Cogmind - Beta 14 @@@ ROGUE MODE // 2025.03.10 @ 21:09:51 Player: satan5 Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (107) 535 Value Destroyed (2352) 2352 Prototype IDs (22) 440 Alien Tech Used (0) 0 Bonus (339) 339 TOTAL SCORE: 6766 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 35 Met Data Miner 300 Friendly Fire -61 Cogmind --------- Core Integrity 0/700 Matter 274/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Walking (260) Ox2 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Carbon-fiber Leg > --- UTILITY (5) ------ Large Storage Unit Improved Signal Interpreter Core Analyzer Advanced System Restoration Module > --- WEAPON (2) ------- Precision Shock Rifle Improved Grenade Launcher > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Medium Storage Unit Advanced Terrain Scan Processor Hacking Suite Hacking Suite Hacking Suite System Shield Precision Shock Rifle Precision Beam Rifle Powered Hammer Greatsword Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Hover Unit Gravmag System Cooled Airjet > --- UTILITY ---------- Large Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer Hacking Suite > --- WEAPON ----------- Precision Shock Rifle Powered Hammer > --- INVENTORY -------- Ion Engine Medium Storage Unit Advanced Terrain Scan Processor Hacking Suite Hacking Suite System Shield Advanced System Restoration Module Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Precision Shock Rifle Precision Beam Rifle Precision Beam Rifle Heavy Missile Launcher [Rating: 42] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Hover Unit Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Energy Cannon Ion Cannon Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Slots Evolved 6 | . . 2 2 2 . . . . Power . | . . . . . . . . . Propulsion 3 | . . 2 . 1 . . . . Utility 3 | . . . 2 1 . . . . Weapon . | . . . . . . . . . Parts Attached 106 | 6 1 15 23 56 4 1 . . Power 16 | 1 . 4 3 7 1 . . . Engine 14 | 1 . 4 3 5 1 . . . Core 2 | . . . . 2 . . . . Reactor . | . . . . . . . . . Propulsion 30 | 2 . 3 6 19 . . . . Treads . | . . . . . . . . . Leg 13 | 2 . 3 6 2 . . . . Wheel 3 | . . . . 3 . . . . Hover 13 | . . . . 13 . . . . Flight 1 | . . . . 1 . . . . Utility 19 | 1 1 3 4 9 1 . . . Device 9 | . 1 1 1 5 1 . . . Storage 3 | 1 . 2 . . . . . . Processor 5 | . . . 1 4 . . . . Hackware 2 | . . . 2 . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 41 | 2 . 5 10 21 2 1 . . Energy Gun 18 | 1 . 2 2 12 1 . . . Energy Cannon 2 | . . 2 . . . . . . Ballistic Gun 10 | 1 . 1 6 2 . . . . Ballistic Cannon . | . . . . . . . . . Launcher 8 | . . . 2 5 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 3 | . . . . 2 1 . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 9 | . . 2 3 4 . . . . Parts Lost 38 | . . 6 2 23 3 3 . 1 Power 8 | . . 1 1 5 1 . . . Propulsion 15 | . . 1 1 10 . 2 . 1 Utility 6 | . . 1 . 3 2 . . . Weapon 9 | . . 3 . 5 . 1 . . Highest Loss Streak 5 | . . 3 2 5 3 3 . 1 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 87 | . 99 86 92 86 87 77 69 63 Engine 7 | . 14 10 9 5 7 7 7 7 Leg 14 | . 28 31 35 1 7 7 7 7 Wheel 3 | . . . . 2 23 16 7 2 Hover 10 | . . . . 25 . . . . Device 9 | . 13 10 15 7 7 7 7 7 Storage 8 | . 14 11 9 7 7 7 7 7 Processor 9 | . . . 2 14 18 15 15 15 Hackware 3 | . . . 3 5 . . . . Energy Gun 7 | . 14 8 . 7 14 11 7 7 Ballistic Gun 7 | . 14 8 16 4 . . . . Peak Build Rating 42 | 6 8 19 34 42 39 38 34 34 Average Rating 27 | 3 7 12 28 34 38 36 34 33 On Entrance 23 | . 6 8 19 33 39 38 34 34 Naked Turns . | . . . . . . . . . Heaviest Build 43 | 14 15 35 36 38 41 43 43 43 Greatest Support 64 | 20 20 43 64 36 36 20 16 16 Greatest Overweight (x) 8 | 1 . 1 . 8 2 3 2 2 Average Overweight (x) . | . . . . . . 2 2 2 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 15 Average Capacity 13 | 7 8 11 15 15 15 15 15 15 Most Carried 15 | 5 8 15 15 15 15 14 13 13 Average Carried 12 | 3 6 11 14 13 13 13 13 13 Final Capacity 15 | 8 8 15 15 15 15 15 15 15 Final Carried 15 | 4 8 15 15 15 13 13 13 13 Class Distribution -------------------- 64% | Mutant 35% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Mutant | -6/Proximity Caves Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Matter Collected 2179 | 278 60 210 422 1142 56 11 . . Remotely . | . . . . . . . . . Salvage Created 3412 | 158 72 591 803 1722 . 66 . . Parts 226 | 10 6 57 60 89 . 4 . . Haulers Intercepted 9 | . . . 5 4 . . . . Recyclers Shooed 4 | 1 . 1 . 2 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 4 | . . . . . . 4 . . Prevented 1 | . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Combat Hostiles Destroyed 59 | . 3 14 18 21 . 3 . . Melee 1 | . . . . 1 . . . . Guns 29 | . 3 8 10 8 . . . . Cannons 6 | . . 3 3 . . . . . AOE 23 | . . 3 5 12 . 3 . . Classes Destroyed 15 | 2 2 5 1 5 . . . . Worker 11 | . . 1 2 8 . . . . Builder 4 | . . 1 . 3 . . . . Tunneler 3 | 2 . . . 1 . . . . Hauler 9 | . . . 5 4 . . . . Recycler 11 | 1 . . 2 8 . . . . Mechanic 1 | . . . . 1 . . . . Operator 5 | . . 2 1 2 . . . . Watcher 7 | . 1 2 3 1 . . . . Swarmer 22 | . 3 6 11 . . 2 . . Grunt 20 | . . 5 4 11 . . . . Duelist 2 | . . . . 1 . 1 . . Sentry 8 | . . 3 3 2 . . . . Demolisher 2 | . . . . 2 . . . . Programmer 2 | . . . . 2 . . . . Assembled 3 | . . . . 3 . . . . Best Kill Streak 11 | 2 3 6 6 11 . 3 . . Combat Bots Only 5 | . 3 5 4 3 . 3 . . Max Kills in Single Turn 3 | 1 1 2 2 3 . 2 . . Gunslinging . | . . . . . . . . . Exploded 2 | . . 2 2 2 . 2 . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Hostile Shots Fired 369 | . 32 54 56 193 . 23 . 11 Missed 122 | . 13 10 20 69 . 8 . 2 Damage Taken 4109 | . 161 535 637 2187 227 238 . 124 Core 826 | . 42 53 27 642 . 30 . 32 Absorbed by Shields 4 | . . . . 4 . . . . Core Remaining (%) 91 | 100 83 86 95 . . . . . Volleys Fired 212 | 6 18 36 57 93 . 2 . . Largest 2 | 2 2 2 2 2 . 1 . . Hottest 116 | 60 60 100 83 116 . 36 . . Shots Fired 368 | 12 36 72 108 138 . 2 . . Gun 316 | 12 36 60 95 113 . . . . Cannon 19 | . . 12 7 . . . . . Launcher 33 | . . . 6 25 . 2 . . Special . | . . . . . . . . . Kinetic 178 | 6 18 30 95 29 . . . . Thermal 46 | . . 12 7 27 . . . . Explosive 33 | . . . 6 25 . 2 . . Electromagnetic 111 | 6 18 30 . 57 . . . . Robot Hit Streak 20 | 2 3 9 6 20 . 6 . . Robot Miss Streak 8 | 2 4 4 5 8 . . . . Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . Shots Hit Robots 239 | 4 14 46 69 105 . 1 . . Core Hits 171 | 4 4 25 49 85 . 4 . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 3 | . . . . 3 . . . . Burn 2 | . . . . 2 . . . . Smash 1 | . . . . 1 . . . . Melee Attacks 14 | . . . . 11 3 . . . Impact 14 | . . . . 11 3 . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 2 | . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8029 | 64 199 881 1869 4742 . 274 . . Guns 3634 | 64 199 504 1207 1660 . . . . Cannons 253 | . . 138 115 . . . . . Explosions 3750 | . . 239 547 2690 . 274 . . Melee 392 | . . . . 392 . . . . Ramming . | . . . . . . . . . Kinetic 1937 | 26 109 239 1207 356 . . . . Thermal 1151 | . . 377 115 659 . . . . Explosive 3245 | . . . 547 2424 . 274 . . Electromagnetic 1304 | 38 90 265 . 911 . . . . Impact 392 | . . . . 392 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 9 | . . . . 3 9 . . . Average Corruption 3 | . . . . 1 5 . . . Corruption Purged 14 | . . . . 5 9 . . . Corruption Blocked . | . . . . . . . . . Effects 13 | . . . . 6 7 . . . Message Errors 2 | . . . . 1 1 . . . Matter Fused 2 | . . . . . 2 . . . Heat Flow Errors 5 | . . . . 4 1 . . . Energy Discharges 1 | . . . . . 1 . . . Data Loss (minor) 1 | . . . . . 1 . . . Data Loss (major) 1 | . . . . . 1 . . . Weapon Failures 1 | . . . . 1 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 379 | . . 10 28 341 . . . . Projectiles 9 | . . 9 . . . . . . Explosions 279 | . . 1 28 250 . . . . Melee 91 | . . . . 91 . . . . Knockbacks 1 | . . . . 1 . . . . Impact 1 | . . . . 1 . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 416 | . . 38 165 192 . 21 . . Shots 9 | . . 1 3 4 . 1 . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 350 | . . 261 18 350 201 . . . Average Temperature 68 | . . 78 8 74 106 . . . Received Heat Transfer 930 | . 18 144 234 504 . 18 . 12 Effects 1 | . . 1 . . . . . . Energy Bleed 1 | . . 1 . . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 6 | . 2 . . 4 . . . . Impact Corruptions 6 | . . . . 6 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . 1 1 . . . . Heat Transferred 1956 | . . 572 185 1199 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . 3 . 3 . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Peak Influence 522 | 15 292 299 522 466 . . . . Initial 175 | . 9 38 126 175 . . . . Average 250 | 6 91 180 339 277 . . . . Maximum Alert Level 2 | . 1 1 2 2 . . . . Low Security (%) 38 | 100 76 49 14 34 . . . . Level 1 45 | . 23 50 61 43 . . . . Level 2 16 | . . . 24 21 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 13 | . 1 1 1 9 . 1 . . Investigation 4 | . 1 . 1 2 . . . . Extermination 2 | . . . . 2 . . . . Reinforcement 6 | . . 1 . 5 . . . . Assault 1 | . . . . . . 1 . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 2 | . . . . 2 . . . . Haulers Reinforced 2 | . . . . 2 . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Distress Signals 8 | . 3 1 4 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 112 | . 9 21 32 41 . 8 . 1 Peak Tracking Total 12 | . 4 6 7 4 . 12 . 1 Tactical Retreats 15 | . 3 . 1 7 . 4 . . Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Traps Triggered 8 | . 1 1 1 5 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Disabled 9 | . 2 . 3 4 . . . . Max in Single Turn 2 | . 1 . 2 2 . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Machines Accessed 29 | . 5 4 6 10 . . 4 . Terminals 14 | . 3 4 4 3 . . . . Fabricators 4 | . . . . 4 . . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units 4 | . 2 . 1 1 . . . . Scanalyzers 1 | . . . 1 . . . . . Garrison Access 1 | . . . . 1 . . . . Total Hacks 111 | . 16 16 24 23 . . 32 . Successful 80 | . 6 12 17 13 . . 32 . Failed 31 | . 10 4 7 10 . . . . Catastrophic 2 | . 1 . . 1 . . . . Database Lockouts . | . . . . . . . . . Manual 41 | . 12 10 13 6 . . . . Terminals 46 | . 11 16 11 8 . . . . Fabricators 9 | . . . . 9 . . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units 11 | . 5 . 4 2 . . . . Scanalyzers 9 | . . . 9 . . . . . Garrison Access 2 | . . . . 2 . . . . Terminal Hacks 42 | . 1 5 2 2 . . 32 . Record 11 | . . . . . . . 11 . Part Schematic 14 | . . . . 1 . . 13 . Robot Schematic 5 | . . . . . . . 5 . Prototype ID Bank 4 | . . 1 . . . . 3 . Branch Access Points 1 | . . . . 1 . . . . Unreport Threat 1 | . . . 1 . . . . . Locate Traps 2 | . . 1 1 . . . . . Hauler Manifests 1 | . . 1 . . . . . . Registered Components 1 | . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 5 | . . . . 5 . . . . Load Schematic 2 | . . . . 2 . . . . Build 3 | . . . . 3 . . . . Repair Station Hacks 1 | . . . . 1 . . . . Scan Component 1 | . . . . 1 . . . . Recycling Unit Hacks 3 | . 1 . 1 1 . . . . Retrieve Components 3 | . 1 . 1 1 . . . . Scanalyzer 8 | . . . 8 . . . . . Insert Component 4 | . . . 4 . . . . . Analyze 4 | . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 21 | . 4 7 6 4 . . . . Terminals 18 | . 3 7 6 2 . . . . Track 4 | . . 2 1 1 . . . . Botnet 9 | . 1 4 3 1 . . . . Disrupt 1 | . . . 1 . . . . . Operators 4 | . 2 1 1 . . . . . Fabricators 1 | . . . . 1 . . . . Haulers 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . . 1 . . . . Mask 2 | . 1 . . 1 . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . 1 1 . . . . . Used . | . . . . . . . . . Hacking Detections 23 | . 5 3 6 9 . . . . Full Trace Events 2 | . . . . 2 . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . Robots Built 3 | . . . . 3 . . . . Authchips . | . . . . . . . . . Time 134 | . . . . 134 . . . . Total Robot Build Rating 12 | . . . . 12 . . . . Part Schematics Acquired 18 | . . . 4 1 . . 13 . Parts Built 4 | . . . . 4 . . . . Authchips . | . . . . . . . . . Time 108 | . . . . 108 . . . . Total Part Build Rating 18 | . . . . 18 . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 14 | . 1 . 10 3 . . . . Parts Scanalyzed 4 | . . . 4 . . . . . Part Schematics Acquired 4 | . . . 4 . . . . . Parts Damaged 2 | . . . 2 . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total Allies 4 | . . . . 3 . . . 1 Largest Group 3 | . . . . 3 . . . 1 Highest-Rated Group 96 | . . . . 60 . . . 96 Highest-Rated Ally 96 | . . . . 20 . . . 96 Total Orders . | . . . . . . . . . Ally Attacks 22 | . . . . 11 . . . 11 Total Damage 819 | . . . . 279 . . . 540 Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted 1 | . . . . . 1 . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . 1 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Turns Passed 5204 | 69 404 796 857 2242 387 246 101 102 Spaces Moved 3673 | 34 262 454 488 1854 246 205 78 52 Core 17 | 14 . . . 3 . . . . Treads . | . . . . . . . . . Legs 1255 | 20 262 454 488 4 . . . 27 Wheels 835 | . . . . 281 246 205 78 25 Hover 1566 | . . . . 1566 . . . . Flight . | . . . . . . . . . Fastest Speed 44 | 50 120 120 120 44 86 110 130 130 Average Speed 108 | 107 120 133 124 94 92 117 130 197 Slowest Speed 450 | 190 120 190 127 450 110 130 130 260 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . . 1 . . . Exploration Rate (%) 40 | 3 56 41 50 39 46 47 68 10 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . Known Exits Taken 5 | . . . 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . Scrap Searched 4 | . . . . . 3 1 . . Spaces Dug 4 | . . . . 1 3 . . . Terrain Destroyed 259 | . . 17 60 159 3 20 . . Melee 4 | . . . . 1 3 . . . Projectile 1 | . . 1 . . . . . . AOE 254 | . . 16 60 158 . 20 . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Dat Pro Total 4478 | 53 316 573 633 2167 399 208 77 52 Wait 303 | . 29 44 26 59 145 . . . Move 3665 | 33 261 453 487 1853 245 204 77 52 Hop . | . . . . . . . . . Pick Up 84 | 8 6 16 15 37 1 1 . . Fast Attach 31 | 2 . 7 12 10 . . . . Attach 43 | 4 1 6 2 27 2 1 . . Detach . | . . . . . . . . . Swap 32 | . . 2 9 19 2 . . . Drop 56 | . 1 9 25 20 1 . . . Fire 212 | 6 18 36 57 93 . 2 . . Melee 14 | . . . . 11 3 . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 38 | . . . . 38 . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves History --------- Turn | Location | Event 45 | -11/Scrapyard | Discovered new exit (range 13) 70 | -11/Scrapyard | Entered Materials 287 | -10/Materials | Discovered new exit (range 3) 300 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 19) 474 | -10/Materials | Entered another Materials area 474 | -9/Materials | Evolved 2 slots: Propulsion x2 848 | -9/Materials | Discovered new exit (range 16) 990 | -9/Materials | Lost 3 parts (1n1u1w) 1171 | -9/Materials | Discovered new exit (range 16) 1270 | -9/Materials | Entered another Materials area 1270 | -8/Materials | Evolved 2 slots: Utility x2 2115 | -8/Materials | Discovered new exit (range 5) 2125 | -8/Materials | Identified exit to Factory 2127 | -8/Materials | Entered Factory 2127 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2575 | -7/Factory | Discovered new exit (range 15) 2773 | -7/Factory | Fabricated Airjet? 2901 | -7/Factory | Fabricated B-48 Gladiator? 2998 | -7/Factory | Identified exit to Factory 3698 | -7/Factory | Fabricated Adv. System Restoration Module? 3813 | -7/Factory | Identified exit to Lower Caves 3868 | -7/Factory | Assembled infested ambush trap array 3904 | -7/Factory | Lost 4 parts (1p1n1u1w) 3921 | -7/Factory | Core integrity fell below 50% 3957 | -7/Factory | Lost 5 parts (1p1n1u2w) 4212 | -7/Factory | Core integrity fell below 20% 4243 | -7/Factory | Lost 3 parts (1p1n1w) 4270 | -7/Factory | Build established: Scavenger-Mutant 4369 | -7/Factory | Entered Lower Caves 4430 | -7/Lower Caves | Learned Factory stockpile data 4485 | -7/Lower Caves | Spotted B-75 Beast 4532 | -7/Lower Caves | Crushed by falling debris 4563 | -7/Lower Caves | Lost 3 parts (1p2u) 4600 | -7/Lower Caves | Discovered new exit (range 12) 4611 | -7/Lower Caves | Identified exit to Lower Caves 4756 | -7/Lower Caves | Entered another Lower Caves area 4789 | -7/Lower Caves | Discovered exit to Factory (range 10) 4795 | -7/Lower Caves | Spotted B-75 Beast 4896 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4944 | -7/Lower Caves | Lost 3 parts (2n1w) 4997 | -7/Lower Caves | Discovered new exit (range 5) 5000 | -7/Lower Caves | Identified exit to Data Miner 5002 | -7/Lower Caves | Entered Data Miner 5002 | -7/Data Miner | Discovered new exit (range 6) 5027 | -7/Data Miner | Met Data Miner 5053 | -7/Data Miner | Learned location of Section 7 (-2) 5053 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5073 | -7/Data Miner | Received God Mode back door access code from Data Miner 5101 | -7/Data Miner | Identified exit to Proximity Caves 5103 | -7/Data Miner | Entered Proximity Caves 5135 | -6/Proximity Caves | Spotted B-75 Beast 5140 | -6/Proximity Caves | Escorted by Enhanced Grunt 5205 | -6/Proximity Caves | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- Tier: 5 Schematic downloaded. >>Schematic "A-15 Conveyor" Downloading schematic... A-15 Conveyor Tier: 5 Schematic downloaded. Data Miner: I've just received further instructions. God Mode is nearly complete and we think you might be able to put it to better use than Warlord, so if you see an opportunity, hack it and enter \\4K3A to gain control via the back door I've installed. Now off with you. 05101_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 05136_ Com. Wheel destroyed. 05140_ Enhanced Grunt: "Protecting LRC-V3." Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????? ???????????????????? | | ???????????????????????????? ?????????????????? | | ???????????????????????????? ?????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ??????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ???????????????????? | | ??????????????????????????? ????????????????????? | | ??????????????????????????# ????????????????????? | | ????????????????????????## #????????????????????? | | ???????????????????????? ###??????????????????? | | ???????????????????????? ???????????????????? | | ????????????????????????# ????????????????????? | | ????????????????????????# #?????????????????????? | | ????????????????????????#@%#?????????????????????? | | ####???????????????????#; #?????????????????????? | | ?????????????????##;; #???#?????????????????? | | ?????????????????## ## #?????????????????? | | ???????????????### #?????????????????? | | ??????????????## ####?????????????????? | | ???????????????# #????????????????????? | | ??????????###### #????????????????????? | | ##"""####### ## #????????????????????? | | #??# B ##????????????????????? | | #??# BB #?????????????????????? | | #### ## ###### #?????????????????????? | | ## #????#### #?????????????????????? | | ###### #???????## #?????????????????????? | | #????# #????????# ???????????????????? | | #????# #???????? ## #??????????????????? | | #????????# ##?# #??????????????????? | | #######????????####???## #?????????????????? | | # ##???????????????????????# ##?????????????????? | | ###?????????????????????????###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 16 Energy Capacity 290 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 16 Terrain Scan Density 10 Evasion (%) 56 Targeting Accuracy 8 Core Analysis 6 Salvage Targeting 2 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Airjet | -8/Materials | Scanalyzed Hpw. Shotgun | -8/Materials | Scanalyzed Imp. Sensor Array | -8/Materials | Scanalyzed Hpw. Tractor Beam | -8/Materials | Scanalyzed Cld. VTOL Module | -7/Factory | Hacked Combat Drone Bay | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Gui. EMP Blaster | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Enh. Gauss Cannon | -7/Data Miner | Free Magnetic Acceleration Cannon | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Lrn. Proton Cannon | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Robot Schematics ------------------ H-55 Commando | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free D-53 Grenadier | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free Fabricated ------------ Airjet | x2 | -7/Factory B-48 Gladiator | x3 | -7/Factory | Preloaded Adv. System Restoration Module | x2 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssembledPhasingScrap Manual? 0 Play Time 00:58:35 Cumulative 262.4 hours Start 2025.03.10 @ 20:07:16 End 2025.03.10 @ 21:09:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 114 Rogue 100 Adventurer 14 Explorer 0 Win Type - Total 16 Types 13/0/1/1/0/0/0/0/1 Lore% 61 Gallery% 76 Achievement% 66 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9b99fd12-522c-4058-99b1-1c80ba19daa5