Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.09 @ 14:56:23 Player: Berg Result: Destroyed by B-99 Colossus with Multirail Performance ------------- Evolutions (9) 4500 Regions Visited (19) 3800 Robots Destroyed (388) 1940 Value Destroyed (15115) 15115 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (4707) 4707 TOTAL SCORE: 30302 Bonus ------- High Alert Combat Kills 2876 Follower Combat Kills 1401 Met Imprinter 300 Was Imprinted 300 Friendly Fire -170 Cogmind --------- Core Integrity 0/1600 Matter 264/300 Energy 69/100 System Corruption 10% Temperature Cool (4) Movement Flying (37) Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- Q-thruster Q-thruster > --- UTILITY (12) ----- (None) > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- Advanced Heat Sink Peak State ------------ > --- POWER ------------ Light Antimatter Reactor Improved Fusion Compressor Particle Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Advanced Medium Treads Biometal Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Heat Sink Advanced Signal Interpreter Advanced Phase Shifter Advanced Phase Shifter Heavy Armor Plating Layered Light Armor Plating Layered Light Armor Plating Long-range Tractor Beam > --- WEAPON ----------- Phase Gun Enhanced Quantum Rifle Advanced KE Penetrator Advanced KE Penetrator Advanced KE Penetrator > --- INVENTORY -------- Light Quantum Reactor Wheel Heavy Laser Matter Neutralizer Matter Neutralizer [Rating: 151] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Biometal Leg Wheel Wheel Hover Unit Antigrav Array Flight Unit Xenon Bombardment Thruster Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Experimental Targeting Computer Protection Hardened Heavy Armor Plating Weapon Magnetic Acceleration Cannon Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Heavy Rocket Launcher Impact Weapon Gravity Flail Build | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Slots Evolved 18 | . . . 2 . 2 . 2 . . 2 . . . . 2 2 2 2 2 Power 2 | . . . . . . . . . . . . . . . 1 . . . 1 Propulsion 3 | . . . . . 1 . . . . 1 . . . . . . . 1 . Utility 10 | . . . 2 . . . 2 . . 1 . . . . 1 1 1 1 1 Weapon 3 | . . . . . 1 . . . . . . . . . . 1 1 . . Parts Attached 355 | 6 12 3 23 7 22 16 11 11 6 23 2 9 . 3 59 39 39 10 54 Power 35 | 1 2 1 2 . 1 . . 1 . 3 . . . . 8 5 3 3 5 Engine 8 | 1 . 1 1 . 1 . . 1 . 2 . . . . 1 . . . . Core 12 | . 2 . 1 . . . . . . 1 . . . . 6 1 . . 1 Reactor 15 | . . . . . . . . . . . . . . . 1 4 3 3 4 Propulsion 99 | 2 4 1 5 3 8 5 3 3 2 9 . 2 . 2 15 8 5 5 17 Treads 56 | . 2 1 5 3 8 5 3 3 2 3 . 2 . 2 6 . 4 . 7 Leg 7 | . . . . . . . . . . . . . . . . . 1 . 6 Wheel 27 | 2 2 . . . . . . . . 6 . . . . 9 8 . . . Hover 2 | . . . . . . . . . . . . . . . . . . 2 . Flight 7 | . . . . . . . . . . . . . . . . . . 3 4 Utility 120 | 1 3 . 11 . 7 4 7 4 1 9 1 2 . 1 26 11 14 . 18 Device 62 | . 2 . 4 . 3 1 4 1 . 5 1 . . . 17 9 6 . 9 Storage 8 | 1 1 . 1 . . 1 . . . . . . . . . . 4 . . Processor 18 | . . . 2 . . 1 1 . . 1 . 1 . . 4 2 3 . 3 Hackware . | . . . . . . . . . . . . . . . . . . . . Protection 32 | . . . 4 . 4 1 2 3 1 3 . 1 . 1 5 . 1 . 6 Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 101 | 2 3 1 5 4 6 7 1 3 3 2 1 5 . . 10 15 17 2 14 Energy Gun 33 | 1 . . 1 2 1 1 1 . . . . . . . 4 6 11 1 4 Energy Cannon 10 | . . . 2 1 . . . 1 . 1 . 1 . . 1 . . . 3 Ballistic Gun 34 | 1 3 . . . 2 3 . 1 3 . . 2 . . 4 5 5 . 5 Ballistic Cannon 15 | . . . 2 . . 3 . 1 . 1 . . . . 1 4 1 . 2 Launcher 8 | . . 1 . 1 3 . . . . . 1 2 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . 3 . 1 3 . . . . . . . . 1 . 2 1 1 Parts Lost 171 | . 2 2 2 2 5 6 . 8 2 12 1 3 . . 29 46 19 6 26 Power 20 | . . 1 . . 1 . . 1 . 3 . . . . 1 6 3 2 2 Propulsion 51 | . 1 1 1 1 2 4 . 1 2 6 . 1 . . 10 9 2 3 7 Utility 51 | . 1 . 1 . 1 . . 4 . 3 1 . . . 10 17 4 . 9 Weapon 49 | . . . . 1 1 2 . 2 . . . 2 . . 8 14 10 1 8 Highest Loss Streak 23 | . 2 1 1 1 2 2 . 6 1 4 1 3 . . 9 23 11 6 13 To Critical Strikes 5 | . . . . . 1 . . . . . . . . . 2 . 2 . . Average Slot Usage (%) 91 | . 89 98 96 99 99 98 99 99 99 93 99 90 93 93 92 72 52 13 59 Engine 4 | . 2 8 6 11 8 9 7 6 7 5 . . . . 1 . . . . Core 3 | . 11 3 4 . . . . . . . 6 6 6 6 8 5 . . 2 Treads 20 | . 18 28 21 21 26 26 23 22 22 11 26 25 26 26 14 5 9 . 9 Wheel 1 | . 8 . . . . . . . . 10 . . . . 6 7 . . . Device 12 | . 6 14 14 11 8 8 14 13 7 17 19 13 13 13 16 14 4 . 13 Storage 7 | . 14 14 11 11 9 9 7 7 7 6 6 6 6 6 5 4 6 . . Processor 11 | . . . 7 11 9 17 15 15 15 13 13 13 13 13 11 13 9 . 4 Protection 6 | . . . 8 11 9 . 7 8 15 6 6 6 6 6 6 1 . . 6 Energy Gun 4 | . 4 . 4 18 9 9 7 7 6 . . . . . 3 6 9 1 4 Energy Cannon 1 | . . . . . 2 . . . . 4 . 3 6 6 3 . . . 1 Ballistic Gun 5 | . 23 21 . . 7 7 7 7 7 11 6 3 . . 3 5 4 . 8 Ballistic Cannon 5 | . . . 16 . . 7 7 6 6 2 6 6 6 6 3 2 . . 1 Launcher 2 | . . 6 . 2 7 2 . . . . 5 2 6 6 . . . . . Naked Turns 190 | . . . . . . . . . . . . . . . . 37 66 11 76 Heaviest Build 164 | 13 29 30 59 64 72 105 112 120 120 125 121 132 132 132 164 159 137 21 117 Greatest Support 142 | 26 40 40 46 46 69 63 63 63 63 88 88 96 96 99 99 30 105 52 142 Greatest Overweight (x) 50 | . 2 . 1 17 1 2 1 1 2 12 1 1 1 1 50 12 3 4 14 Average Overweight (x) 1 | . . . . 1 . . 1 1 1 6 1 1 1 1 2 4 . . . Largest Inventory Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 25 25 5 5 Average Capacity 22 | 6 14 15 16 20 20 23 25 25 25 25 25 25 25 25 25 23 23 5 5 Most Carried 25 | 4 11 12 19 19 20 25 25 25 24 25 25 25 25 25 25 23 17 5 5 Average Carried 20 | 2 7 11 14 18 19 21 24 23 20 24 24 23 24 25 22 16 9 4 4 Final Capacity 25 | 8 15 15 20 20 20 25 25 25 25 25 25 25 25 25 25 5 5 5 5 Final Carried 25 | 4 11 12 19 19 18 24 25 17 24 25 25 24 25 25 23 5 5 5 1 Class Distribution -------------------- 23% | Mutant 20% | Scavenger-Gunner 19% | Scavenger-Tank 15% | Tank 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Tank | -8/Materials Mutant | -8/Storage Tank | -7/Factory Tank | -7/Lower Caves Scavenger-Tank | -7/Lower Caves Scavenger-Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Derelict-Mutant | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Gunner | -4/Factory Scavenger-Gunner | -3/Research Mutant | -2/Research Scavenger-Tank | -1/Access Resources | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ----------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Matter Collected 11150 | 228 276 131 1067 73 706 609 235 379 316 682 140 407 28 134 1903 1001 649 57 2129 Remotely 1912 | . . . 287 . 40 . . . . . . . . . . . . . 1585 Salvage Created 16089 | . 472 170 1038 335 1023 866 322 484 296 1384 395 166 . 137 3058 1632 1395 90 2826 Parts 752 | . 22 23 76 8 75 52 15 15 15 66 20 6 . 3 127 58 62 4 105 Haulers Intercepted 17 | . 2 . 5 . 3 3 1 . . 1 . . . . 1 . 1 . . Recyclers Shooed 12 | . . . . . . . . . . 3 . . . . 5 . . . 4 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 76 | . . . . . . . . 15 12 . 22 6 1 20 . . . . . Prevented 7 | . . . . . . . . . . . . . . 7 . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Combat Hostiles Destroyed 291 | . 11 10 31 8 22 19 5 12 11 23 10 7 . 3 41 20 22 3 33 Melee 2 | . . . . . . . . . . . . . . . . . . 1 1 Guns 162 | . 11 7 . 7 13 8 2 7 8 12 2 1 . . 26 14 21 . 23 Cannons 88 | . . . 26 1 1 7 3 5 2 8 3 3 . 1 12 6 1 . 9 AOE 35 | . . 3 5 . 8 4 . . . 3 5 3 . 2 2 . . . . Classes Destroyed 23 | . 3 1 5 2 5 . 1 1 1 . . . . . 2 . 1 . 1 Worker 25 | . . . 2 . 3 3 . . . 6 . . . . 6 1 1 . 3 Builder 13 | . . 1 . . 2 1 1 . . 2 . . . . 1 3 . . 2 Tunneler 2 | . . . . . 2 . . . . . . . . . . . . . . Hauler 17 | . 2 . 5 . 3 3 1 . . 1 . . . . 1 . 1 . . Recycler 20 | . . . 1 . . 1 . . . 4 . . . . 7 3 . . 4 Mechanic 5 | . . . 1 . . 1 . . . . . . . . 2 . . . 1 Operator 2 | . . . . . 1 . . . . . . . . . 1 . . . . Watcher 14 | . . . 5 . 1 1 1 . . 2 . . . . 1 2 1 . . Swarmer 82 | . 3 8 12 . 7 4 . 2 3 14 2 3 . . 5 2 9 3 5 Saboteur 1 | . . . . . . . . . . . . . . . . . . . 1 Grunt 103 | . 8 2 12 5 4 8 4 5 5 2 7 3 . 2 15 5 7 . 9 Brawler 4 | . . . . . . . . . . . . . . . 2 1 . . 1 Duelist 11 | . . . . 1 1 . . 2 1 . . . . 1 2 1 . . 2 Protector 1 | . . . . . . . . . . . . . . . 1 . . . . Sentry 35 | . . . 7 . 5 6 1 1 1 2 1 . . . 4 2 . . 5 Specialist 5 | . . . . . 3 . . . . . . . . . 2 . . . . Hunter 11 | . . . . . 1 1 . 1 . 2 . . . . . 2 . . 4 Programmer 29 | . . . . . . . 1 . . 3 . . . . 9 6 5 . 5 Heavy 4 | . . . . . 1 . . . . . . . . . 1 1 . . 1 Behemoth 2 | . . . . . . . . 1 . . . 1 . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . 1 . . Assembled 2 | . . . . 2 . . . . . . . . . . . . . . . Mutant 1 | . . . . . . . . . 1 . . . . . . . . . . Best Kill Streak 12 | . 3 4 7 2 6 6 4 6 3 9 4 3 . 1 9 12 7 3 8 Combat Bots Only 7 | . 3 3 6 2 4 4 3 6 3 4 4 3 . 1 5 3 7 3 5 Max Kills in Single Turn 6 | . 1 3 5 2 6 3 2 1 1 5 4 1 . 1 3 1 1 1 2 Gunslinging 1 | . . 1 . 1 . . . . . . . . . . 1 . . . . Exploded 5 | . . 2 5 . 4 2 . . . 3 3 1 . 1 1 . . . . Melee 1 | . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Damage Taken 32569 | . 556 289 886 477 1556 1067 266 1285 741 1274 317 796 . 165 4685 4819 4448 1812 7130 Core 6044 | . 108 62 162 38 220 147 18 106 94 77 50 100 . . 252 974 1042 980 1614 Absorbed by Shields 1337 | . . . . . . . 101 210 . 164 . . . . 300 562 . . . Redirected to Shielding 109 | . . . . . . . . . . . . . . . . . 109 . . Regen/Repaired (Parts) 47 | . 47 . . . . . . . . . . . . . . . . . . Core Remaining (%) 49 | 100 . 32 . 50 . 33 . . 68 . . . . 73 74 15 19 32 . Volleys Fired 916 | . 50 16 104 25 68 88 21 31 27 51 10 17 . 10 146 87 59 1 105 Largest 5 | . 2 2 2 2 3 3 3 3 3 3 3 3 . 3 3 4 5 1 5 Hottest 371 | . 70 53 103 129 159 135 138 168 149 166 166 157 . 157 197 288 337 88 371 Shots Fired 2409 | . 93 32 208 49 148 182 63 85 77 150 30 46 . 20 410 222 207 1 386 Gun 1624 | . 93 29 25 45 117 122 42 55 49 83 11 16 . . 270 177 202 1 287 Cannon 737 | . . . 183 4 9 54 21 30 28 67 15 22 . 16 139 45 5 . 99 Launcher 48 | . . 3 . . 22 6 . . . . 4 8 . 4 1 . . . . Special . | . . . . . . . . . . . . . . . . . . . . Kinetic 1400 | . 66 29 182 2 57 97 42 58 55 107 21 33 . 8 213 134 66 . 230 Thermal 930 | . 27 . 26 47 69 79 21 27 22 43 5 5 . 8 196 86 112 1 156 Explosive 48 | . . 3 . . 22 6 . . . . 4 8 . 4 1 . . . . Electromagnetic 31 | . . . . . . . . . . . . . . . . 2 29 . . Robot Hit Streak 34 | . 13 19 9 8 10 18 20 34 16 18 8 15 . 4 21 31 11 . 23 Robot Miss Streak 8 | . 4 3 5 3 5 4 3 7 8 5 1 6 . 1 4 4 5 1 6 Penetration Max 1 | . . . . . . . . . . . . . . . 1 1 1 . 1 Secondary Targets 21 | . 2 2 . 2 1 . . . . 1 . . . . 5 3 5 . . Max Gunslinging Chain 1 | . 1 1 . 1 1 . . . . 1 . . . . 1 1 1 . . Shots Hit Robots 1561 | . 63 18 110 35 75 107 37 74 66 102 17 25 . 8 300 173 132 3 216 Core Hits 786 | . 25 14 48 13 51 56 21 47 45 74 18 18 . 12 126 64 59 1 94 Critical Kills 14 | . . . . . . . . 1 . . . . . . 2 1 2 . 8 Critical Parts Destroyed 27 | . . . . . 1 . . . . . . . . . 2 4 3 1 16 Critical Strikes 96 | . 2 . 4 4 2 1 1 1 . 4 . . . 1 19 11 14 1 31 Burn 22 | . 2 . 1 4 1 . . . . . . . . . 7 3 4 . . Meltdown 1 | . . . . . . . . . . . . . . . 1 . . . . Destroy 41 | . . . . . 1 . . 1 . . . . . . 3 5 5 . 26 Blast 28 | . . . 3 . . 1 1 . . 4 . . . 1 8 3 2 . 5 Corrupt 3 | . . . . . . . . . . . . . . . . . 3 . . Smash 1 | . . . . . . . . . . . . . . . . . . 1 . Melee Attacks 9 | . . . . . . . . . . . . . . . . . . 9 . Impact 9 | . . . . . . . . . . . . . . . . . . 9 . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 44235 | . 628 363 2698 626 2728 2831 822 1609 1293 3245 903 991 . 781 8348 5487 3590 224 7068 Guns 23659 | . 628 184 140 572 1210 1141 537 950 724 1283 146 150 . . 4734 3378 3390 . 4492 Cannons 14211 | . . . 1870 50 126 743 285 659 569 1090 264 383 . 189 3115 2109 200 . 2559 Explosions 6117 | . . 179 688 . 1392 944 . . . 872 493 458 . 592 499 . . . . Melee 224 | . . . . . . . . . . . . . . . . . . 224 . Ramming 24 | . . . . 4 . 3 . . . . . . . . . . . . 17 Kinetic 22939 | . 426 184 1849 15 597 1182 461 989 949 1741 357 454 . 54 4578 3795 1235 . 4073 Thermal 15437 | . 202 . 849 607 739 702 361 620 344 1022 53 79 . 135 3271 1653 1822 . 2978 Explosive 5039 | . . 179 . . 1392 944 . . . 482 493 458 . 592 499 . . . . Electromagnetic 572 | . . . . . . . . . . . . . . . . 39 533 . . Impact 224 | . . . . . . . . . . . . . . . . . . 224 . Slashing . | . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 26 | . . . . . . . 1 1 1 3 3 3 3 . 21 26 21 . 10 Average Corruption 4 | . . . . . . . 1 1 1 1 3 3 3 . 10 6 9 . 3 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . Effects 246 | . . . . . . . 1 19 9 14 26 29 7 . 79 16 29 . 17 Message Errors 56 | . . . . . . . 1 4 2 2 6 7 2 . 21 2 6 . 3 Matter Fused 54 | . . . . . . . . 6 2 2 3 6 1 . 18 2 10 . 4 Heat Flow Errors 24 | . . . . . . . . 1 1 3 4 4 2 . 3 1 3 . 2 Energy Discharges 30 | . . . . . . . . 3 . 1 6 4 1 . 8 3 3 . 1 Parts Rejected 5 | . . . . . . . . . . . . . . . 2 2 . . 1 Parts Fused 2 | . . . . . . . . . 1 . . . . . . . . . 1 Data Loss (minor) 30 | . . . . . . . . 1 1 4 2 6 1 . 10 2 2 . 1 Data Loss (major) 10 | . . . . . . . . 2 1 . 3 . . . 3 . . . 1 Misfires 9 | . . . . . . . . . 1 1 1 1 . . 2 . 1 . 2 Alerts 6 | . . . . . . . . 1 . 1 1 1 . . 1 . 1 . . Misdirections 2 | . . . . . . . . . . . . . . . . 2 . . . Weapon Failures 18 | . . . . . . . . 1 . . . . . . 11 2 3 . 1 Overload Shots 2 | . . . . . . . . . . . . . . . . 2 . . . Overflow Damage 1064 | . . 17 160 . 148 15 1 4 . 230 29 10 . . 119 196 . 125 10 Projectiles 344 | . . . 6 . . 7 1 4 . 16 29 10 . . 65 196 . . 10 Explosions 595 | . . 17 154 . 148 8 . . . 214 . . . . 54 . . . . Melee 125 | . . . . . . . . . . . . . . . . . . 125 . Knockbacks 115 | . . . 12 2 . 13 5 14 16 6 1 1 . . 21 10 . 1 13 Impact 1 | . . . . . . . . . . . . . . . . . . 1 . Kinetic 101 | . . . 11 1 . 10 5 11 14 6 1 1 . . 20 10 . . 11 Secondary 13 | . . . 1 1 . 3 . 3 2 . . . . . 1 . . . 2 Self-Inflicted Damage 809 | . . 48 102 . 191 . . . . 222 . 44 . . 194 . . . 8 Shots 14 | . . 1 2 . 4 . . . . 4 . 1 . . 2 . . . . Rammed 10 | . . . . 1 1 2 . . . . . . . . . . . . 6 Targets Rammed 10 | . . . . 1 1 2 . . . . . . . . . . . . 6 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 602 | . 228 37 372 26 378 26 18 188 348 218 193 220 87 . 395 427 602 20 563 Average Temperature 104 | . 56 14 70 7 69 9 6 32 147 91 56 86 51 . 84 128 154 16 156 Received Heat Transfer 4691 | . 270 99 252 173 306 378 91 264 309 54 105 108 . 54 1058 563 274 9 324 Effects 27 | . 2 . . . 1 . . . 2 . . . . . 1 2 9 . 10 Shutdowns 7 | . . . . . . . . . . . . . . . . 2 1 . 4 Energy Bleed 3 | . . . . . . . . . . . . . . . 1 . 2 . . Interference 6 | . 2 . . . . . . . . . . . . . . . 1 . 3 Short Circuit 2 | . . . . . 1 . . . 1 . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . 1 . . . . . . . . . . Damage (major) 8 | . . . . . . . . . . . . . . . . . 5 . 3 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . . . . . . . . . . . . . 1 4 . Impact Corruptions 5 | . . . . . . 1 . . . . . . . . . . . 4 . Robots Melted 3 | . . . . . . . . . 1 . . . . . 2 . . . . Combat Hostiles 2 | . . . . . . . . . 1 . . . . . 1 . . . . Parts Melted 43 | . 1 . . 2 . 1 2 . . 2 . . . . 14 6 13 . 2 Heat Transferred 26227 | . 740 . 807 1591 1554 1406 775 1236 775 1450 100 111 . 185 6226 2838 3066 . 3367 Parts Sabotaged 4 | . . . . . . . . . . . . . . . . . 3 . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Peak Influence 1209 | . 209 284 705 308 584 739 392 . . 481 . . . . 1209 915 650 384 910 Initial 592 | . . 7 32 234 . 246 308 . . 44 . . . . 220 592 406 299 215 Average 391 | . 96 168 389 130 178 582 251 . . 142 . . . . 696 719 465 331 606 Maximum Alert Level 4 | . 1 1 3 1 2 3 1 . . 2 . . . . 4 3 2 1 3 Low Security (%) 33 | 100 95 50 40 71 62 . 38 . . 75 . . . . . . . . . Level 1 20 | . 4 49 7 28 29 9 61 . . 15 . . . . 9 . 15 100 18 Level 2 32 | . . . 51 . 7 72 . . . 9 . . . . 49 44 84 . 39 Level 3 11 | . . . . . . 18 . . . . . . . . 29 55 . . 42 Level 4 1 | . . . . . . . . . . . . . . . 11 . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 59 | . 2 . 2 . 4 3 3 . . 4 . . . . 11 9 10 . 11 Investigation 5 | . 1 . 2 . . 1 . . . . . . . . . . 1 . . Extermination 18 | . . . . . . . 2 . . 3 . . . . 5 2 3 . 3 Reinforcement 19 | . 1 . . . 4 2 1 . . 1 . . . . 4 2 2 . 2 Assault 4 | . . . . . . . . . . . . . . . 2 . . . 2 Garrison 13 | . . . . . . . . . . . . . . . . 5 4 . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . 1 . . Haulers Reinforced 5 | . . . . . . . . . . 1 . . . . 2 . 1 . 1 Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 . . Stealth | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Distress Signals 21 | . 2 . 5 . 4 1 1 . . . . . . . 2 1 1 . 4 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 478 | . 20 11 46 10 37 34 9 14 12 30 9 8 . 17 64 31 42 11 73 Peak Tracking Total 14 | . 4 3 8 8 4 4 4 7 4 4 4 3 . 7 6 6 12 7 14 Tactical Retreats 29 | . 1 1 4 . 1 1 . 1 . 1 . 1 . . 2 4 2 1 9 Traps | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Traps Triggered 11 | . 1 . . 3 . 1 . . . 2 . . . . 1 . 1 . 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ---------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Disabled 54 | . . . 3 . 2 7 . . 1 16 . . . 1 17 6 . 1 . Max in Single Turn 10 | . . . 2 . 1 1 . . 1 10 . . . . 4 3 . 1 . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Machines Accessed 47 | . 6 1 8 3 4 12 5 . 1 3 . 2 . . 2 . . . . Terminals 33 | . 4 1 6 2 2 9 4 . . 3 . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 2 | . 1 . . . . . . . . . . . . . 1 . . . . Recycling Units 4 | . 1 . . . 1 2 . . . . . . . . . . . . . Scanalyzers 3 | . . . 2 . 1 . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . 1 1 . . . . . . . . . . . . Total Hacks 103 | . 18 4 16 10 10 21 10 . 1 6 . 2 . . 5 . . . . Successful 51 | . 7 2 9 4 7 12 2 . 1 2 . 2 . . 3 . . . . Failed 50 | . 10 2 7 5 3 9 8 . . 4 . . . . 2 . . . . Catastrophic 15 | . 1 1 3 . 2 4 3 . . 1 . . . . . . . . . Database Lockouts 2 | . 1 . . 1 . . . . . . . . . . . . . . . Manual 84 | . 16 3 10 9 5 17 4 . . 2 . . 5 . 6 . 3 4 . Terminals 73 | . 13 4 10 9 4 18 7 . . 6 . 1 . . 1 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 7 | . 3 . . . . . . . . . . . . . 4 . . . . Recycling Units 5 | . 2 . . . 1 2 . . . . . . . . . . . . . Scanalyzers 11 | . . . 6 . 5 . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . 1 3 . . . . . . . . . . . . Terminal Hacks 31 | . 3 2 3 4 2 9 2 . 1 2 . 2 . . 1 . . . . Record 1 | . . . . . . . . . . . . 1 . . . . . . . Part Schematic 1 | . 1 . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . 1 . 2 . 3 . . . . . . . . . . . . . Open Door 6 | . . . . 1 . 3 . . 1 . . 1 . . . . . . . Open DSF 2 | . . . . . . . 1 . . . . . . . 1 . . . . Branch Access Points 5 | . 1 . 1 1 1 . 1 . . . . . . . . . . . . Terminal Index 5 | . 1 . 1 . 1 1 . . . 1 . . . . . . . . . Alert Level 3 | . . . 1 . . 2 . . . . . . . . . . . . . Zone Layout 2 | . . 1 . . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 4 | . 2 . . . . . . . . . . . . . 2 . . . . Scan Component 2 | . 1 . . . . . . . . . . . . . 1 . . . . Repair 2 | . 1 . . . . . . . . . . . . . 1 . . . . Recycling Unit Hacks 1 | . 1 . . . . . . . . . . . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . . . . . . . . . . . Scanalyzer 10 | . . . 6 . 4 . . . . . . . . . . . . . . Insert Component 5 | . . . 3 . 2 . . . . . . . . . . . . . . Analyze 5 | . . . 3 . 2 . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . 1 . . . . . . . . . . . . . Seal Access 1 | . . . . . . 1 . . . . . . . . . . . . . Unauthorized Hacks 4 | . 1 . . . 1 2 . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 1 . . . 1 2 . . . . . . . . . . . . . Reject 4 | . 1 . . . 1 2 . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . . . . 1 . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 32 | . 4 1 7 2 3 6 4 . . 3 . 1 . . 1 . . . . Full Trace Events 6 | . 3 . 2 . . 1 . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 4 | . 1 . 2 . 1 . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . 1 . . . . . . . . . . . . . . . . . . Time 82 | . 38 . . . . . . . . . . . . . 44 . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . 2 . . . . . . . . . . . . . . Part Schematics Acquired 3 | . . . 2 . 1 . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------ Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 -------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Total Allies 17 | . . . . . . 10 . . . . . . 6 . . . 1 . . Largest Group 10 | . . . . . . 10 10 . . . . . 6 6 4 . 1 . . Highest-Rated Group 346 | . . . . . . 173 173 . . . . . 346 346 254 . 29 . . Highest-Rated Ally 96 | . . . . . . 29 29 . . . . . 96 96 96 . 29 . . Zionite Dispatches 1 | . . . . . . . . . . . . . . . . . 1 . . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . 1 . . Total Orders . | . . . . . . . . . . . . . . . . . . . . Ally Attacks 175 | . . . . . . 20 72 . . . . . . 48 35 . . . . Total Damage 4241 | . . . . . . 288 943 . . . . . . 1932 1078 . . . . Kills 40 | . . . . . . 3 13 . . . . . . 16 8 . . . . Allies Corrupted 2 | . . . . . . . . . . . . . . 1 1 . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Robot Analysis Total 6 | . . 1 . 2 . 3 . . . . . . . . . . . . . Derelict Logs Recovered 10 | . . . . 1 . . . 2 2 . 1 1 1 2 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . 1 . . . . Emergency Access 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 ------------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Turns Passed 28843 | 55 825 455 2150 1408 1442 1990 1913 1796 1515 2241 1379 1644 2698 1188 2999 768 1133 135 1109 Spaces Moved 11209 | 41 379 189 805 529 578 716 684 695 557 862 558 628 1039 467 972 266 421 149 674 Core 368 | 1 . . . 1 . . . . . . . . . . 1 71 144 24 126 Treads 8733 | . 233 189 805 528 578 716 684 695 557 72 558 628 1039 467 549 . 229 . 206 Legs 100 | . . . . . . . . . . . . . . . . . 48 . 52 Wheels 1593 | 40 146 . . . . . . . . 790 . . . . 422 195 . . . Hover 49 | . . . . . . . . . . . . . . . . . . 49 . Flight 366 | . . . . . . . . . . . . . . . . . . 76 290 Fastest Speed 37 | 50 90 160 160 240 160 160 240 240 240 123 240 240 240 240 125 50 50 37 37 Average Speed 204 | 88 137 160 185 241 184 222 240 240 243 190 240 240 240 240 214 146 175 51 90 Slowest Speed 2550 | 90 160 160 240 900 240 320 240 240 320 260 240 240 240 240 2550 260 400 250 750 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 6 | . . . . . . . . . 2 . . . . . . . . . 4 Cave-ins Triggered 1 | . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 48 | 4 72 52 62 57 56 95 14 82 69 26 75 85 89 57 25 8 16 5 21 Regions Visited 19 Branch Regions 9 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . . . Known Exits Taken 14 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 5 | 1 . 1 . . . . . . . . . . . . . 1 1 1 . Scrap Searched 17 | . . . . . . . . 3 3 . 1 6 2 2 . . . . . Spaces Dug 5 | . . . . . . . . . . 2 . . . . 2 1 . . . Terrain Destroyed 768 | . . 19 15 . 275 66 . . . 58 25 63 . 45 118 46 8 . 30 Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 120 | . . . . . 3 3 . . . 6 1 5 . 4 38 24 8 . 28 AOE 646 | . . 19 15 . 272 63 . . . 52 24 58 . 41 80 22 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -4 -3 -2 -1 --------- Run | Jun Mat Min Mat Min Mat Sto Fac Low Low Fac Low Low Zio Pro Fac Fac Res Res Acc Total 15183 | 56 595 312 1259 606 854 966 907 751 658 1349 576 728 1245 519 1567 463 671 190 911 Wait 2339 | 6 141 102 280 43 150 118 174 13 55 388 5 66 204 31 328 53 120 16 46 Move 11178 | 40 378 188 804 528 577 715 683 694 552 861 557 627 1038 466 971 265 420 148 666 Hop 6 | . . . . . . . . . 2 . . . . . . . . . 4 Pick Up 183 | 4 8 2 19 2 15 16 6 1 11 15 1 3 2 3 32 11 21 1 10 Fast Attach 195 | 6 9 1 14 4 6 4 5 . 2 12 1 3 . 1 32 15 25 9 46 Attach 129 | . 1 2 2 2 9 10 3 10 4 10 1 4 . . 24 24 14 1 8 Detach 21 | . . 1 2 . 1 3 2 1 . . . 2 . . 1 4 4 . . Swap 31 | . 2 . 7 1 7 2 3 1 . 1 . 2 . 2 3 . . . . Drop 165 | . 6 . 27 . 20 8 10 . 5 11 1 4 1 6 30 3 8 5 20 Fire 916 | . 50 16 104 25 68 88 21 31 27 51 10 17 . 10 146 87 59 1 105 Melee 9 | . . . . . . . . . . . . . . . . . . 9 . Ram 5 | . . . . . . . . . . . . . . . . 1 . . 4 Kick . | . . . . . . . . . . . . . . . . . . . . Crush 6 | . . . . 1 1 2 . . . . . . . . . . . . 2 Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -10/Mines -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: Fac / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Ext x2) -4/Factory -3/Research -2/Research -1/Access History --------- Turn | Location | Event 14 | -11/Junkyard | Discovered new exit (range 14) 56 | -11/Junkyard | Entered Materials 94 | -10/Materials | Identified exit to Mines 317 | -10/Materials | Build established: Mutant 497 | -10/Materials | Repaired Lgt. Nuclear Core 520 | -10/Materials | Discovered new exit (range 4) 610 | -10/Materials | Central database locked down 881 | -10/Materials | Entered Mines 894 | -10/Mines | Met a Derelict bent on vengeance 894 | -10/Mines | Core integrity fell below 50% 1116 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1315 | -10/Mines | Discovered new exit (range 10) 1336 | -10/Mines | Entered Materials 1336 | -9/Materials | Evolved 2 slots: Utility x2 2443 | -9/Materials | Discovered new exit (range 7) 2466 | -9/Materials | Identified exit to Materials 2576 | -9/Materials | Identified exit to Mines 3486 | -9/Materials | Entered Mines 3860 | -9/Mines | Discovered exit to Materials (range 6) 4061 | -9/Mines | Central database locked down 4297 | -9/Mines | Found a hidden stash of uninstalled traps 4303 | -9/Mines | Assembled infested the area 4308 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4468 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4588 | -9/Mines | Learned 2 Materials zone layouts 4894 | -9/Mines | Entered Materials 4894 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4895 | -8/Materials | Identified exit to Factory 5200 | -8/Materials | Build established: Tank 5589 | -8/Materials | Discovered exit to Factory (range 16) 5795 | -8/Materials | Identified exit to Storage 6285 | -8/Materials | Discovered exit to Factory (range 7) 6336 | -8/Materials | Entered Storage 6385 | -8/Storage | Found Prototype Processor 6385 | -8/Storage | Identified Exp. Targeting Computer 6677 | -8/Storage | Build established: Mutant 7120 | -8/Storage | Core integrity fell below 50% 7284 | -8/Storage | Discovered exit to Factory (range 15) 7403 | -8/Storage | Build established: Scavenger-Gunner 7600 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 8008 | -8/Storage | Build established: Commander-Mutant 8326 | -8/Storage | Entered Factory 8326 | -7/Factory | Accompanied by 10 allies 8326 | -7/Factory | Evolved 2 slots: Utility x2 8488 | -7/Factory | Discovered new exit (range 4) 8495 | -7/Factory | Identified exit to Lower Caves 8864 | -7/Factory | Build established: Commander-Tank 9500 | -7/Factory | Build established: Tank 9737 | -7/Factory | Discovered new exit (range 9) 9836 | -7/Factory | Identified exit to Factory 9896 | -7/Factory | Discovered exit to Factory (range 13) 10239 | -7/Factory | Entered Lower Caves 11001 | -7/Lower Caves | Encountered a Warlord checkpoint 11257 | -7/Lower Caves | Identified exit to Lower Caves 11597 | -7/Lower Caves | Spotted B-75 Beast 11628 | -7/Lower Caves | Destroyed B-75 Beast 11777 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 11852 | -7/Lower Caves | Lost 6 parts (1p1n3u1w) 12035 | -7/Lower Caves | Entered another Lower Caves area 12080 | -7/Lower Caves | Build established: Scavenger-Tank 12416 | -7/Lower Caves | Learned location of 1 exit from Factory 12618 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 12899 | -7/Lower Caves | Learned Factory security intel 13105 | -7/Lower Caves | Found Prototype Device 13450 | -7/Lower Caves | Discovered exit to Factory (range 12) 13502 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 13550 | -7/Lower Caves | Entered Factory 13550 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13551 | -6/Factory | Identified exit to Lower Caves 13552 | -6/Factory | Identified exit to Factory 14302 | -6/Factory | Build established: Tank 15221 | -6/Factory | Lost 4 parts (1p2n1u) 15502 | -6/Factory | Build established: Scavenger-Tank 15522 | -6/Factory | Lost 3 parts (1p2n) 15791 | -6/Factory | Entered Lower Caves 15793 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15826 | -6/Lower Caves | Learned Factory interactive machine intel 16268 | -6/Lower Caves | Build established: Scavenger-Mutant 16968 | -6/Lower Caves | Discovered new exit (range 6) 16978 | -6/Lower Caves | Identified exit to Lower Caves 17170 | -6/Lower Caves | Entered another Lower Caves area 17252 | -6/Lower Caves | Spotted B-75 Beast 17272 | -6/Lower Caves | Destroyed B-75 Beast 17299 | -6/Lower Caves | Lost 3 parts (1n2w) 17354 | -6/Lower Caves | Discovered exit to Factory (range 9) 17408 | -6/Lower Caves | Encountered a Warlord checkpoint 17429 | -6/Lower Caves | Learned 8 Factory zone layouts 18067 | -6/Lower Caves | Build established: Scavenger-Gunner 18779 | -6/Lower Caves | Discovered new exit (range 8) 18807 | -6/Lower Caves | Identified exit to Zion 18814 | -6/Lower Caves | Entered Zion 18982 | -6/Zion | Given A8's code to call for help 19012 | -6/Zion | Learned location of 1 exit from Factory 19045 | -6/Zion | Discovered new exit (range 16) 19080 | -6/Zion | Identified exit to Proximity Caves 19196 | -6/Zion | Found Prototype Device 19281 | -6/Zion | System corruption cleaned by Quarantine Array 19412 | -6/Zion | Received a visual enhancement algorithm 20039 | -6/Zion | Loaded intel: 5 derelict terminal locations 20247 | -6/Zion | Imprinted 20250 | -6/Zion | Declared Zion's savior 21045 | -6/Zion | Enhanced Grunt warped into view, answering call for help 21048 | -6/Zion | Enhanced Grunt warped into view, answering call for help 21512 | -6/Zion | Entered Proximity Caves 21512 | -5/Proximity Caves | Accompanied by 6 allies 21789 | -5/Proximity Caves | Learned location of 1 exit from Factory 22005 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 22364 | -5/Proximity Caves | Build established: Derelict-Mutant 22617 | -5/Proximity Caves | Learned Factory garrison access intel 22673 | -5/Proximity Caves | Discovered exit to Factory (range 8) 22700 | -5/Proximity Caves | Entered Factory 22700 | -5/Factory | Accompanied by 4 allies 22700 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 22701 | -5/Factory | Identified exit to Extension 22701 | -5/Factory | Identified exit to Factory 22703 | -5/Factory | Loaded intel: 54 interactive machine locations 22704 | -5/Factory | Loaded intel: 4 garrison access locations 23130 | -5/Factory | Build established: Scavenger-Mutant 23345 | -5/Factory | Retrieved Zion intel report: Emergency Access 23719 | -5/Factory | Build established: Scavenger-Tank 24056 | -5/Factory | Terminal network hard line cut 24123 | -5/Factory | Lost 3 parts (1n1u1w) 24210 | -5/Factory | Discovered exit to Extension (range 11) 24230 | -5/Factory | First assault squad dispatched 24387 | -5/Factory | System corruption reached 10% 24417 | -5/Factory | Lost 3 parts (1p2u) 24766 | -5/Factory | Crushed by falling debris 24990 | -5/Factory | Lost 9 parts (2n3u4w) 25641 | -5/Factory | Discovered exit to Factory (range 8) 25699 | -5/Factory | Entered another Factory area 25699 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 25989 | -4/Factory | Garrison activated, responded to threat 25998 | -4/Factory | Lost 4 parts (2n2u) 26155 | -4/Factory | Lost 10 parts (1p1n3u5w) 26297 | -4/Factory | Garrison activated, responded to threat 26361 | -4/Factory | System corruption reached 10% 26370 | -4/Factory | Core integrity fell below 50% 26405 | -4/Factory | Lost 23 parts (4p5n7u7w) 26453 | -4/Factory | Core integrity fell below 20% 26458 | -4/Factory | Discovered new exit (range 15) 26461 | -4/Factory | Lost 8 parts (1p1n4u2w) 26467 | -4/Factory | Entered Research 26467 | -3/Research | Evolved 2 slots: Utility x1, Weapon x1 26914 | -3/Research | Lost 3 parts (1p1n1w) 27035 | -3/Research | Garrison activated, responded to threat 27043 | -3/Research | System corruption reached 10% 27143 | -3/Research | Destroyed 7 combat bots 27144 | -3/Research | Build established: Scavenger-Gunner 27150 | -3/Research | Lost 4 parts (1n2u1w) 27504 | -3/Research | Garrison activated, responded to threat 27507 | -3/Research | Spotted Executioner 27507 | -3/Research | Spotted Executioner 27507 | -3/Research | Spotted Striker 27508 | -3/Research | Cargo convoy interrupted 27513 | -3/Research | Destroyed Striker 27534 | -3/Research | Core integrity fell below 50% 27534 | -3/Research | Released all parts (6) 27563 | -3/Research | Lost 11 parts (2p2u7w) 27566 | -3/Research | Zion Infowar Resupply teleported in 27588 | -3/Research | Discovered new exit (range 15) 27598 | -3/Research | Core integrity fell below 20% 27600 | -3/Research | Entered another Research area 27600 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 27728 | -2/Research | Core integrity fell below 50% 27730 | -2/Research | Discovered new exit (range 12) 27735 | -2/Research | Entered Access 27735 | -1/Access | Evolved 2 slots: Power x1, Utility x1 27741 | -1/Access | Lost 6 parts (2p3n1w) 27808 | -1/Access | Build established: Mutant 27928 | -1/Access | Garrison activated, responded to threat 28314 | -1/Access | Build established: Scavenger-Tank 28514 | -1/Access | First assault squad dispatched 28638 | -1/Access | Lost 6 parts (2n4w) 28724 | -1/Access | Released all parts (6) 28754 | -1/Access | Lost 13 parts (2p1n6u4w) 28800 | -1/Access | Core integrity fell below 50% 28808 | -1/Access | Core integrity fell below 20% 28838 | -1/Access | System corruption reached 10% 28844 | -1/Access | Spotted B-99 Colossus 28844 | -1/Access | Destroyed by B-99 Colossus with Multirail Last Messages --------------- 28804_ Slug penetrates S-43 Plague. 28804_ S-43 Plague destroyed. 28804_ Penetrated by Slug. 28804_ Slug penetrates H-88 Terminator. 28804_ H-88 Terminator suffers critical hit (Destroy). 28804_ H-88 Terminator destroyed. 28805_ Acquired Xenon Bombardment Thruster. 28806_ System corrupted: Xenon Bombardment Thruster rejected. 28806_ Penetrated by Slug. 28807_ Slug penetrates Wall. 28807_ Acquired Xenon Bombardment Thruster. 28808_ Broken Adv. Heat Sink destroyed. 28811_ Slug penetrates Wall. 28816_ Penetrated by Slug. 28826_ Door malfunctions. 28826_ Xenon Bombardment Thruster destroyed. 28829_ System corrupted: Matter fused (-6). 28840_ Acquired Q-thruster. [Achievement: 20k Club] [Achievement: 30k Club] Map ----- +----------------------------------------------------+ | ?????????????????# ??????# ########## | | ?????????????????# ####### | | ???????????????### | | ???????????????+ | | ?????????###+??###### | | ????????# ?????# ###### | | ????????# ##### #????# | | ????????# #????# | | ????????# #????########## | | ????????# #???????# | | ????????# ######/########?# | | ????????? ?# *#?# "" | | ??????????# ??# #?# "" | | ??????????# ??# #?# "" | | ??????????# ??# p #?# "" | | ??????????# ??# #?# "" | | ????????### ### #?# | | ????????# ####s##########?# | | ????????# w #????????# | | ????????# #????????####### | | ????????# #?????????????# | | ????????# =! #?????????????# | | ????????# =! #?????????????# | | ????????# =!! k#?????????????# | | ????????## % ###???????????# | | ?????????# @ #??????# | | ?????????# ######## | | ?????????# / | | ?????????# #### ### | | ?????????# #??# #?# | | ?????????# w #???# #?# | | ?????????# #???# #?# | | ?????????# !! ????# #?## | | ?????????# !! ????# #??? | | ?????????+ !! ?????# #### | | ?????????# ??????# | | ?????????# ???????# # | | ?????????# ?????????# # | | ?????????###########BB???????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# # | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????# | | ????????????????????????????????? | | ????????????????????????????????? | | ???????????????????????????????? | | ???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 147 Coolant Potential 120 Energy Generation 69 Energy Capacity 570 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 16 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 1200 Resistance: KI 25 Core Shielding 30 Point Defense Rating 80 Weapon Cycling 20 Phase Shifting 15 Evasion (%) 62 Targeting Accuracy 24 Melee Accuracy 6 Target Analysis 8 Recoil Reduction 5 Kinecelleration 30 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Rocket Launcher | -9/Materials | Scanalyzed Imp. Treads | -9/Materials | Scanalyzed Hardlight Generator | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 20k Club 30k Club Armchair Analyst Help From High Places Quick And Dirty Remodeling Streaker Tank Challenges ------------ None Game ------ Seed SurveybotSmartbombThrower Manual? 0 Play Time 03:41:29 Cumulative 41.6 hours Start 2024.02.08 @ 19:58:30 End 2024.02.09 @ 14:56:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 33 Rogue 33 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 38 Achievement% 31 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 73eb73a7-4877-476b-9ed0-1949d7237e31