Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.25 @ 17:44:42 Player: Cray_ Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (137) 685 Value Destroyed (3663) 3663 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 7408 Bonus ------- None Cogmind --------- Core Integrity 313/700 Matter 232/300 Energy 100/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Titanium Leg (fused) Light Armored Exoskeleton Xenon Bombardment Thruster > --- UTILITY (5) ------ Advanced Visual Processing Unit Experimental Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Cooled Ion Engine Cooled VTOL Module Cooled VTOL Module Makeshift Hacking Suite Powered Hammer Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Xenon Bombardment Thruster Cooled VTOL Module Cooled VTOL Module Cooled VTOL Module > --- UTILITY ---------- Advanced Heat Sink Experimental Sensor Array Improved Signal Interpreter Particle Charger Hacking Suite > --- WEAPON ----------- Heavy Particle Cannon Improved Datajack > --- INVENTORY -------- Structural Scanner Core Analyzer Advanced ECM Suite Improved Grenade Launcher Plasma Cutter [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Wheel Wheel Flight Unit Cooled VTOL Module Utility High-capacity Storage Unit Device Experimental Sensor Array Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Slots Evolved 6 | . . . 2 . 2 2 . Power . | . . . . . . . . Propulsion 2 | . . . 2 . . . . Utility 3 | . . . . . 1 2 . Weapon 1 | . . . . . 1 . . Parts Attached 96 | 10 4 9 19 13 14 25 2 Power 7 | 1 . . 2 4 . . . Engine 7 | 1 . . 2 4 . . . Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 32 | 4 1 1 8 2 7 8 1 Treads 16 | 2 1 1 6 1 3 2 . Leg 6 | . . . . . 3 2 1 Wheel 6 | 2 . . 2 1 1 . . Hover . | . . . . . . . . Flight 4 | . . . . . . 4 . Utility 28 | 3 2 3 3 1 4 11 1 Device 10 | 2 . 2 . . 1 5 . Storage 4 | 1 2 . . . . 1 . Processor 3 | . . . . . . 2 1 Hackware 3 | . . . . . . 3 . Protection 8 | . . 1 3 1 3 . . Artifact . | . . . . . . . . Weapon 29 | 2 1 5 6 6 3 6 . Energy Gun 3 | . . . 2 1 . . . Energy Cannon 3 | . . . . 1 2 . . Ballistic Gun 13 | 2 1 4 3 3 . . . Ballistic Cannon 3 | . . . . . . 3 . Launcher 4 | . . 1 1 . 1 1 . Special Weapon 2 | . . . . 1 . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . Unidentified Prototypes 6 | . . 1 . 4 . 1 . Parts Lost 32 | . 1 4 8 3 7 9 . Power 1 | . 1 . . . . . . Propulsion 12 | . . 2 3 2 4 1 . Utility 9 | . . 1 2 1 2 3 . Weapon 10 | . . 1 3 . 1 5 . Highest Loss Streak 3 | . 1 3 3 1 2 3 . To Critical Strikes . | . . . . . . . . Average Backups 12 | 3 8 10 18 19 18 10 4 Power 1 | . 1 1 1 2 1 . 1 Propulsion 1 | 1 2 2 2 1 . 1 2 Utility 5 | . 2 3 7 8 9 4 1 Weapon 3 | . 2 3 4 6 6 3 . Tool/Special . | . . . . . . . . Unused Backups 27 | . 1 . 4 4 3 13 2 Power 2 | . 1 . . . . 1 . Propulsion 3 | . . . 2 . . 1 . Utility 12 | . . . . 2 3 6 1 Weapon 9 | . . . 2 2 . 4 1 Tool/Special 1 | . . . . . . 1 . Average Slot Usage (%) 90 | . 99 99 98 98 95 89 57 Engine 8 | . 13 14 11 10 8 6 . Treads 18 | . 14 14 32 35 26 9 . Leg 2 | . . . . . 3 1 14 Wheel 6 | . 14 13 10 7 4 2 . Flight 4 | . . . . . . 13 6 Device 8 | . 9 13 3 4 5 14 5 Storage 7 | . 14 14 11 11 9 3 . Processor 3 | . . . . . . 7 13 Hackware 4 | . . . . . . 7 15 Protection 4 | . 4 . 7 6 10 2 . Energy Cannon 4 | . . . . . 14 11 . Ballistic Gun 11 | . 27 22 20 17 11 . . Peak Build Rating 52 | 9 8 16 23 32 36 52 38 Average Rating 26 | 6 7 8 15 27 28 42 35 On Entrance 15 | . 7 8 9 23 26 29 19 Avg Prop Armor Cover (%) 24 | 13 11 12 21 14 12 27 40 Naked Turns . | . . . . . . . . Heaviest Build 69 | 13 49 50 54 59 66 69 1 Greatest Support 66 | 40 10 16 16 66 66 60 47 Greatest Overweight (x) 6 | 3 4 3 5 5 6 6 . Average Overweight (x) 1 | . 2 2 4 2 3 . . Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 5 Average Capacity 15 | 7 14 20 20 20 20 11 5 Most Carried 20 | 6 12 13 20 20 20 20 5 Average Carried 12 | 3 8 10 18 19 18 10 4 Final Capacity 20 | 8 20 20 20 20 20 5 5 Final Carried 20 | 6 12 13 19 18 20 5 5 Class Distribution -------------------- 42% | Mutant 10% | Hacker-Scout 7% | Scavenger-Mutant 6% | Scavenger-Tank 6% | Sprinter 5% | Scout 5% | Hacker-Mutant 4% | Tank 4% | Scavenger-Gunner 3% | Hacker-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Sprinter | -7/Factory Hacker-Scout | -7/Lower Caves Resources | -11 -10 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Matter Collected 3024 | 320 187 176 623 504 498 525 191 Remotely . | . . . . . . . . Salvage Created 4446 | 99 357 163 1063 845 955 964 . Parts 321 | 15 33 14 89 54 56 60 . Haulers Intercepted 11 | . 2 . 3 2 1 3 . Recyclers Shooed 2 | . . . 2 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Combat Hostiles Destroyed 91 | . 11 7 23 18 17 15 . Guns 59 | . 11 4 23 11 10 . . Cannons 13 | . . . . . 3 10 . AOE 14 | . . 3 . 7 4 . . Classes Destroyed 13 | 1 4 1 3 2 1 1 . Worker 7 | . . 1 1 1 1 3 . Builder 4 | . . . . 1 1 2 . Tunneler 6 | 4 . . . . 1 1 . Hauler 11 | . 2 . 3 2 1 3 . Recycler 2 | . . . 1 . 1 . . Operator 4 | . . . 2 . . 2 . Watcher 12 | . 1 . 4 1 3 3 . Swarmer 31 | . 8 5 10 3 4 1 . Grunt 32 | . 3 2 7 6 8 6 . Brawler 1 | . . . . 1 . . . Sentry 18 | . . . 6 8 3 1 . Hunter 5 | . . . . . 2 3 . Programmer 4 | . . . . . . 4 . Best Kill Streak 8 | 2 3 4 4 6 8 4 . Combat Bots Only 5 | . 3 3 3 5 4 3 . Max Kills in Single Turn 4 | 1 1 2 3 3 4 4 . Gunslinging . | . . . . . . . . Exploded 3 | . . 2 . 3 3 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Hostile Shots Fired 967 | . 50 47 160 117 70 523 . Missed 333 | . 12 11 48 34 13 215 . Hits 634 | . 38 36 112 83 57 308 . Melee 1 | . . . 1 . . . . Projectile 633 | . 38 36 111 83 57 308 . AOE 1 | . . . . . . 1 . Critical Strikes 15 | . . 2 1 5 3 4 . Damage Taken 7425 | . 356 463 1683 1127 895 2901 . Core 1019 | . 75 91 270 116 80 387 . Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 364 | . . . 11 271 82 . . Core Remaining (%) 55 | 100 . 33 . 3 85 . . Volleys Fired 381 | 10 46 26 113 58 49 79 . Largest 3 | 2 2 2 2 2 3 3 . Hottest 211 | 40 40 40 40 123 211 211 . Shots Fired 722 | 20 92 40 211 101 126 132 . Gun 549 | 20 92 38 210 94 95 . . Cannon 151 | . . . . . 28 123 . Launcher 14 | . . 2 1 4 3 4 . Special 8 | . . . . 3 . 5 . Kinetic 558 | 20 92 38 210 88 95 15 . Thermal 144 | . . . . 3 28 113 . Explosive 14 | . . 2 1 4 3 4 . Electromagnetic 6 | . . . . 6 . . . Robot Hit Streak 16 | 6 12 8 13 15 16 10 . Robot Miss Streak 6 | 1 3 3 6 5 4 5 . Penetration Max . | . . . . . . . . Secondary Targets 9 | . 4 . 3 1 1 . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . Shots Hit Robots 443 | 13 59 26 123 76 81 65 . Core Hits 227 | 7 27 14 58 38 43 40 . Critical Kills 6 | . . . 1 . . 5 . Critical Parts Destroyed 1 | . . . . 1 . . . Critical Strikes 8 | . . . 1 1 . 6 . Meltdown 5 | . . . . . . 5 . Destroy 2 | . . . 1 1 . . . Blast 1 | . . . . . . 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 8574 | 116 517 369 1680 1713 2018 2161 . Guns 4222 | 116 517 240 1239 1186 924 . . Cannons 1976 | . . . . . 469 1507 . Explosions 2227 | . . 129 441 527 625 505 . Melee . | . . . . . . . . Ramming 108 | . . . . . . 108 . Kinetic 4392 | 116 517 240 1239 1107 924 249 . Thermal 2228 | . . . 359 . 469 1400 . Explosive 1767 | . . 129 82 527 625 404 . Electromagnetic 79 | . . . . 79 . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 8 | . . . . . . 8 8 Average Corruption 5 | . . . . . . 3 8 Corruption Purged 2 | . . . . . . 2 . Corruption Blocked . | . . . . . . . . Effects 68 | . . . . . . 28 40 Message Errors 15 | . . . . . . 6 9 Matter Fused 17 | . . . . . . 5 12 Heat Flow Errors 17 | . . . . . . 8 9 Energy Discharges 5 | . . . . . . 3 2 Parts Fused 1 | . . . . . . . 1 Data Loss (minor) 7 | . . . . . . 2 5 Data Loss (major) 1 | . . . . . . 1 . Misfires 2 | . . . . . . 2 . Alerts 3 | . . . . . . 1 2 Overload Shots . | . . . . . . . . Overflow Damage 261 | . . . 176 . 15 70 . Projectiles 35 | . . . . . 5 30 . Explosions 226 | . . . 176 . 10 40 . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact . | . . . . . . . . Kinetic 1 | . . . . . . 1 . Secondary . | . . . . . . . . Self-Inflicted Damage 430 | . . 17 405 8 . . . Shots 7 | . . 1 5 1 . . . Rammed 1 | . . . 1 . . . . Targets Rammed 56 | . . . 1 . . 55 . Kicked 55 | . . . . . . 55 . Crushed . | . . . . . . . . Highest Temperature 356 | . 9 59 26 22 126 356 262 Average Temperature 65 | . 2 21 7 8 36 104 113 Received Heat Transfer 2091 | . 108 237 330 471 378 567 . Effects 3 | . . . . . . 2 1 Energy Bleed 1 | . . . . . . 1 . Interference 2 | . . . . . . 1 1 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . . . 5 . Combat Hostiles 5 | . . . . . . 5 . Parts Melted 6 | . . . . . . 6 . Heat Transferred 3112 | . . . 250 . 740 2122 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Maximum Alert Level 2 | . . . 2 . 1 1 . Low Security (%) 86 | 100 100 100 67 100 65 89 . Level 1 12 | . . . 25 . 34 10 . Level 2 1 | . . . 6 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 428 | 10 157 99 428 196 270 286 . Initial 178 | . . . 6 178 44 65 . Average 99 | 1 61 18 187 107 151 65 . Influence Increases 3577 | 20 298 196 1033 558 568 904 . Destroy 0b10 Robot/C 1820 | . 220 140 460 360 340 300 . Destroy 0b10 Robot/NC 230 | 20 15 5 55 25 40 70 . Destroy Leader 486 | . 36 30 124 106 98 92 . Successful Hack 145 | . 27 13 23 4 14 64 . Disable Machine 360 | . . . 210 30 30 90 . Destroy Structure 191 | . . 8 71 18 31 63 . Partial Spotted 60 | . . . . 15 . 45 . Lose Combat Pursuer 285 | . . . 90 . 15 180 . Influence Decreases 3577 | 20 298 179 627 876 529 790 258 Entered New Map 492 | . . . 11 245 61 79 96 Time Decay 2625 | 20 288 159 536 451 398 611 162 Lost Part 300 | . 10 20 80 30 70 90 . Lost Ally 10 | . . . . . . 10 . Purge Threat 150 | . . . . 150 . . . Squads Dispatched 21 | . 4 . 2 . 2 13 . Investigation 7 | . 3 . . . 1 3 . Extermination 5 | . . . . . . 5 . Reinforcement 6 | . 1 . 2 . 1 2 . Assault . | . . . . . . . . Garrison 3 | . . . . . . 3 . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . 1 . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Distress Signals 16 | . 3 . 2 3 5 3 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 165 | . 17 5 44 27 27 45 . Peak Tracking Total 6 | . 5 2 5 6 5 5 . Tactical Retreats 13 | . . 1 4 . 1 7 . Traps | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Traps Triggered 5 | . 2 . . . . 3 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . 4 . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Disabled 24 | . . . 14 2 2 6 . Max in Single Turn 12 | . . . 12 1 2 2 . Garrison Access 1 | . . . . 1 . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Machines Accessed 47 | . 8 1 8 8 5 16 1 Terminals 32 | . 5 1 6 5 3 11 1 Fabricators 2 | . . . . . . 2 . Repair Stations 4 | . 1 . 1 1 1 . . Recycling Units 6 | . 2 . 1 1 . 2 . Scanalyzers 1 | . . . . . 1 . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 95 | . 15 3 13 17 14 32 1 Successful 59 | . 10 3 7 11 9 18 1 Failed 35 | . 5 . 6 6 5 13 . Catastrophic 6 | . 1 . 2 . . 3 . Database Lockouts 1 | . . . . . . 1 . Manual 46 | . 4 . 7 9 6 20 . Terminals 63 | . 8 3 9 11 8 23 1 Fabricators 5 | . . . . . . 5 . Repair Stations 12 | . 3 . 2 4 3 . . Recycling Units 9 | . 4 . 2 1 . 2 . Scanalyzers 3 | . . . . . 3 . . Garrison Access 3 | . . . . 1 . 2 . Terminal Hacks 19 | . 6 3 2 2 1 4 1 Record 1 | . . . . . . . 1 Part Schematic 1 | . . . . . . 1 . Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . Open Door 1 | . . . . 1 . . . Level Access Points 1 | . . 1 . . . . . Branch Access Points 3 | . 1 . . . 1 1 . Scanalyzer Index 1 | . 1 . . . . . . Alert Level 1 | . . . . . . 1 . Unreport Threat 1 | . . . . 1 . . . Disarm Traps 1 | . 1 . . . . . . Patrol Status 1 | . . 1 . . . . . Registered Components 3 | . 1 . 2 . . . . Zone Layout 2 | . 1 1 . . . . . Fabricator Hacks 5 | . . . . . . 5 . Load Schematic 3 | . . . . . . 3 . Build 2 | . . . . . . 2 . Repair Station Hacks 10 | . 1 . 2 4 3 . . Scan Component 5 | . . . 1 2 2 . . Repair 4 | . . . 1 2 1 . . Refit 1 | . 1 . . . . . . Recycling Unit Hacks 7 | . 3 . 1 1 . 2 . Report Inventory 6 | . 2 . 1 1 . 2 . Retrieve Components 1 | . 1 . . . . . . Scanalyzer 3 | . . . . . 3 . . Insert Component 1 | . . . . . 1 . . Analyze 1 | . . . . . 1 . . Retrieve Study 1 | . . . . . 1 . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks 14 | . . . 2 3 2 7 . Terminals 14 | . . . 2 3 2 7 . Assimilate 2 | . . . . . . 2 . Botnet 11 | . . . 2 3 2 4 . Skim 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . Used . | . . . . . . . . Hacking Detections 33 | . 5 . 5 5 4 14 . Full Trace Events 7 | . 2 . . . 2 3 . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 126 | . . . . . . 126 . Total Part Build Rating 8 | . . . . . . 8 . Part Studies Acquired 1 | . . . . . 1 . . Parts Repaired 4 | . . . 1 2 1 . . Time 235 | . . . 108 76 51 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . 2 . . . . . . Parts Scanalyzed 1 | . . . . . 1 . . Part Schematics Acquired 1 | . . . . . 1 . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total Allies 1 | . . . . . . 1 . Largest Group 1 | . . . . . . 1 . Highest-Rated Group 26 | . . . . . . 26 . Highest-Rated Ally 26 | . . . . . . 26 . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Active Infowar (turns) 4968 | 45 498 902 508 469 25 1539 982 Optics 934 | . . . . . . . 934 Sensors 3596 | . . 424 158 469 25 1538 982 Terrain 28 | 28 . . . . . . . Structural 153 | . . . . . . 153 . Seismic 1343 | 17 498 478 350 . . . . Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered 3 | . . 2 . . . . 1 Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Turns Passed 9217 | 147 716 923 1593 1194 961 2503 1180 Spaces Moved 6621 | 97 478 474 806 575 402 2430 1359 Core 1537 | 14 . . . . . 166 1357 Treads 501 | 9 . . . 313 179 . . Legs 29 | . . . . . 6 21 2 Wheels 2712 | 74 478 474 806 262 217 401 . Hover . | . . . . . . . . Flight 1842 | . . . . . . 1842 . Fastest Speed 17 | 50 80 130 140 140 145 17 50 Average Speed 91 | 105 116 140 147 163 161 53 50 Slowest Speed 305 | 200 140 145 155 305 260 250 135 Overloaded Moves 130 | . . . . . . 130 . Propulsion Burnouts . | . . . . . . . . Robots Hopped 11 | . . . . . . 11 . Potential Cave-ins 2 | . . 2 . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 62 | 4 78 86 71 73 35 61 94 Regions Visited 7 Branch Regions 3 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 3 | 1 . . . 1 1 . . Scrap Searched 6 | . . 2 . . . . 4 Spaces Dug 26 | . . . . . . 26 . Terrain Destroyed 195 | . . 8 75 19 31 62 . Melee . | . . . . . . . . Projectile 22 | . . . . . 3 19 . AOE 173 | . . 8 75 19 28 43 . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Total 9085 | 121 566 693 1029 721 608 3491 1856 Wait 1697 | . 18 173 48 37 112 818 491 Move 6592 | 96 477 473 805 574 401 2407 1359 Hop 11 | . . . . . . 11 . Pick Up 77 | 5 7 4 22 11 12 14 2 Fast Attach 38 | 7 2 . 3 6 9 9 2 Attach 38 | . 1 4 8 4 6 13 2 Detach 11 | . 1 . . . 1 9 . Swap 85 | 3 5 11 14 17 9 26 . Drop 84 | . 9 2 15 14 9 35 . Fire 381 | 10 46 26 113 58 49 79 . Melee . | . . . . . . . . Ram 1 | . . . 1 . . . . Kick 55 | . . . . . . 55 . Crush . | . . . . . . . . Escape Stasis 15 | . . . . . . 15 . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x2 / [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves (discovered 1 exit: [*Low]) History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 14) 148 | -11/Scrapyard | Entered Materials 198 | -10/Materials | Identified exit to Mines 312 | -10/Materials | Build established: Mutant 669 | -10/Materials | Discovered new exit (range 11) 737 | -10/Materials | Discovered new exit (range 5) 748 | -10/Materials | Derelicts attacked the area 864 | -10/Materials | Entered Mines 889 | -10/Mines | Core integrity fell below 50% 916 | -10/Mines | Identified exit to Materials 921 | -10/Mines | Lost 3 parts (1n1u1w) 969 | -10/Mines | Assembled infested the area 1270 | -10/Mines | Learned location of Zion (-7) 1705 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 1709 | -10/Mines | Found Prototype Device 1779 | -10/Mines | Identified Exp. Sensor Array 1787 | -10/Mines | Entered Materials 1787 | -9/Materials | Evolved 2 slots: Propulsion x2 1788 | -9/Materials | Identified exit to Storage 2127 | -9/Materials | Repaired Exp. Sensor Array? 2245 | -9/Materials | Build established: Scavenger-Mutant 2301 | -9/Materials | Discovered new exit (range 10) 2565 | -9/Materials | Discovered new exit (range 11) 2941 | -9/Materials | Build established: Mutant 3130 | -9/Materials | Discovered new exit (range 12) 3271 | -9/Materials | Core integrity fell below 50% 3301 | -9/Materials | Lost 3 parts (1u2w) 3380 | -9/Materials | Entered Storage 3694 | -9/Storage | Discovered new exit (range 13) 3845 | -9/Storage | Repaired Adv. Treads 3888 | -9/Storage | Repaired Adv. Treads 3920 | -9/Storage | Core integrity fell below 20% 4574 | -9/Storage | Entered Materials 4574 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4851 | -8/Materials | Build established: Tank 5272 | -8/Materials | Discovered new exit (range 14) 5324 | -8/Materials | Build established: Scavenger-Tank 5508 | -8/Materials | Repaired Cld. Ion Engine 5535 | -8/Materials | Entered Factory 5535 | -7/Factory | Evolved 2 slots: Utility x2 5843 | -7/Factory | Build established: Scavenger-Gunner 6068 | -7/Factory | Central database locked down 6650 | -7/Factory | Discovered new exit (range 7) 6652 | -7/Factory | Identified exit to Factory 6941 | -7/Factory | Discovered exit to Factory (range 15) 7144 | -7/Factory | Build established: Sprinter 7200 | -7/Factory | Fabricated Lgt. Armored Exoskeleton (x1) 7301 | -7/Factory | Identified exit to Lower Caves 7436 | -7/Factory | Fabricated Lgt. Armored Exoskeleton? 7449 | -7/Factory | Build established: Scout 7771 | -7/Factory | Garrison activated, responded to threat 7863 | -7/Factory | Lost 3 parts (3w) 8014 | -7/Factory | Core integrity fell below 50% 8038 | -7/Factory | Entered Lower Caves 8039 | -7/Lower Caves | Encountered a Warlord checkpoint 8042 | -7/Lower Caves | Learned 4 Factory zone layouts 8068 | -7/Lower Caves | Build established: Hacker-Mutant 8575 | -7/Lower Caves | Build established: Hacker-Scout 8836 | -7/Lower Caves | Discovered new exit (range 19) 9218 | -7/Lower Caves | Self-destructed Last Messages --------------- 08730_ Adv. Visual Processing Unit temporarily disabled. 08736_ Acquired 6 matter. 08753_ System corrupted: Heat flow error (+274). 08806_ P9CGNWG< :JL%S0&XDXUGGTCT BN#8IQOHU 08825_ System corrupted: Heat flow error (+129). 08836_ EXIT=FOUND 08941_ System corrupted: Energy discharge (-27). 08962_ System corrupted: Matter fused (-9). 08985_ System corrupted: Component data lost. 09021_ System corrupted: Matter fused (-6). 09053_ Y6N U0OU IHCPL1%RMML2IO YV 09069_ TJFQ NMZQ AN2AH/##%0JXS4DV> 1X%3VL 09097_ System corrupted: Matter fused (-5). 09117_ System corrupted: IFF burst signal emitted. 09133_ System corrupted: Heat flow error (+268). 09166_ System corrupted: Heat flow error (+211). 09184_ System corrupted: Heat flow error (+296). 09211_ UYLE>I02XRCBSAKKE&EFEJ#N Map ----- +----------------------------------------------------+ | ??????????# #?????????????????????####?##??? | | ??????????# #????????????????###### ## #??? | | ??????????# ##???????????????# #??? | | ??????????## #?????????####??# ???? | | ???????????# #?????????# #??# #????? | | ???????????# #??????????# ### #?????? | | ?##????????## ##??????????# #####?? | | ##????????# ##???####???# #?? | | ###??????## ##### #???# #?? | | ##?????### ## #???# ### #?? | | ????? ## #???# ##?### #?? | | """ ?????# ## ###### ####### #?? | | """ ??????# ## #### ## #?# #?# ## #?? | | """ #????# ## #?# ### #?# ##?? | | """ #????# ### ## #??##??? | | """ #??????#### ##### # ## ## #??????? | | #???????### #"""! " "# #??????? | | ### #??????## #""" "# ## #?????? | | ??# #?????## #""" T #### ##?????? | | ??# #?????# #""" #######??????? | | ??# #?????## # " #???????????? | | #?# #??????### #" "# ##???????????? | | ### ##???????## #"s ! # ###????????????? | | ###??????# "# #??????????????? | | ###?#### # !"# #??????????????? | | ## ### ##+##+#@ ## #???####???????? | | ###### ##???# #???????? | | #????# ##????# #???????? | | ##???# ########### #????## #???????? | | ##??# #???## #?# #????# #????????? | | #??# #########???# ### #???## #????????? | | ##?# ##???????????# ## ##### ##???????? | | #### #????????????### ####????? | | #?###??????????????# #????? | | ## ##????????????????# # ## ### #????? | | ## ##???????????????# ## #######?## ##????? | | #???????????????### ### #??????#####?????? | | ###?????????????????####?# ###??? ##???????? | | #?????######?????????????# #### #???????# | | ##???## ##????????????# #??????## | | ##??# ##?###??????## ###???#### | | ## #?## ### ##?????# #####?????# | | ?## #?# ##% ##????## ##?????????# ### | | ??# ##?## ## ####### #####??????# #?# | | ?## #???## ## % ######## ### | | ?# #????## ## ## # | | ?# #?????## | | ## #??????## ## #### | | # ##???????# ### ##?? | | # ##???????# ##?# % #?? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 23 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 64 Core Analysis 6 Recoil Reduction 3 Particle Charging 15 Offensive Hacking 20 Item Schematics ----------------- Exp. Sensor Array | -8/Materials | Scanalyzed Lgt. Armored Exoskeleton | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lgt. Armored Exoskeleton | x1 | -7/Factory Lgt. Armored Exoskeleton | x1 | -7/Factory Repaired ---------- Exp. Sensor Array | 62% | -9/Materials Adv. Treads | 4% | -9/Storage Adv. Treads | 36% | -9/Storage Cld. Ion Engine | 25% | -8/Materials Studied --------- Adv. Treads | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Spot Them First Throw Away The Key Challenges ------------ None Game ------ Seed TargetWeaponsAutobeam Manual? 0 Play Time 04:12:13 Cumulative 77.5 hours Start 2025.10.24 @ 12:08:29 End 2026.01.25 @ 17:44:42 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 61 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 45 Gallery% 34 Achievement% 25 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3f496e9b-1f4c-4111-93d6-a4add65f012c