Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.27 @ 14:21:49 Player: ILikeMonsters1890 Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (92) 460 Value Destroyed (2592) 2592 Prototype IDs (20) 400 Alien Tech Used (0) 0 Bonus (1157) 1157 TOTAL SCORE: 10209 Bonus ------- High Alert Combat Kills 657 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1150 Matter 239/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Gyrokinetic Inverter Improved Antigrav System Improved Gyrokinetic Inverter Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Gravmag System Improved Gravmag System Antigrav System Antigrav System Linear Gravjet Linear Gravjet Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Medium Storage Unit Machine Analyzer Visual Processing Unit Improved Signal Interpreter Seismic Detector > --- WEAPON ----------- Mace > --- INVENTORY -------- Light Deuterium Engine Flight Unit Improved VTOL Module Improved VTOL Module Cooled VTOL Module Small Storage Unit Advanced Sensor Array Advanced Phase Shifter Rocket Array Rocket Array [Rating: 74] Favorites ----------- Power Light Nuclear Core Engine Light Angular Momentum Engine Power Core Light Nuclear Core Propulsion Improved VTOL Module Wheel Wheel Hover Unit Antigrav System Flight Unit Improved VTOL Module Utility Improved Signal Interpreter Device Seismic Detector Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Improved Propulsion Shielding Weapon High-powered Shock Rifle Energy Gun High-powered Shock Rifle Ballistic Gun Assault Rifle Launcher Thermoblaster Impact Weapon Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Slots Evolved 12 | . . 2 . 2 2 . . 4 . . . . 2 Power 1 | . . . . . . . . 1 . . . . . Propulsion 6 | . . 1 . 1 2 . . 2 . . . . . Utility 5 | . . 1 . 1 . . . 1 . . . . 2 Weapon . | . . . . . . . . . . . . . . Parts Attached 148 | 8 1 4 3 28 4 16 3 49 1 2 3 4 22 Power 30 | 1 . 1 . 6 . 3 . 11 . . . 1 7 Engine 19 | 1 . 1 . 2 . 2 . 8 . . . 1 4 Core 11 | . . . . 4 . 1 . 3 . . . . 3 Reactor . | . . . . . . . . . . . . . . Propulsion 42 | 2 . 1 2 6 2 2 3 21 . 1 . 1 1 Treads . | . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . Wheel 7 | 2 . 1 2 2 . . . . . . . . . Hover 8 | . . . . . . . . 8 . . . . . Flight 27 | . . . . 4 2 2 3 13 . 1 . 1 1 Utility 28 | 2 1 1 . 6 2 2 . 8 . . 1 1 4 Device 13 | 1 . . . 1 . 1 . 4 . . 1 1 4 Storage 4 | 1 1 . . 1 . . . 1 . . . . . Processor 5 | . . 1 . 1 1 . . 2 . . . . . Hackware . | . . . . . . . . . . . . . . Protection 6 | . . . . 3 1 1 . 1 . . . . . Artifact . | . . . . . . . . . . . . . . Weapon 48 | 3 . 1 1 10 . 9 . 9 1 1 2 1 10 Energy Gun 11 | 1 . . . 1 . . . 4 1 1 1 . 2 Energy Cannon . | . . . . . . . . . . . . . . Ballistic Gun 18 | 2 . 1 1 8 . 5 . . . . . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 15 | . . . . 1 . 1 . 4 . . 1 1 7 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon 4 | . . . . . . 3 . 1 . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 6 | . . . . 2 . 3 . . . . . . 1 Corrupted Parts 5 | . . . . . . . . 3 . . . 1 1 System Corruption 16 | . . . . . . . . 13 . . . 2 1 Parts Lost 67 | . . . . 7 . 8 . 30 . 2 . 5 15 Power 14 | . . . . 1 . 2 . 5 . . . 2 4 Propulsion 23 | . . . . . . 1 . 14 . . . 2 6 Utility 12 | . . . . 1 . 2 . 6 . 1 . 1 1 Weapon 18 | . . . . 5 . 3 . 5 . 1 . . 4 Highest Loss Streak 17 | . . . . 7 . 6 . 17 . 1 . 4 10 To Critical Strikes 2 | . . . . . . . . 1 . . . 1 . Average Slot Usage (%) 91 | . 100 100 100 93 100 95 100 80 94 98 100 86 80 Engine 5 | . 14 11 11 3 . 1 7 6 5 5 5 5 3 Core 2 | . . . . 4 7 4 . 1 5 5 5 . 4 Wheel 8 | . 28 33 33 17 . . . . . . . . . Hover 1 | . . . . . . . . 6 . . . . . Flight 27 | . . . . 18 46 45 46 27 41 45 47 40 34 Device 6 | . 14 11 11 6 . 1 7 4 5 5 5 4 10 Storage 7 | . 14 11 11 9 7 7 7 5 5 5 5 5 4 Processor 12 | . . 11 11 11 15 12 7 14 17 17 17 17 13 Protection 1 | . . . . 5 7 7 7 1 . . . . . Energy Gun 2 | . . . . . . . . . 11 11 11 5 7 Ballistic Gun 8 | . 28 22 22 17 15 10 . . . . . . . Impact Weapon 2 | . . . . . . 2 15 7 . . . . . Naked Turns 9 | . . . . . . . . . . . . . 9 Heaviest Build 38 | 15 20 23 24 27 20 28 28 38 31 31 30 29 38 Greatest Support 59 | 20 20 30 30 40 30 30 32 59 31 31 31 31 38 Greatest Overweight (x) 4 | . . . . 4 . . . 3 . . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 8 8 8 8 8 Average Capacity 9 | 7 8 10 10 10 10 10 10 9 8 8 8 8 7 Most Carried 10 | 8 10 10 10 10 10 10 10 10 8 8 7 8 8 Average Carried 7 | 4 8 8 9 9 9 9 9 6 7 7 6 7 6 Final Capacity 10 | 8 10 10 10 10 10 10 10 8 8 8 8 8 5 Final Carried 10 | 8 10 9 10 10 10 9 10 5 8 7 7 7 3 Class Distribution -------------------- 27% | Scavenger-Sprinter 27% | Sprinter 21% | Scavenger-Mutant 17% | Mutant 6% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Sprinter | -8/Materials Sprinter | -7/Factory Sprinter | -7/Storage Sprinter | -7/Recycling Sprinter | -5/Factory Scavenger-Scout | -5/Upper Caves Scavenger-Scout | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Scavenger-Sprinter | -4/Proximity Caves Scavenger-Sprinter | -4/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 ----------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Matter Collected 2386 | 382 46 56 94 633 . 292 30 581 37 59 47 75 54 Remotely . | . . . . . . . . . . . . . . Salvage Created 2897 | 197 76 56 130 642 . 432 8 1171 . 30 . 101 54 Parts 160 | 18 4 6 4 37 . 13 . 63 . 4 . 7 4 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . Recyclers Shooed 3 | . . . . 1 . . . 1 . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 4 | . . . . . . . . . . 1 . 3 . Prevented 3 | . . . . . . . . . . 2 . 1 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Combat Hostiles Destroyed 59 | . 2 1 2 17 . 5 1 26 . 1 . 4 . Melee 3 | . . . . . . 1 . 2 . . . . . Guns 30 | . 2 1 2 16 . 3 . 2 . 1 . 3 . AOE 24 | . . . . 1 . . . 22 . . . 1 . Classes Destroyed 15 | 3 1 1 . 2 . 1 1 6 . . . . . Worker 10 | 1 . . 1 1 . 2 . 5 . . . . . Builder 4 | . . . . . . . . 3 . . . . 1 Tunneler 4 | 4 . . . . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . Recycler 8 | 1 . . . 1 . 2 . 4 . . . . . Mechanic 2 | . . . . . . 1 . 1 . . . . . Drone 1 | . . . . . . . 1 . . . . . . Watcher 4 | . . . . . . . . 3 . . . . 1 Swarmer 27 | . . . . 7 . . . 15 . 1 . 4 . Grunt 21 | . 2 . 2 10 . 2 . 5 . . . . . Brawler 1 | . . . . . . . . 1 . . . . . Duelist 1 | . . . . . . . . 1 . . . . . Sentry 4 | . . 1 . . . 3 . . . . . . . Hunter 1 | . . . . . . . . 1 . . . . . Programmer 3 | . . . . . . . . 3 . . . . . Best Kill Streak 18 | 4 2 1 1 4 . 4 1 18 . 1 . 4 1 Combat Bots Only 9 | . 2 1 1 4 . 2 1 9 . 1 . 4 . Max Kills in Single Turn 7 | 2 1 1 1 2 . 1 1 7 . 1 . 2 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 5 | . . . . 1 . . . 5 . . . 1 . Melee 1 | . . . . . . 1 . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Damage Taken 7587 | . 87 104 85 1325 . 948 . 2706 50 68 . 317 1897 Core 2500 | . 22 47 29 311 . 157 . 702 . 16 . 66 1150 Absorbed by Shields . | . . . . . . . . . . . . . . Redirected to Shielding 228 | . . . . . . 174 . 54 . . . . . Regen/Repaired (Parts) 17 | . . . . 17 . . . . . . . . . Core Remaining (%) 68 | 100 91 . 81 43 . . 77 . . . . 21 . Volleys Fired 166 | 17 6 4 8 77 . 20 . 19 . 1 . 7 7 Largest 2 | 2 2 2 2 2 . 2 . 2 . 2 . 2 2 Hottest 320 | 40 40 43 46 53 . 48 . 120 . 120 . 320 320 Shots Fired 305 | 34 12 8 16 150 . 40 . 22 . 2 . 9 12 Gun 286 | 34 12 8 16 147 . 40 . 10 . 2 . 7 10 Cannon . | . . . . . . . . . . . . . . Launcher 19 | . . . . 3 . . . 12 . . . 2 2 Special . | . . . . . . . . . . . . . . Kinetic 257 | 34 12 8 16 147 . 40 . . . . . . . Thermal 4 | . . . . . . . . . . . . 2 2 Explosive 15 | . . . . 3 . . . 12 . . . . . Electromagnetic 29 | . . . . . . . . 10 . 2 . 7 10 Robot Hit Streak 16 | 6 5 3 6 16 . 16 . 3 . 2 . 3 6 Robot Miss Streak 9 | 4 1 2 3 4 . 3 . 9 . . . 2 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 3 . . . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . . . . . . . Shots Hit Robots 259 | 19 9 4 11 113 . 56 2 33 . 1 . 4 7 Core Hits 211 | 6 3 2 7 55 . 31 . 96 . 1 . 4 6 Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . 1 1 . . . . . Critical Strikes 3 | . . . . 1 . . 1 1 . . . . . Destroy 1 | . . . . 1 . . . . . . . . . Smash 2 | . . . . . . . 1 1 . . . . . Melee Attacks 80 | . . . . . . 24 9 47 . . . . . Impact 80 | . . . . . . 24 9 47 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks 6 | . . . . . . 4 . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . . 1 3 . . . . . Damage Inflicted 7580 | 241 109 52 164 1601 . 1222 76 3367 . 21 . 197 530 Guns 2782 | 241 109 52 164 1428 . 457 . 39 . 21 . 77 194 Cannons . | . . . . . . . . . . . . . . Explosions 3189 | . . . . 173 . . . 2682 . . . 120 214 Melee 1487 | . . . . . . 765 76 646 . . . . . Ramming 122 | . . . . . . . . . . . . . 122 Kinetic 2451 | 241 109 52 164 1428 . 457 . . . . . . . Thermal 658 | . . . . . . . . 324 . . . 120 214 Explosive 2398 | . . . . 173 . . . 2225 . . . . . Electromagnetic 464 | . . . . . . . . 172 . 21 . 77 194 Impact 1487 | . . . . . . 765 76 646 . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 16 | . . . . . . . . 16 16 16 16 2 2 Average Corruption 5 | . . . . . . . . 3 16 16 16 2 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 28 | . . . . . . . . 11 7 2 2 1 5 Message Errors 8 | . . . . . . . . 2 2 . 1 1 2 Matter Fused 7 | . . . . . . . . 1 3 2 . . 1 Heat Flow Errors 5 | . . . . . . . . 3 1 . 1 . . Energy Discharges 3 | . . . . . . . . 3 . . . . . Data Loss (minor) 4 | . . . . . . . . 2 1 . . . 1 Misfires 1 | . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 403 | . . . . . . 144 46 213 . . . . . Projectiles . | . . . . . . . . . . . . . . Explosions 153 | . . . . . . . . 153 . . . . . Melee 250 | . . . . . . 144 46 60 . . . . . Knockbacks 7 | . . . . . . . . 7 . . . . . Impact 7 | . . . . . . . . 7 . . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 634 | . . . . 57 . . . 467 . . . . 110 Shots 21 | . . . . 2 . . . 19 . . . . . Rammed 10 | . . . . . . . . . . . . . 10 Targets Rammed 10 | . . . . . . . . . . . . . 10 Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 538 | 6 5 . 17 29 33 81 120 196 538 108 260 482 351 Average Temperature 61 | 6 5 . 7 8 16 23 49 50 117 43 58 168 101 Received Heat Transfer 1431 | . 48 36 54 603 . 327 . 315 . 18 . 21 9 Effects 4 | . . . . . . . . . 2 . . 2 . Shutdowns 2 | . . . . . . . . . 1 . . 1 . Interference 1 | . . . . . . . . . . . . 1 . Matter Decay 1 | . . . . . . . . . 1 . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 11 | . . . . . . 2 1 4 . . . 1 3 Impact Corruptions 16 | . . . . . . 8 3 5 . . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . Heat Transferred 700 | . . . . . . . . 300 . . . 80 320 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Peak Influence 1338 | 30 69 100 94 431 127 247 313 1338 . . . . 293 Initial 1030 | . 19 28 39 21 120 57 96 1030 . . . . 69 Average 375 | 14 38 73 62 164 125 165 191 1086 . . . . 155 Maximum Alert Level 4 | . . . . 2 . 1 1 4 . . . . 1 Low Security (%) 58 | 100 100 100 100 57 100 53 48 . . . . . 88 Level 1 14 | . . . . 40 . 46 51 . . . . . 11 Level 2 . | . . . . 2 . . . . . . . . . Level 3 18 | . . . . . . . . 68 . . . . . Level 4 8 | . . . . . . . . 31 . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 15 | . 1 . . 2 . 2 . 8 . . . . 2 Investigation 4 | . 1 . . . . . . 2 . . . . 1 Extermination 1 | . . . . . . . . 1 . . . . . Reinforcement 7 | . . . . 2 . 2 . 2 . . . . 1 Assault . | . . . . . . . . . . . . . . Garrison 3 | . . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . . 2 . . . . . Construction Impeded 2 | . . . . 1 . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Distress Signals 2 | . . . . 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 133 | . 2 2 3 25 . 9 8 40 4 7 5 15 13 Peak Tracking Total 10 | . 4 1 2 8 . 5 4 10 4 4 5 9 8 Tactical Retreats 14 | . . . 1 1 . 1 . 2 . 3 1 2 3 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Traps Triggered 2 | . 1 . . . . . . . 1 . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused 2 | . . . 2 . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed 3 | . . . 3 . . . . . . . . . . Triggered 6 | . . . 2 . . . . . . 1 3 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 ---------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Machines Disabled 12 | . . . . . . 1 . 8 . . . 1 2 Max in Single Turn 5 | . . . . . . 1 . 5 . . . 1 1 Garrison Access 1 | . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Machines Accessed 28 | . 2 1 . 4 1 2 4 7 . . 4 . 3 Terminals 17 | . 2 1 . 3 1 1 3 5 . . . . 1 Fabricators 3 | . . . . . . . . 2 . . . . 1 Repair Stations 2 | . . . . 1 . 1 . . . . . . . Recycling Units 1 | . . . . . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Total Hacks 64 | . 4 5 . 9 3 5 9 15 . . 10 . 4 Successful 26 | . 1 3 . 5 2 1 . 3 . . 10 . 1 Failed 38 | . 3 2 . 4 1 4 9 12 . . . . 3 Catastrophic 11 | . 2 . . . . . 2 4 . . . . 3 Database Lockouts . | . . . . . . . . . . . . . . Manual 9 | . 2 . . 1 . 1 . 4 . . . 1 . Terminals 41 | . 4 5 . 7 3 2 7 12 . . . . 1 Fabricators 5 | . . . . . . . . 3 . . . . 2 Repair Stations 5 | . . . . 2 . 3 . . . . . . . Recycling Units 2 | . . . . . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . 1 Terminal Hacks 22 | . 1 3 . 3 2 1 . 2 . . 10 . . Record 2 | . . . . . . . . . . . 2 . . Part Schematic 1 | . . . . . 1 . . . . . . . . Robot Analysis 1 | . . . . . . . . 1 . . . . . Prototype ID Bank 8 | . . 1 . 1 . . . . . . 6 . . Open Door 3 | . . . . . . 1 . . . . 2 . . Open DSF 1 | . . . . . . . . 1 . . . . . Branch Access Points 1 | . . 1 . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . Dispatch Records 1 | . . . . 1 . . . . . . . . . Registered Components 1 | . . 1 . . . . . . . . . . . Zone Layout 2 | . 1 . . 1 . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . 1 . . . . . Build 1 | . . . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . 2 . . . . . . . . . Scan Component 1 | . . . . 1 . . . . . . . . . Repair 1 | . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . . . . 1 Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 20 | . 2 1 . 3 1 1 4 6 . . . . 2 Full Trace Events 7 | . . . . . . . 4 2 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . . . . . . Parts Built 1 | . . . . . . . . 1 . . . . . Authchips . | . . . . . . . . . . . . . . Time 46 | . . . . . . . . 46 . . . . . Total Part Build Rating 9 | . . . . . . . . 9 . . . . . Parts Repaired 1 | . . . . 1 . . . . . . . . . Time 26 | . . . . 26 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------------ Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 -------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Robot Analysis Total 1 | . . . . . . . . 1 . . . . . Derelict Logs Recovered 3 | . . . 1 . . . . . 1 . . 1 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 ------------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Turns Passed 3889 | 187 158 106 484 487 45 343 91 857 123 87 306 148 467 Spaces Moved 4657 | 143 158 85 549 272 80 326 268 802 249 212 750 351 412 Core 45 | 12 . . . . . . . 1 . . . . 32 Treads . | . . . . . . . . . . . . . . Legs . | . . . . . . . . . . . . . . Wheels 1015 | 131 158 85 549 92 . . . . . . . . . Hover 134 | . . . . . . . . 134 . . . . . Flight 3463 | . . . . 180 80 326 268 667 249 212 750 351 380 Fastest Speed 14 | 50 80 80 80 26 20 20 17 14 17 17 17 17 15 Average Speed 35 | 77 80 80 80 46 20 20 19 33 17 17 17 17 24 Slowest Speed 330 | 80 80 80 80 330 20 20 20 200 17 17 17 96 200 Overloaded Moves 1 | . . . . . . . 1 . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped 11 | . . . . 1 . . . 1 . 2 1 . 6 Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 39 | 4 31 11 98 21 2 50 65 27 44 50 89 60 7 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . . Known Exits Taken 11 | . . 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . Scrap Searched 8 | . . . 3 . . . . . 2 2 . 1 . Spaces Dug 9 | . . . . . . . . 9 . . . . . Terrain Destroyed 179 | . . . . 22 . . . 146 . . . 10 1 Melee 9 | . . . . . . . . 9 . . . . . Projectile . | . . . . . . . . . . . . . . AOE 169 | . . . . 22 . . . 137 . . . 10 . Terrain Rammed 1 | . . . . . . . . . . . . . 1 Walls Destroyed 1 | . . . . . . . . . . . . . 1 Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -5 -5 -5 -5 -4 -4 --------- Run | Scr Mat Mat Min Mat Fac Sto Rec Fac Upp Upp War Pro Fac Total 6445 | 188 178 115 579 492 109 524 290 1273 328 258 925 426 760 Wait 1210 | . 6 16 8 66 15 122 3 316 76 45 173 62 302 Move 4622 | 142 157 84 548 269 79 325 267 799 248 207 747 350 400 Hop 11 | . . . . 1 . . . 1 . 2 1 . 6 Pick Up 146 | 18 5 4 5 30 7 12 5 40 3 1 1 2 13 Fast Attach . | . . . . . . . . . . . . . . Attach 89 | 7 . 2 . 12 2 8 . 35 . 2 1 3 17 Detach 2 | . . . . 1 . . . . . . . 1 . Swap 59 | 1 1 2 3 16 2 8 3 14 1 . 2 1 5 Drop 52 | 3 3 3 4 20 4 5 4 6 . . . . . Fire 166 | 17 6 4 8 77 . 20 . 19 . 1 . 7 7 Melee 75 | . . . . . . 24 8 43 . . . . . Ram 10 | . . . . . . . . . . . . . 10 Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap 3 | . . . 3 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 188 | -11/Scrapyard | Entered Materials 261 | -10/Materials | Discovered new exit (range 10) 309 | -10/Materials | Build established: Mutant 346 | -10/Materials | Entered another Materials area 346 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 360 | -9/Materials | Identified exit to Mines 452 | -9/Materials | Entered Mines 456 | -9/Mines | Learned location of Zion (-6) 551 | -9/Mines | Found a hidden stash of uninstalled traps 701 | -9/Mines | Build established: Scavenger-Mutant 894 | -9/Mines | Discovered new exit (range 3) 896 | -9/Mines | Identified exit to Materials 932 | -9/Mines | Discovered exit to Materials (range 5) 936 | -9/Mines | Entered Materials 936 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 988 | -8/Materials | Repaired Seismic Detector 1333 | -8/Materials | Core integrity fell below 50% 1340 | -8/Materials | Lost 7 parts (1p1u5w) 1416 | -8/Materials | Discovered new exit (range 12) 1422 | -8/Materials | Identified exit to Factory 1423 | -8/Materials | Entered Factory 1423 | -7/Factory | Evolved 2 slots: Propulsion x2 1465 | -7/Factory | Discovered new exit (range 12) 1468 | -7/Factory | Identified exit to Storage 1468 | -7/Factory | Entered Storage 1487 | -7/Storage | Build established: Sprinter 1629 | -7/Storage | Found Prototype Launcher 1630 | -7/Storage | Identified Rocket Array 1634 | -7/Storage | Found Rocket Array 1761 | -7/Storage | Lost 6 parts (1p1n2u2w) 1810 | -7/Storage | Used back door to open Recycling access 1810 | -7/Storage | Discovered new exit (range 5) 1810 | -7/Storage | Identified exit to Recycling 1811 | -7/Storage | Entered Recycling 1833 | -7/Recycling | Spotter reported a threat 1835 | -7/Recycling | Spotter reported a threat 1857 | -7/Recycling | Spotter reported a threat 1869 | -7/Recycling | Spotter reported a threat 1870 | -7/Recycling | Spotter reported a threat 1872 | -7/Recycling | Spotter reported a threat 1892 | -7/Recycling | Spotter reported a threat 1898 | -7/Recycling | Discovered new exit (range 16) 1901 | -7/Recycling | Identified exit to Factory 1902 | -7/Recycling | Entered Factory 1902 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x2, Utility x1 2093 | -5/Factory | Identified exit to DSF 2202 | -5/Factory | Search patrols dispatched 2224 | -5/Factory | Destroyed 7 combat bots 2231 | -5/Factory | Lost 9 parts (1p5n3u) 2275 | -5/Factory | Fabricated Adv. Phase Shifter (x1) 2502 | -5/Factory | Search patrols dispatched 2510 | -5/Factory | Garrison activated, responded to threat 2576 | -5/Factory | Core integrity fell below 50% 2599 | -5/Factory | Destroyed 9 combat bots 2624 | -5/Factory | Lost 17 parts (4p9n2u2w) 2651 | -5/Factory | Discovered new exit (range 14) 2736 | -5/Factory | System corruption reached 10% 2746 | -5/Factory | Lost 3 parts (1u2w) 2758 | -5/Factory | Identified exit to Upper Caves 2759 | -5/Factory | Entered Upper Caves 2760 | -5/Upper Caves | Encountered a Warlord checkpoint 2775 | -5/Upper Caves | Learned Factory emergency access door positions 2876 | -5/Upper Caves | Discovered new exit (range 16) 2882 | -5/Upper Caves | Identified exit to Upper Caves 2882 | -5/Upper Caves | Entered another Upper Caves area 2893 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2959 | -5/Upper Caves | Discovered new exit (range 15) 2969 | -5/Upper Caves | Identified exit to Warlord 2969 | -5/Upper Caves | Entered Warlord 3007 | -5/Warlord | Discovered new exit (range 9) 3008 | -5/Warlord | Identified exit to Proximity Caves 3032 | -5/Warlord | System corruption cleaned by Quarantine Array 3197 | -5/Warlord | Warlord's base attacked by MAIN.C 3241 | -5/Warlord | Opened side exit 3266 | -5/Warlord | Build established: Scavenger-Sprinter 3275 | -5/Warlord | Entered Proximity Caves 3319 | -4/Proximity Caves | Lost 4 parts (1p2n1u) 3323 | -4/Proximity Caves | Learned location of 1 exit from Research 3368 | -4/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 3421 | -4/Proximity Caves | Discovered new exit (range 15) 3423 | -4/Proximity Caves | Identified exit to Factory 3423 | -4/Proximity Caves | Entered Factory 3423 | -4/Factory | Evolved 2 slots: Utility x2 3792 | -4/Factory | Discovered new exit (range 12) 3822 | -4/Factory | Found Prototype Launcher 3823 | -4/Factory | Identified Com. Tesla Bomb Launcher 3842 | -4/Factory | Core integrity fell below 50% 3851 | -4/Factory | Lost 10 parts (2p6n2w) 3871 | -4/Factory | Core integrity fell below 20% 3890 | -4/Factory | Core destroyed Last Messages --------------- 03849_ Reaction Control System severed. 03852_ R-10 Processor collects Reaction Control System. 03859_ System corrupted: Matter fused (-9). 03860_ Com. Tesla Bomb Launcher severed. 03861_ Acquired Com. Tesla Bomb Launcher. 03866_ Com. Tesla Bomb Launcher destroyed. 03867_ Lgt. Angular Momentum Engine destroyed. 03870_ ECM Suite severed. 03873_ Sml. Storage Unit destroyed. 03874_ Thermoblaster severed. 03875_ Acquired Thermoblaster. 03875_ R-10 Processor collects ECM Suite. 03884_ Thermoblaster destroyed. 03884_ Slammed into C-35 Carver. 03886_ PP<9CWVR=#IJ3EI /5BBE=UZNEGBZ2|CV5W 03886_ Slammed into C-35 Carver. 03887_ Acquired 4 matter. 03887_ Slammed into C-35 Carver. 03889_ Destabilizing: Core damaged (-34). 03890_ Slammed into C-35 Carver. Map ----- +----------------------------------------------------+ | T #####??????????????????????????????????????????? | | +??????????????????????????????????????????? | | ###???????????????????????????????????????????? | | ####+###??+??????????????????????????????????? | | # # # ??????????????????????????????????????? | | ]]! ???????????????????????????????????????? | | ][ #???????????????????????????????????????? | | ] ""#???????????????????????????????????????? | | ""#???????????????????????????????????????? | | G#???????????????????????????????????????? | | """ ! 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"""""""""???????????? | | ??????????????????????????? ??????????????????? | | ???????????????????""""""""" """""""""???????????? | | ?????????????????????????????????????????????????? | | ???????????????????"""""""""?"""""""""???????????? | | ?????????????????????????????????????????????????? | | ???????????????????"""""""""?"""""""""???????????? | | ????????"""?"""??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 74 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Armor Coverage 150 Propulsion Shielding 66 Phase Shifting 15 Evasion (%) 75 Item Schematics ----------------- Cmb. Airjet | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Adv. Phase Shifter | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dodgeball, But With Guns Challenges ------------ None Game ------ Seed GatlingHackingKinecellerator Manual? 0 Play Time 01:26:56 Cumulative 82.8 hours Start 2022.10.27 @ 12:39:19 End 2022.10.27 @ 14:21:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 91 Rogue 91 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 57 Gallery% 46 Achievement% 39 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ade70b30-b5c7-4778-8d19-fa9a70592e43