Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.04 @ 08:31:42 Player: Cernixs Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (132) 660 Value Destroyed (4297) 4297 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (648) 648 TOTAL SCORE: 9185 Bonus ------- High Alert Combat Kills 448 Entered Garrisons 200 Cogmind --------- Core Integrity 0/850 Matter 300/300 Energy 100/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Improved Signal Interpreter Hacking Suite Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Core Analyzer Reaction Control System Improved Medium Armor Plating > --- WEAPON ----------- Enhanced Autogun Gauss Rifle Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Improved Deuterium Engine Aluminum Leg Aluminum Leg Weight Redist. System Trap Scanner Improved Signal Interpreter Advanced ECM Suite Improved Medium Armor Plating Hacking Suite Heavy Laser Flak Gun Flak Gun Grenade Launcher Great Maul [Rating: 50] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Core Analyzer Protection Medium Armor Plating Weapon Improved EM Shotgun Energy Gun Improved EM Shotgun Energy Cannon Proton Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Slots Evolved 8 | . . 2 2 . . 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . 1 1 . . 1 . Utility 2 | . . . 1 . . . 1 Weapon 2 | . . 1 . . . . 1 Parts Attached 131 | 9 5 22 21 11 28 8 27 Power 21 | 4 1 4 3 1 4 2 2 Engine 17 | 4 . 3 2 . 4 2 2 Core 4 | . 1 1 1 1 . . . Reactor . | . . . . . . . . Propulsion 38 | 2 1 8 3 6 11 1 6 Treads . | . . . . . . . . Leg 38 | 2 1 8 3 6 11 1 6 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 26 | 1 2 3 7 1 5 1 6 Device 15 | . 1 2 4 . 4 . 4 Storage 2 | 1 1 . . . . . . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 8 | . . 1 3 1 1 . 2 Artifact . | . . . . . . . . Weapon 46 | 2 1 7 8 3 8 4 13 Energy Gun 15 | 1 . 4 4 2 2 . 2 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 23 | 1 1 2 4 1 5 4 5 Ballistic Cannon 2 | . . . . . . . 2 Launcher 2 | . . 1 . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon 3 | . . . . . . . 3 Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 7 | . . 3 2 . 1 . 1 Parts Lost 56 | . . 1 4 9 9 . 33 Power 8 | . . 1 . 1 2 . 4 Propulsion 22 | . . . 1 4 6 . 11 Utility 11 | . . . 2 1 . . 8 Weapon 15 | . . . 1 3 1 . 10 Highest Loss Streak 8 | . . 1 1 3 4 . 8 To Critical Strikes 2 | . . . 1 1 . . . Average Slot Usage (%) 94 | . 94 98 99 92 93 99 84 Engine 6 | . 4 8 4 2 6 14 10 Core 3 | . 9 2 4 6 1 . . Leg 31 | . 28 32 35 34 33 38 24 Device 8 | . 8 3 8 9 14 7 11 Storage 9 | . 14 11 9 9 9 7 5 Protection 4 | . . 7 8 4 3 . 3 Energy Gun 11 | . 3 24 18 5 7 . 3 Ballistic Gun 14 | . 25 5 8 21 16 22 12 Peak Build Rating 50 | 6 9 22 38 39 32 41 50 Average Rating 26 | 4 7 16 30 32 27 39 43 On Entrance 22 | . 6 9 22 38 28 32 41 Naked Turns 2 | . . . . . . . 2 Heaviest Build 70 | 14 30 41 53 53 44 54 70 Greatest Support 60 | 20 20 39 56 58 55 60 60 Greatest Overweight (x) 13 | 1 1 13 1 1 2 . 3 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 Average Capacity 14 | 7 10 15 15 15 15 15 13 Most Carried 15 | 5 8 14 15 14 15 15 14 Average Carried 10 | . 4 10 13 10 11 13 8 Final Capacity 15 | 8 15 15 15 15 15 15 5 Final Carried 15 | . 7 12 14 8 15 15 3 Class Distribution -------------------- 30% | Scavenger-Tank 16% | Scavenger-Gunner 15% | Mutant 15% | Gunner 11% | Tank 5% | Scavenger-Mutant 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Gunner | -8/Materials Scavenger-Tank | -8/Garrison Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Tank | -6/Factory Resources | -11 -10 -9 -8 -8 -8 -7 -6 ----------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Matter Collected 4521 | 260 305 361 467 1052 898 . 1178 Remotely . | . . . . . . . . Salvage Created 5652 | . 363 809 791 1094 1396 . 1199 Parts 275 | . 29 52 40 48 66 . 40 Haulers Intercepted 3 | . . 1 . . 2 . . Recyclers Shooed 9 | . . 1 1 . 3 . 4 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Combat Hostiles Destroyed 101 | . 9 17 19 22 21 . 13 Guns 91 | . 9 14 18 22 21 . 7 Cannons 5 | . . . . . . . 5 AOE 3 | . . 3 . . . . . Classes Destroyed 13 | . 4 3 2 1 3 . . Worker 9 | . 1 1 . . 4 . 3 Builder 5 | . . 2 1 . 1 . 1 Hauler 3 | . . 1 . . 2 . . Recycler 7 | . . . . . 2 . 5 Mechanic 1 | . . . . . 1 . . Operator 1 | . . . . . 1 . . Watcher 5 | . 2 . . . 2 . 1 Swarmer 19 | . 3 4 3 6 2 . 1 Grunt 46 | . 6 10 8 4 11 . 7 Brawler 7 | . . . 1 5 1 . . Sentry 20 | . . 3 5 5 6 . 1 Hunter 7 | . . . 2 1 1 . 3 Programmer 2 | . . . . 1 . . 1 Best Kill Streak 12 | . 2 4 6 5 12 . 6 Combat Bots Only 7 | . 2 4 6 5 7 . 2 Max Kills in Single Turn 2 | . 1 2 1 1 1 . 2 Gunslinging 1 | . . 1 . . . . . Exploded 1 | . . 1 . . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Hostile Shots Fired 761 | . 56 88 105 132 124 6 250 Missed 207 | . 16 29 36 28 38 4 56 Damage Taken 8653 | . 455 783 956 1251 1336 31 3841 Core 1613 | . 74 142 165 71 287 16 858 Absorbed by Shields 19 | . . . . 19 . . . Ignored by Resistances 132 | . . . 65 67 . . . Regen/Repaired (Parts) 293 | . . 62 44 . 187 . . Core Remaining (%) 67 | 100 70 64 . . 4 97 . Volleys Fired 369 | . 48 46 54 81 83 . 57 Largest 4 | . 2 3 3 3 3 . 4 Hottest 212 | . 70 135 135 116 119 . 212 Shots Fired 1007 | . 96 107 162 228 215 . 199 Gun 935 | . 96 107 162 228 214 . 128 Cannon 71 | . . . . . . . 71 Launcher 1 | . . . . . 1 . . Special . | . . . . . . . . Kinetic 756 | . 83 48 82 216 165 . 162 Thermal 136 | . 13 . 41 12 49 . 21 Explosive 1 | . . . . . 1 . . Electromagnetic 114 | . . 59 39 . . . 16 Robot Hit Streak 14 | . 8 14 13 13 8 . 11 Robot Miss Streak 11 | . 3 6 5 5 4 . 11 Penetration Max 1 | . . . . 1 1 . . Secondary Targets 19 | . 1 2 5 5 6 . . Max Gunslinging Chain 1 | . 1 1 1 1 1 . . Shots Hit Robots 660 | . 59 71 99 152 131 . 148 Core Hits 349 | . 25 36 46 62 61 . 119 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 6 | . . . 1 3 1 . 1 Critical Strikes 17 | . 2 . 5 4 4 . 2 Burn 10 | . 2 . 4 . 3 . 1 Destroy 7 | . . . 1 4 1 . 1 Melee Attacks 20 | . . . . . . . 20 Impact 20 | . . . . . . . 20 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks 2 | . . . . . . . 2 Damage Inflicted 12142 | . 768 1221 1853 2844 2381 . 3075 Guns 10193 | . 750 987 1803 2764 2375 . 1514 Cannons 1209 | . . . . . . . 1209 Explosions 284 | . . 234 50 . . . . Melee 312 | . . . . . . . 312 Ramming 144 | . 18 . . 80 6 . 40 Kinetic 8646 | . 647 437 921 2648 1901 . 2092 Thermal 1657 | . 103 234 446 116 474 . 284 Explosive . | . . . . . . . . Electromagnetic 1383 | . . 550 486 . . . 347 Impact 312 | . . . . . . . 312 Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 13 | . . . 5 13 13 . 2 Average Corruption 9 | . . . 5 11 13 . 1 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 113 | . . . 15 43 50 . 5 Message Errors 22 | . . . 3 8 11 . . Matter Fused 26 | . . . 1 10 12 . 3 Heat Flow Errors 13 | . . . 2 6 5 . . Energy Discharges 10 | . . . 1 2 7 . . Parts Rejected 5 | . . . 2 . 3 . . Parts Fused 2 | . . . . 1 1 . . Data Loss (minor) 8 | . . . 2 4 1 . 1 Data Loss (major) 9 | . . . . 7 1 . 1 Misfires 6 | . . . 3 . 3 . . Alerts 5 | . . . 1 1 3 . . Misdirections 1 | . . . . 1 . . . Weapon Failures 6 | . . . . 3 3 . . Overload Shots . | . . . . . . . . Overflow Damage 44 | . . . 16 . . . 28 Projectiles 20 | . . . . . . . 20 Explosions 16 | . . . 16 . . . . Melee 8 | . . . . . . . 8 Knockbacks 32 | . . . . . 1 . 31 Impact 1 | . . . . . 1 . . Kinetic 30 | . . . . . . . 30 Secondary 1 | . . . . . . . 1 Self-Inflicted Damage 125 | . . 62 47 . 16 . . Shots 5 | . . 3 1 . 1 . . Rammed 1 | . . . . . . . 1 Targets Rammed 26 | . 3 . . 12 2 1 8 Kicked 25 | . 3 . . 12 2 1 7 Crushed . | . . . . . . . . Highest Temperature 656 | . 63 344 245 268 248 . 656 Average Temperature 117 | . 17 117 67 76 40 . 222 Received Heat Transfer 2268 | . 228 324 378 270 612 . 456 Effects 42 | . . 2 2 . . . 38 Shutdowns 14 | . . 1 . . . . 13 Energy Bleed 5 | . . 1 . . . . 4 Interference 2 | . . . 2 . . . . Matter Decay 3 | . . . . . . . 3 Short Circuit 2 | . . . . . . . 2 Damage (minor) 4 | . . . . . . . 4 Damage (major) 11 | . . . . . . . 11 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 2 | . . . 1 . . . 1 Combat Hostiles 2 | . . . 1 . . . 1 Parts Fried 10 | . . 3 5 . . . 2 Impact Corruptions 3 | . . . . . . . 3 Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . 1 . 1 . 1 . . Heat Transferred 4024 | . 444 200 1197 259 1295 . 629 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 7 | . . 6 1 . . . . Alert | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Peak Influence 827 | . 155 269 440 773 827 389 399 Initial 376 | . . 33 . 286 376 374 190 Average 295 | . 48 112 144 615 647 377 237 Maximum Alert Level 3 | . . 1 2 3 3 1 1 Low Security (%) 45 | 100 100 72 75 . . . 30 Level 1 25 | . . 27 17 7 6 100 69 Level 2 17 | . . . 6 60 45 . . Level 3 12 | . . . . 32 48 . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 17 | . 3 3 3 . 2 1 5 Investigation 3 | . . 2 1 . . . . Extermination 2 | . . . . . . 1 1 Reinforcement 11 | . 3 1 2 . 1 . 4 Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Distress Signals 12 | . 2 1 4 . 4 . 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 158 | . 21 21 28 22 32 2 32 Peak Tracking Total 7 | . 5 4 7 5 5 2 4 Tactical Retreats 11 | . 2 2 1 1 1 . 4 Traps | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Traps Triggered 7 | . . 1 1 4 . 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . . 1 Machines | -11 -10 -9 -8 -8 -8 -7 -6 ---------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Disabled 13 | . . . 1 . 8 . 4 Max in Single Turn 1 | . . . 1 . 1 . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Machines Accessed 32 | . 6 7 7 2 5 . 5 Terminals 22 | . 4 6 4 2 4 . 2 Fabricators 1 | . . . . . . . 1 Repair Stations 4 | . . 1 2 . 1 . . Recycling Units 4 | . 2 . . . . . 2 Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 68 | . 11 15 15 4 15 . 8 Successful 36 | . 7 9 5 1 7 . 7 Failed 32 | . 4 6 10 3 8 . 1 Catastrophic 7 | . 1 . 4 . 2 . . Database Lockouts . | . . . . . . . . Manual 9 | . 2 . 5 . 1 . 1 Terminals 46 | . 8 13 10 4 8 . 3 Fabricators 1 | . . . . . . . 1 Repair Stations 12 | . . 2 3 . 7 . . Recycling Units 7 | . 3 . . . . . 4 Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . 2 . . . . Terminal Hacks 20 | . 4 7 2 1 3 . 3 Record 3 | . . 2 . . 1 . . Robot Analysis 1 | . . . . . . . 1 Prototype ID Bank 1 | . . 1 . . . . . Open Door 1 | . . . . 1 . . . Open DSF 1 | . . . . . . . 1 Emergency Access Points 1 | . . . 1 . . . . Alert Level 2 | . . 1 . . . . 1 Unreport Threat 2 | . 1 1 . . . . . Dispatch Records 3 | . 1 1 . . 1 . . Surveillance Status 2 | . 1 1 . . . . . Investigation Status 1 | . . . 1 . . . . Recall Reinforcements 1 | . 1 . . . . . . Zone Layout 1 | . . . . . 1 . . Fabricator Hacks 1 | . . . . . . . 1 Network Status 1 | . . . . . . . 1 Repair Station Hacks 8 | . . 2 2 . 4 . . Scan Component 4 | . . 1 1 . 2 . . Repair 4 | . . 1 1 . 2 . . Recycling Unit Hacks 6 | . 3 . . . . . 3 Report Inventory 2 | . 1 . . . . . 1 Retrieve Matter 1 | . . . . . . . 1 Retrieve Components 3 | . 2 . . . . . 1 Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Unlock Access 1 | . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 24 | . 4 6 6 1 5 . 2 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 4 | . . 1 1 . 2 . . Time 210 | . . 51 61 . 98 . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 22 | . 12 . . . . . 10 Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -7 -6 ------------ Run | Yrd Mat Mat Mat Gar Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -7 -6 -------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total Allies 1 | . . . . 1 . . . Largest Group 1 | . . . . 1 1 . . Highest-Rated Group 20 | . . . . 20 20 . . Highest-Rated Ally 20 | . . . . 20 20 . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -7 -6 ------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Robot Analysis Total 1 | . . . . . . . 1 Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -7 -6 ------------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Turns Passed 7826 | 67 975 1791 1152 1198 1186 362 1095 Spaces Moved 4029 | 50 553 840 528 705 651 279 423 Core 28 | 20 . 4 . . . . 4 Treads . | . . . . . . . . Legs 4001 | 30 553 836 528 705 651 279 419 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 Average Speed 143 | 99 144 179 120 121 124 120 183 Slowest Speed 700 | 190 190 700 190 190 260 120 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 42 | 3 86 49 48 72 63 9 12 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 1 | . . . 1 . . . . Unknown Exits Taken 5 | 1 1 1 . . 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 41 | . . 22 4 6 8 . 1 Melee . | . . . . . . . . Projectile 6 | . . . . 6 . . . AOE 34 | . . 22 4 . 8 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -7 -6 --------- Run | Yrd Mat Mat Mat Gar Mat Fac Fac Total 5303 | 66 633 1032 931 870 884 306 581 Wait 551 | . 7 86 298 38 79 8 35 Move 4021 | 49 552 839 527 703 650 278 423 Hop . | . . . . . . . . Pick Up 121 | 7 13 24 21 4 32 8 12 Fast Attach . | . . . . . . . . Attach 77 | 6 1 8 11 8 15 6 22 Detach . | . . . . . . . . Swap 54 | 3 4 14 10 3 13 2 5 Drop 47 | 1 5 15 10 2 10 3 1 Fire 369 | . 48 46 54 81 83 . 57 Melee 18 | . . . . . . . 18 Ram 1 | . . . . . . . 1 Kick 25 | . 3 . . 12 2 1 7 Crush . | . . . . . . . . Escape Stasis 19 | . . . . 19 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials (discovered 3 exits: [*Fac x2] / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 68 | -11/Scrapyard | Entered Materials 116 | -10/Materials | Discovered new exit (range 6) 239 | -10/Materials | Discovered new exit (range 9) 264 | -10/Materials | Discovered new exit (range 8) 315 | -10/Materials | Build established: Mutant 517 | -10/Materials | Discovered new exit (range 16) 725 | -10/Materials | Discovered new exit (range 15) 1043 | -10/Materials | Entered another Materials area 1043 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1811 | -9/Materials | Repaired Imp. EM Shotgun 1943 | -9/Materials | Discovered new exit (range 4) 2120 | -9/Materials | Build established: Scavenger-Tank 2476 | -9/Materials | Discovered new exit (range 11) 2664 | -9/Materials | Build established: Tank 2834 | -9/Materials | Entered another Materials area 2834 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3169 | -8/Materials | Build established: Gunner 3485 | -8/Materials | Discovered new exit (range 15) 3828 | -8/Materials | Discovered new exit (range 15) 3833 | -8/Materials | Build established: Tank 3902 | -8/Materials | Repaired Corrupted Gauss Rifle? 3985 | -8/Materials | Identified exit to Garrison 3986 | -8/Materials | Entered Garrison 4009 | -8/Garrison | Triggered checkpoint 4150 | -8/Garrison | Triggered checkpoint 4260 | -8/Garrison | Build established: Scavenger-Tank 4309 | -8/Garrison | System corruption reached 10% 4440 | -8/Garrison | Discovered new exit (range 10) 4450 | -8/Garrison | Triggered checkpoint 4586 | -8/Garrison | Triggered checkpoint 4627 | -8/Garrison | Lost 3 parts (1n1u1w) 4654 | -8/Garrison | Triggered checkpoint 4747 | -8/Garrison | Discovered new exit (range 10) 4760 | -8/Garrison | Triggered checkpoint 4916 | -8/Garrison | Triggered checkpoint 4972 | -8/Garrison | Rescued a captive Derelict 5000 | -8/Garrison | Discovered new exit (range 15) 5060 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 5184 | -8/Garrison | Entered Materials 5184 | -8/Materials | Accompanied by 1 ally 5234 | -8/Materials | Build established: Scavenger-Gunner 5321 | -8/Materials | Core integrity fell below 50% 5436 | -8/Materials | Garrison activated, responded to threat 5662 | -8/Materials | Core integrity fell below 20% 5707 | -8/Materials | Destroyed 7 combat bots 5715 | -8/Materials | Lost 4 parts (1p2n1w) 6040 | -8/Materials | Repaired Enh. Autogun 6080 | -8/Materials | Repaired Minigun 6312 | -8/Materials | Discovered new exit (range 12) 6370 | -8/Materials | Entered Factory 6370 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 6506 | -7/Factory | Discovered new exit (range 7) 6732 | -7/Factory | Entered another Factory area 6732 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 7021 | -6/Factory | Lost 3 parts (1n1u1w) 7069 | -6/Factory | Lost 3 parts (2n1u) 7375 | -6/Factory | Build established: Scavenger-Tank 7412 | -6/Factory | Lost 4 parts (1p2u1w) 7716 | -6/Factory | Core integrity fell below 50% 7758 | -6/Factory | Lost 7 parts (1p1n2u3w) 7818 | -6/Factory | Core integrity fell below 20% 7827 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07817_ Knocked back. 07817_ Slug penetrates Wall. 07818_ Slug penetrates Door. 07818_ Destroyed Unknown Device. 07818_ H-61 Shepherd system corrupted by crushing effect. 07819_ U-05 Engineer builds a Wall. 07819_ Knocked back. 07820_ Wall collapses. 07820_ Acquired 6 matter. 07820_ Slug penetrates H-66 Slayer. 07824_ Penetrated by Slug. 07824_ Great Maul destroyed. 07824_ Penetrated by Slug. 07824_ H-61 Shepherd IFF system glitched. 07824_ U-05 Engineer builds a Wall. 07825_ Penetrated by Slug. 07825_ Adv. ECM Suite destroyed. 07826_ Slammed into H-61 Shepherd. 07827_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????# ## """ ""?????????? | | ?????????????# # " ??????????? | | ?????????????# # "" ??????????? | | ?????????????# # % ""?????????? | | ?????????????# # " """ ????????? | | ?????????????# + ???????? | | ?????????????# # " ""???????????? | | ?????????????# # """" ""???????????? | | ?????????????# # """" ""???????????? | | ?????????????# # """" ""???????????? | | ?????????????# # """" ""???????????? | | ?????????????# # """ """"?????????? | | ?????????????############## "" """" #?????? | | ?????????????############## % #?????? | | ?????????????# ! # ^ """" +?????? | | ?????????????#""=[ % # % """?????????? | | ?????????????#"Y = #% """"?????????? | | ?????????????#"" * # """"?????????? | | ????????????## =! # % """"?????????? | | ????????????#; < #] ^ """??????????? | | ????????????## % # """??????????? | | ????????????## # "^"" ??????? | | ?????????????#u %% # "R"" ??????? | | ?????????????# % ; "" ???????? | | ????????????## H =[ ???????? | | ????????????## @# ???????? | | ?????????????############## #######????????? | | ??????????????????????? ## #??????????????? | | ??????????????????????? # ! #?????????????? | | ??????????????????????? # #?????????????? | | ?????????????????????? # #?????????????? | | ??????????????????????"" # #?????????????? | | ??????????????????????"" ? #?????????????? | | ???????????????????????" ? #?????????????? | | ???????????????????????" ? #?????????????? | | ?????????????????????????? #?????????????? | | ?????????????????????????? ???????????????? | | ??????????????????????????## ??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 ECM Strength 2 Additional Mass Support 6 Armor Coverage 225 Resistance: KI 20 Resistance: EM 15 Evasion (%) 63 Core Analysis 6 Particle Charging 15 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- GoHome() More Dakka Please Oops Power Corrupts Serviceable Loadout System Compromised Troublemaker Challenges ------------ None Game ------ Seed AntigravCoolingTelecube Manual? 0 Play Time 01:39:01 Cumulative 6.1 hours Start 2025.02.03 @ 19:06:21 End 2025.02.04 @ 08:31:42 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 5 Rogue 5 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 11 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a5d2c85-634a-40b8-a89f-159c53e71af3