Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.27 @ 00:19:06 Player: Heclapar Result: Core destroyed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (195) 975 Value Destroyed (6125) 6125 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1851) 1851 TOTAL SCORE: 13091 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1277 Follower Combat Kills 85 Friendly Fire -11 Cogmind --------- Core Integrity 0/1000 Matter 129/300 Energy 219/290 System Corruption 11% Temperature Critical (622) Movement Walking (192) Ox1 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Fusion Compressor > --- PROPULSION (5) --- Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Armored Leg > --- UTILITY (6) ------ Advanced Heat Sink Huge Storage Unit Improved Targeting Computer Advanced Targeting Computer Hardened Medium Armor Plating > --- WEAPON (4) ------- Heavy Laser Gatling Laser Heavy Assault Rifle Gauss Rifle > --- INVENTORY (25) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Flexi-carbon Leg Armored Leg Armored Leg Improved Heat Sink Energy Well (350) High-capacity Matter Pod (0) Improved Sensor Array Core Analyzer Matter Filter Weapon Cycler Weapon Cycler Heavy Laser Heavy Laser KE Penetrator KE Penetrator Faulty Tri-rail Accelerator Heavy Rocket Launcher Rocket Array Peak State ------------ > --- POWER ------------ Neutrino Core Neutrino Core > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Armored Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Advanced Targeting Computer Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON ----------- Heavy Laser Gatling Laser Gatling Laser KE Penetrator > --- INVENTORY -------- Improved Deuterium Engine Light Angular Momentum Engine Fusion Compressor Carbon-fiber Leg Improved Titanium Leg Flexi-carbon Leg Armored Leg Improved Heat Sink Energy Well High-capacity Matter Pod Improved Sensor Array Improved Targeting Computer Matter Filter Weapon Cycler Weapon Cycler Improved Medium Armor Plating System Restoration Module Heavy Assault Rifle Gauss Rifle Tri-rail Accelerator Heavy Rocket Launcher Rocket Array [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Improved Carbon-fiber Leg Treads Improved Treads Leg Improved Carbon-fiber Leg Wheel Wheel Utility Medium Matter Pod Device Improved Cooling System Storage Medium Matter Pod Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Assault Rifle Energy Gun Gatling Laser Ballistic Gun Improved Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Maul Build | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Slots Evolved 10 | . . . 2 2 2 2 2 Power 1 | . . . . . . 1 . Propulsion 3 | . . . . 2 . . 1 Utility 4 | . . . 2 . . 1 1 Weapon 2 | . . . . . 2 . . Parts Attached 128 | . 5 . 6 28 26 11 52 Power 16 | . 1 . 1 1 6 2 5 Engine 10 | . 1 . 1 1 3 2 2 Core 6 | . . . . . 3 . 3 Reactor . | . . . . . . . . Propulsion 28 | . . . 2 10 3 6 7 Treads 6 | . . . . 6 . . . Leg 20 | . . . . 4 3 6 7 Wheel 2 | . . . 2 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 31 | . 2 . 3 5 6 1 14 Device 9 | . . . 2 1 2 . 4 Storage 5 | . 2 . 1 . 2 . . Processor 3 | . . . . . 1 . 2 Hackware . | . . . . . . . . Protection 14 | . . . . 4 1 1 8 Artifact . | . . . . . . . . Weapon 53 | . 2 . . 12 11 2 26 Energy Gun 21 | . . . . 3 7 2 9 Energy Cannon . | . . . . . . . . Ballistic Gun 17 | . . . . 7 3 . 7 Ballistic Cannon . | . . . . . . . . Launcher 13 | . . . . 2 1 . 10 Special Weapon . | . . . . . . . . Impact Weapon 2 | . 2 . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 8 | . . . 1 3 4 . . Parts Lost 28 | . 1 . 2 1 3 3 18 Power 6 | . 1 . . 1 . 1 3 Propulsion 6 | . . . 1 . 1 . 4 Utility 8 | . . . 1 . 1 . 6 Weapon 8 | . . . . . 1 2 5 Highest Loss Streak 5 | . 1 . 1 1 1 2 5 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 97 | . 99 100 83 95 99 99 97 Engine 8 | . 14 14 11 8 2 12 6 Core 1 | . . . . . 4 . 3 Treads 3 | . . . . 18 . . . Leg 24 | . 28 28 5 17 29 26 28 Device 4 | . . . 7 5 1 6 8 Storage 15 | . 27 28 22 18 13 6 5 Processor 3 | . . . . . 6 6 5 Protection 6 | . . . . 8 6 13 11 Energy Gun 9 | . 3 . . 3 14 14 17 Ballistic Gun 8 | . . . . 14 14 11 3 Impact Weapon 6 | . 24 28 22 . . . . Naked Turns . | . . . . . . . . Heaviest Build 153 | 12 31 31 56 77 114 136 153 Greatest Support 92 | 20 20 20 26 92 74 71 87 Greatest Overweight (x) 19 | . 1 1 3 19 2 1 2 Average Overweight (x) . | . . 1 1 . . 1 1 Largest Inventory Capacity 25 | . 15 15 20 20 25 25 25 Average Capacity 20 | . 13 15 15 20 23 25 25 Most Carried 25 | . 11 12 17 20 25 25 25 Average Carried 18 | . 8 11 12 17 22 23 23 Final Capacity 25 | 8 15 15 20 20 25 25 25 Final Carried 25 | 6 11 11 17 20 25 24 25 Class Distribution -------------------- 47% | Mutant 26% | Gunner 16% | Tank 6% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Tank | -6/Factory Tank | -5/Factory Resources | -11 -10 -10 -9 -8 -7 -6 -5 ----------- Run | Scr Mat Min Mat Mat Fac Fac Fac Matter Collected 3472 | 200 150 . 45 923 679 252 1223 Remotely . | . . . . . . . . Salvage Created 7702 | . 656 120 400 1593 1113 497 3323 Parts 316 | . 15 . 8 103 58 13 119 Haulers Intercepted 14 | . 2 . 2 5 1 2 2 Recyclers Shooed 5 | . . . 1 . . 2 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Combat Hostiles Destroyed 116 | . 13 . 5 24 17 5 52 Melee 2 | . 1 . 1 . . . . Guns 75 | . 3 . . 21 16 5 30 Cannons 1 | . 1 . . . . . . AOE 23 | . . . . 3 . . 20 Classes Destroyed 17 | . 8 1 1 3 2 . 2 Worker 19 | . 2 . 3 3 5 1 5 Builder 10 | . 2 . . 2 1 . 5 Tunneler 6 | . . 1 . 3 . . 2 Hauler 14 | . 2 . 2 5 1 2 2 Recycler 13 | . 1 1 1 2 2 . 6 Mechanic 2 | . . . . . 1 . 1 Operator 3 | . 1 . . 1 . . 1 Watcher 12 | . 3 . 1 3 1 1 3 Swarmer 23 | . 6 . 2 7 4 . 4 Saboteur 1 | . . . . . . . 1 Grunt 47 | . 7 . . 8 6 3 23 Brawler 7 | . . . . 2 1 . 4 Duelist 3 | . . . . . . . 3 Sentry 16 | . . . 3 4 3 1 5 Specialist 2 | . . . . 2 . . . Hunter 6 | . . . . 1 . 1 4 Programmer 11 | . . . . . 3 . 8 Best Kill Streak 15 | . 3 1 8 12 9 3 15 Combat Bots Only 11 | . 3 . 2 4 7 2 11 Max Kills in Single Turn 5 | . 1 1 1 2 2 2 5 Gunslinging 1 | . . . . . . . 1 Exploded 4 | . . . . 2 . . 4 Melee 1 | . 1 . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Damage Taken 8439 | . 286 . 282 1267 1112 736 4756 Core 1353 | . 75 . 71 77 65 39 1026 Absorbed by Shields 373 | . . . 45 . . . 328 Core Remaining (%) 87 | 100 . 70 82 86 90 95 . Volleys Fired 278 | . 6 . . 107 41 23 101 Largest 4 | . 2 . . 2 4 4 4 Hottest 309 | . 100 . . 73 189 263 309 Shots Fired 841 | . 12 . . 214 162 90 363 Gun 823 | . 12 . . 210 162 90 349 Cannon . | . . . . . . . . Launcher 18 | . . . . 4 . . 14 Special . | . . . . . . . . Kinetic 370 | . . . . 185 82 36 67 Thermal 415 | . 12 . . . 67 54 282 Explosive 18 | . . . . 4 . . 14 Electromagnetic 38 | . . . . 25 13 . . Robot Hit Streak 27 | . 6 . . 12 24 27 25 Robot Miss Streak 6 | . 1 . . 6 3 4 3 Penetration Max 1 | . . . . . . . 1 Secondary Targets 4 | . . . . 2 . . 2 Max Gunslinging Chain 1 | . . . . 1 . . 1 Shots Hit Robots 688 | . 38 2 30 139 125 76 278 Core Hits 417 | . 7 . 2 65 58 35 250 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 20 | . 11 1 7 1 . . . Critical Strikes 30 | . 13 1 7 3 2 . 4 Burn 8 | . 2 . . . 2 . 4 Destroy 2 | . . . . 2 . . . Corrupt 1 | . . . . 1 . . . Smash 19 | . 11 1 7 . . . . Melee Attacks 81 | . 43 3 35 . . . . Impact 81 | . 43 3 35 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 19 | . 9 2 8 . . . . Combat Hostiles 1 | . 1 . . . . . . Follow-up Attacks 8 | . 5 . 3 . . . . Damage Inflicted 18742 | . 1595 163 1373 2729 2338 1399 9145 Guns 11872 | . 100 . . 2283 2239 1399 5851 Cannons . | . . . . . . . . Explosions 3798 | . . . . 446 99 . 3253 Melee 3031 | . 1495 163 1373 . . . . Ramming 41 | . . . . . . . 41 Kinetic 4213 | . . . . 2038 859 436 880 Thermal 7373 | . 100 . . 50 1289 963 4971 Explosive 3589 | . . . . 396 . . 3193 Electromagnetic 495 | . . . . 245 190 . 60 Impact 3031 | . 1495 163 1373 . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 11 | . . . . 5 2 . 11 Average Corruption 4 | . . . . 5 1 . 6 Corruption Purged 5 | . . . . . 2 . 3 Corruption Blocked . | . . . . . . . . Effects 43 | . . . . 9 7 . 27 Message Errors 8 | . . . . 2 1 . 5 Matter Fused 11 | . . . . 2 1 . 8 Heat Flow Errors 7 | . . . . 1 1 . 5 Energy Discharges 3 | . . . . . 1 . 2 Data Loss (minor) 7 | . . . . 3 2 . 2 Data Loss (major) 2 | . . . . 1 . . 1 Misfires 1 | . . . . . . . 1 Alerts 2 | . . . . . 1 . 1 Misdirections 1 | . . . . . . . 1 Weapon Failures 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 1491 | . 782 123 542 7 . . 37 Projectiles . | . . . . . . . . Explosions 44 | . . . . 7 . . 37 Melee 1447 | . 782 123 542 . . . . Knockbacks 9 | . 6 2 1 . . . . Impact 8 | . 5 2 1 . . . . Kinetic . | . . . . . . . . Secondary 1 | . 1 . . . . . . Self-Inflicted Damage 563 | . . . . 96 53 . 414 Shots 15 | . . . . 2 1 . 12 Rammed . | . . . . . . . . Targets Rammed 1 | . . . . . . . 1 Kicked 1 | . . . . . . . 1 Crushed . | . . . . . . . . Highest Temperature 698 | . 156 . . 152 489 329 698 Average Temperature 117 | . 59 . . 26 118 121 157 Received Heat Transfer 1459 | . 78 . 74 369 177 168 593 Effects 30 | . . . . . 8 . 22 Shutdowns 8 | . . . . . 1 . 7 Energy Bleed 6 | . . . . . 3 . 3 Interference 5 | . . . . . 3 . 2 Matter Decay 1 | . . . . . . . 1 Short Circuit 1 | . . . . . . . 1 Damage (minor) 3 | . . . . . 1 . 2 Damage (major) 1 | . . . . . . . 1 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 30 | . 18 3 6 3 . . . Impact Corruptions 53 | . 30 4 19 . . . . Robots Melted 3 | . . . . . 1 . 2 Combat Hostiles 3 | . . . . . 1 . 2 Parts Melted 50 | . 1 . . . 8 4 37 Heat Transferred 15813 | . 444 . . 50 2793 2160 10366 Parts Sabotaged 2 | . . . . . . . 2 Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 2 | . . . . 1 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Peak Influence 1690 | . 215 57 184 613 325 215 1690 Initial 235 | . . 52 1 14 235 102 54 Average 298 | . 92 37 39 427 149 138 755 Maximum Alert Level 5 | . 1 . . 2 1 1 5 Low Security (%) 52 | . 97 100 100 10 66 72 8 Level 1 15 | . 2 . . 11 33 27 9 Level 2 24 | . . . . 78 . . 42 Level 3 1 | . . . . . . . 9 Level 4 3 | . . . . . . . 16 Level 5 . | . . . . . . . . High Security 2 | . . . . . . . 13 Max Security . | . . . . . . . . Squads Dispatched 31 | . 4 . . 3 6 2 16 Investigation 2 | . 1 . . . 1 . . Extermination 5 | . . . . . 2 1 2 Reinforcement 14 | . 3 . . 2 3 1 5 Assault 7 | . . . . 1 . . 6 Garrison 3 | . . . . . . . 3 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 2 | . . . . . . . 2 Haulers Reinforced 2 | . . . . . . 1 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 . . Stealth | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Distress Signals 10 | . . . . 7 1 . 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 191 | . 20 . 9 47 22 10 83 Peak Tracking Total 11 | . 3 . 4 6 5 2 11 Tactical Retreats 9 | . 1 . 1 2 . 1 4 Traps | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Traps Triggered 6 | . 1 . . 1 4 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed 5 | . . 5 . . . . . Triggered 2 | . . . . . 2 . . Machines | -11 -10 -10 -9 -8 -7 -6 -5 ---------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Disabled 22 | . 1 . . 6 . . 15 Max in Single Turn 6 | . 1 . . 2 . . 6 Garrison Access 1 | . . . . 1 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised 1 | . . . . . 1 . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Machines Accessed 14 | . 2 . 1 6 3 1 1 Terminals 10 | . 2 . 1 5 1 1 . Fabricators 3 | . . . . . 2 . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Total Hacks 27 | . 4 . 5 11 4 2 1 Successful 13 | . 2 . 2 5 2 1 1 Failed 14 | . 2 . 3 6 2 1 . Catastrophic 4 | . . . 1 2 1 . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 23 | . 4 . 5 10 2 2 . Fabricators 3 | . . . . . 2 . 1 Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . . 1 . . . Terminal Hacks 10 | . 2 . 2 4 1 1 . Record 4 | . . . 2 . 1 1 . Prototype ID Bank 2 | . 1 . . 1 . . . Emergency Access Points 1 | . . . . 1 . . . Alert Level 1 | . . . . 1 . . . Locate Traps 1 | . 1 . . . . . . Patrol Status 1 | . . . . 1 . . . Fabricator Hacks 2 | . . . . . 1 . 1 Network Status 2 | . . . . . 1 . 1 Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . Seal Access 1 | . . . . 1 . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 . 1 4 1 1 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -6 -5 ------------ Run | Scr Mat Min Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -6 -5 -------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total Allies 4 | . . 1 . . 3 . . Largest Group 3 | . . 1 . . 3 1 . Highest-Rated Group 93 | . . 31 . . 93 28 . Highest-Rated Ally 31 | . . 31 . . 31 28 . Total Orders . | . . . . . . . . Ally Attacks 14 | . . . . . 11 3 . Total Damage 170 | . . . . . 148 22 . Kills 2 | . . . . . 1 1 . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -6 -5 ------- Run | Scr Mat Min Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 2 | . . 2 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -6 -5 ------------- Run | Scr Mat Min Mat Mat Fac Fac Fac Turns Passed 7961 | . 1046 603 462 1665 2171 512 1502 Spaces Moved 3661 | 1 489 311 291 870 999 192 508 Core 1 | . . . . 1 . . . Treads 332 | . . . . 332 . . . Legs 3092 | 1 489 311 55 537 999 192 508 Wheels 236 | . . . 236 . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 95 | 120 120 190 95 120 120 190 190 Average Speed 163 | 120 174 190 115 135 167 191 191 Slowest Speed 1000 | 120 190 190 190 1000 263 195 260 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 34 | 3 66 61 24 67 30 7 16 Regions Visited 7 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 333 | . . . . 17 4 . 312 Melee . | . . . . . . . . Projectile 7 | . . . . . . . 7 AOE 326 | . . . . 17 4 . 305 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -6 -5 --------- Run | Scr Mat Min Mat Mat Fac Fac Fac Total 4881 | . 598 320 358 1183 1397 274 751 Wait 551 | . 49 1 11 118 283 37 52 Move 3654 | . 488 310 290 869 998 191 508 Hop . | . . . . . . . . Pick Up 116 | . 9 1 14 33 28 5 26 Fast Attach 9 | . 2 . 1 1 4 . 1 Attach 50 | . 2 . 2 10 9 5 22 Detach . | . . . . . . . . Swap 69 | . 1 . 3 17 13 6 29 Drop 81 | . 5 1 8 28 21 7 11 Fire 278 | . 6 . . 107 41 23 101 Melee 67 | . 36 2 29 . . . . Ram . | . . . . . . . . Kick 1 | . . . . . . . 1 Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap 5 | . . 5 . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials -8/Materials (discovered 3 exits: *Fac x2 / [*Sto]) -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 382 | -10/Materials | Discovered new exit (range 8) 551 | -10/Materials | Discovered new exit (range 8) 693 | -10/Materials | Discovered new exit (range 11) 1047 | -10/Materials | Entered Mines 1109 | -10/Mines | Found a hidden stash of uninstalled traps 1238 | -10/Mines | Discovered new exit (range 14) 1257 | -10/Mines | Learned location of Zion (-6) 1392 | -10/Mines | Received a Mining Laser from a helpful Derelict 1609 | -10/Mines | Discovered new exit (range 9) 1650 | -10/Mines | Entered Materials 1650 | -9/Materials | Evolved 2 slots: Utility x2 1869 | -9/Materials | Discovered new exit (range 5) 2112 | -9/Materials | Entered another Materials area 2112 | -8/Materials | Evolved 2 slots: Propulsion x2 3382 | -8/Materials | Discovered new exit (range 15) 3489 | -8/Materials | Discovered new exit (range 3) 3709 | -8/Materials | Discovered new exit (range 9) 3712 | -8/Materials | First assault squad dispatched 3777 | -8/Materials | Entered Factory 3777 | -7/Factory | Evolved 2 slots: Weapon x2 3945 | -7/Factory | Found Prototype Launcher 3946 | -7/Factory | Identified Rocket Array 4188 | -7/Factory | Build established: Gunner 4838 | -7/Factory | Cargo convoy interrupted 5588 | -7/Factory | Destroyed 7 combat bots 5751 | -7/Factory | Allied Derelicts emerged from ambush trap array 5893 | -7/Factory | Discovered new exit (range 11) 5948 | -7/Factory | Entered another Factory area 5948 | -6/Factory | Accompanied by 1 ally 5948 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 6230 | -6/Factory | Build established: Tank 6393 | -6/Factory | Discovered new exit (range 13) 6460 | -6/Factory | Entered another Factory area 6460 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6588 | -5/Factory | Garrison activated, responded to threat 6722 | -5/Factory | Destroyed 8 combat bots 7166 | -5/Factory | Core integrity fell below 50% 7360 | -5/Factory | First assault squad dispatched 7400 | -5/Factory | Lost 5 parts (2n2u1w) 7452 | -5/Factory | System corruption reached 10% 7497 | -5/Factory | Destroyed 11 combat bots 7584 | -5/Factory | Lost 3 parts (2p1n) 7702 | -5/Factory | Build established: Scavenger-Tank 7767 | -5/Factory | High security lockdown imminent 7847 | -5/Factory | High security lockdown engaged 7960 | -5/Factory | Core integrity fell below 20% 7963 | -5/Factory | Core destroyed Last Messages --------------- 07930_ I-47 Archangel unfolds itself. 07940_ Slug penetrates L-41 Fighter. 07948_ L-41 Fighter destroyed. 07951_ Adv. Heat Sink melted. 07951_ G-50 Soldier destroyed. 07951_ Slug penetrates Wall. 07952_ Overheating: System interference. 07952_ Hvy. Assault Rifle temporarily disabled. 07952_ Adv. Heat Sink temporarily disabled. 07953_ Power failure, Fusion Compressor shutdown. 07953_ Overheating: Energy bleed (-63). 07954_ System corrupted: Energy discharge (-68). 07955_ Slug penetrates G-67 Veteran. 07956_ Overheating: Imp. Medium Armor Plating damaged (-22). 07959_ Slug penetrates G-67 Veteran. 07960_ Overheating: Core damaged (-100). 07960_ Imp. Medium Armor Plating destroyed. 07962_ Slug penetrates G-67 Veteran. 07963_ Power failure, Fusion Compressor shutdown. 07963_ Overheating: Core damaged (-180). 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" | | ???# #??????????????????????### ?? | | ?###+##########???????????????????? | | ?# *%=*%@gg #???????????????????? | | ?# ["""""""g#???????????????????? | | ?# m""""""" #???????????????????? | | ?# """"""" #???????????????????? | | ?# """""""g#???????????????????? | | ?# %% g +???????????????????? | | ?# g # ??????????????????? | | ?# [ #? ?????????????????? | | ?# #???????????????????? | | ?# #???????????????????? | | ?# == #???????????????????? | | ?# = #???????????????????? | | ?##############???????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 38 Energy Capacity 530 Matter Stores 400 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 675 Weapon Cycling 15 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Tank Challenges ------------ None Game ------ Seed ComponentWardroneLauncher Manual? 0 Play Time 01:13:03 Cumulative 25.7 hours Start 2022.08.26 @ 23:04:32 End 2022.08.27 @ 00:19:06 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 29 Gallery% 34 Achievement% 29 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: a2cdf748-7895-40d9-b2ed-b25f4c602910