Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.01 @ 12:55:01

Player: Cracklepappy

Result: Destroyed by X-62 Marksman with Pulse Rifle

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (14)       2800
Robots Destroyed (336)     1680
Value Destroyed (10472)    10472
Prototype IDs (43)         860
Alien Tech Used (0)        0
Bonus (3235)               3235
              TOTAL SCORE: 20547

 Bonus
-------
High Alert Combat Kills    1494
Follower Combat Kills      41
Entered Garrisons          400
Used RIF Installer         1000
Aligned with FarCom        300

 Cogmind 
---------
Core Integrity             0/700
Matter                     142/300
Energy                     321/325
System Corruption          0%
Temperature                Cool (9)
Movement                   Immobile (Siege)
Location                   -7/Lower Caves

 Parts 
-------
>               --- POWER (1) --------
                Antimatter Reactor
>               --- PROPULSION (4) ---
          Heavy Treads
          Heavy Treads
>               --- UTILITY (6) ------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
       Improved Sensor Array
       Improved Light Armor Plating
                System Purifier
>               --- WEAPON (2) -------
                Gauss Rifle
                Gauss Rifle
>               --- INVENTORY (24) ---
     Reinforced Fission Core
                Antimatter Reactor
         Combat Antigrav System
       Improved Cooling System
       Improved Cooling System
  High-capacity Matter Pod (0)
                Gravity Neutralizing Apparatus
                Gravity Neutralizing Apparatus
       Advanced Sensor Array
       Advanced Terrain Scan Processor
       Advanced Core Analyzer
       Improved Light Armor Plating
                Relay Coupler [NC] (31)
                Relay Coupler [NC] (27)
                AS-neutralizer No. 17b
                8R-AWN's Boregun
                8R-AWN's Boregun
       Advanced Assault Cannon
                Proton Missile Launcher
                Remote Datajack
       Improved Plasma Cutter
                Molecular Deconstructor
                Power Maul

 Peak State 
------------
>               --- POWER ------------
                Antimatter Reactor
>               --- PROPULSION -------
          Heavy Treads
          Heavy Treads
>               --- UTILITY ----------
          Large Storage Unit
          Large Storage Unit
  High-capacity Storage Unit
                Damper Plating
>               --- WEAPON -----------
       Improved Plasma Cutter
                Power Maul
>               --- INVENTORY --------
                Cold Fusion Reactor
     Reinforced Fission Core
         Combat Antigrav System
       Improved Cooling System
       Improved Cooling System
  High-capacity Matter Pod
                Gravity Neutralizing Apparatus
                Gravity Neutralizing Apparatus
       Advanced Sensor Array
       Advanced Terrain Scan Processor
   Experimental Targeting Computer
       Advanced Core Analyzer
                Relay Coupler [NC]
                Relay Coupler [NC]
                System Purifier
                AS-neutralizer No. 17b
                Gauss Rifle
                Gauss Rifle
                8R-AWN's Boregun
                8R-AWN's Boregun
                Proton Missile Launcher
          Heavy Missile Launcher
                Remote Datajack
                Remote Datajack
[Rating: 74]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
  Reactor                  Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Wheel
  Hover Unit               Improved Airjet
Utility                    Large Storage Unit
  Device                   System Purifier
  Storage                  Large Storage Unit
  Processor                Experimental Targeting Computer
  Hackware                 Relay Coupler [NC]
  Protection               Hardened Light Armor Plating
Weapon                     Heavy Assault Rifle
  Energy Gun               Medium Laser
  Energy Cannon            YOLO Cannon
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Flak Cannon
  Launcher                 Proton Missile Launcher
  Special Weapon           Improved Plasma Cutter
  Impact Weapon            Power Maul
  Slashing Weapon          Axe

 Build                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low 
Slots Evolved              6    | .   .   .   2   .   .   .   2   .   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  Utility                  4    | .   .   .   2   .   .   .   2   .   .   .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             279  | 7   12  1   24  8   35  6   28  18  4   20  55  32  26  3   
  Power                    20   | 1   1   .   4   .   5   .   3   1   .   1   3   1   .   .   
    Engine                 13   | 1   1   .   3   .   3   .   3   1   .   .   1   .   .   .   
    Core                   5    | .   .   .   1   .   1   .   .   .   .   1   2   .   .   .   
    Reactor                2    | .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Propulsion               54   | 2   4   .   4   2   4   2   7   1   1   4   15  6   2   .   
    Treads                 46   | 1   2   .   4   2   4   2   7   1   1   4   11  6   1   .   
    Leg                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
    Wheel                  6    | 1   2   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  94   | 2   3   .   5   .   13  2   12  4   1   1   19  21  10  1   
    Device                 23   | .   .   .   .   .   3   .   1   .   .   .   4   10  4   1   
    Storage                18   | 2   3   .   2   .   4   1   3   2   .   .   1   .   .   .   
    Processor              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
    Protection             49   | .   .   .   3   .   6   1   8   2   1   1   12  9   6   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   111  | 2   4   1   11  6   13  2   6   12  2   14  18  4   14  2   
    Energy Gun             4    | .   2   .   2   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
    Ballistic Gun          65   | 2   1   .   7   5   10  1   6   5   1   5   15  .   5   2   
    Ballistic Cannon       7    | .   1   .   .   .   .   .   .   1   .   3   .   .   2   .   
    Launcher               20   | .   .   1   2   1   1   1   .   5   1   4   1   .   3   .   
    Special Weapon         6    | .   .   .   .   .   1   .   .   .   .   .   2   3   .   .   
    Impact Weapon          5    | .   .   .   .   .   .   .   .   .   .   .   .   1   4   .   
    Slashing Weapon        3    | .   .   .   .   .   .   .   .   1   .   2   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  13   | .   .   .   2   .   6   .   2   1   .   .   .   1   1   .   
Parts Lost                 47   | .   7   .   .   .   3   .   5   1   2   8   20  .   1   .   
  Power                    5    | .   1   .   .   .   1   .   1   .   .   1   1   .   .   .   
  Propulsion               18   | .   2   .   .   .   2   .   .   .   1   3   10  .   .   .   
  Utility                  9    | .   .   .   .   .   .   .   .   1   1   1   5   .   1   .   
  Weapon                   15   | .   4   .   .   .   .   .   4   .   .   3   4   .   .   .   
  Highest Loss Streak      3    | .   3   .   .   .   1   .   2   1   2   3   3   .   1   .   
Average Slot Usage (%)     90   | .   95  100 98  100 88  88  88  99  100 99  97  75  73  84  
  Engine                   6    | .   10  14  9   11  10  11  8   9   9   7   4   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   6   7   7   
  Treads                   19   | .   13  14  19  22  22  22  18  18  18  17  22  17  15  15  
  Wheel                    1    | .   13  14  2   .   .   .   .   .   .   .   3   .   .   .   
  Device                   1    | .   .   .   .   .   .   .   .   .   .   .   1   5   4   8   
  Storage                  32   | .   28  28  34  44  21  31  37  44  45  45  38  25  23  23  
  Protection               6    | .   .   .   8   .   14  1   6   8   9   9   5   .   6   13  
  Ballistic Gun            14   | .   17  .   17  22  19  21  17  12  17  7   14  2   6   9   
  Ballistic Cannon         1    | .   1   14  2   .   .   .   .   3   .   8   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             177  | 14  58  59  93  91  139 139 177 177 121 124 121 129 133 96  
  Greatest Support         140  | 20  20  16  40  40  40  40  40  40  40  40  88  140 140 140 
  Greatest Overweight (x)  40   | .   3   3   4   2   3   3   4   4   3   40  12  11  1   .   
  Average Overweight (x)   2    | .   1   3   2   2   1   3   3   2   2   2   3   1   .   .   
Largest Inventory Capacity 50   | 8   18  18  30  30  44  38  50  50  36  36  36  36  24  24  
  Average Capacity         30   | 6   15  18  24  30  26  37  44  36  36  36  36  25  24  24  
  Most Carried             50   | 6   18  18  30  30  38  37  50  44  36  36  36  36  24  24  
  Average Carried          29   | 3   12  17  23  30  24  36  42  35  35  35  35  25  23  23  
  Final Capacity           44   | 8   18  18  30  30  38  38  44  36  36  36  36  24  24  24  
  Final Carried            44   | 6   17  18  30  30  36  37  44  36  36  36  36  24  24  24  

 Class Distribution 
--------------------
 88% | Hauler-Mutant
  8% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
 Hauler-Mutant | -9/Materials
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -9/Exiles
 Hauler-Mutant | -8/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -8/Garrison
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Waste
 Hauler-Mutant | -7/Factory
 Hauler-Mutant | -7/Lower Caves

 Resources                       | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
-----------                Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  
Matter Collected           8896  | 314  534  55   781  285  587  301  833  523  124  632  2038 780  955  154  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            13455 | 189  895  122  1324 327  416  252  1360 895  289  922  3154 1295 1807 208  
  Parts                    789   | 10   59   11   89   25   58   21   91   58   11   52   168  36   91   9    
Haulers Intercepted        10    | .    2    .    3    .    .    .    3    .    .    .    2    .    .    .    
Recyclers Shooed           8     | .    2    1    2    .    .    .    .    .    .    .    3    .    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    9    
  Prevented                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low 
Combat Hostiles Destroyed  266  | .   19  8   29  11  6   11  27  28  5   28  53  4   34  3   
  Guns                     167  | .   18  .   18  8   1   7   27  6   5   7   46  2   19  3   
  Cannons                  16   | .   1   2   3   .   .   .   .   2   .   6   .   2   .   .   
  AOE                      78   | .   .   6   8   3   5   4   .   18  .   13  7   .   14  .   
Classes Destroyed          19   | 2   4   .   4   1   2   .   2   .   .   .   2   1   .   1   
  Worker                   15   | .   .   .   2   1   .   .   4   .   1   .   6   .   1   .   
  Builder                  4    | .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   
  Tunneler                 5    | 4   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   10   | .   2   .   3   .   .   .   3   .   .   .   2   .   .   .   
  Recycler                 12   | 1   .   .   1   .   .   2   1   .   .   .   5   .   2   .   
  Turret                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Watcher                  12   | .   3   .   4   .   .   .   .   .   .   .   3   .   2   .   
  Swarmer                  92   | .   2   6   8   3   .   11  9   15  .   11  13  .   14  .   
  Grunt                    97   | .   17  2   10  3   .   .   5   13  3   11  22  .   11  .   
  Brawler                  6    | .   .   .   .   .   .   .   1   .   1   .   3   .   1   .   
  Duelist                  5    | .   .   .   2   .   .   .   1   .   1   .   1   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Sentry                   35   | .   .   .   9   2   .   .   9   .   .   6   5   .   4   .   
  Specialist               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Hunter                   4    | .   .   .   .   .   .   .   2   .   .   .   1   .   1   .   
  Programmer               11   | .   .   .   .   .   .   .   .   .   .   .   7   .   3   1   
  Compactor                4    | .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   
  Zionite                  8    | .   .   .   .   .   8   .   .   .   .   .   .   .   .   .   
  Assembled                8    | .   .   .   .   3   5   .   .   .   .   .   .   .   .   .   
Best Kill Streak           9    | 5   5   3   5   3   9   4   4   9   6   6   9   1   5   2   
  Combat Bots Only         9    | .   4   3   5   3   5   4   4   9   5   6   6   1   4   2   
Max Kills in Single Turn   7    | 1   1   2   3   2   3   3   2   4   1   2   7   1   3   1   
  Gunslinging              1    | .   .   .   .   .   .   1   1   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   2   3   2   3   3   .   4   .   2   4   .   2   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     5    | .   .   .   .   .   4   1   .   .   .   .   .   .   .   .   
  8R-AWN (-9/Exiles)
  EX-BIN (-9/Exiles)
  EX-DEC (-9/Exiles)
  EX-HEX (-9/Exiles)
  CL-ANK (-8/Mines)

 Combat                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
--------                   Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  
Damage Taken               15105 | .    828  135  784  315  1000 437  2125 862  324  1384 4116 .    2395 400  
  Core                     1589  | .    185  56   59   53   154  59   151  27   13   121  488  .    126  97   
  Absorbed by Shields      277   | .    .    .    .    .    .    .    .    .    .    277  .    .    .    .    
  Reduced by Siege Mode    27    | .    .    .    .    .    .    .    .    .    .    .    .    .    24   3    
Core Remaining (%)         41    | 100  .    3    .    .    .    18   .    .    .    43   .    .    .    .    
Volleys Fired              900   | 11   96   8    87   22   33   25   102  47   15   54   198  93   94   15   
  Largest                  2     | 2    2    2    2    2    2    2    2    2    2    2    2    2    2    2    
  Hottest                  100   | 40   85   85   85   46   100  46   46   72   59   88   56   56   76   56   
Shots Fired                1670  | 22   186  12   169  42   115  48   189  82   30   101  381  100  163  30   
  Gun                      1439  | 22   185  4    136  40   102  46   189  58   28   46   369  54   130  30   
  Cannon                   85    | .    1    4    25   .    2    .    .    4    .    36   .    .    13   .    
  Launcher                 83    | .    .    4    8    2    5    2    .    20   2    19   1    .    20   .    
  Special                  63    | .    .    .    .    .    6    .    .    .    .    .    11   46   .    .    
  Kinetic                  1469  | 22   143  4    155  40   102  46   189  62   28   82   369  54   143  30   
  Thermal                  101   | .    43   4    6    .    8    .    .    .    .    .    .    40   .    .    
  Explosive                23    | .    .    4    8    2    5    2    .    .    .    2    .    .    .    .    
  Electromagnetic          60    | .    .    .    .    .    .    .    .    20   2    17   1    .    20   .    
  Robot Hit Streak         33    | 7    14   7    13   12   23   8    14   6    29   33   19   20   14   14   
  Robot Miss Streak        9     | 2    8    3    3    3    3    3    3    3    .    6    9    2    3    1    
  Penetration Max          1     | .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
  Secondary Targets        19    | .    1    .    .    1    3    2    2    .    1    .    6    .    2    1    
    Max Gunslinging Chain  1     | .    1    .    .    1    1    1    1    .    1    .    1    .    1    1    
  Autonomous               62    | .    .    .    .    .    62   .    .    .    .    .    .    .    .    .    
Shots Hit Robots           1192  | 13   116  7    115  27   91   29   139  43   27   71   277  89   121  27   
  Core Hits                582   | 6    46   10   60   20   35   13   60   36   13   58   125  15   79   6    
  Critical Hits            31    | .    1    .    .    .    4    .    .    1    .    .    10   9    4    2    
  Critical Kills           8     | .    .    .    .    .    .    .    .    1    .    .    3    2    1    1    
  Critical Parts Destroyed 16    | .    1    .    .    .    3    .    .    .    .    .    6    2    3    1    
Melee Attacks              32    | .    .    .    .    .    .    .    .    1    .    2    .    2    25   2    
  Impact                   29    | .    .    .    .    .    .    .    .    .    .    .    .    2    25   2    
  Slashing                 3     | .    .    .    .    .    .    .    .    1    .    2    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Combat Hostiles        2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           27160 | 145  1210 255  2352 612  2465 528  2011 1891 485  2091 6920 1859 3773 563  
  Guns                     19387 | 145  1186 38   1438 408  2014 293  2004 374  384  518  6482 1106 2434 563  
  Cannons                  1165  | .    18   53   272  .    83   .    .    52   .    445  .    .    242  .    
  Explosions               5790  | .    .    164  621  204  366  235  .    1465 101  1128 409  .    1097 .    
  Melee                    147   | .    .    .    .    .    .    .    .    .    .    .    .    147  .    .    
  Ramming                  63    | .    6    .    21   .    .    .    7    .    .    .    29   .    .    .    
  Kinetic                  19979 | 145  824  53   1638 408  2014 293  2004 426  384  963  6482 1106 2676 563  
  Thermal                  1772  | .    380  38   72   .    159  .    .    174  .    57   269  606  17   .    
  Explosive                1775  | .    .    164  621  204  292  235  .    .    .    259  .    .    .    .    
  Electromagnetic          3424  | .    .    .    .    .    .    .    .    1291 101  812  140  .    1080 .    
  Impact                   147   | .    .    .    .    .    .    .    .    .    .    .    .    147  .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         24    | .    3    3    .    .    .    .    .    .    1    2    6    24   16   1    
  Average Corruption       5     | .    2    3    .    .    .    .    .    .    1    1    2    17   8    1    
  Corruption Purged        47    | .    .    .    .    .    .    .    .    .    .    .    11   19   16   1    
  Effects                  164   | .    3    4    .    .    .    .    .    .    .    12   48   71   26   .    
    Message Errors         44    | .    1    1    .    .    .    .    .    .    .    6    14   15   7    .    
    Matter Fused           28    | .    1    1    .    .    .    .    .    .    .    .    10   8    8    .    
    Heat Flow Errors       17    | .    .    .    .    .    .    .    .    .    .    2    4    6    5    .    
    Energy Discharges      16    | .    1    1    .    .    .    .    .    .    .    2    5    3    4    .    
    Data Loss (minor)      20    | .    .    1    .    .    .    .    .    .    .    2    6    10   1    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    
    Misfires               2     | .    .    .    .    .    .    .    .    .    .    .    1    1    .    .    
    Alerts                 1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Misdirections          6     | .    .    .    .    .    .    .    .    .    .    .    .    5    1    .    
    Targeting Errors       28    | .    .    .    .    .    .    .    .    .    .    .    8    20   .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            139   | .    .    .    15   10   7    21   .    10   .    14   .    33   29   .    
  Projectiles              17    | .    .    .    12   .    .    .    .    .    .    5    .    .    .    .    
  Explosions               89    | .    .    .    3    10   7    21   .    10   .    9    .    .    29   .    
  Melee                    33    | .    .    .    .    .    .    .    .    .    .    .    .    33   .    .    
Knockbacks                 14    | .    .    1    5    .    .    .    .    .    .    5    .    .    3    .    
  Impact                   1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  13    | .    .    1    4    .    .    .    .    .    .    5    .    .    3    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      507   | .    3    49   .    61   69   37   .    127  45   57   59   .    .    .    
  Shots                    19    | .    .    2    .    2    2    1    .    6    2    3    1    .    .    .    
  Rammed                   4     | .    1    .    1    .    .    .    1    .    .    .    1    .    .    .    
Targets Rammed             4     | .    1    .    1    .    .    .    1    .    .    .    1    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        291   | .    232  132  108  9    103  10   91   42   1    233  188  242  291  4    
  Average Temperature      61    | .    51   69   31   7    36   7    26   10   1    31   19   101  100  4    
  Received Heat Transfer   3961  | .    426  36   255  51   .    .    621  288  126  502  1059 .    579  18   
Siege Activations          4     | .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    
  Total Turns              113   | .    .    .    .    .    .    .    .    .    .    .    .    .    96   17   
  Longest Duration         71    | .    .    .    .    .    .    .    .    .    .    .    .    .    71   17   
Robots Corrupted           5     | .    .    .    .    .    .    .    .    2    .    2    .    .    1    .    
  Combat Hostiles          5     | .    .    .    .    .    .    .    .    2    .    2    .    .    1    .    
  Parts Fried              21    | .    .    .    .    .    .    .    .    9    .    6    1    .    5    .    
  Impact Corruptions       1     | .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             1     | .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         3540  | .    1110 111  222  .    178  .    .    300  .    50   150  1369 50   .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      18    | .    .    .    .    .    .    .    .    7    1    5    1    .    4    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
-------                    Run  | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  
Peak Influence             1088 | 25   369  294  580  216  .    187  340  897  560  1088 898  279  769  .    
  Initial                  571  | .    16   89   114  201  .    .    29   221  436  364  571  279  .    .    
  Average                  357  | 10   206  259  400  97   .    88   102  560  489  878  549  121  293  .    
Maximum Alert Level        3    | .    1    1    2    1    .    .    1    3    2    3    3    1    3    .    
  Low Security (%)         36   | 100  41   13   6    73   .    100  85   .    .    .    10   66   34   .    
  Level 1                  23   | .    58   86   30   26   .    .    14   20   .    5    18   33   28   .    
  Level 2                  22   | .    .    .    62   .    .    .    .    44   100  6    35   .    32   .    
  Level 3                  17   | .    .    .    .    .    .    .    .    35   .    87   35   .    4    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          38   | .    5    .    5    .    .    .    4    .    2    .    9    .    13   .    
  Investigation            7    | .    4    .    1    .    .    .    1    .    .    .    .    .    1    .    
  Extermination            10   | .    .    .    .    .    .    .    .    .    .    .    6    .    4    .    
  Reinforcement            9    | .    1    .    3    .    .    .    .    .    1    .    2    .    2    .    
  Assault                  3    | .    .    .    1    .    .    .    .    .    .    .    1    .    1    .    
  Garrison                 9    | .    .    .    .    .    .    .    3    .    1    .    .    .    5    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    

 Stealth                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low 
Distress Signals           15   | .   2   .   4   .   .   .   3   .   .   .   4   .   2   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              369  | .   34  7   42  11  21  12  40  29  6   30  77  6   50  4   
  Peak Tracking Total      9    | .   5   3   5   3   9   5   5   8   3   7   6   2   5   2   
  Tactical Retreats        24   | .   1   .   3   .   2   .   5   3   .   3   6   .   1   .   

 Traps                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low 
Traps Triggered            31   | .   4   .   .   .   .   .   1   9   .   8   5   .   4   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low 
Machines Disabled          30   | .   1   1   1   1   7   2   .   1   1   4   6   .   5   .   
  Max in Single Turn       3    | .   1   1   1   1   1   1   .   1   1   1   3   .   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Garrison Relay           4    | .   .   .   .   .   .   .   .   1   .   3   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low 
Machines Accessed          38   | .   8   .   7   .   2   .   4   .   1   .   6   .   9   1   
  Terminals                20   | .   6   .   4   .   .   .   1   .   .   .   4   .   5   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Recycling Units          4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              5    | .   .   .   1   .   .   .   1   .   .   .   1   .   2   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
Total Hacks                90   | .   24  .   22  .   2   .   6   .   1   .   11  .   23  1   
  Successful               48   | .   13  .   14  .   2   .   4   .   1   .   2   .   11  1   
  Failed                   42   | .   11  .   8   .   .   .   2   .   .   .   9   .   12  .   
    Catastrophic           9    | .   2   .   1   .   .   .   .   .   .   .   2   .   4   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   50   | .   18  .   11  .   1   .   4   .   .   .   6   .   9   1   
  Terminals                65   | .   22  .   18  .   .   .   3   .   .   .   7   .   15  .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Repair Stations          3    | .   .   .   1   .   .   .   .   .   .   .   .   .   2   .   
  Recycling Units          4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              11   | .   .   .   2   .   .   .   1   .   .   .   3   .   5   .   
  Garrison Access          3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
Terminal Hacks             20   | .   6   .   5   .   2   .   1   .   .   .   .   .   5   1   
  Record                   1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Part Schematic           1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        5    | .   2   .   2   .   .   .   .   .   .   .   .   .   1   .   
  Open Door                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Branch Access Points     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Scanalyzer Index         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Unreport Threat          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Locate Traps             2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Hauler Manifests         3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Registered Components    2    | .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Registered Prototypes    1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 7    | .   .   .   2   .   .   .   .   .   .   .   2   .   3   .   
  Insert Component         4    | .   .   .   1   .   .   .   .   .   .   .   1   .   2   .   
  Analyze                  3    | .   .   .   1   .   .   .   .   .   .   .   1   .   1   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   
  Unlock Access            2    | .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         16   | .   7   .   7   .   .   .   2   .   .   .   .   .   .   .   
  Terminals                11   | .   5   .   5   .   .   .   1   .   .   .   .   .   .   .   
    Track                  6    | .   2   .   4   .   .   .   .   .   .   .   .   .   .   .   
    Assimilate             2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Operators              3    | .   1   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Mechanics              1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   
    Tunnel                 4    | .   2   .   1   .   .   .   1   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         27   | .   6   .   5   .   .   .   2   .   1   .   6   .   7   .   
  Full Trace Events        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   3    | .   1   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Time                     47   | .   .   .   .   .   .   .   .   .   .   .   .   .   47  .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           2    | .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
  Part Schematics Acquired 2    | .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low 
Used RIF Installer         2    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   
  Structural Interface     1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
Robots Hacked              10   | .   .   .   .   .   .   .   .   .   .   .   4   6   .   .   
  Non-combat               3    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Combat                   7    | .   .   .   .   .   .   .   .   .   .   .   1   6   .   .   
Robot Hacks Applied        15   | .   .   .   .   .   .   .   .   .   .   .   9   6   .   .   
  parse_system             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_chute               1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  purge_threat             4    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  locate_traps             1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  ignore_targets           6    | .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   
  link_fov                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Relay Couplers Released    15   | .   .   .   .   .   .   .   .   5   .   10  .   .   .   .   
  Machine Destruction      15   | .   .   .   .   .   .   .   .   5   .   10  .   .   .   .   
  Attached                 3    | .   .   .   .   .   .   .   .   .   .   .   2   1   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low 
Total Allies               3    | .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   
  Largest Group            3    | .   .   .   .   3   3   .   .   .   .   .   .   .   .   .   
  Highest-Rated Group      80   | .   .   .   .   80  80  .   .   .   .   .   .   .   .   .   
  Highest-Rated Ally       31   | .   .   .   .   31  31  .   .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               8    | .   .   .   .   .   .   8   .   .   .   .   .   .   .   .   
  Total Damage             271  | .   .   .   .   .   .   271 .   .   .   .   .   .   .   .   
  Kills                    2    | .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   
Turrets Deployed           1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  -8  -8  -8  -8  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Min Mat Min Exi Min Mat Gar Mat Gar Fac Was Fac Low 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   2   .   2   .   .   .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
-------------              Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  
Turns Passed               24178 | 139  1345 302  2017 1498 2929 1479 1992 1350 116  1629 4347 1180 3148 707  
Spaces Moved               10188 | 78   776  208  878  681  1341 628  682  544  30   652  1851 280  1155 404  
  Core                     8     | 7    .    .    .    .    .    .    .    .    .    1    .    .    .    .    
  Treads                   8106  | 28   18   .    606  681  1341 628  682  544  30   651  1088 250  1155 404  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   2074  | 43   758  208  272  .    .    .    .    .    .    .    763  30   .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   100  130  130  200  180  220  220  200  200  200  130  160  160  160  
  Average Speed            182   | 117  120  130  175  200  199  220  229  210  202  216  170  165  160  160  
  Slowest Speed            2050  | 160  180  130  220  200  220  220  240  240  220  2050 280  190  180  160  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       62    | 3    97   43   71   98   90   98   37   71   5    89   45   98   38   48   
  Regions Visited          14
    Branch Regions         5
  Pre-discovered Areas     7     | .    2    1    1    1    1    .    1    .    .    .    .    .    .    .    
  Known Exits Taken        3     | .    .    .    .    .    .    .    1    .    1    .    .    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             4     | .    .    1    .    2    .    1    .    .    .    .    .    .    .    .    
Spaces Dug                 23    | .    .    .    .    .    .    .    .    .    .    .    .    .    21   2    
Terrain Destroyed          317   | .    .    36   50   21   49   30   .    12   3    47   31   .    34   4    
  Melee                    23    | .    .    .    .    .    .    .    .    .    .    .    .    .    21   2    
  Projectile               20    | .    .    .    .    .    13   .    .    .    .    .    3    .    2    2    
  AOE                      274   | .    .    36   50   21   36   30   .    12   3    47   28   .    11   .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -9   -9   -9   -8   -8   -8   -8   -8   -7   -7   -7   -7   
---------                  Run   | Scr  Mat  Min  Mat  Min  Exi  Min  Mat  Gar  Mat  Gar  Fac  Was  Fac  Low  
Total                      14221 | 103  1020 227  1199 785  1553 682  950  668  55   761  2663 872  2249 434  
  Wait                     2286  | .    110  10   140  63   47   13   33   9    5    10   501  412  926  7    
  Move                     10173 | 77   775  207  877  680  1340 627  681  542  29   650  1851 279  1154 404  
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  250   | 8    19   1    35   4    48   6    54   13   2    9    33   7    10   1    
  Fast Attach              50    | 5    1    .    10   1    5    .    5    1    .    .    11   7    4    .    
  Attach                   94    | 2    6    .    3    .    16   .    12   3    2    8    18   17   6    1    
  Detach                   23    | .    .    .    .    .    3    .    2    .    .    .    .    14   4    .    
  Swap                     135   | .    5    1    11   7    14   6    11   14   2    12   26   8    16   2    
  Drop                     241   | .    7    .    35   8    47   5    49   20   .    2    24   32   10   2    
  Fire                     900   | 11   96   8    87   22   33   25   102  47   15   54   198  93   94   15   
  Melee                    32    | .    .    .    .    .    .    .    .    1    .    2    .    2    25   2    
  Ram                      2     | .    1    .    .    .    .    .    .    .    .    .    .    1    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    3     | .    .    .    1    .    .    .    1    .    .    .    1    .    .    .    
  Escape Stasis            32    | .    .    .    .    .    .    .    .    18   .    14   .    .    .    .    
  Rewire                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials (discovered 4 exits: *Mat x2 / [*Min x2])
-9/Mines (discovered 3 exits: *Mat x2 / *Exi)
-9/Exiles
-8/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials
-8/Garrison (discovered 2 exits: *Fac x2)
-7/Factory
-7/Waste
-7/Factory (discovered 5 exits: [*Fac] / *Sto x2 / *Low x2)
-7/Lower Caves

 History 
---------
  Turn | Location       | Event
     4 | -11/Scrapyard  | Discovered new exit (range 16)
   140 | -11/Scrapyard  | Entered Materials
   312 | -10/Materials  | Build established: Mutant
   432 | -10/Materials  | Discovered new exit (range 15)
   605 | -10/Materials  | Core integrity fell below 50%
   623 | -10/Materials  | Lost 3 parts (1n2w)
   749 | -10/Materials  | Discovered new exit (range 7)
   884 | -10/Materials  | Discovered new exit (range 4)
  1222 | -10/Materials  | Discovered new exit (range 16)
  1485 | -10/Materials  | Entered Mines
  1490 | -10/Mines      | Core integrity fell below 20%
  1570 | -10/Mines      | Learned Materials trap positions
  1571 | -10/Mines      | Learned location of Storage (-7)
  1591 | -10/Mines      | Discovered new exit (range 9)
  1726 | -10/Mines      | Discovered new exit (range 3)
  1787 | -10/Mines      | Entered Materials
  1787 | -9/Materials   | Evolved 2 slots: Utility x2
  1788 | -9/Materials   | Loaded intel: 10 trap records
  1990 | -9/Materials   | Discovered new exit (range 7)
  2405 | -9/Materials   | Build established: Scavenger-Mutant
  2823 | -9/Materials   | Discovered new exit (range 5)
  3057 | -9/Materials   | Discovered new exit (range 10)
  3088 | -9/Materials   | Build established: Hauler-Mutant
  3778 | -9/Materials   | Discovered new exit (range 7)
  3787 | -9/Materials   | First assault squad dispatched
  3804 | -9/Materials   | Entered Mines
  4034 | -9/Mines       | Assembled infested the area
  4039 | -9/Mines       | Assisted by a Guerilla fighting off Assembled
  4348 | -9/Mines       | Discovered new exit (range 7)
  4642 | -9/Mines       | Discovered new exit (range 3)
  5041 | -9/Mines       | Deemed a non-threat by the Exiles lab entrance
  5041 | -9/Mines       | Discovered new exit (range 5)
  5108 | -9/Mines       | Received a Mining Laser from a helpful Derelict
  5123 | -9/Mines       | Learned Materials garrison access intel
  5302 | -9/Mines       | Entered Exiles
  5302 | -9/Exiles      | Accompanied by 3 allies
  5332 | -9/Exiles      | Led the pair of lost Derelicts to a safe place
  5350 | -9/Exiles      | Met 8R-AWN
  5384 | -9/Exiles      | Met EX-HEX
  5486 | -9/Exiles      | Met EX-DEC
  5694 | -9/Exiles      | Met EX-BIN
  5880 | -9/Exiles      | Discovered new exit (range 12)
  6602 | -9/Exiles      | Learned location of Zion (-6)
  6670 | -9/Exiles      | Aligned with FarCom system
  6672 | -9/Exiles      | Given EX-Vault access code
  7045 | -9/Exiles      | Opened EX-Vault
  7064 | -9/Exiles      | Found AWS/Gauss
  7070 | -9/Exiles      | Found YOLO Cannon
  7113 | -9/Exiles      | Warned to stay clear of 0b10 Research branches
  7235 | -9/Exiles      | Attacked by the Exiles
  7355 | -9/Exiles      | Core integrity fell below 50%
  7372 | -9/Exiles      | Destroyed 8R-AWN
  7376 | -9/Exiles      | Found Prototype Ballistic Gun
  7381 | -9/Exiles      | Found Prototype Ballistic Gun
  7403 | -9/Exiles      | Found Prototype Device
  7404 | -9/Exiles      | Identified AS-neutralizer No. 17b
  7559 | -9/Exiles      | Destroyed EX-BIN
  7638 | -9/Exiles      | Destroyed EX-DEC
  7679 | -9/Exiles      | Destroyed EX-HEX
  7771 | -9/Exiles      | Found Deploy-a-Sentry
  7807 | -9/Exiles      | Found Prototype Device
  7808 | -9/Exiles      | Identified System Purifier
  8093 | -9/Exiles      | Identified 8R-AWN's Boregun (x2)
  8165 | -9/Exiles      | Found Prototype Protection
  8175 | -9/Exiles      | Found Prototype Processor
  8231 | -9/Exiles      | Left Exiles lab with Deploy-a-Sentry
  8231 | -9/Exiles      | Entered Mines
  8311 | -8/Mines       | CL-ANK came to Exiles' defense
  8313 | -8/Mines       | DAS Turret deployed
  8317 | -8/Mines       | Core integrity fell below 20%
  8324 | -8/Mines       | Allies destroyed CL-ANK
  8982 | -8/Mines       | Discovered new exit (range 8)
  9158 | -8/Mines       | Discovered new exit (range 9)
  9710 | -8/Mines       | Entered Materials
  9710 | -8/Materials   | Evolved 2 slots: Utility x2
  9711 | -8/Materials   | Loaded intel: 1 garrison access location
  9719 | -8/Materials   | Identified 8R-AWN's Armor/EX
 11005 | -8/Materials   | Discovered new exit (range 11)
 11419 | -8/Materials   | Garrison activated, responded to threat
 11700 | -8/Materials   | Identified exit to Garrison
 11702 | -8/Materials   | Entered Garrison
 11714 | -8/Garrison    | Installed Relay Interface Framework
 11810 | -8/Garrison    | Triggered checkpoint
 11964 | -8/Garrison    | Triggered checkpoint
 12004 | -8/Garrison    | Destroyed 9 combat bots
 12231 | -8/Garrison    | Triggered checkpoint
 12341 | -8/Garrison    | Discovered new exit (range 12)
 12406 | -8/Garrison    | Triggered checkpoint
 12558 | -8/Garrison    | Triggered checkpoint
 12682 | -8/Garrison    | Discovered new exit (range 12)
 12894 | -8/Garrison    | Triggered checkpoint
 12964 | -8/Garrison    | Garrison Relay disabled
 13052 | -8/Garrison    | Entered Materials
 13106 | -8/Materials   | Garrison activated, responded to threat
 13166 | -8/Materials   | Identified exit to Garrison
 13168 | -8/Materials   | Entered Garrison
 13234 | -8/Garrison    | Triggered checkpoint
 13256 | -8/Garrison    | Triggered checkpoint
 13304 | -8/Garrison    | Triggered checkpoint
 13325 | -8/Garrison    | Triggered checkpoint
 13472 | -8/Garrison    | Triggered checkpoint
 13540 | -8/Garrison    | Lost 3 parts (3w)
 13551 | -8/Garrison    | Discovered new exit (range 10)
 13641 | -8/Garrison    | Garrison Relay disabled
 13766 | -8/Garrison    | Discovered new exit (range 9)
 13795 | -8/Garrison    | Expanded RIF knowledge: Structural Interface
 13878 | -8/Garrison    | Triggered checkpoint
 14094 | -8/Garrison    | Garrison Relay disabled
 14480 | -8/Garrison    | Core integrity fell below 50%
 14533 | -8/Garrison    | Lost 3 parts (1p2n)
 14570 | -8/Garrison    | Triggered checkpoint
 14623 | -8/Garrison    | Garrison Relay disabled
 14797 | -8/Garrison    | Entered Factory
 14797 | -7/Factory     | Evolved 2 slots: Propulsion x2
 16397 | -7/Factory     | First assault squad dispatched
 16592 | -7/Factory     | Lost 3 parts (2n1u)
 17384 | -7/Factory     | Lost 3 parts (2n1w)
 17638 | -7/Factory     | Core integrity fell below 50%
 17683 | -7/Factory     | Lost 3 parts (1n1u1w)
 18555 | -7/Factory     | Discovered new exit (range 10)
 19144 | -7/Factory     | Sucked down chute
 19144 | -7/Factory     | Entered Waste
 19159 | -7/Waste       | EMP discharged
 19195 | -7/Waste       | Spotted C-40 Crusher
 19259 | -7/Waste       | EMP discharged
 19259 | -7/Waste       | System corruption reached 10%
 19277 | -7/Waste       | Destroyed C-40 Crusher
 19292 | -7/Waste       | Spotted C-40 Crusher
 19305 | -7/Waste       | Spotted C-40 Crusher
 19332 | -7/Waste       | Spotted C-40 Crusher
 19359 | -7/Waste       | EMP discharged
 19386 | -7/Waste       | Spotted C-40 Crusher
 19406 | -7/Waste       | Spotted C-40 Crusher
 19458 | -7/Waste       | Discovered new exit (range 11)
 19459 | -7/Waste       | EMP discharged
 19518 | -7/Waste       | Destroyed C-40 Crusher
 19539 | -7/Waste       | Found Damper Plating
 19559 | -7/Waste       | EMP discharged
 19561 | -7/Waste       | Identified Exp. Targeting Computer
 19659 | -7/Waste       | EMP discharged
 19715 | -7/Waste       | Destroyed C-40 Crusher
 19759 | -7/Waste       | EMP discharged
 19859 | -7/Waste       | EMP discharged
 19860 | -7/Waste       | Destroyed C-40 Crusher
 19959 | -7/Waste       | EMP discharged
 20059 | -7/Waste       | EMP discharged
 20159 | -7/Waste       | EMP discharged
 20259 | -7/Waste       | EMP discharged
 20324 | -7/Waste       | Entered Factory
 21372 | -7/Factory     | Garrison activated, responded to threat
 21854 | -7/Factory     | Repaired Broken Cmb. Antigrav System
 21887 | -7/Factory     | Discovered new exit (range 9)
 22236 | -7/Factory     | Discovered new exit (range 3)
 22249 | -7/Factory     | Identified exit to Storage
 22249 | -7/Factory     | Identified exit to Lower Caves
 22568 | -7/Factory     | Core integrity fell below 20%
 23124 | -7/Factory     | First assault squad dispatched
 23333 | -7/Factory     | Garrison activated, responded to threat
 23472 | -7/Factory     | Entered Lower Caves
 23844 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research
 23857 | -7/Lower Caves | Found Prototype Special Weapon
 23948 | -7/Lower Caves | Spotted B-75 Beast
 24004 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 24172 | -7/Lower Caves | Caught by Unaware searching for contraband prototypes
 24179 | -7/Lower Caves | Destroyed by X-62 Marksman with Pulse Rifle

 Last Messages 
---------------
24025_ Ended siege mode.
24025_ Acquired 80 matter.
24026_ Imp. Heat Sink fries itself beyond repair.
24026_ Slug penetrates Wall.
24028_ Tesla Rifle fries itself beyond repair.
24029_ Slug penetrates X-72 Disruptor. <x3>
24032_ Destroyed Arc Projector.
24035_ Slug penetrates X-72 Disruptor. <x2>
24041_ X-72 Disruptor destroyed.
24041_ Slug penetrates Wall.
24046_ Insulated Plating fries itself beyond repair.
24048_ Acquired 71 matter.
24054_ Med. Battery fries itself beyond repair.
24106_ System Purifier purges 1% of system corruption (0%).
24172_ X-62 Marksman: "CONFIRMED SUSPICIOUS DERELICT. COMMENCE PROTOTYPE
  CONTRABAND SEARCH."
24176_ Slug penetrates X-62 Marksman.
24176_ Penetrated by Slug.
24179_ Slug penetrates X-62 Marksman. <x2>
24179_ Penetrated by Slug.

 Map 
-----
+----------------------------------------------------+
|            ##?????#        ###      #????????????? |
|     #####   ##????# ###     ##      #????????????? |
|     #???##   #????# *###    ##      ###??????????? |
|     #???##   #????#=  ####  ##       "#??????????? |
|     #####    ##???#    #?#  ##        #??????????? |
|               ##### % &#?#  ##     %  #??????????? |
|                       ####  ##        #??????????? |
|      ##               ##    ###       #??????????? |
|     #####     ###    ####  ##?#       #??????????? |
|     #???##    #?#   ##??#  #?##  ##   #??????????? |
|     #????##   #?##  #??##  ###   #?#   #?????????? |
|    # ?????#   #??#    ?#         #??   #?????????? |
|    # ???? #    ###   ####        #??? ##?????????? |
|    # ????       ###  #??#        ##??##??????????? |
|  ###  ???       ##?###??##        ###????????????? |
| #????$??? #      ####????##         #????????????? |
| ????? ??  ##        ##????##       ##????????????? |
| ????????#####        #????##   #####?????????????? |
| ????????#  ##        ######    ##????????????????? |
| ???????##  ##       ### ##      ##??#######??????? |
| ??????##    ##      ##  ##       ##?#** //#??????? |
| ####?##     ##          ##        #?#** //#??????? |
| #  ###      ##          ##        #?#[[   #??????? |
|             ##                   ##?#### ##??????? |
|        ##                       ##????#X #???????? |
| ####  ###           ###  @      #???###  #???????? |
| ???# ##?##         #######x     #??##   #####????? |
| ???###???##       ###   ##     #####  ###   #????? |
| ??????????##     ###       ######           ##???? |
| ???????????########        #??##             ##??? |
| ??????????????####        ##?##               ##?? |
| ???????????####           #?##                 ### |
| ???????????#              ###          ###         |
| ??????????#              ###    ###    ###         |
| ?????????#          ##   #?#  ###?#     ##         |
| ????????#          #?#   #?# ##??##     ##    ###  |
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| ??????????#                            ##    ##?#  |
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| ???????????#####     #### ####      ##??#   #???#  |
| ???????????????### ##???# #??#####  #???    #???#  |
| ?????????????????# ?????  #??????###        ????## |
| ?????????????????#?????    ?????????        ?????# |
| ??????????????????????###  ?????????#       ?????? |
| ????????????????????????#   ?????????#     ??????? |
| ????????????????????????    ??????????     ??????? |
| ????????????????????????     ??????????     ?????? |
| ???????????????????????? " ""??????????     ?????  |
| ???????????????????????? "" ????????????    ????   |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          21
Energy Capacity            325
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Armor Coverage             2400
Resistance: KI             30
Resistance: EX             90
Resistance: EM             90
Evasion (%)                40
Recoil Reduction           4
Relay Coupler Types        26
Relay Coupler Value        1

 Item Schematics 
-----------------
         Hcp. Storage Unit | -10/Materials | Hacked
 Transport Network Coupler | -9/Materials  | Scanalyzed
      Cmb. Antigrav System | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              SeismicLinearBox
  Manual?         0
Play Time         02:41:07
  Cumulative      195.2 hours
  Start           2020.09.30 @ 17:36:43
  End             2020.10.01 @ 12:55:01
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          218
  Rogue           218
  Adventurer      0
  Explorer        0
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             61
Gallery%          74
Achievement%      56
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d4c5ab8f-2e5b-4d2b-a8fe-7e9413089976