Cogmind - Beta 12 --- EXPLORER MODE // 2023.05.13 @ 13:02:15 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (82) 410 Value Destroyed (2635) 2635 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (37) 37 TOTAL SCORE: 6182 Bonus ------- Follower Combat Kills 37 Cogmind --------- Core Integrity 540/850 Matter 134/500 Energy 471/490 System Corruption 4% Temperature Critical (1111) Movement Walking (340) Ox3 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION (4) --- Improved Titanium Leg > --- UTILITY (6) ------ Improved Cryofiber Web Medium Storage Unit High-capacity Matter Pod Sensor Array Advanced Targeting Computer > --- WEAPON (3) ------- Assault Cannon Assault Cannon > --- INVENTORY (10) --- Light Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg High-capacity Matter Pod (200) Core Shielding Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Reinforced Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Titanium Leg Improved Carbon-fiber Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cryofiber Web Medium Storage Unit High-capacity Matter Pod Sensor Array Advanced Targeting Computer Power Shielding > --- WEAPON ----------- Precision Assault Rifle Precision Assault Rifle Precision Assault Rifle > --- INVENTORY -------- Light Deuterium Engine Improved Deuterium Engine Improved Aluminum Leg Improved Aluminum Leg Carbon-fiber Leg High-capacity Matter Pod Kinecellerator Core Shielding Assault Cannon Assault Cannon [Rating: 57] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Improved Targeting Computer Device Sensor Array Storage Medium Storage Unit Processor Improved Targeting Computer Protection Power Shielding Weapon Precision Assault Rifle Ballistic Gun Precision Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Slots Evolved 9 | . 1 2 2 2 2 Power 2 | . . . 1 . 1 Propulsion 2 | . . 2 . . . Utility 4 | . 1 . 1 1 1 Weapon 1 | . . . . 1 . Parts Attached 51 | 7 9 5 4 15 11 Power 12 | 1 1 1 2 5 2 Engine 12 | 1 1 1 2 5 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 15 | 2 4 2 1 3 3 Treads . | . . . . . . Leg 15 | 2 4 2 1 3 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 11 | 2 2 . 1 2 4 Device 4 | . . . . 1 3 Storage 2 | 1 . . . 1 . Processor 4 | 1 1 . 1 . 1 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 13 | 2 2 2 . 5 2 Energy Gun . | . . . . . . Energy Cannon . | . . . . . . Ballistic Gun 11 | 2 2 2 . 5 . Ballistic Cannon 2 | . . . . . 2 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 9 | . . . . 2 7 Power . | . . . . . . Propulsion 3 | . . . . 1 2 Utility 3 | . . . . 1 2 Weapon 3 | . . . . . 3 Highest Loss Streak 4 | . . . . 1 4 To Critical Strikes . | . . . . . . Average Slot Usage (%) 98 | . 96 100 100 98 98 Engine 14 | . 10 10 16 14 18 Leg 28 | . 23 40 33 26 24 Device 6 | . . . . 7 12 Storage 11 | . 12 10 8 12 12 Processor 9 | . 12 10 16 8 6 Protection 7 | . 12 10 8 7 5 Ballistic Gun 19 | . 24 20 16 21 15 Naked Turns . | . . . . . . Heaviest Build 68 | 17 18 24 31 58 68 Greatest Support 75 | 20 26 52 52 61 75 Greatest Overweight (x) 4 | . 4 . . 1 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 10 10 10 10 10 10 Average Capacity 9 | 8 10 10 10 10 10 Most Carried 10 | 5 10 10 10 10 10 Average Carried 9 | 2 6 9 9 9 9 Final Capacity 10 | 10 10 10 10 10 10 Final Carried 10 | 5 10 10 10 9 7 Class Distribution -------------------- 60% | Hacker-Gunner 36% | Hacker-Mutant 3% | Scavenger-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Jun Mat Mat Mat Fac Fac Matter Collected 2780 | 235 101 579 238 1110 517 Remotely . | . . . . . . Salvage Created 3729 | . 35 579 599 1785 731 Parts 229 | . 7 39 28 117 38 Haulers Intercepted 4 | . . . 1 2 1 Recyclers Shooed 5 | . . 1 2 1 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Combat Hostiles Destroyed 51 | . . 6 8 25 12 Guns 45 | . . 6 8 25 6 Cannons 6 | . . . . . 6 Classes Destroyed 13 | . 2 4 3 4 . Worker 8 | . . . 1 5 2 Builder 4 | . 1 . . 3 . Hauler 4 | . . . 1 2 1 Recycler 5 | . . 2 2 1 . Operator 2 | . . 1 1 . . Watcher 8 | . 1 3 . 3 1 Swarmer 5 | . . . 3 2 . Grunt 23 | . . 2 2 10 9 Brawler 3 | . . . . 3 . Duelist 2 | . . . . 1 1 Sentry 13 | . . 4 3 5 1 Hunter 1 | . . . . 1 . Programmer 4 | . . . . 3 1 Best Kill Streak 10 | . 2 5 3 10 6 Combat Bots Only 5 | . . 2 3 5 4 Max Kills in Single Turn 2 | . 1 2 1 2 2 Gunslinging 1 | . . . . . 1 Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Damage Taken 2574 | . . 147 212 955 1260 Core 525 | . . 25 63 127 310 Absorbed by Shields . | . . . . . . Redirected to Shielding 51 | . . . 3 33 15 Core Remaining (%) 92 | 100 100 93 88 81 . Volleys Fired 199 | . 4 29 33 85 48 Largest 3 | . 2 2 2 3 3 Hottest 116 | . 40 46 46 84 116 Shots Fired 495 | . 8 58 65 250 114 Gun 453 | . 8 58 65 250 72 Cannon 42 | . . . . . 42 Launcher . | . . . . . . Special . | . . . . . . Kinetic 495 | . 8 58 65 250 114 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 43 | . 8 16 26 43 30 Robot Miss Streak 3 | . . 3 1 1 2 Penetration Max . | . . . . . . Secondary Targets 7 | . . . 2 3 2 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 408 | . 8 46 55 205 94 Core Hits 161 | . 4 23 21 78 35 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . 1 . . 1 . Critical Strikes 7 | . 1 1 . 2 3 Destroy 4 | . 1 1 . 2 . Blast 3 | . . . . . 3 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 7291 | . 72 482 858 3813 2066 Guns 6483 | . 72 482 840 3797 1292 Cannons 774 | . . . . . 774 Explosions . | . . . . . . Melee . | . . . . . . Ramming 34 | . . . 18 16 . Kinetic 7257 | . 72 482 840 3797 2066 Thermal . | . . . . . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 4 | . . . 1 3 4 Average Corruption 2 | . . . 1 3 2 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 25 | . . . 2 20 3 Message Errors 8 | . . . . 8 . Matter Fused 5 | . . . . 4 1 Heat Flow Errors 3 | . . . 1 2 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 1 | . . . . . 1 Misfires 1 | . . . . 1 . Alerts 1 | . . . . 1 . Weapon Failures 4 | . . . 1 2 1 Overload Shots . | . . . . . . Overflow Damage 25 | . . . . . 25 Projectiles 25 | . . . . . 25 Explosions . | . . . . . . Melee . | . . . . . . Knockbacks 17 | . . . . . 17 Impact . | . . . . . . Kinetic 14 | . . . . . 14 Secondary 3 | . . . . . 3 Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed 6 | . . . 2 4 . Kicked 6 | . . . 2 4 . Crushed . | . . . . . . Highest Temperature 1173 | . . 26 192 446 1173 Average Temperature 161 | . . 6 42 102 396 Received Heat Transfer 1347 | . . 105 126 465 651 Effects 41 | . . . . 9 32 Shutdowns 8 | . . . . 5 3 Energy Bleed 8 | . . . . 1 7 Interference 6 | . . . . 1 5 Matter Decay 5 | . . . . . 5 Short Circuit 6 | . . . . 2 4 Damage (minor) 5 | . . . . . 5 Damage (major) 1 | . . . . . 1 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Peak Influence 309 | . 27 304 272 309 207 Initial 7 | . . 7 5 6 . Average 87 | . 8 111 88 100 76 Maximum Alert Level 1 | . . 1 1 1 1 Low Security (%) 91 | 100 100 77 95 88 99 Level 1 8 | . . 22 4 11 . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 17 | . . 3 2 7 5 Investigation 7 | . . 1 1 2 3 Extermination 3 | . . . . 2 1 Reinforcement 5 | . . 2 . 2 1 Assault . | . . . . . . Garrison 2 | . . . 1 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced 1 | . . . . 1 . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Distress Signals 3 | . . 2 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 84 | . 3 15 11 32 23 Peak Tracking Total 7 | . 2 4 3 5 7 Tactical Retreats 4 | . . 1 . 1 2 Traps | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Traps Triggered 6 | . 2 . 1 . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Jun Mat Mat Mat Fac Fac Machines Disabled 1 | . . . . . 1 Max in Single Turn 1 | . . . . . 1 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Machines Accessed 10 | . . 2 3 3 2 Terminals 8 | . . 2 2 2 2 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 31 | . . 10 7 8 6 Successful 16 | . . 6 5 4 1 Failed 15 | . . 4 2 4 5 Catastrophic 1 | . . . . 1 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 27 | . . 10 6 5 6 Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 3 | . . . . 3 . Terminal Hacks 15 | . . 6 5 3 1 Record 3 | . . 1 1 1 . Prototype ID Bank 2 | . . 1 1 . . Emergency Access Points 1 | . . . . 1 . Terminal Index 1 | . . . . 1 . Locate Traps 1 | . . . . . 1 Surveillance Status 1 | . . . 1 . . Transport Status 1 | . . 1 . . . Reinforcement Status 2 | . . 1 1 . . Hauler Manifests 1 | . . 1 . . . Registered Components 1 | . . . 1 . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered 1 | . . . 1 . . Used . | . . . . . . Hacking Detections 9 | . . 2 2 3 2 Full Trace Events 6 | . . 1 1 2 2 Feedback Events 1 | . . . 1 . . Corruption 1 | . . . 1 . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Jun Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Jun Mat Mat Mat Fac Fac Total Allies 3 | . . . . . 3 Largest Group 3 | . . . . . 3 Highest-Rated Group 93 | . . . . . 93 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 14 | . . . . . 14 Total Damage 193 | . . . . . 193 Kills 1 | . . . . . 1 Allies Corrupted 1 | . . . . . 1 Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Jun Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Jun Mat Mat Mat Fac Fac Turns Passed 3539 | 84 185 422 443 1603 802 Spaces Moved 1984 | 67 128 230 284 796 479 Core 19 | 16 3 . . . . Treads . | . . . . . . Legs 1965 | 51 125 230 284 796 479 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 112 112 125 Average Speed 138 | 103 123 120 116 161 129 Slowest Speed 250 | 120 250 120 120 190 196 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 21 20 32 26 18 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 5 | 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 3 | . . . . . 3 Melee . | . . . . . . Projectile 3 | . . . . . 3 AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Jun Mat Mat Mat Fac Fac Total 2360 | 78 144 327 330 922 559 Wait 90 | . . 59 . 12 19 Move 1979 | 66 127 229 283 795 479 Hop . | . . . . . . Pick Up 17 | 5 4 2 4 2 . Fast Attach 16 | 7 5 . . 3 1 Attach 14 | . 1 2 2 4 5 Detach . | . . . . . . Swap 21 | . 3 3 2 8 5 Drop 18 | . . 3 4 9 2 Fire 199 | . 4 29 33 85 48 Melee . | . . . . . . Ram . | . . . . . . Kick 6 | . . . 2 4 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -6/Factory History --------- Turn | Location | Event 8 | -11/Junkyard | Identified exit to Materials 8 | -11/Junkyard | Discovered exit to Materials (range 15) 85 | -11/Junkyard | Entered Materials 85 | -10/Materials | Evolved 1 slot: Utility x1 208 | -10/Materials | Identified exit to Materials 208 | -10/Materials | Discovered exit to Materials (range 14) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Propulsion x2 311 | -9/Materials | Build established: Hacker-Mutant 542 | -9/Materials | Identified exit to Materials 542 | -9/Materials | Discovered exit to Materials (range 14) 542 | -9/Materials | Identified exit to Mines 542 | -9/Materials | Discovered exit to Mines (range 19) 692 | -9/Materials | Entered another Materials area 692 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 796 | -8/Materials | Garrison activated, responded to threat 1122 | -8/Materials | Identified exit to Factory 1122 | -8/Materials | Discovered exit to Factory (range 8) 1135 | -8/Materials | Entered Factory 1135 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1546 | -7/Factory | Build established: Hacker-Gunner 2471 | -7/Factory | Garrison activated, responded to threat 2583 | -7/Factory | Identified exit to Lower Caves 2583 | -7/Factory | Discovered exit to Lower Caves (range 15) 2710 | -7/Factory | Identified exit to Factory 2710 | -7/Factory | Discovered exit to Factory (range 14) 2738 | -7/Factory | Entered another Factory area 2738 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2876 | -6/Factory | Allied Derelicts emerged from ambush trap array 3489 | -6/Factory | Lost 4 parts (1u3w) 3540 | -6/Factory | Self-destructed Last Messages --------------- 03532_ Imp. Cryofiber Web broken. 03532_ Overheating: Short circuit. 03532_ Imp. Carbon-fiber Leg destroyed. 03532_ Critical hit (Burn: +37). 03533_ Overheating: Matter decay (-28). 03533_ R-10 Processor collects Carbon-fiber Leg. 03534_ Power failure, Rnf. Deuterium Engine shutdown. 03534_ Power failure, Angular Momentum Engine shutdown. 03534_ Overheating: System interference. 03534_ Adv. Targeting Computer temporarily disabled. 03534_ Assault Cannon temporarily disabled. 03534_ G-50 Soldier knocked back. 03535_ Overheating: Energy bleed (-49). 03537_ R-10 Processor collects Lgt. Angular Momentum Engine. 03537_ R-10 Processor collects Adv. Heat Sink. 03539_ Power failure, Rnf. Deuterium Engine shutdown. 03539_ Overheating: System interference. 03539_ Assault Cannon temporarily disabled. 03540_ Overheating: Matter decay (-39). 03540_ R-10 Processor collects Carbon-fiber Leg. 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[!!???????????????????????? | | ?????????????????????? !! ???????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 40 Energy Capacity 680 Matter Stores 500 Matter Capacity 500 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Base Temperature (-) 150 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Evasion (%) 55 Targeting Accuracy 12 Kinecelleration 30 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ResetPhasingSlayer Manual? 0 Play Time 00:33:52 Cumulative 1482.4 hours Start 2023.05.13 @ 12:33:43 End 2023.05.13 @ 13:02:15 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 880 Rogue 62 Adventurer 0 Explorer 818 Win Type - Total 9 Types 9/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 82 Achievement% 62 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7fb1d14a-b2b8-4d7f-a249-2831cfdda91d