Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.26 @ 19:59:56 Player: lvl5hm Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (8) 4000 Regions Visited (29) 5800 Robots Destroyed (169) 845 Value Destroyed (4539) 4539 Prototype IDs (107) 2140 Alien Tech Used (9) 1800 Bonus (11918) 11918 TOTAL SCORE: 31042 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 247 Follower Combat Kills 1147 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Integrated Exoskeleton 5000 Friendly Fire -376 Cogmind --------- Core Integrity 0/1450 Matter 25/425 Energy 196/200 System Corruption 4% Temperature Cool (0) Movement Walking (30) Location -2/Section 7 Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (3) ------ Spacefold Activator > --- WEAPON (2) ------- Sigix Sheargun Sigix Sheargun > --- INVENTORY (5) ---- Advanced Point Defense System Authchip [Propulsion] Advanced Trap Extractor (8/8 Fire) Peak State ------------ > --- POWER ------------ (None) > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Spacefold Activator > --- WEAPON ----------- Sigix Sheargun Sigix Sheargun > --- INVENTORY -------- Advanced Point Defense System Authchip [Propulsion] Advanced Trap Extractor [Rating: 199] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Wheel Flight Unit Cooled VTOL Module Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Layered Light Armor Plating Artifact Spacefold Activator Weapon Ionic Axe Energy Gun Particle Gun Energy Cannon Cooled Plasma Cannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Ionic Axe Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Slots Evolved 16 | . . 2 . 2 2 . . . . . . 2 . . . . 2 . . . . . 2 . . 2 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Propulsion 5 | . . 2 . . . . . . . . . 1 . . . . . . . . . . . . . 1 1 . . Utility 10 | . . . . 2 2 . . . . . . 1 . . . . 2 . . . . . 2 . . . 1 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 204 | 8 16 27 . 25 14 . 12 . 1 4 1 10 2 . 2 . 17 . 6 1 11 2 9 . 11 13 4 5 3 Power 22 | 1 3 1 . 3 2 . 1 . . . 1 2 . . . . 1 . . 1 2 . . . . 2 1 1 . Engine 11 | 1 3 1 . 3 1 . . . . . 1 . . . . . . . . . . . . . . 1 . . . Core 9 | . . . . . 1 . 1 . . . . 2 . . . . 1 . . 1 2 . . . . 1 . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Propulsion 56 | 2 3 16 . 9 4 . 4 . . 1 . 2 . . . . 3 . 3 . 1 . 1 . 4 2 . . 1 Treads 28 | 2 2 15 . 9 . . . . . . . . . . . . . . . . . . . . . . . . . Leg . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27 | . . 1 . . 4 . 4 . . 1 . 2 . . . . 3 . 3 . 1 . 1 . 4 2 . . 1 Utility 85 | 2 4 . . 8 7 . 4 . . 2 . 5 . . 2 . 11 . 3 . 6 2 8 . 5 8 3 3 2 Device 33 | 1 2 . . 3 2 . 1 . . 1 . 1 . . 2 . 1 . 1 . 5 1 2 . 4 4 . 2 . Storage 7 | 1 2 . . . 1 . . . . . . . . . . . 1 . . . . . . . . . 1 1 . Processor 8 | . . . . . 1 . . . . . . . . . . . 2 . . . . 1 3 . . . 1 . . Hackware 23 | . . . . . 3 . 3 . . . . 2 . . . . 4 . 2 . . . 3 . 1 4 1 . . Protection 12 | . . . . 5 . . . . . 1 . 2 . . . . 3 . . . 1 . . . . . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 Weapon 41 | 3 6 10 . 5 1 . 3 . 1 1 . 1 2 . . . 2 . . . 2 . . . 2 1 . 1 . Energy Gun 5 | 1 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Energy Cannon 4 | . . 2 . . . . . . . . . . 1 . . . . . . . . . . . . . . 1 . Ballistic Gun 13 | 2 1 6 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 7 | . 1 2 . . 1 . 1 . . . . . 1 . . . . . . . . . . . 1 . . . . Special Weapon 4 | . . . . . . . . . 1 . . . . . . . 1 . . . 1 . . . . 1 . . . Impact Weapon 3 | . . . . . . . 2 . . 1 . . . . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . 1 . . . . . . . 1 . . . . 1 . . . 1 . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Unidentified Prototypes 16 | . . 1 . 2 . . 2 . 1 . . 1 . . 1 . 1 . . . 3 . . . . 2 . 2 . Corrupted Parts 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . System Corruption 6 | . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . . Parts Lost 41 | . 2 . . 4 1 . 2 . . 1 2 . . 1 . . 1 . 2 . 1 1 . . 4 1 2 2 14 Power 6 | . . . . . 1 . . . . . 1 . . . . . . . . . 1 . . . . . . 1 2 Propulsion 5 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 4 Utility 25 | . 1 . . 3 . . . . . 1 1 . . 1 . . 1 . 2 . . 1 . . 3 1 2 1 7 Weapon 5 | . 1 . . 1 . . 1 . . . . . . . . . . . . . . . . . 1 . . . 1 Highest Loss Streak 9 | . 2 . . 2 1 . 1 . . 1 1 . . 1 . . 1 . 1 . 1 2 . . 2 1 2 3 9 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Backups 13 | . 11 23 25 24 9 8 9 10 10 9 9 9 10 9 9 10 9 10 9 10 10 10 8 10 9 8 8 11 10 Power . | . . 1 1 . . . 1 1 1 1 . . 1 1 1 1 1 1 1 . . . . . . . . . . Propulsion 3 | . 1 6 8 10 2 1 1 1 1 1 1 1 2 2 1 1 1 2 2 1 1 1 2 3 3 2 1 1 1 Utility 6 | . 4 9 10 7 4 6 6 6 6 5 5 4 4 3 4 5 4 5 4 6 7 7 4 5 5 5 5 7 5 Weapon 3 | . 4 6 6 5 1 1 1 2 2 1 2 2 2 2 2 2 2 2 2 2 2 2 2 2 1 . . 1 2 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 49 | . . 6 . 8 5 . 5 . . 1 1 5 . . . . 1 . 1 . . . 1 . 2 3 3 1 6 Power 2 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 8 | . . . . 2 2 . 1 . . . . . . . . . . . . . . . 1 . . . 1 . 1 Utility 23 | . . 2 . 3 1 . 2 . . 1 1 3 . . . . 1 . 1 . . . . . 1 3 . 1 3 Weapon 15 | . . 4 . 2 1 . 2 . . . . 2 . . . . . . . . . . . . 1 . 1 . 2 Tool/Special 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 98 99 100 95 83 92 88 92 92 91 89 91 93 91 92 93 96 88 92 94 91 92 92 94 91 88 90 86 72 Engine 4 | . 14 11 11 9 2 7 4 . . . . . . . . . . . . . . . . . . . . . . Core 3 | . . . . . 4 . 2 7 7 7 6 5 6 6 6 6 5 5 5 5 4 5 5 5 5 8 8 4 2 Treads 13 | . 26 43 44 36 . . . . . . . . . . . . . . . . . . . . . . . . . Flight 16 | . . . . . 29 30 29 30 30 30 30 33 33 33 33 33 28 23 22 23 23 23 21 21 20 23 26 26 20 Device 12 | . 13 11 11 7 4 7 6 7 7 3 13 12 9 11 13 13 11 5 15 17 17 11 16 15 16 17 17 16 14 Storage 7 | . 14 11 11 9 7 7 7 7 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 5 5 4 4 7 7 Processor 6 | . . . . . 3 7 7 7 7 7 7 6 6 6 6 6 11 11 11 11 11 15 13 15 15 14 12 8 7 Hackware 9 | . . . . . 20 23 23 23 23 22 14 15 20 13 13 13 17 17 11 11 11 11 14 15 14 9 11 12 7 Protection 3 | . . . . 15 3 . . . . 1 . 2 3 6 6 6 3 5 5 5 4 5 4 5 4 4 4 4 . Energy Gun 1 | . 13 . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Energy Cannon 1 | . . 8 . . . . . . . . . . . . . . . . . . . . . . 3 4 4 3 2 Ballistic Gun 5 | . 13 12 21 17 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . 4 7 2 . . . . 4 5 5 5 6 4 5 4 4 5 5 5 5 1 . . . . Peak Build Rating 199 | 7 11 19 18 35 37 37 50 44 59 47 45 67 69 69 76 67 94 88 94 91 107 108 120 120 120 135 144 163 199 Average Rating 59 | 5 8 16 18 30 33 36 40 44 44 44 42 60 66 63 65 67 86 88 88 89 98 106 116 120 108 126 142 150 152 On Entrance 66 | . 7 11 18 18 31 37 37 44 44 44 42 40 66 65 60 67 67 88 88 91 89 106 107 120 120 96 125 137 138 Avg Prop Armor Cover (%) 3 | . 13 . . . . . . . . . . 4 . . . . 12 . 1 . 1 . . . . . 6 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 112 | 14 90 96 94 112 22 19 22 19 19 26 24 25 29 27 27 26 29 26 29 32 48 34 35 34 41 40 45 65 63 Greatest Support 88 | 40 40 80 80 88 20 20 25 21 21 27 27 33 33 33 28 27 38 38 38 32 35 41 35 41 41 47 56 48 60 Greatest Overweight (x) 11 | . 8 1 1 1 1 . 1 . . 1 . 2 . . . . 9 . 1 . 1 . 11 . 11 . 2 1 10 Average Overweight (x) . | . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 25 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 15 Average Capacity 15 | 7 21 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 14 Most Carried 25 | 2 21 25 25 25 23 9 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 Average Carried 13 | . 11 23 25 24 9 8 9 10 10 9 9 9 10 9 9 10 9 10 9 9 9 10 8 10 9 9 9 12 12 Final Capacity 25 | 8 25 25 25 25 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 15 5 Final Carried 25 | 2 21 25 25 17 8 9 10 10 10 10 8 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 10 15 3 Class Distribution -------------------- 28% | Scavenger-Mutant 23% | Hacker-Sprinter 21% | Hacker-Scout 10% | Mutant 7% | Hacker-Ninja Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Waste Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Data Miner Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Scout | -6/Zion Hacker-Scout | -5/Proximity Caves Hacker-Scout | -5/Factory Hacker-Scout | -5/Waste Hacker-Ninja | -5/Factory Hacker-Ninja | -5/Upper Caves Hacker-Scout | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Scout | -4/Factory Hacker-Scout | -4/Waste Hacker-Scout | -4/Factory Hacker-Scout | -3/Research Wizard-Scout | -2/Research Wizard-Mutant | -2/Quarantine Hacker-Mutant | -2/Section 7 Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ----------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Matter Collected 5581 | 295 435 716 41 1394 193 159 115 . 198 20 55 117 73 96 130 . 194 . 251 69 220 30 90 . 250 360 80 . . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 5922 | 139 703 1849 18 1781 229 109 74 . 194 20 . 42 47 16 . . 282 . 74 . . . 44 . 263 38 . . . Parts 377 | 10 57 139 4 93 9 7 2 . . 3 . 3 2 2 . . 20 . 4 . . . 1 . 16 5 . . . Haulers Intercepted 7 | . 2 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 5 | 1 . 1 . 2 . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 10 | . . . . . . . . . . . 1 . . 5 . . . . . 4 . . . . . . . . . Prevented 2 | . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Combat Hostiles Destroyed 109 | . 13 44 4 31 3 . 4 . . . . . . 3 . . 2 . . . . . . . 5 . . . . Melee 4 | . . . . 1 . . 1 . . . . . . . . . 2 . . . . . . . . . . . . Guns 62 | . 12 23 1 26 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 18 | . . 18 . . . . . . . . . . . . . . . . . . . . . . . . . . . AOE 25 | . 1 3 3 4 3 . 3 . . . . . . 3 . . . . . . . . . . 5 . . . . Classes Destroyed 15 | 2 7 2 . 2 . 1 . . . . . . . . . . 1 . . . . . . . . . . . . Worker 7 | . 1 . . 2 . . . . . . . 2 . . . . . . 1 . . . . . 1 . . . . Builder 6 | . 3 . . 1 . . . . . . . . . . . . . . . . . . . . . 2 . . . Tunneler 5 | 3 . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 7 | . 2 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Recycler 10 | 1 1 1 . 3 2 . . . . . . . . . . . 1 . . . . . . . 1 . . . . Operator 8 | . 3 1 . 1 . . . . . . . . . . . . 2 . . . . . . . 1 . . . . Watcher 14 | . 1 4 . 2 1 . 1 . . . . . . . . . 1 . 2 . . . 1 . 1 . . . . Swarmer 38 | . 3 14 4 3 3 . 3 . . . . . . 3 . . . . . . . . . . 5 . . . . Grunt 50 | . 10 19 . 20 . . 1 . . . . . . . . . . . . . . . . . . . . . . Brawler 2 | . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Duelist 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Sentry 15 | . . 10 . 5 . . . . . . . . . . . . . . . . . . . . . . . . . Hunter 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Programmer 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Decomposer 3 | . . . . . . . . . 1 . . . 2 . . . . . . . . . . . . . . . . Packrat 2 | . . . . . . . . . 2 . . . . . . . . . . . . . . . . . . . . Martyr 2 | . . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 9 | 3 6 9 4 8 4 . 4 . . 1 . 1 . 3 . . 2 . 2 . . . 1 . 5 1 . . . Combat Bots Only 9 | . 3 9 4 5 3 . 3 . . . . . . 3 . . 2 . . . . . . . 5 . . . . Max Kills in Single Turn 3 | 1 3 2 3 2 1 1 2 . 1 1 . 1 1 1 . . 1 . 1 . . . 1 . 2 1 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 1 2 3 2 1 . 2 . . . . . . 1 . . . . . . . . . . 2 . . . . Melee 1 | . . . . 1 . . 1 . . . . . . . . . 1 . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Data Miner (-7/Data Miner) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Hostile Shots Fired 1015 | . 77 186 8 142 24 . 43 . . 9 25 72 6 17 . . 62 . 30 . 7 2 4 . 77 5 8 22 189 Missed 425 | . 26 56 1 41 10 . 25 . . 5 14 44 4 6 . . 35 . 16 . 5 1 3 . 44 4 3 14 68 Hits 590 | . 51 130 7 101 14 . 18 . . 4 11 28 2 11 . . 27 . 14 . 2 1 1 . 33 1 5 8 121 Melee 7 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 Projectile 583 | . 51 130 7 101 14 . 18 . . 4 11 28 2 11 . . 27 . 14 . 2 1 1 . 33 1 5 8 114 AOE 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Critical Strikes 18 | . 1 2 . 7 . . . . . . . . . . . . . . . . 1 . . . 1 . . 1 5 Part Disruptions 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Damage Taken 10617 | . 637 1388 59 1632 212 . 404 . . 190 210 347 29 179 . . 346 . 270 . 126 26 21 . 888 16 122 190 3325 Core 2452 | . 69 107 . 123 26 . 238 . . 50 29 81 . . . . 77 . 27 . . . . . 175 . 50 24 1376 Absorbed by Shields 130 | . . . . 120 . . . . . . . . . . . . . . . . 10 . . . . . . . . Ignored by Resistances 433 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 433 Regen/Repaired (Parts) 925 | . . 430 . . 16 . 40 . . . . 91 . . . . 52 . . . 18 . 136 . 126 . 16 . . Core Remaining (%) 81 | 100 72 . 73 77 . . . . . . 51 . . . . 90 . . . . . 89 . . 84 100 . . . Volleys Fired 595 | 15 91 116 4 130 3 . 3 . . . . . 10 8 . . 17 . 4 5 2 1 . . 75 75 14 15 7 Largest 2 | 2 2 2 2 2 1 . 1 . . . . . 1 1 . . 1 . 1 1 1 1 . . 2 1 1 1 1 Hottest 136 | 70 85 136 46 50 36 . 33 . . . . . 39 39 . . 35 . 35 35 10 10 . . 105 105 35 35 105 Shots Fired 940 | 30 180 226 7 258 3 . 3 . . . . . 10 8 . . 17 . 4 5 2 1 . . 75 75 14 15 7 Gun 595 | 30 175 129 6 255 . . . . . . . . . . . . . . . . . . . . . . . . . Cannon 310 | . . 92 . . . . . . . . . . 9 3 . . 16 . 4 5 . . . . 71 74 14 15 7 Launcher 30 | . 5 5 1 3 3 . 3 . . . . . 1 5 . . . . . . . . . . 4 . . . . Special 5 | . . . . . . . . . . . . . . . . . 1 . . . 2 1 . . . 1 . . . Kinetic 491 | 15 88 127 6 255 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 414 | 15 87 94 . . . . . . . . . . 9 3 . . 16 . 4 5 . . . . 71 74 14 15 7 Explosive 30 | . 5 5 1 3 3 . 3 . . . . . 1 5 . . . . . . . . . . 4 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hit Streak 26 | 5 13 24 26 14 1 . . . . . . . . . . . 2 . . . 4 5 . . 4 8 . 2 . Robot Miss Streak 7 | 2 7 5 2 4 2 . . . . . . . . . . . . . . . . . . . 4 3 . 3 . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 8 | . 1 3 . 4 . . . . . . . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Shots Hit Robots 508 | 19 102 140 5 174 5 3 2 . 3 1 . 5 2 . . . 16 . 3 . 2 1 2 . 13 7 . 3 . Core Hits 257 | 8 45 71 4 79 6 2 8 . . . . 2 5 2 . . 6 . 2 . . . 1 . 13 2 . 1 . Critical Kills 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . Critical Strikes 6 | . 2 . . 2 . . . . 1 . . . . . . . 1 . . . . . . . . . . . . Burn 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Destroy 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Smash 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Melee Attacks 228 | . . . . . 19 4 11 . 4 20 4 43 6 . 1 . 44 . 37 . . . 13 . 22 . . . . Impact 40 | . . . . . . . 4 . 4 20 4 8 . . . . . . . . . . . . . . . . . Slashing 188 | . . . . . 19 4 7 . . . . 35 6 . 1 . 44 . 37 . . . 13 . 22 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 18 | . . . . . 3 3 1 . 3 1 . 2 2 . . . 2 . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 13009 | 200 1260 2859 252 3473 461 176 372 . 399 60 . 360 236 316 . . 949 . 218 . . . 117 . 983 200 . 96 22 Guns 5485 | 200 1100 1310 56 2819 . . . . . . . . . . . . . . . . . . . . . . . . . Cannons 1678 | . . 1124 . . . . . . . . . . . . . . . . . . . . . . 258 200 . 96 . Explosions 2704 | . 160 399 196 626 218 . 284 . . . . . 81 316 . . . . . . . . . . 424 . . . . Melee 3042 | . . . . . 243 176 88 . 399 60 . 336 155 . . . 949 . 218 . . . 117 . 301 . . . . Ramming 100 | . . 26 . 28 . . . . . . . 24 . . . . . . . . . . . . . . . . 22 Kinetic 4637 | 61 409 1292 56 2819 . . . . . . . . . . . . . . . . . . . . . . . . . Thermal 2768 | 139 691 1142 . 170 . . . . . . . . . . . . . . . . . . . . 330 200 . 96 . Explosive 2462 | . 160 399 196 456 218 . 284 . . . . . 81 316 . . . . . . . . . . 352 . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact 662 | . . . . . . . . . 399 60 . 203 . . . . . . . . . . . . . . . . . Slashing 2380 | . . . . . 243 176 88 . . . . 133 155 . . . 949 . 218 . . . 117 . 301 . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . 3 . . 1 . . 1 . . . . 1 1 1 1 . 1 1 2 2 6 6 2 2 11 . 6 6 4 Average Corruption 2 | . 2 . . 1 . . 1 . . . . 1 1 1 1 . 1 1 1 2 4 6 2 2 7 . 5 4 1 Corruption Purged 8 | . . . . . . . 1 . . . . . . . . . . . . . . . . . 5 . . 2 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 134 | . 46 . . 9 . . 4 . . . . . 2 2 1 . 1 . 12 2 . . 2 . 45 . 1 1 6 Message Errors 32 | . 9 . . 2 . . 1 . . . . . . . 1 . . . 7 . . . 1 . 9 . . . 2 Matter Fused 33 | . 12 . . 1 . . . . . . . . . . . . . . 2 1 . . 1 . 13 . . 1 2 Heat Flow Errors 13 | . 5 . . 2 . . . . . . . . . 1 . . . . 1 . . . . . 3 . . . 1 Energy Discharges 13 | . 5 . . 1 . . . . . . . . . . . . . . 2 . . . . . 5 . . . . Parts Rejected 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Parts Fused 2 | . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 20 | . 7 . . 2 . . 2 . . . . . 2 . . . 1 . . . . . . . 4 . 1 . 1 Data Loss (major) 4 | . 1 . . . . . 1 . . . . . . . . . . . . . . . . . 2 . . . . Misfires 7 | . 4 . . 1 . . . . . . . . . . . . . . . . . . . . 2 . . . . Alerts 2 | . 1 . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Misdirections 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Weapon Failures 3 | . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Overload Shots 7 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 5 . . 1 Overflow Damage 918 | . 8 4 . 80 54 . . . 379 50 . 7 61 53 . . 85 . 40 . . . 4 . 84 7 . 2 . Projectiles 37 | . . 4 . . . . . . . . . . . . . . . . . . . . . . 24 7 . 2 . Explosions 181 | . 8 . . 80 8 . . . . . . . . 53 . . . . . . . . . . 32 . . . . Melee 700 | . . . . . 46 . . . 379 50 . 7 61 . . . 85 . 40 . . . 4 . 28 . . . . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 288 | . 14 12 5 135 52 . . . . . . 12 . . . . . . . . . . . . 48 . . . 10 Shots 7 | . 1 1 1 2 1 . . . . . . . . . . . . . . . . . . . 1 . . . . Rammed 7 | . . 2 . 1 . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Targets Rammed 9 | . . 2 . 3 . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 276 | 150 265 234 . 276 . . 12 . . 89 189 23 22 270 . . 52 228 135 . 2 16 . 172 204 159 193 . 38 Average Temperature 56 | 53 68 81 . 58 . . 3 . . 59 85 4 11 68 . . 24 99 46 . 2 10 . 96 36 48 65 . 26 Received Heat Transfer 1796 | . 327 405 . 689 24 . 66 . . . 57 36 . . . . 9 . 18 . . . 12 . 27 . 9 . 117 Effects 4 | . 1 . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Interference 3 | . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Impact Corruptions 8 | . . . . . . . . . 7 1 . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | 1 1 2 . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Heat Transferred 5495 | 407 2016 2072 . 100 . . . . . . . . . . . . . . . . . . . . 450 300 . 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Maximum Alert Level 5 | . . 3 2 1 1 . . . . . . . . . . . 2 . . . . . 1 . . . . . 5 Low Security (%) 78 | 100 100 41 . 36 64 100 100 . . . . 100 . . . . 94 100 100 . . . 24 100 100 100 100 100 93 Level 1 15 | . . 23 66 63 35 . . . . . . . . . . . 1 . . . . . 75 . . . . . . Level 2 5 | . . 27 33 . . . . . . . . . . . . . 3 . . . . . . . . . . . . Level 3 1 | . . 6 . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 6 Peak Influence 1630 | 5 122 885 440 356 241 1 182 . . . . 106 . . . . 555 180 194 . . . 234 69 188 125 77 33 1630 Initial 340 | . . 4 340 117 130 . . . . . . 80 . . . . . 180 126 . . . 152 69 48 90 56 21 . Average 122 | 1 45 302 370 228 114 . 77 . . . . 26 . . . . 91 180 47 . . . 203 69 26 62 31 4 145 Influence Increases 8629 | 20 538 1355 100 982 399 1 555 . . 20 210 341 60 145 . . 950 . 424 . 372 20 366 . 644 527 141 48 411 Destroy 0b10 Robot/C 2720 | . 260 880 80 620 60 . 120 . . 20 . 20 . 60 . . 160 . . . 240 . . . 100 100 . . . Destroy 0b10 Robot/NC 310 | 20 55 45 . 65 15 . 5 . . . . 15 . . . . 35 . 15 . . 5 5 . 20 10 . . . Destroy Leader 594 | . 76 222 10 140 12 . 32 . . . . 10 . 10 . . 44 . 4 . . . 2 . 12 20 . . . Allied During Kill 112 | . . . . . . . . . . . . 2 . . . . 25 . . . 72 . . . . 13 . . . Successful Hack 368 | . 12 32 . 6 37 . 53 . . . . 76 . . . . 20 . . . . . . . 18 69 24 21 . Select Force Hacks 450 | . 60 60 . 60 90 . 90 . . . . 30 . . . . 30 . 30 . . . . . . . . . . Disable Machine 390 | . 15 15 . 30 15 . 15 . . . . . . . . . 105 . 45 . . . . . 60 . . 15 75 Destroy Structure 895 | . 45 56 10 46 35 1 15 . . . . 38 . . . . 246 . 60 . . . 14 . 194 90 27 12 6 Advance Influence 150 | . . . . . . . . . . . . . . . . . . . . . . . 150 . . . . . . Partial Spotted 675 | . . . . . 30 . 165 . . . . 45 . . . . 90 . 90 . . . 60 . 60 105 15 . 15 Lose Combat Pursuer 1965 | . 15 45 . 15 105 . 60 . . . 210 105 60 75 . . 195 . 180 . 60 15 135 . 180 120 75 . 315 Influence Decreases 8534 | 20 527 493 673 993 688 1 540 15 . 20 82 469 60 40 105 . 434 336 410 153 367 61 173 129 539 600 204 86 316 Entered New Map 1890 | . . 7 533 183 159 . . 6 . . . 48 . . 105 . . 336 54 73 41 46 3 129 21 84 45 17 . Time Decay 5353 | 20 525 486 140 620 236 1 315 9 . 20 62 322 60 40 . . 325 . 336 80 256 15 170 . 461 446 139 59 210 Lost Part 295 | . 2 . . 40 10 . 20 . . . 20 . . . . . 10 . 20 . 10 . . . 17 10 20 10 106 Lost Ally 369 | . . . . . 20 . 60 . . . . 30 . . . . 99 . . . 60 . . . 40 60 . . . Purge Threat 627 | . . . . 150 263 . 145 . . . . 69 . . . . . . . . . . . . . . . . . Squads Dispatched 93 | . 5 6 . 7 9 . 16 . . . 1 9 . . . . 8 . 7 . . . 2 . 6 5 3 1 8 Investigation 39 | . 2 4 . 2 5 . 7 . . . . 5 . . . . 4 . 4 . . . 1 . 3 2 . . . Extermination 27 | . . . . . 2 . 4 . . . . 2 . . . . 4 . 3 . . . 1 . 3 3 2 1 2 Reinforcement 14 | . 3 1 . 3 2 . 2 . . . . 2 . . . . . . . . . . . . . . 1 . . Assault 8 | . . 1 . . . . . . . . 1 . . . . . . . . . . . . . . . . . 6 Garrison 5 | . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unchained Authorized 5 | . . . . . . . . . . . . 1 1 . . . 1 . . . . . . . . 1 1 . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Distress Signals 40 | . 1 4 . 4 3 . 5 . . . . 1 . . . . 2 . . . 2 . 1 . 9 3 2 . 3 Communications Jammed 38 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . 27 1 . 7 Distress Signals 31 | . . . . . . . . . . . . . . . . . 3 . . . . . . . . 27 1 . . Times Spotted 567 | . 41 63 4 48 32 11 31 . . 4 18 45 8 6 . . 36 4 33 . 34 1 6 3 64 14 9 7 45 Peak Tracking Total 17 | . 4 5 4 6 7 6 5 . . 4 7 17 7 5 . . 10 5 10 . 10 1 7 3 7 4 5 5 15 Tactical Retreats 109 | . 1 3 . 1 10 2 7 . . . 8 10 3 4 . . 9 . 8 . 3 1 3 . 16 6 2 . 12 ECM-based Alert Blocks 128 | . . . . . 15 . 11 . . . 10 23 3 2 . . 13 . 15 . . . . . 25 . . . 11 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Traps Triggered 22 | . 2 2 . 1 3 . 2 . . . . 1 . . . . 1 . . . . . 2 . 2 . 1 3 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted 8 | . . . . . . . . . . . . . . . . . . . . . 8 . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Most Traps Carried 8 | . . . . . . . . . . . . . . . . . . . . . 8 8 8 8 8 8 8 8 8 Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ---------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Machines Disabled 29 | . 1 1 . 2 1 . 1 . 1 1 . . . . . . 7 . 3 1 . . . . 4 . . 1 5 Max in Single Turn 2 | . 1 1 . 2 1 . 1 . 1 1 . . . . . . 1 . 1 1 . . . . 2 . . 1 1 Garrison Access 16 | . . . . 1 . . . . . . . 3 . . . . 3 . 3 . . . . . 2 1 2 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Machines Accessed 155 | . 8 14 . 6 13 . 24 . . 4 . 27 . . . . 11 . 9 1 3 . 6 . 10 7 5 4 3 Terminals 58 | . 6 8 . 2 7 . 14 . . . . 17 . . . . . . . . . . 1 . . . . . 3 Fabricators 19 | . . . . . 2 . 3 . . . . 1 . . . . 3 . 4 . . . 1 . 2 3 . . . Repair Stations 18 | . . 2 . . 1 . 3 . . . . 4 . . . . 2 . . . . . 1 . 3 . 2 . . Recycling Units 19 | . 2 2 . 2 3 . 3 . . . . 1 . . . . 1 . 1 . . . 2 . 1 1 . . . Scanalyzers 17 | . . 2 . 1 . . 1 . . . . 1 . . . . 2 . 1 . . . 1 . 2 2 1 3 . Garrison Access 16 | . . . . 1 . . . . . . . 3 . . . . 3 . 3 . . . . . 2 1 2 1 . Total Hacks 409 | . 18 41 . 15 37 . 73 . . 32 . 61 . . . . 24 . 19 1 9 . 17 . 25 18 7 8 4 Successful 316 | . 11 31 . 9 32 . 48 . . 32 . 43 . . . . 21 . 16 1 9 . 16 . 19 14 6 5 3 Failed 92 | . 7 10 . 6 5 . 25 . . . . 18 . . . . 3 . 3 . . . 1 . 6 4 1 2 1 Catastrophic 3 | . . . . . . . 1 . . . . 2 . . . . . . . . . . . . . . . . . Database Lockouts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Manual 385 | . 18 21 . 9 23 . 42 . 1 . . 34 . . . . 59 . 50 . 1 . 17 . 39 38 10 11 12 Terminals 163 | . 16 19 . 5 28 . 47 . . . . 43 . . . . . . . . . . 1 . . . . . 4 Fabricators 63 | . . . . . 4 . 12 . . . . 2 . . . . 13 . 12 . . . 8 . 3 9 . . . Repair Stations 48 | . . 9 . . 2 . 7 . . . . 10 . . . . 5 . . . . . 2 . 10 . 3 . . Recycling Units 25 | . 2 2 . 4 3 . 4 . . . . 1 . . . . 1 . 1 . . . 3 . 3 1 . . . Scanalyzers 45 | . . 11 . 5 . . 3 . . . . 1 . . . . 2 . 2 . . . 3 . 4 7 1 6 . Garrison Access 23 | . . . . 1 . . . . . . . 4 . . . . 3 . 4 . . . . . 5 1 3 2 . Terminal Hacks 87 | . . 1 . 1 12 . 10 . . 32 . 17 . . . . . . . 1 9 . 1 . . . . . 3 Record 22 | . . . . . 2 . . . . 11 . . . . . . . . . 1 8 . . . . . . . . Part Schematic 17 | . . . . . . . 2 . . 13 . 2 . . . . . . . . . . . . . . . . . Robot Schematic 5 | . . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Prototype ID Bank 4 | . . . . . . . 1 . . 3 . . . . . . . . . . . . . . . . . . . Open Door 4 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 2 Branch Access Points 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Machine Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Terminal Index 3 | . . . . . 1 . 1 . . . . 1 . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Garrison Index 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Unreport Threat 10 | . . . . 1 3 . 3 . . . . 3 . . . . . . . . . . . . . . . . . Recall Extermination 4 | . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . . . Recall Reinforcements 3 | . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Registered Components 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Registered Prototypes 2 | . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . . Zone Layout 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 38 | . . . . . 2 . 8 . . . . 1 . . . . 7 . 7 . . . 5 . 2 6 . . . Network Status 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Load Schematic 25 | . . . . . 2 . 5 . . . . 1 . . . . 4 . 5 . . . 3 . 2 3 . . . Build 11 | . . . . . . . 3 . . . . . . . . . 2 . 2 . . . 2 . . 2 . . . Repair Station Hacks 41 | . . 8 . . 2 . 5 . . . . 9 . . . . 5 . . . . . 2 . 7 . 3 . . Scan Component 21 | . . 4 . . 1 . 3 . . . . 5 . . . . 2 . . . . . 1 . 4 . 1 . . Repair 18 | . . 4 . . 1 . 2 . . . . 4 . . . . 2 . . . . . 1 . 3 . 1 . . Refit 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . 1 . . Recycling Unit Hacks 7 | . . . . . . . . . . . . . . . . . . . . . . . 3 . 3 1 . . . Process 2 | . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Retrieve Components 4 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . 1 . . . Scanalyzer 37 | . . 10 . 3 . . 3 . . . . 1 . . . . 2 . 2 . . . 3 . 4 5 1 3 . Insert Component 18 | . . 5 . 1 . . 1 . . . . . . . . . . . 1 . . . 2 . 2 3 1 2 . Analyze 11 | . . 4 . 1 . . 1 . . . . . . . . . . . 1 . . . 1 . 2 1 . . . Retrieve Study 8 | . . 1 . 1 . . 1 . . . . 1 . . . . 2 . . . . . . . . 1 . 1 . Garrison Access Hacks 16 | . . . . 1 . . . . . . . 3 . . . . 3 . 3 . . . . . 2 1 2 1 . Seal Access 16 | . . . . 1 . . . . . . . 3 . . . . 3 . 3 . . . . . 2 1 2 1 . Unauthorized Hacks 90 | . 11 12 . 4 16 . 22 . . . . 12 . . . . 4 . 4 . . . 2 . 1 1 . 1 . Terminals 58 | . 9 10 . 2 11 . 16 . . . . 10 . . . . . . . . . . . . . . . . . Track 2 | . . . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . Assimilate 8 | . . . . . 2 . 4 . . . . 2 . . . . . . . . . . . . . . . . . Botnet 13 | . 2 3 . . 3 . 2 . . . . 3 . . . . . . . . . . . . . . . . . Operators 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 34 | . 6 7 . 2 5 . 9 . . . . 5 . . . . . . . . . . . . . . . . . Fabricators 16 | . . . . . 2 . 3 . . . . 1 . . . . 3 . 3 . . . 2 . 1 1 . . . Prioritize 4 | . . . . . . . 2 . . . . . . . . . 1 . . . . . 1 . . . . . . Recompile 12 | . . . . . 2 . 1 . . . . 1 . . . . 2 . 3 . . . 1 . 1 1 . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 15 | . 2 2 . 2 3 . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . . Tunnel 15 | . 2 2 . 2 3 . 3 . . . . 1 . . . . 1 . 1 . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Researchers 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 91 | . 5 10 . 4 9 . 19 . . . . 21 . . . . 4 . 2 . . . 1 . 6 4 2 3 1 Full Trace Events 10 | . . 2 . . . . 3 . . . . 3 . . . . 1 . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 16 | . . . . . . . . . . 5 . . . . 3 . 3 . . . . . . . . 5 . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 202 | . . 4 . 1 . . 3 . . 13 . 2 . . 14 . 21 . 46 . . . 1 . 45 20 . 9 23 Parts Built 12 | . . . . . . . 3 . . . . . . . . . 3 . 2 . . . 2 . . 2 . . . Authchips 10 | . . . . . . . 3 . . . . . . . . . 1 . 2 . . . 2 . . 2 . . . Time 685 | . . . . . . . 99 . . . . . . . . . 168 . 112 . . . 139 . . 167 . . . Total Part Build Rating 68 | . . . . . . . 12 . . . . . . . . . 14 . 12 . . . 14 . . 16 . . . Part Studies Acquired 8 | . . 1 . 1 . . 1 . . . . 1 . . . . 2 . . . . . . . . 1 . 1 . Parts Repaired 18 | . . 4 . . 1 . 2 . . . . 4 . . . . 2 . . . . . 1 . 3 . 1 . . Time 679 | . . 104 . . 25 . 44 . . . . 213 . . . . 140 . . . . . 22 . 115 . 16 . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter 86 | . . . . . . . . . . . . . . . . . . . . . . . . . 86 . . . . Retrieved Matter 86 | . . . . . . . . . . . . . . . . . . . . . . . . . 86 . . . . Retrieved Components 3 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 2 . . . Parts Scanalyzed 11 | . . 4 . 1 . . 1 . . . . . . . . . . . 1 . . . 1 . 2 1 . . . Part Schematics Acquired 11 | . . 4 . 1 . . 1 . . . . . . . . . . . 1 . . . 1 . 2 1 . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------------ Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 5 | . . . . . . . . . . . . . . . . . 1 . . . 2 1 . . . 1 . . . Non-combat 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Robot Hacks Applied 3 | . . . . . . . . . . . . . . . . . 1 . . . 2 . . . . . . . . parse_system 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . find_chute 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 6 | . . . . . . . . . . . . 1 . . . . . . . . 5 . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 -------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Total Allies 47 | . . . . . 2 19 3 . . . . 2 . . 4 . 5 . 1 . 5 1 . . 2 3 . . . Largest Group 19 | . . . . . 1 19 7 . . . . 1 . . 4 . 2 . 1 . 5 1 . . 2 2 . . . Highest-Rated Group 465 | . . . . . 10 465 187 . . . . 26 . . 152 . 170 . 27 . 244 116 . . 162 206 . . . Highest-Rated Ally 116 | . . . . . 10 35 31 . . . . 26 . . 40 . 85 . 27 . 64 116 . . 81 116 . . . Zionite Dispatches 6 | . . . . . . . . . . . . . . . . . 3 . 1 . . . . . 1 1 . . . Heavy 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Hacker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Demo 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Hacking Resupply 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Total Orders 7 | . . . . . . . 2 . . . . . . . . . . . 1 . 4 . . . . . . . . STAY 5 | . . . . . . . 1 . . . . . . . . . . . . . 4 . . . . . . . . FOLLOW 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . DROP 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Ally Attacks 383 | . . . . . . 248 24 . . . . 7 . . . . 23 . . . 59 4 . . . 18 . . . Total Damage 8607 | . . . . . . 4007 325 . . . . 141 . . . . 1456 . . . 1462 47 . . . 1169 . . . Kills 39 | . . . . . . 8 2 . . . . 2 . . . . 9 . . . 12 1 . . . 5 . . . Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Allies Melted 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Active Infowar (turns) 13122 | 44 412 . . 651 322 362 1123 78 192 19 622 1069 277 140 255 40 1146 11 986 172 1012 94 348 13 1571 1113 321 271 458 Optics 3173 | . . . . . . . . . . . . . . . . . . . . . . . 163 13 1571 1113 313 . . Sensors 11276 | . . . . . 207 340 1002 78 192 19 622 1021 277 140 255 40 1146 11 986 172 1012 1 287 13 1488 1095 302 271 299 Terrain 6503 | . . . . . . . . . . . . . . . 187 40 600 . 972 172 1012 94 345 13 1202 1082 321 271 192 Structural 64 | . . . . . . . . . . . . . . . . . . . . . . . . . . 8 56 . . Seismic 1107 | 44 412 . . 651 . . . . . . . . . . . . . . . . . . . . . . . . . Jamming 1615 | . . . . . . . . . . . . 61 . . . . 20 . 10 . . . 6 . 30 1101 35 3 349 ECM 1918 | . . . . . 115 22 121 . . . 100 396 133 33 . . 216 . 110 . . . . . 561 . . 30 81 Robot Analysis Total 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . 2 . . . . . . . 1 . 1 1 . . . . . . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 59 | . . . . . . . . . . . . . . . . . 14 . 13 . . . 4 . 11 10 2 2 3 Main Access 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . Branch Access 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Emergency Access 6 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . 1 1 1 . . Guard Positions 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Component Stockpiles 6 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . 1 1 . 1 . Prototype Stockpiles 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . 1 Component Schematics 6 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 3 . . . 1 Prototype Schematics 8 | . . . . . . . . . . . . . . . . . 1 . 3 . . . . . . 2 . 1 1 Unaware Schematics 2 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . . . Unaware Analyses 6 | . . . . . . . . . . . . . . . . . 2 . 1 . . . . . 2 1 . . . Trap Installations 5 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . 1 1 1 . . Active Terminals 4 | . . . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 1 . . . Active Garrisons 4 | . . . . . . . . . . . . . . . . . 1 . 1 . . . 1 . 1 . . . . Depthwide Sectors/0 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Depthwide Sectors/-1 3 | . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 ------------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Turns Passed 20398 | 150 2616 2706 291 2096 537 362 1250 78 192 113 623 1069 277 140 255 40 1148 11 986 172 1012 94 348 13 1571 1113 321 298 516 Spaces Moved 31044 | 62 833 951 133 776 1223 505 2709 286 513 145 1049 3178 497 461 1002 165 2948 61 2335 439 1363 292 871 65 3133 2635 974 575 865 Core 14 | 4 . . . . . . . . . . . . . . . . 4 . . . . . 3 . 1 . . . 2 Treads 2712 | 58 794 951 133 776 . . . . . . . . . . . . . . . . . . . . . . . . . Legs 91 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 91 Wheels 39 | . 39 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight 27945 | . . . . . 1223 505 2709 286 513 145 1049 3178 497 461 1002 165 2944 61 2335 439 1363 292 868 65 3132 2635 974 575 529 Fastest Speed 12 | 50 160 200 200 200 29 29 20 26 26 17 17 17 17 17 24 24 12 17 17 27 27 20 27 20 20 17 12 20 20 Average Speed 44 | 152 256 209 200 212 29 29 28 26 26 38 25 24 23 23 24 24 26 18 27 27 27 26 28 20 26 23 20 27 50 Slowest Speed 600 | 160 480 240 200 225 99 29 92 26 26 91 26 164 24 24 24 24 500 27 101 27 103 27 600 27 600 24 158 83 550 Overloaded Moves 463 | . . . . . . . 6 . . 20 54 39 8 14 . . 42 59 25 . . 6 . 61 90 11 28 . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 163 | . . . . . 4 2 28 . 1 . 1 28 . 1 . . 19 . 16 . 5 . 8 2 26 13 3 3 3 Potential Cave-ins 15 | . . . . . . . . . . . . . 3 . . . . . . . . . . . 2 8 . 2 . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Spacefolds 9 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 9 Microwarps 15 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 Exploration Rate (%) 60 | 4 96 87 30 56 36 92 65 55 66 80 80 68 60 64 88 36 78 80 55 49 86 42 24 78 61 58 34 59 62 Regions Visited 29 Branch Regions 14 Pre-discovered Areas 52 | . 2 6 . 2 3 . 7 . . 1 1 2 . . . . 16 . 10 . . . . . . 2 . . . Known Exits Taken 20 | . . 1 1 . . . 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 1 . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Scrap Searched 22 | . . . 1 . . . . 1 3 . 4 . 1 3 4 1 . . . 3 . 1 . . . . . . . Spaces Dug 249 | . 5 11 . . 13 1 3 . . . 4 37 5 1 . . 30 . 29 . . . 7 . 67 24 8 2 2 Terrain Destroyed 582 | . 42 44 10 40 46 1 25 . . . 4 37 20 57 . . 35 . 31 4 . . 7 . 118 44 9 6 2 Melee 128 | . . . . . 13 1 3 . . . 4 37 4 . . . 22 . 27 . . . 7 . 10 . . . . Projectile 153 | . . . . . . . . . . . . . 9 3 . . 13 . 4 4 . . . . 59 44 9 6 2 AOE 301 | . 42 44 10 40 33 . 22 . . . . . 7 54 . . . . . . . . . . 49 . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -3 -2 -2 -2 --------- Run | Yrd Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Was Fac Upp War Pro Fac Was Fac Res Res Qua Sec Total 36236 | 86 1147 1450 151 1045 1379 711 3147 290 563 173 1398 3384 632 481 1013 164 3221 60 2599 486 1996 306 938 62 3732 3034 1074 697 817 Wait 3891 | . 179 289 13 54 37 200 385 3 43 . 337 122 113 8 . . 167 . 207 38 600 11 42 . 476 291 67 82 127 Move 30493 | 61 832 950 132 775 1215 501 2655 285 510 144 1046 3124 496 458 1001 164 2911 60 2303 438 1355 291 855 61 3086 2609 967 568 640 Hop 143 | . . . . . 4 1 25 . 1 . 1 25 . 1 . . 18 . 15 . 2 . 8 1 20 12 3 3 3 Pick Up 151 | 2 14 18 . 16 9 2 14 1 . 2 2 13 . . 3 . 13 . 7 1 1 . 4 . 6 10 4 5 4 Fast Attach 87 | 7 3 6 . 5 2 . 3 . 2 . . 2 . . 1 . 4 . 2 . 9 2 4 . 13 7 2 9 4 Attach 102 | . 1 2 . 9 20 . 6 . . 2 4 6 . 2 1 . 9 . 4 1 . . 3 . 4 7 2 4 15 Detach 57 | . 1 . . 4 18 . 1 . . 2 2 2 . 2 . . 4 . . . . . 2 . 2 3 1 7 6 Swap 192 | 1 20 33 2 17 5 2 18 . . 2 . 10 7 2 3 . 18 . 13 2 4 . 4 . 14 9 4 1 1 Drop 203 | . 6 34 . 32 17 1 11 1 2 2 2 12 . . 3 . 16 . 7 1 11 1 3 . 14 11 6 3 7 Fire 595 | 15 91 116 4 130 3 . 3 . . . . . 10 8 . . 17 . 4 5 2 1 . . 75 75 14 15 7 Melee 227 | . . . . . 19 4 11 . 4 19 4 43 6 . 1 . 44 . 37 . . . 13 . 22 . . . . Ram 4 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 5 | . . 2 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 59 | . . . . . 30 . 15 . . . . 10 . . . . . . . . . . . . . . 4 . . Rewire 26 | . . . . . . . . . . . . 14 . . . . . . . . 12 . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / [*Sto x2]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 3 exits: *Fac / Low x2) -7/Waste -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Waste -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves (discovered 2 exits: *Upp / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 4 exits: *Res x2 / *Upp / *Ext) -4/Waste -4/Factory (discovered 4 exits: *Res x2 / *Upp / Ext) -3/Research (discovered 3 exits: *Res x3) -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine (discovered 3 exits: *Acc / *Sec / [*Frg]) -2/Section 7 (discovered 1 exit: *Acc) History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 15) 151 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 329 | -10/Materials | Discovered new exit (range 7) 397 | -10/Materials | Discovered new exit (range 13) 936 | -10/Materials | Build established: Scavenger-Mutant 936 | -10/Materials | Discovered new exit (range 4) 1607 | -10/Materials | Discovered new exit (range 14) 2678 | -10/Materials | Learned location of 2 exits from Subcaves 2767 | -10/Materials | Entered another Materials area 2767 | -9/Materials | Evolved 2 slots: Propulsion x2 2768 | -9/Materials | Identified exit to Mines 3128 | -9/Materials | Repaired Lgt. Treads 3156 | -9/Materials | Repaired Lgt. Treads 3274 | -9/Materials | Discovered new exit (range 9) 4457 | -9/Materials | Discovered new exit (range 15) 4713 | -9/Materials | Learned location of 1 exit from Recycling 4737 | -9/Materials | Discovered new exit (range 3) 4774 | -9/Materials | Learned location of Mines (-9) 4823 | -9/Materials | Identified exit to Materials 4860 | -9/Materials | Learned Storage garrison access intel 4902 | -9/Materials | Learned location of Zion (-6) 4946 | -9/Materials | Learned location of Mines (-8) 4981 | -9/Materials | Learned Storage garrison access intel 5167 | -9/Materials | First assault squad dispatched 5208 | -9/Materials | Repaired Lgt. Treads+ 5236 | -9/Materials | Repaired Lgt. Treads+ 5382 | -9/Materials | Destroyed 9 combat bots 5419 | -9/Materials | Discovered new exit (range 5) 5473 | -9/Materials | Entered Mines 5487 | -9/Mines | Met a Derelict bent on vengeance 5548 | -9/Mines | Learned Materials terminal intel 5644 | -9/Mines | Learned Materials garrison access intel 5764 | -9/Mines | Entered Materials 5764 | -8/Materials | Evolved 2 slots: Utility x2 5765 | -8/Materials | Loaded intel: 11 terminal locations 5766 | -8/Materials | Loaded intel: 1 garrison access location 5829 | -8/Materials | Garrison activated, responded to threat 7002 | -8/Materials | Build established: Mutant 7140 | -8/Materials | Discovered new exit (range 10) 7860 | -8/Materials | Entered Factory 7860 | -7/Factory | Evolved 2 slots: Utility x2 8009 | -7/Factory | Repaired Imp. Flight Unit 8017 | -7/Factory | Identified exit to Lower Caves 8068 | -7/Factory | Discovered new exit (range 11) 8160 | -7/Factory | Identified exit to Factory 8315 | -7/Factory | Build established: Hacker-Sprinter 8397 | -7/Factory | Sucked down chute 8397 | -7/Factory | Entered Waste 8414 | -7/Waste | Spotted C-40 Crusher 8463 | -7/Waste | Spotted C-40 Crusher 8474 | -7/Waste | Spotted C-40 Crusher 8474 | -7/Waste | Spotted C-40 Crusher 8481 | -7/Waste | Spotted C-40 Crusher 8531 | -7/Waste | Spotted C-40 Crusher 8551 | -7/Waste | Warlord forces began an assault 8608 | -7/Waste | Allies destroyed C-40 Crusher 8614 | -7/Waste | Allies destroyed C-40 Crusher 8621 | -7/Waste | Allies destroyed C-40 Crusher 8642 | -7/Waste | Allies destroyed C-40 Crusher 8657 | -7/Waste | Discovered new exit (range 12) 8666 | -7/Waste | Identified exit to Factory 8673 | -7/Waste | Lost 11 allies 8759 | -7/Waste | Entered Factory 8759 | -7/Factory | Accompanied by 6 allies 8911 | -7/Factory | Garrison activated, responded to threat 8914 | -7/Factory | Repaired Imp. Flight Unit 8915 | -7/Factory | Discovered exit to Factory (range 12) 8946 | -7/Factory | Lost 3 allies 8970 | -7/Factory | Learned 2 Lower Caves zone layouts 9002 | -7/Factory | Learned location of Lower Caves (-6) 9040 | -7/Factory | Learned location of 2 exits from Lower Caves 9305 | -7/Factory | Fabricated Cld. VTOL Module? 9539 | -7/Factory | Fabricated Cld. VTOL Module (x1) 9576 | -7/Factory | Fabricated Cld. VTOL Module? 9640 | -7/Factory | Repaired Imp. Sensor Array 10009 | -7/Factory | Entered Lower Caves 10010 | -7/Lower Caves | Identified exit to Lower Caves 10046 | -7/Lower Caves | Encountered a Warlord checkpoint 10087 | -7/Lower Caves | Entered another Lower Caves area 10088 | -7/Lower Caves | Identified exit to Data Miner 10092 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10095 | -7/Lower Caves | Found Prototype Special Weapon 10095 | -7/Lower Caves | Identified Molecular Deconstructor 10106 | -7/Lower Caves | Encountered a Warlord checkpoint 10109 | -7/Lower Caves | Discovered exit to Factory (range 11) 10192 | -7/Lower Caves | Activated DRS Beacon 10279 | -7/Lower Caves | Entered Data Miner 10279 | -7/Data Miner | Discovered new exit (range 6) 10284 | -7/Data Miner | Met Data Miner 10289 | -7/Data Miner | Learned location of Section 7 (-2) 10289 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10293 | -7/Data Miner | Received God Mode back door access code from Data Miner 10308 | -7/Data Miner | Identified exit to Proximity Caves 10331 | -7/Data Miner | Destroyed Data Miner 10335 | -7/Data Miner | Found Prototype Hackware 10336 | -7/Data Miner | Data Conduit disabled 10392 | -7/Data Miner | Entered Proximity Caves 10528 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 10813 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11012 | -6/Proximity Caves | Discovered exit to Factory (range 13) 11015 | -6/Proximity Caves | Entered Factory 11015 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11154 | -6/Factory | Identified Deep Network Scanner 11220 | -6/Factory | Discovered new exit (range 12) 11221 | -6/Factory | Identified exit to Lower Caves 11223 | -6/Factory | Found Prototype Launcher 11362 | -6/Factory | Repaired Cld. VTOL Module 11392 | -6/Factory | Identified exit to Factory 11570 | -6/Factory | Cargo convoy interrupted 11597 | -6/Factory | Learned Extension trap positions 11637 | -6/Factory | Loaded intel: 6 fabricator locations 11667 | -6/Factory | Learned location of 1 exit from Extension 11701 | -6/Factory | Learned location of 1 exit from Lower Caves 11705 | -6/Factory | Learned location of 1 exit from Upper Caves 11706 | -6/Factory | Learned Hub_04(d) emergency access door positions 11707 | -6/Factory | Learned location of 2 exits from Archives 11716 | -6/Factory | Learned Extension stockpile data 11724 | -6/Factory | Unchained authorized (CL-0N3) 11785 | -6/Factory | Repaired Cld. VTOL Module? 11804 | -6/Factory | Discovered exit to Factory (range 5) 11815 | -6/Factory | M-28 Smith reconstituted as H-81 Overseer 11990 | -6/Factory | K-01 Serf reconstituted as Infiltrator 12031 | -6/Factory | Repaired Cld. VTOL Module? 12074 | -6/Factory | Repaired Imp. Sensor Array 12084 | -6/Factory | Entered Lower Caves 12085 | -6/Lower Caves | Identified exit to Lower Caves 12246 | -6/Lower Caves | Unchained authorized (CL-0N3) 12361 | -6/Lower Caves | Entered another Lower Caves area 12364 | -6/Lower Caves | Learned Factory non-interactive machine intel 12407 | -6/Lower Caves | Encountered a Warlord checkpoint 12488 | -6/Lower Caves | Discovered new exit (range 16) 12501 | -6/Lower Caves | Identified exit to Zion 12501 | -6/Lower Caves | Entered Zion 12525 | -6/Zion | System corruption cleaned by Quarantine Array 12559 | -6/Zion | Found Prototype Device 12560 | -6/Zion | Identified Phasing AFG 12613 | -6/Zion | Met Imprinter 12618 | -6/Zion | Imprinted 12620 | -6/Zion | Declared Zion's savior 12663 | -6/Zion | Acquired unknown access codes intercepted by a Zionite 12703 | -6/Zion | Received a visual enhancement algorithm 12742 | -6/Zion | Discovered new exit (range 12) 12756 | -6/Zion | Identified exit to Proximity Caves 12756 | -6/Zion | Entered Proximity Caves 12789 | -5/Proximity Caves | Discovered exit to Factory (range 13) 12796 | -5/Proximity Caves | Entered Factory 12796 | -5/Factory | Evolved 2 slots: Utility x2 12797 | -5/Factory | Loaded intel: 263 non-interactive machine locations 12866 | -5/Factory | Retrieved Zion intel report: Active Terminals 12910 | -5/Factory | Retrieved Zion intel report: Active Garrisons 12911 | -5/Factory | Retrieved Zion intel report: Trap Installations 12939 | -5/Factory | Build established: Hacker-Scout 12959 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 12960 | -5/Factory | Discovered new exit (range 12) 12968 | -5/Factory | Identified exit to Factory 12973 | -5/Factory | Unchained authorized (CL-0N3) 12994 | -5/Factory | Retrieved Zion intel report: Component Schematics 12995 | -5/Factory | Zion Demo squad teleported in 13177 | -5/Factory | Retrieved Zion intel report: Main Access 13188 | -5/Factory | T-07 Excavator reconstituted as D-83 Annihilator 13247 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13260 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13295 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 13328 | -5/Factory | Fabricated Adv. Terrain Scan Processor? 13385 | -5/Factory | Discovered new exit (range 5) 13403 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 13405 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-5 13475 | -5/Factory | Retrieved Zion intel report: Unaware Schematics 13476 | -5/Factory | Zion Heavy squad teleported in 13618 | -5/Factory | Retrieved Zion intel report: Emergency Access 13632 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 13666 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 13700 | -5/Factory | Discovered new exit (range 16) 13835 | -5/Factory | Repaired Cld. VTOL Module? 13863 | -5/Factory | K-01 Serf reconstituted as Thunder 13863 | -5/Factory | Spotted Thunder 13876 | -5/Factory | Zion Demo squad teleported in 13931 | -5/Factory | Repaired Cld. VTOL Module 13944 | -5/Factory | Sucked down chute 13944 | -5/Factory | Entered Waste 13946 | -5/Waste | Spotted C-40 Crusher 13948 | -5/Waste | Spotted C-40 Crusher 13949 | -5/Waste | Spotted C-40 Crusher 13949 | -5/Waste | Spotted C-40 Crusher 13950 | -5/Waste | Spotted C-40 Crusher 13951 | -5/Waste | Spotted C-40 Crusher 13954 | -5/Waste | Discovered new exit (range 10) 13955 | -5/Waste | Identified exit to Factory 13955 | -5/Waste | Entered Factory 14239 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster (x1) 14301 | -5/Factory | Fabricated Cld. Nuclear Pulse Thruster? 14447 | -5/Factory | Retrieved Zion intel report: Component Stockpiles 14462 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 14489 | -5/Factory | Discovered exit to Factory (range 14) 14549 | -5/Factory | Retrieved Zion intel report: Main Access 14598 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 14601 | -5/Factory | Retrieved Zion intel report: Active Garrisons 14606 | -5/Factory | Discovered new exit (range 16) 14670 | -5/Factory | Retrieved Zion intel report: Branch Access 14670 | -5/Factory | Identified exit to Upper Caves 14699 | -5/Factory | Retrieved Zion intel report: Emergency Access 14703 | -5/Factory | Retrieved Zion intel report: Trap Installations 14759 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14760 | -5/Factory | Build established: Hacker-Ninja 14909 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14923 | -5/Factory | Retrieved Zion intel report: Prototype Schematics 14928 | -5/Factory | Retrieved Zion intel report: Unaware Analyses 14930 | -5/Factory | Retrieved Zion intel report: Component Schematics 14931 | -5/Factory | Zion Hacking Resupply teleported in 14941 | -5/Factory | Entered Upper Caves 14942 | -5/Upper Caves | Identified exit to Upper Caves 15009 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 15113 | -5/Upper Caves | Identified exit to Warlord 15113 | -5/Upper Caves | Entered Warlord 15126 | -5/Warlord | System corruption cleaned by Quarantine Array 15221 | -5/Warlord | Opened Warlord's prototype stash 15229 | -5/Warlord | Found Prototype Device 15229 | -5/Warlord | Identified Thermal Barrier 15232 | -5/Warlord | Found Prototype Hackware 15246 | -5/Warlord | Rebuked by Warlord 15270 | -5/Warlord | Warlord's base attacked by MAIN.C 15464 | -5/Warlord | Build established: Hacker-Scout 15620 | -5/Warlord | Warlord forces counterattacked 15620 | -5/Warlord | Spotted Striker 15633 | -5/Warlord | Spotted Striker 15657 | -5/Warlord | Lost 6 allies 15880 | -5/Warlord | Lost 14 allies 15945 | -5/Warlord | Warlord base infiltrated, sounded retreat 15957 | -5/Warlord | Spotted Striker 15997 | -5/Warlord | Lost 3 allies 16086 | -5/Warlord | Spotted Striker 16089 | -5/Warlord | Spotted Striker 16121 | -5/Warlord | Discovered new exit (range 14) 16124 | -5/Warlord | Identified exit to Proximity Caves 16125 | -5/Warlord | Entered Proximity Caves 16133 | -4/Proximity Caves | Spotted B-86 Titan 16134 | -4/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 16141 | -4/Proximity Caves | Found DCF Scrap (14 items) 16159 | -4/Proximity Caves | Spotter reported a threat 16160 | -4/Proximity Caves | Learned Research emergency access door positions 16194 | -4/Proximity Caves | Discovered exit to Factory (range 11) 16219 | -4/Proximity Caves | Entered Factory 16219 | -4/Factory | Evolved 2 slots: Utility x2 16261 | -4/Factory | Retrieved Zion intel report: Active Terminals 16264 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 16300 | -4/Factory | Discovered new exit (range 16) 16320 | -4/Factory | Retrieved Zion intel report: Emergency Access 16326 | -4/Factory | Identified System Mapper 16333 | -4/Factory | Discovered new exit (range 5) 16336 | -4/Factory | Identified exit to Research 16339 | -4/Factory | Retrieved Zion intel report: Active Garrisons 16353 | -4/Factory | Discovered new exit (range 4) 16354 | -4/Factory | Identified exit to Upper Caves 16390 | -4/Factory | Fabricated Cld. Field Propulsion Drive (x1) 16438 | -4/Factory | Fabricated Cld. Field Propulsion Drive? 16468 | -4/Factory | Identified exit to Extension 16497 | -4/Factory | Discovered exit to Research (range 17) 16552 | -4/Factory | Repaired Lyr. Light Armor Plating 16567 | -4/Factory | Sucked down chute 16567 | -4/Factory | Entered Waste 16572 | -4/Waste | Spotted C-40 Crusher 16575 | -4/Waste | Spotted C-40 Crusher 16575 | -4/Waste | Spotted C-40 Crusher 16575 | -4/Waste | Spotted C-40 Crusher 16577 | -4/Waste | Spotted C-40 Crusher 16577 | -4/Waste | Spotted C-40 Crusher 16578 | -4/Waste | Discovered new exit (range 10) 16580 | -4/Waste | Identified exit to Factory 16580 | -4/Waste | Entered Factory 16674 | -4/Factory | Retrieved Zion intel report: Component Schematics 16684 | -4/Factory | Retrieved Zion intel report: Active Terminals 16689 | -4/Factory | Retrieved Zion intel report: Active Garrisons 16691 | -4/Factory | Retrieved Zion intel report: Component Schematics 16808 | -4/Factory | Retrieved Zion intel report: Guard Positions 16832 | -4/Factory | Retrieved Zion intel report: Component Schematics 17035 | -4/Factory | Retrieved Zion intel report: Trap Installations 17072 | -4/Factory | Crushed by falling debris 17072 | -4/Factory | System corruption reached 10% 17199 | -4/Factory | Repaired Imp. Sensor Array 17215 | -4/Factory | Repaired Broken Cld. Nuclear Pulse Thruster 17236 | -4/Factory | Build established: Hacker-Ninja 17284 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17299 | -4/Factory | Spotted B-86 Titan 17328 | -4/Factory | Retrieved Zion intel report: Emergency Access 17350 | -4/Factory | Discovered exit to Research (range 5) 17360 | -4/Factory | Retrieved Zion intel report: Component Stockpiles 17573 | -4/Factory | Retrieved Zion intel report: Unaware Analyses 17574 | -4/Factory | Zion Hacker squad teleported in 17608 | -4/Factory | Discovered exit to Upper Caves (range 9) 17753 | -4/Factory | Discovered exit to Extension (range 17) 17893 | -4/Factory | Build established: Hacker-Scout 17898 | -4/Factory | Discovered exit to Research (range 20) 17962 | -4/Factory | Repaired Cld. Plasma Cannon 18151 | -4/Factory | Entered Research 18151 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 18160 | -3/Research | Retrieved Zion intel report: Trap Installations 18212 | -3/Research | Retrieved Zion intel report: Unaware Analyses 18239 | -3/Research | Retrieved Zion intel report: Unaware Schematics 18316 | -3/Research | Fabricated Exp. Reaction Control System (x1) 18437 | -3/Research | Fabricated Cld. Field Propulsion Drive? 18448 | -3/Research | Found Prototype Processor 18448 | -3/Research | Identified Spectral Analyzer 18492 | -3/Research | Retrieved Zion intel report: Active Terminals 18493 | -3/Research | Zion Heavy squad teleported in 18493 | -3/Research | Spotted B-86 Titan 18565 | -3/Research | Retrieved Zion intel report: Depthwide Sectors/-2 18573 | -3/Research | Retrieved Zion intel report: Component Stockpiles 18662 | -3/Research | Found Prototype Hackware 18669 | -3/Research | Identified Exp. System Shield 18822 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19035 | -3/Research | Retrieved Zion intel report: Main Access 19035 | -3/Research | Identified exit to Research 19046 | -3/Research | Spotted B-86 Titan 19057 | -3/Research | Spotted B-86 Titan 19057 | -3/Research | Befriended a Behemoth using the annoying Tinkerer's hack 19075 | -3/Research | Retrieved Zion intel report: Emergency Access 19146 | -3/Research | Retrieved Zion intel report: Prototype Schematics 19232 | -3/Research | Unchained authorized (DW-4LL) 19264 | -3/Research | Entered another Research area 19264 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 19369 | -2/Research | Retrieved Zion intel report: Trap Installations 19387 | -2/Research | Retrieved Zion intel report: Emergency Access 19417 | -2/Research | Repaired Adv. Sensor Array 19455 | -2/Research | Discovered new exit (range 11) 19456 | -2/Research | Identified exit to Access 19462 | -2/Research | Unchained authorized (DW-4LL) 19550 | -2/Research | Spotted B-90 Cyclops 19553 | -2/Research | Discovered new exit (range 20) 19577 | -2/Research | DW-4LL burst out of a wall 19585 | -2/Research | Identified exit to Quarantine 19585 | -2/Research | Entered Quarantine 19634 | -2/Quarantine | Lost 3 parts (1p2u) 19636 | -2/Quarantine | Central database locked down 19640 | -2/Quarantine | Found Prototype Device 19642 | -2/Quarantine | Retrieved Zion intel report: Prototype Schematics 19648 | -2/Quarantine | Identified Exp. ECM Suite 19691 | -2/Quarantine | Found Alien Artifact 19691 | -2/Quarantine | Identified Core Reset Matrix 19691 | -2/Quarantine | Used Core Reset Matrix 19695 | -2/Quarantine | Detected hypermatrix surge 19695 | -2/Quarantine | Sensed 4 artifacts in vicinity 19725 | -2/Quarantine | Retrieved Zion intel report: Component Stockpiles 19741 | -2/Quarantine | Discovered exit to Access (range 10) 19777 | -2/Quarantine | Found Sigix Broadsword 19807 | -2/Quarantine | Found Prototype Device 19865 | -2/Quarantine | Spotted Fortress 19881 | -2/Quarantine | Discovered new exit (range 6) 19881 | -2/Quarantine | Discovered new exit (range 6) 19883 | -2/Quarantine | Identified exit to Section 7 19883 | -2/Quarantine | Entered Section 7 19884 | -2/Section 7 | Detected hypermatrix surge 19884 | -2/Section 7 | Sensed 21 artifacts in vicinity 19921 | -2/Section 7 | Found Spacefold Activator 19939 | -2/Section 7 | Retrieved Zion intel report: Prototype Schematics 19950 | -2/Section 7 | Spotted B-90 Cyclops 19963 | -2/Section 7 | Found Integrated Dissipator 19963 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 19991 | -2/Section 7 | Found Microwarp Drive 20172 | -2/Section 7 | Retrieved Zion intel report: Prototype Stockpiles 20181 | -2/Section 7 | Discovered exit to Access (range 8) 20183 | -2/Section 7 | Retrieved Zion intel report: Component Schematics 20199 | -2/Section 7 | Spotted Executioner 20199 | -2/Section 7 | Spotted Executioner 20204 | -2/Section 7 | Spotted Alpha 7 20204 | -2/Section 7 | Spotted Alpha 7 20205 | -2/Section 7 | Spotted B-99 Colossus 20227 | -2/Section 7 | Found Core Expander 20227 | -2/Section 7 | Installed Core Expander, added new Weapon slot 20228 | -2/Section 7 | Lost 4 parts (1p1n2u) 20261 | -2/Section 7 | Found LRC Insulator 20261 | -2/Section 7 | Installed LRC Insulator, 1 resistance modified: EM +25% 20264 | -2/Section 7 | Found LRC Matter Compressor 20264 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 20324 | -2/Section 7 | Core integrity fell below 50% 20335 | -2/Section 7 | Spotted Executioner 20335 | -2/Section 7 | Spotted Executioner 20357 | -2/Section 7 | Core integrity fell below 20% 20368 | -2/Section 7 | Integrated with Sigix Exoskeleton 20394 | -2/Section 7 | Lost 9 parts (1p3n4u1w) 20399 | -2/Section 7 | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 20370_ ALERT: Performing unscheduled system reset. 20370_ Penetrated by Slug. 20370_ Slug penetrates Reinforced Barrier. 20371_ ALERT: Lockdown in effect, collecting threat data. 20373_ ALERT: Assault forces dispatched. 20373_ Slug penetrates Exoskeleton Controls. 20373_ Exoskeleton Controls disabled. 20373_ Slug penetrates Machine. 20373_ Slug penetrates Reinforced Barrier. 20374_ Spacefolded through P-80 Master. 20378_ Penetrated by Slug. 20378_ Slug penetrates Construction Supplies. 20378_ Construction Supplies damaged. 20381_ Slug penetrates Construction Supplies. 20381_ Penetrated by Slug. 20399_ Slug penetrates Construction Supplies. 20399_ Penetrated by Slug. 20399_ Slug penetrates Wing Frame. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????######################################### | | ???##########E ################################### | | ?"""" """"""""""#!"#T T#""!#"" "]" ""# | | """""""""#!!" " !#*" """ " # | | " #### #!" #"" ""# | | ########"""#### | | "" T | | """ | | " "" | | " ""c | | " " "" | | " "" """" | | " " " """ """" | | """ " "" """" | | " " " """"X " " | | " " "" " | | ? " """"""" | | ? """""" " """""" g | | ?? "????"""" " """"""" g """""""" | | ? ??????? c c """"""" | | ????????? h " " " " | | ?????????? " h | | ?????"????? """ | | ? ??????"""" " " | | ? """""" """"" A | | ? """ """" " " " ?? | | ?? """"" " " " "???????? | | ???? " " " "????????? | | ????? " """""??????????? "" | | ??? """ "?????????????? | | ? "" T ???????????????""""" | | ??????" ??????????????? | | ??????? ??" ??????????????? """" | | ??????? "" """ "" ???????????????? | | ??????? """ "????????? ????????????? | | ??? " " " "????????? ??????????? | | """? "????????? ??????????""" | | "?" """ " "??""""""" ??????????""" | | """""" "?? ?????????""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Energy Generation 50 Energy Capacity 950 Matter Stores 300 Matter Capacity 425 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 410 ECM Strength 3 Jamming Range 16 Armor Coverage 375 Resistance: KI 50 Resistance: TH 50 Resistance: EX 50 Resistance: EM 75 Resistance: I 50 Resistance: S 50 Resistance: P 50 Evasion (%) 79 Recoil Reduction 4 Offensive Hacking 53 Defensive Hacking 16 Authchip Count 3 Trap Extractor Capacity 8 Item Schematics ----------------- Quantum Shading Machine | -2/Section 7 | Z-intel Imp. Lightning Gun | -2/Section 7 | Z-intel Adv. Thermal Defense Suite | -2/Section 7 | Z-intel Exp. Biometal Medium Treads | -2/Section 7 | Z-intel Hellfire Missile Launcher | -2/Section 7 | Z-intel Plasma Sword | -2/Section 7 | Z-intel Com. Tesla Bomb Launcher | -2/Section 7 | Z-intel Cld. Gravmag System | -2/Section 7 | Z-intel Lrn. Tractor Beam | -2/Section 7 | Z-intel Stasis Canceller | -2/Section 7 | Z-intel Reaction Control System | -2/Section 7 | Z-intel Adv. Terrain Scan Processor | -2/Section 7 | Z-intel Imp. Propulsion Shielding | -2/Section 7 | Z-intel Imp. Remote Datajack | -2/Section 7 | Z-intel Imp. Heavy Treads | -2/Section 7 | Z-intel Adv. Field Recycling Unit | -2/Section 7 | Z-intel Arm. Heavy Treads | -2/Section 7 | Z-intel Imp. Hacking Suite | -2/Section 7 | Z-intel Imp. Target Analyzer | -2/Section 7 | Z-intel Field Propulsion Array | -2/Section 7 | Z-intel Matter Filter | -2/Section 7 | Z-intel Linear Accelerator | -2/Section 7 | Z-intel Hcp. Storage Unit | -2/Section 7 | Z-intel Robot Schematics ------------------ None Fabricated ------------ Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Cld. VTOL Module | x1 | -7/Factory | Authchip Adv. Terrain Scan Processor | x2 | -5/Factory Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Nuclear Pulse Thruster | x1 | -5/Factory | Authchip Cld. Field Propulsion Drive | x1 | -4/Factory | Authchip Cld. Field Propulsion Drive | x1 | -4/Factory | Authchip Exp. Reaction Control System | x1 | -3/Research | Authchip Cld. Field Propulsion Drive | x1 | -3/Research | Authchip Repaired ---------- Lgt. Treads | 32% | -9/Materials Lgt. Treads | 38% | -9/Materials Lgt. Treads | 5% | -9/Materials Lgt. Treads | 16% | -9/Materials Imp. Flight Unit | 60% | -7/Factory Imp. Flight Unit | 50% | -7/Factory Imp. Sensor Array | 31% | -7/Factory Cld. VTOL Module | 55% | -6/Factory Cld. VTOL Module | 46% | -6/Factory Cld. VTOL Module | 75% | -6/Factory Imp. Sensor Array | 22% | -6/Factory Cld. VTOL Module | 55% | -5/Factory Cld. VTOL Module | 58% | -5/Factory Lyr. Light Armor Plating | 43% | -4/Factory Imp. Sensor Array | 45% | -4/Factory Cld. Nuclear Pulse Thruster | 24% | -4/Factory | Broken Cld. Plasma Cannon | 59% | -4/Factory Adv. Sensor Array | 33% | -2/Research Studied --------- None Alien Tech Used ----------------- Core Reset Matrix Spacefold Activator Integrated Dissipator Microwarp Drive Core Expander LRC Insulator LRC Matter Compressor Sigix Exoskeleton Sigix Sheargun Achievements -------------- Hornet's Nest Integration Complete Turtlemind Vwoop! Walls Are Suggestions Woof! Challenges ------------ None Game ------ Seed FissionDispersionMegashotty Manual? 0 Play Time 07:41:05 Cumulative 179.0 hours Start 2025.10.25 @ 22:08:27 End 2025.10.26 @ 19:59:56 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 152 Rogue 152 Adventurer 0 Explorer 0 Win Type - Total 6 Types 6/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 64 Achievement% 51 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/Tamsyn Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b696b011-2d80-421a-9487-c8cc32032b52