Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.03.12 @ 19:27:30 Player: Dakka Result: Core destroyed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (95) 475 Value Destroyed (2742) 2742 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (33) 33 TOTAL SCORE: 7530 Bonus ------- High Alert Combat Kills 21 Met Data Miner 300 Friendly Fire -288 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -5/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Coolant Injector Hacking Suite > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Medium Treads Improved Medium Treads Improved Medium Treads Improved Medium Treads > --- UTILITY ---------- Coolant Injector Improved Melee Analysis Suite Improved Melee Analysis Suite Core Analyzer Microactuators Medium Reactive Plating Hacking Suite > --- WEAPON ----------- Proton Cannon Magnetic Acceleration Cannon Powered Hammer > --- INVENTORY -------- Improved Cooling System Improved Targeting Computer Ripper [Rating: 65] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Medium Treads Treads Improved Medium Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Hover Unit Gravmag Array Utility Improved Melee Analysis Suite Device Microactuators Storage Small Storage Unit Processor Improved Melee Analysis Suite Hackware Hacking Suite Protection Medium Reactive Plating Weapon Small Laser Energy Gun Small Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Coil Gun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Ripper Piercing Weapon Spear Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . 2 2 2 . . . . Power . | . . . . . . . . . . . Propulsion 2 | . . . . . . 2 . . . . Utility 5 | . . 1 . 2 2 . . . . . Weapon 1 | . . 1 . . . . . . . . Parts Attached 80 | 6 14 14 9 3 6 6 14 6 . 2 Power 9 | 1 2 1 1 1 1 . 2 . . . Engine 8 | 1 2 1 1 1 . . 2 . . . Core 1 | . . . . . 1 . . . . . Reactor . | . . . . . . . . . . . Propulsion 17 | 2 4 3 1 . . 2 4 1 . . Treads 9 | 2 2 . . . . . 4 1 . . Leg 5 | . 2 3 . . . . . . . . Wheel 1 | . . . 1 . . . . . . . Hover 2 | . . . . . . 2 . . . . Flight . | . . . . . . . . . . . Utility 23 | 1 1 2 4 2 4 3 5 1 . . Device 9 | . . 1 3 1 2 . 1 1 . . Storage 1 | 1 . . . . . . . . . . Processor 7 | . . 1 1 1 . 2 2 . . . Hackware 2 | . 1 . . . . 1 . . . . Protection 4 | . . . . . 2 . 2 . . . Artifact . | . . . . . . . . . . . Weapon 31 | 2 7 8 3 . 1 1 3 4 . 2 Energy Gun 7 | 2 4 . . . . . . 1 . . Energy Cannon 4 | . . . 2 . . . 2 . . . Ballistic Gun 4 | . . 3 . . . 1 . . . . Ballistic Cannon 2 | . . . . . . . 1 1 . . Launcher 7 | . 3 4 . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon 3 | . . . 1 . . . . 1 . 1 Slashing Weapon 2 | . . . . . . . . 1 . 1 Piercing Weapon 1 | . . . . . 1 . . . . . Special Melee Weapon 1 | . . 1 . . . . . . . . Unidentified Prototypes 1 | . . . . . . . 1 . . . Parts Lost 40 | . . 13 . . 1 . 8 4 . 14 Power 3 | . . 2 . . . . . . . 1 Propulsion 10 | . . 3 . . . . 2 1 . 4 Utility 12 | . . 2 . . 1 . 3 2 . 4 Weapon 15 | . . 6 . . . . 3 1 . 5 Highest Loss Streak 14 | . . 6 . . 1 . 7 2 . 14 Average Slot Usage (%) 88 | . 97 86 63 85 84 80 92 94 93 51 Engine 8 | . 14 9 10 9 2 . 5 6 6 3 Treads 15 | . 27 . . . . . 17 24 26 11 Leg 1 | . . 17 . . . . . . . . Wheel 1 | . . . 7 9 7 1 . . . . Device 11 | . . 10 17 26 31 19 12 13 13 8 Storage 4 | . 14 10 . . . . . . . . Processor 11 | . . 9 11 14 15 10 17 20 20 13 Hackware 5 | . 12 1 . . . 2 6 6 6 6 Protection 2 | . . . . . . 13 8 3 . . Energy Gun 7 | . 23 . . . . . . 2 6 1 Energy Cannon 3 | . . . 9 18 12 . 3 2 . . Ballistic Cannon 2 | . . . . . . . 4 10 6 1 Launcher 3 | . 4 20 . . . . . . . . Impact Weapon 3 | . . . 7 9 7 6 6 2 6 3 Naked Turns . | . . . . . . . . . . . Heaviest Build 61 | 11 15 19 28 29 33 27 61 61 33 22 Greatest Support 118 | 40 40 26 28 28 28 42 118 118 108 108 Greatest Overweight (x) 6 | . . 1 2 1 1 . 6 . . . Average Overweight (x) . | . . . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 4 4 4 4 4 4 4 4 Average Capacity 4 | 4 6 5 4 4 4 4 4 4 4 4 Most Carried 6 | 3 6 5 3 1 4 4 4 3 3 3 Average Carried 2 | . 4 1 . . 1 3 2 2 3 2 Final Capacity 6 | 6 6 4 4 4 4 4 4 4 4 4 Final Carried 4 | . 4 . . . 3 4 3 3 3 1 Class Distribution -------------------- 56% | Mutant 34% | Scavenger-Mutant 9% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Matter Collected 1869 | 123 329 316 354 36 48 20 229 399 . 15 Remotely . | . . . . . . . . . . . Salvage Created 3194 | . 847 355 237 215 290 27 491 668 . 64 Parts 176 | . 58 29 11 9 21 . 22 21 . 5 Haulers Intercepted 3 | . 2 1 . . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 13 16 . 5 Prevented 14 | . . . . . . . 8 4 . 2 Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 63 | . 20 11 2 3 5 . 8 13 . 1 Melee 11 | . . 1 . . 5 . 5 . . . Guns 14 | . 13 . . . . . . . . 1 Cannons 20 | . . . 2 3 . . 2 13 . . AOE 17 | . 7 10 . . . . . . . . Classes Destroyed 14 | . 9 1 . 1 . . 2 1 . . Worker 9 | . 2 3 2 2 . . . . . . Builder 4 | . 1 1 2 . . . . . . . Tunneler 1 | . 1 . . . . . . . . . Hauler 3 | . 2 1 . . . . . . . . Recycler 2 | . 1 1 . . . . . . . . Minesweeper 1 | . . . . . . . . 1 . . Operator 3 | . 1 . . . 1 1 . . . . Watcher 8 | . 3 3 . . 2 . . . . . Swarmer 17 | . 6 4 . . . . . 7 . . Grunt 35 | . 14 5 2 . 4 . 5 4 . 1 Duelist 1 | . . . . . . . 1 . . . Sentry 5 | . . 2 . 2 . . 1 . . . Hunter 3 | . . . . 1 1 . . 1 . . Behemoth 2 | . . . . . . . 1 1 . . Thug 1 | . . . 1 . . . . . . . Best Kill Streak 8 | . 5 8 3 2 6 1 4 5 . 1 Combat Bots Only 5 | . 5 4 2 2 5 . 4 5 . 1 Max Kills in Single Turn 3 | . 3 3 1 1 1 1 1 1 . 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . 3 3 . . . . . . . . Melee 1 | . . 1 . . 1 . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Damage Taken 6179 | . 619 1325 47 113 230 . 1707 1040 . 1098 Core 1417 | . 180 307 . 28 27 . 302 99 . 474 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 68 | 100 28 . 23 94 96 . . . . . Volleys Fired 187 | . 75 38 15 7 2 . 14 32 . 4 Largest 3 | . 2 3 1 2 2 . 2 3 . 2 Hottest 176 | . 105 90 65 130 130 . 128 176 . 123 Shots Fired 359 | . 150 62 15 14 4 . 28 79 . 7 Gun 164 | . 134 21 . . . . 5 . . 4 Cannon 138 | . . . 15 14 4 . 23 79 . 3 Launcher 57 | . 16 41 . . . . . . . . Special . | . . . . . . . . . . . Kinetic 97 | . . 21 . . . . 14 59 . 3 Thermal 176 | . 134 . 15 14 4 . 5 . . 4 Explosive 57 | . 16 41 . . . . . . . . Electromagnetic 29 | . . . . . . . 9 20 . . Robot Hit Streak 12 | . 12 5 7 6 2 . 5 10 . 12 Robot Miss Streak 4 | . 4 4 1 1 1 . 2 2 . 1 Penetration Max . | . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 260 | . 66 38 16 9 13 2 53 52 . 11 Core Hits 162 | . 54 47 5 4 8 . 16 20 . 8 Critical Hits 5 | . . . . . 1 1 1 2 . . Critical Kills 3 | . . . . . 1 . . 2 . . Critical Parts Destroyed 2 | . . . . . . 1 1 . . . Melee Attacks 77 | . . 5 4 2 16 2 36 3 . 9 Impact 44 | . . . 4 2 10 1 16 3 . 8 Slashing 1 | . . . . . . . . . . 1 Piercing 27 | . . . . . 6 1 20 . . . Sneak Attacks 12 | . . 3 4 2 1 2 . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks 4 | . . . . . . 1 3 . . . Damage Inflicted 8165 | . 1285 1684 689 425 474 190 1563 1503 . 352 Guns 1176 | . 745 221 . . . . 122 . . 88 Cannons 2295 | . . . 325 215 54 . 471 1181 . 49 Explosions 1962 | . 540 1395 . . . . . 27 . . Melee 2640 | . . . 364 210 420 190 970 295 . 191 Ramming 92 | . . 68 . . . . . . . 24 Kinetic 1416 | . . 221 . . . . 271 875 . 49 Thermal 1571 | . 745 . 325 215 54 . 117 27 . 88 Explosive 1864 | . 469 1395 . . . . . . . . Electromagnetic 582 | . 71 . . . . . 205 306 . . Impact 1718 | . . . 364 210 146 93 459 295 . 151 Slashing 40 | . . . . . . . . . . 40 Piercing 882 | . . . . . 274 97 511 . . . Highest Corruption 12 | . . 12 12 1 . . . . . . Average Corruption 8 | . . 2 12 1 . . . . . . Corruption Purged . | . . . . . . . . . . . Effects 22 | . . 2 20 . . . . . . . Message Errors 3 | . . . 3 . . . . . . . Matter Fused 3 | . . . 3 . . . . . . . Heat Flow Errors 2 | . . . 2 . . . . . . . Energy Discharges 5 | . . 2 3 . . . . . . . Data Loss (minor) 1 | . . . 1 . . . . . . . Data Loss (major) 2 | . . . 2 . . . . . . . Misdirections 3 | . . . 3 . . . . . . . Targeting Errors 3 | . . . 3 . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 710 | . . 24 219 130 . 83 26 217 . 11 Projectiles 31 | . . . . . . . 11 20 . . Explosions 24 | . . 24 . . . . . . . . Melee 655 | . . . 219 130 . 83 15 197 . 11 Knockbacks 18 | . . 1 4 1 . 1 4 4 . 3 Impact 9 | . . 1 4 1 . 1 1 1 . . Kinetic 8 | . . . . . . . 3 3 . 2 Secondary 1 | . . . . . . . . . . 1 Self-Inflicted Damage 121 | . . 110 . . . . . . . 11 Shots 6 | . . 6 . . . . . . . . Rammed 30 | . . 25 . . . . . . . 5 Targets Rammed 37 | . . 32 . . . . . . . 5 Kicked 7 | . . 7 . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 309 | . 308 142 186 . . . 239 309 . 7 Average Temperature 91 | . 82 65 91 . . . 128 103 . 6 Received Heat Transfer 2013 | . 198 597 . 27 99 . 426 168 . 498 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried 8 | . . 1 2 1 . 2 . 2 . . Impact Corruptions 31 | . . 1 8 5 . 3 2 11 . 1 Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 6 | . 5 . . 1 . . . . . . Heat Transferred 2970 | . 1758 . 444 296 74 . 148 50 . 200 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . 1 . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Peak Influence 442 | . 310 442 143 179 221 142 . . . . Average Influence 124 | . 113 298 75 50 95 131 . . . . Maximum Alert Level 2 | . 1 2 . . 1 . . . . . Low Security (%) 82 | 100 86 20 100 100 94 100 . . . . Level 1 13 | . 13 52 . . 5 . . . . . Level 2 3 | . . 26 . . . . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 12 | . 4 3 1 1 2 1 . . . . Investigation 6 | . 3 1 1 1 . . . . . . Extermination . | . . . . . . . . . . . Reinforcement 5 | . 1 2 . . 1 1 . . . . Assault . | . . . . . . . . . . . Garrison 1 | . . . . . 1 . . . . . Intercept . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Distress Signals 3 | . 1 2 . . . . . . . . Communications Jammed 1 | . . . . 1 . . . . . . Distress Signals 1 | . . . . 1 . . . . . . Times Spotted 89 | . 27 19 2 5 9 1 8 13 . 5 Peak Tracking Total 5 | . 5 5 2 2 3 . 4 4 . 5 Tactical Retreats 1 | . . . . . . . 1 . . . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Traps Triggered 3 | . 1 . 1 . . . . 1 . . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered 2 | . . . . . . . 1 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Disabled 9 | . 6 2 . . . 1 . . . . Max in Single Turn 2 | . 2 1 . . . 1 . . . . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Machines Accessed 11 | . 4 . 2 1 . . . . 4 . Terminals 3 | . 2 . . 1 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Total Hacks 42 | . 11 . 2 3 . . . . 26 . Successful 39 | . 8 . 2 3 . . . . 26 . Failed 2 | . 2 . . . . . . . . . Catastrophic . | . . . . . . . . . . . Database Lockouts 1 | . 1 . . . . . . . . . Manual 1 | . 1 . . . . . . . . . Terminals 11 | . 8 . . 3 . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 36 | . 5 . 2 3 . . . . 26 . Record 18 | . 4 . . 3 . . . . 11 . Part Schematic 8 | . . . . . . . . . 8 . Robot Schematic 4 | . . . . . . . . . 4 . Prototype ID Bank 3 | . . . . . . . . . 3 . Open Door 2 | . . . 2 . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 3 | . 3 . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 5 | . 4 . . 1 . . . . . . Full Trace Events 3 | . 2 . . 1 . . . . . . Feedback Events 1 | . . . . 1 . . . . . . Corruption 1 | . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 8 | . . . . . . . . . 8 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . Robots Hacked 2 | . . 2 . . . . . . . . Non-combat 1 | . . 1 . . . . . . . . Combat 1 | . . 1 . . . . . . . . Robot Hacks Applied 2 | . . 2 . . . . . . . . parse_system 2 | . . 2 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Total Allies 3 | . . . 3 . . . . . . . Largest Group 3 | . . . 3 2 1 . . . . . Highest-Rated Group 40 | . . . 40 32 16 . . . . . Highest-Rated Ally 16 | . . . 16 16 16 . . . . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . 1 4 . . . . . Total Damage 30 | . . . . . 30 . . . . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . . 1 . . . 1 . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Turns Passed 4870 | 68 1329 424 527 208 356 203 745 824 141 45 Spaces Moved 3135 | 39 662 214 423 160 271 300 534 441 89 2 Core 139 | 5 . 10 121 . . . 2 . . 1 Treads 1486 | 34 624 . . . . . 297 441 89 1 Legs 242 | . 38 204 . . . . . . . . Wheels 745 | . . . 302 160 271 12 . . . . Hover 523 | . . . . . . 288 235 . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 50 50 100 100 56 56 160 160 50 Average Speed 125 | 145 157 118 110 109 108 60 114 160 160 105 Slowest Speed 350 | 160 160 150 150 110 110 100 350 160 160 160 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 39 | 3 84 26 70 19 8 10 80 59 70 2 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . . . . . 1 . Known Exits Taken 2 | . . . . 1 1 . . . . . Unknown Exits Taken 8 | 1 1 1 1 . . 1 1 1 1 . Scrap Searched 9 | . . . 2 . . . 4 3 . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 280 | . 57 187 3 6 1 . 3 22 . 1 Melee . | . . . . . . . . . . . Projectile 34 | . . . 3 6 1 . 3 20 . 1 AOE 246 | . 57 187 . . . . . 2 . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Mat Fac Fac Low Low Dat Pro Total 3641 | 50 800 313 463 178 317 319 608 484 88 21 Wait 36 | . 15 . . 3 15 3 . . . . Move 3125 | 38 661 213 422 159 270 299 533 440 88 2 Hop . | . . . . . . . . . . . Pick Up 74 | 6 20 7 10 3 7 6 12 3 . . Fast Attach 1 | . . . . . . 1 . . . . Attach 57 | 6 5 10 9 2 4 4 12 3 . 2 Detach 1 | . . . . . 1 . . . . . Swap 22 | . 9 4 . 1 2 1 2 3 . . Drop 32 | . 15 4 3 1 2 4 3 . . . Fire 187 | . 75 38 15 7 2 . 14 32 . 4 Melee 70 | . . 5 4 2 14 1 32 3 . 9 Ram 8 | . . 4 . . . . . . . 4 Kick 28 | . . 28 . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: [*Fac] / *Dat) -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 4 | -11/Scrapyard | Discovered new exit (range 16) 69 | -11/Scrapyard | Entered Materials 189 | -10/Materials | Discovered new exit (range 15) 307 | -10/Materials | Build established: Mutant 369 | -10/Materials | Discovered new exit (range 6) 596 | -10/Materials | Discovered new exit (range 16) 805 | -10/Materials | Discovered new exit (range 15) 932 | -10/Materials | Core integrity fell below 50% 1086 | -10/Materials | Build established: Scavenger-Mutant 1186 | -10/Materials | Central database locked down 1398 | -10/Materials | Entered another Materials area 1398 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 1582 | -9/Materials | Core integrity fell below 50% 1616 | -9/Materials | Lost 4 parts (1p1n2w) 1704 | -9/Materials | Discovered new exit (range 12) 1768 | -9/Materials | Lost 3 parts (1n2w) 1816 | -9/Materials | System corruption reached 10% 1822 | -9/Materials | Entered Mines 1827 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1849 | -9/Mines | Lost 6 parts (1p1n2u2w) 1983 | -9/Mines | Met a Derelict shopkeep closing up shop 2110 | -9/Mines | Build established: Mutant 2138 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2316 | -9/Mines | Discovered new exit (range 10) 2323 | -9/Mines | Learned Materials stockpile data 2349 | -9/Mines | Entered Materials 2349 | -8/Materials | Accompanied by 2 allies 2349 | -8/Materials | Evolved 2 slots: Utility x2 2538 | -8/Materials | Discovered new exit (range 16) 2556 | -8/Materials | Identified exit to Factory 2557 | -8/Materials | Entered Factory 2557 | -7/Factory | Accompanied by 1 ally 2557 | -7/Factory | Evolved 2 slots: Utility x2 2785 | -7/Factory | Garrison activated, responded to threat 2894 | -7/Factory | Discovered new exit (range 12) 2911 | -7/Factory | Identified exit to Factory 2913 | -7/Factory | Entered another Factory area 2913 | -6/Factory | Evolved 2 slots: Propulsion x2 3104 | -6/Factory | Discovered new exit (range 8) 3116 | -6/Factory | Entered Lower Caves 3121 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 3274 | -6/Lower Caves | Spotted B-75 Beast 3329 | -6/Lower Caves | Destroyed B-75 Beast 3347 | -6/Lower Caves | Lost 7 parts (2n2u3w) 3639 | -6/Lower Caves | Build established: Scavenger-Mutant 3734 | -6/Lower Caves | Learned 12 Factory zone layouts 3742 | -6/Lower Caves | Discovered new exit (range 15) 3861 | -6/Lower Caves | Entered another Lower Caves area 3896 | -6/Lower Caves | Discovered new exit (range 12) 4207 | -6/Lower Caves | Spotted B-75 Beast 4230 | -6/Lower Caves | Destroyed B-75 Beast 4672 | -6/Lower Caves | Discovered new exit (range 8) 4685 | -6/Lower Caves | Entered Data Miner 4685 | -6/Data Miner | Discovered new exit (range 6) 4716 | -6/Data Miner | Met Data Miner 4751 | -6/Data Miner | Learned location of Section 7 (-2) 4751 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4785 | -6/Data Miner | Received God Mode back door access code from Data Miner 4826 | -6/Data Miner | Entered Proximity Caves 4845 | -5/Proximity Caves | Core integrity fell below 50% 4860 | -5/Proximity Caves | Core integrity fell below 20% 4871 | -5/Proximity Caves | Core destroyed Last Messages --------------- 04856_ Great Maul destroyed. 04857_ G-50 Soldier IFF system glitched. 04858_ M-22 Extractor failed to extract Fire Trap. 04858_ G-50 Soldier destroyed. 04858_ Ripper destroyed. 04859_ M-22 Extractor extracted Fire Trap. 04860_ M-22 Extractor reprogrammed Dirty Bomb Trap. 04861_ Acquired 5 matter. 04862_ Acquired 10 matter. 04862_ M-22 Extractor extracted Dirty Bomb Trap. 04866_ Carbon-fiber Leg self-destruct mechanism malfunctions. 04866_ M-22 Extractor reprogrammed Dirty Bomb Trap. 04866_ Powered Hammer destroyed. 04867_ Carbon-fiber Leg self-destruct mechanism malfunctions. 04867_ Slammed into G-50 Soldier. 04868_ Imp. Targeting Computer destroyed. 04869_ Slammed into G-50 Soldier. 04871_ Destabilizing: Core damaged (-42). [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????#A ##?????????????????????? | | ?????????????????????# %g#???? #??#????????????? | | ??????????????????????# @#?#?? # #????????????? | | ??????????????????????##% # ## ### ?????????? | | ??????????????????????##g%# ^ ?????????? | | ?????????????????????##=%g ^ ?????????? | | ?????????????????????# % #### ?????????? | | ?????????????????????# ?????????? | | ?????????????????????## ####### #??????????? | | ??????????????????????## #???????????#??????????? | | ???????????????????????## #??????????????????????? | | ????????????????????????###??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 400 Resistance: KI 30 Resistance: TH 10 Melee Speed Boost 20 Evasion (%) 53 Targeting Accuracy 6 Melee Accuracy 12 Core Analysis 6 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Exp. Cesium-ion Thruster | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Terrain Scan Processor | -6/Data Miner | Free Exp. Targeting Computer | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Backstab First Step to Greatness Made in Tau Ceti IV Oops Serviceable Loadout System Compromised The Oracle Tourist Troublemaker Challenges ------------ None Game ------ Seed TachyonLobotomyWings Manual? 0 Play Time 01:20:12 Cumulative 4.1 hours Start 2020.03.12 @ 18:03:29 End 2020.03.12 @ 19:27:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 3 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d693953f-39a2-4f71-99c6-a41e02a178b8