Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.08.31 @ 23:40:04 Player: Tama Result: Destroyed by X-77 Beamer with Gatling Laser Performance ------------- Evolutions (7) 3500 Regions Visited (12) 2400 Robots Destroyed (200) 1000 Value Destroyed (6028) 6028 Prototype IDs (34) 680 Alien Tech Used (0) 0 Bonus (394) 394 TOTAL SCORE: 14002 Bonus ------- High Alert Combat Kills 94 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1300 Matter 290/300 Energy 43/100 System Corruption 21% Temperature Cool (12) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (8) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Enhanced Nova Cannon Enhanced Nova Cannon Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Particle Reactor > --- PROPULSION ------- Armored Heavy Treads Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System Improved Antigrav System > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Enhanced Optical Array Improved Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Improved Phase Shifter > --- WEAPON ----------- Lance > --- INVENTORY -------- Improved Antigrav System Improved Antigrav System Enhanced Nova Cannon Enhanced Nova Cannon Enhanced Nova Cannon [Rating: 121] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Improved Fusion Compressor Reactor Micro Antimatter Reactor Propulsion Flying Fortress v7 Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Improved Antigrav System Flight Unit Flying Fortress v7 Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Medium Armor Plating Weapon EM Pulse Cannon Energy Gun Beam Rifle Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Ballistic Cannon Enhanced Gauss Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Piercing Weapon Lance Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Slots Evolved 14 | . . 2 . . . 2 2 2 2 2 2 . Power 1 | . . . . . . . . 1 . . . . Propulsion 6 | . . 1 . . . 2 . 1 . . 2 . Utility 6 | . . 1 . . . . 2 . 1 2 . . Weapon 1 | . . . . . . . . . 1 . . . Parts Attached 271 | 7 19 40 11 . . 13 34 40 21 19 16 51 Power 27 | 1 2 5 . . . 1 2 3 . 2 3 8 Engine 15 | 1 2 5 . . . 1 2 3 . 1 . . Core 2 | . . . . . . . . . . . . 2 Reactor 10 | . . . . . . . . . . 1 3 6 Propulsion 83 | 3 1 17 9 . . 4 4 4 9 9 2 21 Treads 13 | . . 5 1 . . 1 3 . 1 1 . 1 Leg 10 | 2 1 . . . . . . . . . . 7 Wheel 23 | 1 . 6 8 . . . . . 6 2 . . Hover 13 | . . . . . . . . . . . . 13 Flight 24 | . . 6 . . . 3 1 4 2 6 2 . Utility 50 | 1 3 6 . . . 4 9 5 2 4 5 11 Device 28 | . . 1 . . . 3 5 4 1 4 4 6 Storage 9 | 1 1 4 . . . . 1 . . . . 2 Processor 8 | . 2 1 . . . 1 . 1 . . . 3 Hackware 1 | . . . . . . . . . . . 1 . Protection 4 | . . . . . . . 3 . 1 . . . Artifact . | . . . . . . . . . . . . . Weapon 111 | 2 13 12 2 . . 4 19 28 10 4 6 11 Energy Gun 25 | 2 3 3 . . . . 4 8 1 2 1 1 Energy Cannon 36 | . . 3 2 . . 4 6 9 2 1 3 6 Ballistic Gun 16 | . 6 3 . . . . 2 4 1 . . . Ballistic Cannon 8 | . . . . . . . . . 4 1 2 1 Launcher 22 | . 4 3 . . . . 7 6 2 . . . Special Weapon 1 | . . . . . . . . 1 . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon 3 | . . . . . . . . . . . . 3 Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 1 | . . . . . . . . . . 1 . . Parts Lost 55 | . 1 2 6 . . 2 . . 5 4 5 30 Power 7 | . . 1 . . . . . . 1 . 1 4 Propulsion 29 | . . 1 4 . . . . . 3 3 2 16 Utility 11 | . . . . . . . . . 1 1 2 7 Weapon 8 | . 1 . 2 . . 2 . . . . . 3 Highest Loss Streak 13 | . 1 2 4 . . 1 . . 4 3 3 13 To Critical Strikes 2 | . . . . . . . . . . . . 2 Average Slot Usage (%) 79 | . 93 93 97 100 100 71 73 74 74 66 72 62 Engine 8 | . 13 10 11 11 11 9 7 13 10 5 . . Treads 6 | . . 14 7 11 11 9 7 . . 5 4 1 Leg 3 | . 27 5 . . . . . . . . . 5 Wheel 3 | . . 8 23 22 22 . . . 4 6 . . Flight 7 | . . 1 . . . 8 7 19 13 13 27 4 Device 11 | . . 9 11 11 11 9 14 11 15 8 15 11 Storage 7 | . 14 10 11 11 11 9 6 6 5 2 . 1 Processor 10 | . 9 10 11 11 11 9 7 12 11 10 9 16 Protection 2 | . . . . . . . 7 1 1 2 . . Energy Gun 5 | . 17 11 1 . . . 2 3 3 4 2 . Energy Cannon 5 | . . 2 20 22 22 17 4 2 . . . 1 Ballistic Gun 2 | . 8 6 . . . . 2 1 1 1 . . Naked Turns 2 | . . . . . . . . . . . . 2 Heaviest Build 84 | 14 19 37 40 40 40 50 49 64 81 77 39 84 Greatest Support 84 | 20 20 60 42 20 20 50 50 61 61 46 39 84 Greatest Overweight (x) 7 | 1 . 3 3 1 1 . . 1 6 5 . 7 Average Overweight (x) . | . . . . 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 10 15 15 15 15 15 15 15 15 15 5 20 Average Capacity 12 | 7 8 11 15 15 15 15 14 15 15 10 5 6 Most Carried 15 | 4 9 15 10 12 12 15 15 15 15 11 5 5 Average Carried 10 | 1 6 9 8 10 12 11 14 14 12 6 4 4 Final Capacity 15 | 8 10 15 15 15 15 15 15 15 15 5 5 5 Final Carried 15 | 4 9 8 10 12 12 14 15 15 10 5 4 2 Class Distribution -------------------- 33% | Mutant 32% | Scout 25% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Skirmisher | -8/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -6/Factory Scout | -5/Factory Scavenger-Mutant | -4/Factory Hacker-Mutant | -3/Research Scavenger-Mutant | -3/Armory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Matter Collected 3818 | 231 318 576 105 . . 125 581 601 54 413 72 742 Remotely . | . . . . . . . . . . . . . Salvage Created 7217 | . 504 1391 797 . . 455 1044 977 118 530 151 1250 Parts 427 | . 37 102 33 . . 32 59 58 13 19 11 63 Haulers Intercepted 4 | . 2 2 . . . . . . . . . . Recyclers Shooed 4 | . 1 1 . . . . 1 . . 1 . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Combat Hostiles Destroyed 127 | . 11 25 18 . . 8 20 16 4 5 2 18 Melee 16 | . . . . . . . . . . . . 16 Guns 31 | . 2 16 1 . . . 6 6 . . . . Cannons 25 | . . . 11 . . 5 3 1 1 1 2 1 AOE 48 | . 9 8 6 . . 3 9 7 3 3 . . Classes Destroyed 15 | . 7 2 2 . . 1 3 . . . . . Worker 27 | . 2 7 2 . . 1 3 3 3 6 . . Builder 4 | . 1 1 . . . . 1 . 1 . . . Tunneler 6 | . . 2 . . . . 2 2 . . . . Hauler 4 | . 2 2 . . . . . . . . . . Recycler 10 | . 2 3 3 . . . 1 1 . . . . Operator 8 | . . . . . . 4 . 3 . 1 . . Watcher 22 | . 3 5 . . . 3 6 1 1 1 1 1 Swarmer 46 | . 9 12 3 . . 4 5 7 3 . . 3 Grunt 28 | . 2 6 5 . . 2 5 . . 4 . 4 Brawler 1 | . . . . . . . 1 . . . . . Sentry 19 | . . 7 . . . 2 2 5 . . . 3 Demolisher 2 | . . . 2 . . . . . . . . . Hunter 6 | . . . . . . . 1 1 1 . . 3 Programmer 17 | . . . . . . . 6 3 . 1 2 5 Assembled 8 | . . . 8 . . . . . . . . . Best Kill Streak 5 | . 5 5 5 . . 4 5 5 5 5 1 3 Combat Bots Only 5 | . 3 5 4 . . 4 4 4 3 4 1 3 Max Kills in Single Turn 4 | . 4 3 3 . . 2 2 4 3 3 1 1 Gunslinging . | . . . . . . . . . . . . . Exploded 3 | . 3 3 3 . . 2 2 3 2 2 . . Melee 1 | . . . . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Damage Taken 9849 | . 251 875 558 . . 245 639 767 864 277 860 4513 Core 1826 | . 42 152 64 . . 20 13 94 131 9 114 1187 Absorbed by Shields 444 | . . . . . . . 38 . 233 92 81 . Regen/Repaired (Parts) 218 | . . 52 . . . . 154 12 . . . . Core Remaining (%) 87 | 100 83 . . . 46 96 98 88 86 99 . . Volleys Fired 326 | . 27 79 32 . . 18 64 43 14 29 7 13 Largest 3 | . 2 2 2 . . 2 2 2 3 3 3 3 Hottest 240 | . 80 119 126 . . 132 132 149 156 206 213 240 Shots Fired 573 | . 48 150 63 . . 36 98 74 25 36 15 28 Gun 325 | . 40 130 12 . . . 50 46 10 32 2 3 Cannon 204 | . . 13 51 . . 36 33 18 11 4 13 25 Launcher 40 | . 8 7 . . . . 15 6 4 . . . Special 4 | . . . . . . . . 4 . . . . Kinetic 117 | . 6 42 . . . . 21 17 16 5 6 4 Thermal 182 | . . 83 12 . . . 23 15 . 20 8 21 Explosive 35 | . 8 7 . . . . 10 6 4 . . . Electromagnetic 235 | . 34 18 51 . . 36 44 32 5 11 1 3 Robot Hit Streak 34 | . 20 19 25 . . 24 27 30 34 7 16 16 Robot Miss Streak 3 | . 1 2 1 . . 1 3 2 1 2 1 1 Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets 2 | . . 1 . . . . . 1 . . . . Max Gunslinging Chain 1 | . . 1 . . . . . 1 . . . . Shots Hit Robots 517 | . 38 112 48 . . 28 78 65 17 27 13 91 Core Hits 293 | . 26 53 27 . . 19 53 36 12 16 7 44 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . 1 . . . . . Critical Strikes 24 | . . 9 1 . . . 2 2 1 1 . 8 Burn 10 | . . 9 1 . . . . . . . . . Destroy 1 | . . . . . . . 1 . . . . . Blast 2 | . . . . . . . . . 1 1 . . Corrupt 3 | . . . . . . . 1 2 . . . . Impale 8 | . . . . . . . . . . . . 8 Melee Attacks 78 | . . . . . . . . . . . . 78 Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing 78 | . . . . . . . . . . . . 78 Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . 5 Damage Inflicted 17680 | . 1284 2365 1245 . . 1098 3467 2261 1077 1058 482 3343 Guns 4883 | . 432 1425 143 . . . 1080 1049 135 504 55 60 Cannons 5145 | . . 280 915 . . 836 815 474 344 106 427 948 Explosions 5210 | . 852 660 187 . . 262 1572 738 581 358 . . Melee 2329 | . . . . . . . . . . . . 2329 Ramming 113 | . . . . . . . . . 17 90 . 6 Kinetic 1975 | . 72 416 . . . . 403 364 319 129 151 121 Thermal 5369 | . 165 1334 330 . . 253 949 430 167 621 293 827 Explosive 3111 | . 687 293 . . . 9 1038 670 414 . . . Electromagnetic 4765 | . 360 322 915 . . 836 1059 797 160 218 38 60 Impact 18 | . . . . . . . 18 . . . . . Slashing . | . . . . . . . . . . . . . Piercing 2329 | . . . . . . . . . . . . 2329 Highest Corruption 21 | . . . . . . . 3 4 5 3 4 21 Average Corruption 4 | . . . . . . . 2 3 3 3 2 9 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 68 | . . . . . . . 14 15 . 6 1 32 Message Errors 13 | . . . . . . . 2 4 . 2 . 5 Matter Fused 13 | . . . . . . . 2 3 . . . 8 Heat Flow Errors 3 | . . . . . . . 1 1 . . . 1 Energy Discharges 14 | . . . . . . . 4 1 . 2 . 7 Parts Rejected 2 | . . . . . . . . . . . . 2 Data Loss (minor) 13 | . . . . . . . 4 4 . 1 1 3 Data Loss (major) 5 | . . . . . . . 1 2 . . . 2 Misfires 1 | . . . . . . . . . . 1 . . Misdirections 4 | . . . . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . . . . Overflow Damage 674 | . 56 105 2 . . 67 66 72 74 39 60 133 Projectiles 253 | . . 12 2 . . 48 22 32 34 6 60 37 Explosions 325 | . 56 93 . . . 19 44 40 40 33 . . Melee 96 | . . . . . . . . . . . . 96 Knockbacks 6 | . . . . . . . . . 6 . . . Impact 1 | . . . . . . . . . 1 . . . Kinetic 5 | . . . . . . . . . 5 . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 910 | . 88 330 . . . 120 128 82 7 153 . 2 Shots 24 | . 5 7 . . . 5 3 2 . 2 . . Rammed 14 | . . . . . . . . . 3 8 . 3 Targets Rammed 14 | . . . . . . . . . 3 8 . 3 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 519 | . 78 318 402 . . 190 338 519 92 77 108 365 Average Temperature 88 | . 25 90 110 . . 74 78 113 24 27 49 102 Received Heat Transfer 1365 | . 12 222 117 . . 36 108 150 192 47 9 472 Effects 11 | . . 2 1 . . . 2 6 . . . . Shutdowns 6 | . . . 1 . . . . 5 . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . Interference 3 | . . 2 . . . . . 1 . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted 7 | . . 1 . . . . 2 2 1 1 . . Combat Hostiles 6 | . . 1 . . . . 2 2 . 1 . . Parts Fried 25 | . 1 1 1 . . 8 5 7 1 1 . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . . 1 Parts Melted 26 | . 1 12 1 . . . 4 3 . . 3 2 Heat Transferred 8569 | . 250 3334 744 . . 300 1225 775 100 805 296 740 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 20 | . 3 3 3 . . 5 3 1 . 2 . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Peak Influence 722 | . 376 722 423 . . 205 235 366 449 376 313 303 Initial 238 | . . 19 238 . . . 37 14 139 110 116 135 Average 166 | . 144 334 312 . . 90 58 181 248 192 168 150 Maximum Alert Level 3 | . 1 3 2 . . 1 1 1 2 1 1 1 Low Security (%) 66 | 100 60 26 6 . 100 99 96 51 65 50 83 79 Level 1 27 | . 39 47 70 . . . 3 48 13 49 16 20 Level 2 5 | . . 21 23 . . . . . 20 . . . Level 3 . | . . 5 . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 27 | . 1 1 . . . . 9 4 3 2 2 5 Investigation 6 | . 1 . . . . . . 2 1 1 . 1 Extermination 13 | . . . . . . . 6 2 1 . 1 3 Reinforcement 5 | . . 1 . . . . . . 1 1 1 1 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Distress Signals 15 | . 1 2 . . . 1 3 2 . 2 1 3 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 263 | . 16 38 26 . . 25 37 30 16 14 22 39 Peak Tracking Total 13 | . 4 4 4 . . 5 4 5 8 8 13 9 Tactical Retreats 27 | . 1 3 7 . . 3 1 7 . 1 3 1 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Traps Triggered 11 | . 4 . . . . . . 2 . . 2 3 Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed 6 | . . 6 . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Machines Disabled 30 | . . 7 1 . . 4 11 . 6 1 . . Max in Single Turn 6 | . . 3 1 . . 2 5 . 6 1 . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Machines Accessed 80 | . 10 13 . 4 . 10 20 15 3 3 . 2 Terminals 59 | . 8 11 . . . 9 15 10 2 2 . 2 Fabricators 4 | . . . . . . . 1 1 1 1 . . Repair Stations 4 | . . 1 . . . . 1 2 . . . . Recycling Units 7 | . 2 1 . . . 1 2 1 . . . . Scanalyzers 2 | . . . . . . . 1 1 . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 236 | . 41 39 . 27 . 34 45 32 8 6 . 4 Successful 165 | . 23 32 . 27 . 23 32 19 5 3 . 1 Failed 70 | . 17 7 . . . 11 13 13 3 3 . 3 Catastrophic 8 | . 1 . . . . . 2 4 . 1 . . Database Lockouts 1 | . 1 . . . . . . . . . . . Manual 137 | . 29 25 . 1 . 28 29 15 5 3 . 2 Terminals 178 | . 37 35 . . . 33 37 23 6 3 . 4 Fabricators 9 | . . . . . . . 1 3 2 3 . . Repair Stations 7 | . . 2 . . . . 2 3 . . . . Recycling Units 10 | . 4 2 . . . 1 2 1 . . . . Scanalyzers 5 | . . . . . . . 3 2 . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 92 | . 13 16 . 27 . 13 12 7 3 . . 1 Record 27 | . . . . 26 . 1 . . . . . . Part Schematic 3 | . 1 . . . . . . 1 1 . . . Robot Analysis 7 | . 4 1 . . . 2 . . . . . . Prototype ID Bank 5 | . 1 2 . . . 2 . . . . . . Open DSF 2 | . . . . . . . 1 1 . . . . Level Access Points 3 | . . . . . . 1 1 . . . . 1 Branch Access Points 4 | . 1 1 . . . 1 1 . . . . . Emergency Access Points 2 | . . 1 . . . 1 . . . . . . Machine Index 1 | . . . . . . . . 1 . . . . Terminal Index 5 | . 1 1 . . . 1 1 1 . . . . Fabricator Index 1 | . . . . . . . . . 1 . . . Recycling Unit Index 1 | . 1 . . . . . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . . . . Unreport Threat 4 | . 1 . . . . 1 2 . . . . . Locate Traps 2 | . 1 1 . . . . . . . . . . Disarm Traps 1 | . . 1 . . . . . . . . . . Dispatch Records 1 | . . 1 . . . . . . . . . . Surveillance Status 1 | . . 1 . . . . . . . . . . Recall Investigation 1 | . . . . . . . . 1 . . . . Zone Layout 19 | . 1 6 . . . 3 6 2 1 . . . EX-Prototype ID Bank 1 | . . . . 1 . . . . . . . . Fabricator Hacks 6 | . . . . . . . 1 1 2 2 . . Load Schematic 3 | . . . . . . . . 1 1 1 . . Build 3 | . . . . . . . 1 . 1 1 . . Repair Station Hacks 6 | . . 2 . . . . 2 2 . . . . Scan Component 3 | . . 1 . . . . 1 1 . . . . Repair 3 | . . 1 . . . . 1 1 . . . . Recycling Unit Hacks 8 | . 3 2 . . . 1 1 1 . . . . Report Inventory 6 | . 2 1 . . . 1 1 1 . . . . Retrieve Components 2 | . 1 1 . . . . . . . . . . Scanalyzer 5 | . . . . . . . 3 2 . . . . Insert Component 3 | . . . . . . . 2 1 . . . . Analyze 2 | . . . . . . . 1 1 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks 48 | . 7 12 . . . 9 13 6 . 1 . . Terminals 48 | . 7 12 . . . 9 13 6 . 1 . . Assimilate 12 | . . 3 . . . 2 6 1 . . . . Botnet 31 | . 6 7 . . . 6 6 5 . 1 . . Operators 5 | . 1 2 . . . 1 1 . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 8 | . . . . . . 4 . 3 . 1 . . Used 4 | . . . . . . 3 . . . 1 . . Hacking Detections 63 | . 8 11 . . . 8 16 14 3 2 . 1 Full Trace Events 5 | . . 2 . . . . . 1 1 1 . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . . . . . 1 1 1 . . . Parts Built 3 | . . . . . . . 1 . . 2 . . Authchips . | . . . . . . . . . . . . . Time 274 | . . . . . . . 84 . 95 95 . . Total Part Build Rating 14 | . . . . . . . 4 . . 10 . . Parts Repaired 3 | . . 1 . . . . 1 1 . . . . Time 95 | . . 38 . . . . 13 44 . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 18 | . 9 9 . . . . . . . . . . Parts Scanalyzed 2 | . . . . . . . 1 1 . . . . Part Schematics Acquired 2 | . . . . . . . 1 1 . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . Non-combat 1 | . . . . . . . . 1 . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied 2 | . . . . . . . . 2 . . . . parse_system 1 | . . . . . . . . 1 . . . . no_distress 1 | . . . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Total Allies 5 | . . 1 . . . . 4 . . . . . Largest Group 2 | . . 1 . . . . 2 . . . . . Highest-Rated Group 52 | . . 10 . . . . 52 . . . . . Highest-Rated Ally 26 | . . 10 . . . . 26 . . . . . Total Orders 24 | . . 3 . . . . 21 . . . . . STAY 14 | . . 2 . . . . 12 . . . . . FOLLOW 10 | . . 1 . . . . 9 . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted 1 | . . . . . . . 1 . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Robot Analysis Total 6 | . 4 1 . . . 1 . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Turns Passed 12646 | 61 1159 1969 852 348 42 978 3623 1500 452 450 333 879 Spaces Moved 11130 | 41 778 1283 658 362 45 736 3286 2357 290 403 419 472 Core 7 | 3 . . . . . . . . . . . 4 Treads 255 | . . 255 . . . . . . . . . . Legs 1340 | 36 778 350 . . . . . . . . . 176 Wheels 1871 | 2 . 634 658 362 45 . . . 85 85 . . Hover 165 | . . . . . . . . . . . . 165 Flight 7492 | . . 44 . . . 736 3286 2357 205 318 419 127 Fastest Speed 27 | 50 120 34 93 95 95 70 70 35 35 27 41 36 Average Speed 73 | 116 120 112 95 95 95 70 70 37 62 61 43 94 Slowest Speed 484 | 120 120 240 125 95 95 70 70 118 484 155 49 400 Overloaded Moves 128 | . . . . . . . . . . . 128 . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 81 | . . 1 . . . 11 31 28 . 3 7 . Cave-ins Triggered 1 | . . . . . . . . . 1 . . . Exploration Rate (%) 45 | 3 94 80 95 64 26 55 62 51 9 12 18 25 Regions Visited 12 Branch Regions 4 Pre-discovered Areas 1 | . . . 1 . . . . . . . . . Known Exits Taken 10 | . . 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . Scrap Searched 2 | . . . 2 . . . . . . . . . Spaces Dug 91 | . . 34 . . . . 8 30 13 . . 6 Terrain Destroyed 541 | . 41 164 4 . . 47 110 76 86 6 . 7 Melee 6 | . . . . . . . . . . . . 6 Projectile 4 | . . . . . . . . . 3 . . 1 AOE 531 | . 41 164 4 . . 47 110 76 83 6 . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -3 -3 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Fac Res Arm Total 14847 | 51 955 1671 814 368 44 1155 4485 2884 539 574 551 756 Wait 2769 | . 111 207 110 . . 369 1065 427 194 90 96 100 Move 10960 | 40 777 1280 657 361 44 713 3226 2301 288 396 405 472 Hop 76 | . . 1 . . . 11 28 27 . 3 6 . Pick Up 124 | 3 11 21 2 3 . 15 30 13 4 7 1 14 Fast Attach 84 | 7 7 12 3 . . . 4 3 3 8 5 32 Attach 110 | . 4 17 4 . . 6 14 20 11 10 10 14 Detach 86 | 1 4 14 1 . . 5 12 18 7 7 8 9 Swap 77 | . 8 11 4 . . 7 16 17 7 1 1 5 Drop 141 | . 6 29 1 4 . 11 26 15 7 15 4 23 Fire 326 | . 27 79 32 . . 18 64 43 14 29 7 13 Melee 71 | . . . . . . . . . . . . 71 Ram 14 | . . . . . . . . . 3 8 . 3 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . 1 . 8 . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 8 exits: *Fac x4 / *Sto x2 / *Low x2) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory -4/Factory -3/Research -3/Armory (discovered 2 exits: Res x2) History --------- Turn | Location | Event 12 | -11/Scrapyard | Discovered new exit (range 16) 62 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Discovered new exit (range 12) 313 | -10/Materials | Build established: Mutant 361 | -10/Materials | Identified exit to Mines 878 | -10/Materials | Discovered new exit (range 18) 887 | -10/Materials | Central database locked down 956 | -10/Materials | Discovered new exit (range 13) 1221 | -10/Materials | Entered another Materials area 1221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1748 | -9/Materials | Discovered new exit (range 10) 2244 | -9/Materials | Build established: Scavenger-Mutant 2271 | -9/Materials | Discovered new exit (range 7) 2916 | -9/Materials | Discovered new exit (range 17) 3070 | -9/Materials | Identified exit to Mines 3168 | -9/Materials | Repaired EM Pulse Cannon 3190 | -9/Materials | Entered Mines 3286 | -9/Mines | Assembled infested the area 3358 | -9/Mines | Lost 4 parts (2n2w) 3435 | -9/Mines | Discovered new exit (range 10) 3442 | -9/Mines | Identified exit to Materials 3492 | -9/Mines | Core integrity fell below 50% 3606 | -9/Mines | Learned location of Storage (-7) 4036 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4037 | -9/Mines | Discovered new exit (range 5) 4040 | -9/Mines | Identified exit to Exiles 4042 | -9/Mines | Entered Exiles 4056 | -9/Exiles | Discovered new exit (range 15) 4068 | -9/Exiles | Identified exit to Mines 4086 | -9/Exiles | Met 8R-AWN 4101 | -9/Exiles | Met EX-HEX 4132 | -9/Exiles | Met EX-BIN 4143 | -9/Exiles | Aligned with FarCom system 4144 | -9/Exiles | Given EX-Vault access code 4259 | -9/Exiles | Opened EX-Vault 4271 | -9/Exiles | Found Flying Fortress v7 4275 | -9/Exiles | Found Cloak of Protection 4277 | -9/Exiles | Found Supersonic Drone Bay 4298 | -9/Exiles | Warned to stay clear of 0b10 Research branches 4326 | -9/Exiles | Met EX-DEC 4382 | -9/Exiles | Discovered exit to Mines (range 11) 4390 | -9/Exiles | Stole three prototypes: Flying Fortress v7, Cloak of Protection, Supersonic Drone Bay 4390 | -9/Exiles | Entered Mines 4425 | -8/Mines | Discovered exit to Materials (range 8) 4432 | -8/Mines | Entered Materials 4432 | -8/Materials | Evolved 2 slots: Propulsion x2 4923 | -8/Materials | Identified exit to Factory 5041 | -8/Materials | Build established: Mutant 5410 | -8/Materials | Entered Factory 5410 | -7/Factory | Evolved 2 slots: Utility x2 5412 | -7/Factory | FarCom data flow suspended 5925 | -7/Factory | Build established: Scout 6982 | -7/Factory | Discovered new exit (range 16) 7053 | -7/Factory | Identified exit to Factory 7053 | -7/Factory | Identified exit to Storage 7053 | -7/Factory | Identified exit to Lower Caves 7121 | -7/Factory | Repaired Lrg. Storage Unit 7798 | -7/Factory | P-60 Hacker assimilated allied Administrator 4a 8377 | -7/Factory | Fabricated Lightning Gun (x1) 8528 | -7/Factory | Build established: Mutant 8709 | -7/Factory | Garrison activated, responded to threat 9033 | -7/Factory | Entered another Factory area 9033 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 9062 | -6/Factory | Identified exit to DSF 9452 | -6/Factory | Build established: Scout 9529 | -6/Factory | Discovered new exit (range 5) 9692 | -6/Factory | Identified exit to Lower Caves 10030 | -6/Factory | Discovered new exit (range 20) 10036 | -6/Factory | Identified exit to Factory 10159 | -6/Factory | Repaired Xenon Bombardment Thruster 10516 | -6/Factory | Discovered exit to Factory (range 8) 10533 | -6/Factory | Entered another Factory area 10533 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 10592 | -5/Factory | Discovered new exit (range 17) 10605 | -5/Factory | Identified exit to Factory 10923 | -5/Factory | Crushed by falling debris 10954 | -5/Factory | Lost 4 parts (1p2n1u) 10985 | -5/Factory | Entered another Factory area 10985 | -4/Factory | Evolved 2 slots: Utility x2 11133 | -4/Factory | Fabricated Nuclear Pulse Thruster? 11210 | -4/Factory | Lost 3 parts (2n1u) 11378 | -4/Factory | Discovered new exit (range 10) 11434 | -4/Factory | Identified exit to Research 11435 | -4/Factory | Entered Research 11435 | -3/Research | Evolved 2 slots: Propulsion x2 11512 | -3/Research | Spotted B-86 Titan 11756 | -3/Research | Discovered new exit (range 18) 11767 | -3/Research | Identified exit to Armory 11768 | -3/Research | Entered Armory 11792 | -3/Armory | Lost 3 parts (1p2n) 12134 | -3/Armory | System corruption reached 10% 12174 | -3/Armory | Lost 9 parts (1p4n3u1w) 12189 | -3/Armory | Core integrity fell below 50% 12414 | -3/Armory | Lost 3 parts (1p1u1w) 12466 | -3/Armory | Build established: Scavenger-Mutant 12581 | -3/Armory | Identified exit to Research 12642 | -3/Armory | Released all parts (7) 12643 | -3/Armory | Core integrity fell below 20% 12647 | -3/Armory | Destroyed by X-77 Beamer with Gatling Laser Last Messages --------------- 12637_ Imp. Antigrav System destroyed. 12637_ System corrupted by crushing effect (+1). 12638_ System corrupted: Energy discharge (-25). 12638_ The unstable cave ceiling collapses. 12638_ 39 Matter crushed. 12642_ Critical hit (Destroy). 12642_ Arm. Heavy Treads destroyed. 12642_ Released Enh. Nova Cannon. 12642_ Released Adv. Target Analyzer. 12642_ Released Enh. Optical Array. 12642_ Released Imp. Signal Interpreter. 12642_ Released Adv. Visual Processing Unit. 12642_ Released Adv. Target Analyzer. 12642_ Released Hcp. Storage Unit. 12642_ Slammed into S-43 Plague. 12642_ Destabilizing: Core damaged (-52). 12643_ The unstable cave ceiling collapses. 12645_ Imp. Antigrav System destroyed. [Achievement: Back For More] [Achievement: Achiever] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????? ????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ????????????????????????? ??????????????????????? | | ?????????????????????####+#########??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# #??????????????? | | ?????????????????????# ###????????????? | | ?????????????????????# """ """ ""#????????????? | | ?????????????????????# """ """ ""#????????????? | | ???????????????H?????# @""" """ ""#????????????? | | ?????????????????##??# x T#????????????? | | ?????????????????# ### x """ ""#????????????? | | ?????????????????# #]#!% """ ""#????????????? | | ?????????????????##%#psss """ ""#????????????? | | ??????????????????# ## p #??????????????? | | ??????????????????#### #??????????????? | | ?????????????????????### # +##+########???????? | | ??????????????????????#### # #???????? | | ??????????????????????????##* = """ #???????? | | ???????????????????????????# """ #???????? | | ???????????????????????????# " " """ #???????? | | ???????????????????????????# "R"" ! #???????? | | ???????????????????????????# """"%[= ! #???????? | | ???????????????????????????#######+#######???????? | | ??????????????????????????????# = #???????????? | | ??????????????? T ####### =############# | | ????????????????? "" | | ???????????????????# ####### T | | ??????????????????????????????# ####+######## | | ??????????????????????????????# # | | ??????????????????????????????######## ! | | ?????????????????????????????????????# | | ?????????????????????????????????????# | | ?????????????????????????????????????# """[""" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 53 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 18 Terrain Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Cloak Strength 5 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Phase Shifting 10 Evasion (%) 65 Target Analysis 12 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Imp. Medium Armor Plating | -7/Factory | Scanalyzed Imp. VTOL Module | -6/Factory | Scanalyzed Nuclear Pulse Thruster | -5/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Lightning Gun | x1 | -7/Factory | Preloaded Nuclear Pulse Thruster | x2 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- Achiever Back For More I Survived The Infestation Challenges ------------ None Game ------ Seed TransportSpacefoldClaymores Manual? 0 Play Time 03:03:05 Cumulative 72.5 hours Start 2022.08.31 @ 20:30:36 End 2022.08.31 @ 23:40:04 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 50 Rogue 45 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 39 Gallery% 46 Achievement% 25 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1ad17cf0-2a9b-48b4-92b8-50dd49755231