Cogmind - Beta 13 @@@ ROGUE MODE // 2024.06.14 @ 21:25:30 Player: H0-R5E Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (102) 510 Value Destroyed (2243) 2243 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (713) 713 TOTAL SCORE: 8086 Bonus ------- High Alert Combat Kills 37 Follower Combat Kills 176 Entered DSFs 500 Cogmind --------- Core Integrity 1000/1000 Matter 103/300 Energy 10/100 System Corruption 0% Temperature Cool (0) Movement Walking (270) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- VSS Leg > --- UTILITY (8) ------ Medium Storage Unit Advanced Weight Redist. System Experimental Sensor Array Advanced Targeting Computer ECM Suite ECM Suite ECM Suite Utility Shielding > --- WEAPON (3) ------- Variable Charge Gun Variable Charge Gun Plasma Cutter > --- INVENTORY (10) --- Layered Medium Armor Plating Authchip [R/Combat] Trap Extractor (0/4) Splice Drone Bay (3/6) Heavy Plasma Cannon Heavy Plasma Cannon Mass Driver Missile Launcher Datajack Chainsword Peak State ------------ > --- POWER ------------ Cooled Ion Engine Cooled Ion Engine > --- PROPULSION ------- Carbon-fiber Leg VSS Leg VSS Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit Experimental Sensor Array Improved Signal Interpreter Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON ----------- Gauss Rifle Plasma Cutter > --- INVENTORY -------- Cooled Ion Engine ECM Suite ECM Suite Utility Shielding Trap Extractor Splice Drone Bay High-powered Shotgun Datajack Axe [Rating: 46] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Nuclear Core Propulsion VSS Leg Leg VSS Leg Hover Unit Gravmag System Utility Medium Storage Unit Device ECM Suite Storage Medium Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Medium Armor Plating Weapon Assault Rifle Energy Gun Improved EM Shotgun Ballistic Gun Assault Rifle Launcher Rocket Launcher Special Weapon Plasma Cutter Slashing Weapon Axe Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Slots Evolved 10 | . . . 2 . 2 2 2 . 2 Power 1 | . . . . . 1 . . . . Propulsion 2 | . . . . . 1 1 . . . Utility 6 | . . . 2 . . 1 1 . 2 Weapon 1 | . . . . . . . 1 . . Parts Attached 152 | 6 14 8 41 1 45 22 . 9 6 Power 18 | 1 1 1 5 . 9 1 . . . Engine 17 | 1 1 1 5 . 8 1 . . . Core 1 | . . . . . 1 . . . . Reactor . | . . . . . . . . . . Propulsion 26 | 2 2 . 7 . 12 3 . . . Treads . | . . . . . . . . . . Leg 23 | 2 2 . 7 . 9 3 . . . Wheel . | . . . . . . . . . . Hover 3 | . . . . . 3 . . . . Flight . | . . . . . . . . . . Utility 66 | 1 5 6 20 1 14 12 . 4 3 Device 32 | . 2 3 10 1 5 7 . 2 2 Storage 6 | 1 2 . 2 . . 1 . . . Processor 7 | . . . 3 . 3 1 . . . Hackware 3 | . 1 . . . 2 . . . . Protection 18 | . . 3 5 . 4 3 . 2 1 Artifact . | . . . . . . . . . . Weapon 42 | 2 6 1 9 . 10 6 . 5 3 Energy Gun 13 | 1 4 . . . 3 2 . 1 2 Energy Cannon . | . . . . . . . . . . Ballistic Gun 10 | 1 2 1 1 . 2 . . 3 . Ballistic Cannon . | . . . . . . . . . . Launcher 6 | . . . 3 . 1 1 . 1 . Special Weapon 8 | . . . 4 . 2 1 . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon 4 | . . . . . 2 2 . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . 1 . . . . . . Unidentified Prototypes 5 | . 1 1 1 1 . 1 . . . Parts Lost 25 | . 1 . 3 . 11 1 . 9 . Power 7 | . . . 1 . 4 . . 2 . Propulsion 6 | . 1 . 1 . 1 1 . 2 . Utility 5 | . . . . . 4 . . 1 . Weapon 7 | . . . 1 . 2 . . 4 . Highest Loss Streak 5 | . 1 . 1 . 3 1 . 5 . To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 97 | . 98 100 99 100 96 98 80 79 62 Engine 12 | . 13 14 10 11 13 15 13 3 . Leg 24 | . 27 28 21 22 21 29 20 18 5 Device 7 | . 7 1 10 11 2 11 20 18 23 Storage 10 | . 14 14 11 11 9 7 6 6 5 Processor 9 | . . . 14 22 17 10 6 6 5 Protection 6 | . . 12 7 . 6 6 . 5 5 Energy Gun 6 | . 12 14 2 . 4 2 6 5 9 Ballistic Gun 10 | . 15 14 11 11 7 4 . 12 . Special Weapon 2 | . . . 5 11 2 2 . . 1 Slashing Weapon 1 | . . . . . 3 3 6 . . Naked Turns . | . . . . . . . . . . Heaviest Build 48 | 13 20 26 39 18 42 48 39 44 34 Greatest Support 62 | 20 20 20 24 24 42 62 50 50 21 Greatest Overweight (x) 2 | . 1 1 1 . 2 . . 2 2 Average Overweight (x) . | . . . . . . . . . 1 Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 10 10 10 10 10 Most Carried 10 | 6 10 10 10 10 10 10 10 10 10 Average Carried 9 | 2 8 9 9 10 9 9 10 8 9 Final Capacity 10 | 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 5 10 10 10 10 10 10 10 10 10 Class Distribution -------------------- 59% | Mutant 25% | Scavenger-Mutant 8% | Scavenger-Skirmisher 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Gunner | -6/DSF Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Matter Collected 2350 | 296 303 128 654 21 563 380 . 5 . Remotely . | . . . . . . . . . . Salvage Created 3127 | 152 749 130 781 . 979 324 . 12 . Parts 226 | 13 46 8 65 . 71 21 . 2 . Haulers Intercepted 8 | . 2 . 4 . 1 1 . . . Recyclers Shooed 5 | . 2 1 1 . 1 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Combat Hostiles Destroyed 63 | . 13 2 20 . 22 4 . 2 . Melee 8 | . . . . . 7 1 . . . Guns 38 | . 11 2 9 . 15 1 . . . AOE 16 | . 1 . 11 . . 2 . 2 . Classes Destroyed 14 | 2 5 . 4 . 2 1 . . . Worker 10 | . . . 4 . 3 3 . . . Tunneler 5 | 4 . 1 . . . . . . . Hauler 8 | . 2 . 4 . 1 1 . . . Recycler 5 | 1 1 . 1 . 1 1 . . . Mechanic 2 | . . . 1 . 1 . . . . Operator 2 | . 1 . . . 1 . . . . Watcher 7 | . 3 . 1 . 1 2 . . . Swarmer 28 | . 3 . 10 . 10 3 . 2 . Grunt 21 | . 10 2 6 . 3 . . . . Brawler 1 | . . . 1 . . . . . . Sentry 8 | . . . 3 . 5 . . . . Specialist 2 | . . . . . 2 . . . . Hunter 2 | . . . . . 2 . . . . Programmer 1 | . . . . . . 1 . . . Best Kill Streak 14 | 3 5 2 14 . 6 3 . 2 . Combat Bots Only 11 | . 5 2 11 . 5 3 . 2 . Max Kills in Single Turn 4 | 1 1 1 4 . 2 2 . 2 . Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . 2 . . 2 . 2 . Melee 1 | . . . . . 1 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Hostile Shots Fired 501 | . 67 10 75 . 190 69 . 90 . Missed 168 | . 20 2 25 . 66 22 . 33 . Damage Taken 4682 | . 522 148 658 . 1728 671 . 955 . Core 672 | . 62 49 163 . 238 63 . 97 . Absorbed by Shields 23 | . . . . . 23 . . . . Redirected to Shielding 132 | . . . . . 8 40 . 84 . Regen/Repaired (Parts) 105 | . 15 . 37 . 53 . . . . Core Remaining (%) 74 | 100 . 55 . 59 56 91 . 88 . Volleys Fired 227 | 12 55 16 61 1 56 21 . 5 . Largest 3 | 2 2 2 2 1 2 2 . 3 . Hottest 111 | 60 60 65 65 23 91 83 . 111 . Shots Fired 368 | 24 108 24 84 1 91 26 . 10 . Gun 337 | 24 108 24 59 1 89 24 . 8 . Cannon . | . . . . . . . . . . Launcher 13 | . . . 10 . . 1 . 2 . Special 18 | . . . 15 . 2 1 . . . Kinetic 228 | 12 56 16 51 1 66 19 . 7 . Thermal 73 | 12 20 . 15 . 25 1 . . . Explosive 13 | . . . 10 . . 1 . 2 . Electromagnetic 54 | . 32 8 8 . . 5 . 1 . Robot Hit Streak 13 | 5 13 5 10 . 10 10 . 3 . Robot Miss Streak 5 | 2 3 3 5 1 3 1 . 1 . Penetration Max 1 | . . . . . 1 . . . . Secondary Targets 4 | . 3 . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . Shots Hit Robots 278 | 13 68 17 55 . 85 33 . 7 . Core Hits 143 | 6 31 7 43 . 43 9 . 4 . Critical Kills 4 | . 2 . . . 2 . . . . Critical Parts Destroyed 2 | . 1 . . . 1 . . . . Critical Strikes 10 | . 3 . 1 . 5 1 . . . Destroy 6 | . 3 . . . 3 . . . . Sever 4 | . . . 1 . 2 1 . . . Melee Attacks 68 | . . . 2 . 42 24 . . . Impact . | . . . . . . . . . . Slashing 66 | . . . . . 42 24 . . . Piercing . | . . . . . . . . . . Sneak Attacks 6 | . . . 2 . . 4 . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6961 | 156 933 258 1707 . 2324 1305 . 278 . Guns 3740 | 156 885 229 536 . 1498 303 . 133 . Cannons . | . . . . . . . . . . Explosions 1488 | . 45 20 1076 . . 202 . 145 . Melee 1563 | . . . . . 804 759 . . . Ramming 60 | . 3 9 7 . . 41 . . . Kinetic 2732 | 86 522 126 419 . 1197 267 . 115 . Thermal 814 | 70 157 20 144 . 323 100 . . . Explosive 1267 | . . . 1020 . . 102 . 145 . Electromagnetic 525 | . 251 103 117 . . 36 . 18 . Impact . | . . . . . . . . . . Slashing 1563 | . . . . . 804 759 . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . . . . 4 3 . . . Average Corruption 1 | . . . . . 1 1 . . . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 12 | . . . . . 6 6 . . . Message Errors 3 | . . . . . 1 2 . . . Matter Fused 3 | . . . . . 3 . . . . Heat Flow Errors 2 | . . . . . . 2 . . . Data Loss (minor) 1 | . . . . . . 1 . . . Data Loss (major) 2 | . . . . . 1 1 . . . Alerts 1 | . . . . . 1 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 308 | . . . 60 . 28 220 . . . Projectiles . | . . . . . . . . . . Explosions 128 | . . . 60 . . 68 . . . Melee 180 | . . . . . 28 152 . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 113 | . . 23 87 . . . . 3 . Shots 5 | . . 1 3 . . . . 1 . Rammed . | . . . . . . . . . . Targets Rammed 11 | . 1 1 2 1 . 6 . . . Kicked 11 | . 1 1 2 1 . 6 . . . Crushed . | . . . . . . . . . . Highest Temperature 330 | . 60 159 8 . 330 228 . . . Average Temperature 57 | . 26 85 5 . 74 61 . . . Received Heat Transfer 693 | . 201 72 141 . 243 12 . 24 . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . 1 . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . Parts Fried 2 | . . 1 1 . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . Heat Transferred 1549 | 150 300 50 296 . 703 50 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . 1 1 1 . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Peak Influence 508 | 25 265 72 508 193 344 262 37 81 26 Initial 193 | . 16 . . 193 74 156 37 29 26 Average 124 | 9 92 26 186 193 146 145 37 20 26 Maximum Alert Level 2 | . 1 . 2 . 1 1 . . . Low Security (%) 82 | 100 90 100 74 100 65 81 100 100 100 Level 1 11 | . 9 . 6 . 34 18 . . . Level 2 5 | . . . 19 . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 22 | . 3 . 4 . 6 6 . 2 1 Investigation 7 | . 1 . 3 . 1 2 . . . Extermination 3 | . . . . . . 3 . . . Reinforcement 10 | . 2 . 1 . 4 1 . 2 . Assault 2 | . . . . . 1 . . . 1 Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Distress Signals 6 | . 1 . 2 . 3 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 20 3 39 . 39 15 . 11 . Peak Tracking Total 9 | . 5 2 9 . 7 4 . 8 . Tactical Retreats 14 | . 1 1 2 . 3 4 . 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Traps Triggered 7 | . 1 . 1 . 1 3 . 1 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 1 | . . . 1 . . . . . . Traps Extracted . | . . . . . . . . . . Installed 1 | . . . 1 . . . . . . Triggered 2 | . 1 . 1 . . . . . . Most Traps Carried 1 | . . 1 1 . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Machines Disabled 11 | . 1 . 5 . 2 3 . . . Max in Single Turn 3 | . 1 . 1 . 1 3 . . . Garrison Access 2 | . . . . . 1 . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled 13 | . . . 11 . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Machines Accessed 39 | . 7 1 10 . 9 10 1 . 1 Terminals 25 | . 6 . 7 . 7 4 1 . . Fabricators 1 | . . . . . . 1 . . . Repair Stations 5 | . 1 . 1 . 1 2 . . . Recycling Units 2 | . . . 1 . . 1 . . . Scanalyzers 4 | . . . 1 . 1 2 . . . Garrison Access 1 | . . . . . . . . . 1 Total Hacks 120 | . 21 1 33 . 39 24 1 . 1 Successful 62 | . 9 1 22 . 24 5 1 . . Failed 56 | . 11 . 10 . 15 19 . . 1 Catastrophic 10 | . 4 . 2 . . 4 . . . Database Lockouts 2 | . 1 . 1 . . . . . . Manual 46 | . 11 . 19 . 14 2 . . . Terminals 79 | . 16 . 26 . 27 9 1 . . Fabricators 2 | . . . . . . 2 . . . Repair Stations 14 | . 5 . 2 . 4 3 . . . Recycling Units 2 | . . . 1 . . 1 . . . Scanalyzers 21 | . . . 4 . 8 9 . . . Garrison Access 1 | . . . . . . . . . 1 Terminal Hacks 29 | . 5 1 11 . 9 2 1 . . Part Schematic 1 | . . . . . 1 . . . . Robot Schematic 1 | . . . 1 . . . . . . Robot Analysis 5 | . 2 . 2 . 1 . . . . Prototype ID Bank 6 | . 2 . 1 . 2 1 . . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . 1 . . Branch Access Points 2 | . . . . . 1 1 . . . Terminal Index 1 | . . . 1 . . . . . . Alert Level 3 | . . . 2 . 1 . . . . Unreport Threat 4 | . 1 . 1 . 2 . . . . Locate Traps 3 | . . . 2 . 1 . . . . Recall Investigation 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 7 | . 3 . 2 . 2 . . . . Scan Component 4 | . 2 . 1 . 1 . . . . Repair 3 | . 1 . 1 . 1 . . . . Recycling Unit Hacks 1 | . . . 1 . . . . . . Retrieve Components 1 | . . . 1 . . . . . . Scanalyzer 11 | . . . 4 . 4 3 . . . Insert Component 5 | . . . 2 . 1 2 . . . Analyze 6 | . . . 2 . 3 1 . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 14 | . 1 . 4 . 9 . . . . Terminals 14 | . 1 . 4 . 9 . . . . Track 3 | . . . . . 3 . . . . Assimilate 1 | . . . . . 1 . . . . Botnet 6 | . . . 3 . 3 . . . . Disrupt 1 | . . . . . 1 . . . . Operators 3 | . 1 . 1 . 1 . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 34 | . 6 . 9 . 8 10 . . 1 Full Trace Events 8 | . 2 . 2 . 2 2 . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 1 | . . . 1 . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 3 | . 1 . 1 . 1 . . . . Time 110 | . 53 . 38 . 19 . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 5 | . . . 5 . . . . . . Parts Scanalyzed 3 | . . . 2 . 1 . . . . Part Schematics Acquired 2 | . . . 2 . . . . . . Parts Damaged 1 | . . . . . . 1 . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . 1 . . . . . . Non-combat 1 | . . . 1 . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied 2 | . . . 2 . . . . . . parse_system 1 | . . . 1 . . . . . . no_distress 1 | . . . 1 . . . . . . Relay Couplers Released 7 | . . . . . 3 . . . 4 Machine Destruction 7 | . . . . . 3 . . . 4 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Total Allies 6 | . . . 1 . 2 3 . . . Largest Group 3 | . . . 1 . 1 3 . . . Highest-Rated Group 93 | . . . 15 . 24 93 . . . Highest-Rated Ally 31 | . . . 15 . 24 31 . . . Total Orders 13 | . . 1 10 . 2 . . . . STAY 3 | . . . 3 . . . . . . RETURN 10 | . . 1 7 . 2 . . . . Ally Attacks 43 | . . . 13 . 13 17 . . . Total Damage 454 | . . . 103 . 96 255 . . . Kills 7 | . . . 3 . 2 2 . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Robot Analysis Total 5 | . 2 . 2 . 1 . . . . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches 31 | . . 1 23 . 7 . . . . Drone Recoveries 28 | . . 1 20 . 7 . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Turns Passed 6391 | 116 922 1059 1962 156 1057 852 5 163 99 Spaces Moved 3820 | 57 555 556 1035 168 710 599 5 108 27 Core 7 | 7 . . . . . . . . . Treads . | . . . . . . . . . . Legs 3596 | 50 555 556 1035 168 493 599 5 108 27 Wheels . | . . . . . . . . . . Hover 217 | . . . . . 217 . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 90 90 52 105 113 110 180 Average Speed 122 | 111 120 177 127 90 90 105 113 124 233 Slowest Speed 270 | 120 190 190 185 90 270 113 113 270 270 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . . Exploration Rate (%) 51 | 4 90 97 66 34 59 19 . 91 2 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 4 | . . . 1 1 1 . 1 . . Unknown Exits Taken 4 | 1 1 1 . . . 1 . . . Scrap Searched 3 | . . 2 . 1 . . . . . Spaces Dug 20 | . . . 5 . 14 1 . . . Terrain Destroyed 143 | . 4 7 85 . 15 10 . 22 . Melee 15 | . . . . . 14 1 . . . Projectile 1 | . . . . . 1 . . . . AOE 126 | . 4 7 85 . . 8 . 22 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac DSF Fac Total 4859 | 83 705 602 1436 171 955 733 4 126 44 Wait 381 | 1 57 13 197 . 69 42 . . 2 Move 3811 | 56 554 555 1034 167 709 598 4 107 27 Hop . | . . . . . . . . . . Pick Up 56 | 7 12 4 9 . 14 5 . 4 1 Fast Attach 42 | 5 4 1 8 1 15 3 . 2 3 Attach 22 | 1 2 . 3 . 8 3 . 4 1 Detach 6 | . . . 2 . 3 1 . . . Swap 89 | . 8 7 31 . 22 16 . 3 2 Drop 61 | 1 12 5 18 1 17 6 . 1 . Fire 227 | 12 55 16 61 1 56 21 . 5 . Melee 68 | . . . 2 . 42 24 . . . Ram . | . . . . . . . . . . Kick 11 | . 1 1 2 1 . 6 . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 2 | . . . 2 . . . . . . Trap 1 | . . . 1 . . . . . . Miscellaneous 82 | . . . 66 . . 8 . . 8 Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / [*Exi]) -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac / Sto / Low x2) -6/Factory -6/DSF -5/Factory History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 117 | -11/Scrapyard | Entered Materials 271 | -10/Materials | Discovered new exit (range 14) 308 | -10/Materials | Build established: Mutant 392 | -10/Materials | Discovered new exit (range 14) 522 | -10/Materials | Repaired Broken Imp. Terrain Scanner 777 | -10/Materials | Central database locked down 942 | -10/Materials | Discovered new exit (range 13) 1039 | -10/Materials | Entered Mines 1039 | -10/Mines | Discovered new exit (range 9) 1190 | -10/Mines | Learned Materials interactive machine intel 1286 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1303 | -10/Mines | Learned Materials garrison access intel 1314 | -10/Mines | Discovered new exit (range 7) 1385 | -10/Mines | Found the Drone Emporium 1396 | -10/Mines | Found Prototype Device 1396 | -10/Mines | Identified Splice Drone Bay 1770 | -10/Mines | Found a hidden stash of uninstalled traps 1865 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2081 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2081 | -10/Mines | Discovered new exit (range 5) 2098 | -10/Mines | Entered Materials 2098 | -9/Materials | Evolved 2 slots: Utility x2 2099 | -9/Materials | Loaded intel: 18 interactive machine locations 2831 | -9/Materials | Central database locked down 3059 | -9/Materials | Discovered new exit (range 5) 3064 | -9/Materials | Identified exit to Mines 3157 | -9/Materials | Repaired VSS Leg 3318 | -9/Materials | Discovered new exit (range 5) 3717 | -9/Materials | Destroyed 11 combat bots 3826 | -9/Materials | Discovered exit to Mines (range 7) 3956 | -9/Materials | Build established: Scavenger-Mutant 4060 | -9/Materials | Entered Mines 4078 | -9/Mines | Discovered new exit (range 7) 4082 | -9/Mines | Identified exit to Materials 4103 | -9/Mines | Found a damaged Exp. Sensor Array with a note attached 4105 | -9/Mines | Found Prototype Device 4105 | -9/Mines | Identified Exp. Sensor Array 4144 | -9/Mines | Learned location of Zion (-6) 4156 | -9/Mines | Assembled infested the area 4216 | -9/Mines | Entered Materials 4216 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 4217 | -8/Materials | Loaded intel: 1 garrison access location 4290 | -8/Materials | Build established: Scavenger-Skirmisher 4504 | -8/Materials | Lost 3 parts (2u1w) 4723 | -8/Materials | Lost 3 parts (1p1n1u) 4978 | -8/Materials | Discovered new exit (range 16) 5069 | -8/Materials | Build established: Scavenger-Mutant 5099 | -8/Materials | Repaired VSS Leg 5260 | -8/Materials | Crushed by falling debris 5272 | -8/Materials | Identified exit to Factory 5273 | -8/Materials | Entered Factory 5273 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5574 | -7/Factory | Identified exit to Storage 5574 | -7/Factory | Identified exit to Lower Caves 5961 | -7/Factory | Allied Derelicts emerged from ambush trap array 6070 | -7/Factory | Discovered new exit (range 15) 6090 | -7/Factory | Build established: Mutant 6125 | -7/Factory | Entered another Factory area 6125 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 6130 | -6/Factory | Identified exit to DSF 6130 | -6/Factory | Entered DSF 6171 | -6/DSF | Additional patrols routed to DSF 6194 | -6/DSF | Lost 3 parts (1p1u1w) 6267 | -6/DSF | Discovered new exit (range 14) 6293 | -6/DSF | Entered Factory 6293 | -5/Factory | Evolved 2 slots: Utility x2 6323 | -5/Factory | Lost 5 parts (2n3w) 6392 | -5/Factory | Self-destructed Last Messages --------------- 06284_ Slug penetrates Wall. 06288_ Imp. Titanium Leg destroyed. 06288_ Penetrated by Slug. 06288_ Prc. Shock Rifle destroyed. 06292_ Gauss Rifle destroyed. PARAMETERS=UTILITY+2 LOCATION=UNKNOWN GOAL=ESCAPE 06306_ Acquired Variable Charge Gun. 06337_ Acquired Unknown Ballistic Cannon. 06356_ Acquired Adv. Weight Redist. System. 06364_ Connecting with Garrison Access... 06364_ Current location identified: Factory 06366_ Dismantling Garrison Access with Plasma Cutter. 06387_ Garrison Access dismantled. 06387_ ALERT: Garrison Access compromised, dispatching assault squad. 06387_ Relay Coupler [Grunt] tumbles out of Garrison Access. 06387_ Relay Coupler [Swarmer] tumbles out of Garrison Access. 06387_ Relay Coupler [Sentry] tumbles out of Garrison Access. 06387_ Relay Coupler [Swarmer] tumbles out of Garrison Access. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????###########?????????????????????? | | ?????????????????# #?????????????????????? | | ?????????????????# "" #?????????????????????? | | ?????????????????# "" ""#?????????????????????? | | ?????????????????# """ " #????????????? #?????? | | ?????????????????# """ !@!#????????????? #?????? | | ?????????????????# """ !" #???????????? #?????? | | ?????????????????# ""#??????????? #?????? | | ?????????????????# [ #?????????? #?????? | | ?????????????????#########+########### #?????? | | ???????????? #?????? | | ???????????? #?????? | | ???????????? [ #?????? | | ????????????? """""" [ """""" #?????? | | ?????????????!! """""" """""" #?????? | | ?????????????? ^ """""" """""" #?????? | | ????????????? """""" """""" #?????? | | ?????????????? #?????? | | ????????????????? #?????? | | ????????????????? #?????? | | ??????????????????#+########### #?????? | | ??????????????????????????????# #?????? | | ??????????????????????????????# ########?????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | | ??????????????????????????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 3 Additional Mass Support 9 Armor Coverage 225 Utility Shielding 33 Weapon Shielding 66 Evasion (%) 57 Targeting Accuracy 8 Offensive Hacking 10 Defensive Hacking 10 Authchip Count 1 Item Schematics ----------------- Transport Network Coupler | -9/Materials | Scanalyzed Med. Armor Plating | -9/Materials | Scanalyzed VSS Leg | -8/Materials | Hacked Robot Schematics ------------------ M-13 Machinist | -9/Materials | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AnalysisRegenerativeMinigun Manual? 0 Play Time 01:29:46 Cumulative 1117.4 hours Start 2024.06.14 @ 08:06:58 End 2024.06.14 @ 21:25:30 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 468 Rogue 468 Adventurer 0 Explorer 0 Win Type - Total 14 Types 12/0/1/1/0/0/0/0/0 Lore% 69 Gallery% 83 Achievement% 71 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Proggy Map View 76x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 525485b7-b5da-4cf9-b7b6-833678cf593a