Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.04 @ 18:22:52 Player: corey Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (58) 290 Value Destroyed (1286) 1286 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3476 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 290/300 Energy 100/100 System Corruption 6% Temperature Cool (18) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Large Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Ion Engine Ion Engine Light Nuclear Core High-capacity Matter Pod (200) Advanced Targeting Computer Particle Charger Power Shielding Weapon Shielding Light Armor Plating Hardened Medium Armor Plating Hacking Suite Particle Gun Heavy Laser Heavy Laser Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Signal Interpreter Advanced Targeting Computer > --- WEAPON ----------- Heavy Laser Improved EM Pulse Cannon > --- INVENTORY -------- Ion Engine Ion Engine Light Nuclear Core High-capacity Matter Pod Advanced Targeting Computer Particle Charger Power Shielding Weapon Shielding Light Armor Plating Hardened Medium Armor Plating Hacking Suite Particle Gun Heavy Laser Heavy Laser [Rating: 30] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Heavy Assault Cannon Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 2 | . . . 1 1 Utility 2 | . . . 1 1 Weapon . | . . . . . Parts Attached 71 | 8 5 4 28 26 Power 14 | 1 1 2 8 2 Engine 11 | 1 1 1 7 1 Core 3 | . . 1 1 1 Reactor . | . . . . . Propulsion 20 | 2 . . 8 10 Treads 2 | . . . 2 . Leg 15 | 2 . . 5 8 Wheel 2 | . . . . 2 Hover 1 | . . . 1 . Flight . | . . . . . Utility 13 | 1 2 1 4 5 Device 4 | . . 1 2 1 Storage 4 | 1 1 . 1 1 Processor 3 | . 1 . 1 1 Hackware . | . . . . . Protection 2 | . . . . 2 Artifact . | . . . . . Weapon 24 | 4 2 1 8 9 Energy Gun 12 | 2 1 . 5 4 Energy Cannon 6 | . . . 2 4 Ballistic Gun 5 | 2 1 . 1 1 Ballistic Cannon 1 | . . 1 . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . 2 2 Parts Lost 19 | . . . 10 9 Power 4 | . . . 2 2 Propulsion 11 | . . . 6 5 Utility 1 | . . . . 1 Weapon 3 | . . . 2 1 Highest Loss Streak 6 | . . . 4 6 To Critical Strikes . | . . . . . Average Slot Usage (%) 89 | . 93 90 86 94 Engine 9 | . 14 11 8 7 Core 1 | . . 3 2 1 Treads 1 | . . . 2 . Leg 24 | . 28 28 20 28 Wheel 1 | . . . . 5 Hover 1 | . . . 1 . Device 10 | . . 7 17 4 Storage 11 | . 14 14 11 8 Processor 7 | . 8 6 3 15 Protection 1 | . . . . 7 Energy Gun 10 | . 14 6 9 10 Energy Cannon 2 | . . . 1 5 Ballistic Gun 4 | . 13 6 3 . Ballistic Cannon 1 | . . 8 2 . Peak Build Rating 30 | 6 7 16 21 30 Average Rating 15 | 4 6 11 16 20 On Entrance 8 | . 6 7 16 15 Naked Turns . | . . . . . Heaviest Build 42 | 11 17 28 41 42 Greatest Support 50 | 20 20 20 30 50 Greatest Overweight (x) 10 | 1 . 1 10 8 Average Overweight (x) . | . . . 1 . Largest Inventory Capacity 15 | 8 10 10 15 15 Average Capacity 13 | 6 8 10 14 14 Most Carried 15 | 4 8 10 15 15 Average Carried 12 | 2 7 8 13 14 Final Capacity 15 | 8 10 10 15 15 Final Carried 15 | 4 8 10 15 14 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1537 | 210 185 34 828 280 Remotely . | . . . . . Salvage Created 1878 | . 239 95 1129 415 Parts 115 | . 22 2 73 18 Haulers Intercepted . | . . . . . Recyclers Shooed 7 | . 3 1 3 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 34 | . 6 . 21 7 Guns 22 | . 6 . 10 6 Cannons 10 | . . . 9 1 AOE 2 | . . . 2 . Classes Destroyed 9 | . 4 . 5 . Worker 9 | . 2 1 5 1 Builder 4 | . . . 3 1 Recycler 5 | . 1 1 3 . Mechanic 2 | . . . 2 . Operator 1 | . . . 1 . Watcher 3 | . 1 . 2 . Swarmer 10 | . 6 . 4 . Grunt 20 | . . . 13 7 Sentry 4 | . . . 4 . Best Kill Streak 7 | . 3 1 7 4 Combat Bots Only 5 | . 3 . 5 4 Max Kills in Single Turn 2 | . 2 1 2 1 Gunslinging . | . . . . . Exploded 1 | . . . 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 371 | . 29 . 125 217 Missed 143 | . 8 . 39 96 Damage Taken 3271 | . 230 24 1421 1596 Core 832 | . 20 8 252 552 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 421 | . 47 . . 374 Core Remaining (%) 75 | 100 . 88 37 . Volleys Fired 181 | . 24 6 114 37 Largest 2 | . 2 2 2 2 Hottest 138 | . 60 60 126 138 Shots Fired 255 | . 48 8 154 45 Gun 205 | . 48 4 118 35 Cannon 50 | . . 4 36 10 Launcher . | . . . . . Special . | . . . . . Kinetic 117 | . 24 6 87 . Thermal 80 | . 5 . 40 35 Explosive . | . . . . . Electromagnetic 58 | . 19 2 27 10 Robot Hit Streak 16 | . 3 4 8 16 Robot Miss Streak 5 | . 5 4 4 3 Penetration Max 1 | . . . 1 . Secondary Targets 4 | . 1 . 3 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 153 | . 18 6 95 34 Core Hits 75 | . 12 2 45 16 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 10 | . 1 2 5 2 Burn 4 | . . . 2 2 Blast 5 | . . 2 3 . Corrupt 1 | . 1 . . . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 3765 | . 262 195 2581 727 Guns 1711 | . 259 36 882 534 Cannons 1550 | . . 155 1214 181 Explosions 479 | . . . 479 . Melee . | . . . . . Ramming 25 | . 3 4 6 12 Kinetic 1625 | . 163 179 1283 . Thermal 1215 | . 24 . 657 534 Explosive 177 | . . . 177 . Electromagnetic 723 | . 72 12 458 181 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 6 | . . . . 6 Average Corruption 4 | . . . . 4 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 9 | . . . . 9 Message Errors 2 | . . . . 2 Matter Fused 4 | . . . . 4 Heat Flow Errors 1 | . . . . 1 Parts Rejected 1 | . . . . 1 Parts Fused 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 324 | . . 38 286 . Projectiles 166 | . . 38 128 . Explosions 158 | . . . 158 . Melee . | . . . . . Knockbacks 10 | . . 2 8 . Impact . | . . . . . Kinetic 10 | . . 2 8 . Secondary . | . . . . . Self-Inflicted Damage 390 | . . . 390 . Shots 5 | . . . 5 . Rammed . | . . . . . Targets Rammed 6 | . 1 2 1 2 Kicked 6 | . 1 2 1 2 Crushed . | . . . . . Highest Temperature 607 | . . 40 607 335 Average Temperature 124 | . . 20 108 166 Received Heat Transfer 1002 | . . . 372 630 Effects 24 | . . . 20 4 Shutdowns 3 | . . . 3 . Energy Bleed 3 | . . . 2 1 Interference 5 | . . . 3 2 Matter Decay 2 | . . . 2 . Short Circuit 1 | . . . 1 . Damage (minor) 2 | . . . 1 1 Damage (major) 7 | . . . 7 . Damage (core) 1 | . . . 1 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried 4 | . . . 4 . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 1 | . . . . 1 Heat Transferred 2409 | . 50 . 1175 1184 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 2 . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 368 | . 123 66 368 265 Initial 105 | . . 41 25 105 Average 161 | . 42 62 235 117 Maximum Alert Level 1 | . . . 1 1 Low Security (%) 62 | 100 100 100 36 84 Level 1 37 | . . . 63 15 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 9 | . . . 5 4 Investigation 3 | . . . 2 1 Extermination . | . . . . . Reinforcement 6 | . . . 3 3 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 4 | . 1 . 2 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 68 | . 10 . 32 26 Peak Tracking Total 16 | . 4 . 4 16 Tactical Retreats 7 | . . . 3 4 Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 4 | . 1 . 2 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 7 | . 1 1 5 . Max in Single Turn 3 | . 1 1 3 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 10 | . 2 2 2 4 Terminals 6 | . 1 1 1 3 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks 21 | . 4 3 2 12 Successful 13 | . 4 1 1 7 Failed 8 | . . 2 1 5 Catastrophic 2 | . . . 1 1 Database Lockouts . | . . . . . Manual 4 | . 1 . 1 2 Terminals 13 | . 2 2 1 8 Fabricators . | . . . . . Repair Stations 6 | . 2 . . 4 Recycling Units 1 | . . . 1 . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks 6 | . 2 1 . 3 Prototype ID Bank 1 | . . . . 1 Open Door 1 | . . 1 . . Branch Access Points 1 | . 1 . . . Terminal Index 1 | . . . . 1 Locate Traps 1 | . 1 . . . Recall Reinforcements 1 | . . . . 1 Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . . 4 Scan Component 3 | . 1 . . 2 Repair 3 | . 1 . . 2 Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 6 | . 2 . 1 3 Full Trace Events 1 | . . . . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . . 2 Time 78 | . 26 . . 52 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 3239 | 69 524 136 1693 817 Spaces Moved 1440 | 48 339 72 618 363 Core 18 | 9 . . 4 5 Treads . | . . . . . Legs 1422 | 39 339 72 614 358 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 120 Average Speed 172 | 112 120 150 215 159 Slowest Speed 550 | 120 120 190 550 450 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 26 | 4 48 13 39 30 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken 2 | . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 73 | . . . 73 . Melee . | . . . . . Projectile 8 | . . . 8 . AOE 65 | . . . 65 . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 1943 | 59 408 90 822 564 Wait 165 | . 33 . 37 95 Move 1436 | 47 338 71 617 363 Hop . | . . . . . Pick Up 42 | 4 4 3 13 18 Fast Attach 35 | 6 3 1 12 13 Attach 14 | . . 1 9 4 Detach . | . . . . . Swap 22 | 2 2 2 7 9 Drop 42 | . 3 4 12 23 Fire 181 | . 24 6 114 37 Melee . | . . . . . Ram . | . . . . . Kick 6 | . 1 2 1 2 Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x2 / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Sto) -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 16) 70 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Repaired Assault Rifle 308 | -10/Materials | Build established: Mutant 366 | -10/Materials | Identified exit to Mines 415 | -10/Materials | Discovered new exit (range 14) 515 | -10/Materials | Discovered new exit (range 15) 594 | -10/Materials | Entered Mines 639 | -10/Mines | Learned 4 Materials zone layouts 639 | -10/Mines | Discovered new exit (range 12) 648 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 730 | -10/Mines | Entered Materials 730 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 731 | -9/Materials | Identified exit to Materials 732 | -9/Materials | Discovered new exit (range 8) 1079 | -9/Materials | Lost 4 parts (1p2n1w) 1557 | -9/Materials | Lost 4 parts (1p2n1w) 2022 | -9/Materials | Core integrity fell below 50% 2302 | -9/Materials | Identified exit to Storage 2359 | -9/Materials | Build established: Scavenger-Mutant 2423 | -9/Materials | Entered another Materials area 2423 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2490 | -8/Materials | Repaired Lrg. Storage Unit 2550 | -8/Materials | Repaired Aluminum Leg 3230 | -8/Materials | Core integrity fell below 50% 3237 | -8/Materials | Core integrity fell below 20% 3240 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 03189_ K-01 Serf cleans the Processing Tank. 03190_ K-01 Serf destroyed. 03191_ W-25 Informer sends out distress signal. 03192_ K-01 Serf cleans the Processing Tank. 03197_ Carbon-fiber Leg destroyed. 03198_ K-01 Serf collects debris. 03199_ System corrupted: Imp. EM Pulse Cannon rejected. 03200_ Processing Tank disabled. 03202_ K-01 Serf collects debris. 03207_ Imp. Heat Sink destroyed. 03215_ Aluminum Leg destroyed. 03215_ Critical hit (Burn: +37). 03217_ Carbon-fiber Leg destroyed. 03222_ C-30 ARC bursts open, deploying its payload. 03222_ S-10 Pest unfolds itself. 03223_ Aluminum Leg destroyed. 03224_ Lgt. Nuclear Core destroyed. 03227_ S-10 Pest destroyed. 03235_ System corrupted: Matter fused (-10). 03236_ Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????# #??# # """ """ ?????? | | ?????????# #??# # ?????? | | ??#####??# #??# ##########?????? | | ??# "T"?# #### ] ##### ???????????? | | ??# ?# %^ #???# ????????????? | | ??# """ ]#^ ^ #???# ??????????? | | ??# """ # """"" " """ #???# """??????????? | | ??# """ + """"" """"" #???# """??????????? | | ??# # """"" """"" #???# ""???????????? | | ########## #???? ???????????? | | # #### #???? ???????????? | | # #???? ???????????? | | # #### ##????+##+#???????????? | | # #??# #?????????????????????? | | # ##########+####??# #?????????????????????? | | ## ##????# #??# #?????????????????????? | | ##%% #?????# """ #??#x #?????????????????????? | | =#== #?????# """ #??# #?????????????????????? | | =+%= ####### """ ####ggY###???????????????????? | | #!* # # ## ####+##### ??????? | | # * # # """ ## g ^ g ?????? | | ## # # """ ## gx s #????????? | | ?" # # """ + s #????????? | | # # """ # ## [* s%#????????? | | # # """ ########### ^%= #+#????????? | | ?+ + """ #?????????# @ #### #??????????? | | ?# # #????????#####/#####?? #??????????? | | ?# #" #????????# = #??? #??????????? | | ?# #T #????????# #???? #??????????? | | ?# #" #????????# #????? #??????????? | | ?# # #????????# #?????? #??????????? | | ?# #######????????# """ """ #???????+??????????? | | ?# #??????????????# """ """ #??????????????????? | | ?# #??????????????# """ """ #??????????????????? | | ?# #??????????????# #??????????????????? | | ?# #??????????????##/########??????????????????? | | ?# #???????????????# #?????????????????????????? | | ?+ ????????????????# #?????????????????????????? | | ?# ????????????????# #?????????????????????????? | | ?? ????????????????# #?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ????????????????????? ?????????????????????????? | | ?????????????????????#+#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Trap Extractor Capacity 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed NuclearEncryptedPlating Manual? 0 Play Time 00:40:44 Cumulative 39.4 hours Start 2024.11.04 @ 17:39:22 End 2024.11.04 @ 18:22:52 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 46 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 29 Achievement% 23 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e5f40a25-0896-4ff5-a4e0-5a1e1bc48944