Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.21 @ 13:17:57 // Winter2019/RPGLIKE

Player: ZarZap

Result: Destroyed by G-50 Soldier with Heavy Laser

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (6)        1200
Robots Destroyed (26)      130
Value Destroyed (852)      852
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 4202

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/1000
Matter                     167/300
Energy                     338/340
System Corruption          0%
Temperature                Cool (9)
Movement                   Rolling (90)
Location                   -6/Factory

 Parts 
-------
>          --- POWER (2) --------
  Improved Deuterium Engine
>          --- PROPULSION (2) ---
           Wheel
   Compact Wheel
>          --- UTILITY (3) ------
  Improved Cooling System
           Targeting Computer
>          --- WEAPON (2) -------
           Gatling Laser
     Heavy Flak Cannon
>          --- INVENTORY (4) ----
   Compact Wheel
           Hacking Suite
           Gatling Laser

 Peak State 
------------
>          --- POWER ------------
  Improved Deuterium Engine
  Improved Deuterium Engine
>          --- PROPULSION -------
           Carbon-fiber Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
  Improved Cooling System
           Targeting Computer
           Insulated Plating
>          --- WEAPON -----------
           Gatling Laser
  Advanced Assault Cannon
>          --- INVENTORY --------
     Light Deuterium Engine
   Compact Wheel
           Spread Laser
           Gatling Laser
[Rating: 31]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Targeting Computer
  Device                   Improved Cooling System
  Processor                Targeting Computer
  Protection               Insulated Plating
Weapon                     Spread Laser
  Energy Gun               Spread Laser
  Ballistic Gun            Improved Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Slots Evolved              5    | .   3   1   .   .   1   .   
  Power                    1    | .   .   1   .   .   .   .   
  Propulsion               1    | .   1   .   .   .   .   .   
  Utility                  2    | .   1   .   .   .   1   .   
  Weapon                   1    | .   1   .   .   .   .   .   
Parts Attached             29   | .   4   6   3   4   10  2   
  Power                    7    | .   .   1   1   2   3   .   
    Engine                 5    | .   .   .   1   2   2   .   
    Core                   2    | .   .   1   .   .   1   .   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               10   | .   3   .   1   1   5   .   
    Treads                 .    | .   .   .   .   .   .   .   
    Leg                    2    | .   .   .   .   .   2   .   
    Wheel                  8    | .   3   .   1   1   3   .   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  5    | .   .   3   1   .   1   .   
    Device                 3    | .   .   2   1   .   .   .   
    Storage                .    | .   .   .   .   .   .   .   
    Processor              1    | .   .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   .   1   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   7    | .   1   2   .   1   1   2   
    Energy Gun             2    | .   .   1   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   
    Ballistic Gun          1    | .   .   1   .   .   .   .   
    Ballistic Cannon       3    | .   .   .   .   1   .   2   
    Launcher               1    | .   1   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   1   .   .   .   .   
Parts Lost                 1    | .   .   .   .   .   .   1   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   
  Utility                  1    | .   .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   .   
  Highest Loss Streak      1    | .   .   .   .   .   .   1   
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     94   | .   63  93  99  100 100 95  
  Engine                   14   | .   15  12  11  12  18  18  
  Core                     6    | .   .   8   12  12  4   .   
  Leg                      1    | .   12  .   .   .   .   .   
  Wheel                    22   | .   7   25  25  25  21  22  
  Device                   11   | .   .   14  12  12  11  11  
  Processor                9    | .   .   7   12  12  11  11  
  Protection               4    | .   .   .   .   .   10  11  
  Energy Gun               13   | .   15  19  12  12  11  11  
  Ballistic Gun            4    | .   .   5   12  6   .   .   
  Ballistic Cannon         5    | .   .   .   .   5   11  10  
  Launcher                 1    | .   12  .   .   .   .   .   
Peak Build Rating          31   | .   5   13  16  19  31  28  
  Average Rating           17   | .   4   10  15  16  25  25  
  On Entrance              12   | 3   3   5   13  16  19  27  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             37   | 5   8   15  18  21  35  37  
  Greatest Support         26   | 10  20  20  20  26  26  26  
  Greatest Overweight (x)  2    | .   .   .   .   .   2   1   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 4    | .   2   3   3   4   4   4   
  Average Capacity         3    | .   1   2   3   3   4   4   
  Most Carried             4    | .   2   3   3   4   4   4   
  Average Carried          2    | .   .   2   2   2   3   3   
  Final Capacity           4    | .   2   3   3   4   4   4   
  Final Carried            4    | .   1   3   3   3   4   3   

 Class Distribution 
--------------------
 97% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -9/Materials
 Mutant | -9/Mines
 Mutant | -8/Materials
 Mutant | -7/Factory
 Mutant | -6/Factory

 Resources                      | -11 -10 -9  -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Min Mat Fac Fac 
Matter Collected           615  | 200 .   184 42  78  .   111 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            765  | .   12  382 33  284 .   54  
  Parts                    54   | .   2   26  1   15  2   8   
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Combat Hostiles Destroyed  18   | .   .   8   1   3   1   5   
  Guns                     15   | .   .   8   1   3   1   2   
  Cannons                  3    | .   .   .   .   .   .   3   
Classes Destroyed          7    | .   1   3   .   2   .   1   
  Worker                   2    | .   1   1   .   .   .   .   
  Recycler                 4    | .   .   2   .   2   .   .   
  Mechanic                 1    | .   .   1   .   .   .   .   
  Watcher                  1    | .   .   .   .   1   .   .   
  Grunt                    13   | .   .   8   1   .   .   4   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   4    | .   .   .   .   3   1   .   
Best Kill Streak           7    | .   1   7   1   3   1   5   
  Combat Bots Only         5    | .   .   3   1   2   1   5   
Max Kills in Single Turn   2    | .   1   2   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Hostile Shots Fired        174  | .    .    71   2    12   18   71   
  Missed                   55   | .    .    19   2    4    9    21   
Damage Taken               1903 | .    .    590  66   111  61   1075 
  Core                     1485 | .    .    488  61   85   44   807  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
  Redirected to Core       1040 | .    .    311  5    85   40   599  
  Ignored by Resistances   82   | .    .    18   .    8    9    47   
Core Remaining (%)         74   | 100  100  .    49   57   65   .    
Volleys Fired              62   | .    1    24   4    16   3    14   
  Largest                  2    | .    2    2    2    2    2    2    
  Hottest                  133  | .    70   105  88   113  113  133  
Shots Fired                123  | .    2    48   8    32   6    27   
  Gun                      102  | .    1    48   8    28   3    14   
  Cannon                   20   | .    .    .    .    4    3    13   
  Launcher                 1    | .    1    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  54   | .    .    18   4    16   3    13   
  Thermal                  61   | .    .    24   4    16   3    14   
  Explosive                1    | .    1    .    .    .    .    .    
  Electromagnetic          7    | .    1    6    .    .    .    .    
  Robot Hit Streak         23   | .    1    6    8    10   12   23   
  Robot Miss Streak        11   | .    1    11   3    5    1    2    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        2    | .    .    2    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    
Shots Hit Robots           99   | .    1    35   5    28   5    25   
  Core Hits                110  | .    2    44   5    22   5    32   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         1    | .    .    1    .    .    .    .    
    Corrupt                1    | .    .    1    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           2007 | .    64   570  128  408  133  704  
  Guns                     1448 | .    .    567  106  348  49   378  
  Cannons                  441  | .    .    .    .    60   55   326  
  Explosions               64   | .    64   .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  54   | .    .    3    22   .    29   .    
  Kinetic                  831  | .    .    200  44   206  55   326  
  Thermal                  1006 | .    .    315  62   202  49   378  
  Explosive                64   | .    64   .    .    .    .    .    
  Electromagnetic          52   | .    .    52   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    .    .    2    .    
  Average Corruption       2    | .    .    .    .    .    2    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 14   | .    .    .    .    1    .    13   
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  12   | .    .    .    .    1    .    11   
  Secondary                2    | .    .    .    .    .    .    2    
Self-Inflicted Damage      25   | .    .    1    10   .    14   .    
  Shots                    .    | .    .    .    .    .    .    .    
  Rammed                   8    | .    .    1    5    .    2    .    
Targets Rammed             8    | .    .    1    5    .    2    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        570  | .    9    570  .    .    .    .    
  Average Temperature      292  | .    6    299  .    .    .    .    
  Received Heat Transfer   687  | .    .    291  .    27   6    363  
  Effects                  20   | .    .    20   .    .    .    .    
    Shutdowns              6    | .    .    6    .    .    .    .    
    Energy Bleed           2    | .    .    2    .    .    .    .    
    Interference           1    | .    .    1    .    .    .    .    
    Matter Decay           1    | .    .    1    .    .    .    .    
    Short Circuit          2    | .    .    2    .    .    .    .    
    Damage (minor)         6    | .    .    6    .    .    .    .    
    Damage (major)         2    | .    .    2    .    .    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    .    
  Heat Transferred         1655 | .    .    390  75   250  65   875  
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Peak Influence             227  | .   27  211 112 227 163 209 
  Initial                  102  | .   .   11  82  43  102 79  
  Average                  112  | .   10  96  101 150 138 105 
Maximum Alert Level        1    | .   .   1   .   1   .   1   
  Low Security (%)         90   | .   100 87  100 77  100 88  
  Level 1                  9    | .   .   12  .   22  .   11  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   1   1   1   2   1   
  Investigation            2    | .   .   .   1   .   1   .   
  Extermination            1    | .   .   .   .   .   1   .   
  Reinforcement            2    | .   .   1   .   1   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   1   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Distress Signals           2    | .   .   2   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              33   | .   1   15  1   7   2   7   
  Peak Tracking Total      7    | .   1   7   1   2   1   5   
  Tactical Retreats        .    | .   .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Traps Triggered            2    | .   .   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Disabled          .    | .   .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Machines Accessed          2    | .   .   1   1   .   .   .   
  Terminals                1    | .   .   1   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Total Hacks                4    | .   .   3   1   .   .   .   
  Successful               1    | .   .   .   1   .   .   .   
  Failed                   3    | .   .   3   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                3    | .   .   3   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Terminal Hacks             1    | .   .   .   1   .   .   .   
  Open Door                1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         1    | .   .   1   .   .   .   .   
  Full Trace Events        1    | .   .   1   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Min Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Min Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Min Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    1    | .   .   .   1   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -9  -8  -7  -6  
-------------              Run  | Yrd Mat Mat Min Mat Fac Fac 
Turns Passed               1155 | .   100 225 137 258 253 182 
Spaces Moved               872  | 1   83  149 137 187 199 116 
  Core                     .    | .   .   .   .   .   .   .   
  Treads                   .    | .   .   .   .   .   .   .   
  Legs                     61   | 1   59  .   .   .   1   .   
  Wheels                   811  | .   24  149 137 187 198 116 
  Hover                    .    | .   .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            80   | 120 80  80  80  80  90  90  
  Average Speed            93   | 120 108 80  80  88  103 104 
  Slowest Speed            260  | 120 120 80  80  90  260 105 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       14   | 1   23  17  26  26  5   4   
  Regions Visited          6
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   .   .   .   
  Unknown Exits Taken      6    | 1   1   1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          9    | .   6   .   .   2   1   .   
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               3    | .   .   .   .   2   1   .   
  AOE                      6    | .   6   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Min Mat Fac Fac 
Total                      1083 | .   89  204 158 247 237 148 
  Wait                     70   | .   .   12  2   30  16  10  
  Move                     866  | .   82  148 136 186 198 116 
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  10   | .   1   2   4   2   1   .   
  Fast Attach              7    | .   2   4   .   .   .   1   
  Attach                   3    | .   1   .   1   .   1   .   
  Detach                   1    | .   .   1   .   .   .   .   
  Swap                     19   | .   1   2   2   4   9   1   
  Drop                     15   | .   1   1   4   4   3   2   
  Fire                     62   | .   1   24  4   16  3   14  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      8    | .   .   1   5   .   2   .   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            22   | .   .   9   .   5   4   4   

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials
-9/Mines
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
   11 | -10/Materials | Upgraded with Propulsion slot (x1)
   11 | -10/Materials | Upgraded with Utility slot (x1)
   11 | -10/Materials | Upgraded with Weapon slot (x1)
   90 | -10/Materials | Discovered new exit (range 4)
  101 | -10/Materials | Entered another Materials area
  103 | -9/Materials  | Reached level 2
  105 | -9/Materials  | Upgraded with Power slot (x1)
  287 | -9/Materials  | Core integrity fell below 50%
  302 | -9/Materials  | Discovered new exit (range 8)
  326 | -9/Materials  | Entered Mines
  331 | -9/Mines      | Met a Derelict shopkeep closing up shop
  345 | -9/Mines      | Met a Derelict bent on vengeance
  375 | -9/Mines      | Reached level 3
  415 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
  421 | -9/Mines      | Assembled infested the area
  425 | -9/Mines      | Learned Materials security intel
  453 | -9/Mines      | Discovered new exit (range 6)
  463 | -9/Mines      | Entered Materials
  464 | -8/Materials  | Core integrity fell below 50%
  465 | -8/Materials  | Reached level 4
  486 | -8/Materials  | Build established: Mutant
  680 | -8/Materials  | Discovered new exit (range 18)
  721 | -8/Materials  | Entered Factory
  723 | -7/Factory    | Reached level 5
  734 | -7/Factory    | Upgraded with Utility slot (x1)
  949 | -7/Factory    | Discovered new exit (range 19)
  974 | -7/Factory    | Entered another Factory area
  976 | -6/Factory    | Reached level 6
 1090 | -6/Factory    | Garrison activated, responded to threat
 1099 | -6/Factory    | Core integrity fell below 50%
 1124 | -6/Factory    | Core integrity fell below 20%
 1156 | -6/Factory    | Destroyed by G-50 Soldier with Heavy Laser

 Last Messages 
---------------
01107_ G-50 Soldier destroyed.
01114_ Matter Pump disabled.
01115_ L-41 Fighter destroyed.
01117_ C-30 ARC bursts open, deploying its payload.
01117_ G-67 Veteran unfolds itself.
01117_ G-50 Soldier unfolds itself. <x2>
01119_ G-50 Soldier destroyed.
01119_ Matter Pump disabled.
01122_ G-50 Soldier destroyed.
01128_ R-10 Processor collects Lgt. Angular Momentum
  Engine.
01131_ R-10 Processor collects Carbon-fiber Leg.
01132_ G-67 Veteran destroyed.
01137_ R-10 Processor collects Lgt. Angular Momentum
  Engine.
01141_ Acquired 108 matter.
01148_ G-50 Soldier knocked back.
01151_ Acquired 3 matter.
01152_ G-50 Soldier knocked back. <x2>
01153_ Insulated Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ???????????????????????????????#       #?????      |
| ???????????????????????????????#       #?????      |
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| ???????????????????????????????#     ###?????      |
| ???????????????????????????????#     #???????      |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           76
Energy Generation          27
Energy Capacity            530
Matter Stores              300
Matter Capacity            300
Sight Range                19
Robot Scan Range           16
Terrain Scan Density       110
Armor Coverage             150
Resistance: KI             5
Resistance: TH             5
Resistance: EX             5
Resistance: EM             15
Evasion (%)                55
Targeting Accuracy         5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 RPGLIKE                         | -11  -10  -9   -9   -8   -7   -6   
---------                  Run   | Yrd  Mat  Mat  Min  Mat  Fac  Fac  
Levels Raised              5     | .    .    1    1    1    1    1    
  XP Earned                11835 | 3000 .    2400 650  1985 1650 2150 
  XP Spent                 10500 | .    3000 1460 1525 1470 1490 1555 
Upgrades                   41    | .    11   5    7    7    4    7    
  Power Slot               1     | .    .    1    .    .    .    .    
  Propulsion Slot          1     | .    1    .    .    .    .    .    
  Utility Slot             2     | .    1    .    .    .    1    .    
  Weapon Slot              1     | .    1    .    .    .    .    .    
  Core Integrity           8     | .    .    2    .    2    1    3    
  Heat Dissipation         4     | .    .    .    .    2    .    2    
  Energy Storage           1     | .    .    .    .    1    .    .    
  Inventory Capacity       4     | .    2    1    .    1    .    .    
  Sight Range              3     | .    2    .    1    .    .    .    
  Sensor Range             8     | .    4    .    3    .    1    .    
  Terrain Scan Density     1     | .    .    .    .    1    .    .    
  Ranged Accuracy          3     | .    .    .    .    .    1    2    
  KI Resistance %          1     | .    .    1    .    .    .    .    
  TH Resistance %          1     | .    .    .    1    .    .    .    
  EX Resistance %          1     | .    .    .    1    .    .    .    
  KI Damage %              1     | .    .    .    1    .    .    .    
Protomatter Created        336   | .    .    137  .    34   30   135  
  Integrity Restored       483   | .    .    195  .    102  90   96   
    Core                   483   | .    .    195  .    102  90   96   
Protomatter Decayed        39    | .    .    39   .    .    .    .    

 Game 
------
Seed              GravityDeliveryPerforator
  Manual?         0
Play Time         00:17:10
  Cumulative      25.5 hours
  Start           2024.09.21 @ 13:01:47
  End             2024.09.21 @ 13:17:57
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Winter2019/RPGLIKE
Game No.          105
  Rogue           101
  Adventurer      4
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             12
Gallery%          29
Achievement%      19
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              16/SmallcapsGlow
Map View          55x47
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3dd604cb-7426-47bd-bd17-50ccefc5b298