Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.23 @ 19:20:00 Player: Ben'n'Dan Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (208) 208 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 2498 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 297/300 Energy 99/100 System Corruption 0% Temperature Cool (18) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Ion Engine Light Ion Engine Sensor Array Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg Flight Unit Flight Unit > --- UTILITY ---------- Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON ----------- (None) > --- INVENTORY -------- Ion Engine Light Ion Engine Sensor Array Assault Rifle [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Small Storage Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Slots Evolved 4 | . . . 2 2 . Power 1 | . . . . 1 . Propulsion 1 | . . . 1 . . Utility 2 | . . . 1 1 . Weapon . | . . . . . . Parts Attached 20 | 6 1 . 12 . 1 Power 4 | 1 . . 3 . . Engine 4 | 1 . . 3 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 4 . . Treads . | . . . . . . Leg 2 | 2 . . . . . Wheel . | . . . . . . Hover 2 | . . . 2 . . Flight 2 | . . . 2 . . Utility 5 | 1 1 . 3 . . Device 1 | . 1 . . . . Storage 1 | 1 . . . . . Processor 3 | . . . 3 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 5 | 2 . . 2 . 1 Energy Gun 3 | 1 . . 2 . . Energy Cannon . | . . . . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 10 | . . . 5 1 4 Power 2 | . . . 1 . 1 Propulsion 4 | . . . 2 1 1 Utility 1 | . . . . . 1 Weapon 3 | . . . 2 . 1 Highest Loss Streak 5 | . . . 4 1 5 Average Slot Usage (%) 79 | . 87 100 75 57 27 Engine 10 | . 14 14 8 9 1 Leg 19 | . 28 28 14 3 . Hover 2 | . . . 7 . . Flight 2 | . . . 5 18 1 Device 9 | . 2 14 11 9 4 Storage 10 | . 14 14 8 . . Processor 3 | . . . 3 18 18 Energy Gun 9 | . 14 14 7 . . Ballistic Gun 10 | . 14 14 8 . 3 Naked Turns . | . . . . . . Heaviest Build 12 | 11 12 12 12 4 4 Greatest Support 20 | 20 20 20 20 8 4 Greatest Overweight (x) 2 | . . . 2 . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 4 4 Average Capacity 5 | 5 6 6 5 4 4 Most Carried 6 | 2 6 6 6 4 4 Average Carried 4 | 1 3 6 4 4 3 Final Capacity 6 | 6 6 6 4 4 4 Final Carried 6 | 2 6 6 4 4 3 Class Distribution -------------------- 85% | Mutant 9% | Scout 4% | Scavenger-Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -8/Garrison Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Scr Mat Min Mat Mat Gar Matter Collected 452 | 173 59 41 161 . 18 Remotely . | . . . . . . Salvage Created 315 | . 59 . 256 . . Parts 24 | . 6 . 18 . . Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Combat Hostiles Destroyed 9 | . 3 . 6 . . Guns 9 | . 3 . 6 . . Classes Destroyed 4 | . 2 . 2 . . Recycler 1 | . . . 1 . . Watcher 4 | . 1 . 3 . . Swarmer 7 | . 3 . 4 . . Grunt 2 | . . . 2 . . Best Kill Streak 7 | . 3 . 7 . . Combat Bots Only 5 | . 3 . 5 . . Max Kills in Single Turn 1 | . 1 . 1 . . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Damage Taken 1159 | . 106 . 325 171 557 Core 663 | . 30 . 78 110 445 Absorbed by Shields 114 | . . . . . 114 Core Remaining (%) 89 | 100 . 88 80 . . Volleys Fired 35 | . 5 . 28 . 2 Largest 2 | . 2 . 2 . 1 Hottest 70 | . 70 . 70 . 20 Shots Fired 56 | . 10 . 44 . 2 Gun 56 | . 10 . 44 . 2 Cannon . | . . . . . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 35 | . 5 . 28 . 2 Thermal 15 | . 5 . 10 . . Explosive . | . . . . . . Electromagnetic 6 | . . . 6 . . Robot Hit Streak 13 | . 8 . 12 . 13 Robot Miss Streak 1 | . . . 1 . . Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 46 | . 8 . 37 . 1 Core Hits 18 | . 5 . 13 . . Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 558 | . 97 . 450 . 11 Guns 532 | . 97 . 424 . 11 Cannons . | . . . . . . Explosions 26 | . . . 26 . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 315 | . 33 . 271 . 11 Thermal 182 | . 64 . 118 . . Explosive . | . . . . . . Electromagnetic 61 | . . . 61 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 30 | . . . 30 . . Shots 1 | . . . 1 . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 27 | . 27 . 12 4 . Average Temperature 11 | . 12 . 7 4 . Received Heat Transfer 381 | . 45 . 117 108 111 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 459 | . 185 . 274 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . 1 . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Peak Influence 166 | . 92 30 166 146 76 Average Influence 41 | . 52 30 47 102 49 Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . . . 3 4 . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 7 | . . . 3 4 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Distress Signals 5 | . . . 2 3 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 70 | . 6 . 25 25 14 Peak Tracking Total 24 | . 3 . 8 24 13 Tactical Retreats 4 | . . . 4 . . Traps | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Traps Triggered 3 | . . . . . 3 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Scr Mat Min Mat Mat Gar Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Machines Accessed 6 | . 2 . 2 2 . Terminals 5 | . 2 . 2 1 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Total Hacks 29 | . 5 . 17 7 . Successful 22 | . 1 . 17 4 . Failed 7 | . 4 . . 3 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 28 | . 5 . 17 6 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 1 | . . . . 1 . Terminal Hacks 21 | . 1 . 17 3 . Scanalyzer Index 1 | . . . 1 . . Alert Level 10 | . . . 10 . . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . . . 1 . . Dispatch Records 1 | . 1 . . . . Surveillance Status 1 | . . . . 1 . Transport Status 2 | . . . 1 1 . Investigation Status 1 | . . . 1 . . Assault Status 1 | . . . . 1 . Recall Investigation 1 | . . . 1 . . Zone Layout 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Unlock Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . 2 . 2 1 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Scr Mat Min Mat Mat Gar Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Scr Mat Min Mat Mat Gar Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Scr Mat Min Mat Mat Gar Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Scr Mat Min Mat Mat Gar Turns Passed 913 | 89 165 259 281 32 87 Spaces Moved 835 | 63 121 214 254 75 108 Core 93 | 4 . . 2 . 87 Treads . | . . . . . . Legs 461 | 59 121 214 67 . . Wheels . | . . . . . . Hover 83 | . . . 83 . . Flight 198 | . . . 102 75 21 Fastest Speed 37 | 50 120 120 47 37 40 Average Speed 89 | 115 120 120 74 40 48 Slowest Speed 150 | 120 120 120 150 47 50 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 9 | . . . 7 2 . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 4 29 53 36 25 43 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . 1 . . . Spaces Dug . | . . . . . . Terrain Destroyed 4 | . . . 4 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 4 | . . . 4 . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Scr Mat Min Mat Mat Gar Total 931 | 76 131 216 293 74 141 Wait 12 | 6 . 3 1 . 2 Move 814 | 62 120 213 240 71 108 Hop 8 | . . . 6 2 . Pick Up 7 | 2 5 . . . . Fast Attach 15 | 6 . . 9 . . Attach 4 | . 1 . 2 . 1 Detach 1 | . . . 1 . . Swap 1 | . . . 1 . . Drop 6 | . . . 5 1 . Fire 35 | . 5 . 28 . 2 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis 28 | . . . . . 28 Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Garrison History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 202 | -10/Materials | Discovered new exit (range 13) 255 | -10/Materials | Entered Mines 291 | -10/Mines | Learned Materials stockpile data 303 | -10/Mines | Build established: Mutant 502 | -10/Mines | Discovered new exit (range 5) 514 | -10/Mines | Entered Materials 514 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 734 | -9/Materials | Lost 4 parts (1p2n1w) 793 | -9/Materials | Discovered new exit (range 6) 795 | -9/Materials | Entered another Materials area 795 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 827 | -8/Materials | Identified exit to Garrison 827 | -8/Materials | Entered Garrison 836 | -8/Garrison | Triggered checkpoint 870 | -8/Garrison | Triggered checkpoint 881 | -8/Garrison | Core integrity fell below 50% 893 | -8/Garrison | Core integrity fell below 20% 895 | -8/Garrison | Lost 5 parts (1p2n1u1w) 895 | -8/Garrison | Triggered checkpoint 914 | -8/Garrison | Triggered checkpoint 914 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 00880_ Field strength at 15. 00881_ Field strength at 4. 00881_ Stasis field depleted. 00882_ Triggered Stasis Trap. 00882_ A bubble of rippling energy engulfs the area. 00882_ Field strength at 94. 00883_ Field strength at 85. 00884_ Field strength at 75. 00885_ Field strength at 65. 00886_ Slug penetrates Wall. 00886_ Field strength at 55. 00887_ Field strength at 45. 00888_ Field strength at 35. 00889_ Slug penetrates Wall. 00889_ Field strength at 23. 00890_ Field strength at 15. 00891_ Field strength at 3. 00892_ Slug penetrates Wall. 00892_ Stasis field depleted. 00895_ Beams of light sweep through the air. An alarm sounds. 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