Schematic           1    | .   .   .   1   .   .   
  Robot Analysis           1    | .   1   .   .   .   .   
  Open Door                4    | .   .   .   4   .   .   
  Open DSF                 2    | .   .   .   .   .   2   
  Branch Access Points     1    | .   .   .   1   .   .   
  Alert Level              3    | .   .   .   2   .   1   
  Unreport Threat          1    | .   .   .   1   .   .   
  Dispatch Records         1    | .   .   .   1   .   .   
  Surveillance Status      2    | .   .   1   1   .   .   
  Zone Layout              3    | .   1   .   1   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       18   | .   .   .   10  .   8   
  Scan Component           10   | .   .   .   5   .   5   
  Repair                   8    | .   .   .   5   .   3   
Recycling Unit Hacks       1    | .   .   .   1   .   .   
  Report Inventory         1    | .   .   .   1   .   .   
Scanalyzer                 5    | .   .   5   .   .   .   
  Insert Component         2    | .   .   2   .   .   .   
  Analyze                  3    | .   .   3   .   .   .   
Garrison Access Hacks      3    | .   .   .   1   1   1   
  Seal Access              3    | .   .   .   1   1   1   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       1    | .   1   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         24   | .   2   2   11  1   8   
  Full Trace Events        14   | .   .   1   7   .   6   
  Feedback Events          2    | .   .   .   1   .   1   
    Corruption             2    | .   .   .   1   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   3    | .   .   2   1   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             8    | .   .   .   5   .   3   
  Time                     277  | .   .   .   167 .   110 
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   2   .   .   .   
  Part Schematics Acquired 2    | .   .   2   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  
------------               Run  | Yrd Mat Mat Sto Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             1    | .   .   .   1   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  
--------                   Run  | Yrd Mat Mat Sto Mat Fac 
Total Allies               10   | .   .   .   10  .   .   
  Largest Group            10   | .   .   .   10  .   .   
  Highest-Rated Group      88   | .   .   .   88  .   .   
  Highest-Rated Ally       16   | .   .   .   16  .   .   
Total Orders               1    | .   .   .   1   .   .   
  FOLLOW                   1    | .   .   .   1   .   .   
Ally Attacks               63   | .   .   .   63  .   .   
  Total Damage             563  | .   .   .   563 .   .   
  Kills                    7    | .   .   .   7   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  
-------                    Run  | Yrd Mat Mat Sto Mat Fac 
Robot Analysis Total       1    | .   1   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -8   -7   
-------------              Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Turns Passed               6105 | 79   444  362  2385 571  2264 
Spaces Moved               3319 | 53   295  239  1138 322  1272 
  Core                     32   | 23   .    .    7    .    2    
  Treads                   1290 | .    .    .    1103 72   115  
  Legs                     1994 | 30   295  239  28   250  1152 
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   3    | .    .    .    .    .    3    
  Fastest Speed            50   | 50   120  120  120  120  120  
  Average Speed            141  | 116  120  120  161  131  136  
  Slowest Speed            700  | 200  120  120  350  225  700  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       34   | 4    34   21   91   23   31   
  Regions Visited          5
    Branch Regions         1
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 22   | .    .    .    22   .    .    
Terrain Destroyed          213  | .    .    .    126  8    79   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               4    | .    .    .    .    .    4    
  AOE                      209  | .    .    .    126  8    75   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -9   -8   -7   
---------                  Run  | Yrd  Mat  Mat  Sto  Mat  Fac  
Total                      4199 | 66   338  276  1472 393  1654 
  Wait                     266  | .    .    1    117  1    147  
  Move                     3314 | 52   294  238  1137 321  1272 
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  81   | 4    2    5    24   7    39   
  Fast Attach              42   | 6    3    1    10   1    21   
  Attach                   60   | .    1    3    11   11   34   
  Detach                   20   | .    3    2    3    1    11   
  Swap                     30   | .    .    2    12   2    14   
  Drop                     39   | .    2    4    18   3    12   
  Fire                     303  | .    26   20   113  46   98   
  Melee                    .    | .    .    .    .    .    .    
  Ram                      4    | 4    .    .    .    .    .    
  Kick                     13   | .    7    .    .    .    6    
  Crush                    25   | .    .    .    25   .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   2    | .    .    .    2    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Storage (discovered 2 exits: *Mat / Rec)
-8/Materials
-7/Factory (discovered 1 exit: [*Fac])

 History 
---------
 Turn | Location      | Event
   12 | -11/Scrapyard | Discovered new exit (range 15)
   80 | -11/Scrapyard | Entered Materials
  305 | -10/Materials | Build established: Mutant
  470 | -10/Materials | Discovered new exit (range 15)
  524 | -10/Materials | Entered another Materials area
  524 | -9/Materials  | Evolved 2 slots: Utility x2
  873 | -9/Materials  | Discovered new exit (range 10)
  886 | -9/Materials  | Entered Storage
 1001 | -9/Storage    | Lost 3 parts (2n1u)
 1430 | -9/Storage    | Build established: Scavenger-Mutant
 1685 | -9/Storage    | Destroyed 9 combat bots
 1790 | -9/Storage    | Identified exit to Recycling
 1953 | -9/Storage    | Repaired Lgt. Treads
 1975 | -9/Storage    | Lost 3 parts (1n2w)
 2021 | -9/Storage    | Repaired Cld. Ion Engine
 2134 | -9/Storage    | Core integrity fell below 50%
 2174 | -9/Storage    | Assisted by bots powering up and referring to "LRC-V3"
 2232 | -9/Storage    | Repaired Terrain Scanner
 2272 | -9/Storage    | Repaired Lgt. Nuclear Core
 2299 | -9/Storage    | Repaired Lgt. Treads
 2344 | -9/Storage    | Lost 4 allies
 2467 | -9/Storage    | Build established: Commander-Mutant
 2486 | -9/Storage    | First assault squad dispatched
 2777 | -9/Storage    | Build established: Scavenger-Mutant
 3253 | -9/Storage    | Discovered new exit (range 5)
 3271 | -9/Storage    | Entered Materials
 3271 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 3443 | -8/Materials  | Lost 4 parts (1p1n2w)
 3566 | -8/Materials  | Build established: Scavenger-Skirmisher
 3795 | -8/Materials  | Discovered new exit (range 11)
 3814 | -8/Materials  | System corruption reached 10%
 3833 | -8/Materials  | Core integrity fell below 50%
 3842 | -8/Materials  | Entered Factory
 3842 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 3866 | -7/Factory    | Lost 10 parts (2p3n3u2w)
 4106 | -7/Factory    | Build established: Mutant
 4415 | -7/Factory    | Lost 4 parts (1p2n1u)
 4480 | -7/Factory    | Lost 3 parts (1p1n1w)
 4829 | -7/Factory    | Build established: Scavenger-Mutant
 4851 | -7/Factory    | Repaired Plasma Cannon
 4896 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
 5178 | -7/Factory    | Repaired Imp. Carbon-fiber Leg
 5253 | -7/Factory    | Garrison activated, responded to threat
 5282 | -7/Factory    | Lost 3 parts (1p1n1u)
 6065 | -7/Factory    | Discovered new exit (range 15)
 6067 | -7/Factory    | Garrison activated, responded to threat
 6089 | -7/Factory    | Core integrity fell below 50%
 6099 | -7/Factory    | Core integrity fell below 20%
 6106 | -7/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
06066_ Critical hit (Blast).
06066_ Knocked back.
06067_ ALERT: Activating Garrison Access F002.
06069_ ALERT: Hostile activity reported,
  dispatching reinforcements to area.
06069_ Shock Rifle destroyed.
06070_ Acquired 1 matter.
06073_ Lgt. Angular Momentum Engine destroyed.
06073_ Knocked back.
06075_ Shock Rifle destroyed.
06076_ Acquired 3 matter.
06080_ System corrupted: Matter fused (-7).
06081_ Imp. Titanium Leg destroyed.
06083_ Aluminum Leg destroyed.
06085_ Lgt. Nuclear Core destroyed.
06085_ Core Analyzer destroyed.
06088_ Carbon-fiber Leg destroyed.
06098_ Lgt. Nuclear Core destroyed.
06103_ Xenon Bombardment Thruster destroyed.
06103_ Rocket Launcher destroyed.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          18
Energy Capacity            290
Matter Stores              350
Matter Capacity            450
Sight Range                18
Terrain Scan Range         16
Terrain Scan Density       85
Jamming Range              12
Armor Coverage             600
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         6
Target Analysis            5
Core Analysis              6
Recoil Reduction           2

 Item Schematics 
-----------------
             Rocket Launcher | -9/Materials | Scanalyzed
            Grenade Launcher | -9/Materials | Scanalyzed
 Imp. Terrain Scan Processor | -9/Storage   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
A New Friend
Remodeling
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              KineticHeatSword
  Manual?         0
Play Time         01:03:58
  Cumulative      12.4 hours
  Start           2024.06.30 @ 18:34:08
  End             2024.06.30 @ 19:51:53
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             16
Gallery%          19
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 5dc50993-e3ec-4dd2-a2e6-35ecf1f7a36d