Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.20 @ 21:53:27 Player: Zable Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (34) 170 Value Destroyed (813) 813 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (753) 753 TOTAL SCORE: 3336 Bonus ------- Follower Combat Kills 295 Met Imprinter 300 Was Imprinted 300 Friendly Fire -142 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Medium Treads Medium Treads Seismic Detector Makeshift Ablative Armor Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Medium Treads Medium Treads > --- UTILITY ---------- Large Storage Unit Makeshift System Restoration Module Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Assault Cannon Makeshift Hammer > --- INVENTORY -------- Light Ion Engine Light Ion Engine Light Treads Light Treads Wheel Heat Sink High-capacity Matter Pod Seismic Detector ECM Suite Shield Generator Shock Rifle Grenade Launcher Rocket Launcher Self-destruct Interrupter Self-destruct Interrupter [Rating: 36] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device Seismic Detector Storage Large Storage Unit Processor Signal Interpreter Protection Improved Light Armor Plating Weapon Assault Cannon Energy Gun Gatling Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Rocket Launcher Impact Weapon Makeshift Hammer Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 1 | . . 1 . . . Weapon 1 | . . 1 . . . Parts Attached 41 | 7 2 15 1 8 8 Power 3 | 1 . 1 . . 1 Engine 3 | 1 . 1 . . 1 Core . | . . . . . . Reactor . | . . . . . . Propulsion 9 | 2 . 3 . . 4 Treads 8 | 2 . 3 . . 3 Leg . | . . . . . . Wheel 1 | . . . . . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 15 | 2 2 4 1 4 2 Device 9 | 1 . 2 1 4 1 Storage 4 | 1 2 1 . . . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 14 | 2 . 7 . 4 1 Energy Gun 6 | 1 . 3 . 2 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 2 | 1 . . . . 1 Ballistic Cannon 2 | . . 1 . 1 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon 1 | . . . . 1 . Slashing Weapon 1 | . . 1 . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . 3 . Parts Lost 11 | . . 4 . 2 5 Power 2 | . . 1 . . 1 Propulsion 4 | . . 1 . 1 2 Utility 4 | . . 1 . 1 2 Weapon 1 | . . 1 . . . Highest Loss Streak 5 | . . 3 . 2 5 To Critical Strikes . | . . . . . . Average Backups 12 | 4 7 11 14 13 12 Power 1 | . 1 1 3 2 1 Propulsion 3 | 3 4 4 3 2 2 Utility 4 | . . 2 5 5 5 Weapon 2 | . 1 3 2 3 2 Tool/Special . | . . . . . . Unused Backups 20 | . . 4 1 2 13 Power 3 | . . . . 1 2 Propulsion 4 | . . 2 1 . 1 Utility 7 | . . . . 1 6 Weapon 6 | . . 2 . . 4 Tool/Special . | . . . . . . Average Slot Usage (%) 95 | . 100 93 99 94 98 Engine 11 | . 14 10 11 11 10 Treads 20 | . 28 21 22 19 21 Device 16 | . 14 10 20 19 11 Storage 11 | . 14 11 11 11 11 Processor 1 | . . 7 1 . . Protection 1 | . . . . . 9 Energy Gun 15 | . 14 13 22 18 5 Energy Cannon 1 | . . 1 11 1 . Ballistic Gun 1 | . 14 1 . . 5 Ballistic Cannon 8 | . . 7 . 9 11 Impact Weapon 3 | . . . . 3 11 Peak Build Rating 36 | 7 8 15 16 31 36 Average Rating 23 | 4 7 13 15 26 34 On Entrance 12 | . 7 8 15 16 30 Avg Prop Armor Cover (%) 14 | . . . . . 14 Naked Turns 1 | . . . . . 1 Heaviest Build 65 | 13 18 37 35 65 51 Greatest Support 56 | 40 40 40 40 40 56 Greatest Overweight (x) 10 | . . 10 . 2 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 25 | 8 25 15 15 15 15 Average Capacity 14 | 6 9 12 15 15 14 Most Carried 15 | 7 9 15 15 15 15 Average Carried 13 | 4 7 11 14 14 14 Final Capacity 15 | 8 10 15 15 15 5 Final Carried 15 | 6 9 15 15 14 5 Class Distribution -------------------- 49% | Gunner 26% | Mutant 14% | Scavenger-Mutant 9% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1206 | 167 41 313 159 221 305 Remotely . | . . . . . . Salvage Created 1023 | 26 111 473 92 21 300 Parts 64 | 5 9 32 4 1 13 Haulers Intercepted 2 | . . 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 19 | . . . . 1 18 Prevented 5 | . . . . . 5 Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 23 | . 3 12 2 . 6 Guns 16 | . 3 8 2 . 3 Cannons 7 | . . 4 . . 3 Classes Destroyed 10 | 1 1 6 . 1 1 Worker 3 | . . 3 . . . Tunneler 2 | 2 . . . . . Hauler 2 | . . 2 . . . Recycler 1 | . . 1 . . . Watcher 2 | . . 2 . . . Swarmer 8 | . . 7 . . 1 Grunt 8 | . 3 2 . . 3 Brawler 1 | . . . . . 1 Sentry 6 | . . 3 2 . 1 Zionite 1 | . . . . 1 . Best Kill Streak 8 | 2 3 8 2 . 4 Combat Bots Only 6 | . 3 6 2 . 4 Max Kills in Single Turn 2 | 1 1 2 1 1 1 Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 182 | . 6 69 14 . 93 Missed 42 | . 2 10 4 . 26 Hits 140 | . 4 59 10 . 67 Projectile 140 | . 4 59 10 . 67 Critical Strikes 1 | . . 1 . . . Damage Taken 2170 | . 44 642 145 336 1003 Core 404 | . . 79 28 97 200 Absorbed by Shields 89 | . . . . . 89 Core Remaining (%) 100 | 100 100 . . . . Volleys Fired 83 | 4 6 41 5 11 16 Largest 3 | 2 2 3 3 3 2 Hottest 189 | 60 60 189 189 189 117 Shots Fired 180 | 8 12 99 15 15 31 Gun 119 | 8 12 67 10 7 15 Cannon 58 | . . 29 5 8 16 Launcher 3 | . . 3 . . . Special . | . . . . . . Kinetic 62 | 4 6 26 . 7 19 Thermal 115 | 4 6 70 15 8 12 Explosive 3 | . . 3 . . . Electromagnetic . | . . . . . . Robot Hit Streak 8 | 3 5 7 8 2 6 Robot Miss Streak 12 | 2 2 12 1 2 4 Penetration Max . | . . . . . . Secondary Targets 1 | . . 1 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 108 | 4 9 61 10 2 22 Core Hits 88 | 4 7 56 8 1 12 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 1 . 1 Burn 2 | . . 1 1 . . Destroy 1 | . . . . . 1 Melee Attacks 33 | . . . . 28 5 Impact 33 | . . . . 28 5 Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2001 | 55 79 988 204 122 553 Guns 1242 | 55 79 633 162 10 303 Cannons 558 | . . 355 42 . 161 Explosions . | . . . . . . Melee 201 | . . . . 112 89 Ramming . | . . . . . . Kinetic 603 | 23 35 335 . . 210 Thermal 1197 | 32 44 653 204 10 254 Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact 201 | . . . . 112 89 Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 6 | . 1 . . 6 . Average Corruption 5 | . 1 . . 5 . Corruption Purged 6 | . . . . 6 . Corruption Blocked . | . . . . . . Effects 25 | . . . . 25 . Message Errors 8 | . . . . 8 . Matter Fused 7 | . . . . 7 . Heat Flow Errors 2 | . . . . 2 . Energy Discharges 5 | . . . . 5 . Misfires 2 | . . . . 2 . Alerts 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 27 | . . 18 . . 9 Projectiles 18 | . . 18 . . . Explosions . | . . . . . . Melee 9 | . . . . . 9 Knockbacks 4 | . . 2 . . 2 Impact 1 | . . . . . 1 Kinetic 3 | . . 2 . . 1 Secondary . | . . . . . . Self-Inflicted Damage 66 | . . 66 . . . Shots 2 | . . 2 . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 557 | 20 52 557 464 134 216 Average Temperature 109 | 13 24 122 223 63 88 Received Heat Transfer 456 | . 24 96 45 . 291 Effects 7 | . . 5 2 . . Shutdowns 2 | . . 1 1 . . Energy Bleed 1 | . . . 1 . . Interference 3 | . . 3 . . . Damage (minor) 1 | . . 1 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 3 | . . . 2 . 1 Heat Transferred 2264 | 75 100 1078 411 25 575 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 139 | 5 70 139 58 . . Initial 38 | . . 12 38 . . Average 24 | . 13 37 10 . . Influence Increases 981 | 10 100 394 40 . 437 Destroy 0b10 Robot/C 680 | . 60 240 40 . 340 Destroy 0b10 Robot/NC 50 | 10 . 40 . . . Destroy Leader 98 | . 10 58 . . 30 Allied During Kill 67 | . . . . . 67 Successful Hack 24 | . . 24 . . . Select Force Hacks 30 | . 30 . . . . Disable Machine 15 | . . 15 . . . Destroy Structure 17 | . . 17 . . . Influence Decreases 961 | 10 70 325 139 . 417 Entered New Map 79 | . . 18 61 . . Time Decay 732 | 10 70 267 78 . 307 Lost Part 90 | . . 40 . . 50 Lost Ally 60 | . . . . . 60 Squads Dispatched 3 | . 2 1 . . . Investigation 2 | . 1 1 . . . Extermination . | . . . . . . Reinforcement 1 | . 1 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals . | . . . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 41 | . 3 16 2 . 20 Peak Tracking Total 8 | . 3 8 2 . 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . . 1 . . 1 Max in Single Turn 1 | . . 1 . . 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 9 | . 1 7 . 1 . Terminals 5 | . . 5 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Scanalyzers 2 | . . 2 . . . Garrison Access . | . . . . . . Total Hacks 26 | . 3 20 . 3 . Successful 17 | . 1 13 . 3 . Failed 9 | . 2 7 . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 18 | . 3 14 . 1 . Terminals 17 | . . 17 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 3 . . . . Scanalyzers 3 | . . 3 . . . Garrison Access . | . . . . . . Terminal Hacks 8 | . . 5 . 3 . Record 1 | . . 1 . . . Part Schematic 3 | . . . . 3 . Robot Analysis 1 | . . 1 . . . Level Access Points 1 | . . 1 . . . Branch Access Points 1 | . . 1 . . . Hauler Manifests 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 3 | . . 3 . . . Insert Component 1 | . . 1 . . . Retrieve Study 2 | . . 2 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 6 | . 1 5 . . . Terminals 5 | . . 5 . . . Track 1 | . . 1 . . . Botnet 4 | . . 4 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . 1 . . . . Tunnel 1 | . 1 . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 5 | . . 5 . . . Full Trace Events 1 | . . 1 . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 18 | . . . . 18 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 2 | . . 2 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 153 | . . . . 153 153 Highest-Rated Ally 40 | . . . . 40 40 Total Orders 1 | . . . . 1 . RETURN 1 | . . . . 1 . Ally Attacks 33 | . . . . . 33 Total Damage 1277 | . . . . . 1277 Kills 12 | . . . . . 12 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 4243 | 19 360 767 451 2646 . Seismic 4243 | 19 360 767 451 2646 . Robot Analysis Total 1 | . . 1 . . . Derelict Logs Recovered 4 | . . . 1 2 1 Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . 1 . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 7056 | 90 360 1073 457 3930 1146 Spaces Moved 3512 | 41 84 536 256 1952 643 Core 7 | 2 . 2 . . 3 Treads 3497 | 39 84 534 256 1952 632 Legs . | . . . . . . Wheels 8 | . . . . . 8 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 170 | 154 160 164 160 176 163 Slowest Speed 550 | 160 160 550 160 320 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . . . 1 . Exploration Rate (%) 53 | 3 22 53 63 92 87 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . 1 . 1 1 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 8 | . . . 1 4 3 Spaces Dug 31 | . . 29 . 2 . Terrain Destroyed 48 | . . 45 . 2 1 Melee 2 | . . . . 2 . Projectile 5 | . . 4 . . 1 AOE 41 | . . 41 . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 4398 | 58 299 646 294 2399 702 Wait 639 | . 202 26 24 377 10 Move 3507 | 40 83 535 255 1951 643 Hop . | . . . . . . Pick Up 43 | 7 3 16 4 5 8 Fast Attach 18 | 6 . 3 . 8 1 Attach 15 | 1 . 8 2 3 1 Detach 4 | . . 2 1 . 1 Swap 20 | . 3 7 . 3 7 Drop 36 | . 2 8 3 13 10 Fire 83 | 4 6 41 5 11 16 Melee 33 | . . . . 28 5 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / *Zio) -7/Zion (discovered 2 exits: Dee / [*Pro]) -6/Proximity Caves (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 16 | -11/Scrapyard | Discovered new exit (range 14) 91 | -11/Scrapyard | Entered Materials 311 | -10/Materials | Build established: Mutant 432 | -10/Materials | Discovered new exit (range 5) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 992 | -9/Materials | Identified exit to Materials 992 | -9/Materials | Identified exit to Mines 1282 | -9/Materials | Lost 3 parts (1p1n1w) 1524 | -9/Materials | Entered Mines 1611 | -9/Mines | Build established: Gunner 1614 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1782 | -9/Mines | Discovered exit to Materials (range 3) 1958 | -9/Mines | Discovered exit to Materials (range 16) 1961 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1971 | -9/Mines | Learned location of Storage (-7) 1981 | -9/Mines | Entered Zion 2007 | -7/Zion | Given the Hacking Drone Bay 2008 | -7/Zion | Found Prototype Device 2008 | -7/Zion | Identified Hacking Drone Bay 2429 | -7/Zion | Identified exit to Deep Caves 2609 | -7/Zion | Learned Factory emergency access door positions 2814 | -7/Zion | Found Prototype Device 2814 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 3065 | -7/Zion | Found Prototype Device 3065 | -7/Zion | Identified Bomb Factory No. 2 3254 | -7/Zion | Met Imprinter 3279 | -7/Zion | Imprinted 3281 | -7/Zion | Declared Zion's savior 3806 | -7/Zion | Discovered new exit (range 10) 4664 | -7/Zion | Crushed by falling debris 4664 | -7/Zion | Core integrity fell below 50% 4899 | -7/Zion | Build established: Mutant 5619 | -7/Zion | Build established: Derelict-Mutant 5911 | -7/Zion | Entered Proximity Caves 5911 | -6/Proximity Caves | Accompanied by 4 allies 5954 | -6/Proximity Caves | Learned Factory emergency access door positions 5967 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6034 | -6/Proximity Caves | Lost 4 allies 6334 | -6/Proximity Caves | Build established: Scavenger-Mutant 6680 | -6/Proximity Caves | Discovered new exit (range 9) 6906 | -6/Proximity Caves | Encountered a Derelict sapper outpost 7009 | -6/Proximity Caves | Attracted the attention of an 0b10 base 7014 | -6/Proximity Caves | Core integrity fell below 20% 7056 | -6/Proximity Caves | Released all parts (5) 7057 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07034_ G-50 Soldier system corrupted by crushing effect. 07036_ Imp. Deuterium Engine destroyed. 07037_ VTOL Module fries itself beyond repair. 07038_ G-50 Soldier knocked back. 07038_ Imp. Light Armor Plating destroyed. 07039_ G-50 Soldier IFF system glitched. 07040_ Med. Treads destroyed. 07045_ G-50 Soldier IFF system glitched. 07049_ Wheel+ destroyed. 07052_ G-50 Soldier heat spikes uncontrollably. 07053_ G-50 Soldier heat damages Lgt. Angular Momentum Engine, Hvy. Laser, Carbon-fiber Leg. 07053_ G-50 Soldier overheating. 07054_ G-50 Soldier heat spikes uncontrollably. 07054_ G-50 Soldier overheating. 07056_ Released Hvy. Machine Gun. 07056_ Released Mak. Hammer. 07056_ Released Assault Cannon. 07056_ Released Lrg. Storage Unit. 07056_ Released Arm. Treads. 07057_ Extracted 12 matter. 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Melee Analysis Suite | -7/Zion | Archive Arm. Leg | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive KE Penetrator | -7/Zion | Archive Antigrav System | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Phase Cannon | -7/Zion | Archive System Guard | -7/Zion | Archive Med. Reflective Plating | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Adv. Terrain Scanner | -7/Zion | Archive HERF Cannon | -7/Zion | Archive Riot Gun | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Slug Cannon | -7/Zion | Free Robot Schematics ------------------ T-07 Excavator | -7/Zion | Archive I-36 Angel | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Wheel | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- Ew, Corruption My Bad The One Challenges ------------ None Game ------ Seed InterceptPitchforkBiocell Manual? 0 Play Time 00:45:39 Cumulative 35.6 hours Start 2026.02.20 @ 21:08:21 End 2026.02.20 @ 21:53:27 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 42 Rogue 22 Adventurer 20 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 31 Achievement% 24 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 183x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b0267021-2666-40c1-b678-720e370bf14a