Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.19 @ 14:51:59

Player: Cherman0

Result: Self-destructed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (18)       3600
Robots Destroyed (282)     1410
Value Destroyed (12362)    12362
Prototype IDs (57)         1140
Alien Tech Used (0)        0
Bonus (6143)               6143
              TOTAL SCORE: 27155

 Bonus
-------
High Alert Combat Kills    2109
Follower Combat Kills      208
Entered Garrisons          1200
Used RIF Installer         2500
Aligned with FarCom        300
Friendly Fire              -174

 Cogmind 
---------
Core Integrity             501/1000
Matter                     26/300
Energy                     4/100
System Corruption          65%
Temperature                Cool (0)
Movement                   Core (2500) Ox49
Location                   -5/Garrison

 Parts 
-------
>            --- POWER (1) --------
                 (None)
>            --- PROPULSION (6) ---
                 (None)
>            --- UTILITY (8) ------
    Improved Coolant Injector (fused)
    Improved Coolant Injector
             Cargo Storage Unit
             Core Analyzer
             Quantum Capacitor
>            --- WEAPON (2) -------
             Power Maul
>            --- INVENTORY (30) ---
    Improved Treads
    Advanced Heat Sink
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
    Improved Focal Shield
             Authchip [Propulsion]
             Relay Coupler [NC] (42)
    Advanced Drone Bay (2/2)
             Firepult
    Advanced Assault Cannon
             Mass Driver
       Heavy Linear Accelerator
   Precision Grenade Launcher
  Long-range Missile Launcher

 Peak State 
------------
>            --- POWER ------------
             Particle Reactor
>            --- PROPULSION -------
    Improved Heavy Treads
    Improved Heavy Treads
     Armored Heavy Treads
>            --- UTILITY ----------
    Improved Coolant Injector
             Cargo Storage Unit
             Core Analyzer
             Quantum Capacitor
    Improved Medium Armor Plating
     Layered Medium Armor Plating
>            --- WEAPON -----------
             Firepult
>            --- INVENTORY --------
       Light Particle Reactor
    Improved Treads
    Improved Treads
    Advanced Treads
    Improved Medium Treads
    Improved Medium Treads
    Improved Heavy Treads
    Improved Heavy Treads
    Improved Coolant Injector
       Large Matter Pod
    Advanced Signal Interpreter
    Advanced Terrain Scan Processor
             Quantum Capacitor
    Improved Transmission Jammer
    Improved Focal Shield
             Authchip [Propulsion]
             Relay Coupler [NC]
     Compact HERF Cannon
    Advanced Assault Cannon
             Mass Driver
       Heavy Linear Accelerator
   Precision Grenade Launcher
  Long-range Missile Launcher
             Power Maul
[Rating: 121]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Nuclear Core
  Reactor                  Particle Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Linear Gravjet
  Flight Unit              Improved VTOL Module
Utility                    High-capacity Storage Unit
  Device                   Improved Coolant Injector
  Storage                  High-capacity Storage Unit
  Processor                Core Analyzer
  Hackware                 Hacking Suite
  Protection               Hardened Heavy Armor Plating
Weapon                     Great Maul
  Energy Gun               EM Pulse Gun
  Energy Cannon            Compact HERF Cannon
  Ballistic Gun            KE Penetrator
  Ballistic Cannon         Mass Driver
  Launcher                 Precision Grenade Launcher
  Special Weapon           Improved Remote Datajack
  Impact Weapon            Great Maul
  Slashing Weapon          Great Axe
  Piercing Weapon          Heavy Pick
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar 
Slots Evolved              10   | .   .   .   .   .   4   .   .   2   .   .   .   2   .   .   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               4    | .   .   .   .   .   2   .   .   1   .   .   .   .   .   .   1   .   .   .   
  Utility                  6    | .   .   .   .   .   2   .   .   1   .   .   .   2   .   .   1   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             321  | 2   10  6   3   7   54  18  31  13  8   10  9   19  23  17  40  29  9   13  
  Power                    14   | .   .   1   .   1   2   1   1   .   1   .   .   .   2   .   2   1   2   .   
    Engine                 3    | .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   1   2   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Reactor                7    | .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   2   1   2   .   
  Propulsion               57   | .   2   2   .   1   15  3   7   2   1   4   .   1   2   3   4   4   .   6   
    Treads                 53   | .   .   2   .   1   14  2   7   2   1   4   .   1   2   3   4   4   .   6   
    Leg                    2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  89   | 1   2   1   .   2   9   5   6   6   .   2   3   7   4   7   20  4   6   4   
    Device                 50   | 1   .   1   .   1   5   4   1   1   .   .   2   3   2   7   13  1   5   3   
    Storage                4    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   
    Processor              2    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   
    Hackware               6    | .   .   .   .   1   .   .   .   1   .   .   .   1   1   .   1   1   .   .   
    Protection             27   | .   .   .   .   .   4   1   5   4   .   1   .   3   1   .   6   1   .   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   161  | 1   6   2   3   3   28  9   17  5   6   4   6   11  15  7   14  20  1   3   
    Energy Gun             10   | 1   3   1   1   .   3   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Energy Cannon          19   | .   .   .   .   .   9   .   .   .   .   .   .   1   .   2   1   6   .   .   
    Ballistic Gun          12   | .   .   .   .   1   2   2   5   1   1   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       29   | .   .   .   .   1   2   2   3   2   .   1   1   1   5   1   5   4   1   .   
    Launcher               38   | .   3   1   1   1   4   2   2   .   3   1   2   4   7   1   1   4   .   1   
    Special Weapon         3    | .   .   .   .   .   .   .   .   .   .   1   .   .   2   .   .   .   .   .   
    Impact Weapon          36   | .   .   .   .   .   2   3   4   1   2   1   3   3   1   2   6   6   .   2   
    Slashing Weapon        9    | .   .   .   .   .   5   .   3   1   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   1   .   1   .   .   .   .   .   .   .   .   1   1   .   .   .   
  Unidentified Prototypes  8    | .   .   .   .   .   5   .   1   .   .   .   .   .   .   2   .   .   .   .   
  Corrupted Parts          5    | .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   2   .   1   
    System Corruption      35   | .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   16  .   15  
Parts Lost                 46   | .   .   4   .   1   5   3   1   .   2   .   1   1   2   .   8   3   1   14  
  Power                    5    | .   .   1   .   .   1   .   .   .   1   .   .   .   .   .   .   .   1   1   
  Propulsion               18   | .   .   1   .   .   2   2   .   .   1   .   .   .   1   .   1   2   .   8   
  Utility                  16   | .   .   1   .   .   .   1   1   .   .   .   1   1   1   .   5   1   .   4   
  Weapon                   7    | .   .   1   .   1   2   .   .   .   .   .   .   .   .   .   2   .   .   1   
  Highest Loss Streak      5    | .   .   2   .   1   2   3   1   .   1   .   1   1   1   .   2   2   1   5   
  To Critical Strikes      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Average Slot Usage (%)     90   | .   100 93  85  99  98  98  99  91  82  83  89  89  84  76  88  70  69  65  
  Engine                   4    | .   14  13  14  7   .   .   5   7   6   7   7   6   5   .   .   .   .   .   
  Core                     2    | .   .   .   .   6   8   9   3   .   .   .   .   .   .   .   .   .   .   .   
  Reactor                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   6   4   5   4   4   
  Treads                   28   | .   .   23  28  28  35  32  35  38  36  38  38  33  32  26  28  18  17  17  
  Leg                      2    | .   28  4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Device                   9    | .   14  7   14  13  8   2   8   3   .   .   7   12  5   5   19  12  16  17  
  Storage                  8    | .   14  14  14  14  9   9   9   7   7   7   7   6   6   6   5   5   5   5   
  Processor                2    | .   .   .   .   .   .   .   .   .   .   .   2   6   6   6   5   5   5   5   
  Hackware                 2    | .   .   .   .   .   9   9   5   .   .   .   .   .   .   .   .   .   .   .   
  Protection               8    | .   .   .   .   .   8   14  12  18  15  14  8   9   13  13  9   9   5   1   
  Energy Gun               3    | .   26  14  .   10  .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Energy Cannon            1    | .   .   .   .   .   4   .   .   .   .   .   .   .   .   4   3   3   5   4   
  Ballistic Gun            1    | .   .   .   .   1   .   2   4   1   4   3   .   .   .   .   .   .   .   .   
  Ballistic Cannon         3    | .   .   .   .   3   1   9   6   6   2   3   3   4   6   1   1   1   1   .   
  Launcher                 2    | .   1   14  .   11  2   4   .   .   1   1   6   1   .   .   .   .   .   2   
  Impact Weapon            2    | .   .   .   .   .   1   1   4   5   5   3   3   5   3   3   3   3   3   2   
  Slashing Weapon          1    | .   .   .   .   .   6   .   2   .   .   .   .   .   .   .   .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             206  | 15  50  50  49  50  74  76  86  105 106 106 106 104 121 121 118 206 189 189 
  Greatest Support         225  | 20  20  40  40  40  86  86  89  117 117 123 123 133 138 140 170 210 210 225 
  Greatest Overweight (x)  2    | .   2   2   1   1   1   1   1   .   1   .   .   .   .   .   .   .   .   2   
  Average Overweight (x)   .    | .   1   1   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 30   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  30  30  30  
  Average Capacity         20   | 8   15  20  20  20  20  20  20  20  20  20  20  20  20  20  20  28  30  30  
  Most Carried             30   | 6   13  12  15  20  20  20  20  20  20  20  20  20  20  20  20  30  30  30  
  Average Carried          18   | 6   8   10  12  18  19  20  19  18  19  19  19  19  19  19  18  26  29  23  
  Final Capacity           30   | 8   20  20  20  20  20  20  20  20  20  20  20  20  20  20  20  30  30  30  
  Final Carried            30   | 6   12  10  14  19  20  20  19  20  20  20  20  19  20  20  17  29  30  17  

 Class Distribution 
--------------------
 88% | Mutant
  8% | Hauler-Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
        Mutant | -9/Mines
        Mutant | -8/Materials
        Mutant | -8/Garrison
        Mutant | -8/Materials
        Mutant | -7/Factory
        Mutant | -7/Garrison
        Mutant | -7/Factory
        Mutant | -7/Garrison
        Mutant | -6/Factory
        Mutant | -6/Garrison
        Mutant | -6/Factory
        Mutant | -5/Factory
 Hauler-Mutant | -5/Garrison
 Hauler-Mutant | -5/Factory
 Hauler-Mutant | -5/Garrison

 Resources                      | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
-----------                Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  
Matter Collected           8628 | 220  167  105  140  171  862  643  795  288  406  359  333  564  661  566  925  1197 82   144  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            9221 | 92   481  133  .    79   1374 330  1490 169  383  389  275  498  626  363  707  1403 200  229  
  Parts                    411  | 3    30   16   .    5    76   25   69   9    18   10   10   13   30   11   38   28   8    12   
Haulers Intercepted        9    | .    2    .    .    .    4    .    3    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           4    | .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    1    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar 
Combat Hostiles Destroyed  241  | .   9   14  .   3   23  18  28  4   31  8   9   12  26  9   13  19  4   11  
  Melee                    32   | .   .   .   .   .   8   .   7   1   6   .   1   1   .   2   5   .   .   1   
  Guns                     7    | .   2   .   .   .   2   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Cannons                  59   | .   .   .   .   1   2   5   8   2   1   3   2   5   8   4   7   8   3   .   
  AOE                      120  | .   7   14  .   2   7   12  5   1   21  4   6   5   17  .   .   9   .   10  
Classes Destroyed          19   | 2   7   .   .   1   2   2   .   .   1   .   .   1   3   .   .   .   .   .   
  Worker                   12   | .   1   .   .   1   4   .   4   .   .   .   .   .   .   1   1   .   .   .   
  Builder                  12   | .   1   .   .   1   1   .   1   .   .   1   .   1   .   .   6   .   .   .   
  Tunneler                 3    | 1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Hauler                   9    | .   2   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 8    | 1   .   .   .   .   1   .   4   .   .   2   .   .   .   .   .   .   .   .   
  Operator                 3    | .   1   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Drone                    1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Watcher                  14   | .   2   .   .   .   5   .   1   .   .   1   .   1   1   1   2   .   .   .   
  Swarmer                  60   | .   3   12  .   .   5   8   6   .   5   .   4   .   10  2   .   .   .   5   
  Grunt                    93   | .   6   2   .   2   11  4   14  .   5   7   3   10  8   2   .   14  .   5   
  Brawler                  2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   
  Duelist                  4    | .   .   .   .   1   .   .   2   .   .   .   .   .   .   1   .   .   .   .   
  Protector                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Sentry                   29   | .   .   .   .   .   6   3   6   3   .   .   2   1   .   1   3   3   1   .   
  Demolisher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
  Hunter                   5    | .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   1   .   1   .   
  Programmer               24   | .   .   .   .   .   .   1   .   1   1   1   .   1   3   3   9   1   2   1   
  Behemoth                 2    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   
  Assembled                20   | .   .   .   .   .   .   .   .   .   20  .   .   .   .   .   .   .   .   .   
Best Kill Streak           10   | 1   5   3   .   2   5   6   9   2   8   3   3   4   8   2   4   5   2   10  
  Combat Bots Only         10   | .   3   3   .   2   4   6   8   2   8   3   3   4   8   2   3   5   2   10  
Max Kills in Single Turn   4    | 1   2   2   .   1   2   3   3   1   3   2   2   2   3   1   1   2   1   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 4    | .   2   2   .   1   2   3   2   1   3   2   2   2   3   .   .   2   .   4   
  Melee                    1    | .   .   .   .   .   1   .   1   1   1   .   1   1   .   1   1   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
--------                   Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  
Hostile Shots Fired        1260  | .    11   26   .    4    116  81   85   148  91   10   58   52   83   97   151  103  18   126  
  Missed                   324   | .    7    6    .    .    29   19   17   45   21   2    15   18   24   17   39   27   4    34   
Damage Taken               15765 | .    68   278  .    105  1260 1126 979  792  1173 164  484  605  1249 460  2580 1569 303  2570 
  Core                     1059  | .    29   27   .    31   76   71   75   45   30   34   15   20   77   30   125  148  19   207  
  Absorbed by Shields      405   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    381  24   .    .    .    
  Reduced by Siege Mode    60    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    57   
  Redirected to Shielding  128   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    128  .    .    .    
  Ignored by Resistances   202   | .    .    .    .    .    4    152  46   .    .    .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   946   | .    .    .    .    .    167  .    65   .    .    517  .    .    .    .    197  .    .    .    
Core Remaining (%)         78    | 100  .    .    .    65   .    .    59   .    .    .    82   .    .    85   .    .    .    .    
Volleys Fired              579   | 9    34   13   .    11   49   47   40   15   36   19   20   33   52   20   58   90   15   18   
  Largest                  2     | 2    2    2    .    1    1    2    2    2    1    1    1    1    2    1    2    2    1    1    
  Hottest                  250   | 80   80   80   .    35   250  96   90   90   57   57   83   94   105  113  113  250  94   94   
Shots Fired                664   | 18   55   14   .    12   50   60   51   18   37   20   21   33   59   20   73   90   15   18   
  Gun                      124   | 18   50   4    .    .    6    1    25   3    14   1    .    2    .    .    .    .    .    .    
  Cannon                   416   | .    .    .    .    7    31   49   21   15   8    13   11   25   40   20   72   79   15   10   
  Launcher                 118   | .    5    10   .    5    13   10   5    .    15   2    10   6    17   .    1    11   .    8    
  Special                  6     | .    .    .    .    .    .    .    .    .    .    4    .    .    2    .    .    .    .    .    
  Kinetic                  338   | .    .    .    .    7    10   50   46   18   22   14   11   25   40   6    35   45   9    .    
  Thermal                  55    | .    .    .    .    .    2    .    .    .    .    .    .    2    .    12   37   2    .    .    
  Explosive                118   | .    5    10   .    5    13   10   5    .    15   2    10   6    17   .    1    11   .    8    
  Electromagnetic          147   | 18   50   4    .    .    25   .    .    .    .    .    .    .    .    2    .    32   6    10   
  Robot Hit Streak         15    | 2    7    4    .    5    10   14   9    5    3    6    7    8    11   8    5    15   7    10   
  Robot Miss Streak        4     | 2    3    2    .    3    4    3    4    3    4    2    2    2    3    1    4    2    1    1    
  Penetration Max          1     | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    1    .    .    .    
  Secondary Targets        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Capacitor                44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   5    10   
Shots Hit Robots           569   | 10   27   7    8    5    64   33   64   18   23   16   14   27   36   30   72   78   12   25   
  Core Hits                399   | 3    23   14   .    9    42   24   38   6    35   8    14   28   53   7    15   49   5    26   
  Critical Kills           5     | .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    1    1    .    .    
  Critical Parts Destroyed 45    | .    .    .    .    .    2    .    5    1    4    1    .    2    2    4    13   7    .    4    
  Critical Strikes         76    | .    2    .    .    .    3    3    13   4    4    2    1    2    4    4    16   11   1    6    
    Blast                  19    | .    .    .    .    .    .    3    4    2    .    1    1    .    2    .    2    3    1    .    
    Corrupt                3     | .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
    Smash                  53    | .    .    .    .    .    2    .    9    2    4    1    .    2    2    4    14   8    .    5    
    Sever                  1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Melee Attacks              436   | .    .    .    8    .    76   4    54   11   40   9    12   10   37   23   73   64   .    15   
  Impact                   360   | .    .    .    .    .    23   4    49   9    40   9    12   10   37   22   66   64   .    15   
  Slashing                 60    | .    .    .    .    .    53   .    5    2    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            42    | .    .    .    7    .    11   .    6    .    1    3    .    .    1    2    11   .    .    .    
    Combat Hostiles        4     | .    .    .    .    .    2    .    .    .    1    .    .    .    1    .    .    .    .    .    
  Follow-up Attacks        2     | .    .    .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           34161 | 132  854  784  .    333  3115 1682 3569 702  2515 1310 1095 1576 3130 1584 3336 5697 513  2234 
  Guns                     1185  | 129  435  24   .    .    37   24   324  55   107  20   .    30   .    .    .    .    .    .    
  Cannons                  9721  | .    .    .    .    70   610  873  613  267  66   298  402  660  726  839  1311 2263 513  210  
  Explosions               12750 | .    414  756  .    230  835  785  785  92   1644 577  513  696  2093 .    203  1590 .    1537 
  Melee                    10427 | .    .    .    .    .    1624 .    1841 288  698  415  180  190  311  745  1804 1844 .    487  
  Ramming                  78    | 3    5    4    .    33   9    .    6    .    .    .    .    .    .    .    18   .    .    .    
  Kinetic                  7579  | .    .    .    .    70   65   897  937  322  173  318  402  660  726  454  796  1404 355  .    
  Thermal                  1622  | .    70   47   .    .    262  .    .    92   .    .    .    30   .    385  565  171  .    .    
  Explosive                12162 | .    344  709  .    230  592  785  785  .    1644 577  513  696  2093 .    153  1504 .    1537 
  Electromagnetic          2293  | 129  435  24   .    .    563  .    .    .    .    .    .    .    .    .    .    774  158  210  
  Impact                   8876  | .    .    .    .    .    343  .    1641 218  698  415  180  190  311  745  1804 1844 .    487  
  Slashing                 1551  | .    .    .    .    .    1281 .    200  70   .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         65    | .    1    1    1    5    3    3    3    2    2    3    3    .    2    4    21   37   39   65   
  Average Corruption       7     | .    1    1    1    1    2    3    3    2    2    2    3    .    1    2    10   34   37   47   
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    7    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  498   | .    6    9    6    21   50   18   42   1    15   31   16   .    10   16   90   126  28   13   
    Message Errors         122   | .    2    2    1    4    10   6    13   .    5    11   2    .    1    2    32   24   3    4    
    Matter Fused           113   | .    2    4    1    4    16   3    11   .    2    7    3    .    2    4    20   20   11   3    
    Heat Flow Errors       48    | .    1    .    1    3    3    2    4    .    2    2    3    .    .    2    7    16   1    1    
    Energy Discharges      65    | .    .    2    1    5    7    2    6    1    2    3    3    .    2    3    7    18   3    .    
    Parts Rejected         7     | .    .    .    .    .    1    .    1    .    .    .    .    .    .    .    2    1    1    1    
    Parts Fused            11    | .    .    .    .    .    2    1    1    .    1    .    .    .    .    .    .    4    2    .    
    Data Loss (minor)      48    | .    .    1    2    2    5    1    2    .    2    6    3    .    1    4    8    8    2    1    
    Data Loss (major)      29    | .    .    .    .    2    4    .    2    .    .    .    1    .    1    1    5    13   .    .    
    Misfires               24    | .    .    .    .    1    1    3    2    .    1    1    1    .    1    .    5    7    1    .    
    Alerts                 14    | .    1    .    .    .    1    .    .    .    .    1    .    .    2    .    2    4    1    2    
    Misdirections          8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    3    2    1    
    Weapon Failures        9     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    1    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            4521  | .    .    50   .    2    218  43   574  27   375  314  20   101  199  491  1133 804  45   125  
  Projectiles              420   | .    .    .    .    2    45   25   .    .    .    15   .    .    9    122  42   115  45   .    
  Explosions               351   | .    .    50   .    .    12   18   39   .    65   29   4    1    48   .    57   18   .    10   
  Melee                    3750  | .    .    .    .    .    161  .    535  27   310  270  16   100  142  369  1034 671  .    115  
Knockbacks                 67    | .    .    .    .    .    5    .    7    .    .    4    1    6    6    4    14   13   6    1    
  Impact                   28    | .    .    .    .    .    5    .    6    .    .    4    1    .    .    3    7    1    .    1    
  Kinetic                  34    | .    .    .    .    .    .    .    1    .    .    .    .    6    6    1    4    11   5    .    
  Secondary                5     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    1    1    .    
Self-Inflicted Damage      958   | .    20   121  .    .    53   67   54   .    111  .    23   25   196  .    154  28   .    106  
  Shots                    27    | .    1    4    .    .    3    2    2    .    4    .    1    1    3    .    2    2    .    2    
  Rammed                   11    | .    .    .    .    6    3    .    .    .    .    .    .    .    .    .    2    .    .    .    
Targets Rammed             18    | 1    3    1    .    7    3    .    1    .    .    .    .    .    .    .    2    .    .    .    
  Kicked                   5     | 1    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  2     | .    .    .    .    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        417   | 126  110  18   178  194  417  372  214  148  196  204  286  327  128  277  312  395  134  177  
  Average Temperature      80    | 55   23   12   95   95   70   108  62   65   62   57   129  97   38   116  87   76   67   66   
  Received Heat Transfer   3263  | .    33   .    .    6    513  234  459  246  107  54   147  255  108  102  63   522  .    414  
  Effects                  13    | .    .    .    .    .    1    6    .    .    .    1    .    2    .    3    .    .    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           4     | .    .    .    .    .    .    2    .    .    .    .    .    2    .    .    .    .    .    .    
    Interference           7     | .    .    .    .    .    .    3    .    .    .    1    .    .    .    3    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          7     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    4    1    .    2    
  Total Turns              44    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    31   1    .    12   
  Longest Duration         11    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    11   1    .    9    
Robots Corrupted           2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Combat Hostiles          2     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    1    .    
  Parts Fried              46    | .    2    .    .    .    8    .    9    .    .    8    .    .    .    6    8    3    2    .    
  Impact Corruptions       119   | .    .    .    .    .    6    .    19   1    8    5    1    3    7    14   38   11   .    6    
Robots Melted              1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          1     | .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             18    | .    .    .    .    .    5    .    .    .    .    .    .    .    .    1    3    9    .    .    
  Heat Transferred         2764  | .    50   50   .    .    1110 .    .    50   .    .    .    37   .    333  494  640  .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      4     | .    2    1    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
-------                    Run  | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  
Peak Influence             1433 | 10   205  204  .    159  700  1107 912  486  1063 584  677  354  1156 703  415  1433 876  690  
  Initial                  751  | .    6    51   .    .    39   455  539  414  334  557  305  354  54   606  177  290  751  355  
  Average                  365  | 5    72   76   .    41   310  856  521  418  745  436  514  164  499  288  187  839  786  561  
Maximum Alert Level        4    | .    1    1    .    .    3    4    3    2    3    2    2    1    4    3    2    4    3    2    
  Low Security (%)         40   | 100  97   91   .    100  47   .    .    .    .    .    .    60   30   48   45   .    .    .    
  Level 1                  18   | .    2    8    .    .    10   .    23   15   4    40   23   39   30   10   51   11   .    30   
  Level 2                  25   | .    .    .    .    .    41   25   58   84   35   59   76   .    7    40   2    20   15   69   
  Level 3                  12   | .    .    .    .    .    .    66   17   .    59   .    .    .    21   .    .    46   84   .    
  Level 4                  2    | .    .    .    .    .    .    8    .    .    .    .    .    .    10   .    .    21   .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          41   | .    3    .    .    .    3    .    6    2    .    6    .    6    .    6    8    .    1    .    
  Investigation            12   | .    1    .    .    .    3    .    2    .    .    2    .    1    .    .    3    .    .    .    
  Extermination            15   | .    .    .    .    .    .    .    .    1    .    2    .    3    .    3    5    .    1    .    
  Reinforcement            10   | .    2    .    .    .    .    .    3    1    .    2    .    2    .    .    .    .    .    .    
  Assault                  2    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
  Garrison                 2    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       1    | .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    
Haulers Reinforced         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Stealth                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar 
Distress Signals           14   | .   2   .   .   .   6   .   3   .   .   .   .   2   .   .   .   .   1   .   
Communications Jammed      45   | .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   .   .   .   .   
  Distress Signals         45   | .   .   .   .   .   .   .   .   .   .   .   .   .   45  .   .   .   .   .   
Times Spotted              281  | .   14  11  .   2   34  15  37  8   32  13  9   16  28  9   22  19  4   8   
  Peak Tracking Total      8    | .   3   3   .   2   6   5   5   3   8   3   3   5   5   2   3   5   2   6   
  Tactical Retreats        22   | .   1   .   .   .   5   2   1   .   2   1   .   .   5   .   2   2   .   1   

 Traps                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar 
Traps Triggered            22   | .   3   .   .   .   5   3   1   1   .   1   .   .   2   1   4   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         51   | .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   48  .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             4    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   3   .   .   .   
  Reused                   1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
----------                 Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar 
Machines Disabled          54   | .   3   2   .   8   6   1   4   3   1   3   3   1   7   2   5   3   .   2   
  Max in Single Turn       4    | .   2   1   .   4   2   1   1   3   1   2   2   1   2   1   4   2   .   1   
  Garrison Access          2    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   .   .   
  Garrison Relay           9    | .   .   .   .   .   .   1   .   .   1   .   1   .   3   .   .   2   .   1   
  Phase Generator          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
---------                  Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar 
Machines Accessed          82   | .   9   .   2   .   14  .   9   5   4   13  1   3   .   4   13  3   2   .   
  Terminals                53   | .   7   .   .   .   10  .   6   1   4   8   1   1   .   3   8   3   1   .   
  Fabricators              5    | .   .   .   .   .   .   .   .   1   .   2   .   1   .   1   .   .   .   .   
  Repair Stations          7    | .   .   .   .   .   1   .   1   2   .   1   .   .   .   .   2   .   .   .   
  Recycling Units          5    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              4    | .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Access          6    | .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   1   .   1   .   
Total Hacks                195  | .   29  .   2   .   42  .   24  7   7   29  2   4   .   15  26  4   4   .   
  Successful               96   | .   14  .   2   .   21  .   13  4   4   11  .   2   .   10  11  2   2   .   
  Failed                   97   | .   14  .   .   .   21  .   11  3   3   18  2   2   .   4   15  2   2   .   
    Catastrophic           20   | .   2   .   .   .   4   .   1   1   1   5   .   1   .   1   4   .   .   .   
  Database Lockouts        2    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   
  Manual                   46   | .   9   .   1   .   13  .   7   .   1   6   .   3   .   .   6   .   .   .   
  Terminals                129  | .   23  .   .   .   27  .   14  1   7   17  2   1   .   13  17  4   3   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   1   .   5   .   2   .   2   .   .   .   .   
  Repair Stations          21   | .   .   .   .   .   4   .   4   4   .   3   .   .   .   .   6   .   .   .   
  Recycling Units          11   | .   6   .   .   .   .   .   3   .   .   .   .   .   .   .   2   .   .   .   
  Scanalyzers              14   | .   .   .   .   .   9   .   3   .   .   2   .   .   .   .   .   .   .   .   
  Garrison Access          8    | .   .   .   .   .   2   .   .   1   .   2   .   1   .   .   1   .   1   .   
Terminal Hacks             57   | .   9   .   2   .   9   .   7   1   4   6   .   .   .   9   7   2   1   .   
  Record                   8    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   5   2   .   .   .   
  Part Schematic           6    | .   .   .   .   .   3   .   .   .   .   1   .   .   .   1   1   .   .   .   
  Robot Analysis           2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Prototype ID Bank        8    | .   3   .   .   .   2   .   3   .   .   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   
  Open DSF                 4    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   2   .   .   .   
  Branch Access Points     2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Terminal Index           4    | .   1   .   .   .   1   .   1   .   .   1   .   .   .   .   .   .   .   .   
  Unreport Threat          5    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   3   .   .   1   .   
  Locate Traps             2    | .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Surveillance Status      1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recall Investigation     1    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Hauler Manifests         4    | .   .   .   .   .   1   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Zone Layout              3    | .   2   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  Garrison Registry        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Security Stations        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Derelict Proto ID Bank   1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   1   .   1   .   .   .   1   .   .   .   .   
  Network Status           2    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Repair Station Hacks       11   | .   .   .   .   .   4   .   2   1   .   2   .   .   .   .   2   .   .   .   
  Scan Component           6    | .   .   .   .   .   2   .   1   1   .   1   .   .   .   .   1   .   .   .   
  Repair                   5    | .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   1   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 9    | .   .   .   .   .   7   .   2   .   .   .   .   .   .   .   .   .   .   .   
  Insert Component         4    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Analyze                  5    | .   .   .   .   .   4   .   1   .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      7    | .   .   .   .   .   1   .   .   1   .   2   .   1   .   .   1   .   1   .   
  Unlock Access            6    | .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   1   .   1   .   
  Coupler Status           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
Unauthorized Hacks         9    | .   5   .   .   .   .   .   2   .   .   .   .   1   .   .   1   .   .   .   
  Terminals                1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Botnet                 1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Recompile              1    | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          7    | .   4   .   .   .   .   .   2   .   .   .   .   .   .   .   1   .   .   .   
    Reject                 3    | .   2   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
    Recyclers              3    | .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   .   
    Mask                   1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         64   | .   7   .   .   .   11  .   8   4   3   12  1   2   .   4   9   1   2   .   
  Full Trace Events        10   | .   1   .   .   .   3   .   1   .   1   2   .   .   .   .   2   .   .   .   
  Feedback Events          1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Corruption             1    | .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   10   | .   .   .   .   .   6   .   1   .   .   1   .   .   .   1   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             5    | .   .   .   .   .   2   .   1   .   .   1   .   .   .   .   1   .   .   .   
  Time                     198  | .   .   .   .   .   76  .   28  .   .   44  .   .   .   .   50  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           4    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired 4    | .   .   .   .   .   3   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
------------               Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar 
Used RIF Installer         5    | .   .   .   .   .   .   1   .   .   1   .   1   .   1   .   .   1   .   .   
  Robot Detection          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   
  Patrol Navigation        1    | .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
  Alert ID Control         1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   
  Autoassimilate           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robots Hacked              13   | .   .   .   5   .   .   .   .   .   .   2   .   .   1   .   5   .   .   .   
  Non-combat               10   | .   .   .   3   .   .   .   .   .   .   2   .   .   .   .   5   .   .   .   
  Combat                   3    | .   .   .   2   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   
Robot Hacks Applied        15   | .   .   .   6   .   .   .   .   .   .   2   .   .   1   .   6   .   .   .   
  parse_system             8    | .   .   .   6   .   .   .   .   .   .   1   .   .   1   .   .   .   .   .   
  no_distress              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  find_chute               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
  ignore_repairs           1    | .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   
  find_recycling           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   
  ignore_parts             2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   
Relay Couplers Released    50   | .   .   .   .   .   .   8   3   .   8   .   4   .   11  2   .   10  .   4   
  Machine Destruction      43   | .   .   .   .   .   .   5   3   .   4   .   4   .   11  2   .   10  .   4   
  Programmers              7    | .   .   .   .   .   .   3   .   .   4   .   .   .   .   .   .   .   .   .   
  Attached                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             10   | .   .   .   .   .   .   .   .   .   .   .   .   .   6   .   .   4   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
--------                   Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar 
Total Allies               14   | .   .   3   .   .   .   .   .   .   1   .   .   .   6   .   .   4   .   .   
  Largest Group            4    | .   .   3   3   3   .   .   .   .   1   1   .   .   3   .   .   4   4   .   
  Highest-Rated Group      151  | .   .   40  40  40  .   .   .   .   25  25  .   .   120 .   .   151 151 .   
  Highest-Rated Ally       46   | .   .   16  16  16  .   .   .   .   25  25  .   .   40  .   .   46  46  .   
Total Orders               29   | .   .   .   .   .   .   .   .   .   .   .   .   27  .   .   .   .   2   .   
  ROAM                     22   | .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   .   .   .   .   
  EXPLORE                  7    | .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   2   .   
Ally Attacks               42   | .   .   .   .   9   .   .   .   .   .   1   .   .   18  .   .   .   14  .   
  Total Damage             1133 | .   .   .   .   362 .   .   .   .   .   39  .   .   516 .   .   .   216 .   
  Kills                    9    | .   .   .   .   3   .   .   .   .   .   .   .   .   4   .   .   .   2   .   
Allies Corrupted           1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -8  -8  -7  -7  -7  -7  -6  -6  -6  -5  -5  -5  -5  
-------                    Run  | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Fac Gar Fac Gar Fac Fac Gar Fac Gar 
Robot Analysis Total       2    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   1   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Drone Launches             35   | .   .   .   .   .   .   .   .   .   .   .   .   33  .   .   .   .   2   .   
  Drone Recoveries         16   | .   .   .   .   .   .   .   .   .   .   .   .   14  .   .   .   .   2   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
-------------              Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  
Turns Passed               30061 | 51   2402 1606 920  2192 4354 1306 2567 630  1002 1617 713  1750 1631 1467 3040 2102 475  236  
Spaces Moved               13321 | 17   777  642  376  886  2082 623  1128 327  439  811  363  747  774  609  1442 948  264  66   
  Core                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Treads                   12436 | .    .    551  376  886  2082 623  1128 327  439  811  363  747  774  609  1442 948  264  66   
  Legs                     885   | 17   777  91   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            120   | 120  120  240  240  240  160  160  158  163  163  166  166  164  164  158  158  162  163  157  
  Average Speed            177   | 120  195  242  240  240  160  185  163  163  177  166  166  165  164  161  162  163  163  187  
  Slowest Speed            320   | 120  260  260  240  240  240  243  243  163  247  166  166  166  166  165  165  164  163  320  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       51    | 4    96   99   71   100  92   58   76   10   67   23   42   40   46   14   33   82   10   16   
  Regions Visited          18
    Branch Regions         3
  Pre-discovered Areas     3     | .    .    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Known Exits Taken        6     | .    .    .    .    .    1    .    .    1    .    1    .    1    .    .    1    .    1    .    
  Unknown Exits Taken      7     | 1    1    1    1    1    .    .    1    .    .    .    .    .    .    1    .    .    .    .    
Scrap Searched             2     | .    .    1    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Spaces Dug                 248   | .    8    .    .    9    32   4    24   .    57   6    6    5    24   4    39   29   .    1    
Terrain Destroyed          1264  | .    30   72   .    39   142  70   76   30   90   39   41   87   229  5    118  142  1    53   
  Melee                    155   | .    .    .    .    .    27   3    17   .    22   3    6    5    21   2    24   24   .    1    
  Projectile               136   | .    .    .    .    .    3    1    27   8    5    9    4    9    8    3    38   20   1    .    
  AOE                      973   | .    30   72   .    39   112  66   32   22   63   27   31   73   200  .    56   98   .    52   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -8   -8   -7   -7   -7   -7   -6   -6   -6   -5   -5   -5   -5   
---------                  Run   | Yrd  Mat  Min  Exi  Min  Mat  Gar  Mat  Fac  Gar  Fac  Gar  Fac  Gar  Fac  Fac  Gar  Fac  Gar  
Total                      18264 | 28   1599 674  391  931  2921 708  1695 389  545  1048 429  1211 995  1027 1937 1301 298  137  
  Wait                     3118  | .    768  10   .    13   572  6    407  8    19   192  12   369  45   337  244  91   3    22   
  Move                     13300 | 17   776  641  375  885  2081 621  1127 326  437  810  361  746  773  608  1441 946  263  66   
  Hop                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  130   | .    6    2    3    5    34   1    13   6    3    2    7    8    7    6    15   8    3    1    
  Fast Attach              80    | 1    2    1    .    .    13   9    6    4    .    1    2    7    4    10   10   5    5    .    
  Attach                   72    | .    .    4    2    2    12   .    1    3    2    .    3    2    3    3    13   9    3    10   
  Detach                   26    | .    .    .    2    1    5    .    .    2    .    .    1    1    2    .    .    12   .    .    
  Swap                     171   | 1    8    1    1    5    30   10   24   6    6    9    4    10   16   4    17   15   1    3    
  Drop                     173   | .    2    1    .    1    43   8    22   10   2    6    7    16   10   16   16   6    5    2    
  Fire                     579   | 9    34   13   .    11   49   47   40   15   36   19   20   33   52   20   58   90   15   18   
  Melee                    434   | .    .    .    8    .    76   4    54   9    40   9    12   10   37   23   73   64   .    15   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     4     | .    3    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    13    | .    .    .    .    7    3    .    1    .    .    .    .    .    .    .    2    .    .    .    
  Escape Stasis            2     | .    .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    
  Rewire                   102   | .    .    .    .    1    .    .    .    .    .    .    .    .    46   .    .    55   .    .    
  Trap                     51    | .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    48   .    .    .    
  Miscellaneous            9     | .    .    .    .    .    .    .    .    .    .    .    .    9    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / [*Min])
-10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub])
-10/Exiles (discovered 2 exits: [*Min x2])
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 4 exits: *Fac x3 / Gar)
-8/Garrison (discovered 2 exits: *Mat x2)
-8/Materials (discovered 2 exits: *Fac x2)
-7/Factory
-7/Garrison (discovered 3 exits: *Fac x3)
-7/Factory (discovered 2 exits: [*Low] / Gar)
-7/Garrison
-6/Factory (discovered 4 exits: *Fac x2 / [*Low] / Gar)
-6/Garrison (discovered 2 exits: *Fac / *Fac)
-6/Factory (discovered 2 exits: *Fac x2)
-5/Factory (discovered 3 exits: Upp x2 / Gar)
-5/Garrison (discovered 3 exits: *Fac x3)
-5/Factory (discovered 2 exits: *Upp / Gar)
-5/Garrison

 History 
---------
  Turn | Location      | Event
    12 | -11/Scrapyard | Discovered new exit (range 2)
    52 | -11/Scrapyard | Entered Materials
    90 | -10/Materials | Central database locked down
   309 | -10/Materials | Build established: Mutant
   818 | -10/Materials | Discovered new exit (range 16)
  1716 | -10/Materials | Discovered new exit (range 6)
  2000 | -10/Materials | Discovered new exit (range 7)
  2127 | -10/Materials | Discovered new exit (range 15)
  2454 | -10/Materials | Entered Mines
  2512 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  2540 | -10/Mines     | Learned location of Zion (-6)
  2773 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
  2773 | -10/Mines     | Discovered new exit (range 5)
  3116 | -10/Mines     | Discovered new exit (range 15)
  3163 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
  3640 | -10/Mines     | Discovered new exit (range 5)
  3779 | -10/Mines     | Discovered new exit (range 6)
  4060 | -10/Mines     | Entered Exiles
  4060 | -10/Exiles    | Accompanied by 3 allies
  4098 | -10/Exiles    | Discovered new exit (range 15)
  4125 | -10/Exiles    | Met 8R-AWN
  4180 | -10/Exiles    | Met EX-HEX
  4319 | -10/Exiles    | Met EX-BIN
  4363 | -10/Exiles    | Aligned with FarCom system
  4366 | -10/Exiles    | Given EX-Vault access code
  4421 | -10/Exiles    | Opened EX-Vault
  4440 | -10/Exiles    | Found Firepult
  4494 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
  4566 | -10/Exiles    | Met EX-DEC
  4949 | -10/Exiles    | Discovered new exit (range 14)
  4980 | -10/Exiles    | Left Exiles lab with Firepult
  4980 | -10/Exiles    | Entered Mines
  4980 | -9/Mines      | Accompanied by 3 allies
  5012 | -9/Mines      | Learned Materials stockpile data
  5057 | -9/Mines      | Learned Materials emergency access door positions
  5256 | -9/Mines      | Discovered new exit (range 12)
  5438 | -9/Mines      | Discovered new exit (range 5)
  6131 | -9/Mines      | Lost 3 allies
  6851 | -9/Mines      | Learned location of Storage (-9)
  7172 | -9/Mines      | Entered Materials
  7172 | -8/Materials  | Evolved 4 slots: Propulsion x2, Utility x2
  7459 | -8/Materials  | Build established: Scavenger-Mutant
  7839 | -8/Materials  | Build established: Mutant
  8076 | -8/Materials  | Discovered new exit (range 10)
  8725 | -8/Materials  | Discovered new exit (range 11)
  9696 | -8/Materials  | Repaired Hrd. Medium Armor Plating
  9736 | -8/Materials  | Repaired Cesium-ion Thruster
 10863 | -8/Materials  | Discovered new exit (range 4)
 11525 | -8/Materials  | Identified exit to Garrison
 11526 | -8/Materials  | Entered Garrison
 11692 | -8/Garrison   | Triggered checkpoint
 11760 | -8/Garrison   | Garrison Relay disabled
 11951 | -8/Garrison   | Triggered checkpoint
 12193 | -8/Garrison   | Discovered new exit (range 10)
 12317 | -8/Garrison   | Spotted B-75 Beast
 12359 | -8/Garrison   | Destroyed B-75 Beast
 12386 | -8/Garrison   | Lost 3 parts (2n1u)
 12641 | -8/Garrison   | Installed Relay Interface Framework
 12680 | -8/Garrison   | Discovered new exit (range 14)
 12714 | -8/Garrison   | Triggered checkpoint
 12832 | -8/Garrison   | Entered Materials
 13398 | -8/Materials  | Discovered new exit (range 11)
 14742 | -8/Materials  | Discovered new exit (range 9)
 15060 | -8/Materials  | Destroyed 8 combat bots
 15105 | -8/Materials  | Repaired Mass Driver
 15399 | -8/Materials  | Entered Factory
 15399 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 15446 | -7/Factory    | Identified exit to DSF
 15638 | -7/Factory    | Identified exit to Garrison
 16029 | -7/Factory    | Entered Garrison
 16034 | -7/Garrison   | Assembled breached garrison interior
 16144 | -7/Garrison   | Garrison Relay disabled
 16356 | -7/Garrison   | Destroyed 8 combat bots
 16394 | -7/Garrison   | Discovered new exit (range 9)
 16513 | -7/Garrison   | Discovered new exit (range 67)
 16513 | -7/Garrison   | Discovered new exit (range 23)
 16513 | -7/Garrison   | Discovered new exit (range 60)
 16862 | -7/Garrison   | Expanded RIF knowledge: Patrol Navigation
 16963 | -7/Garrison   | Rescued a captive Derelict
 16996 | -7/Garrison   | Learned Factory security intel
 17031 | -7/Garrison   | Entered Factory
 17031 | -7/Factory    | Accompanied by 1 ally
 17429 | -7/Factory    | Discovered new exit (range 12)
 18207 | -7/Factory    | Identified exit to Garrison
 18424 | -7/Factory    | Repaired Hrd. Heavy Armor Plating
 18648 | -7/Factory    | Entered Garrison
 18763 | -7/Garrison   | Triggered checkpoint
 19014 | -7/Garrison   | Triggered checkpoint
 19219 | -7/Garrison   | Discovered new exit (range 11)
 19289 | -7/Garrison   | Expanded RIF knowledge: Alert ID Control
 19361 | -7/Garrison   | Entered Factory
 19361 | -6/Factory    | Evolved 2 slots: Utility x2
 19933 | -6/Factory    | Discovered new exit (range 21)
 20191 | -6/Factory    | Spotted B-75 Beast
 20210 | -6/Factory    | Discovered new exit (range 15)
 20381 | -6/Factory    | Lost 3 allies
 20639 | -6/Factory    | Identified exit to Garrison
 20843 | -6/Factory    | Discovered new exit (range 8)
 21111 | -6/Factory    | Entered Garrison
 21296 | -6/Garrison   | Garrison Relay disabled
 21585 | -6/Garrison   | Triggered checkpoint
 21819 | -6/Garrison   | Triggered checkpoint
 22043 | -6/Garrison   | Lost 3 allies
 22108 | -6/Garrison   | Phase Generator disabled
 22149 | -6/Garrison   | Triggered checkpoint
 22262 | -6/Garrison   | Destroyed 8 combat bots
 22327 | -6/Garrison   | Garrison Relay disabled
 22348 | -6/Garrison   | Expanded RIF knowledge: Autoassimilate
 22389 | -6/Garrison   | Discovered new exit (range 9)
 22411 | -6/Garrison   | Triggered checkpoint
 22438 | -6/Garrison   | Discovered new exit (range 3)
 22594 | -6/Garrison   | Lost 3 allies
 22742 | -6/Garrison   | Entered Factory
 23111 | -6/Factory    | Discovered new exit (range 4)
 23343 | -6/Factory    | Central database locked down
 23644 | -6/Factory    | Found Prototype Launcher
 23644 | -6/Factory    | Identified Scatter Rocket Array
 23665 | -6/Factory    | Discovered new exit (range 4)
 23999 | -6/Factory    | Garrison activated, responded to threat
 24209 | -6/Factory    | Entered another Factory area
 24209 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 24219 | -5/Factory    | Identified exit to DSF
 24566 | -5/Factory    | Identified exit to Upper Caves
 24846 | -5/Factory    | Identified exit to DSF
 25831 | -5/Factory    | System corruption reached 10%
 26918 | -5/Factory    | Repaired Imp. Medium Treads
 27247 | -5/Factory    | Identified exit to Garrison
 27249 | -5/Factory    | Entered Garrison
 27467 | -5/Garrison   | Triggered checkpoint
 27537 | -5/Garrison   | System corruption reached 30%
 27703 | -5/Garrison   | Triggered checkpoint
 27773 | -5/Garrison   | Found Quantum Capacitor
 27777 | -5/Garrison   | Found Quantum Capacitor
 27795 | -5/Garrison   | Build established: Hauler-Mutant
 27839 | -5/Garrison   | Spotted B-75 Beast
 27861 | -5/Garrison   | Triggered checkpoint
 27929 | -5/Garrison   | Triggered checkpoint
 27970 | -5/Garrison   | Destroyed B-75 Beast
 28099 | -5/Garrison   | Discovered new exit (range 3)
 28116 | -5/Garrison   | Spotted B-86 Titan
 28149 | -5/Garrison   | Triggered checkpoint
 28407 | -5/Garrison   | Triggered checkpoint
 28569 | -5/Garrison   | Discovered new exit (range 10)
 28685 | -5/Garrison   | Triggered checkpoint
 28737 | -5/Garrison   | Expanded RIF knowledge: Robot Detection
 28942 | -5/Garrison   | Discovered new exit (range 3)
 28977 | -5/Garrison   | Triggered checkpoint
 29290 | -5/Garrison   | Garrison Relay disabled
 29351 | -5/Garrison   | Entered Factory
 29351 | -5/Factory    | Accompanied by 4 allies
 29510 | -5/Factory    | Discovered exit to Upper Caves (range 15)
 29706 | -5/Factory    | Lost 3 allies
 29803 | -5/Factory    | Identified exit to Garrison
 29826 | -5/Factory    | Entered Garrison
 29897 | -5/Garrison   | Triggered checkpoint
 29897 | -5/Garrison   | Triggered checkpoint
 29902 | -5/Garrison   | Spotted B-75 Beast
 29939 | -5/Garrison   | Destroyed 10 combat bots
 29967 | -5/Garrison   | Lost 5 parts (3n2u)
 29970 | -5/Garrison   | Crushed by falling debris
 30018 | -5/Garrison   | Lost 4 parts (2n2u)
 30018 | -5/Garrison   | Garrison Relay disabled
 30062 | -5/Garrison   | Self-destructed

 Last Messages 
---------------
30037_ P-70 Sage destroyed.
30039_ Penetrated by Slug.
30040_ System corrupted: Matter fused (-7).
30040_ Y-64 Sentinel suffers critical hit (Smash).
30040_ Destroyed Imp. Treads.
30040_ Y-64 Sentinel system corrupted by crushing effect.
30042_ Y-64 Sentinel misfires.
30042_ Slug penetrates Wall.
30044_ Y-64 Sentinel misfires.
30046_ Y-64 Sentinel suffers critical hit (Smash).
30047_ Penetrated by Slug.
30050_ Adv. Treads destroyed.
30050_ Penetrated by Slug. <x2>
30055_ Com. HERF Cannon destroyed.
30055_ Critical hit (Burn: +37).
30058_ Y-64 Sentinel misfires.
30060_ Imp. Medium Treads destroyed.
30060_ Penetrated by Slug.
[Achievement: 20k Club]
[Achievement: Achiever]

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           58
Coolant Potential          160
Energy Generation          23
Energy Capacity            340
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         20
Terrain Scan Density       10
Jamming Range              14
Armor Coverage             1200
Resistance: KI             25
Core Shielding             30
Propulsion Shielding       66
Evasion (%)                55
Core Analysis              6
Recoil Reduction           6
Matter Filtering           30
Kinecelleration            30
Salvage Targeting          3
Offensive Hacking          10
Defensive Hacking          10
Authchip Count             1

 Item Schematics 
-----------------
 Imp. Propulsion Shielding | -8/Materials | Scanalyzed
       Cesium-ion Thruster | -8/Materials | Scanalyzed
             Hacking Suite | -8/Materials | Hacked
             System Shield | -8/Materials | Hacked
          Cld. VTOL Module | -8/Materials | Scanalyzed
  Imp. Light Armor Plating | -8/Materials | Hacked
               Mass Driver | -8/Materials | Scanalyzed
   Hvy. Reflective Plating | -7/Factory   | Hacked
      Adv. Terrain Scanner | -6/Factory   | Hacked
               Nova Cannon | -5/Factory   | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
20k Club
Achiever
GoHome()
Infiltrator
Packrat
Release The Drones!
Respectable Loadout
Tank
Z1$+NX3F=JRE3_ZNQR

 Challenges 
------------
None

 Game 
------
Seed              CannonFlightOptics
  Manual?         0
Play Time         05:37:37
  Cumulative      44.4 hours
  Start           2024.04.18 @ 18:40:58
  End             2024.04.19 @ 14:51:59
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             26
Gallery%          31
Achievement%      27
Wizard Run        0

 Options 
---------
Layout            0
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          1
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 2c87926a-5818-4b3f-a7ec-b29dd9a78302