Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 00:08:41 Player: jumpy Result: Destroyed by G-67 Veteran with Field Laser Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (63) 315 Value Destroyed (1911) 1911 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5346 Bonus ------- None Cogmind --------- Core Integrity 0/700 Matter 248/300 Energy 7/100 System Corruption 8% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Makeshift Power Source Improved Terrain Scanner Advanced Terrain Scan Processor Makeshift Hacking Suite Makeshift Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Large Storage Unit Seismic Detector Hardened Medium Armor Plating Makeshift Light Armor Plating Makeshift Hacking Suite > --- WEAPON ----------- Enhanced Autogun Enhanced Autogun Heavy Battle Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Makeshift Power Source Improved Terrain Scanner Advanced Terrain Scan Processor Makeshift Hacking Suite Makeshift Hacking Suite Makeshift Hacking Suite Heavy Laser Heavy Laser Heavy Beamcaster Gauss Rifle Shock Bomb Launcher Missile Launcher Makeshift Hammer [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Seismic Detector Device Seismic Detector Storage Large Storage Unit Processor Targeting Computer Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Enhanced Autogun Energy Gun Heavy Beamcaster Ballistic Gun Enhanced Autogun Launcher Missile Launcher Impact Weapon Makeshift Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 2 | . . 1 1 . . . . . Utility 3 | . . 1 . 2 . . . . Weapon 1 | . . . 1 . . . . . Parts Attached 48 | 8 4 9 3 5 1 6 3 9 Power 6 | 1 . 1 . 2 . 1 . 1 Engine 5 | 1 . 1 . 1 . 1 . 1 Core 1 | . . . . 1 . . . . Reactor . | . . . . . . . . . Propulsion 14 | 2 . 4 . 2 1 2 1 2 Treads . | . . . . . . . . . Leg 14 | 2 . 4 . 2 1 2 1 2 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 10 | 2 1 1 2 1 . 2 . 1 Device 3 | 1 1 . . . . . . 1 Storage 3 | 1 . . 2 . . . . . Processor 1 | . . 1 . . . . . . Hackware 1 | . . . . . . 1 . . Protection 2 | . . . . 1 . 1 . . Artifact . | . . . . . . . . . Weapon 18 | 3 3 3 1 . . 1 2 5 Energy Gun 5 | 2 . . . . . . . 3 Energy Cannon . | . . . . . . . . . Ballistic Gun 10 | 1 3 3 1 . . . 1 1 Ballistic Cannon . | . . . . . . . . . Launcher 2 | . . . . . . 1 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 1 | . . 1 . . . . . . Parts Lost 28 | . 2 2 . . 1 1 . 22 Power 3 | . . 1 . . . . . 2 Propulsion 8 | . . 1 . . . 1 . 6 Utility 7 | . 1 . . . 1 . . 5 Weapon 10 | . 1 . . . . . . 9 Highest Loss Streak 15 | . 1 2 . . 1 1 . 15 To Critical Strikes . | . . . . . . . . . Average Backups 11 | 3 6 7 7 12 15 14 15 14 Power 1 | . 1 . . 1 2 2 3 3 Propulsion 1 | 1 2 2 2 2 3 1 . . Utility 3 | 1 2 1 1 1 2 4 5 5 Weapon 5 | . 1 3 4 7 8 6 7 5 Tool/Special . | . . . . . . . . . Unused Backups 18 | 1 . 3 . 2 . 3 1 8 Power 5 | . . . . 2 . . . 3 Propulsion 2 | . . 1 . . . 1 . . Utility 5 | . . . . . . . . 5 Weapon 6 | 1 . 2 . . . 2 1 . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 95 | . 93 92 99 90 91 98 100 89 Engine 7 | . 14 10 9 . 7 7 7 6 Leg 29 | . 28 27 36 30 30 29 30 28 Device 7 | . 8 11 9 7 7 7 7 6 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 3 | . . 9 9 7 6 . . . Hackware 3 | . . . . . . 6 7 6 Protection 8 | . . . . 6 7 14 15 10 Ballistic Gun 22 | . 23 22 26 23 23 22 22 15 Peak Build Rating 50 | 7 7 17 21 35 37 47 50 50 Average Rating 33 | 5 6 13 20 30 36 44 48 46 On Entrance 24 | . 7 7 17 21 35 36 47 50 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns 2 | . . . . . . . . 2 Heaviest Build 53 | 13 13 17 33 48 48 52 53 53 Greatest Support 80 | 20 20 33 43 63 70 77 80 80 Greatest Overweight (x) 1 | . . 1 . 1 . . . . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 15 15 15 15 15 15 Average Capacity 13 | 7 8 8 13 15 15 15 15 14 Most Carried 15 | 7 8 8 9 15 15 15 15 15 Average Carried 11 | 3 6 7 7 12 15 14 15 14 Final Capacity 15 | 8 8 8 15 15 15 15 15 5 Final Carried 15 | 6 7 8 9 15 15 15 15 5 Class Distribution -------------------- 38% | Derelict-Tank 17% | Scavenger-Gunner 16% | Mutant 9% | Gunner 7% | Scavenger-Mutant 7% | Tank 3% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Gunner | -7/Lower Caves Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Matter Collected 1951 | 282 82 217 233 108 167 187 119 556 Remotely . | . . . . . . . . . Salvage Created 2488 | 178 185 487 414 108 172 206 . 738 Parts 131 | 20 12 25 25 6 4 13 . 26 Haulers Intercepted 3 | . . . 2 1 . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 40 | . . . . . 4 14 . 22 Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Combat Hostiles Destroyed 48 | . 6 11 6 . 3 8 . 14 Guns 45 | . 6 11 6 . 3 5 . 14 AOE 3 | . . . . . . 3 . . Classes Destroyed 12 | 3 2 3 3 . . . . 1 Worker 3 | 2 . . 1 . . . . . Tunneler 4 | 4 . . . . . . . . Hauler 3 | . . . 2 1 . . . . Recycler 2 | 1 . . . 1 . . . . Mechanic 1 | . . . . . . . . 1 Watcher 2 | . . . 2 . . . . . Swarmer 16 | . 3 . 3 . . 6 . 4 Grunt 18 | . 3 7 . . . 2 . 6 Brawler 2 | . . 1 . . . . . 1 Duelist 5 | . . 1 . . 2 . . 2 Sentry 6 | . . 2 2 . 1 . . 1 Hunter 1 | . . . 1 . . . . . Best Kill Streak 6 | 3 3 3 5 1 3 4 . 6 Combat Bots Only 6 | . 3 3 4 . 3 4 . 6 Max Kills in Single Turn 2 | 1 1 2 1 1 1 2 . 2 Gunslinging 1 | . . 1 . . . . . 1 Exploded 2 | . . . . . . 2 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Hostile Shots Fired 319 | . 44 27 38 . 60 31 . 119 Missed 81 | . 9 9 16 . 23 9 . 15 Hits 238 | . 35 18 22 . 37 22 . 104 Melee 39 | . . 2 . . 4 . . 33 Projectile 199 | . 35 16 22 . 33 22 . 71 Critical Strikes 7 | . . 1 . . . . . 6 Damage Taken 4381 | . 410 284 226 . 422 323 . 2716 Core 975 | . 113 125 31 . 55 30 . 621 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 79 | 100 54 68 94 . . . . . Volleys Fired 190 | 19 30 30 22 3 12 19 . 55 Largest 3 | 2 2 2 3 3 3 3 . 3 Hottest 166 | 60 60 50 73 73 73 73 . 166 Shots Fired 446 | 37 57 60 66 9 36 49 . 132 Gun 436 | 37 57 60 66 9 36 45 . 126 Cannon . | . . . . . . . . . Launcher 10 | . . . . . . 4 . 6 Special . | . . . . . . . . . Kinetic 378 | 19 54 60 66 9 36 45 . 89 Thermal 58 | 18 3 . . . . . . 37 Explosive 8 | . . . . . . 4 . 4 Electromagnetic 2 | . . . . . . . . 2 Robot Hit Streak 14 | 8 7 9 8 5 9 4 . 14 Robot Miss Streak 6 | 3 3 2 3 2 2 3 . 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 10 | . . 1 2 . 2 1 . 4 Max Gunslinging Chain 1 | . . 1 1 . 1 1 . 1 Shots Hit Robots 287 | 24 38 43 37 5 26 24 . 90 Core Hits 124 | 11 14 17 17 3 9 14 . 39 Critical Kills 3 | . . 1 . . . . . 2 Critical Parts Destroyed 4 | 1 . 1 . . . . . 2 Critical Strikes 7 | 1 . 2 . . . . . 4 Destroy 7 | 1 . 2 . . . . . 4 Melee Attacks 1 | . . . . . . . 1 . Impact 1 | . . . . . . . 1 . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 5159 | 218 314 550 620 70 404 584 . 2399 Guns 4461 | 218 314 545 620 70 404 413 . 1877 Cannons . | . . . . . . . . . Explosions 693 | . . . . . . 171 . 522 Melee . | . . . . . . . . . Ramming 5 | . . 5 . . . . . . Kinetic 3674 | 104 292 545 620 70 404 413 . 1226 Thermal 787 | 114 22 . . . . . . 651 Explosive 642 | . . . . . . 171 . 471 Electromagnetic 51 | . . . . . . . . 51 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 8 | . . . . . . . . 8 Average Corruption 7 | . . . . . . . . 7 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 1 | . . . . . . . . 1 Energy Discharges 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 111 | . . . . . . . . 111 Projectiles . | . . . . . . . . . Explosions 111 | . . . . . . . . 111 Melee . | . . . . . . . . . Knockbacks . | . . . . . . . . . Impact . | . . . . . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 162 | . . . . . . 7 . 155 Shots 4 | . . . . . . 1 . 3 Rammed . | . . . . . . . . . Targets Rammed 2 | . . 2 . . . . . . Kicked 2 | . . 2 . . . . . . Crushed . | . . . . . . . . . Highest Temperature 396 | 40 36 17 114 28 312 396 . 331 Average Temperature 98 | 22 13 5 40 14 161 184 . 126 Received Heat Transfer 856 | . 189 93 18 . 60 18 . 478 Effects 6 | . . . . . . 3 . 3 Shutdowns 1 | . . . . . . 1 . . Energy Bleed 3 | . . . . . . 1 . 2 Matter Decay 2 | . . . . . . 1 . 1 Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . . 2 Heat Transferred 1472 | 275 50 . . . . . . 1147 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Maximum Alert Level . | . . . . . . . . . Low Security (%) 100 | 100 100 100 100 100 . . . . Level 1 . | . . . . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 100 | 10 80 100 97 36 . . . . Initial 36 | . . 20 32 36 . . . . Average 22 | 1 26 41 21 5 . . . . Influence Increases 1295 | 35 165 287 206 12 75 195 . 320 Destroy 0b10 Robot/C 960 | . 120 220 120 . 60 160 . 280 Destroy 0b10 Robot/NC 75 | 35 . . 25 10 . . . 5 Destroy Leader 170 | . 30 50 48 2 . 20 . 20 Successful Hack 12 | . . . 12 . . . . . Disable Machine 15 | . . 15 . . . . . . Destroy Structure 3 | . . 2 1 . . . . . Lose Combat Pursuer 60 | . 15 . . . 15 15 . 15 Influence Decreases 1295 | 35 115 260 202 93 45 130 95 320 Entered New Map 221 | . . 30 45 45 . 6 95 . Time Decay 903 | 35 95 224 157 48 35 114 . 195 Lost Part 171 | . 20 6 . . 10 10 . 125 Squads Dispatched 3 | . 1 . 1 . . . . 1 Investigation 1 | . . . 1 . . . . . Extermination . | . . . . . . . . . Reinforcement 1 | . 1 . . . . . . . Assault 1 | . . . . . . . . 1 Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Distress Signals 3 | . . 1 . . . . . 2 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 10 15 12 . 8 9 . 25 Peak Tracking Total 9 | . 3 4 4 . 4 5 . 9 Tactical Retreats 4 | . 1 . . . 1 1 . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Disabled 2 | . . 1 . . . . . 1 Max in Single Turn 1 | . . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Machines Accessed 5 | . 1 . 2 1 . 1 . . Terminals 4 | . 1 . 2 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 18 | . 3 . 13 1 . 1 . . Successful 5 | . . . 4 . . 1 . . Failed 13 | . 3 . 9 1 . . . . Catastrophic 2 | . . . 1 1 . . . . Database Lockouts . | . . . . . . . . . Manual 17 | . 3 . 13 1 . . . . Terminals 17 | . 3 . 13 1 . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . 1 . . 1 . . Robot Analysis 1 | . . . 1 . . . . . Open Door 1 | . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . 3 . . . . . Terminals 3 | . . . 3 . . . . . Assimilate 1 | . . . 1 . . . . . Botnet 1 | . . . 1 . . . . . Skim 1 | . . . 1 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 . 1 1 . . . . Full Trace Events 1 | . . . 1 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . 14 . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Active Infowar (turns) 4034 | 118 157 543 532 373 275 372 1153 511 Seismic 4034 | 118 157 543 532 373 275 372 1153 511 Robot Analysis Total 1 | . . . 1 . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Turns Passed 4337 | 193 265 543 532 373 275 372 1153 631 Spaces Moved 2725 | 100 139 271 349 248 192 237 875 314 Core 9 | 6 . . . . . . . 3 Treads . | . . . . . . . . . Legs 2716 | 94 139 271 349 248 192 237 875 311 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 125 127 130 50 Average Speed 127 | 115 120 120 120 139 126 127 130 130 Slowest Speed 190 | 120 120 190 120 190 127 130 132 132 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 33 | 5 27 27 32 9 41 37 80 42 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . . 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 8 | . . . . . 1 1 2 4 Spaces Dug . | . . . . . . . . . Terrain Destroyed 67 | . . . . . . 45 . 22 Melee . | . . . . . . . . . Projectile 1 | . . . . . . . . 1 AOE 66 | . . . . . . 45 . 21 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Total 3292 | 140 190 444 434 275 210 284 884 431 Wait 263 | 6 15 120 55 5 5 10 1 46 Move 2717 | 99 138 270 348 247 191 236 874 314 Hop . | . . . . . . . . . Pick Up 34 | 7 2 6 3 9 . 5 1 1 Fast Attach 17 | 7 1 2 . . . 2 . 5 Attach 14 | . 1 2 2 1 . 1 . 7 Detach . | . . . . . . . . . Swap 26 | 1 2 5 2 4 1 5 4 2 Drop 28 | 1 1 7 2 6 1 6 3 1 Fire 190 | 19 30 30 22 3 12 19 . 55 Melee 1 | . . . . . . . 1 . Ram . | . . . . . . . . . Kick 2 | . . 2 . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 14) 194 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 425 | -10/Materials | Discovered new exit (range 8) 459 | -10/Materials | Entered another Materials area 459 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 990 | -9/Materials | Discovered new exit (range 8) 1002 | -9/Materials | Entered another Materials area 1002 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1309 | -8/Materials | Build established: Scavenger-Gunner 1502 | -8/Materials | Discovered new exit (range 14) 1534 | -8/Materials | Entered Factory 1534 | -7/Factory | Evolved 2 slots: Utility x2 1867 | -7/Factory | Discovered new exit (range 5) 1907 | -7/Factory | Entered Lower Caves 1941 | -7/Lower Caves | Spotted B-75 Beast 2057 | -7/Lower Caves | Build established: Gunner 2133 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2168 | -7/Lower Caves | Discovered new exit (range 10) 2182 | -7/Lower Caves | Entered another Lower Caves area 2436 | -7/Lower Caves | Encountered a Warlord checkpoint 2438 | -7/Lower Caves | Found DCF Scrap (14 items) 2454 | -7/Lower Caves | Build established: Tank 2507 | -7/Lower Caves | Discovered new exit (range 6) 2554 | -7/Lower Caves | Entered Zion 2647 | -7/Zion | Discovered new exit (range 15) 2771 | -7/Zion | Build established: Derelict-Tank 2832 | -7/Zion | Learned Factory trap positions 2940 | -7/Zion | Given the Hacking Drone Bay 3013 | -7/Zion | Given A8's code to call for help 3159 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 3655 | -7/Zion | Received a hallucinogenic algorithm 3707 | -7/Zion | Entered Proximity Caves 3772 | -6/Proximity Caves | Spotter reported a threat 3773 | -6/Proximity Caves | Spotter reported a threat 3825 | -6/Proximity Caves | Spotter reported a threat 3865 | -6/Proximity Caves | Spotter reported a threat 4031 | -6/Proximity Caves | Lost 4 parts (1p1u2w) 4084 | -6/Proximity Caves | Spotter reported a threat 4197 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 4249 | -6/Proximity Caves | Lost 3 parts (2n1u) 4308 | -6/Proximity Caves | Core integrity fell below 50% 4323 | -6/Proximity Caves | Core integrity fell below 20% 4338 | -6/Proximity Caves | Destroyed by G-67 Veteran with Field Laser Last Messages --------------- 04317_ Lgt. Angular Momentum Engine destroyed. 04317_ Destroyed Lgt. Angular Momentum Engine. 04319_ System corrupted: Energy discharge (-32). 04319_ Adv. Heat Sink destroyed. 04319_ System corrupted by crushing effect (+2). 04319_ Imp. Titanium Leg destroyed. 04320_ Destroyed Carbon-fiber Leg. 04320_ Machine disabled. 04321_ Carbon-fiber Leg destroyed. 04322_ Knocked back. 04322_ Destroyed Axe. 04322_ M-28 Smith destroyed. 04324_ The unstable cave ceiling collapses. 04324_ Destroyed Lgt. Antimatter Reactor. 04324_ Missile Launcher destroyed. 04329_ Wheel fries itself beyond repair. 04331_ Knocked back. 04335_ Shock Bomb Launcher destroyed. 04336_ Dropped Lrg. Storage Unit. 04338_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | # %#?## #???????????????????????????? | | ## ######## #??## #???????????????????????????? | | ?###???????###???# #???????????????????????????? | | ?????????????????# #???????????????????????????? | | ????????????????## ##??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# % #??????????????????????????? | | ????????????????# ####??????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ????????????????# #?????????????????????????????? | | ???????????????## #?????????????????????????????? | | ??????????????## #??????####???????????????????? | | ?????????????## ####### ##??????????????????? | | ???????????### ## # ##?????????????????? | | ???????????# %% #?????????????????? | | ???? ## #?????????????????? | | ??? #bl #??????????????????? | | ???? # # #??????????????????? | | ???? ##?# #% ##??????????????????? | | ???? ## ???# b*/##???????????????????? | | ???????### ????# # g !!##????????????????????? | | ?????????#?????????# ##?????????????????????? | | ?????????????????#### ##????????????????????? | | ?????????????# @ #????????????????????? | | ?????????????# ???????????????? | | ?????????????# #?????????????? | | ?????????????# ## ##?????????????? | | ?????????????# #?????????????????? | | ?????????????## #?????????????????? | | ??????????????## ## # #?????????????????? | | ???????????????## #??### ?????????????????? | | ????????????????# l#?????? ????????????????? | | ????????????????#### ???????? ???????????????? | | ???????????????????# ???????? ??????????????? | | ??????????????????? ?????????### ?????????????? | | ??????????????????? ????????????? ??????????????? | | ?????????????????? ##????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 18 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 325 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 11 Item Schematics ----------------- Adv. Signal Interpreter | -7/Zion | Archive Microactuators | -7/Zion | Archive Adv. Melee Analysis Suite | -7/Zion | Archive Energy Filter | -7/Zion | Archive Antigrav System | -7/Zion | Archive Imp. Deuterium Engine | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Imp. Core Shielding | -7/Zion | Archive Imp. Field Recycling Unit | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Robot Schematics ------------------ M-28 Smith | -7/Zion | Archive B-36 Bruiser | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CoilZhirovPod Manual? 0 Play Time 00:26:33 Cumulative 334.9 hours Start 2026.06.25 @ 23:44:15 End 2026.06.26 @ 00:08:41 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 695 Rogue 695 Adventurer 0 Explorer 0 Win Type - Total 22 Types 15/0/4/2/1/0/0/0/0/0 Lore% 81 Gallery% 70 Achievement% 52 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters SATURATION(100) Steam 1 RUN: 215a6c32-26a4-4be1-a832-1e35d221fb3d