Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.07 @ 21:51:07 Player: Kel Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (13) 2600 Robots Destroyed (66) 330 Value Destroyed (2432) 2432 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (1565) 1565 TOTAL SCORE: 9707 Bonus ------- Pacifist 200 High Alert Combat Kills 28 Follower Combat Kills 437 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 747/1000 Matter 278/300 Energy 100/100 System Corruption 1% Temperature Cool (80) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (7) ------ Large Storage Unit System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (15) --- Light Nuclear Core Micro Nuclear Core Angular Momentum Engine Cold Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Weapon Cycler Advanced ECM Suite Wave Gun Mini Assault Cannon Magnetic Acceleration Cannon Magnetic Acceleration Cannon Peak State ------------ > --- POWER ------------ Micro Nuclear Core Light Fission Core > --- PROPULSION ------- Armored Treads Advanced Treads Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Large Storage Unit Compact Matter Pod Weapon Cycler Layered Medium Armor Plating Medium Reactive Plating System Shield > --- WEAPON ----------- Thermic Laser Plasma Cannon Flak Cannon Mini Assault Cannon > --- INVENTORY -------- Light Nuclear Core Micro Nuclear Core Angular Momentum Engine Cold Fusion Reactor Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Advanced ECM Suite Wave Gun Magnetic Acceleration Cannon Magnetic Acceleration Cannon [Rating: 68] Favorites ----------- Power Micro Nuclear Core Engine Deuterium Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Medium Reactive Plating Weapon Mini Assault Cannon Energy Gun Advanced Beam Rifle Energy Cannon Plasma Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Rocket Launcher Special Weapon Mining Laser Impact Weapon Power Maul Build | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 2 . . . 2 . . . 2 Power 1 | . . . . 1 . . . . . . . . . Propulsion 2 | . . . . . 1 . . . . . . . 1 Utility 5 | . . 1 . . 1 . . . 2 . . . 1 Weapon 2 | . . 1 . 1 . . . . . . . . . Parts Attached 102 | 6 1 . 14 10 37 1 . 5 7 1 . 11 9 Power 24 | 1 . . 2 3 9 . . 1 2 . . 3 3 Engine 13 | 1 . . 2 2 5 . . 1 . . . 1 1 Core 9 | . . . . 1 4 . . . 1 . . 2 1 Reactor 2 | . . . . . . . . . 1 . . . 1 Propulsion 24 | 2 . . 2 2 8 1 . 3 . . . 4 2 Treads 13 | . . . . 2 7 1 . . . . . 3 . Leg 6 | . . . . . 1 . . 3 . . . 1 1 Wheel 5 | 2 . . 2 . . . . . . . . . 1 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 26 | 1 1 . 3 2 10 . . . 3 1 . 3 2 Device 10 | . 1 . 2 . 4 . . . 1 1 . . 1 Storage 7 | 1 . . 1 1 2 . . . 1 . . 1 . Processor 2 | . . . . . 2 . . . . . . . . Hackware 2 | . . . . 1 . . . . . . . 1 . Protection 5 | . . . . . 2 . . . 1 . . 1 1 Artifact . | . . . . . . . . . . . . . . Weapon 28 | 2 . . 7 3 10 . . 1 2 . . 1 2 Energy Gun 9 | 1 . . 3 . 4 . . . . . . 1 . Energy Cannon 4 | . . . . 1 2 . . . 1 . . . . Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . Ballistic Cannon 5 | . . . . . 2 . . . 1 . . . 2 Launcher 4 | . . . 1 2 . . . 1 . . . . . Special Weapon 3 | . . . 2 . 1 . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 4 | . . . . . 3 . . . 1 . . . . Parts Lost 49 | . . . 5 7 16 . . 4 3 . . 2 12 Power 9 | . . . . 2 4 . . . 1 . . . 2 Propulsion 14 | . . . 2 2 4 . . 3 . . . . 3 Utility 11 | . . . 2 1 2 . . . . . . 2 4 Weapon 15 | . . . 1 2 6 . . 1 2 . . . 3 Highest Loss Streak 11 | . . . 2 4 9 . . 4 2 . . 1 11 To Critical Strikes . | . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 98 77 96 98 89 100 100 99 98 100 100 98 89 Engine 4 | . 14 11 11 12 5 7 7 7 3 . . . . Core 6 | . . . . 5 6 7 7 7 7 6 6 8 10 Reactor 1 | . . . . . . . . . . 6 6 3 . Treads 7 | . . . . 10 16 15 15 12 . . . 5 10 Leg 9 | . . . . . 2 7 7 9 20 20 20 14 1 Wheel 2 | . 28 22 20 7 . . . . . . . . 4 Device 9 | . 12 11 16 11 4 7 7 7 8 13 13 11 10 Storage 10 | . 14 11 14 9 7 7 7 7 10 13 13 12 10 Processor 7 | . . . . . 10 15 15 15 12 6 6 3 . Hackware 1 | . . . . 6 2 . . . . . . 2 5 Protection 3 | . . . . . 2 . . . 6 6 6 7 8 Energy Gun 6 | . 14 11 13 9 9 15 15 13 1 . . 1 4 Energy Cannon 3 | . . . . 2 2 . . . 4 6 6 6 4 Ballistic Gun 1 | . 14 11 10 9 . . . . . . . . . Ballistic Cannon 7 | . . . . . 5 7 7 7 10 13 13 13 11 Launcher 2 | . . . 3 15 4 . . . 1 . . . . Impact Weapon 4 | . . . . . 4 7 7 7 6 6 6 3 . Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 96 | 14 15 15 21 37 67 49 49 56 86 89 89 96 86 Greatest Support 76 | 32 32 32 32 40 76 56 56 56 45 45 45 45 42 Greatest Overweight (x) 19 | 4 . . 1 2 7 1 . 1 1 1 1 3 19 Average Overweight (x) . | 1 . . . . . . . . 1 1 1 1 2 Largest Inventory Capacity 15 | 8 8 8 8 10 15 15 15 15 15 15 15 15 15 Average Capacity 12 | 7 8 8 8 9 10 15 15 15 15 15 15 15 15 Most Carried 15 | 6 8 7 8 10 15 15 15 15 15 14 15 15 14 Average Carried 11 | 3 7 7 6 8 8 15 15 14 11 14 14 13 10 Final Capacity 15 | 8 8 8 8 10 15 15 15 15 15 15 15 15 15 Final Carried 15 | 6 7 7 5 10 15 15 15 11 15 14 15 12 13 Class Distribution -------------------- 47% | Gunner 26% | Mutant 12% | Scavenger-Mutant 9% | Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Data Miner Gunner | -6/Proximity Caves Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Tank | -5/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Matter Collected 2417 | 192 . . 283 115 506 100 . 221 119 . 114 524 243 Remotely . | . . . . . . . . . . . . . . Salvage Created 2000 | . . . 257 221 815 69 . 102 124 . . 105 307 Parts 113 | . . . 39 8 33 6 . 2 8 . . . 17 Haulers Intercepted 1 | . . . . 1 . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . 6 . 24 . . . 4 . Prevented 2 | . . . . . . . . . . . . 2 . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Combat Hostiles Destroyed 60 | . . . 14 5 19 1 . 3 4 . . 4 10 Melee 4 | . . . . . 3 . . . 1 . . . . Guns 24 | . . . 14 3 4 . . . . . . . 3 Cannons 26 | . . . . 1 10 1 . . 3 . . 4 7 AOE 5 | . . . . 1 1 . . 3 . . . . . Classes Destroyed 11 | . . . 3 4 2 . . . 1 . . 1 . Worker 2 | . . . . 1 1 . . . . . . . . Tunneler 1 | . . . 1 . . . . . . . . . . Hauler 1 | . . . . 1 . . . . . . . . . Recycler 1 | . . . . . 1 . . . . . . . . Watcher 1 | . . . . . . . . . 1 . . . . Swarmer 27 | . . . 12 1 7 . . . . . . . 7 Grunt 10 | . . . . 1 4 . . 2 . . . 3 . Brawler 1 | . . . . . . . . . . . . 1 . Sentry 9 | . . . 2 2 1 1 . 1 1 . . . 1 Hunter 4 | . . . . 1 3 . . . . . . . . Programmer 9 | . . . . . 4 . . . 3 . . . 2 Best Kill Streak 5 | . . . 4 4 5 1 . 3 1 . . 1 5 Combat Bots Only 5 | . . . 4 2 5 1 . 3 1 . . 1 5 Max Kills in Single Turn 3 | . . . 2 3 2 1 . 1 1 . . 1 1 Gunslinging 1 | . . . 1 . . . . . . . . . . Exploded 1 | . . . . 1 1 . . 1 . . . . . Melee 1 | . . . . . 1 . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Damage Taken 7377 | . . . 953 678 2363 76 . 551 749 . . 576 1431 Core 1331 | . . . 278 81 557 10 . 76 39 . . 37 253 Absorbed by Shields . | . . . . . . . . . . . . . . Regen/Repaired (Parts) 359 | . . . . . . . . . . . 359 . . Core Remaining (%) 69 | 100 100 . 30 85 . . . 8 . . . 91 . Volleys Fired 140 | . . . 32 14 34 1 . 5 15 . . 18 21 Largest 4 | . . . 3 3 3 3 . 1 3 . . 4 4 Hottest 266 | . . . 170 133 174 174 . 36 172 . . 257 266 Shots Fired 354 | . . . 63 38 69 3 . 6 37 . . 64 74 Gun 137 | . . . 48 28 26 2 . . 8 . . 9 16 Cannon 196 | . . . . 10 42 1 . 1 29 . . 55 58 Launcher 5 | . . . . . . . . 5 . . . . . Special 16 | . . . 15 . 1 . . . . . . . . Kinetic 156 | . . . 24 14 18 1 . 1 22 . . 37 39 Thermal 192 | . . . 39 24 50 2 . . 15 . . 27 35 Explosive 5 | . . . . . . . . 5 . . . . . Electromagnetic . | . . . . . . . . . . . . . . Robot Hit Streak 10 | . . . 5 4 10 2 . 7 8 . . 9 6 Robot Miss Streak 6 | . . . 4 2 4 1 . . 5 . . 5 6 Penetration Max . | . . . . . . . . . . . . . . Secondary Targets 3 | . . . 3 . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . Shots Hit Robots 218 | . . . 29 25 52 2 . 5 32 . . 44 29 Core Hits 126 | . . . 17 11 29 2 . 8 14 . . 23 22 Critical Kills 2 | . . . . . 2 . . . . . . . . Critical Parts Destroyed 5 | . . . 1 1 1 . . . 2 . . . . Critical Strikes 18 | . . . 2 2 7 . . . 4 . . . 3 Burn 9 | . . . 1 1 3 . . . 1 . . . 3 Destroy 2 | . . . 1 1 . . . . . . . . . Blast 2 | . . . . . 1 . . . 1 . . . . Smash 5 | . . . . . 3 . . . 2 . . . . Melee Attacks 16 | . . . . . 9 . . . 7 . . . . Impact 16 | . . . . . 9 . . . 7 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 6048 | . . . 452 904 1488 49 . 263 984 . . 1080 828 Guns 1382 | . . . 405 260 396 20 . . 100 . . 63 138 Cannons 3069 | . . . . 91 623 29 . . 619 . . 1017 690 Explosions 927 | . . . . 553 111 . . 263 . . . . . Melee 623 | . . . . . 358 . . . 265 . . . . Ramming . | . . . . . . . . . . . . . . Kinetic 2187 | . . . 177 85 243 29 . . 505 . . 699 449 Thermal 2864 | . . . 275 819 776 20 . . 214 . . 381 379 Explosive 263 | . . . . . . . . 263 . . . . . Electromagnetic 111 | . . . . . 111 . . . . . . . . Impact 623 | . . . . . 358 . . . 265 . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 8 | . . . 8 1 3 3 3 3 2 2 2 2 1 Average Corruption 2 | . . . 8 1 3 3 3 3 1 2 2 2 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked 6 | . . . . . 1 . . . 5 . . . . Effects 84 | . . . 14 1 27 4 5 20 . 4 . 8 1 Message Errors 19 | . . . 1 . 7 3 . 5 . 2 . 1 . Matter Fused 23 | . . . 2 . 10 . 1 6 . 2 . 2 . Heat Flow Errors 16 | . . . 4 1 3 . 1 4 . . . 3 . Energy Discharges 10 | . . . 1 . 4 . 1 2 . . . 1 1 Data Loss (minor) 5 | . . . 2 . 1 . 1 1 . . . . . Data Loss (major) 5 | . . . 1 . 1 1 1 1 . . . . . Misfires 4 | . . . 1 . 1 . . 1 . . . 1 . Weapon Failures 2 | . . . 2 . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 384 | . . . 4 121 61 . . 10 162 . . 24 2 Projectiles 81 | . . . 4 . 14 . . . 37 . . 24 2 Explosions 132 | . . . . 121 1 . . 10 . . . . . Melee 171 | . . . . . 46 . . . 125 . . . . Knockbacks 27 | . . . . . 1 . . . 10 . . 5 11 Impact 1 | . . . . . . . . . 1 . . . . Kinetic 24 | . . . . . 1 . . . 9 . . 5 9 Secondary 2 | . . . . . . . . . . . . . 2 Self-Inflicted Damage 399 | . . . . 252 147 . . . . . . . . Shots 7 | . . . . 3 4 . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 804 | . . . 592 182 804 30 183 231 102 . . 393 719 Average Temperature 171 | . . . 165 50 197 20 113 106 39 . . 148 255 Received Heat Transfer 1500 | . . . 99 54 519 18 . 222 78 . . 273 237 Effects 52 | . . . 7 . 23 . . . . . . 4 18 Shutdowns 13 | . . . 1 . 5 . . . . . . 1 6 Energy Bleed 5 | . . . 1 . 2 . . . . . . 1 1 Interference 15 | . . . . . 10 . . . . . . 2 3 Matter Decay 3 | . . . . . 1 . . . . . . . 2 Short Circuit 1 | . . . 1 . . . . . . . . . . Damage (minor) 2 | . . . . . . . . . . . . . 2 Damage (major) 11 | . . . 3 . 4 . . . . . . . 4 Damage (core) 2 | . . . 1 . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 1 | . . . . . 1 . . . . . . . . Impact Corruptions 8 | . . . . . 3 . . . 5 . . . . Robots Melted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Melted 8 | . . . 1 2 3 . . . . . . . 2 Heat Transferred 5657 | . . . 839 1040 1519 37 . . 422 . . 700 1100 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Peak Influence 678 | . 14 5 161 354 157 . . . 678 . . . 151 Initial 600 | . . 5 1 62 67 . . . 600 . . . . Average 148 | . 3 5 66 182 72 . . . 442 . . . 40 Maximum Alert Level 2 | . . . . 1 . . . . 2 . . . . Low Security (%) 77 | 100 100 100 100 70 100 . . . . . . . 100 Level 1 14 | . . . . 29 . . . . 57 . . . . Level 2 8 | . . . . . . . . . 43 . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 13 | . 1 . . . 7 . . . 3 . . . 2 Investigation 3 | . . . . . 2 . . . . . . . 1 Extermination 6 | . . . . . 4 . . . 1 . . . 1 Reinforcement 4 | . 1 . . . 1 . . . 2 . . . . Assault . | . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . . . Construction Impeded . | . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Distress Signals 3 | . . . . 2 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 116 | . 1 2 16 14 31 1 . 14 7 . . 6 24 Peak Tracking Total 12 | . 1 2 4 4 6 1 . 5 1 . . 3 12 Tactical Retreats 3 | . . . . 1 1 . . . . . . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Traps Triggered 3 | . . . . . 3 . . . . . . . . Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Machines Disabled 8 | . . . . 3 4 . . . . . . . 1 Max in Single Turn 4 | . . . . 3 4 . . . . . . . 1 Garrison Access 1 | . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Machines Accessed 16 | . 2 . . 3 5 . 4 . 2 . . . . Terminals 10 | . 2 . . 3 3 . . . 2 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . Total Hacks 65 | . 2 . . 9 23 . 28 . 3 . . . . Successful 44 | . 2 . . 4 8 . 28 . 2 . . . . Failed 21 | . . . . 5 15 . . . 1 . . . . Catastrophic 3 | . . . . 1 2 . . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . Manual . | . . . . . . . . . . . . . . Terminals 32 | . 2 . . 9 18 . . . 3 . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access 3 | . . . . . 3 . . . . . . . . Terminal Hacks 43 | . 2 . . 4 7 . 28 . 2 . . . . Record 14 | . . . . . 3 . 11 . . . . . . Part Schematic 9 | . . . . . . . 9 . . . . . . Robot Schematic 5 | . . . . . . . 5 . . . . . . Robot Analysis 1 | . . . . . 1 . . . . . . . . Prototype ID Bank 3 | . . . . . . . 3 . . . . . . Branch Access Points 2 | . . . . . 1 . . . 1 . . . . Emergency Access Points 2 | . 1 . . . . . . . 1 . . . . Alert Level 1 | . . . . 1 . . . . . . . . . Locate Traps 4 | . 1 . . 1 2 . . . . . . . . Maintenance Status 1 | . . . . 1 . . . . . . . . . Zone Layout 1 | . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . . . . . Seal Access 1 | . . . . . 1 . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . Hacking Detections 11 | . 2 . . 3 5 . . . 1 . . . . Full Trace Events 3 | . . . . 1 2 . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . 5 . . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 9 | . . . . . . . 9 . . . . . . Parts Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . 1 . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat 1 | . . . . . 1 . . . . . . . . Robot Hacks Applied 1 | . . . . . 1 . . . . . . . . parse_system 1 | . . . . . 1 . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Total Allies 6 | . . . 1 . . . . 1 . . 4 . . Largest Group 4 | . . . 1 . . . . 1 . . 4 4 . Highest-Rated Group 151 | . . . 31 . . . . 96 . . 151 151 . Highest-Rated Ally 96 | . . . 31 . . . . 96 . . 39 39 . Total Orders . | . . . . . . . . . . . . . . Ally Attacks 49 | . . . 4 . . . . 33 . . . 12 . Total Damage 1527 | . . . 43 . . . . 1184 . . . 300 . Kills 16 | . . . 1 . . . . 10 . . . 5 . Allies Corrupted 1 | . . . . . . . . . . . . 1 . Allies Melted 1 | . . . . . . . . . . . . 1 . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Robot Analysis Total 1 | . . . . . 1 . . . . . . . . Derelict Logs Recovered 8 | . . . 1 . . . . 1 . . 3 3 . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Turns Passed 9177 | 88 168 58 615 548 2072 337 160 838 1000 119 1165 1475 534 Spaces Moved 5046 | 53 160 59 429 352 1121 199 101 491 463 63 612 659 284 Core 124 | 34 . . . . 87 . . . . . . . 3 Treads 2165 | . . . . 183 1034 199 101 422 . . . 213 13 Legs 1653 | . . . . . . . . 69 463 63 612 446 . Wheels 1104 | 19 160 59 429 169 . . . . . . . . 268 Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 100 100 90 105 50 160 160 160 190 190 190 190 130 Average Speed 162 | 139 100 100 96 134 156 160 160 164 190 190 190 209 153 Slowest Speed 1000 | 250 100 100 115 160 400 240 160 240 190 190 190 330 1000 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . 1 . . . . . . . . . . Exploration Rate (%) 37 | 5 36 5 66 24 30 35 75 70 11 13 80 72 8 Regions Visited 13 Branch Regions 7 Pre-discovered Areas 5 | . . . . . . . 1 1 . . 2 1 . Known Exits Taken 2 | . . . . . 1 . . . 1 . . . . Unknown Exits Taken 11 | 1 1 1 1 1 . 1 1 1 . 1 1 1 . Scrap Searched 11 | . . . 2 . . 1 . 2 . . 4 2 . Spaces Dug 8 | . . . 7 . . . . . . . . . 1 Terrain Destroyed 125 | . . . 8 64 . . . 35 2 . . 7 9 Melee . | . . . . . . . . . . . . . . Projectile 27 | . . . 8 1 . . . . 2 . . 7 9 AOE 98 | . . . . 63 . . . 35 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Low Dat Pro Fac Low Zio Pro Fac Total 5694 | 64 168 58 548 398 1352 214 100 518 537 63 615 714 345 Wait 273 | . 3 . 63 8 99 13 . 14 36 . 2 13 22 Move 5032 | 52 159 58 427 351 1120 198 100 490 462 62 611 658 284 Hop . | . . . . . . . . . . . . . . Pick Up 65 | 6 3 . 6 13 22 . . 1 8 . 1 5 . Fast Attach 35 | 6 1 . 3 . 21 . . 1 2 . . 1 . Attach 46 | . . . 7 7 13 . . 3 4 1 . 3 8 Detach 16 | . . . 1 . 4 . . . 1 . . 1 9 Swap 21 | . . . 4 3 3 1 . 1 1 . . 7 1 Drop 34 | . 2 . 4 2 12 1 . 3 1 . 1 8 . Fire 140 | . . . 32 14 34 1 . 5 15 . . 18 21 Melee 16 | . . . . . 9 . . . 7 . . . . Ram . | . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis 16 | . . . 1 . 15 . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory (discovered 3 exits: *Sto / *Low x2) -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 25 | -11/Junkyard | Discovered new exit (range 15) 89 | -11/Junkyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 7) 241 | -10/Materials | Discovered new exit (range 3) 257 | -10/Materials | Entered another Materials area 257 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 298 | -9/Materials | Discovered new exit (range 16) 315 | -9/Materials | Entered Mines 349 | -9/Mines | Learned Materials trap positions 353 | -9/Mines | Received a Mining Laser from a helpful Derelict 501 | -9/Mines | Crushed by falling debris 696 | -9/Mines | Core integrity fell below 50% 766 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 895 | -9/Mines | Discovered new exit (range 9) 930 | -9/Mines | Entered Materials 930 | -8/Materials | Evolved 2 slots: Power x1, Weapon x1 931 | -8/Materials | Loaded intel: 9 trap records 1009 | -8/Materials | Build established: Mutant 1198 | -8/Materials | Lost 4 parts (2p1n1w) 1339 | -8/Materials | Discovered new exit (range 13) 1478 | -8/Materials | Entered Factory 1478 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1677 | -7/Factory | Identified exit to Storage 1677 | -7/Factory | Identified exit to Lower Caves 1742 | -7/Factory | Lost 3 parts (2p1w) 2038 | -7/Factory | Build established: Scavenger-Mutant 2139 | -7/Factory | Lost 9 parts (1p3n1u4w) 2368 | -7/Factory | Core integrity fell below 50% 2395 | -7/Factory | Lost 3 parts (1p1u1w) 2426 | -7/Factory | Build established: Mutant 3550 | -7/Factory | Entered Lower Caves 3804 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3804 | -7/Lower Caves | Core integrity fell below 20% 3881 | -7/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 3887 | -7/Lower Caves | Entered Data Miner 3887 | -7/Data Miner | Discovered new exit (range 6) 3918 | -7/Data Miner | Met Data Miner 3972 | -7/Data Miner | Learned location of Section 7 (-2) 3972 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4009 | -7/Data Miner | Received God Mode back door access code from Data Miner 4047 | -7/Data Miner | Entered Proximity Caves 4050 | -6/Proximity Caves | Spotter reported a threat 4050 | -6/Proximity Caves | Spotter reported a threat 4061 | -6/Proximity Caves | Escorted by Enhanced Grunt 4063 | -6/Proximity Caves | Spotted B-75 Beast 4103 | -6/Proximity Caves | Spotter reported a threat 4106 | -6/Proximity Caves | Build established: Gunner 4615 | -6/Proximity Caves | Learned location of Zion (-6) 4720 | -6/Proximity Caves | Spotter reported a threat 4738 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4808 | -6/Proximity Caves | Lost 4 parts (3n1w) 4850 | -6/Proximity Caves | Discovered new exit (range 15) 4885 | -6/Proximity Caves | Entered Factory 4885 | -6/Factory | Evolved 2 slots: Utility x2 4947 | -6/Factory | Identified exit to Lower Caves 5040 | -6/Factory | Build established: Mutant 5235 | -6/Factory | Search patrols dispatched 5492 | -6/Factory | Build established: Gunner 5885 | -6/Factory | Entered Lower Caves 5992 | -6/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 6004 | -6/Lower Caves | Entered Zion 6077 | -6/Zion | System corruption cleaned by Quarantine Array 6153 | -6/Zion | Learned location of Extension (-5) 6435 | -6/Zion | Imprinted 6437 | -6/Zion | Declared Zion's savior 7125 | -6/Zion | Learned Factory stockpile data 7135 | -6/Zion | Discovered new exit (range 14) 7169 | -6/Zion | Entered Proximity Caves 7169 | -5/Proximity Caves | Accompanied by 4 allies 7345 | -5/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7408 | -5/Proximity Caves | Learned Factory terminal intel 7813 | -5/Proximity Caves | Spotted B-75 Beast 8125 | -5/Proximity Caves | Learned Factory emergency access door positions 8134 | -5/Proximity Caves | Learned location of Armory (-3) 8602 | -5/Proximity Caves | Build established: Tank 8634 | -5/Proximity Caves | Discovered new exit (range 5) 8644 | -5/Proximity Caves | Entered Factory 8644 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8647 | -5/Factory | Loaded intel: 27 terminal locations 9178 | -5/Factory | Self-destructed Last Messages --------------- 09159_ Imp. Cooling System destroyed. 09160_ Plasma Cannon destroyed. 09160_ G-67 Veteran destroyed. 09162_ K-01 Serf collects debris. 09163_ U-05 Engineer builds a Wall. 09163_ Terminal disabled. 09163_ Destroyed VTOL Module. 09165_ Overheating: System interference. 09165_ Magnetic Acceleration Cannon temporarily disabled. 09165_ Critical hit (Burn: +37). 09165_ U-05 Engineer builds a Wall. 09166_ Acquired 69 matter. 09168_ System corrupted: Energy discharge (-136). 09169_ M-28 Smith repairs G-50 Soldier. 09169_ U-05 Engineer builds a Wall. 09169_ K-01 Serf collects debris. 09170_ Acquired 3 matter. 09171_ R-10 Processor collects Lgt. Antimatter Reactor. 09173_ M-28 Smith fits Backup Propulsion III on S-27 Virus. 09178_ R-10 Processor collects Wave Gun. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????????#???#????????????? | | ??????????"""?????????????????? ?? ????????????? | | ??????????"T??????????????????? ? ???+????????? | | ??????????"""????????????????" " " " "??#????????? | | ???????????????????????????# " " " " " #????????? | | ???????????????????????????# " " " " " #????????? | | ???????????????????????????# " " " " " #????????? | | ???????????????????????????# " " " " " #????????? | | ??????????????????????+????+ " " " " " #????????? | | ???????????????????????????# " " " " " #????????? | | ????????????????????????#### " " " " " #????????? | | ????????????????????######## " " " " " #????????? | | ????????????????????# s%#" [ #????????? | | ????????????????????# ""=R#######/##+####????????? | | ????????????????????# "T =gg #???????????? | | ????????????????????# """@# #???????????? | | ????????????????????# %#% "" ##??????????? | | ????????????????????#[! # """ ##????????### | | ????????????????????#!! # "F #?????????# | | ????????????????????# # """ #?????????# | | ????????????????????# #% "" #?????????# | | ???????????""" "???## #### #?????????# " | | ????????? ####### % #?????????# " | | ????????? """""" #?????????# " | | ???????????# """""" #?????????# " | | ???????????# """""" #######???# " | | ???????????# """""" #???# " | | ???????????# ##### ##### " | | ???????????# #???#!##### | | ???????????# ! #???# / | | ???????????# ###################???#%#####/# | | ???????????? ??????????????????????#%#???# # | | ???????????? ???????????????????"???# #???# # | | ????????????? ????????????????????T???# #???# # | | ????????????? ?????????????????????"???# #???# # | | ??????????????? ?????????????????????????# #???# | | ?????????????????????????????????????????# #???# # | | ?????????????????????????????????????????# #???# # | | ?????????????????????????????????????????? ????? ? | | ?????????????????????????????????????????? ????? ? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 35 Energy Capacity 750 Matter Stores 450 Matter Capacity 450 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Corruption Block 8 Armor Coverage 450 Resistance: KI 30 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 3 Particle Charging 20 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Com. Ion Cannon | -7/Data Miner | Free Antigrav System | -7/Data Miner | Free Adv. Drone Bay | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Coolant Injector | -7/Data Miner | Free Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Adventurer I'm Back, Baby! Leap Before You Look The Oracle Unlikely Earthworm Challenges ------------ None Game ------ Seed WarpMicrowarpPod Manual? 0 Play Time 01:13:08 Cumulative 15.9 hours Start 2023.12.07 @ 20:28:13 End 2023.12.07 @ 21:51:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 26 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f67fa71b-30a7-4c94-9b63-c1ec2aa2c44a