Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.27 @ 09:43:57 Player: LemonOS Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (865) 865 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2740 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 198/300 Energy 275/275 System Corruption 0% Temperature Cool (12) Movement Core (150) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Deuterium Engine > --- PROPULSION (3) --- (None) > --- UTILITY (2) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Deuterium Engine Improved Heat Sink Improved Targeting Computer Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads > --- UTILITY ---------- Small Storage Unit Seismic Detector > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle KE Penetrator > --- INVENTORY -------- Deuterium Engine Deuterium Engine Improved Heat Sink Improved Heat Sink Improved Targeting Computer Medium Armor Plating Medium Armor Plating Plasma Flamer [Rating: 22] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Protection Medium Armor Plating Weapon Light Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Special Weapon Plasma Flamer Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion 1 | . . . 1 . . . Utility . | . . . . . . . Weapon 1 | . . . 1 . . . Parts Attached 38 | 5 2 7 14 5 1 4 Power 6 | 1 . 3 1 . . 1 Engine 6 | 1 . 3 1 . . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 9 | 2 . 2 2 3 . . Treads 5 | 2 . . . 3 . . Leg 4 | . . 2 2 . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 7 | . 1 1 2 . . 3 Device 4 | . . 1 2 . . 1 Storage 1 | . 1 . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . . . . . 2 Artifact . | . . . . . . . Weapon 16 | 2 1 1 9 2 1 . Energy Gun 8 | 2 . 1 5 . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 5 | . 1 . 2 1 1 . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon 1 | . . . . 1 . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 2 | . . . 2 . . . Parts Lost 27 | . 1 4 4 5 . 13 Power 3 | . . 2 . . . 1 Propulsion 7 | . . 1 1 2 . 3 Utility 6 | . . . 1 . . 5 Weapon 11 | . 1 1 2 3 . 4 Highest Loss Streak 7 | . 1 3 2 5 . 7 To Critical Strikes . | . . . . . . . Average Backups 6 | . 1 5 6 6 8 5 Power 1 | . 1 2 1 2 2 1 Propulsion . | . . . . . . . Utility 2 | . . . . 2 5 3 Weapon 1 | . . 2 4 . 1 . Tool/Special . | . . . . . . . Unused Backups 6 | . . 1 2 . . 3 Power 3 | . . 1 1 . . 1 Propulsion . | . . . . . . . Utility 2 | . . . . . . 2 Weapon 1 | . . . 1 . . . Tool/Special . | . . . . . . . Average Slot Usage (%) 90 | . 85 94 90 84 100 57 Engine 11 | . 14 13 11 11 11 10 Treads 16 | . 28 4 . 16 33 16 Leg 9 | . . 22 24 3 . . Device 9 | . . 11 10 11 11 7 Storage 11 | . 14 14 11 11 11 5 Energy Gun 10 | . 24 13 26 1 . . Energy Cannon 5 | . . . 1 10 11 3 Ballistic Gun 14 | . 3 14 5 20 22 6 Peak Build Rating 22 | 5 6 13 19 20 22 22 Average Rating 13 | 4 5 11 14 14 17 11 On Entrance 11 | . 5 6 11 19 17 22 Avg Prop Armor Cover (%) 5 | . . . 5 . . . Naked Turns . | . . . . . . . Heaviest Build 27 | 6 11 17 24 23 27 27 Greatest Support 63 | 40 40 40 20 63 63 63 Greatest Overweight (x) 6 | . . . 1 2 . 6 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 8 | 5 8 8 8 8 8 8 Average Capacity 7 | 5 8 8 8 8 8 6 Most Carried 8 | 3 5 7 8 8 8 8 Average Carried 6 | . 1 5 6 6 8 5 Final Capacity 8 | 5 8 8 8 8 8 5 Final Carried 8 | 1 5 6 8 8 8 3 Class Distribution -------------------- 37% | Scavenger-Gunner 21% | Gunner 19% | Mutant 18% | Scavenger-Mutant 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Gunner | -9/Materials Gunner | -9/Mines Scavenger-Gunner | -7/Zion Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Min Mat Min Zio Pro Matter Collected 613 | 185 83 89 153 103 . . Remotely . | . . . . . . . Salvage Created 1075 | . 174 51 620 160 . 70 Parts 63 | . 15 7 33 7 . 1 Haulers Intercepted . | . . . . . . . Recyclers Shooed 1 | . . 1 . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 1 | . . . . . . 1 Prevented . | . . . . . . . Parts Restored . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 25 | . 6 4 11 3 . 1 Guns 19 | . 4 4 8 2 . 1 Cannons 1 | . . . . 1 . . AOE 5 | . 2 . 3 . . . Classes Destroyed 5 | . 2 . 3 . . . Builder 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 7 | . 3 4 . . . . Grunt 14 | . 3 . 7 3 . 1 Sentry 4 | . . . 4 . . . Best Kill Streak 3 | . 3 3 3 3 . 1 Combat Bots Only 3 | . 3 3 2 3 . 1 Max Kills in Single Turn 2 | . 1 1 2 1 . 1 Gunslinging . | . . . . . . . Exploded 1 | . 1 . 1 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Hostile Shots Fired 223 | . 22 46 34 33 . 88 Missed 49 | . 8 7 10 9 . 15 Hits 174 | . 14 39 24 24 . 73 Projectile 174 | . 14 39 24 24 . 73 AOE 10 | . . 10 . . . . Critical Strikes 9 | . 1 . 4 . . 4 Part Disruptions 1 | . . . 1 . . . Damage Taken 3095 | . 211 629 509 327 . 1419 Core 588 | . 39 148 130 35 . 236 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 42 | . . . . . 42 . Core Remaining (%) 62 | 100 . 25 . . . . Volleys Fired 83 | . 18 18 24 11 . 12 Largest 3 | . 2 2 3 3 . 3 Hottest 168 | . 80 85 135 135 . 168 Shots Fired 177 | . 34 34 62 23 . 24 Gun 160 | . 34 34 59 22 . 11 Cannon 16 | . . . 3 1 . 12 Launcher . | . . . . . . . Special 1 | . . . . . . 1 Kinetic 55 | . 5 18 12 9 . 11 Thermal 46 | . 16 16 . 1 . 13 Explosive . | . . . . . . . Electromagnetic 76 | . 13 . 50 13 . . Robot Hit Streak 16 | . 5 4 16 8 . 6 Robot Miss Streak 5 | . 3 5 4 4 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . 1 . . 2 . . Max Gunslinging Chain 1 | . 1 . . 1 . . Shots Hit Robots 107 | . 19 15 40 18 . 15 Core Hits 53 | . 7 6 28 7 . 5 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . . . . . 2 Critical Strikes 5 | . 1 2 . . . 2 Burn 2 | . . 2 . . . . Destroy 2 | . . . . . . 2 Corrupt 1 | . 1 . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 2011 | . 363 187 899 280 . 282 Guns 1370 | . 215 187 572 259 . 137 Cannons 223 | . . . 57 21 . 145 Explosions 418 | . 148 . 270 . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 296 | . 13 57 37 52 . 137 Thermal 653 | . 126 130 231 21 . 145 Explosive 113 | . 113 . . . . . Electromagnetic 949 | . 111 . 631 207 . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 1 | . . . 1 1 1 . Average Corruption 1 | . . . 1 1 1 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 7 | . . . 3 4 . . Message Errors 1 | . . . 1 . . . Matter Fused 4 | . . . 2 2 . . Energy Discharges 2 | . . . . 2 . . Overload Shots . | . . . . . . . Overflow Damage 22 | . 22 . . . . . Projectiles . | . . . . . . . Explosions 22 | . 22 . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 249 | . 59 . 190 . . . Shots 7 | . 1 . 6 . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 472 | . 237 374 211 308 . 472 Average Temperature 142 | . 89 151 64 193 . 303 Received Heat Transfer 1045 | . 75 . 219 183 . 568 Effects 11 | . . . . 2 . 9 Shutdowns 2 | . . . . . . 2 Energy Bleed 3 | . . . . 2 . 1 Interference 4 | . . . . . . 4 Matter Decay 1 | . . . . . . 1 Damage (minor) 1 | . . . . . . 1 Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted 1 | . . . 1 . . . Combat Hostiles 1 | . . . 1 . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 4 | . . . 2 2 . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1165 | . 250 469 150 37 . 259 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 6 | . 1 . 5 . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 186 | . 163 60 186 66 . . Initial 56 | . . 47 . 56 . . Average 39 | . 68 10 87 11 . . Influence Increases 797 | . 233 90 354 70 . 50 Destroy 0b10 Robot/C 500 | . 120 80 220 60 . 20 Destroy 0b10 Robot/NC 10 | . . . 10 . . . Destroy Leader 112 | . 30 10 62 10 . . Disable Machine 75 | . 45 . 30 . . . Destroy Structure 25 | . 8 . 17 . . . Lose Combat Pursuer 75 | . 30 . 15 . . 30 Influence Decreases 797 | . 110 213 208 216 . 50 Entered New Map 166 | . . 76 . 90 . . Time Decay 499 | . 100 110 188 76 . 25 Lost Part 132 | . 10 27 20 50 . 25 Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 40 | . 11 8 13 3 . 5 Peak Tracking Total 3 | . 3 3 3 3 . 3 Tactical Retreats 4 | . 1 . 1 . . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Min Mat Min Zio Pro Machines Disabled 5 | . 3 . 2 . . . Max in Single Turn 2 | . 2 . 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Machines Accessed 3 | . 2 . . . 1 . Terminals 2 | . 2 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 4 | . 3 . . . 1 . Successful 3 | . 2 . . . 1 . Failed 1 | . 1 . . . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 4 | . 1 . . . 3 . Terminals 3 | . 3 . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 3 | . 2 . . . 1 . Part Schematic 1 | . . . . . 1 . Alert Level 1 | . 1 . . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . 2 . . . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired 3 | . . . . . 3 . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 15 | . . . . . 15 . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Part Studies Acquired . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Min Mat Min Zio Pro Active Infowar (turns) 1557 | . . . 295 484 762 16 Seismic 1557 | . . . 295 484 762 16 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered 4 | . . 1 . 1 2 . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Min Mat Min Zio Pro Turns Passed 2865 | 53 293 605 509 484 762 159 Spaces Moved 1585 | 33 147 383 239 249 473 61 Core 23 | 9 . . . . . 14 Treads 988 | 24 147 65 . 232 473 47 Legs 574 | . . 318 239 17 . . Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 120 120 160 160 150 Average Speed 149 | 130 160 126 130 166 160 188 Slowest Speed 350 | 160 160 160 190 260 160 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 41 | 3 35 76 32 65 69 10 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 5 | . . 2 . . 3 . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 4 | . . . . 2 2 . Spaces Dug . | . . . . . . . Terrain Destroyed 23 | . 8 . 14 . . 1 Melee . | . . . . . . . Projectile 1 | . . . . . . 1 AOE 22 | . 8 . 14 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Min Mat Min Zio Pro Total 1935 | 43 172 472 388 298 479 83 Wait 173 | . . 55 86 23 5 4 Move 1579 | 32 146 382 238 248 472 61 Hop . | . . . . . . . Pick Up 41 | 6 6 8 15 6 . . Fast Attach 3 | . . . 2 1 . . Attach 27 | 5 2 5 5 5 . 5 Detach . | . . . . . . . Swap 15 | . . 2 9 2 1 1 Drop 14 | . . 2 9 2 1 . Fire 83 | . 18 18 24 11 . 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 213 | -10/Materials | Discovered new exit (range 13) 213 | -10/Materials | Discovered new exit (range 10) 304 | -10/Materials | Build established: Mutant 347 | -10/Materials | Entered Mines 348 | -10/Mines | Assembled infested the area 348 | -10/Mines | Learned location of Storage (-7) 362 | -10/Mines | Learned location of Zion (-7) 375 | -10/Mines | Met 8R-AWN 388 | -10/Mines | Met a Derelict bent on vengeance 411 | -10/Mines | Core integrity fell below 50% 437 | -10/Mines | Lost 3 parts (1p1n1w) 522 | -10/Mines | Discovered new exit (range 6) 624 | -10/Mines | Discovered new exit (range 7) 718 | -10/Mines | Build established: Scavenger-Mutant 952 | -10/Mines | Entered Materials 952 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1390 | -9/Materials | Discovered new exit (range 16) 1461 | -9/Materials | Entered Mines 1520 | -9/Mines | Lost 5 parts (2n3w) 1722 | -9/Mines | Build established: Gunner 1759 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1843 | -9/Mines | Learned Materials garrison access intel 1861 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1925 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1945 | -9/Mines | Entered Zion 2016 | -7/Zion | System corruption cleaned by Quarantine Array 2098 | -7/Zion | Build established: Scavenger-Gunner 2133 | -7/Zion | Learned Factory trap positions 2499 | -7/Zion | Learned Factory scanalyzer intel 2618 | -7/Zion | Learned location of Warlord (-4) 2619 | -7/Zion | Learned location of Extension (-5) 2675 | -7/Zion | Discovered new exit (range 16) 2707 | -7/Zion | Entered Proximity Caves 2708 | -6/Proximity Caves | Identified exit to Factory 2752 | -6/Proximity Caves | Core integrity fell below 50% 2784 | -6/Proximity Caves | Lost 7 parts (1p1n1u4w) 2827 | -6/Proximity Caves | Core integrity fell below 20% 2857 | -6/Proximity Caves | Lost 4 parts (2n2u) 2866 | -6/Proximity Caves | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- Deuterium Engine destroyed. Overheating: System interference. Plasma Flamer temporarily disabled. Critical hit (Burn: +50). Plasma Flamer destroyed. Power failure, Deuterium Engine shutdown. Overheating: Sml. Storage Unit damaged (-33). Overheating: Energy bleed (-22). Overheating: Matter decay (-61). Hvy. Assault Rifle destroyed. Adv. Beam Cannon destroyed. G-67 Veteran heat spikes uncontrollably. G-67 Veteran overheating. Lgt. Treads destroyed. Med. Armor Plating destroyed. Imp. Heat Sink destroyed. Lgt. Treads destroyed. Med. Armor Plating destroyed. Sml. Storage Unit destroyed. [Achievement: Deductive Reasoning] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ???????????????????????????? ???? #??????????? | | ???????????????????? ????? ???? ????????? | | ?????????????????? ?? ???? ??????? | | ???????????????? ? ##?? ?????? | | ????????????????? ?? #?? ????? | | ????????????????? #?? ### #????? | | ?????????????????# #??# ?????? | | ?????????????????# #?## ^ ??????? | | ????????????????## #?# ???????? | | ????????????????# #?# ????????? | | ????????????????# #?# #?????????? | | ????????????????# #??# #?????????? | | ?????????????????# #### ##????????? | | ??????????????????# ## ^ #????????? | | ????????????????####^ #????????? | | ????????????????# #????????? | | ????????????????# @ #### #????????? | | ????????????????# ## ##?## ##????????? | | ????????????????# ######g # #?## ##????????? | | ???????????????## ##?## g# ### ##???????? | | ???????????????# #?# # ## #???????? | | ???????????????# ### ## #???????? | | ???????????????# ### ### #???????? | | ???????????????# ### ##?## #???????? | | ???????????????#####% ##### #?##### #???????? | | ???????????????????# #??# ### ## #???????? | | ???????????????????# ### ## #???????? | | ??????????????# ####???????? | | ???????????????# #??????????? | | ????????????????# ######## ####??????????? | | ????????????????##?####??????####?????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 14 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 225 Resistance: EX 25 Evasion (%) 55 Recoil Reduction 3 Item Schematics ----------------- Point Defense System | -7/Zion | Archive Matter Filter | -7/Zion | Archive Lgt. Fission Core | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Adv. Terrain Scan Processor | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Power Amplifier | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Coolant Injector | -7/Zion | Archive Tactical Coordination Suite | -7/Zion | Free Robot Schematics ------------------ A-02 Transporter | -7/Zion | Archive G-47 Trooper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Deductive Reasoning I Have A Map? Challenges ------------ None Game ------ Seed FlakLatentShifter Manual? 0 Play Time 00:33:32 Cumulative 6.4 hours Start 2026.09.27 @ 01:41:33 End 2026.09.27 @ 09:43:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 10 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 60b8aafb-a8c8-4927-a4dd-929cd7df8895