Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.12.06 @ 14:09:42 Player: Perseus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (67) 335 Value Destroyed (1533) 1533 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1915) 1915 TOTAL SCORE: 5403 Bonus ------- Gauntlet 1893 High Alert Combat Kills 22 Cogmind --------- Core Integrity 270/550 Matter 186/300 Energy 11/100 System Corruption 2% Temperature Cool (6) Movement Core (350) Ox6 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit Terrain Scan Processor Utility Shielding > --- WEAPON (3) ------- Light EM Pulse Cannon > --- INVENTORY (10) --- Improved Sensor Array Improved Signal Interpreter System Shield Datajack Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Terrain Scan Processor Utility Shielding Hardened Light Armor Plating > --- WEAPON ----------- Improved EM Shotgun Pulse Rifle Improved Light Cannon > --- INVENTORY -------- Improved Aluminum Leg Improved Sensor Array System Shield Light EM Pulse Cannon Improved Light Cannon Datajack [Rating: 24] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Improved Terrain Scanner Storage Large Storage Unit Processor Seismic Analyzer Protection Utility Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Special Melee Weapon Datajack Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon 1 | . . . 1 Parts Attached 64 | 9 3 40 12 Power 8 | 1 2 4 1 Engine 8 | 1 2 4 1 Core . | . . . . Reactor . | . . . . Propulsion 15 | 2 1 10 2 Treads . | . . . . Leg 15 | 2 1 10 2 Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 16 | 3 . 9 4 Device 5 | 2 . 2 1 Storage 4 | 1 . 3 . Processor 2 | . . 1 1 Hackware . | . . . . Protection 5 | . . 3 2 Artifact . | . . . . Weapon 25 | 3 . 17 5 Energy Gun 9 | 2 . 5 2 Energy Cannon 6 | . . 4 2 Ballistic Gun 7 | 1 . 6 . Ballistic Cannon 2 | . . 1 1 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon 1 | . . 1 . Unidentified Prototypes 1 | . . 1 . Parts Lost 21 | . . 7 14 Power 3 | . . 1 2 Propulsion 5 | . . . 5 Utility 4 | . . 2 2 Weapon 9 | . . 4 5 Highest Loss Streak 11 | . . 4 11 Average Slot Usage (%) 95 | . 100 97 72 Engine 11 | . 14 11 6 Leg 29 | . 28 32 20 Device 7 | . 14 6 2 Storage 11 | . 14 11 9 Processor 3 | . . 4 9 Protection 7 | . . 10 7 Energy Gun 6 | . 14 3 6 Energy Cannon 5 | . . 6 3 Ballistic Gun 9 | . 14 9 . Ballistic Cannon 1 | . . 1 6 Naked Turns . | . . . . Heaviest Build 39 | 14 14 37 39 Greatest Support 41 | 20 20 39 41 Greatest Overweight (x) 1 | . . . 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 10 | 6 6 10 10 Average Capacity 8 | 5 6 8 10 Most Carried 10 | 4 6 10 10 Average Carried 7 | 2 4 8 6 Final Capacity 10 | 6 6 10 10 Final Carried 10 | 3 6 10 4 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1242 | 320 128 704 90 Remotely . | . . . . Salvage Created 2548 | 260 487 1508 293 Parts 152 | 22 21 98 11 Haulers Intercepted 4 | . . 4 . Recyclers Shooed 3 | 1 . 2 . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 35 | . 8 20 7 Guns 23 | . 8 14 1 Cannons 11 | . . 5 6 AOE 1 | . . 1 . Classes Destroyed 12 | 3 3 5 1 Worker 5 | 2 1 2 . Builder 1 | . . 1 . Tunneler 7 | 5 . 2 . Hauler 4 | . . 4 . Recycler 6 | 1 1 4 . Mechanic 1 | . . 1 . Operator 3 | . 1 2 . Watcher 5 | . 1 3 1 Swarmer 6 | . . 6 . Grunt 20 | . 8 8 4 Brawler 1 | . . . 1 Sentry 8 | . . 6 2 Best Kill Streak 6 | 6 3 5 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | 1 1 2 1 Gunslinging . | . . . . Exploded 1 | . . 1 . Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 3154 | . 321 1275 1558 Core 509 | . 57 172 280 Absorbed by Shields . | . . . . Core Remaining (%) 78 | 100 77 57 . Volleys Fired 176 | 10 36 97 33 Largest 3 | 2 2 2 3 Hottest 158 | 70 70 95 158 Shots Fired 339 | 20 72 190 57 Gun 237 | 20 72 128 17 Cannon 102 | . . 62 40 Launcher . | . . . . Special . | . . . . Kinetic 171 | 10 36 93 32 Thermal 114 | 10 36 58 10 Explosive . | . . . . Electromagnetic 54 | . . 39 15 Robot Hit Streak 15 | 5 15 11 15 Robot Miss Streak 5 | 2 3 5 2 Penetration Max . | . . . . Secondary Targets 2 | . . 2 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 225 | 11 51 119 44 Core Hits 101 | 9 23 53 16 Critical Hits . | . . . . Critical Kills . | . . . . Critical Parts Destroyed . | . . . . Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3826 | 153 633 2153 887 Guns 2299 | 153 633 1266 247 Cannons 1385 | . . 750 635 Explosions 137 | . . 137 . Melee . | . . . . Ramming 5 | . . . 5 Kinetic 1604 | 41 265 785 513 Thermal 1401 | 112 368 785 136 Explosive . | . . . . Electromagnetic 816 | . . 583 233 Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 2 | . . . 2 Average Corruption 1 | . . . 1 Corruption Purged . | . . . . Overload Shots . | . . . . Overflow Damage 31 | . . 13 18 Projectiles 26 | . . 8 18 Explosions 5 | . . 5 . Melee . | . . . . Knockbacks 7 | . . . 7 Impact . | . . . . Kinetic 7 | . . . 7 Secondary . | . . . . Self-Inflicted Damage 36 | . . 34 2 Shots 1 | . . 1 . Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 530 | 45 141 238 530 Average Temperature 78 | 16 42 47 191 Received Heat Transfer 1482 | . 183 408 891 Effects 15 | . . 2 13 Shutdowns 1 | . . . 1 Energy Bleed 1 | . . . 1 Interference 6 | . . 2 4 Matter Decay 1 | . . . 1 Damage (minor) 2 | . . . 2 Damage (major) 4 | . . . 4 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 2 . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 3 | . 2 1 . Heat Transferred 3321 | 333 1073 1619 296 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 3 | . . 3 . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 471 | 40 297 471 433 Initial 159 | . 26 40 159 Average 210 | 13 147 229 309 Maximum Alert Level 2 | . 1 2 2 Low Security (%) 49 | 100 71 43 20 Level 1 37 | . 28 37 66 Level 2 13 | . . 19 12 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 3 | . 3 . . Investigation 1 | . 1 . . Extermination . | . . . . Reinforcement 2 | . 2 . . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 5 | . . 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 76 | . 15 41 20 Peak Tracking Total 9 | . 3 6 9 Tactical Retreats 6 | . . 1 5 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 . 2 Indirectly . | . . . . Trap Hack Attempts 2 | . . 2 . Triggered . | . . . . Disarmed . | . . . . Reprogrammed 1 | . . 1 . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 4 | . . 4 . Max in Single Turn 2 | . . 2 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 15 | . 3 7 5 Terminals 13 | . 2 6 5 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 1 | . 1 . . Scanalyzers 1 | . . 1 . Garrison Access . | . . . . Total Hacks 64 | . 13 35 16 Successful 40 | . 7 24 9 Failed 22 | . 6 10 6 Catastrophic 3 | . . 2 1 Database Lockouts 2 | . . 1 1 Manual 37 | . 9 12 16 Terminals 38 | . 5 17 16 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 8 | . 8 . . Scanalyzers 18 | . . 18 . Garrison Access . | . . . . Terminal Hacks 8 | . 2 5 1 Robot Analysis 5 | . 1 3 1 Level Access Points 1 | . . 1 . Branch Access Points 1 | . . 1 . Zone Layout 1 | . 1 . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer 17 | . . 17 . Insert Component 8 | . . 8 . Analyze 9 | . . 9 . Garrison Access Hacks . | . . . . Unauthorized Hacks 15 | . 5 2 8 Terminals 11 | . 1 2 8 Assimilate 1 | . . . 1 Botnet 6 | . 1 1 4 Detonate 2 | . . 1 1 Disrupt 1 | . . . 1 Operators 1 | . . . 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 4 . . Monitor 1 | . 1 . . Reject 1 | . 1 . . Recyclers 1 | . 1 . . Mask 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered 1 | . . 1 . Used . | . . . . Hacking Detections 15 | . 3 7 5 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 8 | . . 8 . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 8 | . . 8 . Part Schematics Acquired 8 | . . 8 . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total 5 | . 1 3 1 Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2144 | 112 431 1352 249 Spaces Moved 1157 | 57 249 746 105 Core 10 | 10 . . . Treads . | . . . . Legs 1147 | 47 249 746 105 Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 120 120 120 Average Speed 120 | 107 120 120 130 Slowest Speed 150 | 120 120 120 150 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 36 | 4 48 74 18 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken 1 | . . 1 . Unknown Exits Taken 2 | 1 1 . . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 20 | . . 18 2 Melee . | . . . . Projectile 2 | . . . 2 AOE 18 | . . 18 . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1591 | 87 311 1028 165 Wait 106 | . 16 80 10 Move 1154 | 56 248 745 105 Hop . | . . . . Pick Up 47 | 11 4 29 3 Fast Attach 8 | . . 8 . Attach 29 | 7 . 12 10 Detach 4 | . . 3 1 Swap 27 | 2 3 20 2 Drop 37 | 1 4 32 . Fire 176 | 10 36 97 33 Melee . | . . . . Ram . | . . . . Kick 1 | . . . 1 Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap 2 | . . 2 . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 113 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 508 | -10/Materials | Discovered new exit (range 5) 544 | -10/Materials | Entered another Materials area 544 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 560 | -9/Materials | Identified exit to Mines 560 | -9/Materials | Identified exit to Storage 876 | -9/Materials | Lost 4 parts (1p1u2w) 898 | -9/Materials | Build established: Scavenger-Mutant 959 | -9/Materials | Discovered new exit (range 11) 1412 | -9/Materials | Identified exit to Materials 1619 | -9/Materials | Central database locked down 1658 | -9/Materials | Build established: Mutant 1896 | -9/Materials | Entered another Materials area 1896 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1930 | -8/Materials | Central database locked down 2113 | -8/Materials | Lost 11 parts (1p4n1u5w) 2145 | -8/Materials | Core integrity fell below 50% 2145 | -8/Materials | Self-destructed Last Messages --------------- 02076_ Imp. Light Cannon destroyed. 02078_ K-01 Serf collects debris. 02079_ Imp. Ion Engine destroyed. 02080_ Acquired Imp. Signal Interpreter. 02081_ Acquired 38 matter. 02082_ Carbon-fiber Leg destroyed. 02090_ Triggered Shock Trap. 02090_ The floor emits a surge of raw power. 02090_ System corrupted (+1). 02092_ Slammed into W-25 Informer. 02092_ Triggered Shock Trap. 02092_ The floor emits a surge of raw power. 02092_ System corrupted (+1). 02093_ G-47 Trooper IFF system glitched. 02096_ K-01 Serf collects debris. 02105_ U-05 Engineer lays Concrete. 02108_ K-01 Serf collects debris. 02125_ Acquired Lgt. EM Pulse Cannon. 02136_ G-47 Trooper IFF system glitched. 02140_ Imp. Aluminum Leg destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ????????????????????????????????????????????? | | ???????????????#????????????????????????????? | | ??????????????? ? ????#???????????????????? | | ???????????????# ??? ###?????????????????? | | ???????????????# R" # ???o?????????????? | | ???????????????# """ # """"??????????????? | | ???????????????# # """""?????????????? | | ???????????????# """ # """"" #???????????? | | ???????????????# ! """ # +???????????? | | ???????????????? """ # """"" #???????????? | | ?????????????????? ?# """"" #???????????? | | ??????????????????##+#### """"" #???????????? | | ??????????????????# Yg #???????????? | | ??????????????????# ###@ #???????????? | | ??????????????????# #?# ! !#???????????? | | ??????????????????# #?#########???????????? | | ??????????????????# #?????????????????????? | | ??????????????????# ####??????????????????? | | ???? ########### !!##?????????????????? | | ??? ! !#?????????????????? | | ?? o !#?????????????????? | | ??? !#?????????????????? | | ??? ###+######## ## !#?????????????????? | | ???# #???????????# #?!!##?????????????????? | | ???# #? ?????????# #?###??????????????????? | | ???# #??? ??????# #??????????????????????? | | ???# #? ??????? ## #??????????????????????? | | ???# #????????? ?# ##??#??????????????????? | | ???# ##??????????# #??????????????????????? | | ??## ##??? ? ? ??# #??????????????????????? | | ??# ############ ###### #??????????? | | ??# = ?????????? | | ??# T !####+####????????????????? | | ??# #????????????????????????? | | ??# ###### #?? ?????????????????????? | | ??############ ##????#??????????????????? | | ????# # #?? ? ???????????????????? | | ##### "" # #? ? ??######???? ???????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 42 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Armor Coverage 150 Utility Shielding 33 Evasion (%) 50 Item Schematics ----------------- Sensor Array | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Hvy. Assault Rifle | -9/Materials | Scanalyzed Electrolaser | -9/Materials | Scanalyzed EM Pulse Gun | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed System Shield | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ Gauntlet Game ------ Seed SurveybotTacticalCapacitor Manual? 0 Play Time 00:32:31 Cumulative 155.6 hours Start 2020.12.06 @ 13:36:42 End 2020.12.06 @ 14:09:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 46 Rogue 23 Adventurer 23 Explorer 0 Win Type - Total 5 Types 5/0/0/0/0/0/0/0/0 Lore% 81 Gallery% 82 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 67f1c5bc-a97b-48e8-ab39-6e42e46b9279