Cogmind - Beta 17 @@@ ROGUE MODE // 2026.08.23 @ 10:26:08 Player: frazz Result: Core melted Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (25) 125 Value Destroyed (767) 767 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2952 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 158/300 Energy 146/180 System Corruption 0% Temperature Critical (704) Movement Core (400) Ox7 Location -8/Materials Parts ------- > --- POWER (3) -------- Light Deuterium Engine Light Deuterium Engine > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (3) ------ Small Storage Unit > --- WEAPON (2) ------- Ion Cannon Minigun > --- INVENTORY (8) ---- Small Laser Particle Cannon Peak State ------------ > --- POWER ------------ Improved Ion Engine Light Deuterium Engine Light Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Bomb Drone Bay > --- WEAPON ----------- Field Laser Flak Cannon > --- INVENTORY -------- Terrain Scan Processor High-powered Tractor Beam Small Laser Particle Cannon Ion Cannon Minigun [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Bomb Drone Bay Storage Small Storage Unit Processor Terrain Scan Processor Weapon Small Laser Energy Gun Small Laser Energy Cannon Ion Cannon Ballistic Gun Minigun Ballistic Cannon Flak Cannon Impact Weapon Flail Build | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Slots Evolved 4 | . . . 2 . 2 Power 2 | . . . 1 . 1 Propulsion 1 | . . . 1 . . Utility 1 | . . . . . 1 Weapon . | . . . . . . Parts Attached 25 | 6 2 . 5 1 11 Power 5 | 1 . . 2 . 2 Engine 5 | 1 . . 2 . 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 6 | 2 . . 1 1 2 Treads . | . . . . . . Leg 6 | 2 . . 1 1 2 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 7 | 1 1 . 2 . 3 Device 3 | . 1 . 1 . 1 Storage 2 | 1 . . . . 1 Processor 2 | . . . 1 . 1 Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 7 | 2 1 . . . 4 Energy Gun 3 | 2 . . . . 1 Energy Cannon 1 | . . . . . 1 Ballistic Gun 1 | . . . . . 1 Ballistic Cannon 1 | . . . . . 1 Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon 1 | . 1 . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . 1 . . Parts Lost 13 | . 1 1 . . 11 Power 2 | . . . . . 2 Propulsion 5 | . . 1 . . 4 Utility 3 | . . . . . 3 Weapon 3 | . 1 . . . 2 Highest Loss Streak 6 | . 1 1 . . 6 To Critical Strikes . | . . . . . . Average Backups 3 | . 2 5 4 4 5 Power . | . . 1 . 1 . Propulsion . | . . 1 . . . Utility 1 | . 1 2 1 1 1 Weapon 1 | . . . 1 2 3 Tool/Special . | . . . . . . Unused Backups 3 | 1 . . . . 2 Power . | . . . . . . Propulsion 1 | 1 . . . . . Utility . | . . . . . . Weapon 2 | . . . . . 2 Tool/Special . | . . . . . . Average Slot Usage (%) 86 | . 95 89 74 85 83 Engine 19 | . 14 14 20 22 26 Leg 23 | . 28 18 20 30 20 Device 11 | . 13 14 11 11 8 Storage 8 | . 14 14 1 . 8 Energy Gun 13 | . 21 14 10 11 8 Ballistic Cannon 1 | . . . . . 8 Impact Weapon 7 | . 3 14 11 11 . Peak Build Rating 37 | 6 8 8 23 26 37 Average Rating 16 | 4 7 7 20 25 31 On Entrance 11 | . 6 8 8 23 26 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 39 | 11 13 13 19 19 39 Greatest Support 40 | 20 20 20 20 35 40 Greatest Overweight (x) 1 | . . 1 1 . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 5 8 Average Capacity 7 | 7 8 8 5 5 7 Most Carried 8 | 2 5 7 7 5 8 Average Carried 3 | . 2 5 4 4 5 Final Capacity 8 | 8 8 8 5 5 8 Final Carried 7 | . 4 7 4 5 2 Class Distribution -------------------- 96% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Resources | -11 -10 -10 -9 -9 -8 ----------- Run | Yrd Mat Min Mat Min Mat Matter Collected 650 | 250 21 . 13 57 309 Remotely 115 | . . . . . 115 Salvage Created 655 | . 78 52 35 57 433 Parts 37 | . 5 4 3 3 22 Haulers Intercepted . | . . . . . . Recyclers Shooed 2 | . 1 . . . 1 Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Combat Hostiles Destroyed 23 | . 4 4 1 1 13 Melee 4 | . . 4 . . . Guns 7 | . 2 . 1 1 3 Cannons 10 | . . . . . 10 AOE 2 | . 2 . . . . Classes Destroyed 5 | . 2 1 2 . . Watcher 3 | . . . 1 . 2 Swarmer 9 | . 3 3 . . 3 Grunt 8 | . 1 . . . 7 Sentry 5 | . . . 1 1 3 Assembled 1 | . . 1 . . . Best Kill Streak 3 | . 3 3 1 1 3 Combat Bots Only 3 | . 3 3 1 1 3 Max Kills in Single Turn 2 | . 2 1 1 1 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . . Melee 1 | . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Hostile Shots Fired 206 | . 30 36 23 2 115 Missed 68 | . 16 13 11 1 27 Hits 138 | . 14 23 12 1 88 Projectile 138 | . 14 23 12 1 88 Critical Strikes 6 | . 1 . 2 . 3 Damage Taken 2393 | . 236 230 235 32 1660 Core 734 | . 63 88 10 . 573 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 60 | . . . 60 . . Core Remaining (%) 78 | 100 . 39 . 97 . Volleys Fired 104 | . 15 . 20 4 65 Largest 2 | . 2 . 1 1 2 Hottest 100 | . 80 . 40 40 100 Shots Fired 151 | . 24 . 20 4 103 Gun 93 | . 24 . 20 4 45 Cannon 58 | . . . . . 58 Launcher . | . . . . . . Special . | . . . . . . Kinetic 54 | . . . . . 54 Thermal 87 | . 14 . 20 4 49 Explosive . | . . . . . . Electromagnetic 10 | . 10 . . . . Robot Hit Streak 6 | . 4 . 4 6 6 Robot Miss Streak 17 | . 2 . 2 . 17 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 106 | . 13 7 11 4 71 Core Hits 73 | . 4 2 3 3 61 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . . 1 . . 2 Burn 2 | . . . . . 2 Smash 1 | . . 1 . . . Melee Attacks 13 | . . 12 1 . . Impact 13 | . . 12 1 . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2188 | . 353 308 127 44 1356 Guns 832 | . 152 . 127 44 509 Cannons 847 | . . . . . 847 Explosions 201 | . 201 . . . . Melee 308 | . . 308 . . . Ramming . | . . . . . . Kinetic 748 | . . . . . 748 Thermal 942 | . 163 . 127 44 608 Explosive 127 | . 127 . . . . Electromagnetic 63 | . 63 . . . . Impact 308 | . . 308 . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 107 | . 51 56 . . . Projectiles . | . . . . . . Explosions 51 | . 51 . . . . Melee 56 | . . 56 . . . Knockbacks 22 | . . . . . 22 Impact . | . . . . . . Kinetic 18 | . . . . . 18 Secondary 4 | . . . . . 4 Self-Inflicted Damage 107 | . 107 . . . . Shots 2 | . 2 . . . . Rammed . | . . . . . . Targets Rammed 1 | . 1 . . . . Kicked 1 | . 1 . . . . Crushed . | . . . . . . Highest Temperature 727 | . 84 . 117 33 727 Average Temperature 171 | . 32 . 42 19 217 Received Heat Transfer 735 | . 63 . 69 9 594 Effects 44 | . . . . . 44 Shutdowns 15 | . . . . . 15 Energy Bleed 3 | . . . . . 3 Interference 4 | . . . . . 4 Matter Decay 3 | . . . . . 3 Short Circuit 3 | . . . . . 3 Damage (minor) 1 | . . . . . 1 Damage (major) 10 | . . . . . 10 Damage (core) 5 | . . . . . 5 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 1 | . . 1 . . . Impact Corruptions 3 | . . 3 . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . . . 1 . Heat Transferred 2056 | . 250 . 300 100 1406 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . 1 . . . . Alert | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 107 | . 94 69 30 20 107 Initial 9 | . . 9 . . . Average 15 | . 32 13 4 1 33 Influence Increases 670 | . 169 70 61 20 350 Destroy 0b10 Robot/C 440 | . 80 60 20 20 260 Destroy 0b10 Robot/NC 15 | . . . 5 . 10 Destroy Leader 106 | . 20 10 12 . 64 Successful Hack 24 | . . . 24 . . Disable Machine 30 | . 30 . . . . Destroy Structure 25 | . 24 . . . 1 Partial Spotted 15 | . 15 . . . . Lose Combat Pursuer 15 | . . . . . 15 Influence Decreases 610 | . 145 94 59 22 290 Entered New Map 17 | . . 15 . 2 . Time Decay 463 | . 135 69 59 20 180 Lost Part 130 | . 10 10 . . 110 Squads Dispatched 7 | . 5 . 1 . 1 Investigation 3 | . 3 . . . . Extermination . | . . . . . . Reinforcement 4 | . 2 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Distress Signals 6 | . 1 . 2 . 3 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 61 | . 14 10 11 2 24 Peak Tracking Total 6 | . 6 4 6 2 6 Tactical Retreats 6 | . 4 1 . . 1 ECM-based Alert Blocks 12 | . 12 . . . . Traps | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Traps Triggered 1 | . 1 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed 6 | . 6 . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -9 -8 ---------- Run | Yrd Mat Min Mat Min Mat Machines Disabled 2 | . 2 . . . . Max in Single Turn 1 | . 1 . . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Machines Accessed 7 | . 2 1 4 . . Terminals 5 | . 2 . 3 . . Fabricators . | . . . . . . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 25 | . 8 1 16 . . Successful 15 | . 3 1 11 . . Failed 10 | . 5 . 5 . . Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 18 | . 8 . 10 . . Fabricators . | . . . . . . Repair Stations 6 | . . . 6 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 11 | . 3 1 7 . . Robot Analysis 1 | . . . 1 . . Prototype ID Bank 1 | . . . 1 . . Open Door 1 | . . 1 . . . Branch Access Points 1 | . . . 1 . . Emergency Access Points 1 | . . . 1 . . Alert Level 1 | . 1 . . . . Locate Traps 2 | . 1 . 1 . . Disarm Traps 1 | . 1 . . . . Hauler Manifests 2 | . . . 2 . . Fabricator Hacks . | . . . . . . Repair Station Hacks 4 | . . . 4 . . Scan Component 2 | . . . 2 . . Repair 2 | . . . 2 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . 2 . 4 . . Full Trace Events 1 | . 1 . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 2 | . . . 2 . . Time 52 | . . . 52 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 ------------ Run | Yrd Mat Min Mat Min Mat Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -9 -8 -------- Run | Yrd Mat Min Mat Min Mat Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders 1 | . . . 1 . . FOLLOW 1 | . . . 1 . . Ally Attacks 5 | . . . 5 . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -9 -8 ------- Run | Yrd Mat Min Mat Min Mat Active Infowar (turns) 881 | . 467 374 40 . . ECM 881 | . 467 374 40 . . Robot Analysis Total 1 | . . . 1 . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches 5 | . . . 5 . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -9 -8 ------------- Run | Yrd Mat Min Mat Min Mat Turns Passed 2535 | 434 485 374 324 408 510 Spaces Moved 1147 | 154 318 183 188 129 175 Core 100 | 100 . . . . . Treads . | . . . . . . Legs 1047 | 54 318 183 188 129 175 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 Average Speed 128 | 74 120 168 127 120 159 Slowest Speed 190 | 120 120 190 190 120 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 27 | 6 41 46 28 31 13 Regions Visited 5 Branch Regions 2 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 4 | 1 1 1 . 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 32 | . 31 . . . 1 Melee . | . . . . . . Projectile 1 | . . . . . 1 AOE 31 | . 31 . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -9 -8 --------- Run | Yrd Mat Min Mat Min Mat Total 2035 | 473 397 230 251 378 306 Wait 709 | 306 56 34 28 243 42 Move 1142 | 153 317 182 187 128 175 Hop . | . . . . . . Pick Up 31 | 7 6 2 5 2 9 Fast Attach . | . . . . . . Attach 25 | 6 2 . 5 1 11 Detach . | . . . . . . Swap 2 | . . . 1 . 1 Drop 8 | 1 . . 4 . 3 Fire 104 | . 15 . 20 4 65 Melee 13 | . . 12 1 . . Ram . | . . . . . . Kick 1 | . 1 . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 435 | -11/Scrapyard | Entered Materials 436 | -10/Materials | Build established: Mutant 908 | -10/Materials | Discovered new exit (range 6) 920 | -10/Materials | Entered Mines 974 | -10/Mines | Assembled infested the area 1019 | -10/Mines | Core integrity fell below 50% 1175 | -10/Mines | Discovered new exit (range 16) 1211 | -10/Mines | Found the Drone Emporium 1234 | -10/Mines | Learned Materials terminal intel 1241 | -10/Mines | Found Prototype Device 1294 | -10/Mines | Entered Materials 1294 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1295 | -9/Materials | Loaded intel: 12 terminal locations 1308 | -9/Materials | Identified exit to Mines 1339 | -9/Materials | Identified Bomb Drone Bay 1372 | -9/Materials | Repaired Lgt. Assault Rifle 1398 | -9/Materials | Repaired Sml. Laser 1536 | -9/Materials | Lost 4 allies 1618 | -9/Materials | Entered Mines 1654 | -9/Mines | Discovered new exit (range 11) 1678 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 2026 | -9/Mines | Entered Materials 2026 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2171 | -8/Materials | Lost 3 parts (1p2n) 2526 | -8/Materials | Core integrity fell below 50% 2534 | -8/Materials | Core integrity fell below 20% 2537 | -8/Materials | Core melted Last Messages --------------- Imp. Ion Engine destroyed. Overheating: Matter decay (-31). K-01 Serf collects debris. Minigun broken. Overheating: Short circuit. R-06 Scavenger collects Aluminum Leg. Power failure, Lgt. Deuterium Engine shutdown. Overheating: Energy bleed (-39). K-01 Serf collects debris. Overheating: Core damaged (-104). R-06 Scavenger collects Aluminum Leg. Overheating: Core damaged (-110). Power failure, Lgt. Deuterium Engine shutdown. Carbon-fiber Leg broken. Overheating: Short circuit. U-05 Engineer builds a Wall. Overheating: Energy bleed (-15). K-01 Serf collects debris. Hpw. Tractor Beam destroyed. Overheating: Core damaged (-55). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??# ???????????????????????????????????????????? | | ??# ???????????????????????????????????????????? | | ?## #??????????????????????????????????????????? | | ## ??????????????????????????????????????????? | | ??????????????????????????????????????????? | | #??????##################/##??????????????? | | ######## ??????????????? | | ?# ??????????????? | | ??# % ??????????????? | | ??# %% ##########?????????????????? | | ??# """ """" %# [[[ #?????????????????? | | ### "Y """" # @[[ #?????????????????? | | """ % """" # [[ #?????????????????? | | mgr #?????????????????? | | #k #?????????????????? | | ################### # """ #?????????????????? | | ??????????????????#a # """ #?????????????????? | | ??????????????????# # """ #?????????????????? | | ??????????????????#% # #?????????????????? | | ??????????????????# ##########?????????????????? | | ??????????????????# # #???????????????????? | | ??????????????????# # #???????????????????? | | ?????????########## + #???????????????????? | | ?????? # !!! #???????????????????? | | ?????? # !!! #???????????????????? | | ????????# ######% # !!! #???????????????????? | | ????????#?????????# ####+###???????????????????? | | ??????????????????# #??# #?????????????????????? | | ??????????????????# ####+######????????????????? | | ??????????????????# # #????????????????? | | ??????????????????# # ! #????????????????? | | ??????????????????# # #????????????????? | | ??????????????????# # #????????????????? | | ??????????######### # #????????????????? | | ??????????# """ ]# + """"" #????????????????? | | ??????????# """ # # """"" #????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 30 Energy Capacity 345 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 85 ECM Strength 1 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Sml. Laser | 14% | -9/Materials Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Ghost 'Em I Survived The Infestation Party Time Shopping List Storm Trooper Challenges ------------ None Game ------ Seed HellfireRainbowScythe Manual? 0 Play Time 00:50:36 Cumulative 2.5 hours Start 2026.08.22 @ 22:26:26 End 2026.08.23 @ 10:26:08 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 3 Rogue 1 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 4 Achievement% 6 Wizard Run 0 Options --------- Layout 2 ASCII 1 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2a6c84cf-1101-4c69-af57-630855c8961d