Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.10.29 @ 16:21:12 Player: Noxul Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (12) 2400 Robots Destroyed (99) 495 Value Destroyed (3289) 3289 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (693) 693 TOTAL SCORE: 9257 Bonus ------- High Alert Combat Kills 93 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 275/300 Energy 100/100 System Corruption 20% Temperature Cool (9) Movement Core (350) Ox6 Location -5/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ Large Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Flexi-carbon Leg Gravmag Array Improved Heat Sink Advanced Heat Sink Armor Integrity Analyzer Graphene Brace Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Titanium Leg VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Active Sensor Suite > --- WEAPON ----------- Enhanced Autogun Assault Cannon Assault Cannon Assault Cannon > --- INVENTORY -------- Improved Ion Engine Heavy Ion Engine Enhanced Nuclear Core Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Heat Sink Improved Heat Sink Core Analyzer Weapon Cycler Graphene Brace [Rating: 67] Favorites ----------- Power Enhanced Nuclear Core Engine Heavy Ion Engine Power Core Enhanced Nuclear Core Propulsion VSS Leg Leg VSS Leg Wheel Compact Wheel Hover Unit Gravmag Array Flight Unit Improved Flight Unit Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Core Analyzer Protection Weapon Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Slots Evolved 8 | . . 2 . . . 2 2 2 . . . . Power 1 | . . . . . . . 1 . . . . . Propulsion 2 | . . 1 . . . . 1 . . . . . Utility 3 | . . 1 . . . . . 2 . . . . Weapon 2 | . . . . . . 2 . . . . . . Parts Attached 92 | . 16 12 . . 2 15 9 28 5 3 . 2 Power 15 | . 1 3 . . . 3 2 3 2 . . 1 Engine 12 | . 1 3 . . . 1 2 2 2 . . 1 Core 3 | . . . . . . 2 . 1 . . . . Reactor . | . . . . . . . . . . . . . Propulsion 29 | . 8 5 . . 1 2 1 10 1 . . 1 Treads . | . . . . . . . . . . . . . Leg 16 | . . 5 . . 1 2 1 7 . . . . Wheel 7 | . 7 . . . . . . . . . . . Hover 5 | . . . . . . . . 3 1 . . 1 Flight 1 | . 1 . . . . . . . . . . . Utility 19 | . 2 2 . . 1 3 1 7 1 2 . . Device 12 | . 1 . . . . 2 1 6 1 1 . . Storage 1 | . 1 . . . . . . . . . . . Processor 4 | . . 1 . . 1 . . 1 . 1 . . Hackware . | . . . . . . . . . . . . . Protection 2 | . . 1 . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 29 | . 5 2 . . . 7 5 8 1 1 . . Energy Gun 10 | . 2 . . . . 3 . 4 . 1 . . Energy Cannon 2 | . . . . . . . . 2 . . . . Ballistic Gun 11 | . 3 2 . . . 4 1 . 1 . . . Ballistic Cannon 6 | . . . . . . . 4 2 . . . . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 8 | . 1 2 . . 1 1 . 3 . . . . Parts Lost 41 | . 6 . . . . 4 . 17 5 . . 9 Power 6 | . 1 . . . . 1 . 1 1 . . 2 Propulsion 15 | . 3 . . . . 2 . 7 . . . 3 Utility 6 | . . . . . . . . 1 3 . . 2 Weapon 14 | . 2 . . . . 1 . 8 1 . . 2 Highest Loss Streak 9 | . 5 . . . . 3 . 6 3 . . 9 To Critical Strikes 1 | . . . . . . . . 1 . . . . Average Slot Usage (%) 91 | . 93 97 100 100 100 98 100 92 68 63 73 26 Engine 8 | . 12 11 11 11 11 7 7 5 5 6 6 5 Core 3 | . . . . . . . 7 6 6 6 6 . Leg 20 | . 4 31 33 33 33 26 30 22 . . . . Wheel 2 | . 23 . . . . . . . . . . . Hover 2 | . . . . . . . . 1 12 13 13 4 Device 11 | . 9 1 . . . 8 15 19 16 9 13 3 Storage 8 | . 14 11 11 11 11 9 7 6 6 6 6 6 Processor 5 | . . 9 11 11 11 3 . 5 6 9 13 4 Protection 3 | . . 10 11 11 11 6 . . . . . . Energy Gun 4 | . 4 . . . . 7 4 2 12 10 13 2 Ballistic Gun 12 | . 23 22 22 22 22 27 10 1 . . . . Ballistic Cannon 5 | . . . . . . . 14 14 . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 75 | 11 32 35 35 35 35 46 58 75 59 51 51 . Greatest Support 62 | 20 32 36 36 36 39 44 53 62 40 40 40 . Greatest Overweight (x) 10 | . 3 10 . . . 1 1 1 2 1 1 . Average Overweight (x) . | . . . . . . . . . . 1 1 . Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | . 11 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | . 8 13 14 15 15 15 15 15 15 11 10 10 Average Carried 11 | . 6 9 13 14 14 12 14 10 12 10 10 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 7 13 14 15 13 15 15 13 11 10 10 7 Class Distribution -------------------- 51% | Mutant 20% | Gunner 15% | Skirmisher 9% | Scavenger-Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Gunner | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Matter Collected 3010 | 195 279 228 57 . 43 706 208 1210 45 39 . . Remotely . | . . . . . . . . . . . . . Salvage Created 3640 | . 453 303 . . 43 1049 202 1409 148 33 . . Parts 194 | . 27 24 . . 3 53 8 66 6 7 . . Haulers Intercepted 5 | . . 2 . . . 2 . 1 . . . . Recyclers Shooed 1 | . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 9 | . . . . . . . . . 7 . . 2 Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Combat Hostiles Destroyed 78 | . 15 6 . . 1 19 4 28 3 2 . . Guns 56 | . 15 6 . . 1 19 1 9 3 2 . . Cannons 21 | . . . . . . . 2 19 . . . . Classes Destroyed 15 | . 2 2 . . 1 6 . 3 . 1 . . Worker 7 | . . . . . . 1 . 6 . . . . Builder 3 | . . . . . . . . 3 . . . . Hauler 5 | . . 2 . . . 2 . 1 . . . . Recycler 2 | . . . . . . 1 . 1 . . . . Operator 1 | . . . . . . 1 . . . . . . Watcher 3 | . . . . . . 1 . 2 . . . . Swarmer 21 | . 6 3 . . . 4 . 8 . . . . Grunt 37 | . 9 1 . . . 10 . 15 2 . . . Brawler 2 | . . . . . . . . 1 1 . . . Sentry 7 | . . 2 . . . 1 4 . . . . . Specialist 2 | . . . . . . 2 . . . . . . Hunter 3 | . . . . . 1 1 . 1 . . . . Programmer 3 | . . . . . . . . 3 . . . . Heavy 1 | . . . . . . 1 . . . . . . Thief 2 | . . . . . . . . . . 2 . . Best Kill Streak 11 | . 5 4 . . 1 6 1 11 2 2 . . Combat Bots Only 9 | . 5 4 . . 1 5 1 9 2 2 . . Max Kills in Single Turn 2 | . 2 1 . . 1 2 1 2 1 1 . . Gunslinging 1 | . 1 . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Damage Taken 7289 | . 657 190 . . 105 1175 486 2659 727 98 . 1192 Core 1238 | . 160 . . . 37 106 70 300 177 31 . 357 Absorbed by Shields 30 | . . . . . . . . 30 . . . . Redirected to Shielding 40 | . . 30 . . 10 . . . . . . . Core Remaining (%) 79 | 100 36 . . . 90 80 90 . . . . . Volleys Fired 266 | . 64 18 . . 9 52 10 84 15 7 . 7 Largest 4 | . 2 2 . . 2 4 4 4 3 2 . 2 Hottest 260 | . 60 46 . . 46 178 203 260 162 138 . 138 Shots Fired 741 | . 128 36 . . 18 203 40 256 34 16 . 10 Gun 526 | . 128 36 . . 18 203 24 57 34 16 . 10 Cannon 215 | . . . . . . . 16 199 . . . . Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 535 | . 95 36 . . 18 172 29 181 4 . . . Thermal 206 | . 33 . . . . 31 11 75 30 16 . 10 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 16 | . 16 6 . . 3 10 11 11 8 5 . 5 Robot Miss Streak 10 | . 4 2 . . 2 10 4 5 2 2 . 2 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 8 | . 4 . . . . 4 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . 1 . . . . . . Shots Hit Robots 433 | . 81 23 . . 11 115 24 141 22 9 . 7 Core Hits 185 | . 26 10 . . 3 49 10 69 12 4 . 2 Critical Kills . | . . . . . . . . . . . . . Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . Critical Strikes 10 | . 1 . . . . . 1 6 2 . . . Burn 3 | . . . . . . . 1 . 2 . . . Destroy 1 | . 1 . . . . . . . . . . . Blast 6 | . . . . . . . . 6 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8696 | . 928 344 21 . 118 1823 489 4175 439 168 . 191 Guns 5080 | . 928 344 . . 118 1823 264 805 439 168 . 191 Cannons 3595 | . . . . . . . 225 3370 . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 21 | . . . 21 . . . . . . . . . Kinetic 5851 | . 638 344 . . 118 1538 351 2766 96 . . . Thermal 2824 | . 290 . . . . 285 138 1409 343 168 . 191 Explosive . | . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 20 | . . . . . . . . 4 5 5 5 20 Average Corruption 3 | . . . . . . . . 1 4 5 5 18 Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 37 | . . . . . . . . 7 14 8 5 3 Message Errors 11 | . . . . . . . . 2 4 2 1 2 Matter Fused 10 | . . . . . . . . 2 4 2 2 . Heat Flow Errors 3 | . . . . . . . . 2 . . . 1 Energy Discharges 2 | . . . . . . . . . . 1 1 . Parts Rejected 2 | . . . . . . . . . 2 . . . Data Loss (minor) 5 | . . . . . . . . 1 2 1 1 . Data Loss (major) 1 | . . . . . . . . . 1 . . . Misfires 2 | . . . . . . . . . . 2 . . Alerts 1 | . . . . . . . . . 1 . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 66 | . . . . . . . . 66 . . . . Projectiles 66 | . . . . . . . . 66 . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 32 | . . . . . . . . 32 . . . . Impact . | . . . . . . . . . . . . . Kinetic 26 | . . . . . . . . 26 . . . . Secondary 6 | . . . . . . . . 6 . . . . Self-Inflicted Damage . | . . . . . . . . . . . . . Shots . | . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 1 | . . . 1 . . . . . . . . . Kicked 1 | . . . 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 376 | . 12 2 . . . 256 179 208 162 154 . 376 Average Temperature 82 | . 4 2 . . . 84 68 74 64 70 . 174 Received Heat Transfer 2268 | . 336 33 . . . 315 114 768 153 . . 549 Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . Parts Melted 12 | . . . . . . 3 1 7 1 . . . Heat Transferred 5703 | . 625 . . . . 703 370 2488 814 333 . 370 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Peak Influence 507 | . 378 276 35 . 30 411 324 507 . . . . Initial 186 | . . 1 35 . . 11 186 89 . . . . Average 185 | . 149 124 35 . 6 219 203 216 . . . . Maximum Alert Level 2 | . 1 1 . . . 2 1 2 . . . . Low Security (%) 57 | . 77 67 100 . 100 47 48 49 . . . . Level 1 33 | . 22 32 . . . 35 51 33 . . . . Level 2 8 | . . . . . . 16 . 17 . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 15 | . 2 2 . . . 4 1 6 . . . . Investigation 2 | . 1 . . . . . 1 . . . . . Extermination 2 | . . . . . . . . 2 . . . . Reinforcement 11 | . 1 2 . . . 4 . 4 . . . . Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . Haulers Reinforced 3 | . . . . . . . . 3 . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Distress Signals 9 | . 1 2 . . . 1 . 5 . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 127 | . 21 15 . . 1 24 7 44 10 2 . 3 Peak Tracking Total 9 | . 4 6 . . 1 5 4 9 7 2 . 3 Tactical Retreats 13 | . 1 . . . . 2 . 7 3 . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Traps Triggered 4 | . 1 . . . . . 1 2 . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 3 | . . . . . . . . . . . . 3 Exploded 1 | . . . . 1 . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Disabled 8 | . . . . . . 3 1 4 . . . . Max in Single Turn 2 | . . . . . . 1 1 2 . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Machines Accessed 21 | . 6 2 . 4 . 1 3 1 . . 4 . Terminals 11 | . 5 2 . . . 1 2 1 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . . . . Total Hacks 120 | . 23 6 . 49 . 5 5 3 . . 29 . Successful 102 | . 14 5 . 49 . 4 1 . . . 29 . Failed 18 | . 9 1 . . . 1 4 3 . . . . Catastrophic 3 | . 1 . . . . 1 . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 27 | . 12 6 . 1 . 5 . 3 . . . . Terminals 37 | . 20 6 . . . 5 3 3 . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units 3 | . 3 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . . . . . Terminal Hacks 86 | . 7 . . 49 . 1 . . . . 29 . Record 61 | . 1 . . 49 . . . . . . 11 . Part Schematic 11 | . . . . . . . . . . . 11 . Robot Schematic 4 | . . . . . . . . . . . 4 . Robot Analysis 2 | . 1 . . . . 1 . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . 3 . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 2 | . 2 . . . . . . . . . . . Transport Status 1 | . 1 . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . . . . . Seal Access 1 | . . . . . . . 1 . . . . . Unauthorized Hacks 13 | . 5 5 . . . 3 . . . . . . Terminals 13 | . 5 5 . . . 3 . . . . . . Track 6 | . 3 2 . . . 1 . . . . . . Assimilate 1 | . . 1 . . . . . . . . . . Botnet 4 | . 1 2 . . . 1 . . . . . . Disrupt 2 | . 1 . . . . 1 . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 5 2 . . . 1 3 1 . . . . Full Trace Events . | . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . . . 4 . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 11 | . . . . . . . . . . . 11 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 1 | . 1 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . 4 . . . . Programmers 4 | . . . . . . . . 4 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total Allies . | . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Robot Analysis Total 2 | . 1 . . . . 1 . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Turns Passed 5811 | . 692 443 120 604 64 719 706 1506 488 280 127 62 Spaces Moved 3578 | 1 449 243 84 670 38 248 472 610 403 240 120 . Core 2 | . 1 1 . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 2338 | 1 69 238 84 670 38 248 472 518 . . . . Wheels 383 | . 379 4 . . . . . . . . . . Hover 855 | . . . . . . . . 92 403 240 120 . Flight . | . . . . . . . . . . . . . Fastest Speed 56 | 120 100 90 90 90 90 100 100 56 56 106 106 . Average Speed 119 | 120 103 123 90 90 91 164 124 164 102 106 106 . Slowest Speed 550 | 120 200 550 90 90 100 190 185 195 160 106 106 . Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Time Travels 1 | . . . . . 1 . . . . . . . Exploration Rate (%) 35 | 2 75 28 24 93 13 20 13 17 64 43 72 1 Regions Visited 12 Branch Regions 7 Pre-discovered Areas 3 | . . . . 1 . . . . 1 . 1 . Known Exits Taken 4 | . . . . . 1 . . . 1 1 1 . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . . . . Scrap Searched 4 | . . . 2 . . . . . 2 . . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 32 | . . . . . . . 3 29 . . . . Melee . | . . . . . . . . . . . . . Projectile 32 | . . . . . . . 3 29 . . . . AOE . | . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Total 4615 | . 556 350 128 670 50 449 572 971 446 251 119 53 Wait 556 | . 7 52 43 . . 108 69 216 20 . . 41 Move 3566 | . 448 242 83 669 37 247 471 609 402 239 119 . Hop . | . . . . . . . . . . . . . Pick Up 81 | . 13 17 1 1 . 16 6 22 3 2 . . Fast Attach 9 | . 3 . . . . 2 2 2 . . . . Attach 53 | . 6 5 . . 1 8 3 21 4 3 . 2 Detach . | . . . . . . . . . . . . . Swap 30 | . 7 7 . . 1 5 4 5 1 . . . Drop 53 | . 8 9 . . 2 11 7 12 1 . . 3 Fire 266 | . 64 18 . . 9 52 10 84 15 7 . 7 Melee . | . . . . . . . . . . . . . Ram . | . . . . . . . . . . . . . Kick 1 | . . . 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -9/Exiles -8/Mines -8/Materials -7/Factory -6/Factory -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 196 | -10/Materials | Discovered new exit (range 11) 296 | -10/Materials | Discovered new exit (range 11) 301 | -10/Materials | Build established: Mutant 436 | -10/Materials | Core integrity fell below 50% 482 | -10/Materials | Lost 5 parts (1p2n2w) 676 | -10/Materials | Discovered new exit (range 10) 693 | -10/Materials | Entered another Materials area 693 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1127 | -9/Materials | Discovered new exit (range 11) 1136 | -9/Materials | Entered Mines 1251 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1252 | -9/Mines | Discovered new exit (range 5) 1256 | -9/Mines | Entered Exiles 1282 | -9/Exiles | Met 8R-AWN 1296 | -9/Exiles | Met EX-HEX 1344 | -9/Exiles | Met EX-DEC 1384 | -9/Exiles | Learned location of Zion (-7) 1428 | -9/Exiles | Discovered new exit (range 11) 1504 | -9/Exiles | Visited The Gauntlet 1671 | -9/Exiles | Met EX-BIN 1747 | -9/Exiles | Aligned with FarCom system 1748 | -9/Exiles | Given EX-Vault access code 1769 | -9/Exiles | Opened EX-Vault 1775 | -9/Exiles | Found Prototype Device 1797 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1807 | -9/Exiles | Exiles lab attacked by MAIN.C 1860 | -9/Exiles | Left Exiles lab with Chronowheel 1860 | -9/Exiles | Entered Mines 1886 | -8/Mines | Discovered new exit (range 7) 1921 | -8/Mines | Identified Chronowheel 1921 | -8/Mines | Activated Chronowheel 1921 | -8/Mines | Spacetime reconverged on an earlier point 1924 | -8/Mines | Identified exit to Materials 1924 | -8/Mines | Entered Materials 1924 | -8/Materials | Evolved 2 slots: Weapon x2 2204 | -8/Materials | Build established: Skirmisher 2410 | -8/Materials | Discovered new exit (range 11) 2619 | -8/Materials | Lost 3 parts (1p1n1w) 2620 | -8/Materials | Found Prototype Device 2643 | -8/Materials | Entered Factory 2643 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3129 | -7/Factory | Discovered new exit (range 15) 3349 | -7/Factory | Entered another Factory area 3349 | -6/Factory | Evolved 2 slots: Utility x2 3350 | -6/Factory | Identified Active Sensor Suite 3638 | -6/Factory | Build established: Gunner 3782 | -6/Factory | Destroyed 9 combat bots 3782 | -6/Factory | Lost 3 parts (1n2w) 4320 | -6/Factory | Discovered new exit (range 16) 4673 | -6/Factory | Lost 6 parts (3n1u2w) 4780 | -6/Factory | Lost 4 parts (1p3w) 4855 | -6/Factory | Entered Lower Caves 4988 | -6/Lower Caves | Build established: Mutant 4990 | -6/Lower Caves | Identified exit to Lower Caves 5261 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 5272 | -6/Lower Caves | Core integrity fell below 50% 5309 | -6/Lower Caves | Lost 3 parts (1p2u) 5343 | -6/Lower Caves | Entered another Lower Caves area 5613 | -6/Lower Caves | Discovered new exit (range 9) 5621 | -6/Lower Caves | Identified exit to Data Miner 5623 | -6/Lower Caves | Entered Data Miner 5623 | -6/Data Miner | Discovered new exit (range 6) 5631 | -6/Data Miner | Identified exit to Proximity Caves 5645 | -6/Data Miner | Met Data Miner 5671 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5671 | -6/Data Miner | Learned location of Section 7 (-2) 5690 | -6/Data Miner | Received God Mode back door access code from Data Miner 5750 | -6/Data Miner | Entered Proximity Caves 5756 | -5/Proximity Caves | System corruption reached 10% 5799 | -5/Proximity Caves | Core integrity fell below 20% 5807 | -5/Proximity Caves | Lost 9 parts (2p3n2u2w) 5812 | -5/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05768_ Hvy. Laser destroyed. 05769_ B-60 Warrior overheating. 05770_ Gravmag Array destroyed. 05771_ B-60 Warrior heat damages core (-22). 05771_ B-60 Warrior overheating. 05774_ &O0W:MZAOUBS8UV5<4/T% 05774_ B-60 Warrior heat short circuits Imp. Treads. 05774_ Hvy. Deuterium Engine destroyed. 05774_ B-60 Warrior overheating. 05776_ Gravmag Array destroyed. 05777_ B-60 Warrior overheating. 05778_ B-60 Warrior heat spikes uncontrollably. 05778_ B-60 Warrior overheating. 05780_ B-60 Warrior destroyed. 05784_ Dropped Hvy. Deuterium Engine. 05785_ Dropped Adv. ECM Suite. 05786_ Discarded Imp. Signal Interpreter. 05789_ System corrupted: Heat flow error (+287). 05794_ Critical hit (Burn: +37). 05811_ MBWYESJX /Q S:L9DQIQN/U8/5| 52 Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????#####????????????????????? | | ????????????????# ##???##??????????????? | | ????????????????# ### ##?????????????? | | ????????????????# gg ##????????????? | | ???????????????## #????????????? | | ???????????????# % #??????????????????? | | ???????????????#!@ #??????????????????? | | ???????????????### ##??????????????????? | | ?????????????????? ##???????????????????? | | ?????????????????? ???????????????????? | | ?????????????????? ## ??????????????????? | | ??????????????????? #?? ?????????????????? | | ??????????????????? #??? ????????????????? | | ??????????????????? #???? ???????????????? | | ??????????????????? #????? ?????????????? | | ???????????????????? ?????? ????????????? | | ???????????????????? ??????? ????????????? | | ????????????????????#????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 91 Coolant Potential 65 Energy Generation 31 Energy Capacity 520 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 20 Terrain Scan Density 10 ECM Strength 2 Armor Coverage 150 Weapon Shielding 33 Weapon Cycling 15 Evasion (%) 57 Core Analysis 6 Item Schematics ----------------- Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Imp. Thermal Defense Suite | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Tesla Bomb Launcher | -6/Data Miner | Free Imp. Antigrav System | -6/Data Miner | Free Matter Neutralizer | -6/Data Miner | Free Hvy. Phase Cannon | -6/Data Miner | Free Adv. Power Amplifier | -6/Data Miner | Free Impulse Thruster | -6/Data Miner | Free Hvy. Gauss Cannon | -6/Data Miner | Free Robot Schematics ------------------ R-10 Processor | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free L-61 Swordsman | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed MakeshiftClaymoresDetector Manual? 0 Play Time 01:11:39 Cumulative 32.9 hours Start 2022.10.29 @ 10:10:53 End 2022.10.29 @ 16:21:12 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 52 Rogue 52 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 33 Achievement% 27 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5abd4590-beae-4681-8c6b-283c2705acfc