Cogmind - Beta 11 @@@ ROGUE MODE // 2022.03.20 @ 11:25:55 Player: DeSangre Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (124) 620 Value Destroyed (4355) 4355 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (237) 237 TOTAL SCORE: 8852 Bonus ------- High Alert Combat Kills 237 Cogmind --------- Core Integrity 0/850 Matter 294/300 Energy 27/100 System Corruption 0% Temperature Cool (0) Movement Core (300) Ox5 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Enhanced Optical Array Target Analyzer Hardened Medium Armor Plating > --- WEAPON (2) ------- Thermic Laser Gauss Rifle > --- INVENTORY (5) ---- Improved Particle Charger Improved System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ Light Deuterium Engine Light Angular Momentum Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Target Analyzer Improved Heavy Armor Plating > --- WEAPON ----------- Thermic Laser Hypervelocity Gauss Rifle > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Improved Particle Charger Improved System Restoration Module Thermic Laser Gauss Rifle Remote Datajack [Rating: 66] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Utility Medium Storage Unit Device Weapon Cycler Storage Medium Storage Unit Processor Signal Interpreter Protection Hardened Medium Armor Plating Weapon Coil Gun Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Coil Gun Ballistic Cannon Advanced Assault Cannon Special Weapon Remote Datajack Slashing Weapon Greatsword Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 2 | . . . . 1 . . 1 Propulsion 2 | . . 1 . 1 . . . Utility 4 | . . 1 2 . . . 1 Weapon . | . . . . . . . . Parts Attached 161 | 6 1 10 14 23 1 23 83 Power 32 | 1 . 2 1 4 . 4 20 Engine 19 | 1 . 2 . . . 3 13 Core 13 | . . . 1 4 . 1 7 Reactor . | . . . . . . . . Propulsion 41 | 2 . 3 6 7 . 6 17 Treads 2 | . . . . 2 . . . Leg 33 | 2 . 3 6 5 . 6 11 Wheel 2 | . . . . . . . 2 Hover 4 | . . . . . . . 4 Flight . | . . . . . . . . Utility 45 | 1 1 1 6 5 1 5 25 Device 20 | . . . 2 2 . 1 15 Storage 2 | 1 . . 1 . . . . Processor 6 | . 1 1 . . . 1 3 Hackware . | . . . . . . . . Protection 17 | . . . 3 3 1 3 7 Artifact . | . . . . . . . . Weapon 43 | 2 . 4 1 7 . 8 21 Energy Gun 13 | . . . . 1 . 3 9 Energy Cannon 3 | . . 1 . . . 1 1 Ballistic Gun 18 | 2 . 3 1 3 . 2 7 Ballistic Cannon 7 | . . . . 3 . 1 3 Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . 1 . Impact Weapon . | . . . . . . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 3 | . . 1 1 . . 1 . Parts Lost 68 | . . . 1 6 . 8 53 Power 18 | . . . . 1 . 4 13 Propulsion 20 | . . . 1 3 . . 16 Utility 17 | . . . . 1 . 3 13 Weapon 13 | . . . . 1 . 1 11 Highest Loss Streak 8 | . . . 1 4 . 2 8 To Critical Strikes 3 | . . . . . . . 3 Average Slot Usage (%) 85 | . 88 95 91 88 98 94 79 Engine 5 | . 14 11 4 . . 5 7 Core 7 | . . . 4 14 15 7 5 Leg 19 | . 28 33 25 21 30 29 12 Hover 2 | . . . . . . . 5 Device 4 | . . . 2 3 . 4 6 Storage 7 | . 14 11 9 7 7 7 5 Processor 15 | . 3 17 18 15 15 12 16 Protection 4 | . . . 9 6 13 9 3 Energy Gun 2 | . . . . 1 7 4 3 Energy Cannon 1 | . . 4 9 . . 2 . Ballistic Gun 7 | . 28 17 9 6 . 1 5 Ballistic Cannon 2 | . . . . 6 7 4 . Naked Turns . | . . . . . . . . Heaviest Build 65 | 12 12 17 30 40 45 49 65 Greatest Support 70 | 20 20 30 30 48 48 63 70 Greatest Overweight (x) 6 | . . . 1 3 . . 6 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 10 Average Capacity 9 | 6 8 8 9 10 10 10 9 Most Carried 10 | 5 8 8 10 10 9 10 10 Average Carried 8 | 3 6 7 8 9 8 8 8 Final Capacity 10 | 8 8 8 10 10 10 10 5 Final Carried 10 | 4 8 8 10 9 8 7 3 Class Distribution -------------------- 60% | Scavenger-Mutant 37% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Waste Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Matter Collected 3549 | 210 45 290 221 666 . 580 1537 Remotely . | . . . . . . . . Salvage Created 4417 | . 34 571 462 470 . 614 2266 Parts 278 | . 3 33 37 45 . 38 122 Haulers Intercepted 1 | . . . . . . 1 . Recyclers Shooed 7 | . . . . . . 4 3 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Combat Hostiles Destroyed 86 | . 1 12 13 13 . 13 34 Melee 1 | . . . . . . . 1 Guns 49 | . 1 8 5 3 . 6 26 Cannons 31 | . . 4 8 10 . 5 4 Classes Destroyed 13 | . 1 1 2 4 . 4 1 Worker 20 | . . . . . . 12 8 Builder 3 | . . . . . . 1 2 Hauler 1 | . . . . . . 1 . Recycler 4 | . . . . 1 . 1 2 Operator 1 | . . . . . . . 1 Watcher 9 | . . . 2 2 . 1 4 Swarmer 23 | . . . 7 7 . 6 3 Grunt 31 | . 1 8 5 . . 5 12 Duelist 1 | . . . . . . 1 . Sentry 12 | . . 4 1 1 . . 6 Specialist 2 | . . . . 2 . . . Hunter 8 | . . . . 1 . 1 6 Programmer 9 | . . . . 2 . . 7 Best Kill Streak 9 | . 1 3 6 4 . 9 5 Combat Bots Only 5 | . 1 3 5 4 . 3 4 Max Kills in Single Turn 4 | . 1 2 1 1 . 4 3 Gunslinging 1 | . . 1 . . . . . Exploded . | . . . . . . . . Melee 1 | . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Damage Taken 11442 | . 72 463 725 1601 . 1923 6658 Core 1488 | . . 66 105 205 . 262 850 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 223 | . . . 26 197 . . . Core Remaining (%) 79 | 100 100 83 80 . . 33 . Volleys Fired 374 | . 14 30 32 49 . 68 181 Largest 2 | . 2 2 2 2 . 2 2 Hottest 165 | . 40 91 91 128 . 155 165 Shots Fired 711 | . 28 60 64 95 . 124 340 Gun 505 | . 28 49 32 46 . 64 286 Cannon 205 | . . 11 32 49 . 59 54 Launcher . | . . . . . . . . Special 1 | . . . . . . 1 . Kinetic 463 | . 28 49 32 94 . 67 193 Thermal 236 | . . 11 32 1 . 56 136 Explosive . | . . . . . . . . Electromagnetic 11 | . . . . . . . 11 Robot Hit Streak 14 | . 3 13 12 7 . 14 12 Robot Miss Streak 14 | . 3 4 3 13 . 14 7 Penetration Max 2 | . . . . . . . 2 Secondary Targets 4 | . . 2 . . . . 2 Max Gunslinging Chain 1 | . . 1 . . . . 1 Shots Hit Robots 468 | . 12 42 43 60 . 82 229 Core Hits 254 | . 3 18 20 36 . 67 110 Critical Kills 12 | . . . . . . 1 11 Critical Parts Destroyed 12 | . . . . . . . 12 Critical Strikes 40 | . . . . 2 . 3 35 Burn 7 | . . . . . . . 7 Meltdown 2 | . . . . . . 1 1 Destroy 23 | . . . . . . . 23 Blast 7 | . . . . 2 . 2 3 Corrupt 1 | . . . . . . . 1 Melee Attacks 5 | . . . . . . . 5 Impact . | . . . . . . . . Slashing 5 | . . . . . . . 5 Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 10662 | . 90 656 790 1325 . 2419 5382 Guns 6272 | . 90 492 297 528 . 1063 3802 Cannons 3238 | . . 164 493 797 . 896 888 Explosions 944 | . . . . . . 460 484 Melee 208 | . . . . . . . 208 Ramming . | . . . . . . . . Kinetic 5657 | . 90 492 297 1313 . 970 2495 Thermal 4213 | . . 164 493 12 . 1449 2095 Explosive 331 | . . . . . . . 331 Electromagnetic 253 | . . . . . . . 253 Impact . | . . . . . . . . Slashing 208 | . . . . . . . 208 Piercing . | . . . . . . . . Highest Corruption 3 | . . . . 2 . . 3 Average Corruption 1 | . . . . 1 . . 1 Corruption Purged 9 | . . . . 2 . . 7 Corruption Blocked . | . . . . . . . . Effects 15 | . . . . 2 . . 13 Message Errors 4 | . . . . . . . 4 Matter Fused 4 | . . . . . . . 4 Heat Flow Errors 2 | . . . . 1 . . 1 Energy Discharges 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Misfires 2 | . . . . 1 . . 1 Alerts 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 227 | . . . 1 5 . 113 108 Projectiles 28 | . . . 1 5 . 22 . Explosions 186 | . . . . . . 91 95 Melee 13 | . . . . . . . 13 Knockbacks 15 | . . . . 5 . 6 4 Impact . | . . . . . . . . Kinetic 14 | . . . . 4 . 6 4 Secondary 1 | . . . . 1 . . . Self-Inflicted Damage 114 | . . . . . . . 114 Shots 1 | . . . . . . . 1 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 468 | . 6 115 459 296 3 411 468 Average Temperature 118 | . 6 31 136 95 3 146 118 Received Heat Transfer 2016 | . 24 192 261 54 . 378 1107 Effects 17 | . . . 2 . . 4 11 Shutdowns 6 | . . . 1 . . 1 4 Energy Bleed 2 | . . . 1 . . . 1 Interference 4 | . . . . . . 2 2 Matter Decay 2 | . . . . . . . 2 Short Circuit 3 | . . . . . . 1 2 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 1 | . . . . . . . 1 Impact Corruptions . | . . . . . . . . Robots Melted 5 | . . . . . . 2 3 Combat Hostiles 4 | . . . . . . 2 2 Parts Melted 16 | . . 1 2 . . 2 11 Heat Transferred 8804 | . . 296 888 25 . 2308 5287 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Peak Influence 695 | . 35 364 451 325 69 429 695 Initial 133 | . . 14 96 114 54 48 133 Average 253 | . 14 160 282 151 66 218 353 Maximum Alert Level 2 | . . 1 2 1 . 2 2 Low Security (%) 49 | 100 100 50 27 78 100 47 31 Level 1 30 | . . 50 66 21 . 49 25 Level 2 20 | . . . 5 . . 2 42 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 28 | . 1 . 4 4 . 4 15 Investigation 2 | . . . . . . 1 1 Extermination 8 | . . . . 2 . 1 5 Reinforcement 12 | . 1 . 1 2 . 2 6 Assault . | . . . . . . . . Garrison 6 | . . . 3 . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 6 | . . . . 1 . 2 3 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Distress Signals 10 | . 2 1 1 1 . 1 4 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 158 | . 3 15 17 21 5 29 68 Peak Tracking Total 7 | . 2 4 4 4 5 7 7 Tactical Retreats 10 | . . . . 2 1 1 6 Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Traps Triggered 3 | . 1 . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Disabled 29 | . . 3 . 3 . 11 12 Max in Single Turn 9 | . . 1 . 1 . 9 8 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Machines Accessed 28 | . 1 4 2 9 . 6 6 Terminals 16 | . 1 4 1 7 . 1 2 Fabricators 5 | . . . . 1 . 2 2 Repair Stations 5 | . . . 1 1 . 1 2 Recycling Units 2 | . . . . . . 2 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 63 | . 1 10 8 18 . 15 11 Successful 40 | . . 9 5 10 . 10 6 Failed 23 | . 1 1 3 8 . 5 5 Catastrophic 2 | . . . . 1 . . 1 Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 32 | . 1 10 3 14 . 2 2 Fabricators 9 | . . . . 1 . 4 4 Repair Stations 14 | . . . 5 3 . 1 5 Recycling Units 8 | . . . . . . 8 . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 22 | . . 9 2 8 . 1 2 Record 4 | . . 4 . . . . . Part Schematic 2 | . . . . 2 . . . Prototype ID Bank 4 | . . 1 1 2 . . . Open DSF 3 | . . . . 1 . . 2 Branch Access Points 1 | . . . . 1 . . . Scanalyzer Index 1 | . . 1 . . . . . Alert Level 4 | . . 2 . 1 . 1 . Hauler Manifests 1 | . . . . 1 . . . Zone Layout 2 | . . 1 1 . . . . Fabricator Hacks 4 | . . . . . . 2 2 Load Schematic 2 | . . . . . . 1 1 Build 2 | . . . . . . 1 1 Repair Station Hacks 7 | . . . 3 2 . . 2 Scan Component 5 | . . . 2 1 . . 2 Repair 2 | . . . 1 1 . . . Recycling Unit Hacks 7 | . . . . . . 7 . Recycle Component 2 | . . . . . . 2 . Process 1 | . . . . . . 1 . Report Inventory 2 | . . . . . . 2 . Retrieve Matter 2 | . . . . . . 2 . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 23 | . 1 4 1 8 . 5 4 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 2 | . . . . 2 . . . Parts Built 2 | . . . . . . . 2 Authchips . | . . . . . . . . Time 126 | . . . . . . 84 42 Total Part Build Rating 8 | . . . . . . . 8 Parts Repaired 2 | . . . 1 1 . . . Time 64 | . . . 26 38 . . . Parts Recycled 2 | . . . . . . 2 . Recycled Matter 119 | . . . . . . 119 . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . 1 . Non-combat 1 | . . . . . . 1 . Combat . | . . . . . . . . Robot Hacks Applied 1 | . . . . . . 1 . parse_system 1 | . . . . . . 1 . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Turns Passed 7058 | 75 257 462 415 1540 150 880 3279 Spaces Moved 4161 | 58 180 271 208 884 166 572 1822 Core 31 | 14 . . . . . . 17 Treads 173 | . . . . 173 . . . Legs 3413 | 44 180 271 208 711 166 572 1261 Wheels 253 | . . . . . . . 253 Hover 291 | . . . . . . . 291 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 90 90 90 105 Average Speed 124 | 103 120 120 123 132 90 102 131 Slowest Speed 350 | 120 120 120 190 330 90 120 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 29 | 4 34 33 20 21 69 17 34 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . 1 1 1 . . 1 . Unknown Exits Taken 1 | 1 . . . . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 96 | . . . . 4 . 57 35 Melee . | . . . . . . . . Projectile 18 | . . . . 4 . 7 7 AOE 77 | . . . . . . 50 27 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Total 5359 | 73 198 353 304 1159 166 729 2377 Wait 463 | . . 11 30 172 . 52 198 Move 4155 | 57 179 270 207 884 165 571 1822 Hop . | . . . . . . . . Pick Up 122 | 10 4 16 11 16 . 10 55 Fast Attach 18 | . 1 . 1 4 . 1 11 Attach 87 | 6 . 2 4 9 1 9 56 Detach 15 | . . . 2 1 . 2 10 Swap 56 | . . 8 9 10 . 13 16 Drop 64 | . . 16 8 14 . 3 23 Fire 374 | . 14 30 32 49 . 68 181 Melee 5 | . . . . . . . 5 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: Low x2) -7/Waste -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 76 | -11/Scrapyard | Entered Materials 243 | -10/Materials | Discovered new exit (range 9) 281 | -10/Materials | Identified exit to Materials 313 | -10/Materials | Build established: Mutant 333 | -10/Materials | Entered another Materials area 333 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 625 | -9/Materials | Discovered new exit (range 10) 635 | -9/Materials | Identified exit to Materials 708 | -9/Materials | Discovered exit to Materials (range 16) 795 | -9/Materials | Entered another Materials area 795 | -8/Materials | Evolved 2 slots: Utility x2 956 | -8/Materials | Garrison activated, responded to threat 1089 | -8/Materials | Repaired Aluminum Leg 1148 | -8/Materials | Discovered new exit (range 8) 1156 | -8/Materials | Identified exit to Factory 1210 | -8/Materials | Entered Factory 1210 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 1407 | -7/Factory | Build established: Scavenger-Mutant 1869 | -7/Factory | Lost 4 parts (1p2n1u) 1948 | -7/Factory | Repaired Hrd. Medium Armor Plating 2303 | -7/Factory | Build established: Mutant 2429 | -7/Factory | Identified exit to Lower Caves 2750 | -7/Factory | Sucked down chute 2750 | -7/Factory | Entered Waste 2772 | -7/Waste | Spotted C-40 Crusher 2776 | -7/Waste | Spotted C-40 Crusher 2786 | -7/Waste | Spotted C-40 Crusher 2794 | -7/Waste | Build established: Scavenger-Mutant 2851 | -7/Waste | Spotted C-40 Crusher 2857 | -7/Waste | Spotted C-40 Crusher 2887 | -7/Waste | Discovered new exit (range 11) 2899 | -7/Waste | Identified exit to Factory 2900 | -7/Waste | Entered Factory 3400 | -7/Factory | Core integrity fell below 50% 3414 | -7/Factory | Found Powered Armor 3636 | -7/Factory | Build established: Mutant 3735 | -7/Factory | Discovered new exit (range 8) 3779 | -7/Factory | Identified exit to Factory 3780 | -7/Factory | Entered another Factory area 3780 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4256 | -6/Factory | Lost 5 parts (2n2u1w) 4489 | -6/Factory | Lost 8 parts (4p2n1u1w) 4977 | -6/Factory | Core integrity fell below 50% 5003 | -6/Factory | Lost 4 parts (2p1u1w) 5149 | -6/Factory | Fabricated Imp. Deuterium Engine (x2) 5173 | -6/Factory | Build established: Scavenger-Mutant 5808 | -6/Factory | Garrison activated, responded to threat 6122 | -6/Factory | Lost 4 parts (1p1n1u1w) 6464 | -6/Factory | Spotted B-75 Beast 6954 | -6/Factory | Core integrity fell below 20% 7005 | -6/Factory | Lost 8 parts (4p3n1w) 7059 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 07044_ Hrd. Medium Armor Plating destroyed. 07045_ Penetrated by Slug. 07046_ H-66 Slayer suffers critical hit (Burn). 07046_ Slug penetrates H-66 Slayer. 07047_ Slug penetrates Wall. 07049_ H-66 Slayer heat damages Phase Shifter, Gauss Rifle, Flexi-carbon Leg. 07049_ Penetrated by Slug. 07049_ Slug penetrates Wall. 07052_ H-66 Slayer heat damages core (-14). 07052_ Penetrated by Slug. 07052_ Slug penetrates Wall. 07053_ H-66 Slayer heat short circuits Flexi-carbon Leg. 07054_ Gauss Rifle melted. 07054_ Hvy. Assault Rifle melted. 07054_ H-66 Slayer destroyed. 07055_ Acquired 54 matter. 07056_ Slug penetrates Wall. 07058_ Wall collapses. 07059_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | """ #????????????????????# ? """ """ """ #???????? | | #???????????????????????? #???????? | | """ #?##############?????????#############???????? | | """ #?# [ ] #?????????????????????????????? | | """ #?# #?????????????????????????????? | | #?# """""" #?????????????????????????????? | | ##/#### """""" #?????????????????????????????? | | # ! """""" #?????????+???????????????????? | | # """""" #????????? ?????H?????????????? | | + #????????? #??????????????????? | | # !! """""" ####+##### #??????????????????? | | # !! """""" + ^ #??????????????????? | | ##### # !!! """""" # #??????????????????? | | #??# # """""" # ^ """" #??????????????????? | | #??# # + """" #??????????????????? | | #??# ####### ###### """" #??????????????????? | | #### ############## [# #????????? | | + !*/ """ ?????????????? | | ####+##############+########%# """ ?????????????? | | # ###### #??#!#??????????????????? | | # ! !! / # #??#=#??????????????????? | | # !! ###### #??# #########??????????? | | ## ! #????# #??# ## #??????????? | | ############????# #?## ##/ #??????????? | | *#??????# *###h! # #??????????? | | #??????# ![@ = ; #??????????? | | """ """" #??????# [#;# # #??????????? | | """ """" #??????# ####### #??????????? | | """ """" #??????##########?????########??????????? | | """ """" #???????????????????????????????????????? | | """ """" #???????????????????????????????????????? | | """ """" #???????????????????????????????????????? | | #???????????????????????????????????????? | | #########????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 65 Energy Generation 42 Energy Capacity 550 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 600 Resistance: EX 25 Resistance: EM 15 Weapon Cycling 15 Evasion (%) 57 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Item Schematics ----------------- Imp. Deuterium Engine | -7/Factory | Hacked Lightning Gun | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Deuterium Engine | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! I Spy It's Just You Loot Pinata Oops Power Corrupts Challenges ------------ None Game ------ Seed CoolantLinearCalibrator Manual? 0 Play Time 03:43:20 Cumulative 16.2 hours Start 2022.03.19 @ 20:17:51 End 2022.03.20 @ 11:25:55 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 14 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 96ddf3db-03bf-41da-9b5a-0ff74ac746af