Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.30 @ 18:49:37 Player: doki Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (31) 155 Value Destroyed (485) 485 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1580 Bonus ------- None Cogmind --------- Core Integrity 330/400 Matter 191/300 Energy 257/265 System Corruption 2% Temperature Warm (167) Movement Treading (240) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Light Treads > --- UTILITY (3) ------ Large Storage Unit Visual Processing Unit Seismic Detector > --- WEAPON (3) ------- Heavy EM Pulse Gun Heavy EM Pulse Gun Heavy Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Machine Analyzer Grenade Launcher Datajack Mining Laser Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads > --- UTILITY ---------- Large Storage Unit Visual Processing Unit Seismic Detector > --- WEAPON ----------- Minigun Minigun Minigun > --- INVENTORY -------- Improved Ion Engine Improved Ion Engine Light Treads Light Treads Light Treads Machine Analyzer Heavy EM Pulse Gun Heavy EM Pulse Gun Minigun Grenade Launcher Datajack Mining Laser [Rating: 19] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 27 | 8 9 10 Power 4 | 1 2 1 Engine 4 | 1 2 1 Core . | . . . Reactor . | . . . Propulsion 4 | 2 1 1 Treads 3 | 2 . 1 Leg 1 | . 1 . Wheel . | . . . Hover . | . . . Flight . | . . . Utility 5 | 2 1 2 Device 1 | 1 . . Storage 3 | 1 1 1 Processor 1 | . . 1 Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 14 | 3 5 6 Energy Gun 3 | 1 . 2 Energy Cannon . | . . . Ballistic Gun 9 | 2 3 4 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 1 | . 1 . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion 1 | . . 1 Utility . | . . . Weapon . | . . . Highest Loss Streak 1 | . . 1 To Critical Strikes . | . . . Average Backups 6 | 2 5 9 Power 1 | . . 1 Propulsion 1 | . 1 2 Utility . | . . . Weapon 3 | 1 3 3 Tool/Special . | . . . Unused Backups 10 | . 2 8 Power 4 | . 1 3 Propulsion 3 | . 1 2 Utility 1 | . . 1 Weapon 2 | . . 2 Tool/Special . | . . . Average Slot Usage (%) 96 | . 98 92 Engine 12 | . 13 11 Treads 25 | . 27 22 Device 12 | . 14 11 Storage 13 | . 14 11 Processor 1 | . . 5 Energy Gun 1 | . . 4 Ballistic Gun 26 | . 26 27 Peak Build Rating 19 | 7 8 19 Average Rating 8 | 5 7 12 On Entrance 5 | . 7 8 Avg Prop Armor Cover (%) 10 | . 10 . Naked Turns . | . . . Heaviest Build 37 | 14 20 37 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 1 | . 1 . Average Overweight (x) . | . . . Largest Inventory Capacity 15 | 8 10 15 Average Capacity 9 | 7 8 12 Most Carried 14 | 4 10 14 Average Carried 6 | 2 5 9 Final Capacity 15 | 8 10 15 Final Carried 9 | 3 9 9 Class Distribution -------------------- 68% | Mutant 15% | Gunner 9% | Skirmisher 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 848 | 322 336 190 Remotely . | . . . Salvage Created 943 | 220 495 228 Parts 72 | 20 42 10 Haulers Intercepted 2 | . 2 . Recyclers Shooed 1 | . 1 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 15 | . 12 3 Guns 15 | . 12 3 Classes Destroyed 9 | 3 5 1 Worker 2 | 2 . . Tunneler 5 | 5 . . Hauler 2 | . 2 . Recycler 2 | 1 . 1 Operator 1 | . 1 . Watcher 4 | . 2 2 Swarmer 8 | . 6 2 Grunt 6 | . 6 . Sentry 1 | . . 1 Best Kill Streak 9 | 6 9 2 Combat Bots Only 8 | . 8 2 Max Kills in Single Turn 1 | 1 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 109 | . 47 62 Missed 25 | . 10 15 Hits 84 | . 37 47 Projectile 84 | . 37 47 Critical Strikes 1 | . . 1 Damage Taken 848 | . 365 483 Core 117 | . 47 70 Absorbed by Shields . | . . . Core Remaining (%) 90 | 100 81 . Volleys Fired 83 | 21 45 17 Largest 3 | 2 2 3 Hottest 113 | 40 100 113 Shots Fired 178 | 42 86 50 Gun 174 | 42 82 50 Cannon . | . . . Launcher . | . . . Special 4 | . 4 . Kinetic 157 | 42 82 33 Thermal 4 | . 4 . Explosive . | . . . Electromagnetic 17 | . . 17 Robot Hit Streak 8 | 4 8 4 Robot Miss Streak 6 | 3 3 6 Penetration Max . | . . . Secondary Targets 1 | . 1 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 105 | 23 55 27 Core Hits 45 | 10 27 8 Critical Kills 1 | . . 1 Critical Parts Destroyed . | . . . Critical Strikes 1 | . . 1 Destroy 1 | . . 1 Melee Attacks 2 | . 2 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 2 | . 2 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 1423 | 237 703 483 Guns 1414 | 237 695 482 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 9 | . 8 1 Kinetic 1225 | 237 695 293 Thermal . | . . . Explosive . | . . . Electromagnetic 189 | . . 189 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 2 | . . 2 Average Corruption 2 | . . 2 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Weapon Failures 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed 5 | . 4 1 Targets Rammed 5 | . 4 1 Kicked . | . . . Crushed . | . . . Highest Temperature 167 | . 80 167 Average Temperature 57 | . 36 64 Received Heat Transfer 225 | . 135 90 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred . | . . . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 187 | 15 187 59 Initial 59 | . 9 59 Average 57 | 3 88 16 Influence Increases 509 | 40 349 120 Destroy 0b10 Robot/C 300 | . 240 60 Destroy 0b10 Robot/NC 80 | 40 25 15 Destroy Leader 72 | . 58 14 Successful Hack 33 | . 19 14 Disable Machine 15 | . . 15 Destroy Structure 9 | . 7 2 Influence Decreases 477 | 25 221 231 Entered New Map 90 | . 6 84 Time Decay 377 | 25 215 137 Lost Part 10 | . . 10 Squads Dispatched 2 | . 2 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement 1 | . 1 . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 4 | . 3 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 27 | . 17 10 Peak Tracking Total 5 | . 4 5 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 4 | . 3 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . . 1 Max in Single Turn 1 | . . 1 Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 5 | . 4 1 Terminals 4 | . 3 1 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 12 | . 10 2 Successful 7 | . 6 1 Failed 5 | . 4 1 Catastrophic 2 | . 1 1 Database Lockouts . | . . . Manual 4 | . 4 . Terminals 9 | . 7 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 3 | . 3 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 5 | . 4 1 Record 1 | . 1 . Robot Analysis 1 | . 1 . Prototype ID Bank 1 | . 1 . Level Access Points 1 | . 1 . Emergency Access Points 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 2 | . 2 . Retrieve Matter 1 | . 1 . Retrieve Components 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 5 | . 4 1 Full Trace Events 1 | . . 1 Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 2 | . 2 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 1275 | 4 820 451 Optics 214 | . . 214 Seismic 1275 | 4 820 451 Robot Analysis Total 1 | . 1 . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 1407 | 136 820 451 Spaces Moved 616 | 42 347 227 Core 4 | 4 . . Treads 605 | 38 340 227 Legs 7 | . 7 . Wheels . | . . . Hover . | . . . Flight . | . . . Fastest Speed 50 | 50 160 160 Average Speed 159 | 149 160 160 Slowest Speed 190 | 160 190 160 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 30 | 5 67 19 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 4 | . 4 . Terrain Destroyed 4 | . 4 . Melee . | . . . Projectile 4 | . 4 . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 872 | 74 514 284 Wait 87 | . 85 2 Move 614 | 41 346 227 Hop . | . . . Pick Up 21 | 4 11 6 Fast Attach 17 | 6 3 8 Attach 7 | 1 2 4 Detach 7 | . 2 5 Swap 9 | 1 7 1 Drop 20 | . 7 13 Fire 83 | 21 45 17 Melee 2 | . 2 . Ram . | . . . Kick . | . . . Crush 5 | . 4 1 Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 64 | -11/Scrapyard | Discovered new exit (range 13) 137 | -11/Scrapyard | Entered Materials 328 | -10/Materials | Build established: Mutant 423 | -10/Materials | Discovered new exit (range 14) 548 | -10/Materials | Destroyed 8 combat bots 577 | -10/Materials | Discovered new exit (range 9) 677 | -10/Materials | Identified exit to Materials 745 | -10/Materials | Discovered new exit (range 14) 937 | -10/Materials | Derelicts attacked the area 957 | -10/Materials | Entered another Materials area 957 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1379 | -9/Materials | Discovered new exit (range 6) 1408 | -9/Materials | Self-destructed Last Messages --------------- Dropped Hvy. EM Pulse Gun. Dropped Minigun. R-06 Scavenger collects Minigun. Acquired Hvy. EM Pulse Gun. R-06 Scavenger collects Heat Sink. Acquired Hvy. EM Pulse Gun. R-06 Scavenger collects Minigun. R-06 Scavenger destroyed. W-16 Scout destroyed. Acquired 87 matter. Acquired 30 matter. Triggered Shock Trap. The floor emits a surge of raw power. System corrupted (+2). EXIT=FOUND S-10 Pest destroyed. System corrupted: Hvy. EM Pulse Gun failed to cycle. S-10 Pest destroyed. Lgt. Treads destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ####?????????????????????????????????????????????? | | ==#?????????????????????????????????????????????? | | ==#?????????? ?????????????? ???????????????????? | | [ #?????????? ?????????????? ???????????????????? | | ##????????? ?????????????? #??????????????????? | | #????????? ?????????????? #??????????????????? | | "" #????????? ?????????????? #??????????????????? | | T + ???????? ?????????????? +??????????????????? | | # ?????? ?????????????? #?????##???????????? | | # ????? ?????????????? #???? #???????????? | | #####? ??# #??????????### ###? ????????????? | | ???????T" ?# #??????????# # ?????????????? | | ???########### #??????????? # ??????????????? | | ???#!! # #??????????? < " ???????????????? | | ####!! # ########???? =%= #????????????????? | | ! =+!! # # """ #???? * #????????????????? | | #### # # "R" #????# #?????????????????? | | ???####+###### # " " ###### #?????????????????? | | ????# ##### # + @=Y #?????????????????? | | ????# + # %s #?????????????????? | | ????# #### # ] # * #?????????????????? | | ????# #??#+########+##### ##?????????????????? | | ????# #?????????????????? #??????????????????? | | ????# #?????????????????? #??????????????????? | | ??? #?????????????????? ??????????????????? | | ?? +?????????????????? ??????????????????? | | ? #??????????????????T ??????????????????? | | """ #??????????????????? ?????????????????? | | """ ##??????????????????? ?????????????????? | | """ #????????????????????##?????????????????? | | ? #???????????????????????????????????????? | | ??? #???????????????????????????????????????? | | ???" #???????????????????????????????????????? | | ????" ????????????????????????????????????????? | | ??????" ????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ??????? ????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 297 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Evasion (%) 40 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Not Today, Chutes Challenges ------------ None Game ------ Seed OpticalMediumMatter Manual? 0 Play Time 00:18:06 Cumulative 8.1 hours Start 2025.12.30 @ 18:31:50 End 2025.12.30 @ 18:49:37 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 13 Rogue 13 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 13 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: fc7b0d81-f1ff-4a9d-a2ee-98395e29c839