Cogmind - Beta 11.2 @@@ ROGUE MODE // 2023.02.07 @ 07:07:50 Player: Delta Epsilon Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (173) 865 Value Destroyed (5334) 5334 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (1102) 1102 TOTAL SCORE: 10121 Bonus ------- High Alert Combat Kills 1144 Follower Combat Kills 85 Friendly Fire -127 Cogmind --------- Core Integrity 75/700 Matter 300/300 Energy 300/300 System Corruption 14% Temperature Warm (164) Movement Rolling (195) Ox7 Location -7/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core > --- PROPULSION (3) --- Compact Wheel Armored Wheel > --- UTILITY (6) ------ Huge Storage Unit Improved Targeting Computer Utility Shielding Layered Light Armor Plating Shield Generator > --- WEAPON (2) ------- (None) > --- INVENTORY (25) --- Light Ion Engine Reinforced Ion Engine Enhanced Nuclear Core Light Treads Cooling System High-capacity Storage Unit High-capacity Matter Pod (173) Advanced Visual Processing Unit Improved Sensor Array Seismic Detector Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Component Analysis Suite Long-range Tractor Beam Improved Field Recycling Unit (0) Lightning Gun Gauss Rifle Remote Datajack Plasma Cutter Heavy Hammer Peak State ------------ > --- POWER ------------ Enhanced Nuclear Core Enhanced Nuclear Core > --- PROPULSION ------- Medium Treads Armored Huge Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Improved Targeting Computer Utility Shielding Improved Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Lightning Gun Gauss Rifle > --- INVENTORY -------- Light Ion Engine Reinforced Ion Engine Enhanced Nuclear Core Light Treads Compact Wheel Armored Wheel Cooling System High-capacity Storage Unit High-capacity Matter Pod Advanced Visual Processing Unit Improved Sensor Array Seismic Detector Transmission Jammer Improved Light Armor Plating Improved Light Armor Plating Layered Light Armor Plating Shield Generator Component Analysis Suite Long-range Tractor Beam Improved Field Recycling Unit Light EM Pulse Cannon Long-range Missile Launcher Remote Datajack Plasma Cutter Heavy Hammer [Rating: 50] Favorites ----------- Power Reinforced Ion Engine Engine Reinforced Ion Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Treads Advanced Treads Wheel Armored Wheel Utility Improved Targeting Computer Device Structural Scanner Storage High-capacity Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Medium Armor Plating Weapon Heavy Particle Cannon Energy Gun Beam Rifle Energy Cannon Heavy Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Enhanced Flamer Impact Weapon Heavy Hammer Build | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Slots Evolved 6 | . . . 2 . 2 2 Power 1 | . . . . . . 1 Propulsion 1 | . . . . . 1 . Utility 4 | . . . 2 . 1 1 Weapon . | . . . . . . . Parts Attached 216 | 9 17 13 38 7 68 64 Power 21 | 2 2 1 3 . 4 9 Engine 15 | 2 2 1 3 . 2 5 Core 6 | . . . . . 2 4 Reactor . | . . . . . . . Propulsion 37 | 4 4 5 3 1 12 8 Treads 13 | 2 . . . . 7 4 Leg . | . . . . . . . Wheel 24 | 2 4 5 3 1 5 4 Hover . | . . . . . . . Flight . | . . . . . . . Utility 73 | 1 6 3 13 4 22 24 Device 33 | . 1 1 6 3 8 14 Storage 5 | 1 2 . . 1 . 1 Processor 3 | . . . 1 . 2 . Hackware 1 | . . . 1 . . . Protection 31 | . 3 2 5 . 12 9 Artifact . | . . . . . . . Weapon 85 | 2 5 4 19 2 30 23 Energy Gun 13 | 2 3 . 1 . 5 2 Energy Cannon 32 | . 2 2 10 1 13 4 Ballistic Gun 9 | . . . . . 3 6 Ballistic Cannon 1 | . . . . . 1 . Launcher 16 | . . 2 2 1 6 5 Special Weapon 7 | . . . 5 . . 2 Impact Weapon 7 | . . . 1 . 2 4 Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 6 | . . . 1 . 4 1 Corrupted Parts 2 | . . . . . 1 1 System Corruption 14 | . . . . . 8 6 Parts Lost 44 | . 4 4 8 2 8 18 Power 9 | . 1 1 2 . 1 4 Propulsion 8 | . . 1 3 1 1 2 Utility 17 | . 2 2 . 1 6 6 Weapon 10 | . 1 . 3 . . 6 Highest Loss Streak 5 | . 2 2 4 1 3 5 To Critical Strikes 1 | . . . . . . 1 Average Slot Usage (%) 92 | . 99 90 93 98 96 85 Engine 8 | . 13 10 6 11 8 7 Core 1 | . . . . . . 5 Treads 4 | . . . . . 8 7 Wheel 17 | . 28 27 21 20 18 7 Device 10 | . 1 6 13 11 15 6 Storage 9 | . 14 14 11 11 9 7 Processor 8 | . . . 6 11 9 13 Protection 11 | . 11 1 9 11 10 15 Energy Gun 2 | . 15 . . . 1 1 Energy Cannon 10 | . 11 27 18 22 10 . Ballistic Gun 1 | . . . . . 1 4 Ballistic Cannon 1 | . . . . . 1 2 Naked Turns . | . . . . . . . Heaviest Build 113 | 13 40 36 47 67 79 113 Greatest Support 40 | 40 32 32 32 32 32 28 Greatest Overweight (x) 8 | 3 1 1 2 4 5 8 Average Overweight (x) 1 | . . . . 1 2 2 Largest Inventory Capacity 25 | 8 15 15 15 20 20 25 Average Capacity 18 | 7 10 15 15 18 20 21 Most Carried 25 | 4 10 13 15 15 20 25 Average Carried 15 | 1 7 10 13 14 18 19 Final Capacity 25 | 8 15 15 15 20 20 25 Final Carried 21 | 4 10 11 14 15 18 21 Class Distribution -------------------- 60% | Mutant 39% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Resources | -11 -10 -10 -9 -9 -8 -7 ----------- Run | Scr Mat Min Mat Min Mat Fac Matter Collected 4498 | 195 395 160 350 115 1279 2004 Remotely 331 | . . . . . 185 146 Salvage Created 5958 | . 673 139 1035 242 1995 1874 Parts 285 | . 27 . 69 5 95 89 Haulers Intercepted 10 | . 2 . 2 . 5 1 Recyclers Shooed 3 | . . . 1 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Combat Hostiles Destroyed 134 | . 13 13 19 3 49 37 Melee 2 | . . . . . 2 . Guns 21 | . 11 . . . 4 6 Cannons 61 | . 1 8 13 1 21 17 AOE 41 | . . 5 5 2 17 12 Classes Destroyed 18 | . 4 1 6 . 3 4 Worker 10 | . . . 4 . 2 4 Builder 10 | . . . 1 . 1 8 Tunneler 3 | . . . 1 1 1 . Hauler 10 | . 2 . 2 . 5 1 Recycler 12 | . 2 . 2 2 . 6 Mechanic 2 | . . . . . . 2 Operator 1 | . . . . . 1 . Watcher 7 | . . . 2 . 5 . Swarmer 16 | . 3 . 3 . 10 . Grunt 68 | . 10 . 9 3 26 20 Brawler 7 | . . . 1 . 2 4 Duelist 2 | . . . . . . 2 Protector 2 | . . . . . 1 1 Sentry 21 | . . . 6 . 9 6 Hunter 1 | . . . . . . 1 Programmer 4 | . . . . . . 4 Heavy 1 | . . . . . 1 . Assembled 13 | . . 13 . . . . Best Kill Streak 12 | . 3 4 6 5 9 12 Combat Bots Only 8 | . 3 4 6 3 6 8 Max Kills in Single Turn 4 | . 1 2 3 2 3 4 Gunslinging . | . . . . . . . Exploded 3 | . . 2 3 1 3 2 Melee 1 | . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Damage Taken 9192 | . 656 587 1016 264 2482 4187 Core 1336 | . 82 60 202 36 331 625 Absorbed by Shields 511 | . . . . . 77 434 Redirected to Shielding 49 | . . . . . . 49 Core Remaining (%) 55 | 100 . 43 . 40 39 . Volleys Fired 485 | . 55 30 81 13 138 168 Largest 2 | . 2 2 2 2 2 2 Hottest 155 | . 120 120 155 150 150 112 Shots Fired 740 | . 93 56 120 23 238 210 Gun 204 | . 70 . . . 50 84 Cannon 450 | . 23 52 85 20 169 101 Launcher 45 | . . 4 3 3 19 16 Special 41 | . . . 32 . . 9 Kinetic 180 | . . . . . 43 137 Thermal 457 | . 93 52 117 20 174 1 Explosive 45 | . . 4 3 3 19 16 Electromagnetic 50 | . . . . . 2 48 Robot Hit Streak 16 | . 7 6 10 5 16 11 Robot Miss Streak 4 | . 4 4 3 4 2 3 Penetration Max 1 | . . . . . . 1 Secondary Targets . | . . . . . . . Shots Hit Robots 499 | . 51 28 74 12 162 172 Core Hits 284 | . 23 23 36 8 96 98 Critical Kills 4 | . 1 . . . 3 . Critical Parts Destroyed 6 | . . . . . 4 2 Critical Strikes 24 | . 5 . 4 . 10 5 Burn 10 | . 4 . 4 . 2 . Meltdown 2 | . 1 . . . 1 . Destroy 2 | . . . . . . 2 Blast 4 | . . . . . 1 3 Smash 6 | . . . . . 6 . Melee Attacks 61 | . . . . . 25 36 Impact 61 | . . . . . 25 36 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 6 | . . . . . 1 5 Combat Hostiles 1 | . . . . . . 1 Follow-up Attacks . | . . . . . . . Damage Inflicted 18885 | . 802 682 1731 767 6344 8559 Guns 2307 | . 506 . . . 557 1244 Cannons 8177 | . 296 456 1158 362 2825 3080 Explosions 6317 | . . 226 282 405 2277 3127 Melee 1748 | . . . . . 677 1071 Ramming 33 | . . . . . 8 25 Kinetic 4150 | . . . . . 542 3608 Thermal 6321 | . 802 456 1449 362 3116 136 Explosive 5869 | . . 226 282 405 1953 3003 Electromagnetic 764 | . . . . . 48 716 Impact 1748 | . . . . . 677 1071 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 14 | . . . . . 10 14 Average Corruption 7 | . . . . . 6 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 152 | . . . . . 76 76 Message Errors 33 | . . . . . 14 19 Matter Fused 30 | . . . . . 14 16 Heat Flow Errors 22 | . . . . . 12 10 Energy Discharges 13 | . . . . . 8 5 Parts Rejected 1 | . . . . . . 1 Data Loss (minor) 23 | . . . . . 12 11 Data Loss (major) 11 | . . . . . 4 7 Misfires 5 | . . . . . 4 1 Alerts 2 | . . . . . . 2 Misdirections 2 | . . . . . 1 1 Weapon Failures 10 | . . . . . 7 3 Overload Shots . | . . . . . . . Overflow Damage 973 | . 13 . 91 26 329 514 Projectiles 216 | . 13 . 15 7 27 154 Explosions 312 | . . . 76 19 118 99 Melee 445 | . . . . . 184 261 Knockbacks 19 | . . . . . 2 17 Impact 3 | . . . . . 1 2 Kinetic 15 | . . . . . 1 14 Secondary 1 | . . . . . . 1 Self-Inflicted Damage 616 | . . 55 34 34 4 489 Shots 14 | . . 2 1 2 . 9 Rammed 5 | . . . . . 1 4 Targets Rammed 6 | . . . . . 1 5 Kicked . | . . . . . . . Crushed 1 | . . . . . . 1 Highest Temperature 471 | . 337 416 204 204 347 471 Average Temperature 98 | . 109 128 52 95 79 121 Received Heat Transfer 3370 | . 357 20 426 66 1125 1376 Effects 10 | . 1 . . . 1 8 Shutdowns 4 | . . . . . . 4 Energy Bleed 2 | . . . . . . 2 Interference 3 | . 1 . . . 1 1 Short Circuit 1 | . . . . . . 1 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 12 | . . . . . 3 9 Impact Corruptions 22 | . . . . . 8 14 Robots Melted 7 | . 1 . 4 . 2 . Combat Hostiles 3 | . 1 . 1 . 1 . Parts Melted 26 | . 3 . 7 . 16 . Heat Transferred 12979 | . 2220 962 4576 518 4566 137 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . . . . . 1 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Peak Influence 1243 | . 265 112 505 237 1150 1243 Initial 522 | . . 37 . 163 85 522 Average 468 | . 120 59 255 192 492 829 Maximum Alert Level 4 | . 1 . 2 1 4 4 Low Security (%) 30 | 100 80 100 43 47 17 . Level 1 21 | . 19 . 29 52 37 . Level 2 20 | . . . 27 . 13 40 Level 3 19 | . . . . . 21 42 Level 4 8 | . . . . . 10 17 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 26 | . 3 . 2 . 7 14 Investigation 4 | . 2 . . . 1 1 Extermination 4 | . . . . . . 4 Reinforcement 12 | . 1 . 2 . 5 4 Assault 5 | . . . . . 1 4 Garrison 1 | . . . . . . 1 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 4 | . . . . . 1 3 Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Distress Signals 11 | . 3 1 2 . 5 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 229 | . 25 15 36 10 75 68 Peak Tracking Total 11 | . 6 4 4 4 6 11 Tactical Retreats 28 | . 2 2 2 . 13 9 Traps | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Traps Triggered 7 | . 2 . . . 3 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 ---------- Run | Scr Mat Min Mat Min Mat Fac Machines Disabled 22 | . 1 . 2 4 7 8 Max in Single Turn 2 | . 1 . 1 1 1 2 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Machines Accessed 14 | . 1 . 2 . 5 6 Terminals 12 | . 1 . 2 . 5 4 Fabricators 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Total Hacks 32 | . 2 . 8 . 9 13 Successful 11 | . 1 . 1 . 4 5 Failed 19 | . . . 7 . 4 8 Catastrophic 5 | . . . . . 1 4 Database Lockouts 2 | . 1 . . . 1 . Manual 21 | . 2 . 8 . 4 7 Terminals 29 | . 2 . 8 . 9 10 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . . 1 Terminal Hacks 8 | . 1 . 1 . 4 2 Part Schematic 4 | . . . . . 2 2 Robot Analysis 3 | . 1 . 1 . 1 . Unreport Threat 1 | . . . . . 1 . Fabricator Hacks 2 | . . . . . . 2 Network Status 1 | . . . . . . 1 Build 1 | . . . . . . 1 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 Seal Access 1 | . . . . . . 1 Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . 1 . Used . | . . . . . . . Hacking Detections 12 | . . . 2 . 5 5 Full Trace Events 2 | . . . . . 1 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 4 | . . . . . 2 2 Parts Built 1 | . . . . . . 1 Authchips . | . . . . . . . Time 47 | . . . . . . 47 Total Part Build Rating 5 | . . . . . . 5 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 ------------ Run | Scr Mat Min Mat Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired 2 | . . . 1 . . 1 Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -------- Run | Scr Mat Min Mat Min Mat Fac Total Allies 3 | . . . 1 1 . 1 Largest Group 1 | . . . . 1 . 1 Highest-Rated Group 32 | . . . . 31 . 32 Highest-Rated Ally 32 | . . . . 31 . 32 Total Orders 1 | . . . . . . 1 STAY 1 | . . . . . . 1 Ally Attacks 9 | . . . . 9 . . Total Damage 190 | . . . . 190 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 ------- Run | Scr Mat Min Mat Min Mat Fac Robot Analysis Total 3 | . 1 . 1 . 1 . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 ------------- Run | Scr Mat Min Mat Min Mat Fac Turns Passed 10106 | 109 1036 577 1700 561 3105 3018 Spaces Moved 6045 | 76 807 445 1043 303 1851 1520 Core 7 | 7 . . . . . . Treads 46 | 37 . . . . 1 8 Legs . | . . . . . . . Wheels 5992 | 32 807 445 1043 303 1850 1512 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 80 90 100 115 115 115 Average Speed 120 | 118 96 103 114 125 124 137 Slowest Speed 490 | 200 115 115 130 160 385 490 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 59 | 4 90 79 51 77 91 21 Regions Visited 6 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . Known Exits Taken 2 | . . . 1 . 1 . Unknown Exits Taken 4 | 1 1 1 . 1 . . Scrap Searched 2 | . . 1 . 1 . . Spaces Dug 21 | . . . 2 . 17 2 Terrain Destroyed 462 | . . 26 55 28 149 204 Melee 2 | . . . . . . 2 Projectile 98 | . . . 25 4 51 18 AOE 362 | . . 26 30 24 98 184 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 --------- Run | Scr Mat Min Mat Min Mat Fac Total 7910 | 91 969 501 1391 457 2381 2120 Wait 919 | 4 65 8 186 133 230 293 Move 6039 | 75 806 444 1042 302 1850 1520 Hop . | . . . . . . . Pick Up 71 | 1 11 3 15 1 25 15 Fast Attach 49 | 8 5 2 8 1 15 10 Attach 39 | . 4 2 4 . 11 18 Detach 27 | 2 4 . 1 . 10 10 Swap 128 | 1 8 9 26 6 42 36 Drop 69 | . 11 3 11 1 34 9 Fire 485 | . 55 30 81 13 138 168 Melee 61 | . . . . . 25 36 Ram 4 | . . . . . 1 3 Kick . | . . . . . . . Crush 2 | . . . . . . 2 Escape Stasis . | . . . . . . . Rewire 17 | . . . 17 . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sto]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 110 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 10) 356 | -10/Materials | Central database locked down 730 | -10/Materials | Discovered new exit (range 9) 834 | -10/Materials | Discovered new exit (range 14) 909 | -10/Materials | Discovered new exit (range 15) 1146 | -10/Materials | Entered Mines 1147 | -10/Mines | Assembled infested the area 1255 | -10/Mines | Core integrity fell below 50% 1527 | -10/Mines | Discovered new exit (range 13) 1540 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1635 | -10/Mines | Discovered new exit (range 15) 1723 | -10/Mines | Entered Materials 1723 | -9/Materials | Evolved 2 slots: Utility x2 1724 | -9/Materials | Identified exit to Mines 1806 | -9/Materials | Lost 4 parts (1p3w) 1849 | -9/Materials | Build established: Scavenger-Mutant 2445 | -9/Materials | Discovered new exit (range 10) 3092 | -9/Materials | Discovered new exit (range 15) 3093 | -9/Materials | Core integrity fell below 50% 3423 | -9/Materials | Entered Mines 3426 | -9/Mines | Received a Mining Laser from a helpful Derelict 3791 | -9/Mines | Found a hidden stash of uninstalled traps 3973 | -9/Mines | Discovered new exit (range 5) 3984 | -9/Mines | Entered Materials 3984 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 4367 | -8/Materials | Build established: Mutant 5030 | -8/Materials | Discovered new exit (range 10) 5317 | -8/Materials | Build established: Scavenger-Mutant 5366 | -8/Materials | System corruption reached 10% 5728 | -8/Materials | Central database locked down 5771 | -8/Materials | Discovered new exit (range 11) 5876 | -8/Materials | Build established: Mutant 6384 | -8/Materials | First assault squad dispatched 6386 | -8/Materials | Discovered new exit (range 15) 6423 | -8/Materials | Core integrity fell below 50% 6453 | -8/Materials | Lost 3 parts (3u) 7054 | -8/Materials | Identified exit to Factory 7089 | -8/Materials | Entered Factory 7089 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 7200 | -7/Factory | Fabricated Lrn. Missile Launcher? 7871 | -7/Factory | Build established: Scavenger-Mutant 7889 | -7/Factory | First assault squad dispatched 8278 | -7/Factory | Garrison activated, responded to threat 8348 | -7/Factory | Build established: Mutant 8496 | -7/Factory | Discovered new exit (range 14) 8504 | -7/Factory | Destroyed 8 combat bots 8575 | -7/Factory | Identified exit to Factory 8908 | -7/Factory | Build established: Scavenger-Mutant 8942 | -7/Factory | System corruption reached 10% 8980 | -7/Factory | Core integrity fell below 50% 9624 | -7/Factory | Lost 3 parts (2u1w) 9859 | -7/Factory | Build established: Mutant 9873 | -7/Factory | Core integrity fell below 20% 10107 | -7/Factory | Self-destructed Last Messages --------------- 10078_ Com. Wheel broken. 10078_ Overheating: Short circuit. 10078_ K-01 Serf collects debris. 10079_ Overheating: Energy bleed (-26). 10081_ Slammed into U-05 Engineer. 10087_ Acquired 88 matter. 10088_ G-47 Trooper misfires. 10091_ Critical hit (Burn: +26). 10092_ Minigun destroyed. 10092_ U-05 Engineer builds a Wall. 10096_ Lgt. EM Pulse Cannon destroyed. 10102_ Slammed into K-01 Serf. 10102_ Destabilizing: System interference. 10102_ Shield Generator temporarily disabled. 10102_ Imp. Targeting Computer temporarily disabled. 10103_ System corrupted: Heat flow error (+239). 10104_ Critical hit (Smash). 10104_ Med. Treads destroyed. 10104_ System corrupted by crushing effect (+1). 10104_ Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????# ##### #????## # | | ?????????????????????????#####?????############# # | | ????????????????????????????????????????# # | | ????????????????????????????????????????# + | | ????????????????????????????????????????# """## | | ????????????????????????????????????????#! """?# | | ????????????????????????????????????????# ""??# | | ????????????????????????????????????????# ??#* | | ?????????????????????????????????????????####???#[ | | ?????????????????????????????????????????????####+ | | ????????????????????????????????????????????# | | ?????????????????????#########??????????????# | | ????????????????????? #??????????????# """ | | ?????????????????????"""" #??????????????# """ | | ????????????????????#"""" #??????????????# """ | | ???????##############"""" #??????????????# | | ???????# #"""" #?#####????????# | | ######## #"""" #?# # ????????# | | # #" " ### ############+#### | | # ! #"" i[%/ == | | # # ! ## %################ | | # #####/###### ###????????????? | | < + ####gp # #####??????????????# | | # / k # #?????????????????# | | # ####b # ##?????????????????# | | # # ##@## #??????????????????# | | # ## # ## #??????????????????# | | = ### ## ## ####??????????????????## | | = ############+###### ##########????????????? | | ! # # ###???# ^#????????????? | | # # ###?# ###### ## #????????????? | | # # ### #######+### ^#????????????? | | [############ ## + ^ #???????????? | | ! ## # # ## """ ######## #???????????? | | = |[ *=# # ## """ #????????#???????????? | | = = / = # """ #????????????????????? | | ! + #????????????????????? | | ! # " " #????????????????????? | | |%= ###### "R" #????????????????????? | | ####### # # # """ #????????????????????? | | ??# ## ## ### #????????????????????? | | ??## # ! # ####?##########????????????????????? | | ?? ## ##???????????????????????????????????? | | ? ## #????????????????????????????????????? | | ## #????????????????????????????????????? | | """ # ????????????????????????????????????? | | """ # ???????????????????????????????????? | | ??"" + ???????????????????????????????????? | | ??? # ???????????????????????????????????? | | ???" # ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 29 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Resistance: TH 15 Utility Shielding 33 Evasion (%) 44 Targeting Accuracy 6 Recoil Reduction 2 Particle Charging 15 Defensive Hacking 10 Item Schematics ----------------- Imp. Utility Shielding | -8/Materials | Hacked Lrn. Tractor Beam | -8/Materials | Hacked Powered Armor | -7/Factory | Hacked Huge Storage Unit | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lrn. Missile Launcher | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MetafiberTargetStripper Manual? 0 Play Time 01:25:11 Cumulative 72.9 hours Start 2023.02.06 @ 16:17:00 End 2023.02.07 @ 07:07:50 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 59 Rogue 59 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 55 Achievement% 43 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1af9bbd7-99e8-48e6-aa83-14a9ce259ba8