Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.03 @ 19:08:33 Player: Username Result: Destroyed by P-70 Sage with High-powered Shock Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (13) 2600 Robots Destroyed (144) 720 Value Destroyed (4473) 4473 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-14) -14 TOTAL SCORE: 10839 Bonus ------- High Alert Combat Kills 4 Friendly Fire -18 Cogmind --------- Core Integrity 0/1150 Matter 254/300 Energy 99/100 System Corruption 4% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Angular Momentum Engine Hardened Medium Armor Plating Heavy Laser Peak State ------------ > --- POWER ------------ Angular Momentum Engine Fission Core Neutrino Core > --- PROPULSION ------- Improved Treads Improved Treads Armored Treads Medium Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Advanced Weight Redist. System Advanced Targeting Computer Hardened Medium Armor Plating Improved Heavy Armor Plating Force Field > --- WEAPON ----------- Heavy Laser Ion Cannon Power Sword > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine Light Angular Momentum Engine Fusion Compressor Improved Treads Improved Gyrokinetic Inverter Advanced Heat Sink Advanced Signal Interpreter Hardened Medium Armor Plating Heavy Laser Power Sword [Rating: 79] Favorites ----------- Power Deuterium Engine Engine Deuterium Engine Power Core Fission Core Propulsion Armored Treads Treads Armored Treads Leg VSS Leg Wheel Wheel Hover Unit Improved Hover Unit Utility Advanced Heat Sink Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Hardened Medium Armor Plating Weapon Ion Cannon Energy Gun Heavy Laser Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Impact Weapon Power Maul Slashing Weapon Power Sword Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Slots Evolved 12 | . . . 2 . 2 2 . . 2 2 . . 2 Power 2 | . . . 1 . . . . . . 1 . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 Utility 7 | . . . 1 . 1 2 . . 1 1 . . 1 Weapon 1 | . . . . . . . . . 1 . . . . Parts Attached 197 | 10 15 1 10 38 29 5 11 1 36 16 7 . 18 Power 43 | 1 1 . 2 9 6 . 2 . 8 6 3 . 5 Engine 33 | 1 1 . 2 9 6 . 1 . 5 3 2 . 3 Core 10 | . . . . . . . 1 . 3 3 1 . 2 Reactor . | . . . . . . . . . . . . . . Propulsion 39 | 5 3 . 2 5 4 . 1 1 9 2 1 . 6 Treads 22 | . . . . . 3 . 1 1 9 2 1 . 5 Leg 2 | . . . 2 . . . . . . . . . . Wheel 11 | 5 . . . 5 1 . . . . . . . . Hover 4 | . 3 . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . . . Utility 54 | 2 6 . 4 6 7 4 3 . 11 6 1 . 4 Device 29 | 1 5 . 4 2 1 3 . . 6 4 1 . 2 Storage 9 | 1 . . . 2 3 . 3 . . . . . . Processor 5 | . 1 . . 1 1 . . . 2 . . . . Hackware . | . . . . . . . . . . . . . . Protection 11 | . . . . 1 2 1 . . 3 2 . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 61 | 2 5 1 2 18 12 1 5 . 8 2 2 . 3 Energy Gun 24 | . 3 1 1 11 4 . . . 1 . 1 . 2 Energy Cannon 15 | . . . . . 4 1 2 . 5 1 1 . 1 Ballistic Gun 4 | 2 2 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . Launcher 6 | . . . 1 5 . . . . . . . . . Special Weapon 1 | . . . . . . . 1 . . . . . . Impact Weapon 8 | . . . . 2 4 . 2 . . . . . . Slashing Weapon 3 | . . . . . . . . . 2 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . 3 . . . . . . . . . Parts Lost 40 | . 1 2 1 11 3 . 2 . 3 7 4 . 6 Power 11 | . . . 1 4 1 . 1 . . 1 1 . 2 Propulsion 14 | . 1 . . 3 2 . . . 2 2 1 . 3 Utility 8 | . . . . 3 . . . . 1 3 . . 1 Weapon 7 | . . 2 . 1 . . 1 . . 1 2 . . Highest Loss Streak 4 | . 1 2 1 3 2 . 1 . 2 3 4 . 3 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 93 | . 96 96 96 83 91 100 99 100 99 91 82 82 86 Engine 9 | . 12 14 20 14 17 15 13 7 6 7 9 5 4 Core 3 | . . . . . . . 1 7 5 5 1 5 9 Treads 17 | . . . . . 13 23 23 23 19 16 16 17 19 Wheel 1 | . 6 . . 11 5 . . . . . . . . Device 16 | . 14 14 22 17 3 15 15 15 19 19 17 17 19 Storage 5 | . 5 . . 2 8 7 7 7 6 5 5 5 4 Processor 10 | . 8 14 11 5 15 15 15 15 13 8 5 5 4 Protection 5 | . . . . 1 9 7 7 7 5 5 5 5 9 Energy Gun 3 | . 14 24 11 12 11 . . . . 5 4 5 4 Energy Cannon 7 | . . . . . 5 15 9 7 12 4 5 5 4 Impact Weapon 1 | . . . . 7 1 . 1 7 . . . . . Slashing Weapon 2 | . . . . . . . . . 5 5 5 5 4 Naked Turns 14 | . . . . . . . . . . . . . 14 Heaviest Build 102 | 14 14 10 17 20 42 51 57 57 77 85 86 79 102 Greatest Support 103 | 32 20 14 24 24 60 60 60 60 80 85 85 80 103 Greatest Overweight (x) 2 | 2 1 . 1 1 2 . . . 1 . 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 5 5 5 10 10 15 15 15 15 15 15 15 Average Capacity 12 | 7 6 5 5 5 8 10 10 15 15 15 15 15 14 Most Carried 15 | 7 8 5 5 5 10 9 11 13 15 15 14 14 14 Average Carried 10 | 2 5 4 3 4 7 8 9 11 14 12 12 14 10 Final Capacity 15 | 8 5 5 5 5 10 10 15 15 15 15 15 15 5 Final Carried 15 | 7 5 4 3 5 10 9 11 13 15 12 14 14 4 Class Distribution -------------------- 64% | Scavenger-Mutant 35% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -6/Factory Mutant | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Matter Collected 2517 | 311 162 . . 697 280 30 128 10 335 262 143 5 154 Remotely . | . . . . . . . . . . . . . . Salvage Created 6973 | 124 119 47 21 1083 890 30 383 65 1853 1372 603 345 38 Parts 293 | 16 12 2 . 57 32 . 7 3 86 41 23 13 1 Haulers Intercepted 7 | . . . . 2 2 . . . 3 . . . . Recyclers Shooed 2 | . . . . . . . . . 1 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 46 | . . . . . . . 7 1 . . 31 7 . Prevented 2 | . . . . . . . . . . . . 2 . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Combat Hostiles Destroyed 87 | . 4 1 1 15 11 . 6 . 21 17 9 1 1 Melee 21 | . . . . 2 2 . . . 7 8 2 . . Guns 26 | . 4 1 1 7 4 . . . . 7 1 1 . Cannons 29 | . . . . . 4 . 5 . 11 2 6 . 1 AOE 4 | . . . . 3 . . . . 1 . . . . Classes Destroyed 17 | 3 3 . 1 5 . . 2 . 1 . 1 1 . Worker 15 | 2 . . . 6 . . . . 5 1 . . 1 Builder 5 | . . . . 3 . . . . 2 . . . . Tunneler 2 | 2 . . . . . . . . . . . . . Hauler 7 | . . . . 2 2 . . . 3 . . . . Recycler 14 | 1 . . . 4 2 1 . . 3 3 . . . Minesweeper 2 | . . . . . . . 1 . . . . 1 . Mechanic 1 | . . . . 1 . . . . . . . . . Operator 1 | . . . . 1 . . . . . . . . . Watcher 10 | . 1 . . 2 2 . . . 4 1 . . . Swarmer 21 | . 3 . . 3 . . 4 . 7 4 . . . Grunt 31 | . 1 1 . 3 7 . 1 . 5 8 4 1 . Brawler 4 | . . . . 2 . . . . . 1 1 . . Duelist 1 | . . . . . . . . . . . 1 . . Sentry 19 | . . . 1 7 4 . . . 4 1 2 . . Hunter 1 | . . . . . . . 1 . . . . . . Programmer 10 | . . . . . . . . . 5 3 1 . 1 Samaritan 5 | . . . . . . . . . . . . 5 . Best Kill Streak 6 | 2 3 1 1 5 6 1 4 . 6 4 2 1 2 Combat Bots Only 4 | . 3 1 1 3 3 . 4 . 4 4 2 1 1 Max Kills in Single Turn 3 | 1 1 1 1 1 1 1 1 . 3 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . Exploded 1 | . . . . 1 . . . . 1 . . . . Melee 1 | . . . . 1 1 . . . 1 1 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Hostile Shots Fired 1024 | . 35 10 10 107 63 . 57 22 298 136 73 28 185 Missed 326 | . 12 4 3 27 16 . 15 10 102 36 17 12 72 Damage Taken 8640 | . 287 78 105 1267 710 . 486 157 1132 1532 805 151 1930 Core 2133 | . 75 . 29 349 74 . 56 15 173 55 138 9 1160 Absorbed by Shields 2780 | . . . . . . . 164 48 969 513 572 155 359 Regen/Repaired (Parts) 706 | . . . . . 62 . . . 375 . . . 269 Core Remaining (%) 72 | 100 . 70 . 5 86 . . 89 79 . . 79 . Volleys Fired 332 | 12 20 1 5 90 31 . 25 3 57 42 32 10 4 Largest 2 | 2 2 2 2 2 2 . 2 1 2 2 2 2 2 Hottest 165 | 40 100 100 93 119 116 . 140 60 150 165 135 129 129 Shots Fired 580 | 24 40 2 9 124 52 . 46 3 113 82 57 20 8 Gun 284 | 24 40 2 5 105 34 . . . . 41 19 10 4 Cannon 265 | . . . . . 18 . 38 3 113 41 38 10 4 Launcher 23 | . . . 4 19 . . . . . . . . . Special 8 | . . . . . . . 8 . . . . . . Kinetic 30 | 24 6 . . . . . . . . . . . . Thermal 527 | . 34 2 5 105 52 . 46 3 113 82 57 20 8 Explosive 23 | . . . 4 19 . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 17 | 3 6 8 9 17 10 . 9 6 16 12 17 9 11 Robot Miss Streak 6 | 2 3 . 2 3 4 . 3 1 3 6 6 2 2 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 2 | . 1 . . . 1 . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . . . . . Shots Hit Robots 494 | 12 22 2 6 94 46 . 31 2 115 93 48 18 5 Core Hits 206 | 8 8 2 2 37 20 . 12 1 46 39 20 9 2 Critical Kills 4 | . . . . 3 . . . . 1 . . . . Critical Parts Destroyed 12 | . . . . 5 5 . . . 2 . . . . Critical Strikes 53 | . 4 . 2 18 9 . . . 9 9 2 . . Burn 22 | . 4 . 2 10 4 . . . . 2 . . . Meltdown 1 | . . . . . . . . . 1 . . . . Smash 15 | . . . . 8 5 . . . 2 . . . . Sever 15 | . . . . . . . . . 6 7 2 . . Melee Attacks 153 | . . . . 22 14 . 2 . 44 55 9 4 3 Impact 47 | . . . . 22 14 . 2 . 9 . . . . Slashing 106 | . . . . . . . . . 35 55 9 4 3 Piercing . | . . . . . . . . . . . . . . Sneak Attacks 23 | . . . . 4 1 . . . 9 3 2 4 . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks 1 | . . . . . . . . . 1 . . . . Damage Inflicted 14657 | 137 278 26 125 2545 1163 27 810 48 4290 3110 1341 609 148 Guns 3158 | 137 278 26 66 1095 406 . . . . 653 275 151 71 Cannons 4542 | . . . . . 297 . 524 48 2081 723 654 138 77 Explosions 1217 | . . . 59 695 . . . . 411 52 . . . Melee 5629 | . . . . 755 455 . 207 . 1798 1682 412 320 . Ramming 32 | . . . . . 5 27 . . . . . . . Kinetic 154 | 137 17 . . . . . . . . . . . . Thermal 8036 | . 261 26 66 1095 703 . 603 48 2492 1376 929 289 148 Explosive 754 | . . . 59 695 . . . . . . . . . Electromagnetic 52 | . . . . . . . . . . 52 . . . Impact 1813 | . . . . 755 455 . 207 . 396 . . . . Slashing 3816 | . . . . . . . . . 1402 1682 412 320 . Piercing . | . . . . . . . . . . . . . . Highest Corruption 5 | . 5 5 . . . . . . . 5 5 5 4 Average Corruption 4 | . 4 5 . . . . . . . 4 5 5 3 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 61 | . 4 1 . . . . . . . 14 28 14 . Message Errors 10 | . . . . . . . . . . 3 3 4 . Matter Fused 14 | . 1 . . . . . . . . 2 9 2 . Heat Flow Errors 4 | . . 1 . . . . . . . 1 2 . . Energy Discharges 9 | . . . . . . . . . . 4 4 1 . Parts Rejected 1 | . 1 . . . . . . . . . . . . Data Loss (minor) 12 | . . . . . . . . . . 2 6 4 . Data Loss (major) 4 | . 1 . . . . . . . . . 2 1 . Misfires 2 | . . . . . . . . . . . 2 . . Alerts 3 | . 1 . . . . . . . . . . 2 . Weapon Failures 2 | . . . . . . . . . . 2 . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 1326 | . . . . 325 233 . 172 . 262 181 . 145 8 Projectiles 90 | . . . . . . . 10 . 33 22 . 17 8 Explosions 23 | . . . . 23 . . . . . . . . . Melee 1213 | . . . . 302 233 . 162 . 229 159 . 128 . Knockbacks 3 | . . . . 2 . . . . 1 . . . . Impact 3 | . . . . 2 . . . . 1 . . . . Kinetic . | . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . Self-Inflicted Damage 258 | . . . . 54 . . . . 161 43 . . . Shots 5 | . . . . 2 . . . . 2 1 . . . Rammed 3 | . . . . . 2 1 . . . . . . . Targets Rammed 4 | . . . . . 2 2 . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed 1 | . . . . . . 1 . . . . . . . Highest Temperature 353 | . 353 274 . 154 162 . 24 . 297 231 256 45 302 Average Temperature 60 | . 123 114 . 28 53 . 8 . 69 74 49 19 149 Received Heat Transfer 2392 | . 93 45 36 351 423 . 136 79 295 222 178 73 461 Effects 1 | . 1 . . . . . . . . . . . . Shutdowns 1 | . 1 . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 13 | . . . . 7 6 . . . . . . . . Impact Corruptions 29 | . . . . 14 7 . 6 . 2 . . . . Robots Melted 5 | . . . . 1 . . 1 . 3 . . . . Combat Hostiles 3 | . . . . . . . 1 . 2 . . . . Parts Melted 33 | . . . 1 10 2 . 4 . 11 3 . 2 . Heat Transferred 16301 | . 1073 74 296 3293 1665 . 1411 74 3368 2686 1621 518 222 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Peak Influence 444 | 25 173 137 104 444 211 70 . . 281 364 . . 57 Initial 161 | . 16 67 49 43 161 65 . . . 128 . . 31 Average 131 | 8 78 106 58 273 119 65 . . 136 177 . . 7 Maximum Alert Level 2 | . . . . 2 1 . . . 1 1 . . . Low Security (%) 73 | 100 100 100 100 20 95 100 . . 70 61 . . 100 Level 1 25 | . . . . 75 4 . . . 29 38 . . . Level 2 . | . . . . 4 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 22 | . . . . 3 1 . . . 12 4 . . 2 Investigation 1 | . . . . . . . . . 1 . . . . Extermination 9 | . . . . . . . . . 6 1 . . 2 Reinforcement 4 | . . . . 1 1 . . . 2 . . . . Assault . | . . . . . . . . . . . . . . Garrison 8 | . . . . 2 . . . . 3 3 . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Distress Signals 10 | . 1 . . 1 2 . . . 3 2 . . 1 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 146 | . 8 4 1 25 17 . 8 4 32 21 11 5 10 Peak Tracking Total 6 | . 5 3 1 3 4 . 4 4 5 5 5 3 6 Tactical Retreats 11 | . 2 . . 2 2 . . . 1 2 . 1 1 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Traps Triggered 10 | . 4 . . 4 . . . . 1 . . . 1 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 3 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Machines Disabled 14 | . . . . 4 1 . . . 7 2 . . . Max in Single Turn 5 | . . . . 2 1 . . . 5 2 . . . Garrison Access 1 | . . . . . . . . . 1 . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Machines Accessed 24 | . 2 . . 3 4 2 1 . 8 . . . 4 Terminals 12 | . 1 . . 2 3 2 . . 2 . . . 2 Fabricators 2 | . . . . . . . . . 2 . . . . Repair Stations 3 | . . . . . 1 . . . 1 . . . 1 Recycling Units 4 | . 1 . . 1 . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . . . . Total Hacks 51 | . 7 . . 4 8 4 1 . 19 . . . 8 Successful 28 | . 2 . . 3 6 . 1 . 11 . . . 5 Failed 23 | . 5 . . 1 2 4 . . 8 . . . 3 Catastrophic 5 | . . . . . 1 2 . . 2 . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 21 | . 1 . . 2 6 4 . . 5 . . . 3 Fabricators 3 | . . . . . . . . . 3 . . . . Repair Stations 12 | . . . . . 2 . . . 6 . . . 4 Recycling Units 10 | . 6 . . 2 . . . . 1 . . . 1 Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . 4 . . . . Terminal Hacks 10 | . 1 . . 1 4 . 1 . 1 . . . 2 Open Door 2 | . . . . 1 . . 1 . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . 1 Unreport Threat 2 | . . . . . 1 . . . . . . . 1 Dispatch Records 2 | . 1 . . . 1 . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . 1 . . . . Hauler Manifests 1 | . . . . . 1 . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . 2 . . . . Network Status 2 | . . . . . . . . . 2 . . . . Repair Station Hacks 10 | . . . . . 2 . . . 6 . . . 2 Scan Component 5 | . . . . . 1 . . . 3 . . . 1 Repair 5 | . . . . . 1 . . . 3 . . . 1 Recycling Unit Hacks 5 | . 1 . . 2 . . . . 1 . . . 1 Report Inventory 5 | . 1 . . 2 . . . . 1 . . . 1 Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . 1 . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 14 | . 1 . . 2 2 2 . . 4 . . . 3 Full Trace Events 1 | . 1 . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 5 | . . . . . 1 . . . 3 . . . 1 Time 184 | . . . . . 51 . . . 114 . . . 19 Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 -------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 5 | . . . . . . . 2 . . . 3 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Turns Passed 12598 | 133 313 77 93 914 951 339 2310 455 3607 844 1136 546 880 Spaces Moved 7204 | 83 317 130 88 595 513 202 1337 274 1865 325 611 311 553 Core 41 | 13 . . . . . . . . . . . . 28 Treads 5735 | . . . . . 349 202 1337 274 1865 325 611 311 461 Legs 233 | . . . 27 206 . . . . . . . . . Wheels 702 | 70 79 . . 389 164 . . . . . . . . Hover 493 | . 238 130 61 . . . . . . . . . 64 Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 56 56 56 80 80 163 163 163 160 163 163 163 50 Average Speed 145 | 87 62 56 67 84 141 163 163 163 163 163 163 163 146 Slowest Speed 245 | 150 120 56 180 95 245 163 163 163 245 163 245 163 240 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 35 | 6 47 36 11 70 33 3 98 20 34 10 78 37 9 Regions Visited 13 Branch Regions 6 Pre-discovered Areas 2 | . . . . . . . . . . . 2 . . Known Exits Taken 9 | . 1 1 1 1 1 1 1 1 1 . . . . Unknown Exits Taken 4 | 1 . . . . . . . . . 1 1 1 . Scrap Searched 7 | . . . . . . . 5 . . . 2 . . Spaces Dug 12 | . . . . . 3 . . . 5 1 . . 3 Terrain Destroyed 189 | . . . 25 113 4 . . . 42 2 . . 3 Melee 10 | . . . . . 2 . . . 4 1 . . 3 Projectile 12 | . . . . . 2 . . . 9 1 . . . AOE 167 | . . . 25 113 . . . . 29 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -6 -5 -5 -5 -4 --------- Run | Yrd Mat Min Mat Sto Mat Fac Low Low Fac Fac Upp Upp Fac Total 8465 | 120 394 131 111 827 653 210 1410 279 2245 474 677 324 610 Wait 368 | . 14 . . 42 31 . 20 . 203 24 12 . 22 Move 7191 | 82 316 129 87 594 512 201 1336 273 1864 324 610 310 553 Hop . | . . . . . . . . . . . . . . Pick Up 135 | 15 16 . 5 21 21 1 11 2 22 7 5 . 9 Fast Attach 11 | . 3 . 2 . 4 . . . 2 . . . . Attach 81 | 7 5 1 4 11 9 3 3 . 7 12 5 . 14 Detach 9 | . . . . . 2 1 . . 1 3 2 . . Swap 105 | 3 7 . 4 27 16 2 8 1 27 4 2 . 4 Drop 67 | 1 13 . 4 10 11 . 4 . 20 3 . . 1 Fire 332 | 12 20 1 5 90 31 . 25 3 57 42 32 10 4 Melee 151 | . . . . 22 14 . 2 . 42 55 9 4 3 Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush 4 | . . . . . 2 2 . . . . . . . Escape Stasis 10 | . . . . 10 . . . . . . . . . Rewire 1 | . . . . . . . 1 . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials -9/Storage -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 16) 134 | -11/Scrapyard | Entered Materials 303 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 15) 431 | -10/Materials | Discovered new exit (range 15) 438 | -10/Materials | Identified exit to Mines 447 | -10/Materials | Entered Mines 520 | -10/Mines | Discovered new exit (range 5) 523 | -10/Mines | Identified exit to Materials 524 | -10/Mines | Entered Materials 524 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 582 | -9/Materials | Discovered new exit (range 13) 616 | -9/Materials | Identified exit to Storage 617 | -9/Materials | Entered Storage 970 | -9/Storage | Core integrity fell below 50% 1000 | -9/Storage | Lost 3 parts (1p2n) 1037 | -9/Storage | Core integrity fell below 20% 1070 | -9/Storage | Lost 3 parts (1n1u1w) 1359 | -9/Storage | Garrison activated, responded to threat 1474 | -9/Storage | Discovered new exit (range 11) 1496 | -9/Storage | Identified exit to Materials 1531 | -9/Storage | Entered Materials 1531 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1959 | -8/Materials | Repaired Imp. Medium Laser 2277 | -8/Materials | Build established: Scavenger-Mutant 2427 | -8/Materials | Discovered new exit (range 8) 2439 | -8/Materials | Identified exit to Factory 2482 | -8/Materials | Entered Factory 2482 | -7/Factory | Evolved 2 slots: Utility x2 2504 | -7/Factory | Discovered new exit (range 11) 2518 | -7/Factory | Identified exit to Lower Caves 2821 | -7/Factory | Entered Lower Caves 2826 | -7/Lower Caves | Encountered a Warlord checkpoint 3171 | -7/Lower Caves | Learned 4 Factory zone layouts 4604 | -7/Lower Caves | Learned Factory terminal intel 4657 | -7/Lower Caves | Discovered new exit (range 15) 4857 | -7/Lower Caves | Identified exit to Lower Caves 5045 | -7/Lower Caves | Build established: Mutant 5131 | -7/Lower Caves | Entered another Lower Caves area 5342 | -7/Lower Caves | Discovered new exit (range 11) 5481 | -7/Lower Caves | Identified exit to Factory 5586 | -7/Lower Caves | Entered Factory 5586 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 5587 | -6/Factory | Identified exit to Lower Caves 5588 | -6/Factory | Loaded intel: 26 terminal locations 5684 | -6/Factory | Build established: Scavenger-Mutant 6357 | -6/Factory | Repaired Arm. Treads 6518 | -6/Factory | Build established: Mutant 6953 | -6/Factory | Build established: Scavenger-Mutant 7428 | -6/Factory | Repaired Deuterium Engine 7468 | -6/Factory | Repaired Hrd. Medium Armor Plating 7952 | -6/Factory | Build established: Mutant 8572 | -6/Factory | Garrison activated, responded to threat 9168 | -6/Factory | Discovered new exit (range 16) 9191 | -6/Factory | Identified exit to Factory 9193 | -6/Factory | Entered another Factory area 9193 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 9512 | -5/Factory | Garrison activated, responded to threat 9674 | -5/Factory | Lost 3 parts (2n1u) 9953 | -5/Factory | Build established: Scavenger-Mutant 10008 | -5/Factory | Discovered new exit (range 15) 10037 | -5/Factory | Entered Upper Caves 10082 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 10164 | -5/Upper Caves | Lost 4 parts (1p1n2w) 10515 | -5/Upper Caves | Encountered a Warlord checkpoint 10789 | -5/Upper Caves | Learned location of 1 exit from Factory 10912 | -5/Upper Caves | Learned location of Armory (-4) 10946 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 11144 | -5/Upper Caves | Discovered new exit (range 8) 11173 | -5/Upper Caves | Entered another Upper Caves area 11389 | -5/Upper Caves | Discovered new exit (range 7) 11451 | -5/Upper Caves | Encountered a Warlord checkpoint 11719 | -5/Upper Caves | Entered Factory 11719 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11720 | -4/Factory | Identified exit to Extension 11773 | -4/Factory | Repaired Arm. Treads 11855 | -4/Factory | Spotted B-86 Titan 12535 | -4/Factory | Released all parts (15) 12579 | -4/Factory | Lost 3 parts (2p1n) 12586 | -4/Factory | Core integrity fell below 50% 12592 | -4/Factory | Core integrity fell below 20% 12599 | -4/Factory | Destroyed by P-70 Sage with High-powered Shock Rifle Last Messages --------------- 12582_ Slug penetrates Wall. 12582_ Penetrated by Slug. 12583_ Slug penetrates Wall. 12583_ Penetrated by Slug. 12584_ R-10 Processor collects Adv. Signal Interpreter. 12585_ Imp. Gyrokinetic Inverter destroyed. 12585_ Dropped Fusion Compressor. 12585_ Slug penetrates H-77 Assassin. 12585_ Penetrated by Slug. 12589_ Slug penetrates R-10 Processor. 12589_ R-10 Processor destroyed. 12589_ Slug penetrates Wall. 12591_ Penetrated by Slug. 12591_ K-01 Serf collects debris. 12593_ Slug penetrates Wall. 12596_ K-01 Serf collects debris. 12596_ Penetrated by Slug. 12596_ Slug penetrates Wall. 12596_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????????????????#=! "" | | ????????????????????????#=!!* "" | | ????????????????????????# " "" | | ????????????????????????# ] ^ | | ???????????????????????## """ """ "" "" """ | | ??????????????????????##!*= """ " " """ "" """ | | ?????????????????????##!!%!= "" "" """ """ """ | | ?????????????????????#" *!! "" "" "" "" "" | | ?????????????????????####! "" "" "" | | ????????????????????????# | | ????????????????????????# | | ???????????############## p | | ???????????#! " | | ??????????????"""""" # | | ???????????????""""" # #####+######+#####"# | | ???????????????""""" # # ]# | | ???????????? """""" # # % # | | ???????????# + # ]! # | | ???????????# """""" # # !! # | | ??????????????"""""" # # # | | ???????????????""""" # # # | | ????????????????"""" # # """ """ # | | ???????????????? # # """T""" # | | ??????????????? #k #################### | | ???????????????########## #??????????????????? | | ????????????????????????#@ #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????+ +??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# #??????????????????? | | ????????????????????????# +??????????????????? | | ????????????????????????#+#+###??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 47 Energy Capacity 725 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Additional Mass Support 9 Armor Coverage 825 Evasion (%) 57 Targeting Accuracy 8 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Touch This Challenges ------------ None Game ------ Seed AssaultAdvancedProcessor Manual? 0 Play Time 03:00:44 Cumulative 25.5 hours Start 2024.04.02 @ 22:49:28 End 2024.04.03 @ 19:08:33 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 12 Rogue 12 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 26 Achievement% 24 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Crisp Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 085bb86a-66dd-49e3-8d1a-f8b5af1068a2