Cogmind - Beta 13 @@@ ROGUE MODE // 2024.07.01 @ 22:52:26 Player: sormi Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (142) 710 Value Destroyed (4751) 4751 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (454) 454 TOTAL SCORE: 9155 Bonus ------- High Alert Combat Kills 454 Cogmind --------- Core Integrity 0/700 Matter 9/300 Energy 44/100 System Corruption 8% Temperature Cool (44) Movement Walking (340) Ox3 Location -7/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (5) ------ Improved Heat Sink High-capacity Storage Unit Core Analyzer > --- WEAPON (4) ------- Heavy Ion Cannon Barrage Gun Flak Gun Mini Assault Cannon > --- INVENTORY (20) --- Micro Nuclear Core VSS Leg Improved Heat Sink Armor Integrity Analyzer Kinecellerator Weapon Cycler Improved Shield Generator Plasma Cannon Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Nuclear Core Micro Nuclear Core > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Graphene Brace > --- WEAPON ----------- Improved Spread Laser Heavy Ion Cannon Mini Assault Cannon Precision Grenade Launcher > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Micro Nuclear Core Micro Nuclear Core Aluminum Leg Carbon-fiber Leg VSS Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Core Analyzer Armor Integrity Analyzer Reflective Plating Gatling Laser Plasma Cannon Heavy Ion Cannon Barrage Gun Barrage Gun Barrage Gun Advanced Assault Cannon [Rating: 57] Favorites ----------- Power Light Nuclear Core Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Wheel Armored Huge Wheel Flight Unit Surge Thruster Utility Improved Heat Sink Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Medium Armor Plating Weapon Field Laser Energy Gun Field Laser Energy Cannon Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Ballistic Cannon Mini Assault Cannon Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Slots Evolved 6 | . . . 2 . 2 2 . . Power 1 | . . . . . . 1 . . Propulsion . | . . . . . . . . . Utility 3 | . . . . . 2 1 . . Weapon 2 | . . . 2 . . . . . Parts Attached 116 | 7 4 1 10 10 28 36 7 13 Power 18 | 1 1 . 1 . 3 9 2 1 Engine 9 | 1 1 . 1 . 2 2 1 1 Core 9 | . . . . . 1 7 1 . Reactor . | . . . . . . . . . Propulsion 15 | 2 . . 2 . 5 3 . 3 Treads . | . . . . . . . . . Leg 13 | 2 . . 2 . 4 2 . 3 Wheel 1 | . . . . . . 1 . . Hover . | . . . . . . . . . Flight 1 | . . . . . 1 . . . Utility 26 | 1 2 . 1 . 9 10 1 2 Device 18 | . . . 1 . 7 8 1 1 Storage 4 | 1 2 . . . . 1 . . Processor 2 | . . . . . 1 . . 1 Hackware . | . . . . . . . . . Protection 2 | . . . . . 1 1 . . Artifact . | . . . . . . . . . Weapon 57 | 3 1 1 6 10 11 14 4 7 Energy Gun 14 | 1 . . . . 3 9 1 . Energy Cannon 13 | . 1 . 3 3 4 1 . 1 Ballistic Gun 16 | 2 . 1 3 3 . 2 1 4 Ballistic Cannon 4 | . . . . 1 1 1 . 1 Launcher 10 | . . . . 3 3 1 2 1 Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 7 | . . . 1 1 2 1 2 . Parts Lost 53 | . . . 1 2 12 24 . 14 Power 12 | . . . 1 . 2 6 . 3 Propulsion 6 | . . . . . 2 1 . 3 Utility 13 | . . . . . 3 6 . 4 Weapon 22 | . . . . 2 5 11 . 4 Highest Loss Streak 13 | . . . 1 1 8 9 . 13 To Critical Strikes 1 | . . . . . 1 . . . Average Slot Usage (%) 95 | . 99 100 96 98 95 93 91 91 Engine 6 | . 14 14 8 11 7 4 3 6 Core 4 | . . . . . 1 9 11 6 Leg 14 | . 28 28 22 22 16 10 . 7 Wheel 1 | . . . . . . 2 7 3 Device 17 | . . . 4 11 23 21 23 21 Storage 10 | . 27 28 17 11 9 6 7 7 Processor 3 | . . . . . 1 7 7 6 Energy Gun 10 | . . . . . 11 19 7 6 Energy Cannon 9 | . 12 14 22 22 12 . 7 6 Ballistic Gun 8 | . 15 14 21 18 8 2 . 2 Ballistic Cannon 2 | . . . . 1 1 1 7 6 Launcher 2 | . . . . . . 3 5 5 Naked Turns . | . . . . . . . . . Heaviest Build 76 | 11 31 31 42 43 50 75 76 75 Greatest Support 35 | 20 20 20 26 26 28 32 28 35 Greatest Overweight (x) 14 | . 1 1 1 1 14 2 2 3 Average Overweight (x) 1 | . . 1 1 1 1 1 2 2 Largest Inventory Capacity 20 | 8 15 15 15 15 15 20 20 20 Average Capacity 15 | 7 14 15 15 15 15 15 20 20 Most Carried 20 | 2 9 10 15 15 15 20 20 20 Average Carried 13 | 1 7 9 11 14 13 12 19 18 Final Capacity 20 | 8 15 15 15 15 15 20 20 20 Final Carried 20 | 2 9 10 14 15 15 19 20 9 Class Distribution -------------------- 45% | Scavenger-Gunner 40% | Gunner 8% | Mutant 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Storage Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Matter Collected 2428 | 244 34 . 347 288 547 629 110 229 Remotely . | . . . . . . . . . Salvage Created 4781 | . 47 . 655 593 1155 1837 71 423 Parts 281 | . 7 . 37 41 76 97 4 19 Haulers Intercepted 4 | . . . 1 1 1 1 . . Recyclers Shooed 4 | . . . . 1 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 22 | . . . . . . . 3 19 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Combat Hostiles Destroyed 112 | . 1 . 14 15 27 38 3 14 Guns 60 | . 1 . 7 5 13 29 1 4 Cannons 29 | . . . 7 6 8 4 1 3 AOE 18 | . . . . 3 4 3 1 7 Classes Destroyed 16 | . 2 . 4 1 5 3 . 1 Worker 6 | . . . . . . 6 . . Builder 10 | . . . . . 6 4 . . Tunneler 1 | . . . . . 1 . . . Hauler 4 | . . . 1 1 1 1 . . Recycler 5 | . . . 2 1 . 2 . . Mechanic 1 | . . . . 1 . . . . Operator 3 | . 1 . 1 . . 1 . . Swarmer 30 | . . . 3 5 4 11 3 4 Cutter 3 | . . . . . 3 . . . Grunt 42 | . 1 . 8 4 11 13 . 5 Brawler 1 | . . . . . . . . 1 Duelist 3 | . . . . . . 2 . 1 Sentry 17 | . . . 3 6 2 5 . 1 Specialist 6 | . . . . . 6 . . . Programmer 9 | . . . . . . 7 . 2 Heavy 1 | . . . . . 1 . . . Best Kill Streak 10 | . 1 . 8 6 10 8 3 7 Combat Bots Only 7 | . 1 . 7 5 6 5 3 7 Max Kills in Single Turn 5 | . 1 . 1 5 3 3 2 2 Gunslinging 1 | . . . . . . 1 . . Exploded 3 | . . . . 3 3 1 1 2 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Hostile Shots Fired 574 | . 2 . 38 35 125 239 9 126 Missed 171 | . 2 . 12 12 43 65 2 35 Damage Taken 6984 | . . . 299 311 1592 2998 149 1635 Core 1131 | . . . 42 62 326 367 49 285 Absorbed by Shields 15 | . . . . . . 15 . . Regen/Repaired (Parts) 64 | . . . . 64 . . . . Core Remaining (%) 78 | 100 . 100 . 74 40 . . . Volleys Fired 217 | . 5 . 33 22 51 80 4 22 Largest 4 | . 2 . 4 4 4 4 4 4 Hottest 273 | . 80 . 183 195 241 273 224 224 Shots Fired 719 | . 10 . 108 83 178 255 11 74 Gun 450 | . 5 . 56 36 97 214 2 40 Cannon 242 | . 5 . 52 44 77 30 8 26 Launcher 27 | . . . . 3 4 11 1 8 Special . | . . . . . . . . . Kinetic 269 | . 5 . 56 38 68 57 4 41 Thermal 423 | . 5 . 52 42 106 187 6 25 Explosive 27 | . . . . 3 4 11 1 8 Electromagnetic . | . . . . . . . . . Robot Hit Streak 30 | . 2 . 6 5 17 30 5 5 Robot Miss Streak 8 | . 2 . 7 3 6 6 3 8 Penetration Max 1 | . . . . . . 1 . . Secondary Targets 4 | . . . . . . 4 . . Max Gunslinging Chain 1 | . . . . . . 1 . . Shots Hit Robots 414 | . 5 . 55 39 104 171 3 37 Core Hits 256 | . 3 . 27 24 57 102 3 40 Critical Kills 4 | . . . 1 1 2 . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 10 | . . . 1 1 4 4 . . Burn 5 | . . . . . 2 3 . . Meltdown 3 | . . . . 1 2 . . . Destroy 1 | . . . 1 . . . . . Blast 1 | . . . . . . 1 . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 10539 | . 75 14 961 883 2733 4448 91 1334 Guns 5373 | . 40 . 472 243 1120 3047 13 438 Cannons 2858 | . 35 . 489 448 989 549 56 292 Explosions 2215 | . . . . 186 622 781 22 604 Melee . | . . . . . . . . . Ramming 93 | . . 14 . 6 2 71 . . Kinetic 2787 | . 40 . 472 262 821 867 . 325 Thermal 5966 | . 35 . 489 429 1704 2835 69 405 Explosive 1693 | . . . . 186 206 675 22 604 Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 8 Average Corruption 4 | . . . . . . 2 8 8 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 60 | . . . . . . 22 20 18 Message Errors 11 | . . . . . . 4 1 6 Matter Fused 18 | . . . . . . 6 10 2 Heat Flow Errors 6 | . . . . . . 2 1 3 Energy Discharges 5 | . . . . . . 3 2 . Parts Rejected 1 | . . . . . . . . 1 Data Loss (minor) 5 | . . . . . . 2 3 . Data Loss (major) 5 | . . . . . . 3 . 2 Misfires 5 | . . . . . . . 2 3 Alerts 2 | . . . . . . 1 . 1 Weapon Failures 2 | . . . . . . 1 1 . Overload Shots . | . . . . . . . . . Overflow Damage 262 | . . . . . 80 182 . . Projectiles 2 | . . . . . . 2 . . Explosions 260 | . . . . . 80 180 . . Melee . | . . . . . . . . . Knockbacks 9 | . . . . . . 7 . 2 Impact . | . . . . . . . . . Kinetic 9 | . . . . . . 7 . 2 Secondary . | . . . . . . . . . Self-Inflicted Damage 456 | . . . . 19 67 344 . 26 Shots 9 | . . . . 1 2 5 . 1 Rammed 4 | . . . . . . 4 . . Targets Rammed 18 | . . 5 . 2 2 9 . . Kicked 14 | . . 5 . 2 2 5 . . Crushed . | . . . . . . . . . Highest Temperature 536 | . 36 . 536 253 352 466 232 245 Average Temperature 118 | . 15 . 143 90 110 122 101 130 Received Heat Transfer 1680 | . . . 126 141 351 621 . 441 Effects 9 | . . . 3 . 1 5 . . Shutdowns 3 | . . . 1 . . 2 . . Energy Bleed 1 | . . . . . . 1 . . Interference 1 | . . . . . 1 . . . Short Circuit 2 | . . . 1 . . 1 . . Damage (minor) 2 | . . . 1 . . 1 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 5 | . . . . 1 2 2 . . Combat Hostiles 5 | . . . . 1 2 2 . . Parts Melted 22 | . . . . 2 6 13 . 1 Heat Transferred 11223 | . 74 . 999 777 2890 5977 84 422 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Peak Influence 723 | . 40 15 292 485 655 723 . . Initial 221 | . . 15 5 105 106 221 . . Average 313 | . 14 15 175 322 458 345 . . Maximum Alert Level 3 | . . . 1 2 2 3 . . Low Security (%) 27 | 100 100 100 50 14 4 19 . . Level 1 38 | . . . 49 55 15 52 . . Level 2 32 | . . . . 30 79 23 . . Level 3 2 | . . . . . . 5 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 20 | . 1 . 4 1 6 7 . 1 Investigation 2 | . . . 1 1 . . . . Extermination 5 | . . . . . . 5 . . Reinforcement 12 | . 1 . 3 . 6 2 . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Distress Signals 7 | . . . 2 3 1 1 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 139 | . 3 . 16 20 34 48 3 15 Peak Tracking Total 9 | . 2 . 4 6 5 5 3 9 Tactical Retreats 8 | . . . 1 . 4 3 . . Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Traps Triggered 6 | . . . 1 1 . 3 1 . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . . 1 1 Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Machines Disabled 14 | . . . 3 . 4 6 . 1 Max in Single Turn 4 | . . . 1 . 4 4 . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Machines Accessed 12 | . 1 . 1 4 2 3 1 . Terminals 7 | . 1 . . 3 2 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 1 | . . . 1 . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Total Hacks 17 | . 1 . 2 6 4 3 1 . Successful 11 | . . . 2 6 2 . 1 . Failed 6 | . 1 . . . 2 3 . . Catastrophic 2 | . . . . . . 2 . . Database Lockouts . | . . . . . . . . . Manual 4 | . 1 . . . 2 1 . . Terminals 10 | . 1 . . 4 4 1 . . Fabricators 1 | . . . . . . 1 . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 2 | . . . 2 . . . . . Scanalyzers 1 | . . . . . . 1 . . Garrison Access . | . . . . . . . . . Terminal Hacks 7 | . . . . 4 2 . 1 . Open Door 1 | . . . . . . . 1 . Branch Access Points 2 | . . . . 1 1 . . . Alert Level 1 | . . . . 1 . . . . Unreport Threat 1 | . . . . 1 . . . . Locate Traps 1 | . . . . . 1 . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks 2 | . . . 2 . . . . . Report Inventory 1 | . . . 1 . . . . . Retrieve Components 1 | . . . 1 . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . 2 . 1 . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 1 | . . . . 1 . . . . Time 44 | . . . . 44 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 7 | . . . 7 . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders 1 | . . . . . . 1 . . EXPLORE 1 | . . . . . . 1 . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 Drone Launches 2 | . . . . . . 2 . . Drone Recoveries 1 | . . . . . . 1 . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Turns Passed 6440 | 78 247 221 677 715 1269 2206 532 495 Spaces Moved 3036 | 60 117 111 278 295 491 1065 384 235 Core 17 | 8 . . . . 9 . . . Treads . | . . . . . . . . . Legs 2062 | 52 117 111 278 295 482 656 . 71 Wheels 957 | . . . . . . 409 384 164 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 185 115 130 130 Average Speed 171 | 110 185 190 190 190 197 163 130 171 Slowest Speed 750 | 120 190 190 190 190 750 270 130 340 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 24 30 27 42 33 30 55 43 Regions Visited 8 Branch Regions 4 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 2 3 Spaces Dug . | . . . . . . . . . Terrain Destroyed 303 | . . . . 24 35 165 2 77 Melee . | . . . . . . . . . Projectile 17 | . . . . 1 2 4 . 10 AOE 286 | . . . . 23 33 161 2 67 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Total 3771 | 68 137 117 362 391 671 1332 411 282 Wait 220 | . 3 . 14 56 64 77 . 6 Move 3028 | 59 116 110 277 294 490 1064 383 235 Hop . | . . . . . . . . . Pick Up 102 | 2 7 1 15 4 21 42 7 3 Fast Attach 22 | 6 2 . . 3 2 7 2 . Attach 53 | . . . 4 . 14 22 2 11 Detach 5 | . 1 . 1 . 1 1 1 . Swap 41 | 1 2 1 6 7 12 7 3 2 Drop 56 | . 1 . 12 3 14 14 9 3 Fire 217 | . 5 . 33 22 51 80 4 22 Melee . | . . . . . . . . . Ram 4 | . . . . . . 4 . . Kick 14 | . . 5 . 2 2 5 . . Crush . | . . . . . . . . . Escape Stasis 9 | . . . . . . 9 . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Storage (discovered 2 exits: *Mat / Rec) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 9) 306 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered Mines 382 | -10/Mines | Met a Derelict bent on vengeance 505 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 536 | -10/Mines | Discovered new exit (range 6) 547 | -10/Mines | Entered Materials 547 | -9/Materials | Evolved 2 slots: Weapon x2 701 | -9/Materials | Destroyed 7 combat bots 845 | -9/Materials | Build established: Gunner 1194 | -9/Materials | Discovered new exit (range 5) 1224 | -9/Materials | Entered Storage 1580 | -9/Storage | Identified exit to Recycling 1859 | -9/Storage | Repaired Mak. Shrapnel Gun 1912 | -9/Storage | Discovered new exit (range 9) 1939 | -9/Storage | Entered Materials 1939 | -8/Materials | Evolved 2 slots: Utility x2 2921 | -8/Materials | Discovered new exit (range 12) 2991 | -8/Materials | Lost 8 parts (1p2n1u4w) 3059 | -8/Materials | Core integrity fell below 50% 3208 | -8/Materials | Entered Factory 3208 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3319 | -7/Factory | Lost 9 parts (2p1n1u5w) 3790 | -7/Factory | Build established: Scavenger-Gunner 4606 | -7/Factory | Lost 3 parts (1p2w) 4873 | -7/Factory | Lost 3 parts (1p1u1w) 5277 | -7/Factory | Core integrity fell below 50% 5394 | -7/Factory | Discovered new exit (range 11) 5414 | -7/Factory | Entered Lower Caves 5937 | -7/Lower Caves | Discovered new exit (range 7) 5946 | -7/Lower Caves | Entered another Lower Caves area 5957 | -7/Lower Caves | Learned Factory stockpile data 6206 | -7/Lower Caves | Encountered a Warlord checkpoint 6385 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6409 | -7/Lower Caves | Core integrity fell below 20% 6424 | -7/Lower Caves | Destroyed 7 combat bots 6441 | -7/Lower Caves | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 06422_ Slug penetrates Wall. 06422_ Imp. Heat Sink destroyed. 06424_ MQS ZJRHXK7 QZY=B8|S,UR>ZPH3NJC&QX%7&TD5 06424_ The unstable cave ceiling collapses. 06424_ S-27 Virus destroyed. 06425_ Penetrated by Slug. 06427_ G-47 Trooper knocked back. 06429_ Penetrated by Slug. 06432_ VTOL Module fries itself beyond repair. 06432_ Slug penetrates Wall. 06432_ Acquired 45 matter. 06435_ The unstable cave ceiling collapses. 06435_ Penetrated by Slug. 06436_ Barrage Gun destroyed. 06438_ Penetrated by Slug. 06440_ The unstable cave ceiling collapses. 06440_ Y-64 Sentinel destroyed. 06441_ System corrupted: Substantial component data lost. 06441_ Critical hit (Burn: +37). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????# | | ???????????????????????????????????????????## | | ????????????????????????????????????????###?# | | ????????????????????????????????????????# #### | | ????????????????????????????????????????# #### | | ?????????????????????????????????????????# ### | | ????????????????????????????????????####?# | | ????????????????????????????????????# ""##" ] | | ????????????????????????????????????#" " " ### | | ????????????????????????????????????#" ## | | ????????????????????????????????????#"" "" | | ????????????????????? ??????????????#"""##" ### | | ?????????????????##??# ?????????????#### #?? | | ??????????????? ?; ""# ????????????????# # #??# | | ???????????????? # # ????????????????#### ##??? | | ????????????????+# # ?????????????####??# #???? | | ??????????????? ##???????????# #### #???? | | ??????????????# %% #????????### #???? | | ??????????? ?#""""b% % ##??????## #???? | | ??????????? ## # #?????## ########???? | | ??????????? ####### ## ##?????? | | ????????????# % # ###???? | | ???????????????# gg%% #### #???? | | ???????????????# # ###????# #???? | | ???????????????# ##????## ## | | ?????????????????????## ]@ ###### | | ?????????????????????# | | ?????????????????????# # | | ????????????????????#;; ######## # # | | ??????????????????? ## #??????# # #### | | ????????????????? ??## # ##??????### ##??? | | ???????????????? ????# ###??????????##????? | | ???????????????# ???? #???????????????????? | | ???????????????##???? ?????????????????????## | | ???????????????????? ## ??????????????????????? | | ???????????????????#??## ??????????????????????? | | ???????????????????????# ??????????????????????? | | ???????????????????????# ?????????????????????? | | ???????????????????????# ?????????????????????? | | ????????????????????????## ?????????????????????? | | ??????????????????????????# ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 82 Energy Generation 26 Energy Capacity 350 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 8 Core Analysis 6 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed PropulsionExoskeletonCloak Manual? 0 Play Time 01:12:28 Cumulative 18.6 hours Start 2024.07.01 @ 21:26:50 End 2024.07.01 @ 22:52:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 16 Rogue 16 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 26 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 46c1b5fb-85da-4822-a3ee-d4a9890def77