Cogmind - Beta 9.3 @@@ ROGUE MODE // 2020.01.01 @ 02:28:55 // Winter2019/RPGLIKE Player: badjay Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (1710) 1710 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (381) 381 TOTAL SCORE: 6081 Bonus ------- High Alert Combat Kills 81 Met Imprinter 300 Cogmind --------- Core Integrity 0/600 Matter 300/300 Energy 270/305 System Corruption 0% Temperature Cool (146) Movement Flying (29) Location -6/Factory Parts ------- > --- POWER (2) -------- Light Ion Engine Cooled Ion Engine > --- PROPULSION (3) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY (5) ------ Heat Sink Targeting Computer Improved Targeting Computer Particle Charger > --- WEAPON (2) ------- Beamcaster Heavy Beamcaster > --- INVENTORY (2) ---- Makeshift System Restoration Module Peak State ------------ > --- POWER ------------ Light Ion Engine Cooled Ion Engine > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit > --- UTILITY ---------- Heat Sink Targeting Computer Improved Targeting Computer Particle Charger > --- WEAPON ----------- Beamcaster Heavy Beamcaster > --- INVENTORY -------- (None) [Rating: 31] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Flight Unit Improved Flight Unit Utility Heat Sink Device Heat Sink Processor Targeting Computer Weapon Beam Cannon Energy Gun Small Laser Energy Cannon Beam Cannon Build | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Slots Evolved 8 | . 2 2 2 . . 1 1 Power 1 | . . . 1 . . . . Propulsion 2 | . . 1 . . . 1 . Utility 4 | . 1 1 1 . . . 1 Weapon 1 | . 1 . . . . . . Parts Attached 30 | . 7 3 17 . 2 1 . Power 5 | . 1 1 3 . . . . Engine 4 | . 1 . 3 . . . . Core 1 | . . 1 . . . . . Reactor . | . . . . . . . . Propulsion 7 | . . 1 5 . . 1 . Treads . | . . . . . . . . Leg . | . . . . . . . . Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight 7 | . . 1 5 . . 1 . Utility 7 | . 3 1 3 . . . . Device 4 | . 1 1 2 . . . . Storage . | . . . . . . . . Processor 3 | . 2 . 1 . . . . Hackware . | . . . . . . . . Protection . | . . . . . . . . Artifact . | . . . . . . . . Weapon 11 | . 3 . 6 . 2 . . Energy Gun 4 | . 1 . 1 . 2 . . Energy Cannon 7 | . 2 . 5 . . . . Ballistic Gun . | . . . . . . . . Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes . | . . . . . . . . Parts Lost 1 | . . 1 . . . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility . | . . . . . . . . Weapon 1 | . . 1 . . . . . Highest Loss Streak 1 | . . 1 . . . . . Average Slot Usage (%) 88 | . 64 90 96 100 100 100 92 Engine 15 | . 5 14 19 20 20 18 16 Flight 14 | . . 11 20 20 20 27 25 Device 16 | . 5 18 21 20 20 18 16 Processor 17 | . 24 14 12 20 20 18 16 Energy Gun 7 | . 11 . 5 . 1 18 16 Energy Cannon 15 | . 16 28 15 20 18 . . Naked Turns 3 | . 3 . . . . . . Heaviest Build 27 | . 12 13 27 25 25 25 25 Greatest Support 43 | 3 13 14 37 37 37 43 43 Greatest Overweight (x) 1 | . 1 . . . . . . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 2 | . . . 1 1 2 2 2 Average Capacity . | . . . . 1 1 2 2 Most Carried 1 | . . . 1 1 1 1 1 Average Carried . | . . . . 1 1 . 1 Final Capacity 2 | . . . 1 1 2 2 2 Final Carried 1 | . . . 1 1 1 1 1 Class Distribution -------------------- 42% | Sprinter 36% | Mutant 21% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Sprinter | -9/Mines Sprinter | -7/Zion Sprinter | -6/Proximity Caves Sprinter | -6/Factory Resources | -11 -10 -10 -9 -9 -7 -6 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Fac Matter Collected 495 | 200 60 25 180 . . 30 . Remotely . | . . . . . . . . Salvage Created 2280 | . 564 263 1277 . . 78 98 Parts 156 | . 35 13 102 . . 5 1 Haulers Intercepted 8 | . 2 . 6 . . . . Recyclers Shooed 1 | . . . 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 5 | . . . . . . 5 . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Combat Hostiles Destroyed 56 | . 12 9 32 . . 2 1 Guns 15 | . 4 . 8 . . 2 1 Cannons 41 | . 8 9 24 . . . . Classes Destroyed 9 | . 4 1 3 . . 1 . Worker 6 | . 3 . 3 . . . . Builder 2 | . . . 2 . . . . Hauler 8 | . 2 . 6 . . . . Recycler 1 | . . . 1 . . . . Watcher 5 | . 2 . 3 . . . . Swarmer 22 | . . 4 18 . . . . Grunt 21 | . 12 4 4 . . . 1 Sentry 10 | . . . 10 . . . . Hunter 2 | . . . . . . 2 . Best Kill Streak 18 | . 4 4 18 . . 2 1 Combat Bots Only 14 | . 3 4 14 . . 2 1 Max Kills in Single Turn 2 | . 1 1 2 . . 1 1 Gunslinging . | . . . . . . . . Exploded . | . . . . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed 1 | . . 1 . . . . . YI-UF0 (-10/Mines) Combat | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Damage Taken 2791 | . 534 815 755 78 . 591 18 Core 2312 | . 447 671 617 69 . 494 14 Absorbed by Shields . | . . . . . . . . Redirected to Core 1552 | . 278 449 434 31 . 346 14 Core Remaining (%) 51 | 100 . 53 . . . 2 . Volleys Fired 192 | . 53 36 86 1 . 9 7 Largest 2 | . 2 2 2 2 . 2 2 Hottest 156 | . 120 120 133 128 . 156 156 Shots Fired 367 | . 105 62 166 2 . 18 14 Gun 132 | . 48 . 52 . . 18 14 Cannon 235 | . 57 62 114 2 . . . Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 367 | . 105 62 166 2 . 18 14 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 21 | . 21 6 16 1 . 15 9 Robot Miss Streak 4 | . 4 3 2 1 . 1 1 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 267 | . 81 38 120 1 . 15 12 Core Hits 99 | . 28 12 50 . . 6 3 Critical Hits 1 | . . . . 1 . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed 1 | . . . . 1 . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5162 | . 1079 701 2660 48 . 352 322 Guns 1606 | . 450 . 482 . . 352 322 Cannons 3556 | . 629 701 2178 48 . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic . | . . . . . . . . Thermal 5162 | . 1079 701 2660 48 . 352 322 Explosive . | . . . . . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption . | . . . . . . . . Average Corruption . | . . . . . . . . Corruption Purged . | . . . . . . . . Overload Shots . | . . . . . . . . Overflow Damage 24 | . 6 13 5 . . . . Projectiles 24 | . 6 13 5 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage . | . . . . . . . . Shots . | . . . . . . . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 375 | . 198 300 375 57 . 334 311 Average Temperature 91 | . 61 118 81 35 . 147 135 Received Heat Transfer 564 | . 294 69 93 . . 99 9 Effects 5 | . . . 1 . . 4 . Interference 3 | . . . . . . 3 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . 1 . . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 22 | . 7 2 11 . . 2 . Heat Transferred 9609 | . 2357 1480 4699 74 . 518 481 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Peak Influence 672 | . 402 213 672 25 . . 39 Average Influence 268 | . 201 165 368 25 . . 24 Maximum Alert Level 2 | . 2 1 2 . . . . Low Security (%) 39 | 100 41 64 24 100 . . 100 Level 1 38 | . 53 35 33 . . . . Level 2 22 | . 5 . 42 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 9 | . 6 1 2 . . . . Investigation 7 | . 4 1 2 . . . . Extermination . | . . . . . . . . Reinforcement 2 | . 2 . . . . . . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Distress Signals 8 | . . . 8 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 104 | . 17 17 42 5 . 21 2 Peak Tracking Total 14 | . 4 6 10 6 . 14 2 Tactical Retreats 8 | . . 2 2 . . 4 . Traps | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Traps Triggered 4 | . 2 . 2 . . . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Disabled 2 | . 1 . 1 . . . . Max in Single Turn 1 | . 1 . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Machines Accessed 22 | . 6 1 14 . . 1 . Terminals 20 | . 6 1 12 . . 1 . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers 1 | . . . 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 102 | . 27 10 63 . . 2 . Successful 60 | . 14 6 40 . . . . Failed 40 | . 12 3 23 . . 2 . Catastrophic 6 | . 2 1 3 . . . . Database Lockouts 2 | . 1 1 . . . . . Manual 58 | . 14 9 33 . . 2 . Terminals 91 | . 27 10 52 . . 2 . Fabricators . | . . . . . . . . Repair Stations 3 | . . . 3 . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . . 8 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 38 | . 11 5 22 . . . . Robot Analysis 1 | . . . 1 . . . . Prototype ID Bank 12 | . 5 2 5 . . . . Level Access Points 1 | . . . 1 . . . . Branch Access Points 4 | . 2 1 1 . . . . Terminal Index 1 | . . . 1 . . . . Alert Level 5 | . 1 1 3 . . . . Unreport Threat 6 | . . 1 5 . . . . Locate Traps 1 | . 1 . . . . . . Hauler Manifests 2 | . . . 2 . . . . Registered Components 2 | . 1 . 1 . . . . Zone Layout 3 | . 1 . 2 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 2 | . . . 2 . . . . Scan Component 1 | . . . 1 . . . . Repair 1 | . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 4 | . . . 4 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 34 | . 6 2 26 . . . . Terminals 15 | . 3 1 11 . . . . Track 5 | . 1 1 3 . . . . Assimilate 2 | . . . 2 . . . . Botnet 7 | . 2 . 5 . . . . Disrupt 1 | . . . 1 . . . . Fabricators . | . . . . . . . . Repair Stations 1 | . . . 1 . . . . Mechanics 1 | . . . 1 . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 6 1 13 . . 1 . Full Trace Events 2 | . 1 . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . . 1 . . . . Time 53 | . . . 53 . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . Part Schematics Acquired 2 | . . . 2 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Fac Total Allies 2 | . . . 2 . . . . Largest Group 1 | . . . 1 . . . . Highest-Rated Group 10 | . . . 10 . . . . Highest-Rated Ally 10 | . . . 10 . . . . Total Orders 1 | . . . . . . 1 . EXPLORE 1 | . . . . . . 1 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Fac Robot Analysis Total 1 | . . . 1 . . . . Derelict Logs Recovered 3 | . . . . . 1 2 . Drone Launches 2 | . . . . . . 2 . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Fac Turns Passed 2146 | 15 555 177 820 35 310 175 59 Spaces Moved 3362 | 31 635 130 1143 94 859 395 75 Core 679 | 31 635 13 . . . . . Treads . | . . . . . . . . Legs . | . . . . . . . . Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2683 | . . 117 1143 94 859 395 75 Fastest Speed 29 | 50 50 40 32 32 32 29 29 Average Speed 36 | 50 50 41 34 32 32 29 29 Slowest Speed 100 | 50 100 50 40 32 32 32 29 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 18 | . . 3 9 3 . 3 . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 4 90 25 93 19 83 58 1 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 3 1 . Known Exits Taken 3 | . 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . 1 1 1 . Scrap Searched 8 | . . . . 1 3 4 . Spaces Dug . | . . . . . . . . Terrain Destroyed 11 | . . . 11 . . . . Melee . | . . . . . . . . Projectile 11 | . . . 11 . . . . AOE . | . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Total 3886 | 30 762 187 1389 93 893 433 99 Wait 211 | . 42 4 85 2 31 30 17 Move 3320 | 30 634 123 1124 88 858 388 75 Hop 17 | . . 3 9 2 . 3 . Pick Up 5 | . . . 4 . . 1 . Fast Attach 24 | . 7 3 12 . 2 . . Attach 3 | . . . 2 . . 1 . Detach 1 | . . . 1 . . . . Swap 3 | . . . 3 . . . . Drop 18 | . 2 1 13 . 2 . . Fire 192 | . 53 36 86 1 . 9 7 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous 92 | . 24 17 50 . . 1 . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 1 exit: Fac) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 16 | -11/Scrapyard | Entered Materials 40 | -10/Materials | Identified exit to Mines 40 | -10/Materials | Upgraded with Utility slot (x1) 40 | -10/Materials | Upgraded with Weapon slot (x1) 73 | -10/Materials | Discovered new exit (range 16) 132 | -10/Materials | Identified exit to Materials 318 | -10/Materials | Build established: Mutant 363 | -10/Materials | Reached level 2 384 | -10/Materials | Discovered exit to Materials (range 6) 522 | -10/Materials | Discovered exit to Materials (range 8) 531 | -10/Materials | Central database locked down 571 | -10/Materials | Entered Mines 627 | -10/Mines | Discovered exit to Materials (range 10) 639 | -10/Mines | Core integrity fell below 50% 651 | -10/Mines | Core integrity fell below 20% 653 | -10/Mines | Destroyed YI-UF0 674 | -10/Mines | Central database locked down 694 | -10/Mines | Upgraded with Utility slot (x1) 707 | -10/Mines | Upgraded with Propulsion slot (x1) 709 | -10/Mines | Discovered exit to Materials (range 9) 712 | -10/Mines | Reached level 3 748 | -10/Mines | Entered Materials 750 | -9/Materials | Reached level 4 809 | -9/Materials | Upgraded with Power slot (x1) 829 | -9/Materials | Core integrity fell below 50% 875 | -9/Materials | Destroyed 7 combat bots 883 | -9/Materials | Discovered new exit (range 13) 910 | -9/Materials | Reached level 5 1010 | -9/Materials | Destroyed 14 combat bots 1113 | -9/Materials | Identified exit to Mines 1131 | -9/Materials | Build established: Scavenger-Mutant 1155 | -9/Materials | Discovered new exit (range 8) 1168 | -9/Materials | Reached level 6 1290 | -9/Materials | Identified exit to Materials 1461 | -9/Materials | Reached level 7 1463 | -9/Materials | Upgraded with Utility slot (x1) 1534 | -9/Materials | Repaired Broken Ion Cannon 1555 | -9/Materials | Build established: Sprinter 1568 | -9/Materials | Entered Mines 1580 | -9/Mines | Assembled infested the area 1582 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1592 | -9/Mines | Found a hidden stash of uninstalled traps 1603 | -9/Mines | Entered Zion 1724 | -7/Zion | Given A8's code to call for help 1854 | -7/Zion | Discovered new exit (range 16) 1913 | -7/Zion | Entered Proximity Caves 1915 | -6/Proximity Caves | Reached level 8 1917 | -6/Proximity Caves | Upgraded with Propulsion slot (x1) 2027 | -6/Proximity Caves | Core integrity fell below 20% 2036 | -6/Proximity Caves | Attracted the attention of an 0b10 base 2068 | -6/Proximity Caves | Learned 4 Factory zone layouts 2076 | -6/Proximity Caves | Discovered new exit (range 15) 2088 | -6/Proximity Caves | Entered Factory 2089 | -6/Factory | Identified exit to Factory 2089 | -6/Factory | Core integrity fell below 50% 2089 | -6/Factory | Core integrity fell below 20% 2090 | -6/Factory | Reached level 9 2092 | -6/Factory | Upgraded with Utility slot (x1) 2147 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 02038_ Drone suffers critical hit. 02040_ Drone destroyed. 02059_ Searching scrap... 02059_ Found 41 Matter. 02059_ Found Mak. System Restoration Module. 02060_ Acquired Mak. System Restoration Module. 02068_ Acquired derelict log, extracted data. Data stored: Factory zone layouts (x4). 02076_ EXIT=FOUND 02077_ Acquired derelict log, extracted data. World map updated: -7/Zion. 02079_ Searching scrap... 02079_ Found 24 Matter. 02079_ Found Imp. Reclamation Unit. LOCATION=UNKNOWN GOAL=ESCAPE Loading 4 Factory zones... 02090_ Reached level 9. 02092_ Upgraded: Utility Slot (+1) 02127_ G-50 Soldier destroyed. Map ----- +----------------------------------------------------+ | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# %#????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #????????????????????????????????????? | | ????????# #??????????????????? ????????????????? | | ????????# #?????????????????? #???????????????? | | ????????# #?????????????????? #???????????????? | | ????????# #????????????????? #???????????????? | | ###?##### #????????????????? #???????????????? | | # #???????????????? #???????????????? | | "" "" # ########????????? #???????????????? | | "" "" # #???????? #???????????????? | | """ """ + g ######### ######??????????? | | """ """ # u ?????????? | | """ """ # ?????????? | | + ????????? | | ! ###### ????????? | | #########????# @ ????????? | | ?????????????################+####???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 19 Energy Capacity 305 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Evasion (%) 64 Targeting Accuracy 11 Particle Charging 15 Offensive Hacking 5 Defensive Hacking 10 Item Schematics ----------------- Cld. Ion Engine | -9/Materials | Scanalyzed Imp. Flight Unit | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -9 -9 -7 -6 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Fac Levels Raised 8 | . 1 1 4 . . 1 1 XP Earned 16279 | 3000 1765 1480 6034 500 650 1250 1600 XP Spent 14150 | . 3100 2600 5750 . 500 800 1400 Upgrades 25 | . 9 4 9 . 1 1 1 Power Slot 1 | . . . 1 . . . . Propulsion Slot 2 | . . 1 . . . 1 . Utility Slot 4 | . 1 1 1 . . . 1 Weapon Slot 1 | . 1 . . . . . . Mass Support 5 | . 2 . 3 . . . . Inventory Capacity 2 | . . . 1 . 1 . . Ranged Accuracy 7 | . 2 2 3 . . . . Hack Attack % 1 | . 1 . . . . . . Hack Defense % 2 | . 2 . . . . . . Protomatter Created 907 | . 268 135 440 . . 64 . Integrity Restored 1877 | . 514 393 970 . . . . Core 1711 | . 447 393 871 . . . . Parts 166 | . 67 . 99 . . . . Protomatter Decayed 271 | . 94 . 113 . . 64 . Game ------ Seed CompositeDirtyBooster Manual? 0 Play Time 00:38:22 Cumulative 113.6 hours Start 2019.12.31 @ 20:42:44 End 2020.01.01 @ 02:28:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 135 Rogue 135 Adventurer 0 Explorer 0 Win Type - Total 10 Types 9/0/0/1/0/0/0 Lore% 64 Gallery% 68 Achievement% 59 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c914430b-f3c9-4d39-8018-5eeaec49d86b