Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.20 @ 16:08:47 Player: Tmvn Result: Destroyed by S-10 Pest with Light Assault Rifle Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (30) 150 Value Destroyed (668) 668 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (200) 200 TOTAL SCORE: 3258 Bonus ------- Entered Garrisons 200 Cogmind --------- Core Integrity 0/550 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Improved Ion Engine Aluminum Leg Aluminum Leg Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Medium Storage Unit High-capacity Storage Unit Advanced Terrain Scanner Improved Propulsion Shielding > --- WEAPON ----------- Light Assault Rifle Minigun > --- INVENTORY -------- Ion Engine Improved Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg Heat Sink Assault Rifle Light Assault Rifle Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Protection Improved Propulsion Shielding Weapon Assault Rifle Energy Gun Beam Rifle Ballistic Gun Assault Rifle Build | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Slots Evolved 4 | . . 2 . 2 . . Power . | . . . . . . . Propulsion 2 | . . 1 . 1 . . Utility 2 | . . 1 . 1 . . Weapon . | . . . . . . . Parts Attached 42 | . 17 6 1 17 . 1 Power 6 | . 3 1 . 1 . 1 Engine 6 | . 3 1 . 1 . 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 17 | . 8 1 . 8 . . Treads . | . . . . . . . Leg 17 | . 8 1 . 8 . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | . 1 2 . 3 . . Device 1 | . . . . 1 . . Storage 3 | . 1 1 . 1 . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection 2 | . . 1 . 1 . . Artifact . | . . . . . . . Weapon 13 | . 5 2 1 5 . . Energy Gun 2 | . 1 . . 1 . . Energy Cannon . | . . . . . . . Ballistic Gun 11 | . 4 2 1 4 . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 21 | . 6 1 . 3 . 11 Power 4 | . 2 . . . . 2 Propulsion 6 | . 1 . . 1 . 4 Utility 4 | . . . . 1 . 3 Weapon 7 | . 3 1 . 1 . 2 Highest Loss Streak 11 | . 5 1 . 3 . 11 Average Slot Usage (%) 88 | . 94 85 100 87 90 61 Engine 10 | . 12 11 11 9 9 7 Leg 30 | . 28 33 33 35 36 26 Device 2 | . . . . 7 9 3 Storage 17 | . 24 15 22 10 9 9 Protection 3 | . . 3 11 6 9 5 Ballistic Gun 21 | . 27 22 22 16 18 9 Naked Turns 2 | . . . . . . 2 Heaviest Build 53 | 11 44 51 51 53 22 22 Greatest Support 45 | 20 20 30 30 45 45 45 Greatest Overweight (x) 4 | . 2 1 1 1 . 4 Average Overweight (x) . | . 1 1 1 . . . Largest Inventory Capacity 16 | . 14 14 14 16 8 8 Average Capacity 11 | . 12 12 14 12 8 7 Most Carried 12 | . 11 11 10 12 5 5 Average Carried 7 | . 5 10 9 10 5 4 Final Capacity 14 | 6 14 14 14 8 8 4 Final Carried 11 | 6 11 9 10 5 5 4 Class Distribution -------------------- 56% | Scavenger-Mutant 43% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Scavenger-Mutant | -8/Garrison Resources | -11 -10 -9 -9 -8 -8 -8 ----------- Run | Scr Mat Mat Min Mat Sto Gar Matter Collected 1049 | 200 446 50 36 264 53 . Remotely . | . . . . . . . Salvage Created 964 | . 674 50 25 215 . . Parts 68 | . 49 8 2 9 . . Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | . 3 . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Combat Hostiles Destroyed 25 | . 18 1 2 4 . . Guns 25 | . 18 1 2 4 . . Classes Destroyed 5 | . 4 1 . . . . Worker 4 | . 4 . . . . . Recycler 1 | . 1 . . . . . Swarmer 11 | . 9 . 2 . . . Grunt 11 | . 9 . . 2 . . Sentry 3 | . . 1 . 2 . . Best Kill Streak 14 | . 14 1 2 1 . . Combat Bots Only 12 | . 12 1 2 1 . . Max Kills in Single Turn 2 | . 2 1 1 1 . . Gunslinging 1 | . 1 . . . . . Exploded . | . . . . . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Gar Damage Taken 3249 | . 917 85 202 619 . 1426 Core 720 | . 90 31 45 75 . 479 Absorbed by Shields . | . . . . . . . Core Remaining (%) 81 | 100 64 . 81 . . . Volleys Fired 106 | . 72 4 11 19 . . Largest 2 | . 2 2 2 2 . . Hottest 81 | . 60 40 43 81 . . Shots Fired 199 | . 135 8 22 34 . . Gun 199 | . 135 8 22 34 . . Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 189 | . 131 8 22 28 . . Thermal 6 | . . . . 6 . . Explosive . | . . . . . . . Electromagnetic 4 | . 4 . . . . . Robot Hit Streak 16 | . 10 5 7 16 . . Robot Miss Streak 4 | . 4 1 3 1 . . Penetration Max . | . . . . . . . Secondary Targets 4 | . 3 . 1 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 135 | . 85 6 15 29 . . Core Hits 51 | . 36 2 2 11 . . Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1636 | . 906 51 225 454 . . Guns 1636 | . 906 51 225 454 . . Cannons . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1531 | . 872 51 225 383 . . Thermal 71 | . . . . 71 . . Explosive . | . . . . . . . Electromagnetic 34 | . 34 . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 8 | . 8 . . . . . Average Corruption 7 | . 7 . . . . . Corruption Purged . | . . . . . . . Effects 29 | . 29 . . . . . Message Errors 3 | . 3 . . . . . Matter Fused 7 | . 7 . . . . . Heat Flow Errors 2 | . 2 . . . . . Data Loss (minor) 5 | . 5 . . . . . Targeting Errors 7 | . 7 . . . . . Weapon Failures 5 | . 5 . . . . . Overload Shots . | . . . . . . . Overflow Damage . | . . . . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 269 | . 269 . . 148 . 6 Average Temperature 63 | . 68 . . 59 . 6 Received Heat Transfer 963 | . 270 9 . 261 . 423 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . . . . 1 . . Heat Transferred 185 | . . . . 185 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Peak Influence 262 | . 262 152 123 165 69 49 Initial 95 | . . 95 58 47 69 44 Average 101 | . 113 127 87 108 69 23 Maximum Alert Level 1 | . 1 . . . . . Low Security (%) 87 | . 70 100 100 100 100 100 Level 1 12 | . 29 . . . . . Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 5 | . 5 . . . . . Investigation 2 | . 2 . . . . . Extermination . | . . . . . . . Reinforcement 3 | . 3 . . . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Distress Signals 1 | . 1 . . . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 56 | . 30 3 3 6 . 14 Peak Tracking Total 13 | . 7 1 3 4 . 13 Tactical Retreats 5 | . 2 . . 1 . 2 Traps | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Traps Triggered 7 | . 6 1 . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -8 ---------- Run | Scr Mat Mat Min Mat Sto Gar Machines Disabled 1 | . . . 1 . . . Max in Single Turn 1 | . . . 1 . . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Machines Accessed 5 | . 1 1 . 2 1 . Terminals 4 | . 1 1 . 2 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Total Hacks 9 | . 3 2 . 3 1 . Successful 8 | . 3 2 . 2 1 . Failed 1 | . . . . 1 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 8 | . 3 2 . 3 . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . . . 1 . Terminal Hacks 7 | . 3 2 . 2 . . Record 5 | . 3 1 . 1 . . Prototype ID Bank 1 | . . . . 1 . . Patrol Status 1 | . . 1 . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . Unlock Access 1 | . . . . . 1 . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . 1 . . 1 . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -8 ------------ Run | Scr Mat Mat Min Mat Sto Gar Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -8 -------- Run | Scr Mat Mat Min Mat Sto Gar Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -8 ------- Run | Scr Mat Mat Min Mat Sto Gar Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -8 ------------- Run | Scr Mat Mat Min Mat Sto Gar Turns Passed 1358 | . 581 159 86 366 20 146 Spaces Moved 673 | 1 227 92 35 204 17 97 Core 3 | . . . . . . 3 Treads . | . . . . . . . Legs 670 | 1 227 92 35 204 17 94 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 120 | 120 120 150 150 120 120 120 Average Speed 144 | 120 154 150 150 142 120 124 Slowest Speed 250 | 120 180 150 150 150 120 250 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 17 | 2 37 12 10 14 4 41 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken 1 | . . . . . 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -8 --------- Run | Scr Mat Mat Min Mat Sto Gar Total 867 | . 327 106 46 250 16 122 Wait 25 | . 1 . . . . 24 Move 667 | . 226 91 34 203 16 97 Hop . | . . . . . . . Pick Up 7 | . 6 1 . . . . Fast Attach 6 | . 1 1 . 4 . . Attach 15 | . 6 3 . 5 . 1 Detach 4 | . . 1 . 3 . . Swap 21 | . 10 2 1 8 . . Drop 16 | . 5 3 . 8 . . Fire 106 | . 72 4 11 19 . . Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -8/Storage -8/Garrison History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Destroyed 12 combat bots 331 | -10/Materials | Lost 5 parts (1p1n3w) 349 | -10/Materials | Build established: Mutant 533 | -10/Materials | Discovered new exit (range 16) 582 | -10/Materials | Entered another Materials area 582 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 665 | -9/Materials | Discovered new exit (range 14) 741 | -9/Materials | Entered Mines 786 | -9/Mines | Discovered new exit (range 7) 827 | -9/Mines | Entered Materials 827 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 866 | -8/Materials | Build established: Scavenger-Mutant 996 | -8/Materials | Lost 3 parts (1n1u1w) 1171 | -8/Materials | Discovered new exit (range 6) 1193 | -8/Materials | Entered Storage 1211 | -8/Storage | Identified exit to Garrison 1213 | -8/Storage | Entered Garrison 1232 | -8/Garrison | Triggered checkpoint 1268 | -8/Garrison | Triggered checkpoint 1340 | -8/Garrison | Core integrity fell below 50% 1351 | -8/Garrison | Core integrity fell below 20% 1359 | -8/Garrison | Destroyed by S-10 Pest with Light Assault Rifle Last Messages --------------- Acquired 53 matter. Connecting with Garrison Access... Current location identified: Storage >>Unlock Access door unlocked. EXIT=UNLOCKED: GARRISON LOCATION=GARRISON GOAL=ESCAPE Beams of light sweep through the air. An alarm sounds. Adv. Terrain Scanner destroyed. Garrison Door activated. Minigun destroyed. Imp. Ion Engine destroyed. Imp. Propulsion Shielding destroyed. Aluminum Leg destroyed. Lgt. Assault Rifle destroyed. Aluminum Leg destroyed. Carbon-fiber Leg destroyed. Ion Engine destroyed. Med. Storage Unit destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????####??????????????????????? | | ??????????????????????##!!##?????????????????????? | | ??????????????????????#! !#?????????????????????? | | ???????????????????????!^ !#?????????????????????? | | ????????????????????????# #??????????????????????? | | ???????????????????????##@#??????????????????????? | | ???????????????????????#sl#??????????????????????? | | ???????????#???????????# s#??????????????????????? | | ?????????#?????????????#sg#??????????????????????? | | ???????????????????????#gg#??????????????????????? | | ???????????????##"""""##gg#??????????????????????? | | ???????????????# bg#??????????????????????? | | ???????????????# g#??????????????????????? | | ?????????????#?### ### #??????????????????????? | | ???????????????##"""???# #??????????????????????? | | #???????????????###????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ????????????#??????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ????#??????????????????# #??????????????????????? | | ???????????????????????# #??????????????????????? | | ????#????????########### ##############?????????? | | #######??????# ????????? | | #??????# ????????? | | #??????# ????????? | | #??????# ###+###++########"""###?????????? | | ### #??????# #?# ????????????????????????????? | | ??# #??????# #?#?????????????????????????????? | | ??# #??????# #???????????????????????????????? | | ??# #??????# #???????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 66 Evasion (%) 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed RecyclingFlyingLauncher Manual? 0 Play Time 00:12:39 Cumulative 8.6 hours Start 2020.09.20 @ 15:57:24 End 2020.09.20 @ 16:08:47 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 17 Gallery% 20 Achievement% 21 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Terminus Map View 76x50 Tactical HUD 0 Map Filters BRIGHTNESS(90)|SATURATION(66) Filters BRIGHTNESS(90)|SATURATION(66) Steam X RUN: d64e4995-4a38-4a9c-8324-7c72f90df61a