Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.06 @ 14:39:58 Player: THN-L0C Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (46) 230 Value Destroyed (1417) 1417 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (300) 300 TOTAL SCORE: 5347 Bonus ------- Registered with UFD 300 Cogmind --------- Core Integrity 147/850 Matter 294/300 Energy 100/100 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -6/Lower Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Light Treads Light Treads Improved Gravmag System > --- UTILITY (6) ------ High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Scrap Suit High-capacity Matter Pod (200) Improved Terrain Scanner Seismic Detector A0-MCA's Component Scanner CPS Tube (2) Makeshift Axe DRS Beacon (Ready) DRS Beacon (Expended) DRS Beacon (Expended) Peak State ------------ > --- POWER ------------ Light Nuclear Core Fission Core > --- PROPULSION ------- Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Reaction Control System Hardened Medium Armor Plating > --- WEAPON ----------- Heavy Battle Rifle Heavy Machine Gun > --- INVENTORY -------- Ion Engine Scrap Suit High-capacity Matter Pod Improved Terrain Scanner Seismic Detector A0-MCA's Component Scanner Heavy EM Pulse Gun High-powered Shock Rifle Makeshift Laser Subdweller Shrapnel Launcher CPS Tube Makeshift Axe Vortex Trap Vortex Trap Vortex Trap DRS Beacon DRS Beacon DRS Beacon [Rating: 49] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Hover Unit Improved Gravmag System Utility High-capacity Storage Unit Device Improved Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Shotgun Energy Gun Heavy EM Pulse Gun Ballistic Gun Shotgun Ballistic Cannon Battle Cannon Launcher Grenade Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Slots Evolved 8 | . . . . . 8 . Power 1 | . . . . . 1 . Propulsion 2 | . . . . . 2 . Utility 4 | . . . . . 4 . Weapon 1 | . . . . . 1 . Parts Attached 108 | 7 18 52 9 3 19 . Power 6 | 1 1 1 . . 3 . Engine 4 | 1 1 1 . . 1 . Core 2 | . . . . . 2 . Reactor . | . . . . . . . Propulsion 20 | 2 3 4 3 2 6 . Treads 11 | 2 3 2 . 1 3 . Leg 1 | . . . 1 . . . Wheel 5 | . . 2 2 1 . . Hover 3 | . . . . . 3 . Flight . | . . . . . . . Utility 46 | 2 6 31 3 1 3 . Device 25 | 1 2 20 . . 2 . Storage 3 | 1 1 . 1 . . . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 17 | . 3 11 2 1 . . Artifact . | . . . . . . . Weapon 36 | 2 8 16 3 . 7 . Energy Gun 10 | 1 1 2 2 . 4 . Energy Cannon . | . . . . . . . Ballistic Gun 13 | 1 5 5 . . 2 . Ballistic Cannon 2 | . . 1 1 . . . Launcher 6 | . 2 3 . . 1 . Special Weapon 1 | . . 1 . . . . Impact Weapon . | . . . . . . . Slashing Weapon 4 | . . 4 . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . 1 . . . . . Corrupted Parts 1 | . . . . . 1 . System Corruption 1 | . . . . . 1 . Parts Lost 28 | . 1 11 . . 16 . Power 5 | . 1 1 . . 3 . Propulsion 9 | . . 5 . . 4 . Utility 6 | . . 3 . . 3 . Weapon 8 | . . 2 . . 6 . Highest Loss Streak 6 | . 1 2 . . 6 . To Critical Strikes . | . . . . . . . Average Slot Usage (%) 89 | . 99 99 82 75 53 . Engine 13 | . 13 14 14 14 2 . Treads 17 | . 27 23 . 4 5 . Wheel 6 | . . 3 14 14 3 . Device 8 | . 9 13 . . 4 . Storage 13 | . 14 14 9 14 6 . Protection 2 | . 4 . 11 . 3 . Energy Gun 7 | . 1 . 5 28 10 . Ballistic Gun 15 | . 25 22 4 . 1 . Ballistic Cannon 1 | . . 1 6 . . . Launcher 1 | . . 2 . . . . Slashing Weapon 1 | . . . 11 . . . Peak Build Rating 49 | 7 15 16 17 24 49 . Average Rating 16 | 5 11 15 15 18 32 . On Entrance 12 | . 7 14 14 16 24 15 Naked Turns . | . . . . . . . Heaviest Build 75 | 13 58 59 59 59 75 . Greatest Support 40 | 40 40 40 20 28 40 . Greatest Overweight (x) 15 | . 1 2 9 4 15 . Average Overweight (x) 1 | . . 1 2 1 2 . Largest Inventory Capacity 20 | 8 20 20 20 20 20 . Average Capacity 19 | 7 17 20 15 20 20 . Most Carried 20 | 2 20 20 19 20 20 . Average Carried 17 | . 15 18 12 18 16 . Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 2 20 16 19 20 11 11 Class Distribution -------------------- 97% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Mutant | -6/Lower Caves Resources | -11 -10 -10 -8 -8 -6 -6 ----------- Run | Yrd Mat Sub Rec Scr Fac Low Matter Collected 2997 | 264 974 1070 325 190 174 . Remotely . | . . . . . . . Salvage Created 1531 | 73 695 362 60 . 341 . Parts 97 | 14 43 20 5 . 15 . Haulers Intercepted 2 | . 2 . . . . . Recyclers Shooed 1 | 1 . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed 9 | . . 9 . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Combat Hostiles Destroyed 32 | . 12 13 1 . 6 . Melee 1 | . . 1 . . . . Guns 25 | . 10 9 1 . 5 . AOE 5 | . 2 3 . . . . Classes Destroyed 11 | 1 5 2 1 . 2 . Worker 3 | . 3 . . . . . Builder 2 | . 2 . . . . . Tunneler 5 | 5 . . . . . . Hauler 2 | . 2 . . . . . Watcher 2 | . 2 . . . . . Swarmer 1 | . . 1 . . . . Grunt 18 | . 12 3 . . 3 . Sentry 2 | . . . 1 . 1 . Hunter 1 | . . . . . 1 . Programmer 1 | . . . . . 1 . Subdweller 9 | . . 9 . . . . Best Kill Streak 3 | 3 3 2 1 . 2 . Combat Bots Only 3 | . 3 2 1 . 2 . Max Kills in Single Turn 2 | 1 2 1 1 . 1 . Gunslinging 1 | . 1 . . . . . Exploded 1 | . 1 1 . . . . Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Low Hostile Shots Fired 433 | . 65 99 8 . 261 . Missed 151 | . 16 28 . . 107 . Damage Taken 4162 | . 649 1306 116 . 2091 . Core 925 | . 55 153 14 . 703 . Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 136 | . 136 . . . . . Core Remaining (%) 55 | 100 . . . 11 . . Volleys Fired 175 | 9 59 67 22 . 18 . Largest 3 | 2 2 2 2 . 3 . Hottest 155 | 60 68 100 95 . 155 . Shots Fired 286 | 18 96 105 27 . 40 . Gun 241 | 18 91 82 10 . 40 . Cannon 19 | . . 2 17 . . . Launcher 19 | . 5 14 . . . . Special 7 | . . 7 . . . . Kinetic 196 | 9 71 92 17 . 7 . Thermal 20 | 9 . 7 . . 4 . Explosive 9 | . 5 4 . . . . Electromagnetic 61 | . 20 2 10 . 29 . Robot Hit Streak 20 | 2 9 15 20 . 9 . Robot Miss Streak 11 | 2 11 3 1 . 2 . Penetration Max . | . . . . . . . Secondary Targets 3 | . 3 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 190 | 8 62 82 9 . 29 . Core Hits 84 | 6 39 26 2 . 11 . Critical Kills 2 | . . 1 . . 1 . Critical Parts Destroyed 1 | . 1 . . . . . Critical Strikes 4 | . 1 2 . . 1 . Destroy 3 | . 1 1 . . 1 . Corrupt 1 | . . 1 . . . . Melee Attacks 20 | . . 17 3 . . . Impact . | . . . . . . . Slashing 20 | . . 17 3 . . . Piercing . | . . . . . . . Sneak Attacks 1 | . . 1 . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3791 | 84 1170 1819 128 . 590 . Guns 2778 | 84 900 1080 128 . 586 . Cannons . | . . . . . . . Explosions 902 | . 238 664 . . . . Melee 75 | . . 75 . . . . Ramming 36 | . 32 . . . 4 . Kinetic 2419 | 28 721 1560 . . 110 . Thermal 148 | 56 21 . . . 71 . Explosive 377 | . 217 160 . . . . Electromagnetic 736 | . 179 24 128 . 405 . Impact . | . . . . . . . Slashing 75 | . . 75 . . . . Piercing . | . . . . . . . Highest Corruption 7 | . . . . . 7 . Average Corruption 3 | . . . . . 3 . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 12 | . . . . . 12 . Message Errors 1 | . . . . . 1 . Matter Fused 4 | . . . . . 4 . Heat Flow Errors 4 | . . . . . 4 . Parts Rejected 1 | . . . . . 1 . Data Loss (minor) 1 | . . . . . 1 . Data Loss (major) 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 8 | . 7 . . . 1 . Targets Rammed 9 | . 8 . . . 1 . Kicked . | . . . . . . . Crushed 1 | . 1 . . . . . Highest Temperature 408 | 40 246 . 237 . 408 . Average Temperature 86 | 18 81 . 65 . 125 . Received Heat Transfer 972 | . 417 318 72 . 165 . Effects 4 | . . . . . 4 . Shutdowns 1 | . . . . . 1 . Interference 3 | . . . . . 3 . Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . 1 . Combat Hostiles 1 | . . . . . 1 . Parts Fried 5 | . . . 2 . 3 . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 323 | 125 50 . . . 148 . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . 1 . . . . . Alert | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Peak Influence 151 | 25 151 . 84 . 120 . Initial 16 | . 16 . 16 . . . Average 23 | 12 25 . 21 . 20 . Maximum Alert Level . | . . . . . . . Low Security (%) 100 | 100 100 . 100 . 100 . Level 1 . | . . . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . 2 . . . 5 . Investigation 3 | . 2 . . . 1 . Extermination 3 | . . . . . 3 . Reinforcement 1 | . . . . . 1 . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Distress Signals 3 | . 3 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 57 | . 23 14 1 . 19 . Peak Tracking Total 4 | . 4 2 1 . 4 . Tactical Retreats 4 | . 1 1 . . 2 . Traps | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Traps Triggered 2 | . 2 . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused 4 | . . 1 . . 3 . Traps Extracted . | . . . . . . . Installed 4 | . . 1 . . 3 . Triggered 3 | . . . . . 3 . Most Traps Carried 3 | . . 1 . 3 3 . Machines | -11 -10 -10 -8 -8 -6 -6 ---------- Run | Yrd Mat Sub Rec Scr Fac Low Machines Disabled . | . . . . . . . Max in Single Turn . | . . . . . . . Garrison Access 1 | . . . . . 1 . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Machines Accessed 23 | . 11 . 8 1 3 . Terminals 14 | . 8 . 5 . 1 . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Recycling Units 6 | . 2 . 3 . 1 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 60 | . 37 . 17 1 5 . Successful 39 | . 25 . 11 1 2 . Failed 20 | . 11 . 6 . 3 . Catastrophic 1 | . . . . . 1 . Database Lockouts 1 | . 1 . . . . . Manual 40 | . 27 . 12 . 1 . Terminals 40 | . 27 . 11 . 2 . Fabricators . | . . . . . . . Repair Stations 4 | . 4 . . . . . Recycling Units 14 | . 6 . 6 . 2 . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 10 | . 6 . 2 1 1 . Robot Analysis 2 | . 2 . . . . . Prototype ID Bank 2 | . 2 . . . . . Open Door 1 | . . . . . 1 . Emergency Access Points 1 | . 1 . . . . . Terminal Index 2 | . 1 . 1 . . . Zone Layout 1 | . . . 1 . . . Derelict Proto ID Bank 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 4 | . 4 . . . . . Scan Component 2 | . 2 . . . . . Repair 2 | . 2 . . . . . Recycling Unit Hacks 4 | . 2 . 2 . . . Retrieve Components 4 | . 2 . 2 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Seal Access 1 | . . . . . 1 . Unauthorized Hacks 20 | . 13 . 7 . . . Terminals 15 | . 10 . 5 . . . Assimilate 1 | . 1 . . . . . Botnet 3 | . 2 . 1 . . . Operators 1 | . 1 . . . . . Skim 10 | . 6 . 4 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units 5 | . 3 . 2 . . . Monitor 2 | . 2 . . . . . Mask 2 | . 1 . 1 . . . Tunnel 1 | . . . 1 . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 18 | . 9 . 7 . 2 . Full Trace Events 1 | . . . . . 1 . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 2 | . 2 . . . . . Time 58 | . 58 . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 9 | . 8 . 1 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -8 -8 -6 -6 ------------ Run | Yrd Mat Sub Rec Scr Fac Low Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -8 -8 -6 -6 -------- Run | Yrd Mat Sub Rec Scr Fac Low Total Allies 1 | . 1 . . . . . Largest Group 1 | . 1 . . . . . Highest-Rated Group 10 | . 10 . . . . . Highest-Rated Ally 10 | . 10 . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -8 -8 -6 -6 ------- Run | Yrd Mat Sub Rec Scr Fac Low Robot Analysis Total 2 | . 2 . . . . . Derelict Logs Recovered 5 | . . 2 . 3 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -8 -8 -6 -6 ------------- Run | Yrd Mat Sub Rec Scr Fac Low Turns Passed 15949 | 160 2622 7495 1131 3452 1089 . Spaces Moved 6072 | 85 1005 985 670 2763 564 . Core 47 | 12 . . 9 . 26 . Treads 1567 | 73 1005 477 . . 12 . Legs . | . . . . . . . Wheels 4403 | . . 508 661 2763 471 . Hover 55 | . . . . . 55 . Flight . | . . . . . . . Fastest Speed 50 | 50 160 130 90 115 130 . Average Speed 155 | 144 221 183 134 124 173 . Slowest Speed 800 | 160 240 320 500 150 800 . Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 45 | 5 96 41 67 92 14 2 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 2 | . . 1 1 . . . Known Exits Taken 3 | . 1 1 1 . . . Unknown Exits Taken 3 | 1 . . . 1 1 . Scrap Searched 12 | . . 8 . 4 . . Spaces Dug 12 | . . 2 10 . . . Terrain Destroyed 203 | . 50 143 10 . . . Melee 5 | . . 2 3 . . . Projectile 8 | . . 1 7 . . . AOE 190 | . 50 140 . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -8 -8 -6 -6 --------- Run | Yrd Mat Sub Rec Scr Fac Low Total 12211 | 103 1300 6519 869 2783 637 . Wait 5728 | 1 173 5380 145 . 29 . Move 6066 | 84 1004 984 669 2762 563 . Hop . | . . . . . . . Pick Up 64 | 2 26 11 15 9 1 . Fast Attach 22 | 7 2 . 4 1 8 . Attach 19 | . . 9 1 1 8 . Detach 2 | . . . 1 1 . . Swap 67 | . 16 43 4 1 3 . Drop 35 | . 12 7 5 8 3 . Fire 175 | 9 59 67 22 . 18 . Melee 20 | . . 17 3 . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 9 | . 8 . . . 1 . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap 4 | . . 1 . . 3 . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 2 exits: [*Low] / [*Ext]) -6/Lower Caves History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 161 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 596 | -10/Materials | Discovered new exit (range 8) 609 | -10/Materials | Central database locked down 673 | -10/Materials | Discovered new exit (range 9) 1273 | -10/Materials | Repaired Lgt. Treads 1307 | -10/Materials | Repaired Med. Armor Plating 1710 | -10/Materials | Discovered new exit (range 9) 1769 | -10/Materials | Identified exit to Materials 1980 | -10/Materials | Learned location of 1 exit from Recycling 1991 | -10/Materials | Learned Storage security intel 2047 | -10/Materials | Learned Storage garrison access intel 2091 | -10/Materials | Identified exit to Subcaves 2783 | -10/Materials | Entered Subcaves 2784 | -10/Subcaves | Identified exit to Materials 2784 | -10/Subcaves | Identified exit to Recycling 2828 | -10/Subcaves | Shifting Twisted Machinery released Scrap Shield 2975 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2978 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 3206 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 5035 | -10/Subcaves | Learned location of Zion (-7) 5037 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 8174 | -10/Subcaves | Disturbed a concealed Subdweller 8177 | -10/Subcaves | Disturbed a concealed Subdweller 8193 | -10/Subcaves | Core integrity fell below 50% 9975 | -10/Subcaves | Learned Materials emergency access door positions 10275 | -10/Subcaves | Core integrity fell below 20% 10278 | -10/Subcaves | Entered Recycling 10279 | -8/Recycling | Identified exit to Scraptown 11368 | -8/Recycling | Scanned before Scraplab entrance 11391 | -8/Recycling | Entered Scraplab 11409 | -8/Recycling | Entered Scraptown 11658 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 11811 | -8/Scraptown | Scanned Subdweller tech in exchange for log data 11816 | -8/Scraptown | Learned Factory trap positions 11817 | -8/Scraptown | Learned 8 Research zone layouts 11837 | -8/Scraptown | Discovered new exit (range 11) 11966 | -8/Scraptown | Visited TADAMA 11993 | -8/Scraptown | Visited Fellowship of the Rings 12180 | -8/Scraptown | Visited Assassins FH 12215 | -8/Scraptown | Visited IN-MT5's Study 12228 | -8/Scraptown | Visited UFD Registry 12228 | -8/Scraptown | Registered with UFD as "Quantumparser" 12261 | -8/Scraptown | Visited CPS Storage 12272 | -8/Scraptown | Visited Symbiants 12501 | -8/Scraptown | Visited Science Guys 12567 | -8/Scraptown | Visited A0-MCA Data Center 12574 | -8/Scraptown | Given a C+ rating by A0-MCA 12605 | -8/Scraptown | Visited Chapter 10 12658 | -8/Scraptown | Visited Junk Repository 12689 | -8/Scraptown | Visited Observation Area 12750 | -8/Scraptown | Visited Scrap Suit Storage 12781 | -8/Scraptown | Visited Research Penetration Think Tank 12819 | -8/Scraptown | Visited Derelict Rescue Squad 12890 | -8/Scraptown | Delivered Scrap Shield to a Scientist 13678 | -8/Scraptown | Discovered new exit (range 3) 14508 | -8/Scraptown | Found A0-MCA's Component Scanner 14688 | -8/Scraptown | Found DRS Beacon 14697 | -8/Scraptown | Found DRS Beacon 14699 | -8/Scraptown | Found DRS Beacon 14825 | -8/Scraptown | Found Scrap Suit 14861 | -8/Scraptown | Entered Factory 14861 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 14862 | -6/Factory | Loaded intel: 110 trap records 15188 | -6/Factory | Build established: Tank 15282 | -6/Factory | Discovered new exit (range 6) 15539 | -6/Factory | Build established: Mutant 15582 | -6/Factory | Lost 5 parts (1p1n2u1w) 15632 | -6/Factory | Core integrity fell below 50% 15641 | -6/Factory | Lost 6 parts (1p3n1u1w) 15920 | -6/Factory | Discovered new exit (range 9) 15938 | -6/Factory | Core integrity fell below 20% 15950 | -6/Factory | Entered Lower Caves 15950 | -6/Lower Caves | Self-destructed Last Messages --------------- 15916_ U-05 Engineer works on Megafabricator. 15916_ K-01 Serf collects debris. 15916_ U-05 Engineer works on Megafabricator. 15918_ K-01 Serf collects debris. 15920_ EXIT=FOUND 15921_ U-05 Engineer works on Megafabricator. 15927_ K-01 Serf collects debris. 15927_ U-05 Engineer works on Megafabricator. 15929_ K-01 Serf collects debris. 15929_ U-05 Engineer works on Megafabricator. 15933_ K-01 Serf collects debris. 15934_ U-05 Engineer works on Megafabricator. 15934_ K-01 Serf collects debris. 15936_ U-05 Engineer works on Megafabricator. 15937_ Mak. Laser destroyed. 15937_ U-05 Engineer works on Megafabricator. 15939_ System corrupted: Heat flow error (+128). 15941_ Ion Engine destroyed. LOCATION=UNKNOWN GOAL=ESCAPE Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????#?????????????????????????? | | ?????????????????????# ????????????????????????? | | ????????????????????## ????????????????????????? | | ???????????????????## ???????????????????????? | | ???????????????????# ####???????????????????? | | ?????????? ##### ##??????????????????? | | ?????????? #??????????????????? | | ??????????# @ #??????????????????? | | ?????????????????# ##??????????????????? | | ?????????????????# l ###???????????????????? | | ?????????????????# M ??????????????????????? | | ?????????????????# l ??????????????????????? | | ?????????????????# ??????????????????????? | | ?????????????????# ???????????????????????? | | ?????????????????#######???????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 27 Energy Capacity 370 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 800 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FrostMakeshiftGun Manual? 0 Play Time 00:55:48 Cumulative 227.5 hours Start 2024.09.06 @ 13:40:54 End 2024.09.06 @ 14:39:58 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 199 Rogue 199 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 65 Gallery% 73 Achievement% 54 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 44005d15-0a9c-4aa7-8626-508fd0817030