Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.05.18 @ 22:01:03 Player: Jim Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2076) 2076 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (24) 24 TOTAL SCORE: 6325 Bonus ------- High Alert Combat Kills 24 Cogmind --------- Core Integrity 901/1000 Matter 244/300 Energy 290/290 System Corruption 0% Temperature Cool (0) Movement Rolling (130) Ox2 Location -5/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine > --- PROPULSION (5) --- Compact Wheel > --- UTILITY (5) ------ Medium Storage Unit Large Storage Unit Visual Processing Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON (5) ------- (None) > --- INVENTORY (15) --- Small Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating Peak State ------------ > --- POWER ------------ Light Ion Engine Improved Deuterium Engine > --- PROPULSION ------- Aluminum Leg Wheel Compact Wheel > --- UTILITY ---------- Medium Storage Unit Large Storage Unit Visual Processing Unit Visual Processing Unit Improved Targeting Computer > --- WEAPON ----------- Advanced Beam Cannon Advanced Plasma Cannon Heavy Phase Cannon Heavy Flak Cannon > --- INVENTORY -------- Small Storage Unit Improved Signal Interpreter Advanced Targeting Computer Improved Light Armor Plating Improved Medium Armor Plating [Rating: 37] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Large Storage Unit Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Advanced Assault Cannon Energy Gun EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Slots Evolved 10 | . . 2 2 2 . 2 2 Power 1 | . . . . . . . 1 Propulsion 3 | . . 1 . 1 . 1 . Utility 3 | . . 1 1 1 . . . Weapon 3 | . . . 1 . . 1 1 Parts Attached 63 | 4 3 8 27 3 5 7 6 Power 8 | . 1 . 5 . . . 2 Engine 8 | . 1 . 5 . . . 2 Core . | . . . . . . . . Reactor . | . . . . . . . . Propulsion 25 | 3 2 2 9 1 3 4 1 Treads 4 | . . . 4 . . . . Leg 12 | . 2 2 3 1 3 1 . Wheel 9 | 3 . . 2 . . 3 1 Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 8 | . . 3 4 1 . . . Device . | . . . . . . . . Storage 3 | . . 2 1 . . . . Processor 3 | . . 1 1 1 . . . Hackware . | . . . . . . . . Protection 2 | . . . 2 . . . . Artifact . | . . . . . . . . Weapon 22 | 1 . 3 9 1 2 3 3 Energy Gun . | . . . . . . . . Energy Cannon 6 | . . . 1 . 1 2 2 Ballistic Gun 7 | 1 . 3 2 . 1 . . Ballistic Cannon 8 | . . . 5 1 . 1 1 Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 41 | . 3 5 14 . 4 10 5 Power 6 | . 1 1 2 . . 1 1 Propulsion 18 | . 2 1 5 . 3 5 2 Utility 2 | . . . 2 . . . . Weapon 15 | . . 3 5 . 1 4 2 Highest Loss Streak 7 | . 2 2 7 . 3 7 5 To Critical Strikes 2 | . . . . . . . 2 Average Slot Usage (%) 89 | . 81 90 92 87 93 80 67 Engine 7 | . 12 8 6 7 7 4 10 Treads 9 | . . . 11 23 14 . . Leg 13 | . 12 32 11 3 12 14 4 Wheel 3 | . 13 . 2 . . 7 10 Storage 16 | . 14 20 18 15 15 13 11 Processor 13 | . . 8 13 18 23 20 17 Protection 1 | . . . 3 . . . . Energy Cannon 4 | . . . 4 7 1 9 8 Ballistic Gun 9 | . 28 20 5 7 9 . . Ballistic Cannon 9 | . . . 15 3 7 9 1 Naked Turns . | . . . . . . . . Heaviest Build 74 | 10 10 34 62 52 52 59 74 Greatest Support 62 | 32 32 30 62 62 62 47 26 Greatest Overweight (x) 19 | . 3 1 19 . 2 3 2 Average Overweight (x) 1 | . . . 1 . . 1 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 8 8 13 15 15 15 15 15 Most Carried 15 | 6 8 10 15 15 15 13 8 Average Carried 11 | 6 6 7 12 13 13 9 5 Final Capacity 15 | 8 8 15 15 15 15 15 15 Final Carried 15 | 6 8 9 12 15 12 9 5 Class Distribution -------------------- 64% | Mutant 20% | Gunner 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Mutant | -6/Factory Scavenger-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Matter Collected 2067 | 163 138 168 928 97 257 316 . Remotely . | . . . . . . . . Salvage Created 2318 | . 195 277 972 62 341 416 55 Parts 138 | . 12 22 60 5 17 19 3 Haulers Intercepted 4 | . . . 1 . 2 1 . Recyclers Shooed 8 | . . 2 2 . 2 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Combat Hostiles Destroyed 46 | . 4 6 26 1 5 3 1 Guns 16 | . 4 6 3 . 3 . . Cannons 28 | . . . 21 1 2 3 1 AOE 2 | . . . 2 . . . . Classes Destroyed 11 | . 1 1 7 . 2 . . Worker 4 | . . . 1 . 2 1 . Builder 4 | . . . 2 . 1 1 . Hauler 4 | . . . 1 . 2 1 . Recycler 3 | . . . . . 1 2 . Swarmer 6 | . . . 3 . . 3 . Grunt 20 | . 4 3 12 . 1 . . Brawler 1 | . . . 1 . . . . Sentry 12 | . . 3 7 1 1 . . Specialist 2 | . . . 2 . . . . Hunter 4 | . . . 1 . 2 . 1 Programmer 1 | . . . . . 1 . . Best Kill Streak 6 | . 2 3 5 1 3 6 1 Combat Bots Only 4 | . 2 3 4 1 1 3 1 Max Kills in Single Turn 2 | . 1 1 2 1 2 2 1 Gunslinging . | . . . . . . . . Exploded 2 | . . . 2 . . . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Damage Taken 5544 | . 362 613 2771 77 690 544 487 Core 968 | . 119 268 304 11 60 107 99 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 67 | 100 52 33 44 . 89 87 . Volleys Fired 219 | . 28 31 98 2 30 21 9 Largest 4 | . 2 2 3 3 3 4 4 Hottest 309 | . 40 46 171 146 99 239 309 Shots Fired 416 | . 56 44 177 4 73 42 20 Gun 197 | . 56 44 49 2 43 3 . Cannon 217 | . . . 126 2 30 39 20 Launcher 2 | . . . 2 . . . . Special . | . . . . . . . . Kinetic 346 | . 56 44 148 3 73 19 3 Thermal 68 | . . . 27 1 . 23 17 Explosive 2 | . . . 2 . . . . Electromagnetic . | . . . . . . . . Robot Hit Streak 12 | . 11 12 11 5 9 12 7 Robot Miss Streak 7 | . 2 2 3 . 6 7 3 Penetration Max . | . . . . . . . . Secondary Targets . | . . . . . . . . Shots Hit Robots 278 | . 42 37 106 4 50 28 11 Core Hits 142 | . 10 15 51 2 46 14 4 Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Critical Strikes 3 | . . . . . 2 1 . Blast 3 | . . . . . 2 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 5530 | . 330 489 2753 78 924 646 310 Guns 1904 | . 330 485 454 29 567 39 . Cannons 3320 | . . . 1997 49 357 607 310 Explosions 302 | . . . 302 . . . . Melee . | . . . . . . . . Ramming 4 | . . 4 . . . . . Kinetic 4001 | . 330 485 1926 53 924 244 39 Thermal 1223 | . . . 525 25 . 402 271 Explosive 302 | . . . 302 . . . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . . . . 2 2 . Average Corruption 1 | . . . . . 1 2 . Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 3 | . . . . . 2 1 . Message Errors 1 | . . . . . 1 . . Energy Discharges 1 | . . . . . 1 . . Misfires 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 14 | . . . 6 . . 5 3 Projectiles 14 | . . . 6 . . 5 3 Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 16 | . . . 9 . 5 . 2 Impact . | . . . . . . . . Kinetic 14 | . . . 7 . 5 . 2 Secondary 2 | . . . 2 . . . . Self-Inflicted Damage 36 | . . . 36 . . . . Shots 2 | . . . 2 . . . . Rammed . | . . . . . . . . Targets Rammed 1 | . . 1 . . . . . Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 658 | . 18 24 384 66 63 658 647 Average Temperature 113 | . 7 7 75 31 20 284 343 Received Heat Transfer 1665 | . 225 183 1116 24 54 36 27 Effects 38 | . . . 3 . . 20 15 Shutdowns 5 | . . . . . . 2 3 Energy Bleed 2 | . . . . . . 1 1 Interference 13 | . . . 3 . . 6 4 Matter Decay 1 | . . . . . . 1 . Short Circuit 3 | . . . . . . 1 2 Damage (minor) 2 | . . . . . . 2 . Damage (major) 12 | . . . . . . 7 5 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . 1 . . 2 . Heat Transferred 1926 | . . . 777 37 . 703 409 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Peak Influence 425 | . 112 248 425 254 300 127 64 Initial 189 | . . 46 26 189 115 45 30 Average 159 | . 56 139 185 215 180 85 35 Maximum Alert Level 2 | . . 1 2 1 1 . . Low Security (%) 68 | 100 100 83 58 45 60 100 100 Level 1 29 | . . 16 35 54 39 . . Level 2 2 | . . . 5 . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 11 | . 1 1 5 . 2 . 2 Investigation 3 | . . 1 2 . . . . Extermination 1 | . . . . . 1 . . Reinforcement 5 | . 1 . 2 . 1 . 1 Assault . | . . . . . . . . Garrison 2 | . . . 1 . . . 1 Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Distress Signals 5 | . . . 5 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 74 | . 8 10 35 2 11 4 4 Peak Tracking Total 9 | . 3 5 9 1 2 3 2 Tactical Retreats 4 | . . . 4 . . . . Traps | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Traps Triggered 5 | . . . 2 . 2 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 1 | . . 1 . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Machines Disabled 3 | . . . 3 . . . . Max in Single Turn 1 | . . . 1 . . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Machines Accessed 11 | . 4 3 2 1 1 . . Terminals 11 | . 4 3 2 1 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 27 | . 7 11 6 2 1 . . Successful 13 | . 3 5 2 2 1 . . Failed 14 | . 4 6 4 . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 10 | . 6 2 1 . 1 . . Terminals 27 | . 7 11 6 2 1 . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 13 | . 3 5 2 2 1 . . Record 4 | . . 2 1 1 . . . Locate Traps 1 | . . 1 . . . . . Disarm Traps 1 | . . 1 . . . . . Zone Layout 7 | . 3 1 1 1 1 . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . 2 3 2 1 1 . . Full Trace Events 3 | . . 1 2 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -5 ------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Turns Passed 3517 | 6 263 443 1695 342 401 227 140 Spaces Moved 1698 | 1 153 216 739 212 167 116 94 Core 8 | . 3 . 5 . . . . Treads 714 | . . . 392 212 110 . . Legs 514 | . 72 216 135 . 57 34 . Wheels 462 | 1 78 . 207 . . 82 94 Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 100 | 100 100 120 140 155 155 101 105 Average Speed 164 | 100 111 161 185 155 180 137 112 Slowest Speed 1000 | 100 200 190 1000 155 305 260 130 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 23 | 1 37 32 68 7 32 4 3 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug 4 | . . . 2 . 2 . . Terrain Destroyed 61 | . . . 43 . 11 5 2 Melee . | . . . . . . . . Projectile 56 | . . . 38 . 11 5 2 AOE 5 | . . . 5 . . . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 --------- Run | Scr Mat Mat Mat Fac Sto Fac Fac Total 2068 | 4 200 270 906 222 203 150 113 Wait 34 | . 13 7 14 . . . . Move 1691 | . 152 215 738 211 166 115 94 Hop . | . . . . . . . . Pick Up 46 | . 4 7 21 6 1 5 2 Fast Attach 3 | . 1 1 1 . . . . Attach 44 | . 2 7 16 3 3 7 6 Detach 2 | . . 1 1 . . . . Swap 16 | 4 . . 10 . 2 . . Drop 12 | . . . 7 . 1 2 2 Fire 219 | . 28 31 98 2 30 21 9 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Storage -6/Factory -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 0) 7 | -11/Scrapyard | Entered Materials 195 | -10/Materials | Discovered new exit (range 4) 270 | -10/Materials | Entered another Materials area 270 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 310 | -9/Materials | Build established: Mutant 396 | -9/Materials | Core integrity fell below 50% 656 | -9/Materials | Discovered new exit (range 15) 713 | -9/Materials | Entered another Materials area 713 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1448 | -8/Materials | Lost 7 parts (1p2n1u3w) 1515 | -8/Materials | Lost 3 parts (2n1u) 2297 | -8/Materials | Core integrity fell below 50% 2317 | -8/Materials | Garrison activated, responded to threat 2377 | -8/Materials | Discovered new exit (range 18) 2408 | -8/Materials | Entered Factory 2408 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2733 | -7/Factory | Discovered new exit (range 10) 2750 | -7/Factory | Entered Storage 2874 | -7/Storage | Build established: Scavenger-Gunner 3015 | -7/Storage | Lost 3 parts (2n1w) 3118 | -7/Storage | Discovered new exit (range 18) 3151 | -7/Storage | Entered Factory 3151 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3207 | -6/Factory | Lost 3 parts (2n1w) 3358 | -6/Factory | Discovered new exit (range 14) 3363 | -6/Factory | Lost 7 parts (1p3n3w) 3378 | -6/Factory | Entered another Factory area 3378 | -5/Factory | Evolved 2 slots: Power x1, Weapon x1 3494 | -5/Factory | Garrison activated, responded to threat 3518 | -5/Factory | Self-destructed Last Messages --------------- 03490_ Penetrated by Slug. 03492_ Overheating: System interference. 03492_ Visual Processing Unit temporarily disabled. 03492_ Adv. Plasma Cannon temporarily disabled. 03493_ Slug penetrates Wall. 03494_ H-66 Slayer calls for garrison reinforcements. 03494_ ALERT: Activating Garrison Access F001. 03496_ Overheating: Energy bleed (-47). 03496_ Lgt. Ion Engine destroyed. 03498_ Adv. Beam Cannon broken. 03498_ Overheating: Short circuit. 03504_ Adv. Plasma Cannon destroyed. 03504_ Critical hit (Burn: +37). 03504_ Penetrated by Slug. 03504_ Wheel destroyed. 03507_ Slug penetrates Assembly Bed. 03507_ Penetrated by Slug. 03507_ Critical hit (Destroy). 03507_ Broken Adv. Beam Cannon destroyed. 03510_ Slug penetrates Wall. 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""""""] # =% # #? | | ?????????? [%[ ] * ##############? | | ?????????? = # #?????????????? | | ?????????????### #### #######?????????????? | | ???????????????#### ###?? ??????????????????? | | ??????????????????##????# ????????????????? | | ????????????????????????# ""T"" #??????????????? | | ????????????????????????# """"" #??????????????? | | ????????????????????????###########??????????????? | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 40 Energy Generation 21 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 55 Targeting Accuracy 6 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormSpacefoldSystem Manual? 0 Play Time 00:39:18 Cumulative 30.4 hours Start 2022.05.18 @ 21:20:04 End 2022.05.18 @ 22:01:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 43 Rogue 30 Adventurer 0 Explorer 13 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 23 Achievement% 20 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: b149432c-34ff-48da-80bf-83e0b372d30d