Cogmind - Beta 14 --- EXPLORER MODE // 2025.01.19 @ 11:35:59 Player: CaptainFlamewood Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (126) 630 Value Destroyed (2877) 2877 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (372) 372 TOTAL SCORE: 6419 Bonus ------- Follower Combat Kills 210 Entered Garrisons 200 Friendly Fire -38 Cogmind --------- Core Integrity 0/700 Matter 158/300 Energy 100/100 System Corruption 26% Temperature Cool (0) Movement Core (1550) Ox30 Location -7/Garrison Parts ------- > --- POWER (3) -------- Light Ion Engine > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (5) ------ Huge Storage Unit Advanced Terrain Scan Processor System Shield > --- WEAPON (3) ------- Gatling Laser Assault Rifle Flak Gun > --- INVENTORY (25) --- Light Treads Light Treads Dynamic Insulation System Lightning Gun Improved Medium Laser Improved EM Pulse Cannon Advanced Beam Cannon Assault Rifle Assault Rifle Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Ion Engine Nuclear Core > --- PROPULSION ------- Light Treads Light Treads Medium Treads > --- UTILITY ---------- Huge Storage Unit Improved Sensor Array Particle Charger > --- WEAPON ----------- Gatling Laser Gatling Laser Axe > --- INVENTORY -------- Light Treads Wheel Airjet High-capacity Matter Pod Seismic Detector Lightning Gun Medium Laser Particle Gun Improved Medium Laser Improved Medium Laser Improved EM Pulse Cannon Advanced Beam Cannon Assault Rifle Heavy Assault Rifle Welding Torch [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Huge Storage Unit Device Seismic Detector Storage Huge Storage Unit Processor Targeting Computer Hackware System Shield Weapon Assault Rifle Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Special Weapon Welding Torch Slashing Weapon Axe Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Slots Evolved 7 | . 1 2 2 2 . Power 2 | . 1 . 1 . . Propulsion 1 | . . 1 . . . Utility 3 | . . 1 . 2 . Weapon 1 | . . . 1 . . Parts Attached 84 | 7 2 9 31 34 1 Power 15 | 1 1 2 4 7 . Engine 13 | 1 1 2 2 7 . Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 19 | 2 . 4 7 6 . Treads 8 | . . . 4 4 . Leg 9 | 2 . 4 1 2 . Wheel 1 | . . . 1 . . Hover 1 | . . . 1 . . Flight . | . . . . . . Utility 17 | 2 . 3 5 7 . Device 7 | . . 1 3 3 . Storage 3 | . . 1 2 . . Processor 6 | 2 . 1 . 3 . Hackware 1 | . . . . 1 . Protection . | . . . . . . Artifact . | . . . . . . Weapon 33 | 2 1 . 15 14 1 Energy Gun 13 | 1 . . 7 4 1 Energy Cannon 6 | . 1 . 3 2 . Ballistic Gun 8 | 1 . . 2 5 . Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon 2 | . . . 1 1 . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . 2 1 . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 2 . . Corrupted Parts 1 | . . . . 1 . System Corruption 1 | . . . . 1 . Parts Lost 23 | . . . 4 16 3 Power 10 | . . . 2 7 1 Propulsion 4 | . . . 1 3 . Utility 4 | . . . . 2 2 Weapon 5 | . . . 1 4 . Highest Loss Streak 5 | . . . 3 5 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 89 | . 95 96 94 84 79 Engine 16 | . 23 19 14 16 10 Core 1 | . . . 7 . . Treads 9 | . . . 16 14 . Leg 10 | . 22 27 3 2 14 Device 9 | . . 1 7 16 5 Storage 6 | . . 8 8 7 7 Processor 10 | . 25 18 8 4 13 Hackware 1 | . . . . 2 7 Energy Gun 4 | . 7 . 6 2 7 Energy Cannon 5 | . 4 10 4 4 . Ballistic Gun 7 | . 12 10 3 6 14 Special Weapon 1 | . . . 1 1 . Slashing Weapon 2 | . . . 6 1 . Peak Build Rating 33 | 7 8 14 30 33 33 Average Rating 22 | 3 7 12 21 28 31 On Entrance 14 | . 7 7 13 29 32 Naked Turns . | . . . . . . Heaviest Build 115 | 7 13 99 112 115 97 Greatest Support 68 | 20 20 33 60 68 40 Greatest Overweight (x) 5 | . 1 4 5 3 2 Average Overweight (x) 1 | . . 1 1 1 2 Largest Inventory Capacity 25 | 5 5 25 25 25 25 Average Capacity 21 | 5 5 21 20 25 25 Most Carried 15 | 2 2 7 13 15 10 Average Carried 6 | . . 4 8 7 9 Final Capacity 25 | 5 5 25 25 25 25 Final Carried 13 | . 1 7 13 9 10 Class Distribution -------------------- 66% | Hacker-Mutant 17% | Hacker-Gunner 15% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Hacker-Mutant | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Gar Matter Collected 2105 | 273 53 239 737 750 53 Remotely . | . . . . . . Salvage Created 4627 | 49 155 810 906 2654 53 Parts 300 | 3 8 49 64 174 2 Haulers Intercepted 2 | . . . 2 . . Recyclers Shooed 5 | . . 1 . 4 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Combat Hostiles Destroyed 52 | 1 3 13 10 24 1 Guns 28 | 1 1 3 9 13 1 Cannons 21 | . 2 9 1 9 . Classes Destroyed 14 | 1 2 4 2 5 . Worker 25 | . 1 4 5 15 . Builder 19 | . 1 1 1 16 . Tunneler 5 | . . . 1 4 . Hauler 2 | . . . 2 . . Recycler 10 | . . 1 1 8 . Operator 1 | . . . . 1 . Watcher 12 | . . 4 4 4 . Swarmer 2 | . . 2 . . . Grunt 34 | 1 3 9 6 15 . Brawler 1 | . . . . 1 . Duelist 1 | . . . . 1 . Sentry 9 | . . 2 4 2 1 Hunter 1 | . . . . 1 . Programmer 4 | . . . . 4 . Best Kill Streak 9 | 1 2 7 5 9 1 Combat Bots Only 4 | 1 2 3 4 3 1 Max Kills in Single Turn 2 | 1 1 1 2 2 1 Gunslinging 1 | . . . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Hostile Shots Fired 450 | 4 11 67 140 219 9 Missed 161 | . 5 22 45 85 4 Damage Taken 3191 | 26 38 308 950 1168 701 Core 930 | 7 . 48 156 144 575 Absorbed by Shields . | . . . . . . Ignored by Resistances 1552 | 18 26 198 570 724 16 Regen/Repaired (Parts) 71 | . 13 . 58 . . Core Remaining (%) 88 | 97 97 88 71 . . Volleys Fired 261 | 2 11 53 63 130 2 Largest 3 | 2 2 2 3 3 3 Hottest 215 | 70 80 80 215 179 104 Shots Fired 522 | 3 21 106 103 283 6 Gun 309 | 3 16 53 75 156 6 Cannon 205 | . 5 53 25 122 . Launcher . | . . . . . . Special 8 | . . . 3 5 . Kinetic 222 | 1 11 53 35 118 4 Thermal 248 | 2 10 53 66 115 2 Explosive . | . . . . . . Electromagnetic 52 | . . . 2 50 . Robot Hit Streak 41 | 3 12 19 41 23 12 Robot Miss Streak 4 | . 1 2 3 4 1 Penetration Max . | . . . . . . Secondary Targets 3 | . . . 2 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 376 | 3 16 68 88 196 5 Core Hits 230 | 2 7 31 43 140 7 Critical Kills 3 | . . 1 . 2 . Critical Parts Destroyed . | . . . . . . Critical Strikes 11 | . . 1 4 6 . Burn 7 | . . . 4 3 . Meltdown 3 | . . 1 . 2 . Corrupt 1 | . . . . 1 . Melee Attacks 3 | . . . 2 1 . Impact . | . . . . . . Slashing 3 | . . . 2 1 . Piercing . | . . . . . . Sneak Attacks 2 | . . . 1 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8393 | 37 243 1065 1703 5108 237 Guns 4053 | 37 151 378 1243 2143 101 Cannons 3668 | . 87 678 382 2521 . Explosions 346 | . . . . 346 . Melee 112 | . . . 58 54 . Ramming 203 | . 5 9 16 37 136 Kinetic 2446 | 13 88 378 416 1486 65 Thermal 3877 | 24 150 678 1152 1837 36 Explosive . | . . . . . . Electromagnetic 1755 | . . . 61 1694 . Impact . | . . . . . . Slashing 112 | . . . 58 54 . Piercing . | . . . . . . Highest Corruption 26 | . 2 . . 4 26 Average Corruption 5 | . 1 . . 3 12 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 81 | . . . . 53 28 Message Errors 13 | . . . . 7 6 Matter Fused 25 | . . . . 13 12 Heat Flow Errors 10 | . . . . 6 4 Energy Discharges 9 | . . . . 5 4 Parts Fused 2 | . . . . 2 . Data Loss (minor) 7 | . . . . 7 . Data Loss (major) 7 | . . . . 5 2 Misfires 3 | . . . . 3 . Alerts 2 | . . . . 2 . Weapon Failures 3 | . . . . 3 . Overload Shots . | . . . . . . Overflow Damage 164 | . . . 42 122 . Projectiles 124 | . . . 24 100 . Explosions 22 | . . . . 22 . Melee 18 | . . . 18 . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 204 | . . . . 68 136 Shots 3 | . . . . 3 . Rammed 6 | . . . 1 5 . Targets Rammed 10 | . 1 2 2 5 . Kicked 4 | . 1 2 1 . . Crushed . | . . . . . . Highest Temperature 662 | 25 189 276 662 333 194 Average Temperature 109 | 15 74 99 171 72 76 Received Heat Transfer 1803 | 24 36 282 828 627 6 Effects 54 | . . . 52 2 . Shutdowns 14 | . . . 14 . . Energy Bleed 4 | . . . 3 1 . Interference 9 | . . . 9 . . Matter Decay 3 | . . . 3 . . Short Circuit 5 | . . . 4 1 . Damage (minor) 2 | . . . 2 . . Damage (major) 17 | . . . 17 . . Siege Activations . | . . . . . . Robots Corrupted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Fried 8 | . . . . 8 . Impact Corruptions . | . . . . . . Robots Melted 3 | . . 1 . 2 . Combat Hostiles 2 | . . 1 . 1 . Parts Melted 23 | . . 2 2 19 . Heat Transferred 8282 | 74 370 1443 2725 3596 74 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Peak Influence 252 | 20 108 181 159 252 35 Initial 20 | . 9 . 20 9 . Average 57 | 3 20 87 35 75 25 Maximum Alert Level 1 | . . . . 1 . Low Security (%) 97 | 100 100 100 100 94 100 Level 1 2 | . . . . 5 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . 1 2 1 13 . Investigation 5 | . 1 2 . 2 . Extermination 4 | . . . . 4 . Reinforcement 5 | . . . 1 4 . Assault . | . . . . . . Garrison 3 | . . . . 3 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 2 | . . . . 2 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Distress Signals 12 | . 2 2 4 4 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | 1 3 18 21 42 1 Peak Tracking Total 5 | 1 2 3 5 5 1 Tactical Retreats 2 | . . . . 2 . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Traps Triggered 9 | . 2 . 2 2 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 9 | . 3 6 . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . . 1 . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Gar Machines Disabled 8 | . 1 . . 7 . Max in Single Turn 3 | . 1 . . 3 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Machines Accessed 19 | . 6 5 4 4 . Terminals 10 | . 4 3 1 2 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . 1 . 1 . . Recycling Units 3 | . 1 1 1 . . Scanalyzers 2 | . . 1 1 . . Garrison Access 1 | . . . . 1 . Total Hacks 62 | . 21 18 11 12 . Successful 51 | . 19 14 10 8 . Failed 11 | . 2 4 1 4 . Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual 1 | . 1 . . . . Terminals 39 | . 15 13 3 8 . Fabricators 3 | . . . . 3 . Repair Stations 5 | . 3 . 2 . . Recycling Units 8 | . 3 3 2 . . Scanalyzers 6 | . . 2 4 . . Garrison Access 1 | . . . . 1 . Terminal Hacks 30 | . 13 10 3 4 . Record 9 | . 2 4 . 3 . Open DSF 1 | . . . . 1 . Emergency Access Points 2 | . 2 . . . . Alert Level 5 | . 2 . 3 . . Locate Traps 3 | . 2 1 . . . Disarm Traps 3 | . 2 1 . . . Dispatch Records 2 | . 1 1 . . . Security Status 1 | . . 1 . . . Surveillance Status 1 | . . 1 . . . Reinforcement Status 1 | . 1 . . . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . 1 . . . . Fabricator Hacks 3 | . . . . 3 . Network Status 1 | . . . . 1 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 5 | . 3 . 2 . . Scan Component 3 | . 2 . 1 . . Repair 2 | . 1 . 1 . . Recycling Unit Hacks 6 | . 3 2 1 . . Process 1 | . 1 . . . . Report Inventory 1 | . 1 . . . . Retrieve Matter 2 | . . 1 1 . . Retrieve Components 2 | . 1 1 . . . Scanalyzer 6 | . . 2 4 . . Insert Component 3 | . . 1 2 . . Analyze 3 | . . 1 2 . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 10 | . 4 3 1 2 . Full Trace Events 6 | . 1 3 1 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 3 | . . 1 2 . . Parts Built 3 | . . . . 3 . Authchips . | . . . . . . Time 25 | . . . . 25 . Total Part Build Rating 3 | . . . . 3 . Parts Repaired 2 | . 1 . 1 . . Time 64 | . 26 . 38 . . Parts Recycled . | . . . . . . Recycled Matter 133 | . 133 . . . . Retrieved Matter 153 | . . . 153 . . Retrieved Components 1 | . . 1 . . . Parts Scanalyzed 3 | . . 1 2 . . Part Schematics Acquired 3 | . . 1 2 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Gar Total Allies 3 | . . . . 3 . Largest Group 3 | . . . . 3 . Highest-Rated Group 93 | . . . . 93 . Highest-Rated Ally 31 | . . . . 31 . Total Orders . | . . . . . . Ally Attacks 68 | . . . . 68 . Total Damage 1040 | . . . . 1040 . Kills 9 | . . . . 9 . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Gar Turns Passed 8033 | 88 640 1391 1764 3269 881 Spaces Moved 2879 | 76 465 519 635 1034 150 Core 31 | 31 . . . . . Treads 1404 | . . . 550 854 . Legs 1444 | 45 465 519 85 180 150 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 240 270 Average Speed 229 | 91 129 232 241 271 270 Slowest Speed 560 | 120 190 400 560 400 270 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 8 63 37 29 20 8 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 54 | . . . . 54 . Melee . | . . . . . . Projectile . | . . . . . . AOE 54 | . . . . 54 . Terrain Rammed 41 | . . . . . 41 Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Gar Total 3371 | 91 481 597 754 1238 210 Wait 1 | . . . . . 1 Move 2874 | 75 464 518 634 1033 150 Hop . | . . . . . . Pick Up 63 | 7 2 11 18 24 1 Fast Attach 2 | . . . 2 . . Attach 41 | 7 2 7 7 18 . Detach 4 | . 1 3 . . . Swap 41 | . . 2 22 16 1 Drop 16 | . . 1 4 11 . Fire 261 | 2 11 53 63 130 2 Melee 3 | . . . 2 1 . Ram 40 | . . . . . 40 Kick 4 | . 1 2 1 . . Crush 6 | . . . 1 5 . Escape Stasis 15 | . . . . . 15 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 2 exits: *Fac / Gar) -7/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 62 | -11/Scrapyard | Identified exit to Materials 62 | -11/Scrapyard | Discovered exit to Materials (range 8) 89 | -11/Scrapyard | Entered Materials 89 | -10/Materials | Evolved 1 slot: Power x1 316 | -10/Materials | Identified exit to Materials 316 | -10/Materials | Discovered exit to Materials (range 16) 318 | -10/Materials | Build established: Hacker-Mutant 633 | -10/Materials | Repaired Aluminum Leg? 729 | -10/Materials | Entered another Materials area 729 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2013 | -9/Materials | Identified exit to Materials 2013 | -9/Materials | Discovered exit to Materials (range 18) 2120 | -9/Materials | Entered another Materials area 2120 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 2386 | -8/Materials | Lost 3 parts (1p1n1w) 3055 | -8/Materials | Repaired Nuclear Core 3726 | -8/Materials | Identified exit to Factory 3726 | -8/Materials | Discovered exit to Factory (range 16) 3884 | -8/Materials | Entered Factory 3884 | -7/Factory | Evolved 2 slots: Utility x2 4918 | -7/Factory | Build established: Scavenger-Gunner 4943 | -7/Factory | Allied Derelicts emerged from ambush trap array 5525 | -7/Factory | Lost 5 parts (2p1u2w) 5552 | -7/Factory | Identified exit to Factory 5552 | -7/Factory | Discovered exit to Factory (range 16) 5773 | -7/Factory | Build established: Hacker-Mutant 6524 | -7/Factory | Build established: Scavenger-Gunner 6525 | -7/Factory | Fabricated Assault Rifle (x3) 6641 | -7/Factory | Garrison activated, responded to threat 6915 | -7/Factory | Build established: Hacker-Gunner 7145 | -7/Factory | Identified exit to Garrison 7153 | -7/Factory | Entered Garrison 7199 | -7/Garrison | Triggered checkpoint 7603 | -7/Garrison | System corruption reached 10% 7705 | -7/Garrison | Core integrity fell below 50% 7882 | -7/Garrison | Build established: Hacker-Mutant 7911 | -7/Garrison | Core integrity fell below 20% 8034 | -7/Garrison | Core destroyed Last Messages --------------- 07910_ Destabilizing: Core damaged (-28). 07926_ Slammed into Garrison Relay. 07926_ Destabilizing: Core damaged (-14). 07938_ System corrupted: Matter fused (-8). 07941_ Slammed into Garrison Relay. 07954_ System corrupted: Matter fused (-6). 07957_ Slammed into Garrison Relay. 07972_ Destabilizing: Core damaged (-35). 07983_ System corrupted: Energy discharge (-25). 07988_ Slammed into Garrison Relay. 07988_ Broken Targeting Computer destroyed. 07988_ Destabilizing: Core damaged (-14). 08002_ System corrupted: Matter fused (-10). 08003_ Slammed into Garrison Relay. 08003_ Destabilizing: Core damaged (-14). 08003_ Destabilizing: System corrupted (+2). 08019_ Slammed into Garrison Relay. 08022_ System corrupted: Matter fused (-5). 08034_ Slammed into Garrison Relay. 08034_ Destabilizing: Core damaged (-28). 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Ion Engine | -9/Materials | Scanalyzed Med. Laser | -8/Materials | Scanalyzed Assault Rifle | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Assault Rifle | x3 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- It's Just You Novice Programmer Part-time Mechanic Power Corrupts Shopping List System Compromised Troublemaker Challenges ------------ None Game ------ Seed DisruptorEncryptedLink Manual? 0 Play Time 01:10:58 Cumulative 3.1 hours Start 2025.01.19 @ 10:25:31 End 2025.01.19 @ 11:35:59 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 3 Rogue 0 Adventurer 0 Explorer 3 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 7 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 50x40 Zoom Use 25% Tactical HUD 1 Map Filters NONE Filters NONE Steam SD RUN: 26175925-1d48-4a57-a1ca-fffd32cb2470