Cogmind - Beta 17 @@@ ROGUE MODE // 2026.07.04 @ 01:10:36 Player: Raikiriu Result: Destroyed by Y-54 Guardian with Gatling Laser Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (72) 360 Value Destroyed (2417) 2417 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (319) 319 TOTAL SCORE: 7096 Bonus ------- Follower Combat Kills 134 Met Imprinter 300 Was Imprinted 300 Friendly Fire -415 Cogmind --------- Core Integrity 0/850 Matter 20/300 Energy 100/100 System Corruption 2% Temperature Cool (12) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Experimental Signal Interpreter > --- WEAPON (5) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Backup Power III Backup Power III Improved Deuterium Engine > --- PROPULSION ------- Armored Huge Wheel > --- UTILITY ---------- Experimental Optical Array Experimental Signal Interpreter Hardlight Generator Experimental Hacking Suite > --- WEAPON ----------- Thermic Laser Proton Cannon Compact Ion Cannon Slug Cannon Heavy Missile Launcher > --- INVENTORY -------- Small Battery Kinecellerator Heavy Laser Slug Cannon [Rating: 70] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Light Nuclear Core Propulsion Armored Huge Wheel Treads Light Treads Leg Improved Aluminum Leg Wheel Armored Huge Wheel Flight Unit Cesium-ion Thruster Utility Experimental Signal Interpreter Device Improved Heat Sink Storage Small Battery Processor Experimental Signal Interpreter Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Slug Cannon Energy Gun Riot Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Slug Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Slots Evolved 8 | . . 2 2 2 . . . . 2 Power 2 | . . 1 . . . . . . 1 Propulsion 1 | . . . . 1 . . . . . Utility 2 | . . . 1 1 . . . . . Weapon 3 | . . 1 1 . . . . . 1 Parts Attached 93 | 6 8 19 19 1 7 4 9 . 20 Power 22 | 1 2 3 3 . 2 2 1 . 8 Engine 14 | 1 1 3 1 . 1 . 1 . 6 Core 8 | . 1 . 2 . 1 2 . . 2 Reactor . | . . . . . . . . . . Propulsion 14 | 2 2 4 3 1 . . . . 2 Treads 3 | . 2 . . . . . . . 1 Leg 3 | . . 2 1 . . . . . . Wheel 7 | 2 . 2 2 . . . . . 1 Hover . | . . . . . . . . . . Flight 1 | . . . . 1 . . . . . Utility 19 | 1 3 . 5 . 2 2 4 . 2 Device 7 | . 1 . 4 . . . . . 2 Storage 3 | 1 1 . . . . 1 . . . Processor 5 | . . . . . 2 . 3 . . Hackware 2 | . 1 . . . . . 1 . . Protection 2 | . . . 1 . . 1 . . . Artifact . | . . . . . . . . . . Weapon 38 | 2 1 12 8 . 3 . 4 . 8 Energy Gun 15 | 1 1 4 4 . 1 . 1 . 3 Energy Cannon 5 | . . 2 . . 1 . . . 2 Ballistic Gun 9 | 1 . 3 4 . . . . . 1 Ballistic Cannon 4 | . . 1 . . . . 2 . 1 Launcher 5 | . . 2 . . 1 . 1 . 1 Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . 3 2 . . . 4 . 1 Parts Lost 53 | . 4 2 7 1 7 8 . 1 23 Power 16 | . 1 . 3 . 3 2 . . 7 Propulsion 6 | . 2 . 1 . . 1 . . 2 Utility 10 | . . . 2 1 1 2 . . 4 Weapon 21 | . 1 2 1 . 3 3 . 1 10 Highest Loss Streak 11 | . 4 2 5 1 3 8 . 1 11 To Critical Strikes . | . . . . . . . . . . Average Backups 2 | . 2 4 4 4 3 . . 1 2 Power . | . . . . . . . . . . Propulsion . | . 1 1 1 . . . . . . Utility . | . . . . . . . . . . Weapon 1 | . . 2 2 3 2 . . 1 1 Tool/Special . | . . . . . . . . . . Unused Backups 7 | . . 5 2 . . . . . . Power . | . . . . . . . . . . Propulsion 5 | . . 3 2 . . . . . . Utility . | . . . . . . . . . . Weapon 2 | . . 2 . . . . . . . Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 68 | . 97 91 82 82 76 64 52 64 59 Engine 6 | . 12 14 9 7 6 . 1 7 8 Core 2 | . 1 . 6 7 6 6 . . . Leg 1 | . . 12 7 . . . . . . Wheel 3 | . 15 7 2 7 7 6 . . 2 Device 5 | . 13 11 8 21 15 6 . . 2 Storage 3 | . 3 . . . . 6 7 7 2 Processor 10 | . . . . . 9 8 14 15 12 Hackware 5 | . 10 11 9 6 . . 6 7 5 Energy Gun 4 | . 13 6 8 . . . 5 3 4 Energy Cannon 2 | . . 7 1 . 5 13 . . 3 Ballistic Gun 7 | . 14 10 25 30 21 . . . . Ballistic Cannon 7 | . . 3 . . . . 12 15 7 Launcher 3 | . . 3 . . . 6 2 7 6 Peak Build Rating 70 | 6 11 20 38 42 51 36 44 44 70 Average Rating 37 | 4 8 15 25 38 44 31 35 42 48 On Entrance 23 | . 6 10 20 38 36 30 6 44 42 Avg Prop Armor Cover (%) 10 | . . . . 8 . . . . 10 Naked Turns . | . . . . . . . . . . Heaviest Build 49 | 12 18 29 30 26 46 34 29 29 49 Greatest Support 40 | 20 40 40 28 28 28 28 3 3 30 Greatest Overweight (x) 14 | . . 1 9 8 1 3 9 9 14 Average Overweight (x) 2 | . . . . . . . 2 8 2 Largest Inventory Capacity 10 | 8 10 5 5 5 5 5 5 5 5 Average Capacity 5 | 6 6 5 5 5 5 5 5 5 5 Most Carried 6 | 3 6 5 5 5 5 2 3 3 5 Average Carried 2 | 1 2 4 4 4 3 . . 1 2 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 Final Carried 5 | 3 1 5 5 4 . . 1 3 . Class Distribution -------------------- 47% | Derelict-Skirmisher 14% | Gunner 12% | Mutant 8% | Scavenger-Skirmisher 8% | Skirmisher 4% | Tank 3% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Skirmisher | -7/Factory Gunner | -7/Lower Caves Gunner | -7/Lower Caves Derelict-Skirmisher | -7/Zion Derelict-Skirmisher | -6/Proximity Caves Derelict-Skirmisher | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Matter Collected 2400 | 260 46 363 761 27 147 218 74 262 242 Remotely . | . . . . . . . . . . Salvage Created 2780 | . 240 498 669 92 147 427 . 214 493 Parts 156 | . 20 27 31 12 10 13 . 5 38 Haulers Intercepted 2 | . . 1 1 . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 25 | . . . . . 10 9 . 6 . Prevented 2 | . . . . . . . . 2 . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 55 | . 5 10 13 1 6 4 . 6 10 Guns 28 | . 4 4 13 1 4 . . . 2 Cannons 13 | . . 5 . . 2 2 . 2 2 AOE 13 | . 1 1 . . . 2 . 4 5 Classes Destroyed 14 | . 5 3 1 2 . . . 3 . Worker 6 | . 2 . 1 . . . . . 3 Builder 3 | . . . 1 . . . . . 2 Hauler 2 | . . 1 1 . . . . . . Recycler 2 | . 1 . . . . . . . 1 Operator 1 | . 1 . . . . . . . . Watcher 2 | . . . . 1 . . . . 1 Swarmer 15 | . 1 . 3 . 6 1 . . 4 Grunt 22 | . 4 5 6 . . 3 . 2 2 Brawler 1 | . . 1 . . . . . . . Duelist 1 | . . . . . . . . 1 . Sentry 10 | . . 4 4 . . . . . 2 Programmer 4 | . . . . . . . . 2 2 Heavy 1 | . . . . 1 . . . . . Mutant 2 | . . . . . . . . 2 . Best Kill Streak 5 | . 5 4 5 2 4 3 . 3 5 Combat Bots Only 4 | . 2 4 3 1 4 3 . 3 3 Max Kills in Single Turn 3 | . 2 1 2 1 2 1 . 2 3 Gunslinging 1 | . . . 1 . 1 . . . . Exploded 3 | . 1 1 . . . 1 . 2 3 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Hostile Shots Fired 742 | . 39 52 86 10 73 62 . 31 389 Missed 244 | . 14 12 25 2 22 19 . 11 139 Hits 498 | . 25 40 61 8 51 43 . 20 250 Melee 12 | . . . . . 12 . . . . Projectile 486 | . 25 40 61 8 39 43 . 20 250 Critical Strikes 9 | . 2 2 2 1 . . . . 2 Part Disruptions 1 | . . . . . . . . 1 . Damage Taken 6952 | . 384 659 1078 200 777 680 . 263 2911 Core 1776 | . 63 127 293 47 127 198 . 62 859 Absorbed by Shields 180 | . . . . . . . . . 180 Regen/Repaired (Parts) 73 | . . . 62 . . . . . 11 Core Remaining (%) 65 | 100 74 68 46 . . . . 38 . Volleys Fired 176 | . 32 31 36 5 13 12 . 16 31 Largest 5 | . 2 3 4 4 4 3 . 4 5 Hottest 359 | . 85 169 170 109 151 169 . 169 359 Shots Fired 462 | . 60 67 136 20 33 29 . 45 72 Gun 301 | . 60 35 134 20 22 . . 5 25 Cannon 132 | . . 29 2 . 9 24 . 29 39 Launcher 29 | . . 3 . . 2 5 . 11 8 Special . | . . . . . . . . . . Kinetic 280 | . 32 39 118 20 21 . . 29 21 Thermal 139 | . 28 25 18 . 9 24 . . 35 Explosive 29 | . . 3 . . 2 5 . 11 8 Electromagnetic 14 | . . . . . 1 . . 5 8 Robot Hit Streak 12 | . 5 6 6 5 5 12 . 4 6 Robot Miss Streak 8 | . 5 6 7 1 3 6 . 6 8 Penetration Max 1 | . . . 1 1 . . . . . Secondary Targets 6 | . . . 4 1 1 . . . . Max Gunslinging Chain 1 | . . . 1 1 1 . . . . Shots Hit Robots 233 | . 27 38 67 13 18 19 . 19 32 Core Hits 133 | . 16 17 31 6 9 16 . 15 23 Critical Kills 1 | . . . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . . . . 2 1 Critical Strikes 5 | . . . . . . . . 3 2 Burn 1 | . . . . . . . . . 1 Destroy 4 | . . . . . . . . 3 1 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 6578 | . 662 658 1461 282 448 583 . 1170 1314 Guns 2897 | . 292 326 1420 282 225 . . 84 268 Cannons 1705 | . . 273 41 . 156 377 . 380 478 Explosions 1974 | . 370 59 . . 67 206 . 706 566 Melee . | . . . . . . . . . . Ramming 2 | . . . . . . . . . 2 Kinetic 2757 | . 75 345 1244 282 225 . . 380 206 Thermal 1701 | . 217 254 217 . 156 377 . . 480 Explosive 1974 | . 370 59 . . 67 206 . 706 566 Electromagnetic 144 | . . . . . . . . 84 60 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 4 | . . 1 4 . . . . 1 2 Average Corruption 1 | . . 1 4 . . . . 1 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 24 | . . . 7 . . . . 11 6 Message Errors 6 | . . . 2 . . . . 4 . Matter Fused 7 | . . . 1 . . . . 4 2 Heat Flow Errors 3 | . . . 2 . . . . . 1 Energy Discharges 3 | . . . . . . . . 2 1 Data Loss (minor) 1 | . . . . . . . . . 1 Misfires 1 | . . . . . . . . . 1 Alerts 1 | . . . . . . . . 1 . Weapon Failures 2 | . . . 2 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 244 | . 109 11 . . . 17 . 23 84 Projectiles 56 | . . . . . . 17 . 23 16 Explosions 188 | . 109 11 . . . . . . 68 Melee . | . . . . . . . . . . Knockbacks 3 | . . . . . . . . . 3 Impact . | . . . . . . . . . . Kinetic 3 | . . . . . . . . . 3 Secondary . | . . . . . . . . . . Self-Inflicted Damage 212 | . 61 88 . . 58 . . 4 1 Shots 7 | . 1 3 . . 2 . . 1 . Rammed 1 | . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . 1 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 705 | . 228 384 575 . 40 335 . 402 705 Average Temperature 151 | . 75 164 166 . 17 107 . 137 191 Received Heat Transfer 1492 | . 174 198 297 . . 117 . 69 637 Effects 45 | . . 6 14 . . . . 3 22 Shutdowns 17 | . . 2 5 . . . . . 10 Energy Bleed 3 | . . 1 1 . . . . . 1 Interference 9 | . . . . . . . . 2 7 Matter Decay 3 | . . 2 1 . . . . . . Short Circuit 4 | . . 1 1 . . . . 1 1 Damage (minor) 2 | . . . 1 . . . . . 1 Damage (major) 6 | . . . 4 . . . . . 2 Damage (core) 1 | . . . 1 . . . . . . Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . 1 Parts Melted 6 | . 1 1 2 . . . . . 2 Heat Transferred 3393 | . 498 518 518 . 222 592 . . 1045 Parts Sabotaged . | . . . . . . . . . . Parts Stolen 4 | . . . . . 4 . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Maximum Alert Level 1 | . . . . . . . . . 1 Low Security (%) 93 | 100 100 100 100 100 . . . . 84 Level 1 6 | . . . . . . . . . 15 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Peak Influence 287 | . 101 124 185 80 . . . . 287 Initial 80 | . . 13 52 80 . . . . . Average 55 | . 35 57 41 35 . . . . 71 Influence Increases 2104 | . 202 307 406 39 140 130 . 285 595 Destroy 0b10 Robot/C 1180 | . 100 200 260 20 120 80 . 200 200 Destroy 0b10 Robot/NC 90 | . 20 5 15 5 . 10 . . 35 Destroy Leader 268 | . 20 62 62 12 20 10 . 30 52 Allied During Kill 55 | . . . . . . . . 55 . Successful Hack 56 | . 6 . 20 . . . . . 30 Disable Machine 150 | . 45 . 15 . . . . . 90 Destroy Structure 125 | . 11 10 4 2 . . . . 98 Partial Spotted 15 | . . . . . . . . . 15 Lose Combat Pursuer 165 | . . 30 30 . . 30 . . 75 Influence Decreases 1948 | . 169 216 353 187 141 128 30 285 439 Entered New Map 236 | . . 20 72 97 11 6 30 . . Time Decay 1332 | . 129 184 243 90 120 102 . 255 209 Lost Part 360 | . 40 12 38 . 10 20 . 10 230 Lost Ally 20 | . . . . . . . . 20 . Squads Dispatched 14 | . 2 1 2 4 . . . . 5 Investigation 2 | . . 1 . 1 . . . . . Extermination 3 | . . . . . . . . . 3 Reinforcement 8 | . 2 . 2 2 . . . . 2 Assault . | . . . . . . . . . . Garrison 1 | . . . . 1 . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . 2 Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Distress Signals 5 | . 2 . 1 1 . . . . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 105 | . 13 11 20 6 11 14 . 9 21 Peak Tracking Total 10 | . 5 4 3 9 4 10 . 4 8 Tactical Retreats 7 | . . 1 1 . . 1 . . 4 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Traps Triggered 6 | . 1 . . . . . . . 5 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Disabled 10 | . 3 . 1 . . . . . 6 Max in Single Turn 1 | . 1 . 1 . . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Machines Accessed 10 | . 3 2 1 2 1 . . . 1 Terminals 4 | . 2 1 . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . . . . . 1 Recycling Units 3 | . 1 1 . 1 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 26 | . 6 5 5 5 1 . . . 4 Successful 19 | . 6 5 2 2 1 . . . 3 Failed 7 | . . . 3 3 . . . . 1 Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 8 | . 5 1 . 2 . . . . . Fabricators . | . . . . . . . . . . Repair Stations 9 | . . . 5 . . . . . 4 Recycling Units 8 | . 1 4 . 3 . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 8 | . 5 1 . 1 1 . . . . Open Door 1 | . . . . . 1 . . . . Emergency Access Points 1 | . 1 . . . . . . . . Alert Level 2 | . . 1 . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . Patrol Status 1 | . 1 . . . . . . . . Zone Layout 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 5 | . . . 2 . . . . . 3 Scan Component 2 | . . . 1 . . . . . 1 Repair 2 | . . . 1 . . . . . 1 Refit 1 | . . . . . . . . . 1 Recycling Unit Hacks 6 | . 1 4 . 1 . . . . . Process 1 | . . 1 . . . . . . . Report Inventory 4 | . 1 2 . 1 . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 6 | . 2 1 1 1 . . . . 1 Full Trace Events 2 | . . 1 . 1 . . . . . Feedback Events 1 | . . 1 . . . . . . . Corruption 1 | . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . 1 Time 46 | . . . 16 . . . . . 30 Parts Recycled . | . . . . . . . . . . Recycled Matter 1 | . . 1 . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total Allies 4 | . . . . . . . 4 . . Largest Group 4 | . . . . . . . 4 4 . Highest-Rated Group 154 | . . . . . . . 154 154 . Highest-Rated Ally 40 | . . . . . . . 40 40 . Total Orders . | . . . . . . . . . . Ally Attacks 35 | . . . . . . . . 35 . Total Damage 702 | . . . . . . . . 702 . Kills 4 | . . . . . . . . 4 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Active Infowar (turns) 7499 | . 403 439 286 208 1158 . 1595 2102 1308 Optics 5005 | . . . . . . . 1595 2102 1308 Sensors 2494 | . 403 439 286 208 1158 . . . . Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 7 | . . . . . 1 3 2 1 . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Turns Passed 8591 | 51 413 439 677 208 1199 407 1654 2102 1441 Spaces Moved 4441 | 48 291 280 318 180 1036 349 866 436 637 Core 1646 | 7 . . 10 3 . 50 866 436 274 Treads 143 | . 95 7 . . . . . . 41 Legs 295 | . . 123 172 . . . . . . Wheels 2357 | 41 196 150 136 177 1036 299 . . 322 Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 80 80 100 100 100 50 50 450 50 Average Speed 176 | 75 106 106 163 105 110 103 189 470 204 Slowest Speed 750 | 80 160 190 500 450 115 200 500 500 750 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 44 | 4 54 17 35 5 94 47 91 77 18 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 4 | . . . . . 1 1 2 . . Known Exits Taken 2 | . . . . . . . 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . Scrap Searched 2 | . . . . . . 1 1 . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 338 | . 12 8 3 . 36 54 . 100 125 Melee . | . . . . . . . . . . Projectile 13 | . . . 2 . 1 1 . 6 3 AOE 324 | . 12 8 . . 35 53 . 94 122 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Zio Pro Fac Total 4853 | 62 343 367 395 190 1061 369 886 453 727 Wait 5 | . . . . . . . . . 5 Move 4432 | 47 290 279 317 179 1035 348 865 435 637 Hop . | . . . . . . . . . . Pick Up 79 | 9 8 14 8 2 3 4 10 2 19 Fast Attach 28 | . . 13 14 . 1 . . . . Attach 74 | 6 9 5 6 2 7 4 9 . 26 Detach 8 | . . 2 . . . . 2 . 4 Swap 7 | . 1 3 1 . 1 . . . 1 Drop 42 | . 3 20 13 2 . 1 . . 3 Fire 176 | . 32 31 36 5 13 12 . 16 31 Melee . | . . . . . . . . . . Ram 1 | . . . . . . . . . 1 Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 1 | . . . . . 1 . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory (discovered 2 exits: [*Sto] / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / [*Low] / Ext) History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 52 | -11/Scrapyard | Entered Materials 135 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 309 | -10/Materials | Lost 4 parts (1p2n1w) 391 | -10/Materials | Discovered new exit (range 11) 465 | -10/Materials | Entered another Materials area 465 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 846 | -9/Materials | Discovered new exit (range 15) 904 | -9/Materials | Entered another Materials area 904 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1063 | -8/Materials | Repaired Imp. Aluminum Leg 1139 | -8/Materials | Build established: Scavenger-Skirmisher 1237 | -8/Materials | Lost 5 parts (2p1n1u1w) 1451 | -8/Materials | Core integrity fell below 50% 1523 | -8/Materials | Discovered new exit (range 7) 1581 | -8/Materials | Entered Factory 1581 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1769 | -7/Factory | Discovered new exit (range 11) 1769 | -7/Factory | Discovered new exit (range 4) 1772 | -7/Factory | Garrison activated, responded to threat 1789 | -7/Factory | Entered Lower Caves 1834 | -7/Lower Caves | Learned location of Zion (-7) 2479 | -7/Lower Caves | Build established: Gunner 2889 | -7/Lower Caves | Entered a destroyed Warlord outpost 2976 | -7/Lower Caves | Discovered new exit (range 13) 2981 | -7/Lower Caves | Lost 3 parts (2p1u) 2988 | -7/Lower Caves | Entered another Lower Caves area 3355 | -7/Lower Caves | Attracted the attention of an 0b10 base 3376 | -7/Lower Caves | Encountered a Warlord checkpoint 3381 | -7/Lower Caves | Core integrity fell below 50% 3388 | -7/Lower Caves | Discovered new exit (range 15) 3395 | -7/Lower Caves | Entered Zion 3402 | -7/Zion | Lost 8 parts (2p1n2u3w) 3406 | -7/Zion | Given A8's code to call for help 3444 | -7/Zion | Found Prototype Hackware 3445 | -7/Zion | Identified Exp. Hacking Suite 3447 | -7/Zion | Found Prototype Processor 3448 | -7/Zion | Identified Exp. Armor Integrity Analyzer 3450 | -7/Zion | Found Prototype Processor 3451 | -7/Zion | Identified Exp. Signal Interpreter 3490 | -7/Zion | Learned Factory emergency access door positions 3512 | -7/Zion | Learned location of Warlord (-5) 3515 | -7/Zion | Learned location of Quarantine (-3) 3529 | -7/Zion | Met Imprinter 3540 | -7/Zion | Imprinted 3542 | -7/Zion | Declared Zion's savior 3621 | -7/Zion | Learned location of 1 exit from Factory 3742 | -7/Zion | Learned Factory stockpile data 3930 | -7/Zion | Build established: Derelict-Skirmisher 4994 | -7/Zion | Discovered new exit (range 12) 5044 | -7/Zion | Identified exit to Proximity Caves 5049 | -7/Zion | Entered Proximity Caves 5049 | -6/Proximity Caves | Accompanied by 4 allies 5765 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5961 | -6/Proximity Caves | P-60 Hacker assimilated allied GK-UGT(M) 7129 | -6/Proximity Caves | Discovered new exit (range 6) 7147 | -6/Proximity Caves | Identified exit to Factory 7151 | -6/Proximity Caves | Entered Factory 7151 | -6/Factory | Evolved 2 slots: Power x1, Weapon x1 7152 | -6/Factory | Identified exit to Extension 7153 | -6/Factory | Identified exit to Factory 7714 | -6/Factory | Spotted B-75 Beast 7738 | -6/Factory | Repaired Broken Mak. Power Source? 8059 | -6/Factory | Build established: Tank 8078 | -6/Factory | Discovered new exit (range 20) 8185 | -6/Factory | Lost 4 parts (2p1u1w) 8398 | -6/Factory | Core integrity fell below 50% 8419 | -6/Factory | Lost 11 parts (2p1n3u5w) 8450 | -6/Factory | Terminal network hard line cut 8547 | -6/Factory | Core integrity fell below 20% 8592 | -6/Factory | Destroyed by Y-54 Guardian with Gatling Laser Last Messages --------------- Imp. Medium Treads destroyed. System corrupted: Heat flow error (+143). ALERT: Security rotation in progress. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Hyp. Gauss Rifle severed. Exp. Optical Array severed. Acquired Angular Momentum Engine. Acquired Adv. Assault Cannon. Acquired Rnf. Deuterium Engine. Acquired 27 matter. Acquired 6 matter. Destroyed Hvy. Laser. G-50 Soldier knocked back. System corrupted: Matter fused (-1). Lgt. Angular Momentum Engine destroyed. Adv. Assault Cannon destroyed. Angular Momentum Engine destroyed. Rnf. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | +????????????????????????????????????????????????? | | ?????????????????????????????????*???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????#########???????????????????????????????? | | ########?! ! #???????????????????????????????? | | #! # #???????????????????????????????? | | # "# #???????????????????????????????? | | # "" ] ] #???###############?????????????? | | # ""##+#####+###### #??????#+###### | | #= " ## ##/######## #??????# | | # "## # @p ! #??# #??????# | | / "## """ """ # #??# ######## | | # ## """ """ # #??# | | # ""## """ """ # Y#### | | # ! "" # # + | | # ""## """ """ # ####+###### | | # "## """ """ ########??# #??? | | # ## """ """ #?????????# #???###""#" | | ###/##### #?????????# #???#"""""" | | | """ """ #?????????# #??##! | | """ """ #?????????# #??#" | | """ """ #?????????# #??#" % | | #?????????# #??# % | | """ """ +?????????# #??# | | ## """ """ #?????????# #### | | ?# """ """ #?????????# %+ " | | ?# #?????????# ####" | | ?# #?????????# %#??## | | ?# ###### #??????+??####+##???#"""""" | | ?# #????# #????????????# #?########"# | | ?# #????# #????????????# ### | | ?#########+####????? #????????????# +! | | ???????????????????? #????????????##### | | ???????????????????? +????????????????# | | ???????????????????? ??????????+??????" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 58 Energy Generation 42 Energy Capacity 540 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Target Analysis 9 Recoil Reduction 2 Kinecelleration 30 Offensive Hacking 16 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Aluminum Leg | 38% | -8/Materials Mak. Power Source | 78% | -6/Factory | Broken Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Backstab DATA ERROR: Steam Global Achievement% Fitting Room For Emergencies Only Heavy Suspicion I'm Back, Baby! Oops Organ Harvest Overwhelming Please Form A Line Remodeling Resistances Are Futile Robot Respite Serviceable Loadout Spot Them First The One There's More Where That Came From Tourist Well Done Challenges ------------ None Game ------ Seed SlugSuperdenseClaw Manual? 0 Play Time 00:58:44 Cumulative 4.0 hours Start 2026.07.04 @ 00:12:37 End 2026.07.04 @ 01:10:36 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 8 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 0 Font 20/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 0f7565b5-5e23-4ba8-b30e-f04ff5006f90