Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 14:17:02 Player: lucasboxerhead Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (13) 65 Value Destroyed (182) 182 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1167 Bonus ------- None Cogmind --------- Core Integrity 325/400 Matter 270/300 Energy 100/100 System Corruption 0% Temperature Cool (1) Movement Core (50) Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Sensor Array Signal Interpreter > --- WEAPON (2) ------- EM Pulse Gun > --- INVENTORY (5) ---- Flight Unit Flight Unit Sensor Array EM Shotgun Light Assault Rifle Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit Flight Unit > --- UTILITY ---------- Sensor Array Signal Interpreter > --- WEAPON ----------- Improved Medium Laser Datajack > --- INVENTORY -------- Flight Unit Flight Unit Sensor Array Light Assault Rifle Light Assault Rifle [Rating: 9] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Weapon Datajack Energy Gun EM Pulse Gun Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 2 | . . 2 Weapon . | . . . Parts Attached 22 | 6 12 4 Power 4 | 1 3 . Engine 4 | 1 3 . Core . | . . . Reactor . | . . . Propulsion 5 | 2 3 . Treads . | . . . Leg 2 | 2 . . Wheel . | . . . Hover . | . . . Flight 3 | . 3 . Utility 4 | 1 3 . Device 2 | . 2 . Storage 1 | 1 . . Processor 1 | . 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 9 | 2 3 4 Energy Gun 8 | 2 2 4 Energy Cannon . | . . . Ballistic Gun . | . . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 1 | . 1 . Unidentified Prototypes 1 | . . 1 Parts Lost 6 | . 2 4 Power 2 | . 1 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 2 | . 1 1 Highest Loss Streak 4 | . 2 4 To Critical Strikes . | . . . Average Slot Usage (%) 88 | . 92 72 Engine 13 | . 13 11 Leg 10 | . 13 . Flight 15 | . 14 19 Device 7 | . 7 11 Storage 5 | . 7 . Processor 7 | . 7 11 Energy Gun 14 | . 15 11 Special Melee Weapon 12 | . 12 8 Naked Turns . | . . . Heaviest Build 14 | 14 14 8 Greatest Support 20 | 20 20 8 Greatest Overweight (x) . | . . . Average Overweight (x) . | . . . Largest Inventory Capacity 8 | 8 8 5 Average Capacity 6 | 6 6 5 Most Carried 8 | . 8 5 Average Carried 3 | . 3 4 Final Capacity 8 | 8 5 5 Final Carried 5 | . 5 5 Class Distribution -------------------- 53% | Scavenger-Mutant 46% | Mutant Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 360 | 217 143 . Remotely . | . . . Salvage Created 227 | . 227 . Parts 28 | . 28 . Haulers Intercepted . | . . . Recyclers Shooed 2 | . 2 . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 10 | . 10 . Guns 10 | . 10 . Classes Destroyed 3 | . 3 . Watcher 3 | . 3 . Swarmer 9 | . 9 . Grunt 1 | . 1 . Best Kill Streak 3 | . 3 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | . 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 61 | . 41 20 Missed 22 | . 16 6 Damage Taken 413 | . 205 208 Core 113 | . 38 75 Absorbed by Shields . | . . . Core Remaining (%) 92 | 100 84 . Volleys Fired 58 | . 45 13 Largest 1 | . 1 1 Hottest 50 | . 50 40 Shots Fired 58 | . 45 13 Gun 58 | . 45 13 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic . | . . . Thermal 11 | . 11 . Explosive . | . . . Electromagnetic 47 | . 34 13 Robot Hit Streak 6 | . 5 6 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 39 | . 32 7 Core Hits 15 | . 15 . Critical Kills . | . . . Critical Parts Destroyed . | . . . Critical Strikes 3 | . 3 . Burn 3 | . 3 . Melee Attacks 5 | . 5 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 3 | . 3 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 519 | . 447 72 Guns 483 | . 411 72 Cannons . | . . . Explosions 36 | . 36 . Melee . | . . . Ramming . | . . . Kinetic . | . . . Thermal 149 | . 149 . Explosive . | . . . Electromagnetic 370 | . 298 72 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption . | . . . Average Corruption . | . . . Corruption Purged . | . . . Corruption Blocked . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 66 | . 66 10 Average Temperature 16 | . 19 4 Received Heat Transfer 51 | . 6 45 Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried 2 | . 2 . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . 1 . Heat Transferred 655 | . 655 . Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 1 | . 1 . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Peak Influence 287 | . 287 118 Initial 36 | . . 36 Average 109 | . 134 70 Maximum Alert Level 1 | . 1 . Low Security (%) 71 | 100 60 100 Level 1 28 | . 39 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 1 | . 1 . Investigation 1 | . 1 . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 17 | . 14 3 Peak Tracking Total 5 | . 5 3 Tactical Retreats . | . . . Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled 1 | . 1 . Max in Single Turn 1 | . 1 . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed 4 | . 2 2 Terminals 3 | . 1 2 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 8 | . 5 3 Successful 4 | . 2 2 Failed 4 | . 3 1 Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals 7 | . 4 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units 1 | . 1 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 3 | . 1 2 Security Status 1 | . . 1 Hauler Manifests 1 | . 1 . Registered Components 1 | . . 1 Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks 1 | . 1 . Report Inventory 1 | . 1 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 2 | . 1 1 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked 2 | . 2 . Non-combat 2 | . 2 . Combat . | . . . Robot Hacks Applied 2 | . 2 . parse_system 2 | . 2 . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 552 | 60 403 89 Spaces Moved 598 | 47 416 135 Core 7 | 7 . . Treads . | . . . Legs 148 | 40 108 . Wheels . | . . . Hover . | . . . Flight 443 | . 308 135 Fastest Speed 37 | 50 37 37 Average Speed 57 | 109 58 37 Slowest Speed 120 | 120 120 37 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 21 | 3 54 8 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed 1 | . 1 . Melee . | . . . Projectile . | . . . AOE 1 | . 1 . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 748 | 52 535 161 Wait 29 | . 26 3 Move 596 | 46 415 135 Hop . | . . . Pick Up 18 | . 17 1 Fast Attach 12 | 6 2 4 Attach 4 | . 4 . Detach 2 | . 2 . Swap 6 | . 6 . Drop 18 | . 13 5 Fire 58 | . 45 13 Melee 5 | . 5 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 16) 61 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Discovered new exit (range 10) 364 | -10/Materials | Discovered new exit (range 15) 463 | -10/Materials | Identified exit to Materials 464 | -10/Materials | Entered another Materials area 464 | -9/Materials | Evolved 2 slots: Utility x2 553 | -9/Materials | Self-destructed Last Messages --------------- 00476_ Dropped Imp. Medium Laser. 00477_ Acquired EM Pulse Gun. 00480_ Dropped Lgt. Assault Rifle. 00482_ Acquired EM Shotgun. 00501_ Connecting with Terminal... >>Enumerate(Guards) Retrieving latest reported positions... Security request, restricting to local area... Found 3 active security squads. Downloaded coordinate data. 00521_ Connecting with Terminal... >>Inventory(Components) Retrieving component inventory records... Found 2 registered component stockpiles: BH6AA390P5: Lrg. Storage Unit MX4DWVQ9BV: Imp. Ion Engine Downloaded coordinate data. 00537_ Datajack destroyed. 00540_ Flight Unit destroyed. 00552_ Lgt. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????x??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????x??????????????????? | | ??????????????????????#####??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #??????????????????????? | | ??????????????????????# #????????????????#?????? | | ?????????????????????####/### ##???????? #?????? | | ?????????????????????# @ Y ? +?????? | | ?????????????????????# ### ##??????? ??????? | | ?????????????????????# #??#+###??????? ???????? | | ?????????????????????# #??# #?????? #???????? | | ?????????????????????# #??# ####### #???????? | | ?????????????????????# #??# + #???????? | | ?????????????????????# #??#" #### ####???????? | | ??????????????????####+## #??#T #??# #??????????? | | ??????????????????# # ####" #??# #??????????? | | ?????????????????## ""# + #??# #??????????? | | ?????????????????# T"# ######## ###????????? | | ?????????????????## ""# ###### #????????? | | ??????????????????# # #????????? | | ??????????????????# ] + #????????? | | ??????????????????# # #????????? | | ??????????????????# ########### #????????? | | ??????????????????#*=! #???######## ##????????? | | ??????????????????#*=! #???# # #?????????? | | ??????????????????#*=! #???# = + #?????????? | | ??????????????????# #???#[ = [[# #?????????? | | ??????????????????#######???# = # #?????????? | | ????????????????????????????# [ #####?????????? | | ????????????????????????????# #?????????????? | | ????????????????????????????########?????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Evasion (%) 62 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CommLinkedDetector Manual? 0 Play Time 00:09:59 Cumulative 15.4 hours Start 2024.04.23 @ 14:08:37 End 2024.04.23 @ 14:17:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 61 Rogue 58 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: fab47c4d-f432-4a8a-894a-3ccaa6d7eb57