Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.13 @ 21:07:49 Player: monistgf Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (27) 5400 Robots Destroyed (167) 835 Value Destroyed (8053) 8053 Prototype IDs (42) 840 Alien Tech Used (2) 400 Bonus (2701) 2701 TOTAL SCORE: 21729 Bonus ------- High Alert Combat Kills 252 Follower Combat Kills 704 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 154 Friendly Fire -309 Cogmind --------- Core Integrity 1051/1300 Matter 300/300 Energy 11/100 System Corruption 0% Temperature Cool (0) Movement Core (800) Ox15 Location -3/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (12) ----- Advanced Heat Sink High-capacity Storage Unit Spectral Analyzer 0b10 Decoder Chip [Scout] Improved Targeting Computer Improved Targeting Computer Improved Weapon Cycler Makeshift Armor Plating > --- WEAPON (4) ------- (None) > --- INVENTORY (20) --- High-capacity Storage Unit Matter Compressor (250) Makeshift Trap Scanner 0b10 Decoder Chip [Scout] Improved Medium Armor Plating Advanced Force Field Advanced Force Field Minesniffer Drone Bay (10/10) Minesniffer Drone Bay (10/10) Force Lance Peak State ------------ > --- POWER ------------ Reinforced Fission Core > --- PROPULSION ------- Armored Medium Treads Advanced Medium Treads Advanced Medium Treads > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Spectral Analyzer 0b10 Decoder Chip [Scout] Improved Targeting Computer Advanced Targeting Computer Advanced Targeting Computer Improved Weapon Cycler Advanced Transmission Jammer Light Regenerative Plating Experimental Focal Shield > --- WEAPON ----------- Dispersion Rifle Dispersion Rifle KE Penetrator Mass Driver > --- INVENTORY -------- Antimatter Reactor Advanced Medium Treads Advanced Medium Treads High-capacity Storage Unit Matter Compressor Advanced Sensor Array 0b10 Decoder Chip [Scout] Improved Medium Armor Plating Layered Light Armor Plating Makeshift Armor Plating Minesniffer Drone Bay Minesniffer Drone Bay Vortex Rifle Vortex Rifle Vortex Shotgun Vortex Shotgun Proton Cannon Matter Neutralizer Heavy Flak Cannon Force Lance [Rating: 120] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Reinforced Fission Core Reactor Antimatter Reactor Propulsion Advanced Medium Treads Treads Advanced Medium Treads Leg Myomer Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Utility Advanced Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware Advanced Hacking Suite Protection Light Regenerative Plating Weapon Gauss Cannon Energy Gun Tesla Rifle Energy Cannon Heavy Plasma Cannon Ballistic Gun Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Slashing Weapon Power Sword Piercing Weapon Force Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Slots Evolved 14 | . . 2 . . . 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . 1 Utility 10 | . . . . . . 1 2 . . . . 2 . . . . 2 . . . . 2 . . . . 1 Weapon 2 | . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 227 | . 7 2 1 1 2 7 7 1 6 . 2 30 1 1 4 5 6 2 3 18 2 52 17 11 9 16 14 Power 14 | . . . . . . 1 1 . . . . 4 . . . . . . 2 2 . 1 1 . 1 . 1 Engine 6 | . . . . . . . 1 . . . . 2 . . . . . . 2 1 . . . . . . . Core 4 | . . . . . . 1 . . . . . 2 . . . . . . . 1 . . . . . . . Reactor 4 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . 1 . 1 Propulsion 36 | . 2 . . . 2 1 2 . . . . 5 . 1 . . 1 . . 4 . 6 . 3 2 3 4 Treads 12 | . . . . . 1 . . . . . . 2 . 1 . . . . . 1 . 5 . 2 . . . Leg 6 | . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 2 1 Wheel 17 | . 2 . . . 1 1 2 . . . . 3 . . . . 1 . . 2 . 1 . . . 1 3 Hover 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 87 | . 1 . 1 1 . 4 3 . . . 2 9 . . . 4 3 2 1 7 . 21 9 6 3 6 4 Device 60 | . . . 1 . . . 1 . . . . 2 . . . 3 3 1 . 5 . 19 9 6 2 6 2 Storage 4 | . 1 . . 1 . . . . . . . 1 . . . . . . . 1 . . . . . . . Processor 10 | . . . . . . 1 1 . . . . 3 . . . 1 . . 1 1 . 1 . . . . 1 Hackware 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Protection 11 | . . . . . . 3 1 . . . 2 2 . . . . . 1 . . . 1 . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 90 | . 4 2 . . . 1 1 1 6 . . 12 1 . 4 1 2 . . 5 2 24 7 2 3 7 5 Energy Gun 30 | . . . . . . . . . . . . 3 . . . . 1 . . 4 . 10 1 1 . 5 5 Energy Cannon 11 | . . . . . . . . . . . . 1 . . 2 1 . . . . 1 5 1 . . . . Ballistic Gun 25 | . 4 2 . . . 1 1 1 4 . . 3 . . 1 . . . . 1 . 3 1 . 1 2 . Ballistic Cannon 11 | . . . . . . . . . . . . 2 1 . . . 1 . . . 1 2 2 1 1 . . Launcher 5 | . . . . . . . . . 2 . . 3 . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . Piercing Weapon 5 | . . . . . . . . . . . . . . . . . . . . . . 2 2 . 1 . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 14 | . . . . . . . . . . . . . . . . . 1 . . 8 . 1 . . 4 . . Parts Lost 74 | . . . . . 1 . . 1 2 . . 16 . 1 . . 1 1 . . . 5 7 7 . 11 21 Power 4 | . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . 2 Propulsion 19 | . . . . . 1 . . . . . . 4 . 1 . . . . . . . . 1 2 . 3 7 Utility 21 | . . . . . . . . . 2 . . 3 . . . . . 1 . . . 2 2 2 . 3 6 Weapon 30 | . . . . . . . . 1 . . . 8 . . . . 1 . . . . 3 3 3 . 5 6 Highest Loss Streak 17 | . . . . . 1 . . 1 1 . . 6 . 1 . . 1 1 . . . 1 6 7 . 4 17 To Critical Strikes 3 | . . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 Average Slot Usage (%) 92 | . 86 88 100 92 87 95 94 91 88 76 90 83 86 85 92 93 93 93 89 93 94 98 91 94 72 91 86 Engine 3 | . 14 11 11 11 11 1 5 7 7 7 7 3 6 6 6 6 5 5 5 4 . . . . . . . Core 1 | . . . . . . 7 1 . . . . 2 . . . . . . . . 5 4 . . . . . Reactor 1 | . . . . . . . . . . . . . . . . . . . . . . . 4 5 5 5 3 Treads 7 | . . . . . 1 . . . . . . 3 6 5 6 6 4 . . . 5 13 12 13 10 8 . Wheel 6 | . 25 22 22 22 20 27 17 15 15 15 15 8 6 6 6 6 5 11 11 10 5 . . . . . 5 Device 13 | . . . 11 3 . . . . . . . 3 6 6 6 6 17 17 17 16 17 20 20 22 14 20 20 Storage 5 | . 15 11 11 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 5 4 Processor 20 | . . . . . . 1 14 15 15 15 15 20 26 26 26 26 23 22 18 23 23 25 23 21 21 21 19 Protection 5 | . . . . . . 12 15 15 11 . 13 7 6 6 6 6 5 5 5 5 5 5 5 5 5 5 3 Energy Gun 4 | . 12 . . . . . . . . . . 9 6 6 2 . 4 5 5 5 5 7 4 . . 8 13 Energy Cannon 2 | . . . . . . . . . . . . . . . 5 6 5 5 5 5 5 3 4 4 . . . Ballistic Gun 9 | . 15 44 44 44 44 36 30 29 27 30 30 6 . . 3 6 5 5 5 4 5 4 5 9 . 1 . Ballistic Cannon 4 | . . . . . . . . . . . . 5 12 13 13 13 5 5 5 5 5 3 3 4 . 4 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 108 | 12 32 33 34 53 53 59 66 66 68 62 66 75 75 72 82 80 86 87 80 93 94 108 107 98 89 99 108 Greatest Support 87 | 20 20 20 20 20 20 30 38 38 38 38 38 44 28 28 28 28 44 44 44 44 28 87 87 87 60 65 65 Greatest Overweight (x) 7 | . 1 1 1 2 5 1 2 1 1 1 1 2 2 2 2 2 3 1 1 3 3 3 1 1 1 7 6 Average Overweight (x) 1 | . . 1 1 1 2 1 1 1 1 1 1 1 2 2 2 2 2 1 1 1 3 1 . 1 1 1 2 Largest Inventory Capacity 20 | . 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Average Capacity 19 | . 14 15 15 16 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | . 15 15 15 16 17 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 19 12 Average Carried 18 | . 11 13 13 14 16 17 19 19 19 20 19 18 18 19 19 19 18 19 19 19 20 19 18 18 19 17 11 Final Capacity 20 | 8 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 14 14 16 17 20 20 19 20 20 20 17 20 20 20 20 19 20 20 20 20 20 20 18 19 12 10 Class Distribution -------------------- 31% | Scavenger-Gunner 19% | Gunner 14% | Derelict-Gunner 9% | Mutant 8% | Derelict-Skirmisher 7% | Scavenger-Mutant 6% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -9/Mines Gunner | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Mutant | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Derelict-Gunner | -6/Zion Derelict-Gunner | -5/Proximity Caves Derelict-Gunner | -5/Factory Derelict-Gunner | -5/Upper Caves Derelict-Skirmisher | -5/Upper Caves Derelict-Skirmisher | -5/Warlord Derelict-Skirmisher | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -4/Upper Caves Scavenger-Gunner | -4/Upper Caves Scavenger-Mutant | -4/Zhirov Scavenger-Gunner | -3/Proximity Caves Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ----------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Matter Collected 6640 | 200 62 113 157 20 101 202 73 137 281 . 100 718 164 53 30 145 93 96 34 281 22 1672 528 303 594 337 124 Remotely 59 | . . . . . . . . . . . . . . . . . . . . . . 59 . . . . . Salvage Created 7742 | . 196 151 80 . 197 391 122 105 370 . 75 799 126 40 . 70 170 225 . 45 60 2274 540 324 344 401 637 Parts 308 | . 9 10 4 . 5 24 13 8 18 . 5 20 1 4 . 1 5 11 . 2 3 97 25 7 6 18 12 Haulers Intercepted 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 110 | . . . . . . . . 14 17 . 13 . 1 4 . 1 . 8 5 . 3 . 20 5 4 15 . Prevented 9 | . . . . . . . . . . . . . . 1 . 1 . 2 . . . . 4 1 . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Combat Hostiles Destroyed 147 | . 2 3 2 . 2 6 2 2 10 . 2 23 3 3 . 2 1 6 . 1 1 36 16 5 . 11 8 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Guns 97 | . 2 3 2 . 2 6 2 2 8 . 2 11 3 . . 1 . 5 . . . 24 10 2 . 7 5 Cannons 32 | . . . . . . . . . . . . 2 . 3 . 1 1 1 . 1 1 11 5 3 . 3 . AOE 15 | . . . . . . . . . 2 . . 8 . . . . . . . . . . 1 . . 1 3 Classes Destroyed 14 | . 2 2 1 . 2 2 2 . . . . 1 . . . . . . . . . 1 1 . . . . Worker 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Builder 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Hauler 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 6 | . . . . . 1 . . . . . . . . . . . 1 . . . . 2 . . . . 2 Minesweeper 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Watcher 5 | . . . . . . 1 . . . . . 1 . . . . . . . . . 3 . . . . . Swarmer 40 | . . . 1 . . . . . 4 . 1 8 . 3 . . . 4 . . . 5 11 . . 3 . Grunt 51 | . 2 1 2 . 1 3 . . 5 . 1 9 3 . . . 1 1 . . . 7 2 3 . 5 5 Brawler 3 | . . . . . 1 . . . . . . 1 . . . . . . . . . . 1 . . . . Duelist 3 | . . . . . . 1 . . 1 . . . . . . . . . . . . . 1 . . . . Sentry 16 | . . 2 . . . 3 . . . . . 2 . . . 1 . 1 . . . 5 1 . . 1 . Hunter 14 | . . . . . . . 1 1 . . . 1 . . . 1 . . . 1 . 2 . 2 . 2 3 Programmer 22 | . . . . . . . 1 1 . . . 2 . . . . . . . . 1 17 . . . . . Best Kill Streak 7 | . 2 2 1 . 3 5 1 1 4 . 1 4 3 3 . 1 2 3 . 1 1 7 7 3 . 3 6 Combat Bots Only 7 | . 2 2 1 . 2 4 1 1 4 . 1 4 3 3 . 1 1 3 . 1 1 7 7 3 . 3 5 Max Kills in Single Turn 2 | . 1 1 1 . 1 2 1 1 2 . 1 2 1 1 . 1 1 1 . 1 1 2 1 1 . 2 2 Gunslinging 1 | . . . . . . 1 . . 1 . . . . . . . . . . . . 1 . . . 1 . Exploded 2 | . . . . . . . . . 2 . . 2 . . . . . . . . . . 1 . . 1 2 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Damage Taken 11992 | . 91 184 12 . 178 131 59 98 469 . 148 1699 486 93 . 133 51 234 . . . 2575 1056 1079 . 1593 1623 Core 1275 | . 69 . . . 27 12 . 14 58 . 19 211 95 16 . . 28 12 . . . 107 171 57 . 130 249 Absorbed by Shields 417 | . . . . . . . . . . . . . . . . . . . . . . . . . . 93 324 Redirected to Shielding 146 | . . . . . . 2 18 . 82 . . 44 . . . . . . . . . . . . . . . Regen/Repaired (Parts) 1317 | . . . . . . . . . . . . 61 83 . . 23 . 39 . 138 . 341 202 85 122 199 24 Core Remaining (%) 82 | 100 72 . . . 93 97 . . . . 87 . . . . 62 . . . . 96 . . . . 55 . Volleys Fired 400 | . 15 10 8 . 8 11 6 4 19 . 5 63 10 4 . 5 4 9 . 16 1 102 33 26 . 24 17 Largest 4 | . 2 4 4 . 4 4 4 4 4 . 4 4 3 3 . 4 4 4 . 4 4 4 4 4 . 3 4 Hottest 291 | . 80 80 80 . 80 80 91 91 95 . 98 191 176 176 . 210 227 227 . 227 227 291 261 208 . 148 263 Shots Fired 1080 | . 30 40 32 . 32 44 24 15 63 . 20 141 25 12 . 20 13 26 . 23 4 275 77 72 . 56 36 Gun 839 | . 30 40 32 . 32 44 24 15 61 . 20 112 11 4 . 5 6 18 . 4 2 203 59 36 . 45 36 Cannon 229 | . . . . . . . . . . . . 19 14 8 . 15 7 8 . 19 2 72 18 36 . 11 . Launcher 12 | . . . . . . . . . 2 . . 10 . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 675 | . 16 40 32 . 32 44 24 15 61 . 20 57 14 8 . 15 7 13 . 17 2 136 42 56 . 24 . Thermal 268 | . 14 . . . . . . . . . . 74 11 4 . 5 3 4 . 3 1 115 14 . . . 20 Explosive 12 | . . . . . . . . . 2 . . 10 . . . . . . . . . . . . . . . Electromagnetic 61 | . . . . . . . . . . . . . . . . . 3 9 . 3 1 23 8 14 . . . Entropic 64 | . . . . . . . . . . . . . . . . . . . . . . 1 13 2 . 32 16 Robot Hit Streak 30 | . 15 7 4 . 6 10 10 11 21 . 7 21 17 4 . 5 7 8 . 4 4 26 30 9 . 12 14 Robot Miss Streak 8 | . 2 4 8 . 3 2 1 1 5 . 6 6 1 6 . 2 1 3 . 3 . 3 2 3 . 6 2 Penetration Max 1 | . . . . . . . . . . . . 1 . . . . 1 . . . . 1 1 . . . . Secondary Targets 17 | . . 1 . . 1 3 . . 5 . 1 1 . . . . . 1 . . . 1 1 . . 1 1 Max Gunslinging Chain 2 | . . 1 . . 1 1 . . 2 . 1 1 . . . . . 1 . . . 1 1 . . 1 1 Shots Hit Robots 750 | . 26 21 12 . 18 32 17 10 45 . 14 107 21 6 . 15 9 18 . 15 2 196 48 40 5 44 29 Core Hits 396 | . 10 7 5 . 8 19 9 5 22 . 6 70 12 3 . 6 4 11 . 4 2 83 29 15 4 35 27 Critical Kills 9 | . . . . . . . . . . . . . . . . . . . . . . 8 1 . . . . Critical Parts Destroyed 14 | . . . . . . . . . . . . 1 . . . . . . . . . 8 2 . . 1 2 Critical Strikes 44 | . . . . . . . . . . . . 9 3 1 . 1 . . . 2 . 20 3 . 2 1 2 Burn 5 | . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . Destroy 18 | . . . . . . . . . . . . 1 . . . . . . . . . 16 1 . . . . Blast 11 | . . . . . . . . . . . . 3 3 1 . 1 . . . 2 . 1 . . . . . Corrupt 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Impale 4 | . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 . . Detonate 5 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . 1 2 Melee Attacks 17 | . . . . . . . . . . . . . . . 1 . . . . . . 6 5 . 5 . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 4 | . . . . . . . . . . . . . . . 1 . . . . . . 3 . . . . . Piercing 13 | . . . . . . . . . . . . . . . . . . . . . . 3 5 . 5 . . Sneak Attacks 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . Combat Hostiles 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 20505 | . 255 273 192 . 271 446 253 139 867 . 233 3317 561 198 . 315 277 395 . 358 45 5748 1673 973 458 1675 1583 Guns 14155 | . 255 273 192 . 271 446 253 139 707 . 233 1996 285 56 . 65 94 274 . 60 5 4210 1176 539 . 1396 1230 Cannons 4022 | . . . . . . . . . . . . 460 276 142 . 250 183 121 . 298 40 1340 292 434 . 186 . Explosions 1672 | . . . . . . . . . 160 . . 861 . . . . . . . . . . 205 . . 93 353 Melee 656 | . . . . . . . . . . . . . . . . . . . . . . 198 . . 458 . . Ramming . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 9291 | . 102 273 192 . 271 446 253 139 707 . 233 875 276 142 . 283 128 177 . 317 . 2730 717 650 . 380 . Thermal 6301 | . 153 . . . . . . . . . . 1581 285 56 . 32 97 63 . . 40 2566 451 . . 93 884 Explosive 1021 | . . . . . . . . . 160 . . 861 . . . . . . . . . . . . . . . Electromagnetic 863 | . . . . . . . . . . . . . . . . . 52 155 . 41 5 214 166 230 . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Piercing 656 | . . . . . . . . . . . . . . . . . . . . . . 198 . . 458 . . Entropic 2373 | . . . . . . . . . . . . . . . . . . . . . . 40 339 93 . 1202 699 Highest Corruption 19 | . . . . . . . . . . . . 1 1 1 1 . . . . . . 19 12 12 12 12 . Average Corruption 9 | . . . . . . . . . . . . 1 1 1 1 . . . . . . 10 11 12 12 12 . Corruption Purged 10 | . . . . . . . . . . . . . . . . . . . . . . 10 . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 329 | . . . . . . . . . . . . 4 5 2 . . . . . . . 108 69 60 19 62 . Message Errors 80 | . . . . . . . . . . . . 2 . . . . . . . . . 27 11 16 2 22 . Matter Fused 96 | . . . . . . . . . . . . . 1 . . . . . . . . 31 21 15 11 17 . Heat Flow Errors 35 | . . . . . . . . . . . . . 1 . . . . . . . . 11 11 7 2 3 . Energy Discharges 34 | . . . . . . . . . . . . . 2 2 . . . . . . . 11 6 6 2 5 . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . 1 . Parts Fused 4 | . . . . . . . . . . . . 1 . . . . . . . . . 1 2 . . . . Data Loss (minor) 26 | . . . . . . . . . . . . . . . . . . . . . . 7 12 4 . 3 . Data Loss (major) 15 | . . . . . . . . . . . . . 1 . . . . . . . . 5 2 2 2 3 . Misfires 17 | . . . . . . . . . . . . . . . . . . . . . . 5 3 6 . 3 . Alerts 5 | . . . . . . . . . . . . 1 . . . . . . . . . 1 . 1 . 2 . Misdirections 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . Weapon Failures 12 | . . . . . . . . . . . . . . . . . . . . . . 7 . 3 . 2 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 425 | . . . . . . . . . . . . 13 . 5 . . . . . 13 . 155 4 3 196 . 36 Projectiles 66 | . . . . . . . . . . . . . . 5 . . . . . 13 . 42 3 3 . . . Explosions 50 | . . . . . . . . . . . . 13 . . . . . . . . . . 1 . . . 36 Melee 309 | . . . . . . . . . . . . . . . . . . . . . . 113 . . 196 . . Knockbacks 28 | . . . . . . . . . . . . 3 4 . . 2 . . . . . 12 . . . 7 . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 28 | . . . . . . . . . . . . 3 4 . . 2 . . . . . 12 . . . 7 . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 386 | . . . . . . . . . . . . 39 . . . . . . . . . . 118 . . 79 150 Shots 6 | . . . . . . . . . . . . 1 . . . . . . . . . . 2 . . 1 2 Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 336 | . 171 37 18 . 111 48 18 36 54 . 126 324 228 124 . 274 84 232 . 156 156 336 207 208 175 175 138 Average Temperature 83 | . 88 13 8 . 49 19 10 17 25 . 54 108 86 65 . 120 51 104 . 65 85 110 53 63 97 96 55 Received Heat Transfer 1621 | . 51 99 . . 126 72 . . 99 . 36 342 181 . . 18 9 27 . . . 248 125 9 . 148 31 Effects 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Interference 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Combat Hostiles 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Parts Melted 21 | . 2 . 1 . . . . . . . . 6 . . . . . . . . . 6 2 . . . 4 Heat Transferred 10157 | . 350 . . . . . . . . . . 3833 637 125 . 50 150 100 . . 50 3108 470 . . 100 1184 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Peak Influence 873 | . 64 164 120 . 209 284 230 . . . . 327 . . . . 44 . . . . 873 . . . . 191 Initial 128 | . . 26 63 . . 81 128 . . . . 125 . . . . . . . . . . . . . . 60 Average 199 | . 36 94 82 . 107 226 132 . . . . 151 . . . . 3 . . . . 282 . . . . 141 Maximum Alert Level 3 | . . . . . 1 1 1 . . . . 1 . . . . . . . . . 3 . . . . . Low Security (%) 70 | . 100 100 100 . 55 12 78 . . . . 77 . . . . 100 . . . . 59 . . . . 100 Level 1 13 | . . . . . 44 87 21 . . . . 22 . . . . . . . . . 7 . . . . . Level 2 6 | . . . . . . . . . . . . . . . . . . . . . . 13 . . . . . Level 3 9 | . . . . . . . . . . . . . . . . . . . . . . 19 . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . . . 1 . . 1 2 . . . . 7 . . . . 2 . . . . 10 . . . . 1 Investigation 3 | . . . 1 . . 1 . . . . . 1 . . . . . . . . . . . . . . . Extermination 15 | . . . . . . . 1 . . . . 2 . . . . 1 . . . . 10 . . . . 1 Reinforcement 6 | . . . . . . . 1 . . . . 4 . . . . 1 . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Distress Signals 8 | . . . . . . 2 . . . . . 2 . . . . . . . 1 . . . . . . 3 Communications Jammed 26 | . . . . . . . . . . . . . . . . . . . . . . 26 . . . . . Distress Signals 24 | . . . . . . . . . . . . . . . . . . . . . . 24 . . . . . Times Spotted 226 | . 3 7 5 . 3 8 7 2 10 . 7 37 5 3 . 2 1 6 . 23 1 50 17 6 . 12 11 Peak Tracking Total 7 | . 2 3 3 . 3 4 3 1 4 . 4 5 5 3 . 1 2 4 . 7 1 3 6 3 . 4 5 Tactical Retreats 7 | . . 1 . . . . . . . . . 2 . . . . . 1 . . . 1 1 1 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Traps Triggered 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Triggered 32 | . . . . . . . . . . . . . . . . 1 . . . 29 . . . 1 . 1 . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ---------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Disabled 10 | . . . . . . . 1 . . . . 3 . . . . . . . . . 6 . . . . . Max in Single Turn 1 | . . . . . . . 1 . . . . 1 . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Machines Accessed 35 | . . 1 1 . . 1 5 . . 4 . 3 . . . . 2 . 1 3 . 8 . 1 5 . . Terminals 15 | . . 1 . . . 1 4 . . . . 1 . . . . 1 . . . . 7 . . . . . Fabricators 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Hacks 101 | . . 2 1 . . 4 13 . . 30 . 10 . . . . 4 . 1 8 . 12 . 1 15 . . Successful 73 | . . 2 1 . . . 7 . . 30 . 6 . . . . . . 1 8 . 2 . 1 15 . . Failed 28 | . . . . . . 4 6 . . . . 4 . . . . 4 . . . . 10 . . . . . Catastrophic 7 | . . . . . . . 1 . . . . . . . . . 1 . . . . 5 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 32 | . . 1 . . . 4 10 . . . . 7 . . . . 2 . . 2 . 6 . . . . . Terminals 32 | . . 2 . . . 4 11 . . . . 2 . . . . 2 . . . . 11 . . . . . Fabricators 10 | . . . . . . . 2 . . . . 8 . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . Terminal Hacks 62 | . . 2 1 . . . 2 . . 30 . . . . . . . . 1 8 . 2 . 1 15 . . Record 16 | . . . . . . . . . . 11 . . . . . . . . . 2 . . . . 3 . . Part Schematic 15 | . . . . . . . . . . 11 . . . . . . . . . . . . . . 4 . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Prototype ID Bank 12 | . . . . . . . . . . 3 . . . . . . . . . 5 . . . . 4 . . Open Door 4 | . . . 1 . . . . . . . . . . . . . . . 1 1 . . . 1 . . . Branch Access Points 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Locate Traps 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . . Zone Layout 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 5 | . . . . . . . 2 . . . . 3 . . . . . . . . . . . . . . . Network Status 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Build 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . . . . . . 3 . . . . 3 . . . . . . . . . . . . . . . Terminals 4 | . . . . . . . 3 . . . . 1 . . . . . . . . . . . . . . . Assimilate 2 | . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Botnet 2 | . . . . . . . 1 . . . . 1 . . . . . . . . . . . . . . . Fabricators 2 | . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . Prioritize 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Fabnet 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Used 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Hacking Detections 19 | . . 1 . . . 1 4 . . . . 3 . . . . 2 . . . . 8 . . . . . Full Trace Events 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . 5 . . . . 2 . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 30 | . . . . . . . . . . 11 . . . . 15 . . . . . . . . . 4 . . Parts Built 3 | . . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 160 | . . . . . . . 84 . . . . 76 . . . . . . . . . . . . . . . Total Part Build Rating 13 | . . . . . . . 8 . . . . 5 . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------ Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 9 | . . . . . . . . . . . . . . . . 2 1 . . 5 . 1 . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat 9 | . . . . . . . . . . . . . . . . 2 1 . . 5 . 1 . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . . Autooverrided 9 | . . . . . . . . . . . . . . . . 2 1 . . 5 . 1 . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . . 5 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total Allies 26 | . . . 4 . . . 2 . . . 1 . . . 5 2 1 . . 10 . 1 . . . . . Largest Group 6 | . . . 3 3 2 1 2 2 2 2 3 3 . . 5 5 . . . 6 4 2 . . . . . Highest-Rated Group 267 | . . . 63 63 32 16 20 20 20 20 116 116 . . 109 109 . . . 267 177 90 . . . . . Highest-Rated Ally 96 | . . . 31 31 16 16 10 10 10 10 96 96 . . 31 49 . . . 49 49 54 . . . . . Total Orders 10 | . . . . . . . 2 2 2 . . 1 . . . . . . . . . . 3 . . . . STAY 4 | . . . . . . . 1 1 1 . . 1 . . . . . . . . . . . . . . . ROAM 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . FOLLOW 3 | . . . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . RETURN 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Ally Attacks 139 | . . . 12 . 27 6 . . . . 8 6 . . . 20 . . . 48 2 10 . . . . . Total Damage 3051 | . . . 115 . 337 81 . . . . 439 45 . . . 483 . . . 1259 11 281 . . . . . Kills 28 | . . . 3 . 7 . . . . . 5 1 . . . . . . . 7 . 5 . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Derelict Logs Recovered 10 | . . . 3 . . . . 1 1 . . . 1 . . 1 . . 1 . . . 1 1 . . . Drone Launches 13 | . . . . . . . . . . . . . . . . . . . . . . . 13 . . . . Drone Recoveries 11 | . . . . . . . . . . . . . . . . . . . . . . . 11 . . . . Decoded 0b10 Intel 50 | . . . . . . . . . . . . . . . . . . . . . . 44 . . . . 6 Traps 31 | . . . . . . . . . . . . . . . . . . . . . . 27 . . . . 4 Emergency Access 16 | . . . . . . . . . . . . . . . . . . . . . . 14 . . . . 2 Garrisons 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Exits 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 ------------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Turns Passed 21252 | . 249 164 644 248 384 264 628 347 334 80 250 1614 605 470 1034 956 326 665 521 1087 415 4367 1756 1487 514 1559 284 Spaces Moved 11266 | 1 179 117 559 219 290 195 366 310 247 77 216 874 393 349 778 599 186 482 363 707 268 1401 656 536 212 557 129 Core . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 2925 | . . . . . . . . . . . . . . . . . . . . . . 1109 656 536 212 412 . Legs 115 | 1 19 . . . . . . . . . . . . . . . . . . . . . . . . 65 30 Wheels 8226 | . 160 117 559 219 290 195 366 310 247 77 216 874 393 349 778 599 186 482 363 707 268 292 . . . 80 99 Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 95 | 120 95 95 95 95 110 95 95 105 105 105 105 105 130 130 130 130 115 115 115 115 145 145 153 225 225 180 130 Average Speed 149 | 120 97 95 95 97 112 95 104 105 105 105 105 118 130 130 130 130 130 115 115 122 145 218 234 231 225 226 161 Slowest Speed 410 | 120 120 95 95 110 155 95 110 105 105 105 105 130 130 130 130 130 145 115 115 145 145 410 237 237 225 330 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Exploration Rate (%) 50 | 2 29 20 87 60 50 25 12 60 52 68 43 30 68 65 76 75 7 69 62 89 64 30 72 66 64 74 5 Regions Visited 27 Branch Regions 19 Pre-discovered Areas 4 | . . . . . . . . . . 1 . . . . 1 . . . 1 . . . . 1 . . . Known Exits Taken 7 | . . 1 . . . . 1 . . . . 1 . . . 1 1 . . . . 1 1 . . . . Unknown Exits Taken 20 | 1 1 . 1 1 1 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 1 . . 1 1 1 . Scrap Searched 30 | . . . 1 . . . . 4 1 . 2 . 1 2 3 4 . 3 1 . 1 . 4 3 . . . Spaces Dug 26 | . . . . . . . . . . . . . . . . . 1 . . . . 15 5 5 . . . Terrain Destroyed 241 | . . . . . . . . . 12 . . 58 1 3 . 8 2 2 . 2 1 42 36 28 . 40 6 Melee 8 | . . . . . . . . . . . . . . . . . . . . . . 3 5 . . . . Projectile 138 | . . . . . . . . . . . . 2 1 3 . 8 2 2 . 2 1 39 25 28 . 23 2 AOE 95 | . . . . . . . . . 12 . . 56 . . . . . . . . . . 6 . . 17 4 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 --------- Run | Jun Mat Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Total 14900 | . 231 145 653 255 327 247 603 322 275 76 227 1320 466 357 801 764 260 571 468 923 292 2536 815 742 238 809 177 Wait 2672 | . 10 12 79 30 26 27 204 5 3 . 3 332 56 1 10 150 61 78 95 59 21 925 96 161 . 213 15 Move 11239 | . 178 116 558 218 289 194 365 309 246 76 215 873 392 348 777 598 185 481 362 706 267 1400 655 535 211 556 129 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 98 | . 11 3 4 2 2 3 8 1 . . 1 12 5 2 4 2 1 1 2 12 . 13 3 2 3 . 1 Fast Attach 87 | . 3 . . 1 . 4 2 . . . 2 9 1 . 2 1 1 1 1 12 . 18 5 2 9 5 8 Attach 62 | . . 2 1 . 1 1 3 1 . . . 13 . 1 . . 4 . . 1 . 7 6 7 2 7 5 Detach 33 | . 3 . . 2 . 2 2 . . . . 4 . . . 1 2 . 1 2 . 2 4 5 2 . 1 Swap 81 | . 4 . . . 1 2 2 . 6 . . 8 . . 2 4 2 1 2 5 2 27 6 2 . 4 1 Drop 125 | . 7 2 3 2 . 3 11 2 1 . 1 6 2 1 5 3 . . 5 25 1 36 1 2 6 . . Fire 400 | . 15 10 8 . 8 11 6 4 19 . 5 63 10 4 . 5 4 9 . 16 1 102 33 26 . 24 17 Melee 17 | . . . . . . . . . . . . . . . 1 . . . . . . 6 5 . 5 . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Rewire 85 | . . . . . . . . . . . . . . . . . . . . 85 . . . . . . . Trap 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines (discovered 2 exits: *Mat / [*Exi]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / [*Zio]) -6/Zion -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: [*Res x2] / *Upp) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 136 | -10/Materials | Discovered new exit (range 16) 227 | -10/Materials | Discovered new exit (range 5) 250 | -10/Materials | Entered another Materials area 250 | -9/Materials | Evolved 2 slots: Weapon x2 279 | -9/Materials | Identified exit to Mines 414 | -9/Materials | Entered Mines 420 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 515 | -9/Mines | Learned 2 Materials zone layouts 519 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 651 | -9/Mines | Met a Derelict bent on vengeance 720 | -9/Mines | Build established: Skirmisher 811 | -9/Mines | Met a Derelict shopkeep closing up shop 846 | -9/Mines | Received a Mining Laser from a helpful Derelict 952 | -9/Mines | Discovered new exit (range 5) 1034 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1034 | -9/Mines | Discovered new exit (range 5) 1058 | -9/Mines | Entered Exiles 1058 | -9/Exiles | Accompanied by 3 allies 1081 | -9/Exiles | Met 8R-AWN 1097 | -9/Exiles | Met EX-HEX 1123 | -9/Exiles | Met EX-BIN 1144 | -9/Exiles | Aligned with FarCom system 1145 | -9/Exiles | Given EX-Vault access code 1174 | -9/Exiles | Met EX-DEC 1266 | -9/Exiles | Discovered new exit (range 10) 1306 | -9/Exiles | Entered Mines 1306 | -8/Mines | Accompanied by 2 allies 1681 | -8/Mines | Discovered new exit (range 7) 1690 | -8/Mines | Entered Materials 1690 | -8/Materials | Accompanied by 1 ally 1690 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1691 | -8/Materials | Identified exit to Storage 1927 | -8/Materials | Discovered new exit (range 15) 1954 | -8/Materials | Entered Factory 1954 | -7/Factory | Evolved 2 slots: Utility x2 2411 | -7/Factory | Build established: Gunner 2417 | -7/Factory | Fabricated Gauss Cannon (x2) 2479 | -7/Factory | Discovered new exit (range 12) 2481 | -7/Factory | Identified exit to Lower Caves 2582 | -7/Factory | Entered Lower Caves 2582 | -7/Lower Caves | Accompanied by 2 allies 2676 | -7/Lower Caves | Learned Factory emergency access door positions 2743 | -7/Lower Caves | Encountered a Warlord checkpoint 2924 | -7/Lower Caves | Discovered new exit (range 5) 2929 | -7/Lower Caves | Entered another Lower Caves area 2929 | -7/Lower Caves | Accompanied by 2 allies 2956 | -7/Lower Caves | Discovered new exit (range 10) 3233 | -7/Lower Caves | Discovered new exit (range 13) 3263 | -7/Lower Caves | Entered Data Miner 3263 | -7/Data Miner | Accompanied by 2 allies 3263 | -7/Data Miner | Discovered new exit (range 6) 3283 | -7/Data Miner | Met Data Miner 3302 | -7/Data Miner | Learned location of Section 7 (-2) 3302 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 3320 | -7/Data Miner | Received God Mode back door access code from Data Miner 3343 | -7/Data Miner | Entered Proximity Caves 3343 | -6/Proximity Caves | Accompanied by 2 allies 3396 | -6/Proximity Caves | Escorted by Enhanced Grunt 3573 | -6/Proximity Caves | Discovered new exit (range 10) 3593 | -6/Proximity Caves | Entered Factory 3593 | -6/Factory | Accompanied by 3 allies 3593 | -6/Factory | Evolved 2 slots: Utility x2 3594 | -6/Factory | Identified exit to Lower Caves 3928 | -6/Factory | Lost 6 parts (1p1n1u3w) 4113 | -6/Factory | Build established: Mutant 4120 | -6/Factory | Lost 4 parts (1n2u1w) 4209 | -6/Factory | Discovered new exit (range 16) 4236 | -6/Factory | Identified exit to Factory 4471 | -6/Factory | Build established: Gunner 4615 | -6/Factory | Fabricated Lgt. Regenerative Plating (x1) 4829 | -6/Factory | Discovered exit to Factory (range 16) 5207 | -6/Factory | Entered Lower Caves 5663 | -6/Lower Caves | Learned Factory trap positions 5706 | -6/Lower Caves | Discovered new exit (range 18) 5812 | -6/Lower Caves | Entered another Lower Caves area 5839 | -6/Lower Caves | Discovered exit to Factory (range 9) 6263 | -6/Lower Caves | Discovered new exit (range 4) 6282 | -6/Lower Caves | Entered Zion 6332 | -6/Zion | System corruption cleaned by Quarantine Array 6504 | -6/Zion | Gained Derelict followers 6970 | -6/Zion | Build established: Derelict-Gunner 7303 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 7304 | -6/Zion | Discovered new exit (range 7) 7316 | -6/Zion | Entered Proximity Caves 7316 | -5/Proximity Caves | Accompanied by 5 allies 7408 | -5/Proximity Caves | Spotted B-75 Beast 8258 | -5/Proximity Caves | Discovered exit to Factory (range 12) 8272 | -5/Proximity Caves | Entered Factory 8272 | -5/Factory | Evolved 2 slots: Utility x2 8273 | -5/Factory | Identified exit to Upper Caves 8274 | -5/Factory | Loaded intel: 105 trap records 8598 | -5/Factory | Local machine network offline 8598 | -5/Factory | Entered Upper Caves 9215 | -5/Upper Caves | Discovered new exit (range 16) 9221 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9263 | -5/Upper Caves | Entered another Upper Caves area 9269 | -5/Upper Caves | Discovered new exit (range 21) 9532 | -5/Upper Caves | Build established: Derelict-Skirmisher 9777 | -5/Upper Caves | Discovered new exit (range 7) 9784 | -5/Upper Caves | Entered Warlord 9948 | -5/Warlord | Visited the Vortex Lab 9956 | -5/Warlord | Found Prototype Energy Gun 9956 | -5/Warlord | Identified Vortex Rifle 9959 | -5/Warlord | Found Vortex Rifle 9961 | -5/Warlord | Warlord's base attacked by MAIN.C 9964 | -5/Warlord | Found Prototype Energy Gun 9964 | -5/Warlord | Identified Vortex Shotgun 9966 | -5/Warlord | Found Vortex Shotgun 10166 | -5/Warlord | Found Prototype Device 10166 | -5/Warlord | Identified Minesniffer Drone Bay 10172 | -5/Warlord | Found Minesniffer Drone Bay 10311 | -5/Warlord | Warlord forces counterattacked 10459 | -5/Warlord | Build established: Derelict-Gunner 10502 | -5/Warlord | Met Warlord 10515 | -5/Warlord | Opened Warlord's prototype stash 10546 | -5/Warlord | Found Prototype Processor 10546 | -5/Warlord | Identified Spectral Analyzer 10549 | -5/Warlord | Found Prototype Device 10549 | -5/Warlord | Identified Exp. Focal Shield 10636 | -5/Warlord | Warlord base infiltrated, sounded retreat 10636 | -5/Warlord | Spotted Striker 10637 | -5/Warlord | Enhanced Grunt warped into view 10637 | -5/Warlord | Enhanced Grunt warped into view 10637 | -5/Warlord | Enhanced Grunt warped into view 10637 | -5/Warlord | Enhanced Demolisher warped into view 10637 | -5/Warlord | Enhanced Demolisher warped into view 10637 | -5/Warlord | Enhanced Demolisher warped into view 10650 | -5/Warlord | Spotted B-86 Titan 10698 | -5/Warlord | Spotted Striker 10704 | -5/Warlord | Spotted Executioner 10777 | -5/Warlord | Spotted B-86 Titan 10777 | -5/Warlord | Spotted Striker 10779 | -5/Warlord | Spotted B-75 Beast 10785 | -5/Warlord | Spotted Executioner 10794 | -5/Warlord | Allies destroyed B-75 Beast 10807 | -5/Warlord | Allies destroyed Executioner 10821 | -5/Warlord | Build established: Derelict-Skirmisher 10832 | -5/Warlord | Discovered new exit (range 12) 10871 | -5/Warlord | Entered Proximity Caves 10871 | -4/Proximity Caves | Accompanied by 4 allies 10990 | -4/Proximity Caves | Spotted B-86 Titan 11264 | -4/Proximity Caves | Discovered new exit (range 12) 11286 | -4/Proximity Caves | Entered Factory 11286 | -4/Factory | Accompanied by 2 allies 11286 | -4/Factory | Evolved 2 slots: Utility x2 11948 | -4/Factory | Build established: Derelict-Assassin 12248 | -4/Factory | Build established: Scavenger-Gunner 13928 | -4/Factory | Discovered new exit (range 23) 14047 | -4/Factory | System corruption reached 10% 14255 | -4/Factory | Destroyed 7 combat bots 14633 | -4/Factory | Local machine network offline 15483 | -4/Factory | Identified exit to Upper Caves 15616 | -4/Factory | Discovered new exit (range 3) 15653 | -4/Factory | Entered Upper Caves 15913 | -4/Upper Caves | Build established: Mutant 16150 | -4/Upper Caves | Identified exit to Upper Caves 16378 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 16446 | -4/Upper Caves | Destroyed 7 combat bots 16453 | -4/Upper Caves | Lost 6 parts (1n2u3w) 17409 | -4/Upper Caves | Entered another Upper Caves area 17461 | -4/Upper Caves | Build established: Scavenger-Gunner 18703 | -4/Upper Caves | Lost 7 parts (2n2u3w) 18817 | -4/Upper Caves | Discovered new exit (range 9) 18896 | -4/Upper Caves | Entered Zhirov 18896 | -4/Zhirov | Discovered new exit (range 3) 18941 | -4/Zhirov | Met Zhirov 19031 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 19071 | -4/Zhirov | Found Alien Artifact 19071 | -4/Zhirov | Identified Transdimensional Reconstructor 19071 | -4/Zhirov | Warped through subspace 19138 | -4/Zhirov | Found Alien Artifact 19138 | -4/Zhirov | Identified Integrated Dissipator 19138 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 19410 | -4/Zhirov | Entered Proximity Caves 19573 | -3/Proximity Caves | Build established: Scavenger-Mutant 19924 | -3/Proximity Caves | Build established: Scavenger-Gunner 20295 | -3/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 20619 | -3/Proximity Caves | Lost 3 parts (1n1u1w) 20784 | -3/Proximity Caves | Lost 4 parts (2n1u1w) 20900 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 20930 | -3/Proximity Caves | Lost 3 parts (1u2w) 20940 | -3/Proximity Caves | Discovered new exit (range 15) 20969 | -3/Proximity Caves | Entered Research 20969 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 21070 | -3/Research | Lost 4 parts (3n1u) 21253 | -3/Research | Self-destructed Last Messages --------------- 21240_ Slug penetrates Wall. 21243_ >> DECODED: Blade Trap location. 21243_ Penetrated by Slug. 21244_ Acquired Imp. Targeting Computer. 21245_ K-01 Serf collects debris. 21245_ Acquired 10 matter. 21246_ Slug penetrates Wall. 21246_ Hvy. Gatling Laser destroyed. 21248_ K-01 Serf collects debris. 21250_ Penetrated by Slug. 21250_ Adv. Targeting Computer destroyed. 21250_ Slug penetrates Wall. 21251_ K-01 Serf collects debris. 21252_ Acquired Field Laser. 21253_ Com. Wheel destroyed. 21253_ Penetrated by Slug. 21253_ Slug penetrates K-01 Serf. 21253_ K-01 Serf destroyed. 21253_ Field Laser destroyed. [Achievement: Overachiever] Map ----- +----------------------------------------------------+ | ????# #? ?????????????????????????????????? | | ????# #? ??????????????????????????????????? | | ##### ###+####????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #????????????????????????????????? | | #####+###### #????????????????????????????????? | | ?# ## #????????????????????????????????? | | ?# ## #????????????????????????????????? | | ?# ## +????????????????????????????????? | | ?# ! + #????????????????????????????????? | | ?# """ ## #????????????????????????????????? | | ?# """ ## #????????????????????????????????? | | ?# """ ## #????????????????????????????????? | | ?# ## #????????????????????????????????? | | ?# ## ######################???????????? | | ?########### ^ #???????????? | | ???????????# #??????????? | | ???????????# #?????????? | | ???????????# #???????? ?? | | ???????????#########+############ #??????? ??? | | ??????????????# k =#????# #????? ????? | | ??????????????# *%#????# #####+######+ | | ??????????????# [ !###### % | | ??????????????# ! !%@ /u | | ??????????????# ! k###### k | | ??????????????# h %#????# | | ??????????????# #????##+############ | | ??????????????# % #???? ????????????? | | ??????????????# #?? ??????????? | | ??????????????# ## ????????? | | ??????????????# ## #???????? | | ??????????????# ## #???????? | | ??????????????############### #???????? | | ?????????????????????????#### #???????? | | ????????????????????????????+ #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# #???????? | | ????????????????????????????# | #???????? | | ????????????????????????????##############???????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 113 Energy Generation 31 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 24 Robot Scan Range 16 Terrain Scan Range 18 Terrain Scan Density 10 Jamming Range 16 Power Amplification 30 Armor Coverage 375 Resistance: KI 30 Resistance: EM 15 Core Shielding 20 Propulsion Shielding 66 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 24 Recoil Reduction 3 Kinecelleration 30 Offensive Hacking 14 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Power Shielding | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Adv. Shield Generator | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Disruptor Cannon | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Hvy. Gauss Cannon | -7/Data Miner | Free EM Disruption Field | -6/Zion | Archive Hardcell Cannon | -6/Zion | Archive Mak. Terrain Scanner | -6/Zion | Archive Imp. Hacking Suite | -6/Zion | Archive Hyp. Gauss Cannon | -6/Zion | Archive 0b10 Decoder Chip [Looter] | -6/Zion | Archive Imp. Focal Shield | -6/Zion | Archive Imp. Reaction Control System | -6/Zion | Archive Adv. Plasma Cannon | -6/Zion | Archive Imp. Thermal Generator | -6/Zion | Archive Lance | -6/Zion | Archive Spk. Medium Treads | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Imp. Remote Datajack | -6/Zion | Archive Lgt. Fission Core | -6/Zion | Archive Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Robot Schematics ------------------ L-41 Fighter | -7/Data Miner | Free B-48 Gladiator | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free A-15 Conveyor | -6/Zion | Archive G-73 Enforcer | -6/Zion | Archive Fabricated ------------ Gauss Cannon | x2 | -7/Factory | Preloaded Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- Transdimensional Reconstructor Integrated Dissipator Achievements -------------- Explorer Overachiever Reappropriation Challenges ------------ None Game ------ Seed GrenadeElectronAnalyzer Manual? 0 Play Time 02:35:39 Cumulative 166.1 hours Start 2023.11.13 @ 18:28:32 End 2023.11.13 @ 21:07:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 96 Rogue 96 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 41 Gallery% 64 Achievement% 50 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a763a7d7-8ed8-4f16-bb2a-4b4b02e70574