Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.23 @ 00:05:50 Player: SilverswordXV Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (70) 350 Value Destroyed (1934) 1934 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5344 Bonus ------- None Cogmind --------- Core Integrity 745/850 Matter 300/300 Energy 29/125 System Corruption 0% Temperature Cool (68) Movement Core (500) Ox9 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Heat Sink Large Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY (15) --- Light Treads Light Treads Light Treads Light Treads Light Treads Heat Sink Heat Sink Matter Compressor (0) Ion Cannon Light Assault Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Ion Engine Light Ion Engine > --- PROPULSION ------- Light Treads Light Treads Wheel > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Advanced Targeting Computer Advanced Targeting Computer Particle Charger Light Armor Plating > --- WEAPON ----------- Precision Beam Rifle Precision Beam Rifle Precision Beam Rifle > --- INVENTORY -------- Light Ion Engine Light Treads Light Treads Light Treads Light Treads Light Treads Heat Sink Heat Sink Matter Compressor Ion Cannon Light Assault Rifle Missile Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Advanced Targeting Computer Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Precision Beam Rifle Energy Gun Precision Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Heavy Assault Rifle Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 2 . . . Utility 4 | . . . 2 1 1 Weapon 1 | . . . . 1 . Parts Attached 62 | 6 6 14 27 5 4 Power 9 | 1 . 2 4 . 2 Engine 8 | 1 . 2 3 . 2 Core 1 | . . . 1 . . Reactor . | . . . . . . Propulsion 24 | 2 1 9 10 2 . Treads 12 | 1 . 4 7 . . Leg . | . . . . . . Wheel 12 | 1 1 5 3 2 . Hover . | . . . . . . Flight . | . . . . . . Utility 13 | 1 2 1 6 2 1 Device 3 | . . . 2 1 . Storage 2 | 1 1 . . . . Processor 4 | . 1 1 1 . 1 Hackware . | . . . . . . Protection 4 | . . . 3 1 . Artifact . | . . . . . . Weapon 16 | 2 3 2 7 1 1 Energy Gun 6 | 1 . . 3 1 1 Energy Cannon 1 | . . . 1 . . Ballistic Gun 7 | 1 3 2 1 . . Ballistic Cannon . | . . . . . . Launcher 2 | . . . 2 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 29 | . . 1 18 2 8 Power 4 | . . . 2 . 2 Propulsion 12 | . . 1 7 1 3 Utility 6 | . . . 3 . 3 Weapon 7 | . . . 6 1 . Highest Loss Streak 8 | . . 1 7 2 8 To Critical Strikes . | . . . . . . Average Backups 12 | 2 5 13 13 12 11 Power 1 | . 1 1 1 1 . Propulsion 3 | 1 2 3 3 4 5 Utility 4 | . . 5 4 3 2 Weapon 2 | . 1 2 3 4 3 Tool/Special . | . . . . . . Unused Backups 15 | . 1 6 3 . 5 Power 2 | . . 1 1 . . Propulsion 3 | . . 1 . . 2 Utility 7 | . . 4 1 . 2 Weapon 3 | . 1 . 1 . 1 Tool/Special . | . . . . . . Average Slot Usage (%) 91 | . 92 98 84 94 90 Engine 9 | . 14 10 6 7 11 Treads 19 | . 14 22 18 18 13 Wheel 13 | . 14 21 7 8 6 Device 2 | . . . 1 14 13 Storage 9 | . 14 11 9 7 6 Processor 12 | . 7 11 16 7 12 Protection 3 | . . . 7 7 6 Energy Gun 5 | . 2 . 7 19 19 Ballistic Gun 13 | . 24 21 7 . . Peak Build Rating 33 | 6 7 15 25 30 33 Average Rating 16 | 4 6 12 19 28 31 On Entrance 12 | . 6 7 14 25 25 Avg Prop Armor Cover (%) 15 | 16 11 18 16 13 11 Naked Turns . | . . . . . . Heaviest Build 39 | 14 28 32 36 36 39 Greatest Support 80 | 20 20 40 80 80 40 Greatest Overweight (x) 3 | 1 1 1 3 3 3 Average Overweight (x) . | . . . . 1 2 Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 9 15 15 15 15 Most Carried 15 | 4 8 15 15 14 13 Average Carried 12 | 2 5 13 13 12 11 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 4 8 15 15 14 11 Class Distribution -------------------- 45% | Scavenger-Mutant 43% | Mutant 11% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Fac Matter Collected 1430 | 235 164 509 482 40 . Remotely . | . . . . . . Salvage Created 2595 | . 226 952 1196 137 84 Parts 157 | . 23 57 66 9 2 Haulers Intercepted 1 | . . . 1 . . Recyclers Shooed 2 | . . 2 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Combat Hostiles Destroyed 55 | . 9 18 25 2 1 Guns 49 | . 9 18 19 2 1 Cannons 1 | . . . 1 . . AOE 5 | . . . 5 . . Classes Destroyed 10 | . 2 5 3 . . Worker 2 | . . 1 . 1 . Builder 1 | . . . 1 . . Hauler 1 | . . . 1 . . Recycler 7 | . 1 3 3 . . Mechanic 2 | . . 1 1 . . Watcher 2 | . . 1 . . 1 Swarmer 19 | . 9 4 6 . . Grunt 26 | . . 9 14 2 1 Sentry 9 | . . 5 4 . . Hunter 1 | . . . 1 . . Best Kill Streak 7 | . 7 5 7 2 1 Combat Bots Only 6 | . 6 5 4 2 1 Max Kills in Single Turn 4 | . 2 1 4 1 1 Gunslinging 1 | . 1 . . . . Exploded 3 | . . . 3 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Hostile Shots Fired 401 | . 31 86 218 12 54 Missed 85 | . 6 18 40 4 17 Hits 316 | . 25 68 178 8 37 Projectile 316 | . 25 68 178 8 37 Critical Strikes 8 | . . 2 5 . 1 Damage Taken 4422 | . 202 825 2643 126 626 Core 616 | . 29 238 244 . 105 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 6 | . . 6 . . . Core Remaining (%) 76 | 100 88 40 55 100 . Volleys Fired 212 | . 14 66 117 6 9 Largest 3 | . 2 2 2 3 3 Hottest 183 | . 70 43 122 183 183 Shots Fired 384 | . 26 132 183 16 27 Gun 374 | . 26 132 173 16 27 Cannon 5 | . . . 5 . . Launcher 5 | . . . 5 . . Special . | . . . . . . Kinetic 284 | . 23 132 129 . . Thermal 95 | . 3 . 49 16 27 Explosive 5 | . . . 5 . . Electromagnetic . | . . . . . . Robot Hit Streak 34 | . 6 30 25 23 34 Robot Miss Streak 3 | . 2 3 2 1 . Penetration Max . | . . . . . . Secondary Targets 9 | . 2 1 5 1 . Max Gunslinging Chain 1 | . 1 1 1 1 . Shots Hit Robots 312 | . 16 100 156 13 27 Core Hits 141 | . 11 44 72 5 9 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 5 | . . 1 2 . 2 Burn 4 | . . . 2 . 2 Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4817 | . 190 1275 2590 247 515 Guns 3821 | . 190 1275 1594 247 515 Cannons 119 | . . . 119 . . Explosions 877 | . . . 877 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 2481 | . 165 1275 1041 . . Thermal 1459 | . 25 . 672 247 515 Explosive 877 | . . . 877 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 38 | . . . 38 . . Projectiles . | . . . . . . Explosions 38 | . . . 38 . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 86 | . . . 86 . . Shots 3 | . . . 3 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 303 | . 27 19 303 234 162 Average Temperature 57 | . 14 5 64 85 61 Received Heat Transfer 1503 | . . 363 1008 72 60 Effects 1 | . . . 1 . . Damage (minor) 1 | . . . 1 . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . . . 3 1 1 Heat Transferred 3293 | . 74 . 1591 481 1147 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Maximum Alert Level 1 | . 1 1 1 . . Low Security (%) 52 | 100 73 64 14 100 100 Level 1 47 | . 26 35 85 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 374 | . 225 302 374 149 45 Initial 149 | . . 81 124 149 45 Average 190 | . 112 181 272 119 24 Influence Increases 1739 | . 295 581 766 55 42 Destroy 0b10 Robot/C 1100 | . 180 360 500 40 20 Destroy 0b10 Robot/NC 75 | . 5 30 30 5 5 Destroy Leader 276 | . 30 112 122 10 2 Successful Hack 23 | . 20 2 1 . . Disable Machine 45 | . 15 15 15 . . Destroy Structure 40 | . . 2 38 . . Partial Spotted 15 | . . . 15 . . Lose Combat Pursuer 165 | . 45 60 45 . 15 Influence Decreases 1734 | . 100 480 732 291 131 Entered New Map 516 | . . 114 172 181 49 Time Decay 978 | . 100 356 380 90 52 Lost Part 240 | . . 10 180 20 30 Squads Dispatched 12 | . . 5 6 1 . Investigation 3 | . . 2 1 . . Extermination . | . . . . . . Reinforcement 9 | . . 3 5 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 2 | . . 1 1 . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Distress Signals 6 | . . 1 4 . 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 86 | . 13 30 34 3 6 Peak Tracking Total 6 | . 6 5 6 2 4 Tactical Retreats 7 | . 1 3 2 . 1 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Traps Triggered 3 | . . 1 2 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Fac Machines Disabled 3 | . 1 1 1 . . Max in Single Turn 1 | . 1 1 1 . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Machines Accessed 9 | . 2 4 3 . . Terminals 5 | . 2 2 1 . . Fabricators . | . . . . . . Repair Stations 2 | . . 1 1 . . Recycling Units . | . . . . . . Scanalyzers 2 | . . 1 1 . . Garrison Access . | . . . . . . Total Hacks 26 | . 10 9 7 . . Successful 13 | . 5 5 3 . . Failed 13 | . 5 4 4 . . Catastrophic 4 | . 1 3 . . . Database Lockouts . | . . . . . . Manual 13 | . 7 4 2 . . Terminals 16 | . 10 4 2 . . Fabricators . | . . . . . . Repair Stations 5 | . . 3 2 . . Recycling Units . | . . . . . . Scanalyzers 5 | . . 2 3 . . Garrison Access . | . . . . . . Terminal Hacks 5 | . 5 . . . . Part Schematic 3 | . 3 . . . . Prototype ID Bank 1 | . 1 . . . . Fabricator Index 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . . 3 . . . Scan Component 2 | . . 2 . . . Repair 1 | . . 1 . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . 2 3 . . Insert Component 1 | . . . 1 . . Analyze 1 | . . . 1 . . Retrieve Study 3 | . . 2 1 . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 9 | . 2 4 3 . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 4 | . 3 . 1 . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 3 | . . 2 1 . . Parts Repaired 1 | . . 1 . . . Time 26 | . . 26 . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . 1 . . Part Schematics Acquired 1 | . . . 1 . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Fac Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Fac Turns Passed 2325 | 63 238 809 890 194 131 Spaces Moved 1312 | 57 180 481 408 125 61 Core 2 | 2 . . . . . Treads 270 | 1 4 16 220 23 6 Legs . | . . . . . . Wheels 1040 | 54 176 465 188 102 55 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 95 100 90 95 125 Average Speed 116 | 88 100 108 134 116 128 Slowest Speed 240 | 160 160 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 3 31 40 49 3 1 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 36 | . . . 36 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 36 | . . . 36 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Fac Total 1761 | 66 211 646 584 161 93 Wait 90 | . 3 42 6 21 18 Move 1307 | 56 179 480 407 124 61 Hop . | . . . . . . Pick Up 40 | 4 2 19 13 1 1 Fast Attach 28 | 6 3 5 12 2 . Attach 27 | . 1 3 16 3 4 Detach 15 | . 3 3 6 3 . Swap 12 | . 3 8 1 . . Drop 30 | . 3 20 6 1 . Fire 212 | . 14 66 117 6 9 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 64 | -11/Scrapyard | Entered Materials 153 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Entered another Materials area 302 | -9/Materials | Evolved 2 slots: Propulsion x2 331 | -9/Materials | Build established: Mutant 751 | -9/Materials | Build established: Scavenger-Mutant 854 | -9/Materials | Core integrity fell below 50% 1024 | -9/Materials | Repaired Lgt. Assault Rifle 1085 | -9/Materials | Discovered new exit (range 8) 1111 | -9/Materials | Entered another Materials area 1111 | -8/Materials | Evolved 2 slots: Utility x2 1441 | -8/Materials | Lost 4 parts (1p1n2w) 1548 | -8/Materials | Lost 7 parts (1p4n2w) 1613 | -8/Materials | Lost 3 parts (1n2w) 1697 | -8/Materials | Build established: Mutant 1959 | -8/Materials | Discovered new exit (range 15) 2001 | -8/Materials | Entered Factory 2001 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2006 | -7/Factory | Discovered new exit (range 16) 2195 | -7/Factory | Entered another Factory area 2195 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2326 | -6/Factory | Self-destructed Last Messages --------------- 02300_ Penetrated by Slug. 02309_ Slug penetrates Door. 02312_ Penetrated by Slug. 02314_ Lgt. Ion Engine destroyed. 02316_ H-66 Slayer heat damages Flexi-carbon Leg. 02317_ Slug penetrates Wall. 02320_ Lgt. Armor Plating destroyed. 02320_ Slug penetrates Wall. 02320_ Adv. Targeting Computer destroyed. 02320_ Penetrated by Slug. 02323_ Wheel destroyed. 02324_ Slug penetrates Wall. 02324_ Lgt. Treads destroyed. 02324_ Slug penetrates Wall. 02324_ Penetrated by Slug. 02324_ Particle Charger destroyed. 02325_ Wall collapses. 02326_ Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????##############???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #########+######+######?????????? | | ????# # ????????? | | ????# # ????????? | | ????# """" """" # =???????? | | ????# """" """" + h =%???????? | | ????# """" """" # %gh ???????? | | ????? 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"""" #?????# """ #????????????????? | | ????????? #?????# """ #????????????????? | | ?????????#########?????# #????????????????? | | ???????????????????????# """ ! #????????????????? | | ???????????????????????# """ #????????????????? | | ???????????????????????# """ #????????????????? | | ???????????????????????# #????????????????? | | ???????????????????????##########????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Evasion (%) 44 Targeting Accuracy 16 Recoil Reduction 4 Particle Charging 15 Item Schematics ----------------- Lrg. Storage Unit | -10/Materials | Hacked Lgt. Armor Plating | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked Adv. Targeting Computer | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Assault Rifle | 92% | -9/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Com. Wheel | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GhostPlasmaDeck Manual? 0 Play Time 00:41:12 Cumulative 30.2 hours Start 2025.11.22 @ 23:00:20 End 2025.11.23 @ 00:05:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 15 Gallery% 22 Achievement% 20 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: da982426-7a3e-4078-aed5-d1f4eeca11c0