Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.14 @ 12:49:10 Player: beans Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (100) 500 Value Destroyed (3484) 3484 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (811) 811 TOTAL SCORE: 9215 Bonus ------- High Alert Combat Kills 111 Entered Garrisons 200 Entered DSFs 500 Cogmind --------- Core Integrity 0/1000 Matter 69/300 Energy 92/100 System Corruption 4% Temperature Cool (0) Movement Core (150) Ox2 Location -5/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON (5) ------- Disruptor Cannon > --- INVENTORY (5) ---- Carbon-fiber Leg Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Improved Flight Unit > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Core Analyzer > --- WEAPON ----------- Cooled Pulse Rifle Hardcell Cannon Hardcell Cannon Precision Rocket Launcher > --- INVENTORY -------- Carbon-fiber Leg Disruptor Cannon Flak Gun Assault Cannon [Rating: 64] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Improved Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Advanced Targeting Computer Device Advanced Heat Sink Processor Advanced Targeting Computer Protection Medium Reactive Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Disruptor Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Hardcell Cannon Launcher Rocket Launcher Slashing Weapon Axe Build | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Slots Evolved 10 | . . 2 . 2 2 2 . 2 . Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 4 | . . 2 . . . 1 . 1 . Weapon 3 | . . . . 1 . 1 . 1 . Parts Attached 55 | 5 1 7 7 14 5 . 7 8 1 Power 9 | 1 . 1 . 1 2 . 3 1 . Engine 5 | 1 . 1 . 1 . . 2 . . Core 4 | . . . . . 2 . 1 1 . Reactor . | . . . . . . . . . . Propulsion 10 | 2 . 2 2 2 . . . 2 . Treads 4 | 2 . . . 2 . . . . . Leg 4 | . . . 2 . . . . 2 . Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 2 | . . 2 . . . . . . . Utility 11 | . . 1 4 2 1 . 1 2 . Device 5 | . . 1 2 . . . . 2 . Storage . | . . . . . . . . . . Processor 5 | . . . 2 2 1 . . . . Hackware . | . . . . . . . . . . Protection 1 | . . . . . . . 1 . . Artifact . | . . . . . . . . . . Weapon 25 | 2 1 3 1 9 2 . 3 3 1 Energy Gun 6 | . . 2 . 3 1 . . . . Energy Cannon 2 | . . . . . . . . 1 1 Ballistic Gun 6 | 2 . . . 3 . . . 1 . Ballistic Cannon 5 | . . . . 1 1 . 3 . . Launcher 5 | . 1 1 1 1 . . . 1 . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 6 | . . 3 . 1 1 . . 1 . Parts Lost 30 | . . 2 . 11 1 . 2 13 1 Power 5 | . . . . 1 . . 2 2 . Propulsion 7 | . . 1 . 2 . . . 4 . Utility 4 | . . . . 2 . . . 1 1 Weapon 14 | . . 1 . 6 1 . . 6 . Highest Loss Streak 8 | . . 1 . 8 1 . 1 6 1 To Critical Strikes . | . . . . . . . . . . Average Backups 3 | . . 3 4 4 3 4 3 3 1 Power . | . . . . . . . . . . Propulsion 1 | . . . 1 2 2 2 2 1 1 Utility . | . . . . 1 . . . . . Weapon 1 | . . 2 2 . 1 2 1 2 . Tool/Special . | . . . . . . . . . . Unused Backups 3 | . . . 1 1 . . . . 1 Power 1 | . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . 1 Utility . | . . . . . . . . . . Weapon 1 | . . . 1 . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 69 | . 71 56 73 66 76 73 79 75 33 Engine 6 | . 14 11 11 5 . . 3 . . Core 2 | . . . . . 9 13 4 6 . Treads 6 | . 28 10 . . 15 13 13 5 . Leg 4 | . . . 5 10 . . . 6 . Flight 3 | . . 8 8 . . . . 1 . Device 7 | . . 4 14 9 . . . 7 4 Processor 16 | . . . 12 20 30 26 26 23 23 Energy Gun 6 | . . 9 11 7 6 6 6 3 . Ballistic Gun 3 | . 15 1 . 3 10 6 6 2 . Ballistic Cannon 3 | . . . . 3 3 6 11 11 . Launcher 5 | . 12 11 10 4 . . . . . Peak Build Rating 64 | 5 5 17 29 33 40 40 56 64 25 Average Rating 27 | 3 5 11 18 23 34 40 47 54 24 On Entrance 22 | . 5 5 14 29 25 40 40 49 19 Naked Turns . | . . . . . . . . . . Heaviest Build 69 | 8 10 14 19 24 25 25 69 57 10 Greatest Support 40 | 40 40 40 36 40 40 40 40 40 3 Greatest Overweight (x) 17 | . . 2 3 3 . . 2 17 3 Average Overweight (x) 1 | . . . 1 . . . . 1 2 Largest Inventory Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Most Carried 5 | 4 1 5 5 5 5 4 5 5 2 Average Carried 3 | . . 3 4 4 3 4 3 3 1 Final Capacity 5 | 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | . 1 5 5 3 4 4 5 2 1 Class Distribution -------------------- 63% | Mutant 24% | Gunner 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Gunner | -7/Factory Gunner | -6/Factory Gunner | -6/DSF Scavenger-Gunner | -5/Factory Mutant | -5/Garrison Resources | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Matter Collected 2318 | 229 56 397 273 446 45 . 373 499 . Remotely . | . . . . . . . . . . Salvage Created 2865 | . 72 814 303 893 97 . 377 309 . Parts 179 | . 5 54 22 61 5 . 21 11 . Haulers Intercepted 2 | . . 2 . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Combat Hostiles Destroyed 73 | . 5 20 12 18 2 . 9 7 . Melee 3 | . . . . 3 . . . . . Guns 21 | . 1 5 2 5 2 . 5 1 . Cannons 12 | . . . . 2 . . 4 6 . AOE 37 | . 4 15 10 8 . . . . . Classes Destroyed 17 | . 3 7 1 3 . . 2 1 . Worker 6 | . . 2 . 4 . . . . . Builder 2 | . . 1 . 1 . . . . . Tunneler 2 | . . 2 . . . . . . . Hauler 2 | . . 2 . . . . . . . Recycler 5 | . . 3 2 . . . . . . Mechanic 1 | . . . . 1 . . . . . Operator 2 | . . . . 2 . . . . . Watcher 7 | . 1 2 . 2 . . . 2 . Swarmer 13 | . 3 3 4 . . . 3 . . Grunt 42 | . 2 13 7 11 2 . 2 5 . Brawler 3 | . . . 1 2 . . . . . Duelist 1 | . . 1 . . . . . . . Sentry 8 | . . 3 . 4 . . 1 . . Specialist 2 | . . . . . . . 2 . . Hunter 1 | . . . . 1 . . . . . Programmer 2 | . . . . . . . . 2 . Heavy 1 | . . . . . . . 1 . . Best Kill Streak 13 | . 3 13 5 4 1 . 3 5 . Combat Bots Only 6 | . 3 6 4 4 1 . 3 5 . Max Kills in Single Turn 5 | . 2 5 2 2 1 . 1 1 . Gunslinging . | . . . . . . . . . . Exploded 2 | . 2 2 2 2 . . . . . Melee 1 | . . . . 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Hostile Shots Fired 430 | . 7 48 29 127 13 . 63 126 17 Missed 136 | . 1 14 14 47 4 . 24 25 7 Hits 294 | . 6 34 15 80 9 . 39 101 10 Melee 1 | . . . . . . . . 1 . Projectile 293 | . 6 34 15 80 9 . 39 100 10 Critical Strikes 9 | . . 2 . 2 . . 1 3 1 Part Disruptions 2 | . . . . . . . 1 1 . Damage Taken 5403 | . 61 581 190 1381 157 . 458 2402 173 Core 1742 | . . 200 38 467 . . 34 927 76 Absorbed by Shields 186 | . . . 22 164 . . . . . Ignored by Resistances 127 | . . . . . . . 127 . . Core Remaining (%) 75 | 100 100 . 40 15 100 . 96 . . Volleys Fired 199 | 1 8 38 18 63 13 . 17 40 1 Largest 4 | 2 2 2 2 3 2 . 4 4 1 Hottest 193 | 40 50 86 89 148 83 . 193 193 81 Shots Fired 419 | 2 16 68 36 120 23 . 60 93 1 Gun 227 | 2 8 38 20 84 23 . 28 24 . Cannon 114 | . . . . 13 . . 32 68 1 Launcher 78 | . 8 30 16 23 . . . 1 . Special . | . . . . . . . . . . Kinetic 184 | 2 8 3 2 28 10 . 49 82 . Thermal 128 | . . 35 18 46 13 . 11 5 . Explosive 78 | . 8 30 16 23 . . . 1 . Electromagnetic 29 | . . . . 23 . . . 5 1 Robot Hit Streak 27 | 1 3 10 8 13 6 . 27 10 11 Robot Miss Streak 9 | 1 1 3 4 3 1 . 1 9 . Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 247 | 1 8 32 24 66 15 . 42 58 1 Core Hits 193 | . 8 52 26 55 5 . 17 30 . Critical Kills . | . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 10 | . . 1 1 5 . . 1 2 . Burn 6 | . . 1 1 3 . . 1 . . Blast 2 | . . . . . . . . 2 . Sever 2 | . . . . 2 . . . . . Melee Attacks 7 | . . . . 7 . . . . . Impact . | . . . . . . . . . . Slashing 7 | . . . . 7 . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 9884 | 8 507 2565 1231 2323 371 . 1044 1815 20 Guns 2729 | 8 60 322 227 728 371 . 525 488 . Cannons 1972 | . . . . 176 . . 519 1257 20 Explosions 4987 | . 447 2243 1004 1223 . . . 70 . Melee 196 | . . . . 196 . . . . . Ramming . | . . . . . . . . . . Kinetic 2758 | 8 60 24 23 265 99 . 701 1578 . Thermal 2311 | . . 865 204 481 272 . 343 146 . Explosive 4399 | . 447 1655 1004 1223 . . . 70 . Electromagnetic 220 | . . 21 . 158 . . . 21 20 Impact . | . . . . . . . . . . Slashing 196 | . . . . 196 . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . . . . 4 4 Average Corruption 3 | . . . . . . . . 2 4 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 7 | . . . . . . . . 2 5 Message Errors 2 | . . . . . . . . 1 1 Matter Fused 3 | . . . . . . . . . 3 Energy Discharges 1 | . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . 1 Overload Shots 21 | . . . . . 7 . 9 5 . Effects 3 | . . . . . 1 . . 2 . Heat Surge 3 | . . . . . 1 . . 2 . Overflow Damage 337 | . 21 163 2 11 . . 51 89 . Projectiles 140 | . . . . . . . 51 89 . Explosions 197 | . 21 163 2 11 . . . . . Melee . | . . . . . . . . . . Knockbacks 22 | . . . . 1 . . 3 18 . Impact . | . . . . . . . . . . Kinetic 22 | . . . . 1 . . 3 18 . Secondary . | . . . . . . . . . . Self-Inflicted Damage 571 | . . 158 42 298 . . . 73 . Shots 17 | . . 8 2 6 . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 840 | . 2 207 . 30 230 . 557 840 . Average Temperature 184 | . 2 35 . 12 98 . 128 480 . Received Heat Transfer 1399 | . 15 210 58 543 81 . 69 384 39 Effects 44 | . . . . . . . 7 37 . Shutdowns 8 | . . . . . . . 1 7 . Energy Bleed 4 | . . . . . . . 1 3 . Interference 9 | . . . . . . . 2 7 . Matter Decay 4 | . . . . . . . 1 3 . Short Circuit 3 | . . . . . . . 1 2 . Damage (minor) 4 | . . . . . . . 1 3 . Damage (major) 8 | . . . . . . . . 8 . Damage (core) 4 | . . . . . . . . 4 . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . . . . 3 . . . . . Heat Transferred 4064 | . . 1140 518 1258 374 . 574 200 . Parts Sabotaged 3 | . . . . . . . . 3 . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Maximum Alert Level 2 | . . 2 1 1 . . 1 1 . Low Security (%) 78 | 100 100 43 84 55 100 100 56 88 100 Level 1 15 | . . 1 15 44 . . 43 11 . Level 2 5 | . . 55 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Peak Influence 649 | . 124 649 243 384 161 7 214 270 145 Initial 243 | . . 39 243 46 161 7 . 112 130 Average 136 | . 33 324 133 206 81 5 139 57 130 Influence Increases 3044 | . 193 867 401 752 102 . 234 480 15 Destroy 0b10 Robot/C 1460 | . 100 400 240 360 40 . 180 140 . Destroy 0b10 Robot/NC 135 | . 5 60 10 50 . . . 10 . Destroy Leader 298 | . 22 88 40 104 . . 20 24 . Disable Machine 480 | . . 150 15 105 . . 15 195 . Destroy Structure 566 | . 66 169 96 133 2 . 4 96 . Lose Combat Pursuer 105 | . . . . . 60 . 15 15 15 Influence Decreases 2909 | . 99 336 905 519 441 15 20 508 66 Entered New Map 871 | . . 55 382 75 193 8 . 102 56 Time Decay 1745 | . 99 261 523 334 238 7 . 283 . Lost Part 293 | . . 20 . 110 10 . 20 123 10 Squads Dispatched 8 | . . 1 1 4 . . 1 1 . Investigation 2 | . . . 1 1 . . . . . Extermination 1 | . . . . . . . . 1 . Reinforcement 4 | . . . . 3 . . 1 . . Assault 1 | . . 1 . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Distress Signals 7 | . . 3 . 4 . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 125 | . 7 25 12 33 6 . 10 25 7 Peak Tracking Total 12 | . 3 5 3 6 3 . 5 12 7 Tactical Retreats 5 | . . . . . 2 . 1 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Traps Triggered 8 | . . . . . . . 1 . 7 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Machines Disabled 32 | . . 10 1 7 . . 1 13 . Max in Single Turn 6 | . . 6 1 2 . . 1 3 . Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Machines Accessed 5 | . . . 2 . 1 1 . 1 . Terminals 2 | . . . 1 . . 1 . . . Fabricators 1 | . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Total Hacks 7 | . . . 3 . 2 1 . 1 . Successful 4 | . . . 2 . . 1 . 1 . Failed 3 | . . . 1 . 2 . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 3 | . . . 2 . . 1 . . . Fabricators 2 | . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 . Terminal Hacks 3 | . . . 2 . . 1 . . . Record 1 | . . . 1 . . . . . . Open Door 1 | . . . 1 . . . . . . Open DSF 1 | . . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . Unlock Access 1 | . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 2 | . . . . . 1 1 . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Initial Warlord ECA Mod 18 | . . . . . . . . 9 9 Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Active Infowar (turns) . | . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Turns Passed 5272 | 76 355 568 1504 754 513 24 310 939 229 Spaces Moved 2411 | 54 206 289 703 391 263 15 90 326 74 Core 254 | 20 . . . 140 . . . 20 74 Treads 821 | 34 206 111 . 16 263 15 90 86 . Legs 665 | . . . 267 235 . . . 163 . Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight 671 | . . 178 436 . . . . 57 . Fastest Speed 50 | 50 160 107 120 50 170 170 170 50 50 Average Speed 178 | 119 160 146 199 130 170 170 236 236 156 Slowest Speed 900 | 160 160 180 250 200 170 170 330 900 200 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 33 | 4 37 31 99 44 9 . 50 8 19 Regions Visited 9 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . . . . . . Known Exits Taken 2 | . . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 1 . . . . Scrap Searched 1 | . . . 1 . . . . . . Spaces Dug 10 | . . 4 . 6 . . . . . Terrain Destroyed 579 | . 68 202 121 138 1 . 5 44 . Melee . | . . . . . . . . . . Projectile 24 | . . . . . 1 . 5 18 . AOE 555 | . 68 202 121 138 . . . 26 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Fac Fac DSF Fac Gar Total 2997 | 64 215 367 764 508 306 14 149 424 186 Wait 154 | . . 20 29 19 20 . 24 37 5 Move 2402 | 53 205 288 702 390 262 14 89 325 74 Hop . | . . . . . . . . . . Pick Up 46 | 5 1 10 3 9 5 . 6 7 . Fast Attach 10 | . . . 2 5 . . 2 1 . Attach 41 | 5 . 4 2 9 4 . 5 11 1 Detach 1 | . . . . . . . . 1 . Swap 11 | . 1 3 5 1 1 . . . . Drop 19 | . . 4 3 5 1 . 4 2 . Fire 199 | 1 8 38 18 63 13 . 17 40 1 Melee 7 | . . . . 7 . . . . . Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 107 | . . . . . . . 2 . 105 Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: [*Mat] / *Min / [*Sto]) -9/Mines (discovered 2 exits: [*Mat x2]) -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -5/Garrison History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 77 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 416 | -10/Materials | Discovered new exit (range 8) 432 | -10/Materials | Entered another Materials area 432 | -9/Materials | Evolved 2 slots: Utility x2 832 | -9/Materials | First assault squad dispatched 862 | -9/Materials | Discovered new exit (range 16) 918 | -9/Materials | Discovered new exit (range 14) 977 | -9/Materials | Discovered new exit (range 6) 1000 | -9/Materials | Entered Mines 1007 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1250 | -9/Mines | Core integrity fell below 50% 1747 | -9/Mines | Discovered new exit (range 8) 1925 | -9/Mines | Learned location of Zion (-7) 2073 | -9/Mines | Met a Derelict shopkeep closing up shop 2199 | -9/Mines | Discovered new exit (range 7) 2504 | -9/Mines | Entered Materials 2504 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2990 | -8/Materials | Lost 8 parts (1p2n2u3w) 3000 | -8/Materials | Core integrity fell below 50% 3154 | -8/Materials | Discovered new exit (range 13) 3176 | -8/Materials | Core integrity fell below 20% 3258 | -8/Materials | Entered Factory 3258 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3744 | -7/Factory | Discovered new exit (range 15) 3771 | -7/Factory | Entered another Factory area 3771 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3790 | -6/Factory | Identified exit to DSF 3795 | -6/Factory | Entered DSF 3867 | -6/DSF | Discovered new exit (range 16) 3871 | -6/DSF | Additional patrols routed to DSF 3877 | -6/DSF | Build established: Gunner 3999 | -6/DSF | Sterilization system engaged 4019 | -6/DSF | Ambient heat levels rising (+10) 4034 | -6/DSF | Ambient heat levels rising (+10) 4049 | -6/DSF | Ambient heat levels rising (+10) 4064 | -6/DSF | Ambient heat levels rising (+10) 4079 | -6/DSF | Ambient heat levels rising (+10) 4094 | -6/DSF | Ambient heat levels rising (+10) 4105 | -6/DSF | Entered Factory 4105 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 4367 | -5/Factory | Core integrity fell below 50% 4401 | -5/Factory | Lost 5 parts (1p2n1u1w) 4721 | -5/Factory | Build established: Scavenger-Gunner 5031 | -5/Factory | Cargo convoy interrupted 5035 | -5/Factory | Core integrity fell below 20% 5042 | -5/Factory | Identified exit to Garrison 5044 | -5/Factory | Entered Garrison 5071 | -5/Garrison | Lost 6 parts (1p2n3w) 5122 | -5/Garrison | Triggered checkpoint 5273 | -5/Garrison | Destroyed by S-27 Virus with Autogun Last Messages --------------- Field strength at 64. Field strength at 58. Field strength at 52. Field strength at 46. Field strength at 40. Field strength at 34. Field strength at 28. Field strength at 22. Field strength at 16. Field strength at 10. Field strength at 4. Stasis field depleted. System corrupted: Matter fused (-9). 4OQ K|V|GGYKK FL2PNGM C-30 ARC bursts open, deploying its payload. G-67 Veteran unfolds itself. G-50 Soldier unfolds itself. G-67 Veteran IFF system glitched. Garrison Door activated. Adv. Heat Sink destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ???????????? | | ???????????????????????????????????? #??????????? | | ???????????????????????????????????# ##???"?????? | | ??????????????????????????????????? ?? ???? | | ??????????????????????????????????? ?? ???? | | ??????????????????????????????????? ?? ???? | | ??????????????????????????????????? #? % #????? | | ??????????????????????????????????# ## ##???? | | ??????????????????????????????????" ????? | | ??????????????????????????????????" ?????? | | ??????????????????????????????????" ???????? | | ??????????????????????????????????" ?????????? | | ??????????????????????????????????# #??? #????? | | ????????????????????????########### ## ## # | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# s######## # | | ????????????????????????#s #??????## ## #####? | | ????????????????????????# #???????? #??????????? | | ??????????????###########@ #???????? #??????????? | | ??????????????# #???????? #??????????? | | ??????????????# ######### #????????? #??????????? | | ????????????? ????????# #????????? #??????????? | | ????????????# ?????????# ######### #??????????? | | ????????????# ?????????# #??????????? | | ????????????##??????????# #??????????? | | ????????????????????????# ^###########???????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????# #?????????????????????? | | ???????????????########## #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #?????????????????????? | | ???????????????# #########?????????????????????? | | ???????????????# #?????????????????????????????? | | ???????????????#####?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 31 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 210 Armor Coverage 225 Resistance: KI 30 Evasion (%) 55 Targeting Accuracy 22 Core Analysis 6 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileDisposableNanovents Manual? 0 Play Time 00:37:19 Cumulative 48.3 hours Start 2025.07.13 @ 22:15:34 End 2025.07.14 @ 12:49:10 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 226 Rogue 226 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 27 Achievement% 23 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: ed975d75-b79a-486b-ac97-71d9f871d6c0