Cogmind - Beta 14 @@@ ROGUE MODE // 2025.02.13 @ 20:53:26 Player: Willyp Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (120) 600 Value Destroyed (2431) 2431 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (216) 216 TOTAL SCORE: 5167 Bonus ------- High Alert Combat Kills 158 Follower Combat Kills 58 Cogmind --------- Core Integrity 331/550 Matter 168/300 Energy 37/100 System Corruption 0% Temperature Warning (387) Movement Core (450) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Large Storage Unit > --- WEAPON (3) ------- Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (15) --- Improved Ion Engine Heavy Ion Engine Heavy Ion Engine Huge Storage Unit Signal Interpreter Heavy Particle Gun Heavy Particle Gun Ion Cannon Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Advanced Treads > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Improved Sensor Array Seismic Detector > --- WEAPON ----------- Heavy Particle Gun Advanced Beam Cannon Flak Cannon > --- INVENTORY -------- Ion Engine Improved Ion Engine Heavy Ion Engine Advanced Treads Huge Storage Unit Signal Interpreter Seismic Detector Recoil Stabilizer Shock Rifle Heavy Particle Gun Heavy Particle Gun Advanced Beam Cannon Ion Cannon Improved Assault Rifle Rocket Launcher [Rating: 33] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Advanced Treads Treads Advanced Treads Leg Improved Aluminum Leg Utility Seismic Detector Device Seismic Detector Storage Medium Storage Unit Weapon Advanced Beam Cannon Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power . | . . . . . Propulsion 1 | . . . 1 . Utility 2 | . . . 1 1 Weapon 1 | . . . . 1 Parts Attached 60 | 7 6 1 31 15 Power 8 | 1 . . 6 1 Engine 7 | 1 . . 6 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 15 | 2 3 . 9 1 Treads 8 | . 2 . 5 1 Leg 7 | 2 1 . 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | 2 3 . 4 4 Device 7 | 1 . . 2 4 Storage 6 | 1 3 . 2 . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon 24 | 2 . 1 12 9 Energy Gun 7 | 1 . . 2 4 Energy Cannon 5 | . . . 2 3 Ballistic Gun 4 | 1 . . 2 1 Ballistic Cannon 2 | . . 1 1 . Launcher 6 | . . . 5 1 Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 6 | . . . 5 1 Parts Lost 28 | . . . 12 16 Power 6 | . . . 5 1 Propulsion 7 | . . . 3 4 Utility 7 | . . . 1 6 Weapon 8 | . . . 3 5 Highest Loss Streak 12 | . . . 4 12 To Critical Strikes . | . . . . . Average Slot Usage (%) 95 | . 100 100 93 97 Engine 11 | . 14 14 10 8 Treads 21 | . 23 28 18 26 Leg 6 | . 4 . 10 . Device 19 | . 14 14 19 25 Storage 11 | . 14 14 11 9 Energy Gun 6 | . 14 14 2 8 Energy Cannon 7 | . . . 9 9 Ballistic Gun 5 | . 14 11 3 . Ballistic Cannon 2 | . . 2 1 8 Launcher 2 | . . . 5 . Peak Build Rating 33 | 7 8 8 23 33 Average Rating 17 | 5 7 7 16 30 On Entrance 8 | . 7 7 7 23 Naked Turns . | . . . . . Heaviest Build 89 | 14 89 21 40 45 Greatest Support 66 | 20 40 40 66 66 Greatest Overweight (x) 6 | . 4 . 6 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 25 | 8 25 10 25 15 Average Capacity 12 | 7 10 10 11 15 Most Carried 15 | 5 10 10 13 15 Average Carried 10 | 3 8 9 9 14 Final Capacity 15 | 8 10 10 15 15 Final Carried 11 | 4 9 9 11 8 Class Distribution -------------------- 64% | Mutant 19% | Skirmisher 15% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Yrd Mat Min Mat Mat Matter Collected 1531 | 232 168 34 862 235 Remotely . | . . . . . Salvage Created 3210 | 27 572 72 1904 635 Parts 257 | 5 45 11 151 45 Haulers Intercepted 6 | . 1 . 5 . Recyclers Shooed 8 | . 2 1 5 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Combat Hostiles Destroyed 67 | . 14 . 37 16 Guns 20 | . 14 . 2 4 Cannons 27 | . . . 17 10 AOE 17 | . . . 17 . Classes Destroyed 12 | 1 6 . 5 . Worker 18 | . 3 . 13 2 Builder 12 | . . . 10 2 Tunneler 7 | 2 1 3 1 . Hauler 6 | . 1 . 5 . Recycler 2 | . 1 . 1 . Mechanic 1 | . . . 1 . Watcher 7 | . 1 . 5 1 Swarmer 21 | . 8 . 9 4 Grunt 32 | . 6 . 18 8 Brawler 2 | . . . 2 . Duelist 3 | . . . 2 1 Sentry 9 | . . . 6 3 Best Kill Streak 7 | 2 5 1 7 7 Combat Bots Only 6 | . 5 . 6 6 Max Kills in Single Turn 4 | 1 1 1 4 2 Gunslinging . | . . . . . Exploded 3 | . . . 3 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Hostile Shots Fired 344 | . 63 . 161 120 Missed 81 | . 22 . 37 22 Damage Taken 3588 | . 380 . 1749 1459 Core 571 | . 90 . 262 219 Absorbed by Shields . | . . . . . Core Remaining (%) 66 | 100 . 64 34 . Volleys Fired 279 | 9 61 24 136 49 Largest 3 | 2 2 2 2 3 Hottest 180 | 70 70 70 128 180 Shots Fired 558 | 18 122 48 250 120 Gun 302 | 18 122 48 71 43 Cannon 218 | . . . 144 74 Launcher 38 | . . . 35 3 Special . | . . . . . Kinetic 193 | 9 61 24 68 31 Thermal 326 | 9 61 24 147 85 Explosive 38 | . . . 35 3 Electromagnetic 1 | . . . . 1 Robot Hit Streak 15 | 3 10 3 15 11 Robot Miss Streak 7 | 2 7 4 6 7 Penetration Max . | . . . . . Secondary Targets 2 | . 2 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 303 | 10 65 16 139 73 Core Hits 196 | 3 35 5 100 53 Critical Kills 3 | . . . 1 2 Critical Parts Destroyed 1 | . . . 1 . Critical Strikes 10 | . 6 . 2 2 Burn 6 | . 6 . . . Meltdown 3 | . . . 1 2 Destroy 1 | . . . 1 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6925 | 104 686 165 4152 1818 Guns 2045 | 104 679 165 518 579 Cannons 2709 | . . . 1736 973 Explosions 2106 | . . . 1870 236 Melee . | . . . . . Ramming 65 | . 7 . 28 30 Kinetic 1435 | 55 272 76 597 435 Thermal 3301 | 49 407 89 1657 1099 Explosive 2106 | . . . 1870 236 Electromagnetic 18 | . . . . 18 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage 96 | . . . 96 . Projectiles 2 | . . . 2 . Explosions 94 | . . . 94 . Melee . | . . . . . Knockbacks 24 | . . . 10 14 Impact . | . . . . . Kinetic 22 | . . . 9 13 Secondary 2 | . . . 1 1 Self-Inflicted Damage 422 | . . . 386 36 Shots 11 | . . . 10 1 Rammed 4 | . 1 . 1 2 Targets Rammed 8 | . 1 . 5 2 Kicked 4 | . . . 4 . Crushed . | . . . . . Highest Temperature 782 | 90 168 140 303 782 Average Temperature 108 | 31 57 50 54 248 Received Heat Transfer 1110 | . 78 . 402 630 Effects 31 | . . . . 31 Shutdowns 4 | . . . . 4 Energy Bleed 6 | . . . . 6 Interference 9 | . . . . 9 Matter Decay 2 | . . . . 2 Short Circuit 1 | . . . . 1 Damage (minor) 3 | . . . . 3 Damage (major) 5 | . . . . 5 Damage (core) 1 | . . . . 1 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted 3 | . . . 1 2 Combat Hostiles 3 | . . . 1 2 Parts Melted 18 | . 2 . 11 5 Heat Transferred 7326 | 148 1628 259 3256 2035 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Peak Influence 891 | 10 277 78 891 376 Initial 376 | . 6 63 29 376 Average 229 | 3 110 72 291 242 Maximum Alert Level 3 | . 1 . 3 1 Low Security (%) 64 | 100 88 100 58 46 Level 1 21 | . 11 . 12 54 Level 2 6 | . . . 13 . Level 3 7 | . . . 15 . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 10 | . 2 . 3 5 Investigation 3 | . 1 . 1 1 Extermination . | . . . . . Reinforcement 6 | . 1 . 1 4 Assault 1 | . . . 1 . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 2 | . . . 1 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Distress Signals 5 | . . . 2 3 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 95 | . 22 . 51 22 Peak Tracking Total 6 | . 6 . 5 5 Tactical Retreats 3 | . 1 . 2 . Traps | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Traps Triggered 1 | . . . 1 . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Yrd Mat Min Mat Mat Machines Disabled 10 | . . . 10 . Max in Single Turn 2 | . . . 2 . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Machines Accessed 11 | . 2 . 7 2 Terminals 10 | . 2 . 6 2 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 1 | . . . 1 . Garrison Access . | . . . . . Total Hacks 25 | . 6 . 14 5 Successful 9 | . 2 . 6 1 Failed 16 | . 4 . 8 4 Catastrophic 4 | . . . 2 2 Database Lockouts . | . . . . . Manual 10 | . 3 . 4 3 Terminals 22 | . 6 . 11 5 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers 3 | . . . 3 . Garrison Access . | . . . . . Terminal Hacks 8 | . 2 . 5 1 Record 2 | . . . 2 . Part Schematic 3 | . 1 . 2 . Dispatch Records 1 | . 1 . . . Reinforcement Status 1 | . . . . 1 Hauler Manifests 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer 1 | . . . 1 . Insert Component 1 | . . . 1 . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 8 | . 2 . 4 2 Full Trace Events 6 | . 2 . 2 2 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . 1 . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Yrd Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Yrd Mat Min Mat Mat Total Allies 2 | . . 2 . . Largest Group 2 | . . 2 2 . Highest-Rated Group 45 | . . 45 45 . Highest-Rated Ally 31 | . . 31 31 . Total Orders . | . . . . . Ally Attacks 7 | . . . 7 . Total Damage 107 | . . . 107 . Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Yrd Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Yrd Mat Min Mat Mat Turns Passed 5902 | 121 986 382 3063 1350 Spaces Moved 3094 | 69 506 186 1776 557 Core 20 | 6 . . 14 . Treads 2252 | . 433 186 1076 557 Legs 822 | 63 73 . 686 . Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 160 120 145 Average Speed 145 | 113 154 160 141 145 Slowest Speed 400 | 120 400 160 350 225 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 44 | 5 65 38 84 29 Regions Visited 4 Branch Regions 1 Pre-discovered Areas . | . . . . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 2 | . . 2 . . Spaces Dug . | . . . . . Terrain Destroyed 251 | . . . 232 19 Melee . | . . . . . Projectile 2 | . . . 2 . AOE 249 | . . . 230 19 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Yrd Mat Min Mat Mat Total 3994 | 95 597 228 2070 1004 Wait 460 | . 13 16 70 361 Move 3090 | 68 505 185 1775 557 Hop . | . . . . . Pick Up 68 | 11 8 1 35 13 Fast Attach 1 | . . . . 1 Attach 32 | 7 . 1 15 9 Detach . | . . . . . Swap 27 | . 6 . 16 5 Drop 29 | . 3 1 18 7 Fire 279 | 9 61 24 136 49 Melee . | . . . . . Ram . | . . . . . Kick 4 | . . . 4 . Crush 4 | . 1 . 1 2 Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sto]) -8/Materials History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 122 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 464 | -10/Materials | Discovered new exit (range 16) 1108 | -10/Materials | Entered Mines 1422 | -10/Mines | Found DCF Scrap (11 items) 1455 | -10/Mines | Discovered new exit (range 8) 1490 | -10/Mines | Entered Materials 1490 | -9/Materials | Accompanied by 2 allies 1490 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1495 | -9/Materials | Led the pair of lost Derelicts to an unsafe place 1584 | -9/Materials | Lost 4 parts (2p1n1u) 1698 | -9/Materials | Discovered new exit (range 15) 2016 | -9/Materials | Lost 3 parts (1p2n) 2078 | -9/Materials | Discovered new exit (range 5) 2596 | -9/Materials | Build established: Scavenger-Mutant 3112 | -9/Materials | Discovered new exit (range 4) 3498 | -9/Materials | Build established: Mutant 3579 | -9/Materials | Discovered new exit (range 3) 3728 | -9/Materials | Discovered new exit (range 10) 4290 | -9/Materials | First assault squad dispatched 4331 | -9/Materials | Core integrity fell below 50% 4553 | -9/Materials | Entered another Materials area 4553 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4950 | -8/Materials | Build established: Skirmisher 5806 | -8/Materials | Lost 3 parts (1n2u) 5903 | -8/Materials | Self-destructed Last Messages --------------- Overheating: Shock Rifle damaged (-28). Overheating: Hvy. Particle Gun damaged (-50). U-05 Engineer builds a Wall. Overheating: System interference. Hvy. Particle Gun temporarily disabled. U-05 Engineer lays Concrete. Overheating: Hvy. Particle Gun damaged (-12). Overheating: Imp. Assault Rifle damaged (-44). Shock Rifle destroyed. U-05 Engineer builds a Wall. G-47 Trooper destroyed. Overheating: Energy bleed (-5). Overheating: System interference. Imp. Assault Rifle temporarily disabled. U-05 Engineer builds a Wall. Acquired 76 matter. U-05 Engineer lays Concrete. U-05 Engineer destroyed. Adv. Treads destroyed. Hvy. Particle Gun destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????????#????????????????????? | | ??????????????????????????? ??????????????????? | | ????????????????????????### ??????????????????? | | ????????????????????????] ??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? #??????????????????? | | ????????????????????????? ##?????????????????? | | ????????????????????????? g #?????????????????? | | ???????????????????????#### g ###????????????????? | | ???????????????????????# # | # #????????????????? | | ???????????????????????? ! = ##########????????? | | ???????????????????????## % *%! ???????? | | ???????????????????????# *g* ! ???????? | | ?????????????????#########!%=! ?????????? | | ?????????? @ |%* #????????????????? | | ?????????????#???######## ==#####????????????????? | | ??????????? #??????????# ####?????????????????? | | ??????????? #??????????# #????????????????????? | | ??????????? #??????????# #????????????????????? | | ??????????? #??????????# #????????????????????? | | #######??? #??????????# #????????????????????? | | #??? #??????????# #????????????????????? | | #??? #??????????# #????????????????????? | | #??? #??????????# #????????????????????? | | ### #??? +??????????# %=#????????????????????? | | # #??? #?????????## [ #????????????????????? | | # #??? #?????????+ #????????????????????? | | # #### #?????????## #????????????????????? | | " # #??????????# ###########??????????? | | " + #??????????# # / #??????????? | | " # #??????????# = # #??????????? | | # ###+#######???????#*%[# """ #??????????? | | # ## !######### %=# """ #??????????? | | ### ## """%+[ % %+!""" "" #??????????? | | ??# ## """ ######### =#%""" T" #??????????? | | ??# ## """ #???????# # """ "" #??????????? | | ??# ## ! #???????# # #??????????? | | ??# ## """ #???????# ###########??????????? | | ## # """ #???????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Evasion (%) 55 Recoil Reduction 7 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Lrg. Storage Unit | -9/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeleporterGammaMachine Manual? 0 Play Time 01:26:17 Cumulative 16.1 hours Start 2025.02.11 @ 02:47:10 End 2025.02.13 @ 20:53:26 Sessions 9 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 21 Rogue 21 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 19 Achievement% 16 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 3307db6b-8bbb-489d-9e34-f6c83e8609ea