Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.25 @ 12:43:01 Player: Nebulae Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (70) 350 Value Destroyed (1816) 1816 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (66) 66 TOTAL SCORE: 3872 Bonus ------- High Alert Combat Kills 66 Cogmind --------- Core Integrity 498/550 Matter 216/300 Energy 280/280 System Corruption 0% Temperature Cool (0) Movement Treading (330) Ox2 Location -8/Materials Parts ------- > --- POWER (1) -------- Cooled Ion Engine > --- PROPULSION (3) --- Armored Treads > --- UTILITY (5) ------ High-capacity Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON (2) ------- Great Maul > --- INVENTORY (20) --- Cooled Ion Engine Cooled Ion Engine Nuclear Core Cooling System Medium Storage Unit Large Battery (200) Improved Terrain Scan Processor Targeting Computer Hacking Suite Heavy EM Pulse Gun EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Light Treads Light Treads Armored Treads > --- UTILITY ---------- High-capacity Storage Unit Visual Processing Unit Light Armor Plating > --- WEAPON ----------- Heavy Assault Rifle Great Maul > --- INVENTORY -------- Cooled Ion Engine Cooled Ion Engine Nuclear Core Cooling System Medium Storage Unit Large Battery Improved Terrain Scan Processor Targeting Computer Light Armor Plating Light Armor Plating Hacking Suite Heavy EM Pulse Gun EM Pulse Cannon EM Pulse Cannon Heavy Assault Rifle Heavy Assault Rifle Improved Assault Rifle Rocket Launcher Mini Grenade Launcher [Rating: 21] Favorites ----------- Power Nuclear Core Engine Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Utility Light Armor Plating Device Seismic Detector Storage Large Storage Unit Processor Visual Processing Unit Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Impact Weapon Great Maul Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion 1 | . . 1 . Utility 3 | . . 1 2 Weapon . | . . . . Parts Attached 43 | 7 5 29 2 Power 6 | 1 2 3 . Engine 5 | 1 2 2 . Core 1 | . . 1 . Reactor . | . . . . Propulsion 11 | 2 . 8 1 Treads 11 | 2 . 8 1 Leg . | . . . . Wheel . | . . . . Hover . | . . . . Flight . | . . . . Utility 12 | 1 2 8 1 Device 1 | . 1 . . Storage 3 | 1 1 1 . Processor 1 | . . 1 . Hackware . | . . . . Protection 7 | . . 6 1 Artifact . | . . . . Weapon 14 | 3 1 10 . Energy Gun 2 | 2 . . . Energy Cannon 1 | . . 1 . Ballistic Gun 8 | 1 1 6 . Ballistic Cannon . | . . . . Launcher 2 | . . 2 . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 2 . Parts Lost 12 | . 1 4 7 Power . | . . . . Propulsion 6 | . . 2 4 Utility 4 | . . 2 2 Weapon 2 | . 1 . 1 Highest Loss Streak 3 | . 1 2 3 To Critical Strikes . | . . . . Average Backups 14 | 1 7 16 18 Power 2 | . 2 2 3 Propulsion . | . . . . Utility 5 | . 3 6 7 Weapon 4 | . 1 6 8 Tool/Special . | . . . . Unused Backups 29 | . 5 12 12 Power 7 | . . 4 3 Propulsion 6 | . 4 2 . Utility 8 | . 1 1 6 Weapon 8 | . . 5 3 Tool/Special . | . . . . Average Slot Usage (%) 96 | . 95 97 80 Engine 6 | . 14 4 9 Core 4 | . . 6 . Treads 30 | . 28 31 24 Device 5 | . 9 4 . Storage 11 | . 14 11 9 Processor 3 | . . 4 9 Protection 9 | . . 13 10 Energy Gun 3 | . 14 . . Ballistic Gun 16 | . 14 18 9 Impact Weapon 1 | . . 2 5 Peak Build Rating 21 | 6 9 19 21 Average Rating 13 | 4 7 15 18 On Entrance 8 | . 6 8 19 Naked Turns . | . . . . Heaviest Build 61 | 13 29 61 61 Greatest Support 60 | 40 40 60 60 Greatest Overweight (x) 10 | . . 10 1 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 15 20 20 Average Capacity 16 | 7 11 17 20 Most Carried 20 | 2 15 20 20 Average Carried 14 | 1 8 16 18 Final Capacity 20 | 8 15 20 20 Final Carried 20 | 2 15 20 17 Class Distribution -------------------- 86% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1304 | 261 111 908 24 Remotely . | . . . . Salvage Created 2034 | . 474 1351 209 Parts 147 | . 31 97 19 Haulers Intercepted 5 | . 1 4 . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 54 | . 11 34 9 Melee 4 | . . 2 2 Guns 30 | . 11 16 3 Cannons 2 | . . 2 . AOE 16 | . . 12 4 Classes Destroyed 10 | . 5 4 1 Worker 1 | . . 1 . Hauler 5 | . 1 4 . Operator 2 | . 1 . 1 Watcher 8 | . 2 5 1 Swarmer 19 | . 3 12 4 Grunt 20 | . 8 10 2 Brawler 1 | . . 1 . Duelist 2 | . . 1 1 Sentry 11 | . . 10 1 Hunter 1 | . . . 1 Best Kill Streak 9 | . 3 9 5 Combat Bots Only 9 | . 3 9 4 Max Kills in Single Turn 6 | . 1 6 3 Gunslinging . | . . . . Exploded 6 | . . 6 2 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 284 | . 77 149 58 Missed 73 | . 26 31 16 Hits 211 | . 51 118 42 Melee 3 | . . 1 2 Projectile 208 | . 51 117 40 Critical Strikes 4 | . . 3 1 Damage Taken 2666 | . 526 1525 615 Core 436 | . 118 266 52 Absorbed by Shields . | . . . . Redirected to Shielding 27 | . . 27 . Regen/Repaired (Parts) 107 | . . 107 . Core Remaining (%) 61 | 100 52 33 . Volleys Fired 157 | . 53 93 11 Largest 2 | . 2 2 2 Hottest 96 | . 70 96 53 Shots Fired 302 | . 106 180 16 Gun 284 | . 106 167 11 Cannon 5 | . . 5 . Launcher 13 | . . 8 5 Special . | . . . . Kinetic 231 | . 53 167 11 Thermal 53 | . 53 . . Explosive 13 | . . 8 5 Electromagnetic 5 | . . 5 . Robot Hit Streak 38 | . 10 38 11 Robot Miss Streak 7 | . 7 4 1 Penetration Max . | . . . . Secondary Targets 5 | . 4 1 . Max Gunslinging Chain 1 | . 1 1 . Shots Hit Robots 216 | . 69 125 22 Core Hits 108 | . 31 60 17 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 5 | . . 5 . Critical Strikes 13 | . 6 6 1 Burn 6 | . 6 . . Destroy 1 | . . 1 . Smash 6 | . . 5 1 Melee Attacks 26 | . . 15 11 Impact 26 | . . 15 11 Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 4498 | 10 737 2743 1008 Guns 2327 | . 737 1458 132 Cannons 141 | . . 141 . Explosions 1304 | . . 735 569 Melee 716 | . . 409 307 Ramming 10 | 10 . . . Kinetic 1862 | . 272 1458 132 Thermal 465 | . 465 . . Explosive 1304 | . . 735 569 Electromagnetic 141 | . . 141 . Impact 716 | . . 409 307 Slashing . | . . . . Piercing . | . . . . Highest Corruption 3 | . . 3 . Average Corruption 2 | . . 2 . Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 1 | . . 1 . Matter Fused 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 227 | . . 209 18 Projectiles . | . . . . Explosions 39 | . . 33 6 Melee 188 | . . 176 12 Knockbacks 2 | . . 1 1 Impact 2 | . . 1 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 44 | . . 44 . Shots 1 | . . 1 . Rammed 2 | 2 . . . Targets Rammed 2 | 2 . . . Kicked . | . . . . Crushed . | . . . . Highest Temperature 198 | . 198 60 3 Average Temperature 38 | . 52 12 2 Received Heat Transfer 825 | . 180 555 90 Siege Activations . | . . . . Martial Activations . | . . . . Shielding Activations . | . . . . Robots Disrupted . | . . . . Combat Hostiles . | . . . . Robots Corrupted 2 | . . 2 . Combat Hostiles 2 | . . 2 . Parts Fried 7 | . . 6 1 Impact Corruptions 6 | . . 5 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . 2 . . Heat Transferred 1813 | . 1813 . . Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Maximum Alert Level 2 | . . 2 2 Low Security (%) 73 | 100 100 67 . Level 1 11 | . . 11 91 Level 2 15 | . . 21 8 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Peak Influence 602 | . 116 602 400 Initial 252 | . . 33 252 Average 142 | . 23 177 351 Influence Increases 1694 | . 319 1107 268 Destroy 0b10 Robot/C 1080 | . 220 680 180 Destroy 0b10 Robot/NC 80 | . 20 50 10 Destroy Leader 276 | . 46 188 42 Successful Hack 17 | . 2 15 . Disable Machine 90 | . . 75 15 Destroy Structure 61 | . 1 39 21 Lose Combat Pursuer 90 | . 30 60 . Influence Decreases 1334 | . 238 589 507 Entered New Map 395 | . . 48 347 Time Decay 846 | . 228 528 90 Lost Part 93 | . 10 13 70 Squads Dispatched 8 | . 5 3 . Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 5 | . 3 2 . Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 97 | . 31 54 12 Peak Tracking Total 10 | . 4 10 7 Tactical Retreats 5 | . 2 3 . Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 5 | . 1 4 . Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 6 | . . 5 1 Max in Single Turn 1 | . . 1 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 19 | . 7 11 1 Terminals 14 | . 5 8 1 Fabricators . | . . . . Repair Stations 1 | . . 1 . Recycling Units 4 | . 2 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 46 | . 19 26 1 Successful 21 | . 7 13 1 Failed 25 | . 12 13 . Catastrophic 2 | . 1 1 . Database Lockouts . | . . . . Manual 39 | . 17 21 1 Terminals 38 | . 17 20 1 Fabricators . | . . . . Repair Stations 2 | . . 2 . Recycling Units 6 | . 2 4 . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 3 | . 1 2 . Robot Analysis 1 | . . 1 . Recall Reinforcements 2 | . 1 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . . 2 . Scan Component 1 | . . 1 . Repair 1 | . . 1 . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 16 | . 6 9 1 Terminals 12 | . 4 7 1 Track 3 | . 1 2 . Assimilate 1 | . . . 1 Botnet 8 | . 3 5 . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 4 | . 2 2 . Reject 4 | . 2 2 . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 13 | . 5 8 . Full Trace Events 2 | . . 2 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . . 1 . Time 51 | . . 51 . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Active Infowar (turns) 3325 | . 820 2323 182 Optics 1336 | . . 1154 182 Seismic 1989 | . 820 1169 . Robot Analysis Total 1 | . . 1 . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 4578 | 74 1177 3145 182 Spaces Moved 2271 | 39 578 1612 42 Core 5 | 3 . 2 . Treads 2266 | 36 578 1610 42 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 160 Average Speed 161 | 151 160 161 182 Slowest Speed 550 | 160 160 550 245 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Potential Cave-ins . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 41 | 3 62 94 8 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 70 | . . 43 27 Melee . | . . . . Projectile . | . . . . AOE 70 | . . 43 27 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 2845 | 49 737 1952 107 Wait 248 | . 73 138 37 Move 2268 | 38 577 1611 42 Hop . | . . . . Pick Up 48 | 2 19 27 . Fast Attach 12 | 6 1 4 1 Attach 8 | . 2 3 3 Detach 1 | . 1 . . Swap 37 | 1 3 31 2 Drop 38 | . 8 30 . Fire 157 | . 53 93 11 Melee 26 | . . 15 11 Ram . | . . . . Kick . | . . . . Crush 2 | 2 . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -8/Materials History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 15) 75 | -11/Scrapyard | Entered Materials 247 | -10/Materials | Discovered new exit (range 16) 304 | -10/Materials | Build established: Mutant 1002 | -10/Materials | Discovered new exit (range 8) 1075 | -10/Materials | Derelicts attacked the area 1252 | -10/Materials | Entered another Materials area 1252 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1687 | -9/Materials | Build established: Scavenger-Mutant 1731 | -9/Materials | Repaired Imp. Assault Rifle 1906 | -9/Materials | Discovered new exit (range 9) 2142 | -9/Materials | Build established: Mutant 3134 | -9/Materials | Discovered new exit (range 12) 3261 | -9/Materials | Discovered new exit (range 5) 3418 | -9/Materials | Destroyed 9 combat bots 3462 | -9/Materials | Discovered new exit (range 8) 3523 | -9/Materials | Core integrity fell below 50% 3858 | -9/Materials | Discovered new exit (range 18) 4397 | -9/Materials | Entered another Materials area 4397 | -8/Materials | Evolved 2 slots: Utility x2 4579 | -8/Materials | Self-destructed Last Messages --------------- 04553_ Slug penetrates Material Processor. 04554_ U-05 Engineer builds a Wall. 04556_ Penetrated by Slug. 04558_ R-06 Scavenger collects Imp. Aluminum Leg. 04559_ H-55 Commando knocked back. 04559_ Slug penetrates Material Processor. 04561_ R-06 Scavenger collects Katana. 04566_ Penetrated by Slug. 04567_ R-06 Scavenger collects Imp. Ion Engine. 04569_ Lgt. Armor Plating destroyed. 04570_ Destroyed Lgt. Nuclear Core. 04570_ H-55 Commando system corrupted by crushing effect. 04572_ Penetrated by Slug. 04572_ Hvy. Assault Rifle destroyed. 04574_ R-06 Scavenger collects Particle Gun. 04574_ Lgt. Treads destroyed. 04575_ Penetrated by Slug. 04576_ H-55 Commando suffers critical hit (Smash). 04576_ Targeting Computer fried. 04576_ H-55 Commando destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ?????????????????????????????????######## | | ?????????????????????????????##### # | | ?????????????????????????????# # # | | ?????????????????????????????# # # | | ?????????????????????????????# # # | | ?????????##################### # # | | ????????# %[ # = # | | ????????# ! [@ + # | | ????????# Y u # # | | ????????# #### """ # # | | ???????????????# """"" " " # # | | ???????????????#^ """"" " #! # | | ???????????????# """"" *# # | | ???????????????# "" % r # = # | | ???????????????# % %= ######## | | ???????????????# [% ##?????? | | ???????????????###"T"##########%###?????? | | ?????????????????#"""#???? !#$# ??? | | ?????????????????#####????? =+ ?? | | ???????????????????????????#### # ?? | | ?????????????????????????????? # ?? | | ??????????????????????????????# # ??? | | ??????????????????????????????# # ???? | | ??????????????????????????????? #?##????? | | ??????????????????????????????? #???????? | | ??????????????????????????????? ????????? | | ???????????????????????????????#????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | | ????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 300 Core Shielding 20 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Imp. Assault Rifle | 23% | -9/Materials Alien Tech Used ----------------- None Achievements -------------- Quick And Dirty Challenges ------------ None Game ------ Seed GrenadeVariableRedirector Manual? 0 Play Time 00:55:59 Cumulative 18.7 hours Start 2025.05.25 @ 11:45:59 End 2025.05.25 @ 12:43:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 15 Achievement% 15 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: e5e169fd-3abb-4ee7-8be8-b00b0d55bc9d