Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.26 @ 05:50:00 Player: aihara Result: Destroyed by Y-45 Defender with Heavy Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (56) 280 Value Destroyed (1565) 1565 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (233) 233 TOTAL SCORE: 4358 Bonus ------- Follower Combat Kills 33 Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 264/300 Energy 109/160 System Corruption 19% Temperature Cool (36) Movement Core (500) Ox9 Location -8/Garrison Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Signal Interpreter Weapon Cycler Weapon Cycler > --- WEAPON (3) ------- High-powered Shock Rifle High-powered Shock Rifle Katana > --- INVENTORY (10) --- Improved Heat Sink Advanced Weight Redist. System Reflective Plating Reflective Plating Authchip [R/Combat] Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Battery Signal Interpreter Targeting Computer > --- WEAPON ----------- Heavy EM Shotgun Heavy EM Shotgun Heavy Mace > --- INVENTORY -------- Light Nuclear Core Improved Carbon-fiber Leg Improved Heat Sink Advanced Weight Redist. System Reflective Plating Reflective Plating EM Pulse Cannon High-powered Shotgun Rocket Launcher Katana [Rating: 34] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Leg Improved Carbon-fiber Leg Wheel Armored Wheel Flight Unit Improved VTOL Module Utility Signal Interpreter Device Structural Scanner Storage Small Storage Unit Processor Signal Interpreter Weapon Light Assault Rifle Energy Gun Heavy EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Slots Evolved 4 | . . . 2 . 2 . Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 2 | . . . 1 . 1 . Weapon 1 | . . . 1 . . . Parts Attached 66 | 7 11 . 9 1 20 18 Power 7 | 1 2 . 1 . 1 2 Engine 5 | 1 1 . 1 . 1 1 Core 2 | . 1 . . . . 1 Reactor . | . . . . . . . Propulsion 21 | 2 4 . 3 . 8 4 Treads 2 | . . . . . . 2 Leg 8 | . 2 . . . 4 2 Wheel 10 | 2 2 . 3 . 3 . Hover . | . . . . . . . Flight 1 | . . . . . 1 . Utility 11 | 1 2 . 2 . 3 3 Device 6 | . 2 . . . 1 3 Storage 3 | 1 . . . . 2 . Processor 2 | . . . 2 . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon 27 | 3 3 . 3 1 8 9 Energy Gun 12 | 1 1 . 2 . 4 4 Energy Cannon 1 | . . . . . . 1 Ballistic Gun 8 | 2 1 . . . 2 3 Ballistic Cannon 1 | . . . 1 . . . Launcher 1 | . . . . . 1 . Special Weapon 1 | . . . . 1 . . Impact Weapon 1 | . . . . . 1 . Slashing Weapon 1 | . . . . . . 1 Piercing Weapon . | . . . . . . . Special Melee Weapon 1 | . 1 . . . . . Unidentified Prototypes 4 | . . . 1 . 3 . Corrupted Parts 5 | . . . . . 3 2 System Corruption 17 | . . . . . 9 8 Parts Lost 28 | . 3 . 1 2 3 19 Power 4 | . 1 . . . 1 2 Propulsion 9 | . 1 . . . 1 7 Utility 2 | . . . . . . 2 Weapon 13 | . 1 . 1 2 1 8 Highest Loss Streak 5 | . 3 . 1 1 1 5 To Critical Strikes 3 | . . . . 1 . 2 Average Backups 7 | 2 7 8 7 6 8 6 Power . | . . 1 1 1 . . Propulsion 2 | 2 4 3 4 3 1 . Utility 2 | . . 1 . 1 2 4 Weapon 1 | . 1 2 2 1 2 . Tool/Special . | . . . . . . . Unused Backups 8 | . . . 3 . 2 3 Power . | . . . . . . . Propulsion 2 | . . . 2 . . . Utility 3 | . . . . . . 3 Weapon 3 | . . . 1 . 2 . Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 96 100 98 98 98 78 Engine 7 | . 11 . 5 11 5 6 Core 2 | . 2 14 5 . 3 . Treads 1 | . . . . . . 6 Leg 6 | . 4 28 2 . 4 12 Wheel 15 | . 22 . 19 22 22 . Device 4 | . 12 14 8 . . 5 Storage 13 | . 14 14 11 11 17 13 Processor 13 | . . . 13 22 18 12 Energy Gun 10 | . 17 14 9 10 14 2 Ballistic Gun 7 | . 8 14 16 5 . 9 Ballistic Cannon 3 | . . . 5 11 2 . Special Weapon 1 | . . . . 4 . . Impact Weapon 2 | . . . . . 8 2 Slashing Weapon 1 | . . . . . . 4 Peak Build Rating 34 | 6 9 9 16 16 34 34 Average Rating 16 | 4 7 9 14 14 23 20 On Entrance 12 | . 6 9 9 16 15 34 Avg Prop Armor Cover (%) 6 | . . . . . 6 . Naked Turns . | . . . . . . . Heaviest Build 36 | 14 15 13 22 21 35 36 Greatest Support 54 | 20 20 20 24 24 46 54 Greatest Overweight (x) 9 | . 1 . 1 . 1 9 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 8 8 10 10 Average Capacity 8 | 7 8 8 8 8 9 10 Most Carried 10 | 6 8 8 8 7 10 10 Average Carried 7 | 3 7 7 7 6 8 6 Final Capacity 10 | 8 8 8 8 8 10 10 Final Carried 10 | 6 8 8 7 6 10 5 Class Distribution -------------------- 41% | Mutant 30% | Scavenger-Mutant 26% | Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Gunner | -9/Materials Gunner | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Min Mat Gar Matter Collected 1242 | 218 191 . 149 74 334 276 Remotely . | . . . . . . . Salvage Created 1830 | . 319 . 201 92 721 497 Parts 126 | . 25 . 10 12 46 33 Haulers Intercepted 2 | . . . . . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Combat Hostiles Destroyed 43 | . 8 . 4 7 10 14 Melee 6 | . . . . . . 6 Guns 25 | . 7 . 4 5 7 2 Cannons 6 | . . . . 2 2 2 AOE 3 | . 1 . . . . 2 Classes Destroyed 10 | . 4 . 1 . 5 . Worker 1 | . 1 . . . . . Builder 4 | . . . . . 4 . Tunneler 2 | . . . . . 2 . Hauler 2 | . . . . . 2 . Watcher 4 | . 2 . 1 . . 1 Swarmer 16 | . 3 . . 7 . 6 Grunt 13 | . 5 . 1 . 5 2 Sentry 9 | . . . 3 . 2 4 Specialist 2 | . . . . . 2 . Hunter 3 | . . . . . 1 2 Best Kill Streak 9 | . 4 . 2 4 9 4 Combat Bots Only 4 | . 3 . 2 4 2 4 Max Kills in Single Turn 3 | . 2 . 1 1 3 2 Gunslinging . | . . . . . . . Exploded 2 | . 1 . . . . 2 Melee 1 | . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Hostile Shots Fired 385 | . 58 . 19 23 76 209 Missed 106 | . 18 . 5 9 27 47 Hits 279 | . 40 . 14 14 49 162 Projectile 279 | . 40 . 14 14 49 162 Critical Strikes 15 | . . . 4 1 . 10 Damage Taken 3715 | . 582 . 221 125 742 2045 Core 819 | . 212 . 33 20 74 480 Absorbed by Shields . | . . . . . . . Core Remaining (%) 67 | 100 . 15 . 86 . . Volleys Fired 132 | . 35 . 13 12 35 37 Largest 3 | . 2 . 3 3 3 3 Hottest 178 | . 80 . 98 98 178 133 Shots Fired 251 | . 65 . 35 32 60 59 Gun 208 | . 65 . 29 20 49 45 Cannon 37 | . . . 6 12 6 13 Launcher 5 | . . . . . 4 1 Special 1 | . . . . . 1 . Kinetic 96 | . 13 . 26 23 8 26 Thermal 44 | . 27 . 5 . 9 3 Explosive 5 | . . . . . 4 1 Electromagnetic 106 | . 25 . 4 9 39 29 Robot Hit Streak 13 | . 6 . 13 5 7 10 Robot Miss Streak 5 | . 3 . 2 5 2 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 193 | . 44 . 25 12 51 61 Core Hits 92 | . 18 . 12 7 36 19 Critical Kills 2 | . 1 . . . . 1 Critical Parts Destroyed 3 | . . . . . 1 2 Critical Strikes 9 | . 1 . . 1 2 5 Destroy 1 | . 1 . . . . . Corrupt 2 | . . . . 1 1 . Smash 5 | . . . . . 1 4 Sever 1 | . . . . . . 1 Melee Attacks 40 | . 2 . . . 8 30 Impact 18 | . . . . . 8 10 Slashing 20 | . . . . . . 20 Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 4039 | . 729 . 372 193 1276 1469 Guns 2099 | . 522 . 213 105 729 530 Cannons 458 | . . . 102 88 101 167 Explosions 717 | . 203 . 25 . 330 159 Melee 729 | . . . . . 116 613 Ramming 36 | . 4 . 32 . . . Kinetic 855 | . 109 . 217 114 135 280 Thermal 709 | . 400 . 81 . 157 71 Explosive 354 | . . . . . 266 88 Electromagnetic 1356 | . 216 . 42 79 602 417 Impact 410 | . . . . . 116 294 Slashing 319 | . . . . . . 319 Piercing . | . . . . . . . Highest Corruption 19 | . . . . . 11 19 Average Corruption 10 | . . . . . 3 16 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 37 | . . . . . 6 31 Message Errors 8 | . . . . . . 8 Matter Fused 6 | . . . . . 1 5 Heat Flow Errors 3 | . . . . . . 3 Energy Discharges 4 | . . . . . 3 1 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 3 | . . . . . 2 1 Misfires 1 | . . . . . . 1 Misdirections 4 | . . . . . . 4 Weapon Failures 2 | . . . . . . 2 Overload Shots . | . . . . . . . Overflow Damage 195 | . 9 . 8 . 49 129 Projectiles . | . . . . . . . Explosions 33 | . 9 . . . . 24 Melee 162 | . . . 8 . 49 105 Knockbacks 1 | . . . . 1 . . Impact . | . . . . . . . Kinetic 1 | . . . . 1 . . Secondary . | . . . . . . . Self-Inflicted Damage 231 | . 61 . 15 . 82 73 Shots 6 | . 2 . . . 2 2 Rammed 3 | . 1 . 2 . . . Targets Rammed 3 | . 1 . 2 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 240 | . 151 . 108 144 221 240 Average Temperature 53 | . 48 . 42 59 54 59 Received Heat Transfer 1017 | . 246 . 132 . 162 477 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . . . 1 . Combat Hostiles . | . . . . . . . Robots Corrupted 3 | . . . . . 1 2 Combat Hostiles 3 | . . . . . 1 2 Parts Fried 9 | . . . . . 6 3 Impact Corruptions 5 | . . . 1 . 2 2 Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1347 | . 800 . 175 . 272 100 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 5 | . 2 . 1 . 1 1 Alert | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Maximum Alert Level 1 | . . . . . 1 1 Low Security (%) 79 | 100 100 100 100 100 92 23 Level 1 20 | . . . . . 7 76 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 326 | . 116 39 64 82 215 326 Initial 131 | . . 39 . 7 . 131 Average 97 | . 49 12 23 30 92 247 Influence Increases 1437 | . 263 . 131 177 481 385 Destroy 0b10 Robot/C 880 | . 160 . 80 140 220 280 Destroy 0b10 Robot/NC 65 | . 15 . 5 . 40 5 Destroy Leader 190 | . 44 . 42 20 64 20 Allied During Kill 2 | . . . . . 2 . Successful Hack 29 | . 7 . . . 22 . Disable Machine 60 | . . . . . 60 . Destroy Structure 61 | . 7 . 4 2 43 5 Lose Combat Pursuer 150 | . 30 . . 15 30 75 Influence Decreases 1111 | . 160 103 110 198 278 262 Entered New Map 150 | . . 64 . 14 . 72 Time Decay 691 | . 130 39 100 174 248 . Lost Part 270 | . 30 . 10 10 30 190 Squads Dispatched 7 | . 2 . 1 . 4 . Investigation 5 | . 1 . 1 . 3 . Extermination . | . . . . . . . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Distress Signals 4 | . 2 . . . 1 1 Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 67 | . 15 1 7 8 16 20 Peak Tracking Total 8 | . 7 2 2 4 3 8 Tactical Retreats 7 | . 2 . . 1 2 2 Traps | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Traps Triggered 1 | . 1 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Min Mat Gar Machines Disabled 4 | . . . . . 4 . Max in Single Turn 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Machines Accessed 8 | . 2 . 1 . 5 . Terminals 4 | . 2 . . . 2 . Fabricators . | . . . . . . . Repair Stations 1 | . . . . . 1 . Recycling Units 1 | . . . 1 . . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . . 1 . Total Hacks 20 | . 4 . 3 . 13 . Successful 9 | . 1 . 1 . 7 . Failed 10 | . 3 . 2 . 5 . Catastrophic 4 | . 3 . . . 1 . Database Lockouts 1 | . . . . . 1 . Manual . | . . . . . . . Terminals 8 | . 4 . . . 4 . Fabricators . | . . . . . . . Repair Stations 3 | . . . . . 3 . Recycling Units 3 | . . . 3 . . . Scanalyzers 5 | . . . . . 5 . Garrison Access 1 | . . . . . 1 . Terminal Hacks 2 | . 1 . . . 1 . Branch Access Points 1 | . 1 . . . . . Dispatch Records 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . 1 . Scan Component 1 | . . . . . 1 . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer 4 | . . . . . 4 . Insert Component 1 | . . . . . 1 . Retrieve Study 3 | . . . . . 3 . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 6 | . 2 . 1 . 3 . Full Trace Events 6 | . 2 . 1 . 3 . Feedback Events 2 | . . . . . 2 . Corruption 2 | . . . . . 2 . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired 3 | . . . . . 3 . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 3 | . . . 3 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Min Mat Gar Used RIF Installer . | . . . . . . . Robots Hacked 1 | . 1 . . . . . Non-combat . | . . . . . . . Combat 1 | . 1 . . . . . Robot Hacks Applied 1 | . 1 . . . . . parse_system 1 | . 1 . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -------- Run | Yrd Mat Min Mat Min Mat Gar Total Allies 1 | . . . . 1 . . Largest Group 1 | . . . . 1 1 . Highest-Rated Group 31 | . . . . 31 31 . Highest-Rated Ally 31 | . . . . 31 31 . Total Orders . | . . . . . . . Ally Attacks 1 | . . . . . 1 . Total Damage 21 | . . . . . 21 . Kills 1 | . . . . . 1 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 ------- Run | Yrd Mat Min Mat Min Mat Gar Active Infowar (turns) 659 | . 301 150 208 . . . Structural 659 | . 301 150 208 . . . Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Min Mat Gar Turns Passed 2415 | 46 336 150 295 427 583 578 Spaces Moved 1598 | 37 198 124 229 410 376 224 Core 11 | 1 . . . . . 10 Treads 97 | . . . . . . 97 Legs 356 | . 40 124 20 . 55 117 Wheels 1134 | 36 158 . 209 410 321 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 120 90 90 93 120 Average Speed 102 | 79 88 120 92 90 98 150 Slowest Speed 500 | 80 120 120 120 90 190 500 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 34 | 3 33 33 20 80 30 41 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 4 | . 1 . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched 4 | . . 1 . 3 . . Spaces Dug 1 | . . . . . 1 . Terrain Destroyed 55 | . 5 . 3 2 45 . Melee 1 | . . . . . 1 . Projectile 3 | . . . . 2 1 . AOE 51 | . 5 . 3 . 43 . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 --------- Run | Yrd Mat Min Mat Min Mat Gar Total 2070 | 49 292 125 287 443 510 364 Wait 159 | . 36 . 22 20 38 43 Move 1592 | 36 197 123 228 409 375 224 Hop . | . . . . . . . Pick Up 32 | 6 4 1 5 . 14 2 Fast Attach 22 | 6 3 . 1 1 1 10 Attach 21 | . 2 . 2 1 6 10 Detach 4 | . 1 . . . . 3 Swap 43 | 1 7 . 8 . 22 5 Drop 22 | . 4 1 6 . 11 . Fire 132 | . 35 . 13 12 35 37 Melee 40 | . 2 . . . 8 30 Ram 3 | . 1 . 2 . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min / [*Sub]) -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: [*Fac] / Gar) -8/Garrison History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 47 | -11/Scrapyard | Entered Materials 150 | -10/Materials | Discovered new exit (range 9) 274 | -10/Materials | Discovered new exit (range 6) 308 | -10/Materials | Core integrity fell below 50% 328 | -10/Materials | Core integrity fell below 20% 342 | -10/Materials | Lost 3 parts (1p1n1w) 365 | -10/Materials | Identified exit to Mines 383 | -10/Materials | Entered Mines 419 | -10/Mines | Assembled infested the area 471 | -10/Mines | Discovered new exit (range 13) 479 | -10/Mines | Learned 4 Materials zone layouts 533 | -10/Mines | Entered Materials 533 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 760 | -9/Materials | Discovered new exit (range 12) 825 | -9/Materials | Identified exit to Mines 828 | -9/Materials | Entered Mines 835 | -9/Mines | Discovered new exit (range 12) 890 | -9/Mines | Discovered new exit (range 10) 1069 | -9/Mines | Received a Mining Laser from a helpful Derelict 1117 | -9/Mines | Learned location of Recycling (-7) 1253 | -9/Mines | Identified exit to Materials 1255 | -9/Mines | Entered Materials 1255 | -8/Materials | Accompanied by 1 ally 1255 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1438 | -8/Materials | Discovered new exit (range 3) 1611 | -8/Materials | Build established: Mutant 1641 | -8/Materials | Central database locked down 1759 | -8/Materials | System corruption reached 10% 1834 | -8/Materials | Identified exit to Garrison 1838 | -8/Materials | Entered Garrison 1854 | -8/Garrison | Triggered checkpoint 1894 | -8/Garrison | Lost 3 parts (3w) 2036 | -8/Garrison | Triggered checkpoint 2095 | -8/Garrison | Core integrity fell below 50% 2107 | -8/Garrison | Lost 5 parts (1p1n1u2w) 2148 | -8/Garrison | Core integrity fell below 20% 2169 | -8/Garrison | Triggered checkpoint 2171 | -8/Garrison | Lost 5 parts (2n1u2w) 2416 | -8/Garrison | Destroyed by Y-45 Defender with Heavy Assault Rifle Last Messages --------------- misfires. 02353_ Critical hit (Burn: +37). 02359_ Critical hit (Destroy). 02359_ Lgt. Treads destroyed. 02364_ Acquired Hpw. Shock Rifle. 02365_ Lgt. Ion Engine destroyed. 02365_ Y-45 Defender destroyed. 02366_ Critical hit (Burn: +37). 02368_ System corrupted: Matter fused (-5). 02369_ Acquired Hpw. Shock Rifle. 02369_ Lgt. Treads destroyed. 02386_ System corrupted: Component data lost. 02389_ Hpw. Shock Rifle destroyed. 02390_ Y-45 Defender system terminally corrupted. 02390_ Heat Sink fried. 02399_ Acquired Hpw. Shock Rifle. 02405_ Acquired 31 matter. 02408_ Critical hit (Burn: +37). 02411_ System corrupted: Matter fused (-6). Map ----- +----------------------------------------------------+ | ??????????? # | | ??????????????????######++####++############### | | ???????????????????????# #??# #?????????????? | | ???????????????????????# #??# #?????????????? | | ???????????????????????# #??# #?????????????? | | ???????????????????????# #??# #####?????????? | | ???????????????????????# #??# #! #?????????? | | ???????????????????????# #??# #?????????? | | ???????????????????????# #??# #?????????? | | ???????????????????????# #??####!!!#?????????? | | ???????????????????????# #?????#####?????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????# #???????????????????? | | ???????????????????????#=[#???????????????????? | | ????????????????????####//####????????????????? | | ????????????????????# @[Y!!!!#????????????????? | | ????????????????????# = ![= #????????????????? | | ???????????????????# *![ #???????????????? | | ???????????????????## ##???????????????? | | ????????????????????#!!! ]]]#????????????????? | | ????????????????????####//####????????????????? | | ????????????????????????###???????????????????? | | ??????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 16 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Weapon Cycling 30 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Aluminum Leg | -8/Materials | Hacked Hvy. Mace | -8/Materials | Hacked Lgt. Nuclear Core | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FlightSmartbombMatterbank Manual? 0 Play Time 00:37:38 Cumulative 35.6 hours Start 2026.09.26 @ 05:13:04 End 2026.09.26 @ 05:50:00 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 36 Rogue 36 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 22 Achievement% 18 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 06722a87-9a7f-444e-ac6b-ac343670bac9