Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.04 @ 23:51:14 Player: Comet Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (196) 980 Value Destroyed (6240) 6240 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (942) 942 TOTAL SCORE: 11662 Bonus ------- High Alert Combat Kills 932 Follower Combat Kills 35 Friendly Fire -25 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 149/150 System Corruption 1% Temperature Cool (16) Movement Core (850) Ox16 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Coolant Injector High-capacity Storage Unit > --- WEAPON (3) ------- Makeshift Laser > --- INVENTORY (20) --- Micro Nuclear Core Improved Heat Sink Improved Heat Sink Large Storage Unit Improved Signal Interpreter Medium Reactive Plating Medium Reactive Plating Insulated Plating Hacking Suite Makeshift System Shield Storm Laser Heavy Particle Cannon Rocket Launcher Power Maul Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core > --- PROPULSION ------- Armored Treads Armored Treads Armored Treads Medium Treads > --- UTILITY ---------- Improved Heat Sink Huge Storage Unit Improved Power Shielding Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Gatling Laser Cooled Particle Cannon Advanced Assault Cannon > --- INVENTORY -------- Micro Nuclear Core Micro Nuclear Core Wheel Improved Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit High-capacity Storage Unit Improved Sensor Array Improved Signal Interpreter Seismic Detector Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Insulated Plating Hacking Suite System Restoration Module Heavy Particle Cannon Plasma Cannon Rocket Launcher Rocket Launcher Power Maul [Rating: 52] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Treads Treads Armored Treads Wheel Wheel Utility Huge Storage Unit Device Improved Heat Sink Storage Huge Storage Unit Processor Core Analyzer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Spread Laser Energy Gun Spread Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Rocket Launcher Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 . 2 2 . . . . Power . | . . . . . . . . . . Propulsion 2 | . . . . 1 1 . . . . Utility 3 | . . 1 . 1 1 . . . . Weapon 1 | . . 1 . . . . . . . Parts Attached 171 | 8 16 17 6 11 72 20 9 1 11 Power 8 | 1 1 1 . . 4 . . . 1 Engine 5 | 1 1 1 . . 2 . . . . Core 3 | . . . . . 2 . . . 1 Reactor . | . . . . . . . . . . Propulsion 44 | 2 6 4 . 3 14 9 3 . 3 Treads 18 | 2 . 2 . . 6 5 1 . 2 Leg . | . . . . . . . . . . Wheel 26 | . 6 2 . 3 8 4 2 . 1 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 47 | 2 2 3 2 2 23 7 3 . 3 Device 18 | 1 . 2 . 1 8 3 2 . 1 Storage 5 | 1 1 . 1 . . . . . 2 Processor 1 | . . . . . . 1 . . . Hackware 2 | . . . . 1 1 . . . . Protection 21 | . 1 1 1 . 14 3 1 . . Artifact . | . . . . . . . . . . Weapon 72 | 3 7 9 4 6 31 4 3 1 4 Energy Gun 28 | 1 4 6 2 2 7 1 1 1 3 Energy Cannon 19 | . . 1 . 3 12 2 1 . . Ballistic Gun 5 | 2 2 1 . . . . . . . Ballistic Cannon 4 | . . . . . 4 . . . . Launcher 16 | . 1 1 2 1 8 1 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . 1 4 . 2 3 . . . . Parts Lost 38 | . . . 1 . 11 5 4 . 17 Power 1 | . . . . . . . . . 1 Propulsion 15 | . . . . . 5 3 1 . 6 Utility 13 | . . . 1 . 4 1 2 . 5 Weapon 9 | . . . . . 2 1 1 . 5 Highest Loss Streak 10 | . . . 1 . 2 3 2 . 10 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 99 99 100 99 97 98 99 100 88 Engine 6 | . 14 10 11 9 6 . . . . Core 2 | . . . . . . 7 7 7 6 Treads 11 | . 11 3 . . 11 16 16 15 21 Wheel 15 | . 16 17 22 26 17 12 13 15 2 Device 10 | . 1 10 11 9 7 9 21 23 20 Storage 8 | . 14 11 11 9 7 7 7 7 6 Hackware 3 | . . . . 8 7 4 . . . Protection 11 | . 12 11 11 9 13 12 7 7 5 Energy Gun 10 | . 7 32 31 18 5 7 6 7 8 Energy Cannon 8 | . . . . 8 13 6 14 15 11 Ballistic Gun 3 | . 20 . . . . . . . . Ballistic Cannon 1 | . . . . . 1 7 . . . Naked Turns . | . . . . . . . . . . Heaviest Build 138 | 12 34 42 103 114 138 128 128 128 128 Greatest Support 88 | 40 40 40 20 48 58 88 22 22 88 Greatest Overweight (x) 17 | . 1 2 5 5 13 12 10 5 17 Average Overweight (x) 3 | . . 1 4 2 3 6 5 5 1 Largest Inventory Capacity 25 | 8 15 15 25 25 25 25 25 25 25 Average Capacity 22 | 7 14 15 24 25 25 25 25 25 19 Most Carried 25 | 6 15 15 19 25 25 25 24 23 23 Average Carried 20 | 3 13 14 17 23 24 24 20 21 17 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 20 Final Carried 25 | 6 15 15 18 25 25 24 20 23 17 Class Distribution -------------------- 49% | Tank 26% | Scavenger-Tank 17% | Mutant 5% | Derelict-Gunner Dominant Class ---------------- Mutant | -10/Materials Tank | -9/Materials Tank | -9/Storage Tank | -8/Materials Tank | -7/Factory Scavenger-Tank | -7/Lower Caves Tank | -7/Lower Caves Tank | -7/Zion Tank | -6/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Matter Collected 3068 | 313 563 170 143 110 1112 368 179 . 110 Remotely 17 | . . . . . . 17 . . . Salvage Created 7120 | 118 750 735 724 315 2608 842 363 . 665 Parts 335 | 9 60 44 35 21 123 14 12 . 17 Haulers Intercepted 10 | . 2 5 2 1 . . . . . Recyclers Shooed 5 | . 1 3 . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 43 | . . . . . . 13 13 . 17 Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 136 | . 14 13 13 8 59 12 5 . 12 Guns 57 | . 11 13 12 3 6 6 3 . 3 Cannons 54 | . . . . 4 40 2 . . 8 AOE 20 | . 3 . 1 . 12 2 2 . . Classes Destroyed 19 | 2 7 1 . . 7 . 2 . . Worker 18 | . 6 1 2 . 9 . . . . Builder 5 | . 1 1 . . 3 . . . . Tunneler 3 | 2 . . . . 1 . . . . Hauler 10 | . 2 5 2 1 . . . . . Recycler 8 | 1 1 2 2 . 2 . . . . Minesweeper 1 | . . . . . . . 1 . . Mechanic 2 | . . . . . 2 . . . . Operator 6 | . 1 1 2 1 1 . . . . Watcher 10 | . 3 4 1 . 2 . . . . Swarmer 23 | . 6 3 . 2 6 4 . . 2 Grunt 66 | . 8 8 7 2 25 4 4 . 8 Brawler 8 | . . . . . 6 2 . . . Duelist 1 | . . . . . . . 1 . . Protector 2 | . . . . . 2 . . . . Sentry 19 | . . 2 6 4 3 2 . . 2 Specialist 1 | . . . . . 1 . . . . Hunter 7 | . . . . . 7 . . . . Programmer 8 | . . . . . 8 . . . . Heavy 1 | . . . . . 1 . . . . Decomposer 2 | . . . . . . 2 . . . Packrat 7 | . . . . . . 5 2 . . Best Kill Streak 11 | 2 4 6 5 4 11 5 4 . 5 Combat Bots Only 10 | . 3 3 5 2 10 5 4 . 5 Max Kills in Single Turn 5 | 1 2 1 2 1 5 2 2 . 1 Gunslinging . | . . . . . . . . . . Exploded 5 | . 2 . 1 . 5 2 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Hostile Shots Fired 692 | . 48 19 36 15 341 74 15 . 144 Missed 194 | . 12 6 9 4 109 20 1 . 33 Damage Taken 7618 | . 335 145 359 118 3738 767 250 . 1906 Core 899 | . 45 48 91 15 362 94 . . 244 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 110 | . . . . . 59 51 . . . Ignored by Resistances 413 | . . 2 34 10 166 89 . . 112 Core Remaining (%) 86 | 100 82 . 65 97 . . . . . Volleys Fired 412 | 9 77 40 34 17 144 32 17 . 42 Largest 3 | 2 2 3 3 3 3 3 3 . 3 Hottest 245 | 40 130 195 195 195 245 203 235 . 235 Shots Fired 1041 | 18 150 120 96 51 394 88 39 . 85 Gun 588 | 18 146 120 91 30 101 31 11 . 40 Cannon 419 | . . . . 21 275 56 22 . 45 Launcher 34 | . 4 . 5 . 18 1 6 . . Special . | . . . . . . . . . . Kinetic 207 | 18 126 . . . 32 28 3 . . Thermal 800 | . 20 120 91 51 344 59 30 . 85 Explosive 34 | . 4 . 5 . 18 1 6 . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 35 | 8 8 12 11 35 22 18 6 . 11 Robot Miss Streak 10 | 1 5 10 10 5 7 4 3 . 6 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 3 | . . . 1 . . . . . 2 Max Gunslinging Chain 1 | . . . 1 . . . . . 1 Shots Hit Robots 691 | 14 88 92 68 36 256 58 17 . 62 Core Hits 636 | 5 61 117 86 41 240 37 22 . 27 Critical Kills 2 | . 1 . . 1 . . . . . Critical Parts Destroyed 2 | 1 1 . . . . . . . . Critical Strikes 13 | 1 2 . . 1 3 2 . . 4 Burn 4 | . . . . . . . . . 4 Meltdown 1 | . . . . 1 . . . . . Destroy 3 | 1 2 . . . . . . . . Blast 5 | . . . . . 3 2 . . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 17853 | 135 1134 1208 1138 712 9847 1657 672 . 1350 Guns 7062 | 135 1063 1208 939 468 1841 643 224 . 541 Cannons 7203 | . . . . 244 5116 881 153 . 809 Explosions 3585 | . 71 . 199 . 2887 133 295 . . Melee . | . . . . . . . . . . Ramming 3 | . . . . . 3 . . . . Kinetic 2175 | 135 873 . . . 732 435 . . . Thermal 12090 | . 190 1208 939 712 6225 1089 377 . 1350 Explosive 3052 | . 71 . 199 . 2354 133 295 . . Electromagnetic 533 | . . . . . 533 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . . 5 5 . 4 4 1 1 1 Average Corruption 1 | . . 4 5 . 1 1 1 1 1 Corruption Purged 5 | . . . . . 2 3 . . . Corruption Blocked . | . . . . . . . . . . Effects 72 | . . 2 19 . 26 15 5 . 5 Message Errors 18 | . . 1 2 . 6 7 1 . 1 Matter Fused 15 | . . . 4 . 3 4 3 . 1 Heat Flow Errors 13 | . . 1 2 . 5 3 1 . 1 Energy Discharges 9 | . . . 4 . 4 . . . 1 Parts Fused 2 | . . . 1 . 1 . . . . Data Loss (minor) 6 | . . . 4 . 2 . . . . Data Loss (major) 2 | . . . . . 1 1 . . . Misfires 3 | . . . 1 . 1 . . . 1 Alerts 2 | . . . 1 . 1 . . . . Weapon Failures 2 | . . . . . 2 . . . . Overload Shots 4 | . . . . . 4 . . . . Overflow Damage 260 | . . . . . 193 31 31 . 5 Projectiles 198 | . . . . . 145 31 17 . 5 Explosions 62 | . . . . . 48 . 14 . . Melee . | . . . . . . . . . . Knockbacks 9 | . . . . . 7 2 . . . Impact . | . . . . . . . . . . Kinetic 9 | . . . . . 7 2 . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 264 | . . . 12 . 198 14 40 . . Shots 8 | . . . 1 . 5 1 1 . . Rammed 1 | . . . . . 1 . . . . Targets Rammed 1 | . . . . . 1 . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 538 | . 312 381 312 126 312 538 530 . 198 Average Temperature 104 | . 63 113 120 37 83 143 170 . 111 Received Heat Transfer 2556 | . 120 36 150 45 1020 303 126 . 756 Effects 16 | . 1 . 1 . 4 3 7 . . Shutdowns 2 | . . . . . . 1 1 . . Energy Bleed 5 | . 1 . 1 . 1 1 1 . . Interference 3 | . . . . . 3 . . . . Short Circuit 2 | . . . . . . 1 1 . . Damage (major) 4 | . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 5 | . . . . 1 1 2 . . 1 Combat Hostiles 5 | . . . . 1 1 2 . . 1 Parts Melted 36 | . . . . 2 18 2 2 . 12 Heat Transferred 18523 | . 230 1515 1160 918 9061 2079 761 . 2799 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Peak Influence 1389 | 15 279 439 328 310 1389 . . . . Initial 118 | . 9 76 92 115 118 . . . . Average 358 | 5 104 274 198 204 570 . . . . Maximum Alert Level 4 | . 1 2 1 1 4 . . . . Low Security (%) 43 | 100 81 12 52 45 28 . . . . Level 1 28 | . 18 85 47 54 12 . . . . Level 2 13 | . . 1 . . 28 . . . . Level 3 6 | . . . . . 13 . . . . Level 4 7 | . . . . . 16 . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 24 | . 3 1 2 2 15 . . . 1 Investigation 6 | . 2 . . 2 1 . . . 1 Extermination 6 | . . . . . 6 . . . . Reinforcement 7 | . 1 1 2 . 3 . . . . Assault 2 | . . . . . 2 . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Distress Signals 10 | . 1 1 . . 8 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 204 | . 22 23 15 14 96 12 7 . 15 Peak Tracking Total 12 | . 4 5 6 3 12 5 4 . 7 Tactical Retreats 13 | . . 2 . . 10 . 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Traps Triggered 14 | . 1 3 1 . 9 . . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Disabled 16 | . . . 2 1 12 . . . 1 Max in Single Turn 4 | . . . 1 1 4 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Machines Accessed 20 | . 6 2 4 4 3 . . . 1 Terminals 17 | . 5 1 4 4 2 . . . 1 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 54 | . 19 6 8 10 7 . . . 4 Successful 18 | . 4 2 4 3 1 . . . 4 Failed 36 | . 15 4 4 7 6 . . . . Catastrophic 7 | . 5 . . . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 38 | . 15 2 6 10 5 . . . . Terminals 46 | . 16 2 8 10 6 . . . 4 Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . Scanalyzers 4 | . . 4 . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 14 | . 2 . 4 3 1 . . . 4 Record 4 | . . . . . . . . . 4 Part Schematic 2 | . 1 . . 1 . . . . . Open Door 2 | . . . 2 . . . . . . Branch Access Points 2 | . . . . 1 1 . . . . Unreport Threat 1 | . . . 1 . . . . . . Locate Traps 2 | . . . 1 1 . . . . . Registered Components 1 | . 1 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . Insert Component 1 | . . 1 . . . . . . . Analyze 1 | . . 1 . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 2 | . . . . 1 1 . . . . Used . | . . . . . . . . . . Hacking Detections 18 | . 6 2 3 3 3 . . . 1 Full Trace Events 9 | . 4 1 . 2 1 . . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . 1 1 . 1 . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total Allies 1 | . . . . . . 1 . . . Largest Group 1 | . . . . . . 1 1 . . Highest-Rated Group 20 | . . . . . . 20 20 . . Highest-Rated Ally 20 | . . . . . . 20 20 . . Total Orders . | . . . . . . . . . . Ally Attacks 5 | . . . . . . . 5 . . Total Damage 61 | . . . . . . . 61 . . Kills 1 | . . . . . . . 1 . . Allies Corrupted . | . . . . . . . . . . Allies Melted 1 | . . . . . . . 1 . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . 1 2 . 1 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Turns Passed 11299 | 169 1669 917 681 647 3641 1604 1083 137 751 Spaces Moved 6121 | 81 1131 559 324 367 1900 735 600 84 340 Core 5 | 2 . . . . . . . . 3 Treads 809 | 79 383 46 . . . 55 . . 246 Legs . | . . . . . . . . . . Wheels 5307 | . 748 513 324 367 1900 680 600 84 91 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 95 95 110 116 110 145 160 160 115 Average Speed 146 | 157 117 119 152 130 145 183 168 160 172 Slowest Speed 900 | 160 160 330 155 155 275 260 240 160 900 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 45 | 4 84 37 44 28 49 86 72 9 46 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 7 | . . . . . . 5 2 . . Spaces Dug 6 | . . . . . 6 . . . . Terrain Destroyed 231 | . 22 . 52 10 100 17 30 . . Melee . | . . . . . . . . . . Projectile 49 | . . . . 10 32 6 1 . . AOE 182 | . 22 . 52 . 68 11 29 . . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Sto Mat Fac Low Low Zio Pro Total 7635 | 103 1340 727 439 499 2454 917 640 88 428 Wait 668 | . 67 76 61 84 245 108 9 . 18 Move 6112 | 80 1130 558 323 366 1899 734 599 83 340 Hop . | . . . . . . . . . . Pick Up 105 | 5 23 12 4 9 32 5 . 1 14 Fast Attach 70 | 8 5 9 1 5 28 6 1 1 6 Attach 51 | . 3 4 1 3 22 8 6 . 4 Detach 35 | 1 2 4 1 5 10 6 3 1 2 Swap 50 | . 8 4 4 3 22 6 2 . 1 Drop 107 | . 25 20 2 7 43 7 . 2 1 Fire 412 | 9 77 40 34 17 144 32 17 . 42 Melee . | . . . . . . . . . . Ram 1 | . . . . . 1 . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis 16 | . . . 8 . 8 . . . . Rewire 8 | . . . . . . 5 3 . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: [*Min] / *Sto) -9/Storage -8/Materials -7/Factory (discovered 3 exits: [*Fac] / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 170 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 828 | -10/Materials | Discovered new exit (range 11) 1051 | -10/Materials | Discovered new exit (range 16) 1420 | -10/Materials | Discovered new exit (range 9) 1839 | -10/Materials | Entered another Materials area 1839 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 2329 | -9/Materials | Build established: Tank 2572 | -9/Materials | Discovered new exit (range 15) 2678 | -9/Materials | Discovered new exit (range 6) 2756 | -9/Materials | Entered Storage 3379 | -9/Storage | Discovered new exit (range 16) 3437 | -9/Storage | Entered Materials 3437 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3821 | -8/Materials | Discovered new exit (range 7) 4084 | -8/Materials | Entered Factory 4084 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4307 | -7/Factory | Identified exit to Lower Caves 4471 | -7/Factory | Garrison activated, responded to threat 5315 | -7/Factory | Discovered new exit (range 4) 5575 | -7/Factory | Cargo convoy interrupted 5612 | -7/Factory | Destroyed 10 combat bots 6284 | -7/Factory | Build established: Scavenger-Tank 6484 | -7/Factory | First assault squad dispatched 7687 | -7/Factory | Core integrity fell below 50% 7725 | -7/Factory | Entered Lower Caves 7982 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 8366 | -7/Lower Caves | Discovered new exit (range 7) 8835 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 8908 | -7/Lower Caves | Lost 3 parts (1n1u1w) 9168 | -7/Lower Caves | Build established: Derelict-Gunner 9329 | -7/Lower Caves | Entered another Lower Caves area 9329 | -7/Lower Caves | Accompanied by 1 ally 9742 | -7/Lower Caves | Learned Factory stockpile data 9793 | -7/Lower Caves | Build established: Tank 10030 | -7/Lower Caves | Learned location of 1 exit from Factory 10181 | -7/Lower Caves | Encountered a Warlord checkpoint 10211 | -7/Lower Caves | Discovered new exit (range 11) 10412 | -7/Lower Caves | Entered Zion 10492 | -7/Zion | Found Prototype Energy Gun 10512 | -7/Zion | Discovered new exit (range 11) 10549 | -7/Zion | Entered Proximity Caves 10594 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 11076 | -6/Proximity Caves | Attracted the attention of an 0b10 base 11139 | -6/Proximity Caves | Core integrity fell below 20% 11166 | -6/Proximity Caves | Lost 10 parts (1p3n3u3w) 11192 | -6/Proximity Caves | Learned Factory trap positions 11287 | -6/Proximity Caves | Lost 3 parts (2n1w) 11300 | -6/Proximity Caves | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 11240_ G-50 Soldier destroyed. 11240_ Switching to secondary target: G-67 Veteran. 11241_ L2AYM/3EEJLHHBEWM%JZQZ0/ KCY%QO 59NL6HU 11242_ Critical hit (Burn: +37). 11248_ Med. Treads destroyed. 11253_ G-67 Veteran overheating. 11253_ Melted Flexi-carbon Leg. 11253_ G-67 Veteran critical meltdown. 11253_ Field Laser melted. 11253_ Switching to secondary target: G-50 Soldier. 11256_ Mak. Laser destroyed. 11260_ Flexi-carbon Leg fries itself beyond repair. 11263_ G-50 Soldier suffers critical hit (Burn). 11264_ G-50 Soldier overheating. 11266_ Adv. Heat Sink melted. 11266_ G-50 Soldier destroyed. 11290_ Penetrated by Slug. 11290_ Imp. Heat Sink destroyed. 11297_ Mak. Laser destroyed. 11297_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????## # #???#####????????????? | | ?????????????????# ## #??## ##???????????? | | ?????????????????## ### #### ##??????????? | | ??????????????????### #?# ## ##?????????? | | ????????????????????## #?# ##????????? | | ?????????????????????##### ##???????? | | ????????????????????????# #???????? | | ????????????????????????## ### ##??????? | | ?????????????????????????###?## ## #??????? | | ?????????????????????????????## ### ##??????? | | ????????????????????????????## #?# #???????? | | ????????????????????????????# ##?# ##??????? | | ????????????? #??????????#### #?? ##?????? | | ????????????? ?????????# ##?# #?????? | | ???????????? ???????# %% ### ##????? | | ????????????# ??????# %% ??? | | ????????????# ?????##### % ## ???? | | ????????????# ??######## ## ###### ##??? | | ?????????????# ## #??###???? | | ???????????????"" " " %% #????????? | | ???????????????""" 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"""?????# /h #???????????? | | ???????????????? ??????#@ # #???????????? | | ????????????????????????# #"" #???????????? | | ????????????????????????#$ #"T #???????????? | | ????????????????????????# #"" #???????????? | | ???????????????????????? #"" """""#???????????? | | ???????????????????????? ####+######???????????? | | ????????????????????????# ? ???????????????? | | ????????????????????????# ?????????????? | | ????????????????????????####### ???????????? | | ??????????????????????????????## #??????????? | | ????????????????????????????????# ##??????????? | | ?????????????????????????????????# ##???????????? | | ??????????????????????????????????###????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 88 Coolant Potential 65 Energy Generation 17 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 30 Resistance: TH 10 Power Shielding 66 Evasion (%) 41 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Reflective Plating | -9/Materials | Scanalyzed Huge Storage Unit | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed StorageFissionCanceller Manual? 0 Play Time 02:01:13 Cumulative 39.6 hours Start 2024.06.04 @ 21:43:03 End 2024.06.04 @ 23:51:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 17 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 34 Achievement% 31 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b8a8589-1d0b-4fb1-85b0-6ca248b17362