Cogmind - Beta 13 X1 @@@ ROGUE MODE // 2023.07.29 @ 09:58:41 Player: cptwinky Result: Escaped! Performance ------------- Evolutions (9) 4500 Regions Visited (23) 4600 Robots Destroyed (221) 1105 Value Destroyed (7484) 7484 Prototype IDs (47) 940 Alien Tech Used (0) 0 Bonus (2972) 2972 TOTAL SCORE: 21601 Bonus ------- High Alert Combat Kills 553 Follower Combat Kills 3364 Entered DSFs 500 Met Imprinter 300 Was Imprinted 300 Win 3000 Friendly Fire -5045 Cogmind --------- Core Integrity 1323/1600 Matter 263/300 Energy 99/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location To Epsilon Eridani Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Zionite Glidesys II Combat Linear Gravjet Combat Linear Gravjet > --- UTILITY (11) ----- Experimental Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Zionite Weapon Casing Hacking Drone Bay (1/1) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Advanced Transmission Jammer Experimental EM Disruption Field Enhanced Nova Cannon Heavy Missile Launcher Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Flexi-carbon Leg Myomer Leg Myomer Leg Centrium Leg > --- UTILITY ---------- Advanced Power Amplifier Advanced Cooling System High-capacity Storage Unit Advanced Signal Interpreter Experimental Terrain Scan Processor Experimental Targeting Computer Advanced Transmission Jammer Advanced Reaction Control System Hardened Medium Armor Plating Advanced Remote Shield > --- WEAPON ----------- KE Penetrator KE Penetrator CR-A16's Behemoth Slayer > --- INVENTORY -------- Matter Compressor Long-range Sensor Array Long-range Terrain Scanner Makeshift Cloaking Device Experimental EM Disruption Field Component Analysis Suite Advanced System Restoration Module Z-Drone Bay Hacking Drone Bay Heavy Plasma Cannon Hypervelocity Gauss Rifle Heavy Rocket Launcher Heavy Missile Launcher Dirty Datajack Datajack Enhanced Flamer Segregator Trap Dirty Bomb Trap Shock Trap Shock Trap [Rating: 156] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Neutrino Core Reactor Antimatter Reactor Propulsion Improved Titanium Leg Treads Medium Treads Leg Improved Titanium Leg Hover Unit Combat Linear Gravjet Utility Advanced Targeting Computer Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Precision Assault Rifle Energy Gun Improved Spread Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Precision Assault Rifle Launcher Heavy Rocket Launcher Impact Weapon Power Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Slots Evolved 18 | . . . 2 . 2 2 . . . . 2 . . . . 2 2 . . 2 . 2 2 Power 2 | . . . . . . . . . . . 1 . . . . . . . . 1 . . . Propulsion 6 | . . . 1 . . . . . . . 1 . . . . 1 1 . . . . 1 1 Utility 9 | . . . 1 . 1 2 . . . . . . . . . 1 1 . . 1 . 1 1 Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Parts Attached 321 | . 4 6 21 23 32 14 4 9 7 . 17 2 16 7 12 16 42 35 . 7 6 37 4 Power 28 | . . 1 2 2 1 1 1 . . . 2 1 2 . 1 2 3 1 . 1 . 7 . Engine 13 | . . 1 2 2 1 1 1 . . . 2 . 2 . 1 . . . . . . . . Core 5 | . . . . . . . . . . . . . . . . 2 1 . . . . 2 . Reactor 10 | . . . . . . . . . . . . 1 . . . . 2 1 . 1 . 5 . Propulsion 46 | . . . 5 5 6 . . 1 . . 3 1 3 . 2 2 7 1 . . 1 8 1 Treads 4 | . . . . . . . . . . . . . . . . . . . . . . 4 . Leg 39 | . . . 5 5 6 . . 1 . . 3 1 3 . 2 2 7 1 . . 1 2 . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . Hover 3 | . . . . . . . . . . . . . . . . . . . . . . 2 1 Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Utility 137 | . 2 1 4 4 11 9 . 4 2 . 3 . 11 4 5 8 20 21 . 6 3 17 2 Device 82 | . 1 . 1 . 2 3 . 2 2 . . . 5 1 3 6 17 17 . 4 3 14 1 Storage 4 | . 1 . . . 1 . . . . . 1 . . . . . 1 . . . . . . Processor 11 | . . . 1 . . 3 . . . . . . 1 . . 1 1 . . 2 . 2 . Hackware 3 | . . . . . 2 1 . . . . . . . . . . . . . . . . . Protection 37 | . . 1 2 4 6 2 . 2 . . 2 . 5 3 2 1 1 4 . . . 1 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . Weapon 110 | . 2 4 10 12 14 4 3 4 5 . 9 . . 3 4 4 12 12 . . 2 5 1 Energy Gun 28 | . . . 6 7 5 1 1 . . . 3 . . . . . 4 1 . . . . . Energy Cannon 6 | . . . . 1 . . . . . . . . . . . . 3 . . . . 1 1 Ballistic Gun 40 | . 1 2 3 . 6 2 1 3 2 . 3 . . 3 3 2 3 3 . . 1 2 . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . 1 2 1 1 1 . 1 . . . 2 . . . . . 1 1 . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . 1 . . 1 . . . . . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Piercing Weapon 9 | . . . . . . . . . 2 . 1 . . . 1 1 . 3 . . . 1 . Special Melee Weapon 13 | . . . . 3 1 1 . . 1 . . . . . . 1 1 3 . . 1 1 . Unidentified Prototypes 17 | . . . 3 . . . . 1 1 . 1 1 1 . 1 . . . . 1 . 5 2 Parts Lost 45 | . . 1 2 1 2 . 1 . . . 4 . 5 4 . . . 2 . . 11 10 2 Power 6 | . . 1 . . 1 . . . . . 1 . 1 . . . . . . . 2 . . Propulsion 14 | . . . . . . . . . . . 1 . 2 . . . . . . . 4 6 1 Utility 16 | . . . 1 1 1 . . . . . 1 . 2 3 . . . 1 . . 3 2 1 Weapon 9 | . . . 1 . . . 1 . . . 1 . . 1 . . . 1 . . 2 2 . Highest Loss Streak 9 | . . 1 1 1 1 . 1 . . . 2 . 2 3 . . . 1 . . 7 9 2 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 96 | . 96 100 99 99 97 96 99 93 99 100 94 86 93 94 99 99 99 98 94 91 82 80 25 Engine 8 | . 14 14 11 11 8 7 7 7 7 7 11 6 12 13 13 4 . . . . . . . Leg 25 | . 28 28 33 32 25 23 23 23 23 23 25 26 25 26 25 28 30 31 31 28 23 13 1 Device 6 | . 4 . 4 . . 6 7 6 7 7 6 6 5 6 6 10 17 19 15 12 15 18 2 Storage 7 | . 14 14 11 11 9 7 7 7 7 7 6 6 6 6 6 5 5 5 5 4 4 3 . Processor 13 | . . . 6 11 9 17 23 18 15 15 13 13 12 13 13 11 10 10 10 14 14 12 12 Protection 9 | . 6 14 11 11 14 5 7 5 15 15 10 6 8 7 12 11 7 4 5 4 1 2 . Energy Gun 5 | . . . 11 20 8 . . . . . . 20 20 13 . . 2 4 5 4 1 . . Ballistic Gun 14 | . 27 27 10 . 18 22 20 18 15 23 17 . . 5 18 16 12 9 10 9 9 9 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 127 | 12 18 22 29 33 45 49 58 62 64 64 98 83 101 98 100 105 109 111 109 125 123 127 2 Greatest Support 131 | 20 20 20 30 33 60 60 60 60 60 60 88 88 88 71 76 91 131 131 131 131 131 100 3 Greatest Overweight (x) 3 | . . 1 . 1 1 . . 1 1 1 2 . 1 1 1 1 1 . . . 1 3 . Average Overweight (x) . | . . . . . . . . . 1 1 . . . 1 1 1 . . . . . . . Largest Inventory Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 15 | 8 9 10 10 10 10 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 17 5 Most Carried 20 | 6 9 10 10 10 14 15 15 15 15 15 15 14 20 20 20 20 20 20 20 20 20 20 5 Average Carried 14 | 6 8 9 9 9 9 14 14 13 14 14 13 13 18 18 19 19 19 19 19 19 17 17 4 Final Capacity 20 | 8 10 10 10 10 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 6 9 9 10 10 14 15 15 15 15 15 13 14 20 19 20 20 20 20 20 19 20 5 4 Class Distribution -------------------- 29% | Mutant 27% | Gunner 16% | Tank 8% | Scavenger-Mutant 8% | Scavenger-Tank 5% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Scavenger-Mutant | -9/Storage Tank | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Tank | -6/Proximity Caves Tank | -6/Factory Messiah-Gunner | -6/Waste Gunner | -6/Factory Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Skirmisher | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Skirmisher | -3/Research Scavenger-Mutant | -3/DSF Scavenger-Skirmisher | -2/Research Mutant | -1/Access Resources | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ----------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Matter Collected 9157 | 200 144 143 385 240 642 219 113 2112 113 185 714 . 246 295 427 572 980 758 32 . 82 539 16 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 10555 | . 177 69 1472 1178 2019 140 222 469 . 181 572 155 602 46 509 632 679 649 32 . . 752 . Parts 515 | . 14 14 88 68 104 8 15 20 . 5 34 . 18 . 22 30 25 20 1 . . 29 . Haulers Intercepted 23 | . 1 . 6 6 6 1 . . . . . . 1 . . 1 1 . . . . . . Recyclers Shooed 5 | . . . . 2 . . . . . . . . 1 . . 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . . 16 10 3 14 . . . 4 1 . . 19 1 . . . . Prevented 10 | . . . . . . . 4 . . 6 . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Combat Hostiles Destroyed 147 | . 5 9 26 14 29 . 2 4 . 3 16 1 9 . . 8 8 9 . . . 4 . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Guns 113 | . 2 5 23 10 24 . 2 4 . 3 9 1 9 . . 6 6 6 . . . 3 . AOE 27 | . 3 4 2 3 3 . . . . . 7 . . . . 1 2 2 . . . . . Classes Destroyed 22 | . 4 . 5 2 2 . 1 2 . . 1 1 1 . 1 1 . . 1 . . . . Worker 17 | . . . 3 3 . 3 . . . . 3 . 2 . . . 3 . . . . . . Builder 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . Tunneler 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Hauler 23 | . 1 . 6 6 6 1 . . . . . . 1 . . 1 1 . . . . . . Recycler 3 | . . . . 1 . . . . . . . . 1 . . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . Operator 4 | . . . 1 1 1 . . . . . 1 . . . . . . . . . . . . Watcher 12 | . 1 . 3 2 4 1 . . . . . . . . . . 1 . . . . . . Swarmer 27 | . 3 9 6 4 . . . . . . 4 . . . . . . 1 . . . . . Saboteur 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 59 | . 2 . 11 4 16 . 1 3 . 2 6 . 5 . . 3 1 4 . . . 1 . Brawler 4 | . . . . 1 . . . . . 1 1 . . . . . . 1 . . . . . Duelist 6 | . . . 1 . 1 . . . . . 2 . 1 . . . . 1 . . . . . Sentry 30 | . . . 8 6 8 . 1 . . . . . 2 . . 3 1 1 . . . . . Hunter 10 | . . . . . 3 . . 1 . . 2 . . . . . 4 . . . . . . Programmer 7 | . . . . . . . . . . . 1 . . . . 2 2 . . . . 2 . Heavy 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . Behemoth 3 | . . . . . . . 1 . . . . . . . . . . 1 . . . 1 . Compactor 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Z-Courier 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . Decomposer 2 | . . . . . . . . 2 . . . . . . . . . . . . . . . Samaritan 3 | . . . . . . . . 3 . . . . . . . . . . . . . . . Tinkerer 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . Thug 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Savage 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . Butcher 2 | . . . . . . . . . . . . . . . 2 . . . . . . . . Guerrilla 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Commander 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . Best Kill Streak 13 | . 3 3 6 9 6 3 1 3 . 3 13 1 4 . . 5 4 4 1 . . 2 . Combat Bots Only 13 | . 3 3 5 5 5 . 1 3 . 3 13 1 3 . . 2 2 4 . . . 2 . Max Kills in Single Turn 4 | . 2 2 3 3 1 1 1 1 . 1 4 1 2 1 1 1 2 2 1 . . 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . 2 2 1 3 1 . . . . . 4 . . . . 1 2 2 . . . . . Melee 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . 99-TNT (-6/Lower Caves) Combat | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Damage Taken 15075 | . 109 177 801 455 1212 81 378 211 . 167 1588 . 1867 647 106 485 1363 669 . . 1242 3011 506 Core 2011 | . 6 40 200 97 193 24 . 13 . . 74 . 158 30 78 31 59 34 . . 91 606 277 Absorbed by Shields 910 | . . . . . . . . . . . . . . . . 175 399 235 . . 6 95 . Ignored by Resistances 576 | . . . . . 103 . . . . . . . . . . . . 7 . . 38 428 . Regen/Repaired (Parts) 513 | . 31 . . 51 279 . . . . . 152 . . . . . . . . . . . . Core Remaining (%) 76 | 100 . 81 . 25 64 . . . . 94 . . . . 60 96 . . 91 . 93 58 82 Volleys Fired 489 | . 16 16 69 42 75 15 12 18 . 7 32 10 25 5 23 25 48 19 3 . 2 26 1 Largest 3 | . 2 2 2 2 3 3 3 3 . 3 3 3 3 3 1 3 3 3 3 . 3 3 1 Hottest 225 | . 40 40 100 100 150 69 69 84 . 94 136 225 225 225 28 88 136 141 141 . 141 99 120 Shots Fired 1151 | . 30 29 136 81 185 33 26 54 . 21 78 29 75 18 21 75 131 55 9 . 6 58 1 Gun 1120 | . 28 26 134 79 183 33 26 54 . 21 72 29 75 18 21 75 125 54 9 . 6 52 . Cannon 13 | . . . . 1 . . . . . . . . . . . . 5 . . . . 6 1 Launcher 18 | . 2 3 2 1 2 . . . . . 6 . . . . . 1 1 . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 719 | . 28 26 54 . 102 33 21 54 . 21 71 . . 4 21 75 111 36 6 . 4 52 . Thermal 168 | . . . . . . . . . . . 1 29 75 14 . . 19 18 3 . 2 6 1 Explosive 18 | . 2 3 2 1 2 . . . . . 6 . . . . . 1 1 . . . . . Electromagnetic 246 | . . . 80 80 81 . 5 . . . . . . . . . . . . . . . . Robot Hit Streak 37 | . 5 4 21 11 13 8 11 14 . 8 15 9 15 9 28 37 29 11 6 . 12 30 . Robot Miss Streak 6 | . 5 4 4 5 3 3 2 2 . 1 3 4 6 2 . 2 3 3 1 . . 1 . Penetration Max 1 | . . . . . . . . . . . . . . . . . 1 1 . . . . . Secondary Targets 16 | . . 1 1 1 2 . . 1 . . 5 . . . . 1 3 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 1 1 . . 1 . . 1 . . . . 1 1 1 . . . . . Shots Hit Robots 933 | . 15 12 103 67 146 26 22 43 1 13 55 29 65 17 36 60 98 55 6 . 15 49 . Core Hits 540 | . 11 9 61 39 84 8 12 20 . 6 41 16 96 22 9 23 32 25 3 . 8 15 . Critical Kills 5 | . . . . . 1 1 . . . . 1 . . . . . . 1 . . . 1 . Critical Parts Destroyed 10 | . . . . . . . . . . . 2 . . . . . 3 1 . . 1 3 . Critical Strikes 22 | . . . . . 1 1 . . . . 3 . . . 2 . 5 5 . . 1 4 . Burn 4 | . . . . . . . . . . . . . . . . . 2 2 . . . . . Destroy 15 | . . . . . 1 1 . . . . 3 . . . . . 3 2 . . 1 4 . Impale 3 | . . . . . . . . . . . . . . . 2 . . 1 . . . . . Melee Attacks 81 | . . . . 2 1 5 . 15 2 . 1 . . . 15 6 5 16 . . 10 3 . Impact 16 | . . . . . 1 . . 15 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 52 | . . . . . . . . . 1 . 1 . . . 15 6 . 16 . . 10 3 . Sneak Attacks 46 | . . . . 2 . 5 . 4 1 . . . . . 15 3 5 9 . . . 2 . Combat Hostiles 21 | . . . . . . 5 . . . . . . . . . 3 5 7 . . . 1 . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23542 | . 397 432 2415 1631 3090 327 390 1217 . 298 2574 759 1496 452 1306 1543 2432 1556 139 . 148 940 . Guns 17493 | . 183 131 1804 1306 2706 316 390 704 . 298 1079 759 1473 452 412 1339 2101 901 139 . 133 867 . Cannons 6 | . . . . 6 . . . . . . . . . . . . . . . . . . . Explosions 3531 | . 210 261 543 291 384 . . . . . 1446 . . . . . 295 101 . . . . . Melee 2253 | . . . . . . . . 513 . . . . . . 894 204 . 554 . . 15 73 . Ramming 259 | . 4 40 68 28 . 11 . . . . 49 . 23 . . . 36 . . . . . . Kinetic 10120 | . 183 131 432 . 1243 316 268 704 . 298 1079 . . 79 412 1339 1906 674 97 . 92 867 . Thermal 3995 | . . . 364 197 146 . . . . . . 759 1473 373 . . 373 227 42 . 41 . . Explosive 2646 | . 210 261 179 94 238 . . . . . 1446 . . . . . 117 101 . . . . . Electromagnetic 4269 | . . . 1372 1312 1463 . 122 . . . . . . . . . . . . . . . . Impact 513 | . . . . . . . . 513 . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . . Piercing 1740 | . . . . . . . . . . . . . . . 894 204 . 554 . . 15 73 . Highest Corruption 20 | . . . . . . . . . . . . 19 20 20 20 1 3 . . . . 11 . Average Corruption 16 | . . . . . . . . . . . . 14 19 20 20 1 1 . . . . 6 . Corruption Purged 3 | . . . . . . . . . . . . . . . . . 3 . . . . . . Corruption Blocked 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Effects 208 | . . . . . . . . . . . . 11 79 74 36 3 1 . . . . 4 . Message Errors 44 | . . . . . . . . . . . . 1 13 20 6 2 1 . . . . 1 . Matter Fused 56 | . . . . . . . . . . . . 4 20 17 14 1 . . . . . . . Heat Flow Errors 25 | . . . . . . . . . . . . . 13 9 3 . . . . . . . . Energy Discharges 27 | . . . . . . . . . . . . . 8 14 5 . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . . . . . . Parts Fused 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Data Loss (minor) 24 | . . . . . . . . . . . . 3 11 6 2 . . . . . . 2 . Data Loss (major) 13 | . . . . . . . . . . . . 1 5 3 4 . . . . . . . . Misfires 6 | . . . . . . . . . . . . . 3 3 . . . . . . . . . Alerts 3 | . . . . . . . . . . . . . 1 2 . . . . . . . . . Misdirections 2 | . . . . . . . . . . . . . 1 . . . . . . . . 1 . Weapon Failures 6 | . . . . . . . . . . . . 1 3 . 2 . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 318 | . 10 . 1 7 . . . 254 . . . . . . 3 . . . . . . 43 . Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . . Explosions 18 | . 10 . 1 7 . . . . . . . . . . . . . . . . . . . Melee 300 | . . . . . . . . 254 . . . . . . 3 . . . . . . 43 . Knockbacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Impact 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 169 | . . . 75 94 . . . . . . . . . . . . . . . . . . . Shots 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 34 | . 2 5 8 6 . 2 . . . . 2 . 3 . . . 5 . . . . 1 . Kicked 34 | . 2 5 8 6 . 2 . . . . 2 . 3 . . . 5 . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 360 | . 2 . 360 288 332 3 318 . . 14 24 168 320 215 244 8 5 238 . . 37 275 16 Average Temperature 84 | . 2 . 97 73 74 3 153 . . 12 7 73 110 88 110 8 2 66 . . 18 114 12 Received Heat Transfer 3424 | . 27 . 246 138 459 24 387 54 . 72 312 . 231 12 . 110 171 348 . . 511 277 45 Effects 3 | . . . 1 . 2 . . . . . . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Interference 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . 1 2 2 . . . . . . . . . . . . . . . . . . Combat Hostiles 4 | . . . 1 1 2 . . . . . . . . . . . . . . . . . . Parts Fried 34 | . . . 12 12 8 . . 2 . . . . . . . . . . . . . . . Impact Corruptions 10 | . . . . . . . . 10 . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . . . . . . . . . . 1 1 . . 2 . . . . . . Heat Transferred 4060 | . . . 300 250 150 . . . . . . 625 1203 285 . . 544 555 74 . 74 . . Parts Sabotaged 2 | . . . . . . . . . . . 2 . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 11 | . . . 5 4 2 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Peak Influence 1300 | . 169 268 487 536 346 244 . . . . 981 343 1300 . . 315 492 . . 6 45 343 674 Initial 343 | . . 5 . 162 . 51 . . . . 300 343 240 . . 173 124 . . 6 4 8 205 Average 270 | . 89 119 191 165 149 129 . . . . 555 343 766 . . 230 345 . . 6 9 51 423 Maximum Alert Level 4 | . . 1 2 2 1 1 . . . . 3 1 4 . . 1 2 . . . . 1 2 Low Security (%) 49 | 100 100 91 49 62 68 74 . . . . 6 . . . . 32 5 . . 100 100 92 . Level 1 31 | . . 8 45 14 31 25 . . . . 42 100 20 . . 67 65 . . . . 7 54 Level 2 10 | . . . 4 22 . . . . . . 11 . 30 . . . 28 . . . . . 45 Level 3 5 | . . . . . . . . . . . 39 . 21 . . . . . . . . . . Level 4 3 | . . . . . . . . . . . . . 27 . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 . 3 . 4 3 . . . . 8 . 7 . . 4 4 . . . 2 2 2 Investigation 9 | . 2 . 2 . 1 . . . . . 3 . . . . 1 . . . . . . . Extermination 9 | . . . . . . 1 . . . . 2 . 2 . . 2 1 . . . . 1 . Reinforcement 15 | . . . 1 . 3 2 . . . . 1 . 2 . . . 3 . . . 2 1 . Assault 7 | . . . . . . . . . . . 2 . 3 . . 1 . . . . . . 1 Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 2 | . . . . . . 1 . . . . . . 1 . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Distress Signals 21 | . 2 . 5 2 2 1 . . . . 1 . 1 . . . 3 . . . . 4 . Communications Jammed 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Distress Signals 2 | . . . . . . . . . . . . . . . . . 2 . . . . . . Times Spotted 344 | . 8 8 41 20 45 5 4 4 . 7 32 6 39 12 3 10 26 12 . . 13 38 11 Peak Tracking Total 19 | . 3 3 6 4 5 1 3 3 . 3 7 5 7 4 3 4 5 3 . . 5 19 8 Tactical Retreats 21 | . . 1 1 . 2 . . . . . . . 1 . . . 3 1 . . 1 7 4 Traps | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Traps Triggered 8 | . . . 1 1 1 . . . . . 1 . 1 . . . 1 . . . 1 1 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 139 | . . . . 64 75 . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Reprogrammed 13 | . . . . 7 6 . . . . . . . . . . . . . . . . . . Reused 2 | . . . . 2 . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . Triggered 5 | . . . 1 2 . . . . . . . . . . . . . . 2 . . . . Most Traps Carried 4 | . . . . . . . . . . . . . . . . . . . 1 1 2 4 . Machines | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ---------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Machines Disabled 35 | . . 1 2 1 2 . . . . . 7 . 17 1 . . 1 . . . . 1 2 Max in Single Turn 2 | . . 1 1 1 1 . . . . . 2 . . . . . 1 . . . . 1 1 Garrison Access 4 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Machines Accessed 68 | . 7 . 8 12 9 3 2 3 1 . 4 . 3 1 2 3 6 1 . 1 . 1 1 Terminals 31 | . 4 . 7 9 7 2 1 . . . . . . . . . . . . 1 . . . Fabricators 9 | . . . . . . . . . . . 2 . 2 . . 1 3 . . . . 1 . Repair Stations 8 | . 1 . . 1 2 . . . . . 1 . . . . 1 2 . . . . . . Recycling Units 7 | . 2 . 1 1 . 1 . . . . . . 1 . . . 1 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . 1 . . . . . . 1 . . . . 1 . . . . . . 1 Total Hacks 177 | . 22 . 23 31 32 6 2 4 4 . 13 . 9 1 6 6 13 1 . 1 . 2 1 Successful 95 | . 7 . 14 21 14 4 2 4 4 . 5 . 2 1 6 2 7 1 . 1 . . . Failed 80 | . 14 . 9 10 17 2 . . . . 8 . 7 . . 4 6 . . . . 2 1 Catastrophic 10 | . 2 . 2 1 2 . . . . . 2 . 1 . . . . . . . . . . Database Lockouts 2 | . 1 . . . 1 . . . . . . . . . . . . . . . . . . Manual 115 | . 13 . 11 10 12 3 . . . . 15 . 20 . . 5 14 . . 2 . 5 5 Terminals 90 | . 14 . 21 23 26 4 1 . . . . . . . . . . . . 1 . . . Fabricators 23 | . . . . . . . . . . . 7 . 4 . . 2 8 . . . . 2 . Repair Stations 20 | . 3 . . 4 6 . . . . . 3 . . . . 1 3 . . . . . . Recycling Units 19 | . 5 . 2 3 . 2 . . . . . . 5 . . . 2 . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . 1 . . . . . . 3 . . . . 3 . . . . . . 1 Terminal Hacks 55 | . 3 . 11 11 9 2 2 4 4 . . . . 1 6 . . 1 . 1 . . . Record 8 | . . . . . . . 1 2 . . . . . . 5 . . . . . . . . Part Schematic 5 | . . . 1 . . . . . 4 . . . . . . . . . . . . . . Robot Schematic 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . Prototype ID Bank 7 | . 1 . 1 3 2 . . . . . . . . . . . . . . . . . . Open Door 9 | . . . . 3 . . 1 2 . . . . . 1 1 . . 1 . . . . . Open DSF 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Branch Access Points 2 | . . . 1 . . 1 . . . . . . . . . . . . . . . . . Unreport Threat 9 | . . . 2 3 4 . . . . . . . . . . . . . . . . . . Locate Traps 3 | . . . 1 1 1 . . . . . . . . . . . . . . . . . . Transport Status 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 2 | . . . . 1 1 . . . . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Network Status 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Repair Station Hacks 15 | . 3 . . 4 4 . . . . . 2 . . . . . 2 . . . . . . Scan Component 7 | . 1 . . 2 2 . . . . . 1 . . . . . 1 . . . . . . Repair 7 | . 1 . . 2 2 . . . . . 1 . . . . . 1 . . . . . . Refit 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 5 | . 1 . 1 1 . 1 . . . . . . 1 . . . . . . . . . . Retrieve Components 5 | . 1 . 1 1 . 1 . . . . . . 1 . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 18 | . . . 2 4 1 1 . . . . 2 . 1 . . 2 5 . . . . . . Terminals 5 | . . . 1 3 1 . . . . . . . . . . . . . . . . . . Assimilate 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Botnet 4 | . . . 1 2 1 . . . . . . . . . . . . . . . . . . Fabricators 10 | . . . . . . . . . . . 2 . 1 . . 2 5 . . . . . . Liberate 4 | . . . . . . . . . . . 1 . . . . 1 2 . . . . . . Fabnet 6 | . . . . . . . . . . . 1 . 1 . . 1 3 . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Reject 3 | . . . 1 1 . 1 . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 4 | . . . . 1 1 . . . . . 1 . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 7 . 7 9 9 2 . . . . 4 . 3 . . 3 5 . . 1 . 1 1 Full Trace Events 10 | . 5 . 1 . . . . . . . 3 . . . . 1 . . . . . . . Feedback Events 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Corruption 1 | . . . . . . . . . . . . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . 1 . . 3 . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 29 | . . . 1 . . . . . 20 . 8 . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 6 | . 1 . . 2 2 . . . . . 1 . . . . . . . . . . . . Time 361 | . 26 . . 120 152 . . . . . 19 . . . . . 44 . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 37 | . 10 . 9 2 . 7 . . . . . . 9 . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------ Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 7 | . . . . 2 . . . . 1 . . . . . . 1 . . . . 1 2 . Non-combat 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Combat 6 | . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 2 . Robot Hacks Applied 3 | . . . . 2 . . . . 1 . . . . . . . . . . . . . . parse_system 2 | . . . . 1 . . . . 1 . . . . . . . . . . . . . . no_distress 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . Relay Couplers Released 6 | . . . . . . . . . . . 2 . . . . 2 . . . . . . 2 Machine Destruction 6 | . . . . . . . . . . . 2 . . . . 2 . . . . . . 2 Fabnet Peak Effective % 7 | . . . . . . . . . . . . . . . . 6 5 5 5 7 7 2 . Autooverrided 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 2 . Robots Rewired 6 | . . . . . . 2 . . . . . . . . . . 3 1 . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 -------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Total Allies 44 | . . 3 . 3 . 2 . 1 4 . 5 . 8 . . 1 3 2 . 1 2 4 5 Largest Group 6 | . . 3 3 3 1 3 3 2 6 6 6 . 4 4 1 1 3 1 1 2 3 2 3 Highest-Rated Group 357 | . . 40 40 125 10 63 62 109 265 265 357 . 288 228 135 49 152 116 47 76 121 140 345 Highest-Rated Ally 135 | . . 16 16 100 10 32 32 99 99 99 97 . 135 135 135 49 56 116 47 47 47 82 115 Zionite Dispatches 10 | . . . . . . . . . . . 1 . 4 . . . . . . 1 . 2 2 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Light 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 Recon 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Hacker 2 | . . . . . . . . . . . . . 1 . . . . . . . . . 1 Demo 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Hero 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Explosive Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Defense Resupply 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . Total Orders 23 | . . . . 3 2 2 2 3 3 2 . . . . . . 1 . . 1 . 3 1 STAY 11 | . . . . 2 1 1 1 2 2 1 . . . . . . . . . . . 1 . FOLLOW 7 | . . . . 1 1 1 1 1 1 1 . . . . . . . . . . . . . DROP 2 | . . . . . . . . . . . . . . . . . . . . 1 . 1 . RETURN 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Ally Attacks 266 | . . . 32 6 . 20 7 . . 25 39 . 26 23 2 . 31 . . . 21 6 28 Total Damage 20620 | . . . 403 139 . 456 153 . . 1039 3200 . 7357 4467 475 . 1031 . . . 654 82 1164 Kills 126 | . . . 6 1 . 4 2 . . 7 25 . 42 20 3 . 10 . . . 1 . 5 Allies Corrupted 2 | . . . . . . . . . . . . . . 2 . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Robot Analysis Total 5 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 1 . . . . 2 2 1 3 . . . . . . . 2 1 . . . . Drone Launches 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Drone Recoveries 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 1 Zionite Intel Received 4 | . . . . . . . . . . . 2 . 1 . . . 1 . . . . . . Main Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . Prototype Schematics 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . 1 . . . . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 ------------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Turns Passed 29501 | 3 490 838 1561 2047 3147 783 1758 4684 1806 2298 1143 201 1721 1718 718 741 1214 1276 208 95 115 788 148 Spaces Moved 17088 | 3 331 633 879 1100 1552 420 1316 3117 893 1118 684 137 848 862 311 318 770 799 168 61 71 489 208 Core 440 | . . . . . . . . . . . . . . . . . . . . . . 232 208 Treads . | . . . . . . . . . . . . . . . . . . . . . . . . Legs 16648 | 3 331 633 879 1100 1552 420 1316 3117 893 1118 684 137 848 862 311 318 770 799 168 61 71 257 . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 120 120 120 120 120 120 130 130 130 200 200 120 120 117 192 190 188 115 114 115 115 115 50 50 Average Speed 146 | 120 120 120 120 127 159 130 130 137 200 200 136 120 184 192 191 189 117 114 115 115 119 123 50 Slowest Speed 270 | 120 120 190 120 190 190 130 130 200 200 200 270 120 206 192 192 190 188 115 115 115 190 200 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 54 | 2 52 99 80 92 96 13 98 99 89 98 21 85 25 96 24 10 24 67 19 3 84 22 7 Regions Visited 23 Branch Regions 10 Pre-discovered Areas 9 | . . 1 . . . . . . 1 2 4 . . . . . . 1 . . . . . Known Exits Taken 13 | . . . 1 . . 1 1 1 1 1 . . 1 . 1 . 1 1 1 1 . 1 . Unknown Exits Taken 7 | 1 1 1 . 1 1 . . . . . . . . 1 . 1 . . . . . . . Scrap Searched 13 | . . 1 . . . . 2 4 2 . . . . 2 1 . . 1 . . . . . Spaces Dug 35 | . 11 8 . . 1 . . 6 . . 1 . . . . . 5 . . . . 3 . Terrain Destroyed 256 | . 11 23 34 21 33 . . 6 . . 53 . . . . . 41 19 6 . . 9 . Melee 8 | . . . . . 1 . . 6 . . 1 . . . . . . . . . . . . Projectile 31 | . . . . . . . . . . . . . . . . . 13 5 6 . . 7 . AOE 214 | . 11 23 34 21 32 . . . . . 52 . . . . . 27 14 . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -5 -4 -4 -4 -3 -3 -2 -1 --------- Run | Jun Mat Min Mat Sto Mat Fac Low Low Zio Pro Fac Was Fac Low Low Fac Fac Upp Upp Res DSF Res Acc Total 20461 | 2 395 679 1252 1660 2081 628 1342 3451 910 1165 821 150 942 916 380 399 978 1083 176 85 101 615 250 Wait 1989 | . 28 15 238 405 306 156 6 259 3 39 77 1 30 32 . 15 77 204 4 15 8 36 35 Move 17065 | 2 330 632 878 1099 1551 419 1315 3116 892 1117 684 136 847 861 310 317 769 798 167 60 70 488 207 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 121 | . 8 3 16 7 15 6 2 15 1 1 4 . 10 6 6 8 6 . 1 . 4 1 1 Fast Attach 118 | . 1 . 5 6 12 5 1 2 3 . 4 2 11 2 8 5 13 9 . 3 2 22 2 Attach 51 | . . 1 5 4 5 2 1 4 . . 4 . 3 5 . 2 3 2 . 2 2 4 2 Detach 41 | . 1 . 2 . 4 4 1 3 1 . 1 1 1 2 2 1 5 2 . 2 . 7 1 Swap 152 | . 3 5 11 13 15 7 2 3 4 . 9 . 2 . 4 9 26 24 . 2 2 11 . Drop 180 | . 6 2 20 12 22 7 2 16 4 1 3 . 10 3 12 11 21 8 1 1 1 16 1 Fire 489 | . 16 16 69 42 75 15 12 18 . 7 32 10 25 5 23 25 48 19 3 . 2 26 1 Melee 81 | . . . . 2 1 5 . 15 2 . 1 . . . 15 6 5 16 . . 10 3 . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . Kick 34 | . 2 5 8 6 . 2 . . . . 2 . 3 . . . 5 . . . . 1 . Crush . | . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . . . . . Rewire 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . Trap 139 | . . . . 64 75 . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 6 exits: *Mat x2 / *Min x2 / *Sto x2) -9/Storage (discovered 2 exits: *Mat / [*Rec]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory (discovered 5 exits: Res x4 / *Upp) -4/Upper Caves -4/Upper Caves -3/Research (discovered 2 exits: Qua / DSF) -3/DSF -2/Research -1/Access To Epsilon Eridani History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 1) 4 | -11/Junkyard | Entered Materials 139 | -10/Materials | Central database locked down 268 | -10/Materials | Repaired Aluminum Leg 309 | -10/Materials | Build established: Mutant 318 | -10/Materials | Discovered new exit (range 16) 494 | -10/Materials | Entered Mines 498 | -10/Mines | Met a Derelict bent on vengeance 634 | -10/Mines | Discovered new exit (range 6) 898 | -10/Mines | Discovered new exit (range 7) 915 | -10/Mines | Discovered new exit (range 15) 931 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1154 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1332 | -10/Mines | Entered Materials 1332 | -9/Materials | Accompanied by 3 allies 1332 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1713 | -9/Materials | Discovered new exit (range 8) 2012 | -9/Materials | Discovered new exit (range 13) 2042 | -9/Materials | Discovered new exit (range 3) 2373 | -9/Materials | Discovered new exit (range 16) 2412 | -9/Materials | Identified exit to Mines 2412 | -9/Materials | Identified exit to Storage 2710 | -9/Materials | Build established: Scavenger-Mutant 2792 | -9/Materials | Discovered new exit (range 12) 2893 | -9/Materials | Entered Storage 3158 | -9/Storage | Core integrity fell below 50% 3831 | -9/Storage | Met 01-MTF 3928 | -9/Storage | Discovered new exit (range 16) 4118 | -9/Storage | Discovered new exit (range 6) 4255 | -9/Storage | Repaired Hvy. EM Shotgun 4316 | -9/Storage | Repaired Hvy. EM Shotgun 4537 | -9/Storage | Found 01-MTF's Shockpuncher 4557 | -9/Storage | Found 01-MTF's Autohacker 4702 | -9/Storage | Build established: Mutant 4940 | -9/Storage | Entered Materials 4940 | -8/Materials | Accompanied by 2 allies (01-MTF) 4940 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4945 | -8/Materials | 01-MTF left 5281 | -8/Materials | Discovered new exit (range 13) 5342 | -8/Materials | Build established: Gunner 5557 | -8/Materials | Repaired Centrium Light Armor Plating 5779 | -8/Materials | Discovered new exit (range 13) 5779 | -8/Materials | Central database locked down 6197 | -8/Materials | Build established: Tank 6718 | -8/Materials | Repaired Hrd. Heavy Armor Plating 7076 | -8/Materials | Discovered new exit (range 7) 7866 | -8/Materials | Build established: Gunner 8087 | -8/Materials | Entered Factory 8087 | -7/Factory | Accompanied by 1 ally 8087 | -7/Factory | Evolved 2 slots: Utility x2 8296 | -7/Factory | Identified exit to Lower Caves 8397 | -7/Factory | Discovered new exit (range 16) 8870 | -7/Factory | Entered Lower Caves 8870 | -7/Lower Caves | Accompanied by 3 allies 9156 | -7/Lower Caves | Spotted B-75 Beast 9205 | -7/Lower Caves | Destroyed B-75 Beast 9225 | -7/Lower Caves | Learned Factory stockpile data 9420 | -7/Lower Caves | Learned Factory stockpile data 9603 | -7/Lower Caves | Discovered new exit (range 8) 9612 | -7/Lower Caves | Identified exit to Lower Caves 10476 | -7/Lower Caves | Build established: Mutant 10628 | -7/Lower Caves | Entered another Lower Caves area 10628 | -7/Lower Caves | Accompanied by 1 ally 10785 | -7/Lower Caves | Discovered new exit (range 12) 10975 | -7/Lower Caves | Build established: Gunner 11647 | -7/Lower Caves | Learned 4 Factory zone layouts 11738 | -7/Lower Caves | Discovered new exit (range 6) 12685 | -7/Lower Caves | Found Prototype Device 12685 | -7/Lower Caves | Identified Heart of Steel 12867 | -7/Lower Caves | Build established: Mutant 14215 | -7/Lower Caves | Identified exit to Factory 14595 | -7/Lower Caves | Heart of Steel transformed into Warbot 15309 | -7/Lower Caves | Identified exit to Zion 15312 | -7/Lower Caves | Entered Zion 15312 | -7/Zion | Accompanied by 2 allies (Warbot) 15382 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 15388 | -7/Zion | Discovered new exit (range 9) 15482 | -7/Zion | Found CR-A16's Pointy Stick 16180 | -7/Zion | Learned location of Extension (-4) 16337 | -7/Zion | Imprinted 16339 | -7/Zion | Declared Zion's savior 16843 | -7/Zion | Given the Hacking Drone Bay 16845 | -7/Zion | Found Prototype Device 16845 | -7/Zion | Identified Hacking Drone Bay 17115 | -7/Zion | Identified exit to Proximity Caves 17118 | -7/Zion | Entered Proximity Caves 17118 | -6/Proximity Caves | Accompanied by 6 allies (Warbot) 17277 | -6/Proximity Caves | Spotter reported a threat 17293 | -6/Proximity Caves | Spotter reported a threat 17342 | -6/Proximity Caves | Learned Factory garrison access intel 17371 | -6/Proximity Caves | Build established: Tank 17649 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 17891 | -6/Proximity Caves | Discovered exit to Factory (range 7) 19416 | -6/Proximity Caves | Entered Factory 19416 | -6/Factory | Accompanied by 2 allies (Warbot) 19416 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 19419 | -6/Factory | Loaded intel: 4 garrison access locations 19454 | -6/Factory | Repaired Hrd. Medium Armor Plating 19766 | -6/Factory | Search patrols dispatched 19831 | -6/Factory | Zion Heavy squad teleported in 20018 | -6/Factory | Retrieved Zion intel report: Depthwide Sectors/-1 20052 | -6/Factory | Retrieved Zion intel report: Prototype Schematics 20290 | -6/Factory | Destroyed 13 combat bots 20398 | -6/Factory | Discovered new exit (range 8) 20407 | -6/Factory | Identified exit to Factory 20461 | -6/Factory | Discovered exit to Factory (range 4) 20466 | -6/Factory | First assault squad dispatched 20559 | -6/Factory | Sucked down chute 20559 | -6/Factory | Entered Waste 20574 | -6/Waste | EMP discharged 20574 | -6/Waste | System corruption reached 10% 20584 | -6/Waste | Spotted C-40 Crusher 20589 | -6/Waste | Spotted C-40 Crusher 20643 | -6/Waste | Destroyed C-40 Crusher 20644 | -6/Waste | Spotted C-40 Crusher 20674 | -6/Waste | EMP discharged 20708 | -6/Waste | Spotted C-40 Crusher 20710 | -6/Waste | Spotted C-40 Crusher 20711 | -6/Waste | Spotted C-40 Crusher 20749 | -6/Waste | Discovered new exit (range 10) 20758 | -6/Waste | Identified exit to Factory 20760 | -6/Waste | Entered Factory 20815 | -6/Factory | Discovered new exit (range 7) 20982 | -6/Factory | Identified exit to Lower Caves 21090 | -6/Factory | Build established: Scavenger-Gunner 21110 | -6/Factory | First assault squad dispatched 21278 | -6/Factory | Zion hero teleported in (99-TNT) 21309 | -6/Factory | Zion Demo squad teleported in 21530 | -6/Factory | Found Hvy. Reflective Plating 21712 | -6/Factory | Build established: Gunner 21926 | -6/Factory | Retrieved Zion intel report: Active Terminals 21927 | -6/Factory | Zion Hacker squad teleported in 22216 | -6/Factory | Zion Recon squad teleported in 22310 | -6/Factory | Terminal network hard line cut 22461 | -6/Factory | Allied Derelicts emerged from ambush trap array 22481 | -6/Factory | Entered Lower Caves 22481 | -6/Lower Caves | Accompanied by 4 allies (99-TNT) 22580 | -6/Lower Caves | Lost 3 parts (2u1w) 22733 | -6/Lower Caves | Encountered a Warlord checkpoint 23499 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 23780 | -6/Lower Caves | Discovered new exit (range 15) 24015 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 24199 | -6/Lower Caves | Entered another Lower Caves area 24199 | -6/Lower Caves | Accompanied by 1 ally (99-TNT) 24443 | -6/Lower Caves | Discovered exit to Factory (range 9) 24549 | -6/Lower Caves | Learned Research trap positions 24549 | -6/Lower Caves | Learned Extension stockpile data 24661 | -6/Lower Caves | Destroyed 99-TNT 24673 | -6/Lower Caves | Found Prototype Device 24673 | -6/Lower Caves | Identified Exp. Shock Absorption System 24735 | -6/Lower Caves | Destroyed WK-C5A(g) 24917 | -6/Lower Caves | Entered Factory 24917 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 24918 | -5/Factory | Identified exit to Upper Caves 25211 | -5/Factory | Found Prototype Processor 25230 | -5/Factory | Identified Exp. Targeting Computer 25539 | -5/Factory | Build established: Scavenger-Tank 25646 | -5/Factory | Discovered new exit (range 3) 25658 | -5/Factory | Entered another Factory area 25658 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 25907 | -4/Factory | Found Prototype Processor 25947 | -4/Factory | Identified Exp. Terrain Scan Processor 26725 | -4/Factory | Retrieved Zion intel report: Main Access 26725 | -4/Factory | Identified exit to Research 26746 | -4/Factory | Assembled infested ambush trap array 26822 | -4/Factory | Discovered new exit (range 8) 26852 | -4/Factory | Identified exit to Upper Caves 26872 | -4/Factory | Entered Upper Caves 26932 | -4/Upper Caves | Learned location of 1 exit from Research 27523 | -4/Upper Caves | Build established: Scavenger-Skirmisher 27691 | -4/Upper Caves | Spotted B-86 Titan 27801 | -4/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 27809 | -4/Upper Caves | Destroyed B-86 Titan 27818 | -4/Upper Caves | Found Unknown Protection 27818 | -4/Upper Caves | Identified Hvy. Reflective Plating 27926 | -4/Upper Caves | Attracted the attention of an 0b10 outpost 28061 | -4/Upper Caves | Discovered new exit (range 16) 28146 | -4/Upper Caves | Identified exit to Upper Caves 28148 | -4/Upper Caves | Entered another Upper Caves area 28148 | -4/Upper Caves | Accompanied by 1 ally 28194 | -4/Upper Caves | Discovered exit to Research (range 7) 28222 | -4/Upper Caves | Learned Research terminal intel 28356 | -4/Upper Caves | Entered Research 28356 | -3/Research | Accompanied by 1 ally 28356 | -3/Research | Evolved 2 slots: Power x1, Utility x1 28357 | -3/Research | Identified exit to Quarantine 28358 | -3/Research | Loaded intel: 67 trap records 28359 | -3/Research | Loaded intel: 24 terminal locations 28415 | -3/Research | Zion Infowar Resupply teleported in 28419 | -3/Research | Found Prototype Device 28419 | -3/Research | Identified Exp. ECM Suite 28445 | -3/Research | Identified exit to DSF 28451 | -3/Research | Entered DSF 28451 | -3/DSF | Accompanied by 2 allies 28466 | -3/DSF | Additional patrols routed to DSF 28535 | -3/DSF | Discovered new exit (range 14) 28553 | -3/DSF | Lost 7 parts (2p3n1u1w) 28565 | -3/DSF | Identified exit to Research 28566 | -3/DSF | Entered Research 28566 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 28597 | -2/Research | Lost 3 parts (1n1u1w) 28613 | -2/Research | Zion Defense Resupply teleported in 28619 | -2/Research | Found Prototype Device 28619 | -2/Research | Identified Exp. Thermal Defense Suite 28631 | -2/Research | Found Prototype Device 28631 | -2/Research | Identified Exp. EM Disruption Field 28795 | -2/Research | Zion Explosive Resupply teleported in 28912 | -2/Research | Spotted B-90 Cyclops 28917 | -2/Research | Destroyed B-90 Cyclops 29131 | -2/Research | Local machine network offline 29231 | -2/Research | Spotted B-90 Cyclops 29283 | -2/Research | Lost 9 parts (5n2u2w) 29304 | -2/Research | System corruption reached 10% 29326 | -2/Research | Found Prototype Processor 29326 | -2/Research | Identified Exp. Signal Interpreter 29351 | -2/Research | Discovered new exit (range 7) 29353 | -2/Research | Identified exit to Access 29354 | -2/Research | Entered Access 29354 | -1/Access | Evolved 2 slots: Propulsion x1, Utility x1 29418 | -1/Access | Zion Hacker squad teleported in 29443 | -1/Access | Zion Light squad teleported in 29462 | -1/Access | Garrison activated, responded to threat 29476 | -1/Access | Found Prototype Protection 29476 | -1/Access | Identified Zio. Weapon Casing 29491 | -1/Access | Discovered new exit (range 6) 29494 | -1/Access | Identified exit to Surface 29502 | *** | Escaped! Last Messages --------------- 29476_ Identified Zio. Weapon Casing. 29476_ G-73 Enforcer destroyed. 29478_ Acquired Prototype Hover Unit. 29478_ Identified Zio. Glidesys II. 29478_ Penetrated by Slug. 29478_ Slug penetrates Wall. 29478_ K-01 Serf collects debris. 29480_ Acquired 16 matter. 29481_ Penetrated by Slug. 29485_ R-10 Processor collects Wheel. 29489_ Hacking Drone released from Hacking Drone Bay. 29489_ Hacking Drone attempts to hack Terminal... >>Open(Door) Sealed Barrier opened. 29490_ Hacking Drone retrieved by Hacking Drone Bay. 29491_ The Access Shell folds into the floor. 29491_ EXIT=FOUND 29494_ EXIT=IDENTIFIED: SURFACE 29499_ ALERT: Security rotation in progress. 29502_ Terminal disabled. Map ----- +----------------------------------------------------+ | ?????????? " ?+%=+ #??????????????????? | | ????????? ?#%*# #??????????????????? | | ???????? ??#! # ""#??????????????????? | | ????????""Y""" ??# # ""#??????????????????? | | ????????""""""???# # ""#??????????????????? | | ????????? ???# # "#??????????????????? | | ???????????? ????# # #??????????????????? | | ???????????##????# # #??????????????????? | | ?????????????????# # #??????????????????? | | ???????????????### ###########??????????????????? | | ??##############"# *#????????????????????????????? | | ?? =%!=! %!#????????????????????????????? | | ?????????## %| * !![#????????????????????????????? | | ??????????# [=#######????????????????????????????? | | ??????????# ##??????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #???????????????????????????????????? | | ??????????# #?????###???????????????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# """T""" "??????????????????? | | ??????????# " """ "??????????????????? | | ??????????# h "??????????????????? | | ??????????# z "??????????????????? | | ??????????# z "" "??????????????????? | | ??????????# @" "??????????????????? | | ??????????# "??????????????????? | | ??????????# "??????????????????? | | ??????????# u "??????????????????? | | ??????????# "??????????????????? | | ??????????# ####### ##########??????????????????? | | ??????????# ??????###???????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????+ ????????????????????????????????????? | | ??????????# ????????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 80 Energy Generation 83 Energy Capacity 640 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 18 Terrain Scan Range 24 Terrain Scan Density 1010 ECM Strength 3 Jamming Range 16 Power Amplification 30 Armor Coverage 600 Resistance: KI 30 Resistance: TH 25 Resistance: EM 75 Weapon Shielding 100 Evasion (%) 61 Targeting Accuracy 14 Core Analysis 6 Recoil Reduction 3 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Hacked Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Ripper | -7/Zion | Free Imp. Trap Extractor | -7/Zion | Archive Hpw. Shock Rifle | -7/Zion | Archive Spear | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Lrn. Proton Cannon | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Med. Treads | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Mak. Sword | -7/Zion | Archive Wave Gun | -7/Zion | Archive Adv. Signal Interpreter | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Magnetic Acceleration Cannon | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Cld. Particle Cannon | -6/Factory | Z-intel Rocket Array | -6/Factory | Z-intel Impact Mace | -6/Factory | Z-intel Gui. EMP Blaster | -6/Factory | Z-intel Imp. Spread Laser | -6/Factory | Z-intel Imp. Heavy Laser | -6/Factory | Z-intel Imp. Heavy Machine Gun | -6/Factory | Z-intel Cld. Pulse Rifle | -6/Factory | Z-intel Robot Schematics ------------------ Y-54 Guardian | -7/Factory | Hacked K-01 Serf | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChargeScatterTearclaws Manual? 0 Play Time 02:16:07 Cumulative 1374.5 hours Start 2023.07.28 @ 13:34:26 End 2023.07.29 @ 09:58:41 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 976 Rogue 972 Adventurer 4 Explorer 0 Win Type 0 Total 159 Types 117/11/10/7/2/1/1/6/4 Lore% 96 Gallery% 98 Achievement% 98 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 0 Font 20/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7a1746a-d1fc-4e2b-960d-fb6a1e8bdb70