Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.27 @ 00:19:06

Player: Heclapar

Result: Core destroyed

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (7)        1400
Robots Destroyed (195)     975
Value Destroyed (6125)     6125
Prototype IDs (12)         240
Alien Tech Used (0)        0
Bonus (1851)               1851
              TOTAL SCORE: 13091

 Bonus
-------
Triggered High Security    500
High Alert Combat Kills    1277
Follower Combat Kills      85
Friendly Fire              -11

 Cogmind 
---------
Core Integrity             0/1000
Matter                     129/300
Energy                     219/290
System Corruption          11%
Temperature                Critical (622)
Movement                   Walking (192) Ox1
Location                   -5/Factory

 Parts 
-------
>               --- POWER (2) --------
       Improved Deuterium Engine
                Fusion Compressor
>               --- PROPULSION (5) ---
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
>               --- UTILITY (6) ------
       Advanced Heat Sink
                Huge Storage Unit
       Improved Targeting Computer
       Advanced Targeting Computer
       Hardened Medium Armor Plating
>               --- WEAPON (4) -------
          Heavy Laser
                Gatling Laser
          Heavy Assault Rifle
                Gauss Rifle
>               --- INVENTORY (25) ---
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Carbon-fiber Leg
                Flexi-carbon Leg
        Armored Leg
        Armored Leg
       Improved Heat Sink
                Energy Well (350)
  High-capacity Matter Pod (0)
       Improved Sensor Array
                Core Analyzer
                Matter Filter
                Weapon Cycler
                Weapon Cycler
          Heavy Laser
          Heavy Laser
                KE Penetrator
                KE Penetrator
         Faulty Tri-rail Accelerator
          Heavy Rocket Launcher
                Rocket Array

 Peak State 
------------
>               --- POWER ------------
                Neutrino Core
                Neutrino Core
>               --- PROPULSION -------
        Armored Leg
        Armored Leg
        Armored Leg
        Armored Leg
        Armored Leg
>               --- UTILITY ----------
       Advanced Heat Sink
                Huge Storage Unit
       Advanced Targeting Computer
       Hardened Medium Armor Plating
       Improved Medium Armor Plating
       Improved Medium Armor Plating
>               --- WEAPON -----------
          Heavy Laser
                Gatling Laser
                Gatling Laser
                KE Penetrator
>               --- INVENTORY --------
       Improved Deuterium Engine
          Light Angular Momentum Engine
                Fusion Compressor
                Carbon-fiber Leg
       Improved Titanium Leg
                Flexi-carbon Leg
        Armored Leg
       Improved Heat Sink
                Energy Well
  High-capacity Matter Pod
       Improved Sensor Array
       Improved Targeting Computer
                Matter Filter
                Weapon Cycler
                Weapon Cycler
       Improved Medium Armor Plating
                System Restoration Module
          Heavy Assault Rifle
                Gauss Rifle
                Tri-rail Accelerator
          Heavy Rocket Launcher
                Rocket Array
[Rating: 84]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Enhanced Nuclear Core
Propulsion                 Improved Carbon-fiber Leg
  Treads                   Improved Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Wheel
Utility                    Medium Matter Pod
  Device                   Improved Cooling System
  Storage                  Medium Matter Pod
  Processor                Advanced Targeting Computer
  Protection               Improved Medium Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Gatling Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Heavy Rocket Launcher
  Impact Weapon            Maul

 Build                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Slots Evolved              10   | .   .   .   2   2   2   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   2   .   .   1   
  Utility                  4    | .   .   .   2   .   .   1   1   
  Weapon                   2    | .   .   .   .   .   2   .   .   
Parts Attached             128  | .   5   .   6   28  26  11  52  
  Power                    16   | .   1   .   1   1   6   2   5   
    Engine                 10   | .   1   .   1   1   3   2   2   
    Core                   6    | .   .   .   .   .   3   .   3   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               28   | .   .   .   2   10  3   6   7   
    Treads                 6    | .   .   .   .   6   .   .   .   
    Leg                    20   | .   .   .   .   4   3   6   7   
    Wheel                  2    | .   .   .   2   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  31   | .   2   .   3   5   6   1   14  
    Device                 9    | .   .   .   2   1   2   .   4   
    Storage                5    | .   2   .   1   .   2   .   .   
    Processor              3    | .   .   .   .   .   1   .   2   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             14   | .   .   .   .   4   1   1   8   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   53   | .   2   .   .   12  11  2   26  
    Energy Gun             21   | .   .   .   .   3   7   2   9   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          17   | .   .   .   .   7   3   .   7   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               13   | .   .   .   .   2   1   .   10  
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          2    | .   2   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  8    | .   .   .   1   3   4   .   .   
Parts Lost                 28   | .   1   .   2   1   3   3   18  
  Power                    6    | .   1   .   .   1   .   1   3   
  Propulsion               6    | .   .   .   1   .   1   .   4   
  Utility                  8    | .   .   .   1   .   1   .   6   
  Weapon                   8    | .   .   .   .   .   1   2   5   
  Highest Loss Streak      5    | .   1   .   1   1   1   2   5   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   99  100 83  95  99  99  97  
  Engine                   8    | .   14  14  11  8   2   12  6   
  Core                     1    | .   .   .   .   .   4   .   3   
  Treads                   3    | .   .   .   .   18  .   .   .   
  Leg                      24   | .   28  28  5   17  29  26  28  
  Device                   4    | .   .   .   7   5   1   6   8   
  Storage                  15   | .   27  28  22  18  13  6   5   
  Processor                3    | .   .   .   .   .   6   6   5   
  Protection               6    | .   .   .   .   8   6   13  11  
  Energy Gun               9    | .   3   .   .   3   14  14  17  
  Ballistic Gun            8    | .   .   .   .   14  14  11  3   
  Impact Weapon            6    | .   24  28  22  .   .   .   .   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             153  | 12  31  31  56  77  114 136 153 
  Greatest Support         92   | 20  20  20  26  92  74  71  87  
  Greatest Overweight (x)  19   | .   1   1   3   19  2   1   2   
  Average Overweight (x)   .    | .   .   1   1   .   .   1   1   
Largest Inventory Capacity 25   | .   15  15  20  20  25  25  25  
  Average Capacity         20   | .   13  15  15  20  23  25  25  
  Most Carried             25   | .   11  12  17  20  25  25  25  
  Average Carried          18   | .   8   11  12  17  22  23  23  
  Final Capacity           25   | 8   15  15  20  20  25  25  25  
  Final Carried            25   | 6   11  11  17  20  25  24  25  

 Class Distribution 
--------------------
 47% | Mutant
 26% | Gunner
 16% | Tank
  6% | Scavenger-Tank

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials
 Gunner | -7/Factory
   Tank | -6/Factory
   Tank | -5/Factory

 Resources                      | -11  -10  -10  -9   -8   -7   -6   -5   
-----------                Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Matter Collected           3472 | 200  150  .    45   923  679  252  1223 
  Remotely                 .    | .    .    .    .    .    .    .    .    
Salvage Created            7702 | .    656  120  400  1593 1113 497  3323 
  Parts                    316  | .    15   .    8    103  58   13   119  
Haulers Intercepted        14   | .    2    .    2    5    1    2    2    
Recyclers Shooed           5    | .    .    .    1    .    .    2    2    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Combat Hostiles Destroyed  116  | .   13  .   5   24  17  5   52  
  Melee                    2    | .   1   .   1   .   .   .   .   
  Guns                     75   | .   3   .   .   21  16  5   30  
  Cannons                  1    | .   1   .   .   .   .   .   .   
  AOE                      23   | .   .   .   .   3   .   .   20  
Classes Destroyed          17   | .   8   1   1   3   2   .   2   
  Worker                   19   | .   2   .   3   3   5   1   5   
  Builder                  10   | .   2   .   .   2   1   .   5   
  Tunneler                 6    | .   .   1   .   3   .   .   2   
  Hauler                   14   | .   2   .   2   5   1   2   2   
  Recycler                 13   | .   1   1   1   2   2   .   6   
  Mechanic                 2    | .   .   .   .   .   1   .   1   
  Operator                 3    | .   1   .   .   1   .   .   1   
  Watcher                  12   | .   3   .   1   3   1   1   3   
  Swarmer                  23   | .   6   .   2   7   4   .   4   
  Saboteur                 1    | .   .   .   .   .   .   .   1   
  Grunt                    47   | .   7   .   .   8   6   3   23  
  Brawler                  7    | .   .   .   .   2   1   .   4   
  Duelist                  3    | .   .   .   .   .   .   .   3   
  Sentry                   16   | .   .   .   3   4   3   1   5   
  Specialist               2    | .   .   .   .   2   .   .   .   
  Hunter                   6    | .   .   .   .   1   .   1   4   
  Programmer               11   | .   .   .   .   .   3   .   8   
Best Kill Streak           15   | .   3   1   8   12  9   3   15  
  Combat Bots Only         11   | .   3   .   2   4   7   2   11  
Max Kills in Single Turn   5    | .   1   1   1   2   2   2   5   
  Gunslinging              1    | .   .   .   .   .   .   .   1   
  Exploded                 4    | .   .   .   .   2   .   .   4   
  Melee                    1    | .   1   .   1   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -10   -9    -8    -7    -6    -5    
--------                   Run   | Scr   Mat   Min   Mat   Mat   Fac   Fac   Fac   
Damage Taken               8439  | .     286   .     282   1267  1112  736   4756  
  Core                     1353  | .     75    .     71    77    65    39    1026  
  Absorbed by Shields      373   | .     .     .     45    .     .     .     328   
Core Remaining (%)         87    | 100   .     70    82    86    90    95    .     
Volleys Fired              278   | .     6     .     .     107   41    23    101   
  Largest                  4     | .     2     .     .     2     4     4     4     
  Hottest                  309   | .     100   .     .     73    189   263   309   
Shots Fired                841   | .     12    .     .     214   162   90    363   
  Gun                      823   | .     12    .     .     210   162   90    349   
  Cannon                   .     | .     .     .     .     .     .     .     .     
  Launcher                 18    | .     .     .     .     4     .     .     14    
  Special                  .     | .     .     .     .     .     .     .     .     
  Kinetic                  370   | .     .     .     .     185   82    36    67    
  Thermal                  415   | .     12    .     .     .     67    54    282   
  Explosive                18    | .     .     .     .     4     .     .     14    
  Electromagnetic          38    | .     .     .     .     25    13    .     .     
  Robot Hit Streak         27    | .     6     .     .     12    24    27    25    
  Robot Miss Streak        6     | .     1     .     .     6     3     4     3     
  Penetration Max          1     | .     .     .     .     .     .     .     1     
  Secondary Targets        4     | .     .     .     .     2     .     .     2     
    Max Gunslinging Chain  1     | .     .     .     .     1     .     .     1     
Shots Hit Robots           688   | .     38    2     30    139   125   76    278   
  Core Hits                417   | .     7     .     2     65    58    35    250   
  Critical Kills           1     | .     .     .     .     1     .     .     .     
  Critical Parts Destroyed 20    | .     11    1     7     1     .     .     .     
  Critical Strikes         30    | .     13    1     7     3     2     .     4     
    Burn                   8     | .     2     .     .     .     2     .     4     
    Destroy                2     | .     .     .     .     2     .     .     .     
    Corrupt                1     | .     .     .     .     1     .     .     .     
    Smash                  19    | .     11    1     7     .     .     .     .     
Melee Attacks              81    | .     43    3     35    .     .     .     .     
  Impact                   81    | .     43    3     35    .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
  Sneak Attacks            19    | .     9     2     8     .     .     .     .     
    Combat Hostiles        1     | .     1     .     .     .     .     .     .     
  Follow-up Attacks        8     | .     5     .     3     .     .     .     .     
Damage Inflicted           18742 | .     1595  163   1373  2729  2338  1399  9145  
  Guns                     11872 | .     100   .     .     2283  2239  1399  5851  
  Cannons                  .     | .     .     .     .     .     .     .     .     
  Explosions               3798  | .     .     .     .     446   99    .     3253  
  Melee                    3031  | .     1495  163   1373  .     .     .     .     
  Ramming                  41    | .     .     .     .     .     .     .     41    
  Kinetic                  4213  | .     .     .     .     2038  859   436   880   
  Thermal                  7373  | .     100   .     .     50    1289  963   4971  
  Explosive                3589  | .     .     .     .     396   .     .     3193  
  Electromagnetic          495   | .     .     .     .     245   190   .     60    
  Impact                   3031  | .     1495  163   1373  .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     
Highest Corruption         11    | .     .     .     .     5     2     .     11    
  Average Corruption       4     | .     .     .     .     5     1     .     6     
  Corruption Purged        5     | .     .     .     .     .     2     .     3     
  Corruption Blocked       .     | .     .     .     .     .     .     .     .     
  Effects                  43    | .     .     .     .     9     7     .     27    
    Message Errors         8     | .     .     .     .     2     1     .     5     
    Matter Fused           11    | .     .     .     .     2     1     .     8     
    Heat Flow Errors       7     | .     .     .     .     1     1     .     5     
    Energy Discharges      3     | .     .     .     .     .     1     .     2     
    Data Loss (minor)      7     | .     .     .     .     3     2     .     2     
    Data Loss (major)      2     | .     .     .     .     1     .     .     1     
    Misfires               1     | .     .     .     .     .     .     .     1     
    Alerts                 2     | .     .     .     .     .     1     .     1     
    Misdirections          1     | .     .     .     .     .     .     .     1     
    Weapon Failures        1     | .     .     .     .     .     .     .     1     
Overload Shots             .     | .     .     .     .     .     .     .     .     
Overflow Damage            1491  | .     782   123   542   7     .     .     37    
  Projectiles              .     | .     .     .     .     .     .     .     .     
  Explosions               44    | .     .     .     .     7     .     .     37    
  Melee                    1447  | .     782   123   542   .     .     .     .     
Knockbacks                 9     | .     6     2     1     .     .     .     .     
  Impact                   8     | .     5     2     1     .     .     .     .     
  Kinetic                  .     | .     .     .     .     .     .     .     .     
  Secondary                1     | .     1     .     .     .     .     .     .     
Self-Inflicted Damage      563   | .     .     .     .     96    53    .     414   
  Shots                    15    | .     .     .     .     2     1     .     12    
  Rammed                   .     | .     .     .     .     .     .     .     .     
Targets Rammed             1     | .     .     .     .     .     .     .     1     
  Kicked                   1     | .     .     .     .     .     .     .     1     
  Crushed                  .     | .     .     .     .     .     .     .     .     
Highest Temperature        698   | .     156   .     .     152   489   329   698   
  Average Temperature      117   | .     59    .     .     26    118   121   157   
  Received Heat Transfer   1459  | .     78    .     74    369   177   168   593   
  Effects                  30    | .     .     .     .     .     8     .     22    
    Shutdowns              8     | .     .     .     .     .     1     .     7     
    Energy Bleed           6     | .     .     .     .     .     3     .     3     
    Interference           5     | .     .     .     .     .     3     .     2     
    Matter Decay           1     | .     .     .     .     .     .     .     1     
    Short Circuit          1     | .     .     .     .     .     .     .     1     
    Damage (minor)         3     | .     .     .     .     .     1     .     2     
    Damage (major)         1     | .     .     .     .     .     .     .     1     
    Damage (core)          5     | .     .     .     .     .     .     .     5     
Siege Activations          .     | .     .     .     .     .     .     .     .     
Robots Corrupted           .     | .     .     .     .     .     .     .     .     
  Combat Hostiles          .     | .     .     .     .     .     .     .     .     
  Parts Fried              30    | .     18    3     6     3     .     .     .     
  Impact Corruptions       53    | .     30    4     19    .     .     .     .     
Robots Melted              3     | .     .     .     .     .     1     .     2     
  Combat Hostiles          3     | .     .     .     .     .     1     .     2     
  Parts Melted             50    | .     1     .     .     .     8     4     37    
  Heat Transferred         15813 | .     444   .     .     50    2793  2160  10366 
Parts Sabotaged            2     | .     .     .     .     .     .     .     2     
Parts Stolen               .     | .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     
Power Chain Reactions      2     | .     .     .     .     1     1     .     .     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -10  -9   -8   -7   -6   -5   
-------                    Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Peak Influence             1690 | .    215  57   184  613  325  215  1690 
  Initial                  235  | .    .    52   1    14   235  102  54   
  Average                  298  | .    92   37   39   427  149  138  755  
Maximum Alert Level        5    | .    1    .    .    2    1    1    5    
  Low Security (%)         52   | .    97   100  100  10   66   72   8    
  Level 1                  15   | .    2    .    .    11   33   27   9    
  Level 2                  24   | .    .    .    .    78   .    .    42   
  Level 3                  1    | .    .    .    .    .    .    .    9    
  Level 4                  3    | .    .    .    .    .    .    .    16   
  Level 5                  .    | .    .    .    .    .    .    .    .    
  High Security            2    | .    .    .    .    .    .    .    13   
  Max Security             .    | .    .    .    .    .    .    .    .    
Squads Dispatched          31   | .    4    .    .    3    6    2    16   
  Investigation            2    | .    1    .    .    .    1    .    .    
  Extermination            5    | .    .    .    .    .    2    1    2    
  Reinforcement            14   | .    3    .    .    2    3    1    5    
  Assault                  7    | .    .    .    .    1    .    .    6    
  Garrison                 3    | .    .    .    .    .    .    .    3    
  Intercept                .    | .    .    .    .    .    .    .    .    
Searches Triggered         .    | .    .    .    .    .    .    .    .    
Construction Impeded       2    | .    .    .    .    .    .    .    2    
Haulers Reinforced         2    | .    .    .    .    .    .    1    1    
Active Scanning Responses  .    | .    .    .    .    .    .    .    .    
Cargo Convoy Interrupts    1    | .    .    .    .    .    1    .    .    

 Stealth                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Distress Signals           10   | .   .   .   .   7   1   .   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              191  | .   20  .   9   47  22  10  83  
  Peak Tracking Total      11   | .   3   .   4   6   5   2   11  
  Tactical Retreats        9    | .   1   .   1   2   .   1   4   

 Traps                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Traps Triggered            6    | .   1   .   .   1   4   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                5    | .   .   5   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -10 -9  -8  -7  -6  -5  
----------                 Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Disabled          22   | .   1   .   .   6   .   .   15  
  Max in Single Turn       6    | .   1   .   .   2   .   .   6   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      1    | .   .   .   .   .   1   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  -7  -6  -5  
---------                  Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Machines Accessed          14   | .   2   .   1   6   3   1   1   
  Terminals                10   | .   2   .   1   5   1   1   .   
  Fabricators              3    | .   .   .   .   .   2   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Total Hacks                27   | .   4   .   5   11  4   2   1   
  Successful               13   | .   2   .   2   5   2   1   1   
  Failed                   14   | .   2   .   3   6   2   1   .   
    Catastrophic           4    | .   .   .   1   2   1   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                23   | .   4   .   5   10  2   2   .   
  Fabricators              3    | .   .   .   .   .   2   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   1   .   .   .   
Terminal Hacks             10   | .   2   .   2   4   1   1   .   
  Record                   4    | .   .   .   2   .   1   1   .   
  Prototype ID Bank        2    | .   1   .   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   1   .   .   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   
  Patrol Status            1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           2    | .   .   .   .   .   1   .   1   
  Network Status           2    | .   .   .   .   .   1   .   1   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   1   .   .   .   
  Seal Access              1    | .   .   .   .   1   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         9    | .   2   .   1   4   1   1   .   
  Full Trace Events        .    | .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  -7  -6  -5  
------------               Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  -7  -6  -5  
--------                   Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Total Allies               4    | .   .   1   .   .   3   .   .   
  Largest Group            3    | .   .   1   .   .   3   1   .   
  Highest-Rated Group      93   | .   .   31  .   .   93  28  .   
  Highest-Rated Ally       31   | .   .   31  .   .   31  28  .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               14   | .   .   .   .   .   11  3   .   
  Total Damage             170  | .   .   .   .   .   148 22  .   
  Kills                    2    | .   .   .   .   .   1   1   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  -7  -6  -5  
-------                    Run  | Scr Mat Min Mat Mat Fac Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -8   -7   -6   -5   
-------------              Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Turns Passed               7961 | .    1046 603  462  1665 2171 512  1502 
Spaces Moved               3661 | 1    489  311  291  870  999  192  508  
  Core                     1    | .    .    .    .    1    .    .    .    
  Treads                   332  | .    .    .    .    332  .    .    .    
  Legs                     3092 | 1    489  311  55   537  999  192  508  
  Wheels                   236  | .    .    .    236  .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            95   | 120  120  190  95   120  120  190  190  
  Average Speed            163  | 120  174  190  115  135  167  191  191  
  Slowest Speed            1000 | 120  190  190  190  1000 263  195  260  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       34   | 3    66   61   24   67   30   7    16   
  Regions Visited          7
    Branch Regions         1
  Pre-discovered Areas     2    | .    .    2    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    .    
  Unknown Exits Taken      7    | 1    1    1    1    1    1    1    .    
Scrap Searched             1    | .    .    1    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          333  | .    .    .    .    17   4    .    312  
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               7    | .    .    .    .    .    .    .    7    
  AOE                      326  | .    .    .    .    17   4    .    305  
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -8   -7   -6   -5   
---------                  Run  | Scr  Mat  Min  Mat  Mat  Fac  Fac  Fac  
Total                      4881 | .    598  320  358  1183 1397 274  751  
  Wait                     551  | .    49   1    11   118  283  37   52   
  Move                     3654 | .    488  310  290  869  998  191  508  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  116  | .    9    1    14   33   28   5    26   
  Fast Attach              9    | .    2    .    1    1    4    .    1    
  Attach                   50   | .    2    .    2    10   9    5    22   
  Detach                   .    | .    .    .    .    .    .    .    .    
  Swap                     69   | .    1    .    3    17   13   6    29   
  Drop                     81   | .    5    1    8    28   21   7    11   
  Fire                     278  | .    6    .    .    107  41   23   101  
  Melee                    67   | .    36   2    29   .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     1    | .    .    .    .    .    .    .    1    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    .    .    
  Trap                     5    | .    .    5    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials
-8/Materials (discovered 3 exits: *Fac x2 / [*Sto])
-7/Factory
-6/Factory
-5/Factory

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  309 | -10/Materials | Build established: Mutant
  382 | -10/Materials | Discovered new exit (range 8)
  551 | -10/Materials | Discovered new exit (range 8)
  693 | -10/Materials | Discovered new exit (range 11)
 1047 | -10/Materials | Entered Mines
 1109 | -10/Mines     | Found a hidden stash of uninstalled traps
 1238 | -10/Mines     | Discovered new exit (range 14)
 1257 | -10/Mines     | Learned location of Zion (-6)
 1392 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1609 | -10/Mines     | Discovered new exit (range 9)
 1650 | -10/Mines     | Entered Materials
 1650 | -9/Materials  | Evolved 2 slots: Utility x2
 1869 | -9/Materials  | Discovered new exit (range 5)
 2112 | -9/Materials  | Entered another Materials area
 2112 | -8/Materials  | Evolved 2 slots: Propulsion x2
 3382 | -8/Materials  | Discovered new exit (range 15)
 3489 | -8/Materials  | Discovered new exit (range 3)
 3709 | -8/Materials  | Discovered new exit (range 9)
 3712 | -8/Materials  | First assault squad dispatched
 3777 | -8/Materials  | Entered Factory
 3777 | -7/Factory    | Evolved 2 slots: Weapon x2
 3945 | -7/Factory    | Found Prototype Launcher
 3946 | -7/Factory    | Identified Rocket Array
 4188 | -7/Factory    | Build established: Gunner
 4838 | -7/Factory    | Cargo convoy interrupted
 5588 | -7/Factory    | Destroyed 7 combat bots
 5751 | -7/Factory    | Allied Derelicts emerged from ambush trap array
 5893 | -7/Factory    | Discovered new exit (range 11)
 5948 | -7/Factory    | Entered another Factory area
 5948 | -6/Factory    | Accompanied by 1 ally
 5948 | -6/Factory    | Evolved 2 slots: Power x1, Utility x1
 6230 | -6/Factory    | Build established: Tank
 6393 | -6/Factory    | Discovered new exit (range 13)
 6460 | -6/Factory    | Entered another Factory area
 6460 | -5/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6588 | -5/Factory    | Garrison activated, responded to threat
 6722 | -5/Factory    | Destroyed 8 combat bots
 7166 | -5/Factory    | Core integrity fell below 50%
 7360 | -5/Factory    | First assault squad dispatched
 7400 | -5/Factory    | Lost 5 parts (2n2u1w)
 7452 | -5/Factory    | System corruption reached 10%
 7497 | -5/Factory    | Destroyed 11 combat bots
 7584 | -5/Factory    | Lost 3 parts (2p1n)
 7702 | -5/Factory    | Build established: Scavenger-Tank
 7767 | -5/Factory    | High security lockdown imminent
 7847 | -5/Factory    | High security lockdown engaged
 7960 | -5/Factory    | Core integrity fell below 20%
 7963 | -5/Factory    | Core destroyed

 Last Messages 
---------------
07930_ I-47 Archangel unfolds itself.
07940_ Slug penetrates L-41 Fighter. <x2>
07948_ L-41 Fighter destroyed.
07951_ Adv. Heat Sink melted.
07951_ G-50 Soldier destroyed.
07951_ Slug penetrates Wall.
07952_ Overheating: System interference.
07952_ Hvy. Assault Rifle temporarily disabled.
07952_ Adv. Heat Sink temporarily disabled.
07953_ Power failure, Fusion Compressor shutdown.
07953_ Overheating: Energy bleed (-63).
07954_ System corrupted: Energy discharge (-68).
07955_ Slug penetrates G-67 Veteran.
07956_ Overheating: Imp. Medium Armor Plating damaged (-22).
07959_ Slug penetrates G-67 Veteran.
07960_ Overheating: Core damaged (-100).
07960_ Imp. Medium Armor Plating destroyed.
07962_ Slug penetrates G-67 Veteran.
07963_ Power failure, Fusion Compressor shutdown.
07963_ Overheating: Core damaged (-180).

 Map 
-----
+----------------------------------------------------+
|                ??????# ###############+#####+##    |
|                ??????#                             |
|                ??????+                             |
|                ??????#                             |
|                ??????###!### #########  #     # *% |
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|                ????????#!#???????????#             |
|                ????????# #???????????#             |
|                ????????# #???????????#             |
|                ######??# #???????????#             |
|                # =  #??# #???????????#             |
|                #    #### #???????????#             |
|                #    +    #???????????#             |
|                #    ######???????????#+#       #   |
|                #    #?????????????????             |
|                #    #????????????????   ""         |
|                #    #???????????????#   ""         |
|                #    #???????????????#   """"       |
|                #    #???????????????+   """"       |
|                ####"#???????????????#   ?          |
|                ???# #???????????????#   ?!         |
|                ???# #???????????????#[  ???  "     |
|                ???# #???????????????#??????  "     |
|                ???# #??????????????????????###  ?? |
|                ?###+##########???????????????????? |
|                ?#   *%=*%@gg #???????????????????? |
|                ?#   ["""""""g#???????????????????? |
|                ?#   m""""""" #???????????????????? |
|                ?#    """"""" #???????????????????? |
|                ?#    """""""g#???????????????????? |
|                ?#     %% g   +???????????????????? |
|                ?#          g # ??????????????????? |
|                ?#        [   #? ?????????????????? |
|                ?#            #???????????????????? |
|                ?#            #???????????????????? |
|                ?#    ==      #???????????????????? |
|                ?#    =       #???????????????????? |
|                ?##############???????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
|                ??????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          38
Energy Capacity            530
Matter Stores              400
Matter Capacity            500
Sight Range                16
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             675
Weapon Cycling             15
Evasion (%)                55
Targeting Accuracy         14
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Tank

 Challenges 
------------
None

 Game 
------
Seed              ComponentWardroneLauncher
  Manual?         0
Play Time         01:13:03
  Cumulative      25.7 hours
  Start           2022.08.26 @ 23:04:32
  End             2022.08.27 @ 00:19:06
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          30
  Rogue           30
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             29
Gallery%          34
Achievement%      29
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a2cdf748-7895-40d9-b2ed-b25f4c602910