Cogmind - Beta 10.2 *** ADVENTURER MODE // 2021.08.11 @ 15:12:43 Player: Ender Result: Destroyed by G-67 Veteran with Electrolaser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (105) 525 Value Destroyed (4140) 4140 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (617) 617 TOTAL SCORE: 9202 Bonus ------- High Alert Combat Kills 113 Follower Combat Kills 816 Friendly Fire -312 Cogmind --------- Core Integrity 0/850 Matter 77/300 Energy 509/515 System Corruption 8% Temperature Cool (25) Movement Walking (120) Location -6/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Antimatter Reactor > --- PROPULSION (3) --- Improved Medium Treads Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (6) ------ Medium Storage Unit System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (8) ---- Deuterium Engine Flexi-carbon Leg Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Airjet Airjet Gravmag System > --- UTILITY ---------- Improved Cooling System Medium Storage Unit Advanced Sensor Array System Shield Drone Bay Drone Bay > --- WEAPON ----------- Precision Assault Rifle Advanced Assault Cannon Magnetic Acceleration Cannon Heavy Flak Cannon > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine Layered Medium Armor Plating Drone Bay Drone Bay Advanced Assault Cannon Remote Datajack [Rating: 63] Favorites ----------- Power Light Nuclear Core Engine Reinforced Deuterium Engine Power Core Light Nuclear Core Reactor Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Airjet Flight Unit Flight Unit Utility System Shield Device Advanced Sensor Array Storage Medium Storage Unit Processor Targeting Computer Hackware System Shield Protection Improved Light Armor Plating Weapon Autogun Energy Gun Shock Rifle Energy Cannon Ion Cannon Ballistic Gun Autogun Ballistic Cannon Advanced Assault Cannon Launcher Smartbomb Launcher Impact Weapon Powered Hammer Build | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Slots Evolved 8 | . . 2 . 2 2 . 2 . . Power 1 | . . . . 1 . . . . . Propulsion 1 | . . 1 . . . . . . . Utility 4 | . . . . 1 1 . 2 . . Weapon 2 | . . 1 . . 1 . . . . Parts Attached 140 | 7 3 20 3 6 47 15 26 1 12 Power 22 | 1 . 2 . 1 10 4 2 . 2 Engine 13 | 1 . . . 1 6 4 . . 1 Core 8 | . . 2 . . 4 . 2 . . Reactor 1 | . . . . . . . . . 1 Propulsion 35 | 2 . 11 1 2 7 6 4 . 2 Treads 5 | . . . . . 3 1 . . 1 Leg 24 | 2 . 10 1 2 4 1 3 . 1 Wheel . | . . . . . . . . . . Hover 5 | . . . . . . 4 1 . . Flight 1 | . . 1 . . . . . . . Utility 36 | 2 1 1 1 3 11 1 12 . 4 Device 20 | 1 . 1 . 2 7 . 7 . 2 Storage 6 | 1 . . 1 . 2 1 1 . . Processor 5 | . 1 . . . 1 . 3 . . Hackware 1 | . . . . . 1 . . . . Protection 4 | . . . . 1 . . 1 . 2 Artifact . | . . . . . . . . . . Weapon 47 | 2 2 6 1 . 19 4 8 1 4 Energy Gun 9 | 2 1 1 1 . 2 . . . 2 Energy Cannon 3 | . . 1 . . 2 . . . . Ballistic Gun 22 | . . 3 . . 11 2 5 . 1 Ballistic Cannon 8 | . 1 1 . . 1 2 3 . . Launcher 2 | . . . . . . . . 1 1 Special Weapon . | . . . . . . . . . . Impact Weapon 3 | . . . . . 3 . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . . . . 4 . . . Parts Lost 66 | . . . 1 10 15 6 20 . 14 Power 9 | . . . . 2 3 1 1 . 2 Propulsion 12 | . . . . 3 3 3 3 . . Utility 18 | . . . . 2 2 . 8 . 6 Weapon 27 | . . . 1 3 7 2 8 . 6 Highest Loss Streak 9 | . . . 1 7 8 6 9 . 8 Average Slot Usage (%) 88 | . 98 96 99 61 89 92 81 84 79 Engine 5 | . 14 . . 4 7 11 6 . 1 Core 5 | . . 10 11 3 5 2 2 13 11 Treads 7 | . . . . . 17 11 . . 3 Leg 11 | . 28 31 33 20 3 2 4 20 16 Hover 2 | . . . . . . 4 11 . . Device 13 | . 14 18 19 7 11 15 18 6 3 Storage 4 | . 8 . 2 8 4 7 5 6 6 Processor 4 | . 5 3 . . 3 . 4 20 16 Hackware 4 | . . . . . 5 7 6 6 6 Energy Gun 5 | . 26 10 10 4 5 2 . . . Ballistic Gun 11 | . . 10 11 4 17 10 7 6 5 Ballistic Cannon 6 | . . 10 11 4 2 14 12 . . Naked Turns 16 | . . . . 16 . . . . . Heaviest Build 70 | 14 14 17 23 31 45 54 70 35 54 Greatest Support 60 | 20 20 33 33 40 60 60 60 60 60 Greatest Overweight (x) 14 | 1 . . . 2 6 14 8 . 1 Average Overweight (x) . | . . . . . . . 1 . . Largest Inventory Capacity 8 | 6 6 4 8 8 8 8 8 8 8 Average Capacity 6 | 5 5 4 4 7 6 8 7 8 8 Most Carried 8 | 6 6 4 8 8 8 8 8 5 8 Average Carried 5 | 3 5 3 4 5 5 7 5 3 6 Final Capacity 8 | 6 4 4 8 4 8 8 8 8 8 Final Carried 8 | 6 4 4 8 2 8 8 3 5 2 Class Distribution -------------------- 23% | Scavenger-Mutant 21% | Scavenger-Skirmisher 16% | Mutant 14% | Hacker-Skirmisher 13% | Scavenger-Gunner 5% | Skirmisher 3% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Skirmisher | -9/Mines Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Hacker-Skirmisher | -7/Storage Hacker-Skirmisher | -6/Factory Scavenger-Mutant | -6/Waste Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Matter Collected 3868 | 260 30 251 82 165 1332 308 1139 197 104 Remotely . | . . . . . . . . . . Salvage Created 4975 | 112 239 251 72 30 1837 207 1428 576 223 Parts 209 | 7 9 12 3 1 92 11 61 4 9 Haulers Intercepted 1 | . . . . . 1 . . . . Recyclers Shooed 7 | . . . . . 2 1 4 . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Combat Hostiles Destroyed 70 | . 4 5 2 2 30 2 18 2 5 Melee 3 | . . . . . 2 . 1 . . Guns 36 | . 3 5 2 . 18 . 6 . 2 Cannons 21 | . . . . . 10 2 9 . . AOE 8 | . 1 . . 2 . . 2 2 1 Classes Destroyed 14 | 2 2 2 . 1 6 . . 1 . Worker 5 | . . 1 . . . 1 2 . 1 Builder 8 | . . . . . 1 . 5 . 2 Tunneler 1 | 1 . . . . . . . . . Hauler 1 | . . . . . 1 . . . . Recycler 10 | 1 . . . . 3 1 5 . . Watcher 10 | . 2 . . . 4 1 2 . 1 Swarmer 11 | . . . . . 8 . 2 . 1 Grunt 29 | . 4 4 2 1 9 . 7 . 2 Brawler 4 | . . 1 . . 2 . . . 1 Duelist 1 | . . . . . 1 . . . . Sentry 6 | . . . . . 3 1 2 . . Hunter 9 | . . . . 1 1 1 5 . 1 Programmer 8 | . . . . . 6 . 2 . . Compactor 2 | . . . . . . . . 2 . Best Kill Streak 8 | 2 2 3 2 2 8 2 7 1 2 Combat Bots Only 8 | . 2 3 2 2 8 1 4 1 2 Max Kills in Single Turn 4 | 1 1 1 1 1 2 1 4 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . 1 . . 1 . . 2 1 1 Melee 1 | . . . . . 1 . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Damage Taken 9205 | . 301 83 229 1021 2150 1041 2938 7 1435 Core 1787 | . 52 16 21 210 495 131 654 . 208 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 68 | 100 79 . 90 61 . 10 . . . Volleys Fired 277 | 3 23 11 12 12 95 12 73 13 23 Largest 4 | 2 2 3 3 3 4 4 4 1 4 Hottest 212 | 90 90 100 125 125 154 168 182 46 212 Shots Fired 677 | 6 45 29 32 33 261 43 176 13 39 Gun 441 | 6 45 20 23 21 209 13 73 2 29 Cannon 215 | . . 9 9 12 52 30 103 . . Launcher 21 | . . . . . . . . 11 10 Special . | . . . . . . . . . . Kinetic 484 | . . 18 21 23 184 41 176 2 19 Thermal 79 | 3 22 . 3 10 31 . . . 10 Explosive 21 | . . . . . . . . 11 10 Electromagnetic 93 | 3 23 11 8 . 46 2 . . . Robot Hit Streak 33 | 3 13 6 12 8 30 33 18 5 8 Robot Miss Streak 4 | 1 1 1 2 2 3 1 4 . 2 Penetration Max 1 | . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 463 | 5 39 16 24 24 182 28 118 5 22 Core Hits 213 | 3 12 8 5 4 78 9 73 5 16 Critical Hits 8 | . . . . . 3 . 4 . 1 Critical Kills 3 | . . . . . 1 . 2 . . Critical Parts Destroyed 5 | . . . . . 2 . 2 . 1 Melee Attacks 14 | . . . . . 14 . . . . Impact 14 | . . . . . 14 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks 2 | . . . . . 2 . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 12634 | 62 534 230 366 379 3668 575 3796 1727 1297 Guns 5352 | 62 477 180 295 234 2439 190 1059 17 399 Cannons 2867 | . . 50 71 145 704 319 1578 . . Explosions 4021 | . 57 . . . 141 66 1149 1710 898 Melee 384 | . . . . . 384 . . . . Ramming 10 | . . . . . . . 10 . . Kinetic 5988 | . . 118 212 255 2049 489 2637 17 211 Thermal 1446 | 37 293 . 45 124 533 66 . . 348 Explosive 3597 | . . . . . . . 1149 1710 738 Electromagnetic 1209 | 25 241 112 109 . 702 20 . . . Impact 384 | . . . . . 384 . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . . . 8 9 . . 8 Average Corruption 6 | . . . . . 5 8 . . 4 Corruption Purged . | . . . . . . . . . . Effects 117 | . . . . . 96 19 . . 2 Message Errors 33 | . . . . . 27 5 . . 1 Matter Fused 26 | . . . . . 21 5 . . . Heat Flow Errors 6 | . . . . . 5 1 . . . Energy Discharges 14 | . . . . . 11 3 . . . Data Loss (minor) 6 | . . . . . 3 2 . . 1 Data Loss (major) 5 | . . . . . 4 1 . . . Misfires 2 | . . . . . 1 1 . . . Targeting Errors 22 | . . . . . 21 1 . . . Weapon Failures 3 | . . . . . 3 . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 531 | . . . . . 131 21 214 120 45 Projectiles 28 | . . . . . 11 . 17 . . Explosions 411 | . . . . . 28 21 197 120 45 Melee 92 | . . . . . 92 . . . . Knockbacks 25 | . . . 1 3 7 1 13 . . Impact 3 | . . . . . 3 . . . . Kinetic 21 | . . . 1 3 3 1 13 . . Secondary 1 | . . . . . 1 . . . . Self-Inflicted Damage 106 | . 21 . . . 42 31 5 7 . Shots 4 | . 1 . . . 1 1 . 1 . Rammed 3 | . . . . . . . 3 . . Targets Rammed 3 | . . . . . . . 3 . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 535 | 60 396 148 236 349 441 257 111 8 535 Average Temperature 119 | 27 139 65 97 181 122 64 38 4 208 Received Heat Transfer 2613 | . 204 5 40 228 609 351 468 . 708 Effects 32 | . 2 . . 1 9 . . . 20 Shutdowns 10 | . . . . 1 3 . . . 6 Energy Bleed 4 | . 2 . . . . . . . 2 Interference 5 | . . . . . 5 . . . . Matter Decay 3 | . . . . . 1 . . . 2 Short Circuit 4 | . . . . . . . . . 4 Damage (major) 6 | . . . . . . . . . 6 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 6 | . . . 1 . 4 . . . 1 Impact Corruptions 4 | . . . . . 4 . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 3 | . 1 . . . 2 . . . . Heat Transferred 2573 | 111 753 . 111 296 792 50 . . 460 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 5 | . 1 . . . 2 1 . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Peak Influence 1141 | 10 156 143 55 70 290 173 415 180 1141 Initial 111 | . 5 55 . 11 25 31 66 79 111 Average 139 | 1 73 49 41 23 108 67 166 124 728 Maximum Alert Level 4 | . . . . . 1 . 2 . 4 Low Security (%) 82 | 100 100 100 100 100 85 100 66 100 4 Level 1 11 | . . . . . 14 . 33 . 18 Level 2 . | . . . . . . . . . 9 Level 3 4 | . . . . . . . . . 61 Level 4 . | . . . . . . . . . 6 Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 25 | . . 1 . . 7 4 6 . 7 Investigation 5 | . . 1 . . . 1 1 . 2 Extermination 7 | . . . . . 3 2 2 . . Reinforcement 9 | . . . . . 1 1 3 . 4 Assault 1 | . . . . . . . . . 1 Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 . 1 Haulers Reinforced 2 | . . . . . . . 1 . 1 Stealth | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Distress Signals 7 | . . . . 3 . . 1 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 150 | . 6 10 6 17 46 10 30 4 21 Peak Tracking Total 10 | . 2 4 2 9 6 5 9 2 10 Tactical Retreats 7 | . . . . . 5 1 1 . . Traps | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Traps Triggered 7 | . . 2 . 1 1 1 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused 3 | . . . . 3 . . . . . Traps Extracted . | . . . . . . . . . . Installed 4 | . . . . 4 . . . . . Triggered 3 | . . . . 3 . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Machines Disabled 39 | . . 1 . . 2 3 7 . 26 Max in Single Turn 8 | . . 1 . . 1 1 2 . 8 Garrison Access 1 | . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills 5 | . . . . . . . . . 5 Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Machines Accessed 26 | . 4 6 1 1 8 1 1 . 4 Terminals 18 | . 3 4 1 1 6 1 1 . 1 Fabricators 2 | . . . . . . . . . 2 Repair Stations 1 | . . 1 . . . . . . . Recycling Units 2 | . 1 . . . 1 . . . . Scanalyzers 3 | . . 1 . . 1 . . . 1 Garrison Access . | . . . . . . . . . . Total Hacks 86 | . 13 37 2 3 20 1 2 . 8 Successful 46 | . 4 28 . 1 6 1 1 . 5 Failed 40 | . 9 9 2 2 14 . 1 . 3 Catastrophic 9 | . 1 2 . . 4 . 1 . 1 Database Lockouts . | . . . . . . . . . . Manual 45 | . 10 11 2 3 12 1 2 . 4 Terminals 47 | . 10 13 2 3 14 1 2 . 2 Fabricators 4 | . . . . . . . . . 4 Repair Stations 13 | . . 13 . . . . . . . Recycling Units 7 | . 3 . . . 4 . . . . Scanalyzers 15 | . . 11 . . 2 . . . 2 Garrison Access . | . . . . . . . . . . Terminal Hacks 14 | . 2 6 . 1 4 1 . . . Record 2 | . . 1 . . 1 . . . . Part Schematic 1 | . . . . . 1 . . . . Robot Analysis 1 | . . 1 . . . . . . . Prototype ID Bank 1 | . . 1 . . . . . . . Level Access Points 2 | . . . . 1 . 1 . . . Branch Access Points 2 | . . 1 . . 1 . . . . Terminal Index 2 | . 1 1 . . . . . . . Scanalyzer Index 1 | . 1 . . . . . . . . Recall Investigation 1 | . . 1 . . . . . . . Zone Layout 1 | . . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . . . . 1 Build 1 | . . . . . . . . . 1 Repair Station Hacks 11 | . . 11 . . . . . . . Scan Component 6 | . . 6 . . . . . . . Repair 5 | . . 5 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . Retrieve Matter 1 | . 1 . . . . . . . . Retrieve Components 1 | . 1 . . . . . . . . Scanalyzer 14 | . . 10 . . 2 . . . 2 Insert Component 7 | . . 5 . . 1 . . . 1 Analyze 7 | . . 5 . . 1 . . . 1 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks 4 | . . 1 . . . . 1 . 2 Terminals 1 | . . . . . . . 1 . . Disrupt 1 | . . . . . . . 1 . . Fabricators 2 | . . . . . . . . . 2 Siphon 1 | . . . . . . . . . 1 Overload 1 | . . . . . . . . . 1 Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . Extract 1 | . . 1 . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 21 | . 3 6 1 1 7 . 1 . 2 Full Trace Events 1 | . . . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 3 | . . . . . . . . . 3 Matter 219 | . . . . . . . . . 219 Time 58 | . . . . . . . . . 58 Total Robot Build Rating 9 | . . . . . . . . . 9 Part Schematics Acquired 9 | . . 6 . . 2 . . . 1 Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 5 | . . 5 . . . . . . . Time 148 | . . 148 . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 3 | . 3 . . . . . . . . Parts Scanalyzed 7 | . . 5 . . 1 . . . 1 Part Schematics Acquired 7 | . . 5 . . 1 . . . 1 Parts Damaged 1 | . . 1 . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . 4 . . . 1 Machine Destruction 1 | . . . . . . . . . 1 Programmers 4 | . . . . . 4 . . . . Robots Rewired 1 | . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Total Allies 29 | . . . 2 . 1 4 . 19 3 Largest Group 19 | . . . 2 1 1 4 2 19 16 Highest-Rated Group 696 | . . . 42 31 21 195 64 696 547 Highest-Rated Ally 99 | . . . 31 31 21 99 32 50 50 Total Orders 4 | . . . . . . . 4 . . ROAM 3 | . . . . . . . 3 . . EXPLORE 1 | . . . . . . . 1 . . Ally Attacks 275 | . . . 14 1 2 22 4 106 126 Total Damage 8806 | . . . 165 . 10 609 189 4558 3275 Kills 43 | . . . 5 . . 5 . 9 24 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Robot Analysis Total 1 | . . 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 5 | . . . . . . . 5 . . Drone Recoveries 3 | . . . . . . . 3 . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Turns Passed 6962 | 97 339 868 280 279 2594 657 1137 248 463 Spaces Moved 3731 | 59 200 449 187 204 1309 320 583 166 254 Core 294 | 7 . . . 65 198 1 23 . . Treads 1259 | . . . . . 1057 202 . . . Legs 1778 | 52 200 449 187 139 54 46 231 166 254 Wheels . | . . . . . . . . . . Hover 400 | . . . . . . 71 329 . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 50 50 112 50 120 120 Average Speed 134 | 112 120 120 120 103 144 161 138 120 124 Slowest Speed 750 | 120 120 120 120 150 350 750 450 120 150 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 34 | 5 50 34 52 22 30 46 15 80 10 Regions Visited 9 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 4 | . . 1 . 1 1 1 . . . Unknown Exits Taken 3 | 1 1 . 1 . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . . . 1 1 . . Terrain Destroyed 275 | . 4 . . . 5 15 40 104 107 Melee . | . . . . . . . . . . Projectile 22 | . . . . . . 8 14 . . AOE 253 | . 4 . . . 5 7 26 104 107 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Sto Fac Was Fac Total 5149 | 80 256 759 219 249 1820 434 767 200 365 Wait 861 | 5 21 258 12 19 317 69 73 18 69 Move 3723 | 58 199 448 186 203 1308 319 583 165 254 Hop . | . . . . . . . . . . Pick Up 57 | 7 3 8 5 . 18 7 3 3 3 Fast Attach 76 | 6 2 10 . 2 25 10 16 . 5 Attach 35 | 1 . 1 1 3 14 3 6 1 5 Detach 3 | . . 1 . . 2 . . . . Swap 30 | . 1 9 2 1 8 2 4 . 3 Drop 65 | . 7 13 1 5 18 12 6 . 3 Fire 277 | 3 23 11 12 12 95 12 73 13 23 Melee 12 | . . . . . 12 . . . . Ram 3 | . . . . . . . 3 . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 3 | . . . . . 3 . . . . Trap 4 | . . . . 4 . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Min x2) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Sto x2 / Low x2) -7/Storage -6/Factory -6/Waste -6/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 16) 98 | -11/Scrapyard | Entered Materials 321 | -10/Materials | Build established: Mutant 380 | -10/Materials | Discovered new exit (range 15) 437 | -10/Materials | Entered another Materials area 437 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 524 | -9/Materials | Identified exit to Mines 1020 | -9/Materials | Repaired EM Pulse Gun 1048 | -9/Materials | Repaired Aluminum Leg 1075 | -9/Materials | Repaired Aluminum Leg 1115 | -9/Materials | Repaired Lgt. Nuclear Core 1148 | -9/Materials | Repaired Rnf. Ion Engine 1305 | -9/Materials | Entered Mines 1306 | -9/Mines | Assembled infested the area 1525 | -9/Mines | Found a hidden stash of uninstalled traps 1569 | -9/Mines | Discovered new exit (range 15) 1585 | -9/Mines | Entered Materials 1585 | -8/Materials | Accompanied by 1 ally 1585 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 1590 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 1780 | -8/Materials | Lost 7 parts (2p1n1u3w) 1844 | -8/Materials | Identified exit to Factory 1864 | -8/Materials | Entered Factory 1864 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 1867 | -7/Factory | Lost 3 parts (2n1u) 2006 | -7/Factory | Garrison activated, responded to threat 2042 | -7/Factory | Lost 4 parts (1p2u1w) 2044 | -7/Factory | Destroyed 8 combat bots 2212 | -7/Factory | Lost 8 parts (1p2n5w) 2216 | -7/Factory | Core integrity fell below 50% 2606 | -7/Factory | Identified exit to Storage 2606 | -7/Factory | Identified exit to Lower Caves 3046 | -7/Factory | Build established: Scavenger-Gunner 3850 | -7/Factory | Build established: Scavenger-Skirmisher 4458 | -7/Factory | Entered Storage 4754 | -7/Storage | Core integrity fell below 20% 4781 | -7/Storage | Identified exit to Factory 4796 | -7/Storage | Met 01-MTF 4818 | -7/Storage | Lost 6 parts (1p3n2w) 5115 | -7/Storage | Entered Factory 5115 | -6/Factory | Accompanied by 3 allies (01-MTF) 5115 | -6/Factory | Evolved 2 slots: Utility x2 5120 | -6/Factory | 01-MTF left 5123 | -6/Factory | Build established: Hacker-Skirmisher 5778 | -6/Factory | Lost 3 parts (1n2u) 5832 | -6/Factory | Lost 9 parts (2n4u3w) 5850 | -6/Factory | Core integrity fell below 50% 5903 | -6/Factory | Lost 3 parts (1u2w) 6210 | -6/Factory | Build established: Scavenger-Mutant 6252 | -6/Factory | Sucked down chute 6252 | -6/Factory | Entered Waste 6262 | -6/Waste | Spotted C-40 Crusher 6288 | -6/Waste | Spotted C-40 Crusher 6304 | -6/Waste | Spotted C-40 Crusher 6327 | -6/Waste | Warlord forces began an assault 6332 | -6/Waste | Destroyed C-40 Crusher 6344 | -6/Waste | Allies destroyed C-40 Crusher 6349 | -6/Waste | Spotted C-40 Crusher 6354 | -6/Waste | Allies destroyed C-40 Crusher 6394 | -6/Waste | Spotted C-40 Crusher 6431 | -6/Waste | Spotted C-40 Crusher 6433 | -6/Waste | Destroyed C-40 Crusher 6457 | -6/Waste | Allies destroyed C-40 Crusher 6464 | -6/Waste | Discovered new exit (range 15) 6500 | -6/Waste | Entered Factory 6500 | -6/Factory | Accompanied by 14 allies 6616 | -6/Factory | Fabricated G-47 Trooper (x3) 6862 | -6/Factory | Core integrity fell below 20% 6914 | -6/Factory | Lost 8 parts (1p3u4w) 6963 | -6/Factory | Destroyed by G-67 Veteran with Electrolaser Last Messages --------------- 06954_ Fabricator zaps B-48 Gladiator with an electromagnetic arc. 06954_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 06954_ B-48 Gladiator system terminally corrupted. [Achievement: Ride The Lightning] 06956_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 06957_ G-50 Soldier misfires. 06958_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 06958_ G-50 Soldier system terminally corrupted. 06958_ Carbon-fiber Leg fried. 06958_ G-50 Soldier system terminally corrupted. 06959_ Fabricator zaps Cogmind with an electromagnetic arc. 06963_ Fabricator zaps G-67 Veteran with an electromagnetic arc. 06963_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 06963_ Chain reaction triggered in Lgt. Angular Momentum Engine. 06963_ Fabricator zaps G-50 Soldier with an electromagnetic arc. 06963_ G-50 Soldier system terminally corrupted. 06963_ Fabricator disabled. 06963_ Subcomponent Replicator disabled. 06963_ G-50 Soldier destroyed. 06963_ Imp. Heavy Armor Plating destroyed. 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""" """ % | | ????????????????????# " + """ """ % % | | ????????????????????# g@ "*# """ """ "%% | | ????????????????????# %%%i%# | | ????????????????????# =% %* # ! | | ????????????????????# " = #################### | | ????????????????????# """"" #??????????????????? | | ????????????????????# """ #??????????????????? | | ????????????????????# #????????????????#?? | | ????????????????????###########??????????????#?# # | | ??????????????????????????????????????????#### # | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# = | | ??????????????????????????????????????????# %! | | ????????????????????????????????????? / %% | | ??????????????????????????????????????##### % %= | | ??????????????????????????????????????????# ]=%! | | ??????????????????????????????????????????# %%% | | ??????????????????????????????????????????# | | ??????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ??????????????????????????????????????????? #% ?? | | ???????????????????????????????????????????## ?? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Heat Shielding 75 Armor Coverage 600 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Reclamation Efficiency 10 Phase Shifting 5 Evasion (%) 50 Targeting Accuracy 10 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Ion Engine | -9/Materials | Scanalyzed Aluminum Leg | -9/Materials | Scanalyzed Flight Unit | -9/Materials | Scanalyzed Minigun | -9/Materials | Scanalyzed Shield Generator | -9/Materials | Extracted Gauss Rifle | -7/Factory | Scanalyzed Imp. Cooling System | -7/Factory | Hacked Smartbomb Launcher | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ G-47 Trooper | x3 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- Dramatic Entrance Ride The Lightning The More The Merrier Challenges ------------ None Game ------ Seed WardronePointBarrier Manual? 0 Play Time 01:32:44 Cumulative 55.0 hours Start 2021.08.11 @ 12:53:28 End 2021.08.11 @ 15:12:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 16 Rogue 1 Adventurer 14 Explorer 1 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 32 Gallery% 44 Achievement% 34 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42ce62dd-b854-40fe-802f-d42e5d52b846