Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.05 @ 20:14:16 Player: Vetulus Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (944) 944 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3154 Bonus ------- None Cogmind --------- Core Integrity 534/550 Matter 281/300 Energy 160/160 System Corruption 0% Temperature Cool (301) Movement Walking (210) Ox3 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (4) --- Aluminum Leg Aluminum Leg > --- UTILITY (3) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (3) ------- Heavy Particle Cannon Gauss Rifle > --- INVENTORY (20) --- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Signal Interpreter EM Pulse Gun Heavy EM Pulse Gun Heavy Particle Cannon Heavy Particle Cannon Assault Rifle Assault Rifle Assault Cannon Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON ----------- EM Pulse Cannon Heavy Particle Cannon Gauss Rifle > --- INVENTORY -------- Light Nuclear Core Light Nuclear Core Improved Heat Sink Improved Heat Sink High-capacity Storage Unit Signal Interpreter EM Pulse Gun Heavy EM Pulse Gun Heavy Particle Cannon Heavy Particle Cannon Assault Rifle Assault Rifle Assault Cannon Improved Grenade Launcher [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Flight Unit Cesium-ion Thruster Utility High-capacity Storage Unit Storage High-capacity Storage Unit Processor Improved Targeting Computer Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Parts Attached 42 | 6 7 . 11 . 18 Power 3 | 1 . . 1 . 1 Engine 2 | 1 . . 1 . . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 14 | 2 . . 5 . 7 Treads . | . . . . . . Leg 10 | 2 . . 5 . 3 Wheel . | . . . . . . Hover . | . . . . . . Flight 4 | . . . . . 4 Utility 6 | 1 3 . . . 2 Device . | . . . . . . Storage 3 | 1 1 . . . 1 Processor 3 | . 2 . . . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 19 | 2 4 . 5 . 8 Energy Gun 10 | . 4 . 5 . 1 Energy Cannon 5 | . . . . . 5 Ballistic Gun 3 | 2 . . . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 2 | . 1 . . . 1 Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . 1 . . . 1 Highest Loss Streak 1 | . 1 . . . 1 Average Slot Usage (%) 95 | . 96 100 90 100 95 Engine 9 | . 14 14 11 11 1 Core 1 | . . . . . 7 Leg 30 | . 28 28 35 44 27 Storage 13 | . 14 14 11 11 18 Processor 10 | . 10 14 11 11 9 Energy Gun 19 | . 21 28 22 22 8 Energy Cannon 3 | . . . . . 15 Ballistic Gun 1 | . 6 . . . 1 Naked Turns . | . . . . . . Heaviest Build 87 | 11 41 41 43 43 87 Greatest Support 40 | 20 20 20 40 40 40 Greatest Overweight (x) 28 | 1 2 2 2 1 28 Average Overweight (x) 1 | . 1 2 1 1 1 Largest Inventory Capacity 20 | 6 12 12 12 12 20 Average Capacity 13 | 5 10 12 12 12 20 Most Carried 16 | 2 10 10 12 10 16 Average Carried 9 | . 6 9 11 10 11 Final Capacity 20 | 6 12 12 12 12 20 Final Carried 14 | 2 9 10 10 10 14 Class Distribution -------------------- 76% | Mutant 23% | Hauler-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Hauler-Gunner | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Scr Mat Min Mat Min Mat Matter Collected 633 | 159 184 . 110 . 180 Remotely . | . . . . . . Salvage Created 1293 | . 212 207 497 . 377 Parts 84 | . 17 8 35 . 24 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Combat Hostiles Destroyed 22 | . 6 2 9 . 5 Guns 17 | . 5 1 9 . 2 Cannons 3 | . . . . . 3 Classes Destroyed 9 | . 3 2 1 . 3 Worker 1 | . . . . . 1 Recycler 1 | . . 1 . . . Operator 1 | . . . . . 1 Watcher 5 | . 1 . 3 . 1 Swarmer 3 | . 3 . . . . Grunt 12 | . 3 . 6 . 3 Brawler 1 | . . . 1 . . Sentry 5 | . . 2 2 . 1 Hunter 1 | . . . . . 1 Best Kill Streak 3 | . 3 3 3 . 2 Combat Bots Only 3 | . 3 2 3 . 2 Max Kills in Single Turn 2 | . 2 1 2 . 1 Gunslinging 1 | . 1 . 1 . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Damage Taken 766 | . 128 78 182 8 370 Core 68 | . 21 . 31 . 16 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 . 91 . 92 . Volleys Fired 65 | . 15 7 24 . 19 Largest 3 | . 2 2 2 . 3 Hottest 225 | . 90 90 101 . 225 Shots Fired 145 | . 28 13 48 . 56 Gun 110 | . 28 13 48 . 21 Cannon 35 | . . . . . 35 Launcher . | . . . . . . Special . | . . . . . . Kinetic 12 | . 6 . . . 6 Thermal 41 | . . . 11 . 30 Explosive . | . . . . . . Electromagnetic 92 | . 22 13 37 . 20 Robot Hit Streak 40 | . 20 33 40 . 15 Robot Miss Streak 3 | . 1 . 3 . 1 Penetration Max 1 | . . . . . 1 Secondary Targets 4 | . 1 . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 . 1 Shots Hit Robots 107 | . 24 13 29 . 41 Core Hits 40 | . 7 4 16 . 13 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1927 | . 405 230 478 . 814 Guns 1342 | . 365 175 478 . 324 Cannons 452 | . . . . . 452 Explosions 133 | . 40 55 . . 38 Melee . | . . . . . . Ramming . | . . . . . . Kinetic 182 | . 55 . . . 127 Thermal 522 | . 40 55 89 . 338 Explosive . | . . . . . . Electromagnetic 1223 | . 310 175 389 . 349 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Effects 2 | . . 2 . . . Message Errors 1 | . . 1 . . . Weapon Failures 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 32 | . . 24 . . 8 Projectiles 8 | . . . . . 8 Explosions 24 | . . 24 . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 36 | . . . . . 36 Shots 1 | . . . . . 1 Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 522 | . 104 133 198 . 522 Average Temperature 109 | . 45 60 59 . 173 Received Heat Transfer 396 | . 57 36 81 6 216 Effects 5 | . . . . . 5 Shutdowns 1 | . . . . . 1 Interference 2 | . . . . . 2 Damage (minor) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted 2 | . 1 1 . . . Combat Hostiles 2 | . 1 1 . . . Parts Fried 5 | . 3 . 2 . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . . 1 Heat Transferred 853 | . 50 50 222 . 531 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . 1 1 . . 1 Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Peak Influence 204 | . 115 75 204 82 157 Initial 67 | . . 15 . 67 27 Average 51 | . 27 30 62 67 78 Maximum Alert Level 1 | . . . 1 . . Low Security (%) 98 | 100 100 100 93 100 100 Level 1 1 | . . . 6 . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . 3 . 1 Investigation 1 | . . . 1 . . Extermination . | . . . . . . Reinforcement 3 | . . . 2 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Distress Signals 5 | . . . 3 . 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 39 | . 7 2 14 2 14 Peak Tracking Total 4 | . 3 2 4 2 4 Tactical Retreats 3 | . 1 . . . 2 Traps | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Scr Mat Min Mat Min Mat Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Machines Accessed 12 | . 6 . 4 . 2 Terminals 12 | . 6 . 4 . 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 26 | . 15 . 7 . 4 Successful 15 | . 8 . 4 . 3 Failed 11 | . 7 . 3 . 1 Catastrophic 3 | . 2 . . . 1 Database Lockouts . | . . . . . . Manual 15 | . 7 . 4 . 4 Terminals 26 | . 15 . 7 . 4 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 15 | . 8 . 4 . 3 Prototype ID Bank 1 | . 1 . . . . Level Access Points 3 | . 1 . 1 . 1 Branch Access Points 3 | . 1 . 1 . 1 Emergency Access Points 1 | . 1 . . . . Terminal Index 3 | . 1 . 1 . 1 Alert Level 1 | . 1 . . . . Recall Investigation 1 | . . . 1 . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 8 | . 4 . 2 . 2 Full Trace Events 1 | . . . 1 . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Scr Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Scr Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Scr Mat Min Mat Min Mat Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Scr Mat Min Mat Min Mat Turns Passed 2871 | 66 669 521 798 142 675 Spaces Moved 1476 | 44 389 273 401 94 275 Core 5 | 4 . . . . 1 Treads . | . . . . . . Legs 1452 | 40 389 273 401 94 255 Wheels . | . . . . . . Hover . | . . . . . . Flight 19 | . . . . . 19 Fastest Speed 50 | 50 120 180 150 150 150 Average Speed 165 | 117 152 180 161 150 189 Slowest Speed 1450 | 120 180 180 180 150 1450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 33 | 4 52 55 37 28 22 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 4 | . 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 17 | . 2 1 . . 14 Melee . | . . . . . . Projectile 11 | . . . . . 11 AOE 6 | . 2 1 . . 3 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Scr Mat Min Mat Min Mat Total 1769 | 58 436 289 503 95 388 Wait 117 | 1 12 9 52 2 41 Move 1471 | 43 388 272 400 93 275 Hop . | . . . . . . Pick Up 50 | 8 12 1 9 . 20 Fast Attach . | . . . . . . Attach 20 | 6 2 . 3 . 9 Detach . | . . . . . . Swap 22 | . 5 . 8 . 9 Drop 24 | . 2 . 7 . 15 Fire 65 | . 15 7 24 . 19 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -10/Mines -9/Materials (discovered 4 exits: Mat x3 / *Min) -9/Mines -8/Materials (discovered 5 exits: Fac x3 / Sto x2) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 67 | -11/Scrapyard | Entered Materials 119 | -10/Materials | Identified exit to Mines 119 | -10/Materials | Identified exit to Materials 303 | -10/Materials | Build established: Mutant 736 | -10/Materials | Entered Mines 776 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 800 | -10/Mines | Met a Derelict bent on vengeance 1257 | -10/Mines | Entered Materials 1257 | -9/Materials | Evolved 2 slots: Propulsion x2 1486 | -9/Materials | Identified exit to Mines 2004 | -9/Materials | Identified exit to Materials 2055 | -9/Materials | Entered Mines 2159 | -9/Mines | Discovered exit to Materials (range 15) 2167 | -9/Mines | Found a hidden stash of uninstalled traps 2197 | -9/Mines | Entered Materials 2197 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2297 | -8/Materials | Identified exit to Storage 2471 | -8/Materials | Identified exit to Factory 2492 | -8/Materials | Build established: Hauler-Gunner 2872 | -8/Materials | Self-destructed Last Messages --------------- 02841_ G-50 Soldier destroyed. 02841_ Slug penetrates Wall. 02847_ Slug penetrates G-47 Trooper. 02848_ U-05 Engineer builds a Wall. 02850_ Destroyed Particle Gun. 02850_ Slug penetrates G-47 Trooper. 02852_ R-06 Scavenger collects Adv. Heat Sink. 02854_ Overheating: Lgt. Nuclear Core damaged (-8). 02854_ Slug penetrates G-47 Trooper. 02854_ U-05 Engineer builds a Wall. 02857_ Power failure, Lgt. Nuclear Core shutdown. 02857_ Overheating: System interference. 02857_ EM Pulse Cannon temporarily disabled. 02857_ Hvy. Particle Cannon temporarily disabled. 02858_ R-06 Scavenger collects Wheel. 02861_ Overheating: EM Pulse Cannon damaged (-7). 02861_ R-06 Scavenger collects Carbon-fiber Leg. 02865_ R-06 Scavenger collects Cesium-ion Thruster. 02866_ R-06 Scavenger collects Hvy. Laser. 02868_ EM Pulse Cannon destroyed. 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