Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.09 @ 11:26:39 Player: droogie Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (23) 115 Value Destroyed (664) 664 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3679 Bonus ------- Pacifist 200 Cogmind --------- Core Integrity 405/700 Matter 290/300 Energy 78/100 System Corruption 10% Temperature Cool (0) Movement Walking (120) Location -7/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Improved Heat Sink Small Storage Unit Improved Sensor Array Hacking Suite > --- WEAPON (3) ------- Light Assault Rifle > --- INVENTORY (8) ---- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Particle Gun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Hacking Suite > --- WEAPON ----------- Shock Rifle Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Aluminum Leg Particle Gun Light Assault Rifle [Rating: 28] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Hackware Hacking Suite Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Light Assault Rifle Build | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Slots Evolved 6 | . . 2 . 2 2 . Power . | . . . . . . . Propulsion 3 | . . 2 . . 1 . Utility 2 | . . . . 1 1 . Weapon 1 | . . . . 1 . . Parts Attached 39 | 6 2 5 . 9 7 10 Power 3 | 1 . . . 1 1 . Engine 2 | 1 . . . 1 . . Core 1 | . . . . . 1 . Reactor . | . . . . . . . Propulsion 22 | 2 . 5 . 2 3 10 Treads . | . . . . . . . Leg 22 | 2 . 5 . 2 3 10 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | 1 2 . . 2 2 . Device 4 | . 2 . . 1 1 . Storage 1 | 1 . . . . . . Processor . | . . . . . . . Hackware 1 | . . . . . 1 . Protection 1 | . . . . 1 . . Artifact . | . . . . . . . Weapon 7 | 2 . . . 4 1 . Energy Gun 4 | 2 . . . 1 1 . Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . . 3 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Corrupted Parts 2 | . . . . . . 2 System Corruption 9 | . . . . . . 9 Parts Lost 12 | . . . 1 4 1 6 Power 1 | . . . . . . 1 Propulsion 5 | . . . . 1 1 3 Utility 1 | . . . . 1 . . Weapon 5 | . . . 1 2 . 2 Highest Loss Streak 5 | . . . 1 2 1 5 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 92 | . 98 99 100 94 92 83 Engine 5 | . 14 11 11 9 3 . Core 2 | . . . . . 3 6 Leg 36 | . 28 43 44 35 37 36 Device 11 | . 12 11 11 9 7 15 Storage 8 | . 14 11 11 9 7 7 Hackware 3 | . . . . . 7 7 Protection 1 | . . . . 8 . . Energy Gun 10 | . 28 22 22 14 . . Ballistic Gun 9 | . . . . 8 22 8 Peak Build Rating 28 | 6 7 14 14 20 28 27 Average Rating 17 | 4 6 13 13 17 23 20 On Entrance 12 | . 6 7 14 13 18 26 Naked Turns . | . . . . . . . Heaviest Build 23 | 14 15 15 15 23 18 17 Greatest Support 62 | 20 20 52 52 52 62 62 Greatest Overweight (x) 4 | 1 . . . . . 4 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 4 6 8 8 8 8 7 Average Carried 6 | 3 5 7 8 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 4 6 8 8 8 8 7 Class Distribution -------------------- 36% | Mutant 23% | Scavenger-Mutant 17% | Scavenger-Skirmisher 11% | Skirmisher 10% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Mutant | -7/Lower Caves Resources | -11 -10 -9 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Low Matter Collected 789 | 212 . 57 . 239 136 145 Remotely . | . . . . . . . Salvage Created 833 | . . 82 . 401 138 212 Parts 47 | . . 7 . 20 10 10 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 Prevented 4 | . . . . . . 4 Kills | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Combat Hostiles Destroyed 20 | . . 1 . 12 3 4 Guns 18 | . . 1 . 10 3 4 AOE 2 | . . . . 2 . . Classes Destroyed 8 | . . 2 . 5 1 . Recycler 1 | . . . . 1 . . Mechanic 1 | . . 1 . . . . Operator 1 | . . . . 1 . . Swarmer 9 | . . . . 9 . . Grunt 8 | . . . . 2 2 4 Sentry 1 | . . 1 . . . . Hunter 1 | . . . . 1 . . Programmer 1 | . . . . . 1 . Best Kill Streak 6 | . . 1 . 6 2 2 Combat Bots Only 3 | . . 1 . 3 2 2 Max Kills in Single Turn 2 | . . 1 . 2 1 1 Gunslinging 1 | . . . . 1 . . Exploded 2 | . . . . 2 . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Hostile Shots Fired 177 | . . 7 5 69 55 41 Missed 69 | . . 4 . 22 27 16 Damage Taken 2009 | . . 47 224 659 654 425 Core 372 | . . . 34 43 214 81 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 111 | . 14 . . 97 . . Core Remaining (%) 95 | 100 100 . 91 92 . . Volleys Fired 78 | . 1 5 . 32 11 29 Largest 3 | . 1 2 . 3 3 3 Hottest 113 | . 40 90 . 113 63 90 Shots Fired 164 | . 1 10 . 72 33 48 Gun 164 | . 1 10 . 72 33 48 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 116 | . . . . 45 33 38 Thermal 17 | . . 5 . 12 . . Explosive . | . . . . . . . Electromagnetic 31 | . 1 5 . 15 . 10 Robot Hit Streak 12 | . . 3 . 11 6 12 Robot Miss Streak 2 | . 1 1 . 2 2 2 Penetration Max . | . . . . . . . Secondary Targets 1 | . . . . 1 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 108 | . . 7 . 49 21 31 Core Hits 53 | . . 4 . 24 10 15 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 1 | . . 1 . . . . Burn 1 | . . 1 . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1420 | . . 158 . 683 244 335 Guns 1273 | . . 112 . 582 244 335 Cannons . | . . . . . . . Explosions 147 | . . 46 . 101 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 872 | . . . . 424 244 204 Thermal 236 | . . 72 . 164 . . Explosive . | . . . . . . . Electromagnetic 312 | . . 86 . 95 . 131 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 10 | . . . . . 1 10 Average Corruption 7 | . . . . . 1 8 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 21 | . . . . . . 21 Message Errors 2 | . . . . . . 2 Matter Fused 6 | . . . . . . 6 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 5 | . . . . . . 5 Data Loss (minor) 2 | . . . . . . 2 Misfires 2 | . . . . . . 2 Alerts 1 | . . . . . . 1 Weapon Failures 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 7 | . . . . 7 . . Projectiles . | . . . . . . . Explosions 7 | . . . . 7 . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 31 | . . . . 31 . . Shots 1 | . . . . 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 240 | . . 63 . 180 30 240 Average Temperature 53 | . . 28 . 68 11 48 Received Heat Transfer 639 | . . 9 . 315 54 261 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . 1 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 533 | . . 248 . 285 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . 1 . 1 . . Alert | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Peak Influence 162 | . . 74 28 162 162 . Initial 67 | . . . 28 6 67 . Average 56 | . . 17 27 111 68 . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 10 | . 1 . . 3 6 . Investigation 1 | . . . . . 1 . Extermination 1 | . . . . . 1 . Reinforcement 2 | . 1 . . . 1 . Assault . | . . . . . . . Garrison 6 | . . . . 3 3 . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Distress Signals 1 | . . 1 . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 46 | . 1 7 7 17 10 4 Peak Tracking Total 13 | . 2 8 13 5 6 3 Tactical Retreats 1 | . . . . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Traps Triggered 1 | . . . . . 1 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Machines Accessed 10 | . 2 2 . 4 2 . Terminals 6 | . 1 1 . 2 2 . Fabricators . | . . . . . . . Repair Stations 2 | . 1 . . 1 . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . 1 . . . . Garrison Access 1 | . . . . 1 . . Total Hacks 28 | . 5 5 . 12 6 . Successful 12 | . 2 3 . 4 3 . Failed 16 | . 3 2 . 8 3 . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual 9 | . . 2 . 4 3 . Terminals 15 | . 3 2 . 4 6 . Fabricators . | . . . . . . . Repair Stations 6 | . 2 . . 4 . . Recycling Units . | . . . . . . . Scanalyzers 3 | . . 3 . . . . Garrison Access 4 | . . . . 4 . . Terminal Hacks 5 | . . 1 . 2 2 . Zone Layout 5 | . . 1 . 2 2 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 2 . . 2 . . Scan Component 2 | . 1 . . 1 . . Repair 2 | . 1 . . 1 . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . 2 . . . . Insert Component 1 | . . 1 . . . . Analyze 1 | . . 1 . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Botnet 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . 1 . . Used . | . . . . . . . Hacking Detections 6 | . 1 1 . 2 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 1 . . 1 . . Time 58 | . 26 . . 32 . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . Part Schematics Acquired 1 | . . 1 . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Min Mat Fac Low Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Min Mat Fac Low Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 2 | . . . . . . 2 Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Low Turns Passed 2663 | 75 371 215 101 543 645 713 Spaces Moved 1407 | 48 179 114 85 278 242 461 Core 7 | 5 . . . . . 2 Treads . | . . . . . . . Legs 1400 | 43 179 114 85 278 242 459 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 Average Speed 120 | 130 120 120 120 120 120 120 Slowest Speed 250 | 190 120 120 120 120 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 24 | 4 30 8 36 24 8 61 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . . . 1 Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . 5 Spaces Dug . | . . . . . . . Terrain Destroyed 5 | . . 3 . 2 . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 5 | . . 3 . 2 . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Min Mat Fac Low Total 2247 | 57 333 183 84 429 579 582 Wait 699 | . 150 51 . 106 315 77 Move 1401 | 47 178 113 84 277 241 461 Hop . | . . . . . . . Pick Up 16 | 4 2 5 . 3 2 . Fast Attach 22 | 6 2 1 . 4 2 7 Attach 8 | . . 1 . 3 2 2 Detach . | . . . . . . . Swap 9 | . . 3 . 2 3 1 Drop 14 | . . 4 . 2 3 5 Fire 78 | . 1 5 . 32 11 29 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory -7/Lower Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 76 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 400 | -10/Materials | Discovered new exit (range 4) 437 | -10/Materials | Repaired Sensor Array 447 | -10/Materials | Entered another Materials area 447 | -9/Materials | Evolved 2 slots: Propulsion x2 635 | -9/Materials | Discovered new exit (range 16) 662 | -9/Materials | Entered Mines 692 | -9/Mines | Found a hidden stash of uninstalled traps 709 | -9/Mines | Discovered new exit (range 12) 753 | -9/Mines | Assembled infested the area 758 | -9/Mines | Assisted by a Guerilla fighting off Assembled 763 | -9/Mines | Entered Materials 763 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1044 | -8/Materials | Repaired Imp. Aluminum Leg 1078 | -8/Materials | Garrison activated, responded to threat 1297 | -8/Materials | Discovered new exit (range 4) 1306 | -8/Materials | Entered Factory 1306 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1550 | -7/Factory | Garrison activated, responded to threat 1870 | -7/Factory | Build established: Scavenger-Skirmisher 1935 | -7/Factory | Discovered new exit (range 15) 1951 | -7/Factory | Entered Lower Caves 2079 | -7/Lower Caves | System corruption reached 10% 2082 | -7/Lower Caves | Lost 5 parts (3n2w) 2213 | -7/Lower Caves | Learned location of 1 exit from Proximity Caves 2343 | -7/Lower Caves | Build established: Scavenger-Mutant 2548 | -7/Lower Caves | Learned location of Zion (-6) 2664 | -7/Lower Caves | Self-destructed Last Messages --------------- Lgt. Assault Rifle. 02358_ System corrupted: Lgt. Assault Rifle misfires. 02388_ System corrupted: Energy discharge (-51). 02429_ System corrupted: Heat flow error (+155). 02463_ System corrupted: Matter fused (-8). 02507_ Acquired 16 matter. 02548_ Acquired derelict log, extracted data. World map updated: -6/Zion. 02578_ System corrupted: Component data lost. 02597_ Lgt. Nuclear Core destroyed. 02597_ Critical hit (Burn: +37). 02600_ System corrupted: Heat flow error (+268). 02607_ G-47 Trooper destroyed. 02610_ Acquired 6 matter. 02611_ Imp. Heat Sink fries itself beyond repair. 02613_ Lgt. Nuclear Core fries itself beyond repair. 02615_ System corrupted: Energy discharge (-12). Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ????????##?????????####????????????????????? | | #??????? #######??## #???????????????????? | | #??????? ##?# ##?????????????????? | | ##?????? #?# ###???????????????? | | ###???# #??# ##??????????????? | | ##?# #?## #??????????????? | | # #?# ### @ #??????????????? | | # ##?# #??????????????? | | # #??# #??????????????? | | # #??# ### ####??????????????? | | # #### #??## #?????????????????? | | ##??## ###???????????????? | | #???## ##??????????????? | | " "" #????####% #??????????????? | | " """" ##???????# m ##??????????????? | | "" """ ##???????# #???????????????? | | " " #???????# #???????????????? | | ##?????## #???????????????? | | ###??## #???????????????? | | ### ##?# #???????????????? | | ??# #### ##??????????????? | | ??# ## ### #??????????????? | | #?# ## ## ### #??????????????? | | ##### ## ### ##??????????????? | | ???# ## ## ##???????????????? | | ???# ## ## #????????????????? | | ????## ## #????????????????? | | ??????## #### #????????????????? | | ???????###??### ###????????????????? | | ??????????????### #??????????????????? | | ????????????????## ##??????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Offensive Hacking 10 Item Schematics ----------------- Imp. Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MobileTacticalShovel Manual? 0 Play Time 00:22:49 Cumulative 13.4 hours Start 2024.12.09 @ 11:06:17 End 2024.12.09 @ 11:26:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 17 Achievement% 19 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 28/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 8a3df512-378c-4e42-87b1-385f06d3de63