Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.10 @ 01:10:35

Player: Ruxi

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (29)      145
Value Destroyed (608)      608
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 1173

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     290/300
Energy                     134/250
System Corruption          1%
Temperature                Cool (0)
Movement                   Treading (160)
Location                   -10/Mines

 Parts 
-------
>              --- POWER (1) --------
               Ion Engine
>              --- PROPULSION (2) ---
         Light Treads
         Light Treads
>              --- UTILITY (2) ------
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON (2) -------
               Hammer
               Hammer
>              --- INVENTORY (15) ---
         Light Treads
         Light Treads
      Improved Heat Sink
               Huge Storage Unit
               Power Shielding
               Power Shielding
               Power Shielding
               Power Shielding
               Utility Shielding
               Tractor Beam
               Beam Cannon
               Beam Cannon
               Beam Cannon
               Grenade Launcher
               Plasma Flamer

 Peak State 
------------
>              --- POWER ------------
         Light Ion Engine
>              --- PROPULSION -------
         Light Treads
         Light Treads
>              --- UTILITY ----------
         Large Storage Unit
  Experimental Sensor Array
>              --- WEAPON -----------
               Plasma Flamer
               Hammer
>              --- INVENTORY --------
         Light Treads
         Light Treads
      Improved Heat Sink
               Huge Storage Unit
               Power Shielding
               Power Shielding
               Power Shielding
               Power Shielding
               Utility Shielding
               Tractor Beam
               Beam Cannon
               Beam Cannon
               Beam Cannon
               Grenade Launcher
               Hammer
[Rating: 20]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Improved Heat Sink
  Storage                  Large Storage Unit
  Protection               Power Shielding
Weapon                     Hammer
  Energy Gun               Medium Laser
  Energy Cannon            Beam Cannon
  Special Weapon           Plasma Flamer
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             27   | .   16  11  
  Power                    4    | .   1   3   
    Engine                 4    | .   1   3   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               4    | .   2   2   
    Treads                 4    | .   2   2   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  7    | .   5   2   
    Device                 4    | .   3   1   
    Storage                2    | .   2   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   12   | .   8   4   
    Energy Gun             .    | .   .   .   
    Energy Cannon          4    | .   3   1   
    Ballistic Gun          .    | .   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               .    | .   .   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          7    | .   5   2   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  1    | .   .   1   
Parts Lost                 2    | .   .   2   
  Power                    1    | .   .   1   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   .    | .   .   .   
  Highest Loss Streak      1    | .   .   1   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     98   | .   98  98  
  Engine                   13   | .   14  12  
  Treads                   27   | .   27  28  
  Device                   10   | .   12  5   
  Storage                  14   | .   14  14  
  Protection               2    | .   .   8   
  Energy Cannon            9    | .   13  1   
  Special Weapon           1    | .   .   4   
  Impact Weapon            15   | .   12  21  
Naked Turns                .    | .   .   .   
Heaviest Build             32   | 11  32  31  
  Greatest Support         40   | 20  40  40  
  Greatest Overweight (x)  .    | .   .   .   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 15   | .   15  15  
  Average Capacity         12   | .   11  15  
  Most Carried             15   | .   15  15  
  Average Carried          11   | .   9   14  
  Final Capacity           15   | 8   15  15  
  Final Carried            15   | 6   15  15  

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           488  | 188 199 101 
  Remotely                 .    | .   .   .   
Salvage Created            913  | .   417 496 
  Parts                    45   | .   21  24  
Haulers Intercepted        1    | .   1   .   
Recyclers Shooed           .    | .   .   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  20   | .   8   12  
  Melee                    6    | .   1   5   
  Cannons                  10   | .   7   3   
Classes Destroyed          8    | .   6   2   
  Worker                   2    | .   2   .   
  Builder                  1    | .   .   1   
  Hauler                   1    | .   1   .   
  Recycler                 2    | .   .   2   
  Operator                 2    | .   2   .   
  Watcher                  1    | .   1   .   
  Swarmer                  9    | .   3   6   
  Grunt                    11   | .   5   6   
Best Kill Streak           3    | .   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   1    | .   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -10  
--------                   Run  | Scr  Mat  Min  
Damage Taken               921  | .    273  648  
  Core                     271  | .    65   206  
  Absorbed by Shields      .    | .    .    .    
  Redirected to Shielding  5    | .    .    5    
Core Remaining (%)         100  | 100  .    .    
Volleys Fired              52   | .    42   10   
  Largest                  2    | .    2    1    
  Hottest                  120  | .    120  100  
Shots Fired                59   | .    49   10   
  Gun                      4    | .    4    .    
  Cannon                   51   | .    45   6    
  Launcher                 .    | .    .    .    
  Special                  4    | .    .    4    
  Kinetic                  .    | .    .    .    
  Thermal                  59   | .    49   10   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Robot Hit Streak         4    | .    4    2    
  Robot Miss Streak        3    | .    3    3    
  Penetration Max          .    | .    .    .    
  Secondary Targets        .    | .    .    .    
Shots Hit Robots           65   | .    35   30   
  Core Hits                20   | .    13   7    
  Critical Kills           4    | .    2    2    
  Critical Parts Destroyed 7    | .    4    3    
  Critical Strikes         11   | .    6    5    
    Meltdown               1    | .    1    .    
    Smash                  10   | .    5    5    
Melee Attacks              49   | .    14   35   
  Impact                   49   | .    14   35   
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            8    | .    4    4    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        6    | .    .    6    
Damage Inflicted           1574 | .    746  828  
  Guns                     37   | .    37   .    
  Cannons                  539  | .    470  69   
  Explosions               .    | .    .    .    
  Melee                    972  | .    227  745  
  Ramming                  12   | .    12   .    
  Kinetic                  .    | .    .    .    
  Thermal                  590  | .    507  83   
  Explosive                .    | .    .    .    
  Electromagnetic          .    | .    .    .    
  Impact                   972  | .    227  745  
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         1    | .    1    1    
  Average Corruption       1    | .    1    1    
  Corruption Purged        .    | .    .    .    
  Corruption Blocked       .    | .    .    .    
  Effects                  17   | .    8    9    
    Message Errors         6    | .    3    3    
    Matter Fused           2    | .    1    1    
    Heat Flow Errors       4    | .    2    2    
    Energy Discharges      4    | .    1    3    
    Parts Rejected         1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            293  | .    129  164  
  Projectiles              .    | .    .    .    
  Explosions               .    | .    .    .    
  Melee                    293  | .    129  164  
Knockbacks                 2    | .    1    1    
  Impact                   2    | .    1    1    
  Kinetic                  .    | .    .    .    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      .    | .    .    .    
  Shots                    .    | .    .    .    
  Rammed                   3    | .    3    .    
Targets Rammed             3    | .    3    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        342  | .    342  259  
  Average Temperature      72   | .    73   68   
  Received Heat Transfer   381  | .    129  252  
  Effects                  1    | .    1    .    
    Matter Decay           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Fried              10   | .    5    5    
  Impact Corruptions       15   | .    5    10   
Robots Melted              1    | .    1    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             3    | .    2    1    
  Heat Transferred         1326 | .    1098 228  
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      .    | .    .    .    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             309  | .   119 309 
  Initial                  4    | .   .   4   
  Average                  63   | .   38  107 
Maximum Alert Level        1    | .   .   1   
  Low Security (%)         96   | .   100 90  
  Level 1                  3    | .   .   9   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              33   | .   18  15  
  Peak Tracking Total      3    | .   2   3   
  Tactical Retreats        5    | .   2   3   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            1    | .   1   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          9    | .   8   1   
  Terminals                7    | .   6   1   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                18   | .   15  3   
  Successful               10   | .   7   3   
  Failed                   8    | .   8   .   
    Catastrophic           2    | .   2   .   
  Database Lockouts        .    | .   .   .   
  Manual                   17   | .   15  2   
  Terminals                14   | .   11  3   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          4    | .   4   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             6    | .   3   3   
  Unreport Threat          5    | .   3   2   
  Zone Layout              1    | .   .   1   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         4    | .   4   .   
  Terminals                2    | .   2   .   
    Botnet                 2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          2    | .   2   .   
    Recyclers              1    | .   1   .   
    Mask                   1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       1    | .   1   .   
  Used                     .    | .   .   .   
Hacking Detections         7    | .   7   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    1    | .   .   1   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -10  
-------------              Run  | Scr  Mat  Min  
Turns Passed               1887 | .    1199 688  
Spaces Moved               972  | 1    623  348  
  Core                     .    | .    .    .    
  Treads                   962  | .    614  348  
  Legs                     10   | 1    9    .    
  Wheels                   .    | .    .    .    
  Hover                    .    | .    .    .    
  Flight                   .    | .    .    .    
  Fastest Speed            120  | 120  120  160  
  Average Speed            159  | 120  159  160  
  Slowest Speed            160  | 120  160  160  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       56   | 2    97   71   
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     1    | .    .    1    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             1    | .    .    1    
Spaces Dug                 3    | .    3    .    
Terrain Destroyed          3    | .    3    .    
  Melee                    3    | .    3    .    
  Projectile               .    | .    .    .    
  AOE                      .    | .    .    .    
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      1169 | .   755 414 
  Wait                     36   | .   28  8   
  Move                     970  | .   622 348 
  Hop                      .    | .   .   .   
  Pick Up                  22   | .   18  4   
  Fast Attach              3    | .   1   2   
  Attach                   4    | .   3   1   
  Detach                   .    | .   .   .   
  Swap                     20   | .   12  8   
  Drop                     17   | .   12  5   
  Fire                     52   | .   42  10  
  Melee                    42   | .   14  28  
  Ram                      .    | .   .   .   
  Kick                     .    | .   .   .   
  Crush                    3    | .   3   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x3] / *Min)
-10/Mines (discovered 2 exits: [*Mat x2])

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 0)
    1 | -11/Scrapyard | Entered Materials
  277 | -10/Materials | Discovered new exit (range 5)
  307 | -10/Materials | Build established: Mutant
  387 | -10/Materials | Discovered new exit (range 16)
  617 | -10/Materials | Discovered new exit (range 8)
  735 | -10/Materials | Discovered new exit (range 13)
 1200 | -10/Materials | Entered Mines
 1320 | -10/Mines     | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground
 1404 | -10/Mines     | Discovered new exit (range 2)
 1423 | -10/Mines     | Learned location of Storage (-9)
 1544 | -10/Mines     | Core integrity fell below 50%
 1563 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
 1574 | -10/Mines     | Learned 2 Materials zone layouts
 1629 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 1633 | -10/Mines     | Found Prototype Device
 1634 | -10/Mines     | Identified Exp. Sensor Array
 1823 | -10/Mines     | Core integrity fell below 20%
 1832 | -10/Mines     | Discovered new exit (range 7)
 1882 | -10/Mines     | Assembled infested the area
 1887 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 1888 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
01826_ Acquired 15 matter.
01829_ Acquired 10 matter.
01832_ EXIT=FOUND
01843_ Core Extractor disabled.
01854_ Hammer follow-up attack on G-34 Mercenary.
01859_ G-34 Mercenary destroyed.
01862_ Acquired 10 matter.
01865_ Acquired Ion Engine.
01882_ ALERT: Infestation in the mines, dispatching Demolisher response
  squad.
01885_ HJ-7QG(h): "I'll hold them off! Go on ahead or try to find another
  way!"
01885_ C-30 ARC suffers critical hit (Destroy).
01885_ C-30 ARC bursts open for emergency deployment.
01885_ D-53 Grenadier unfolds itself. <x2>
01885_ C-30 ARC destroyed.
01887_ A derelict emerges from the shadows: "You need to get out of here!
  I've been tracking a group of Assembled to figure out where they're
  coming from, and they're closing on this area, come on!"
01888_ T-07 Excavator destroyed.

 Map 
-----
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           39
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Power Shielding            33
Evasion (%)                55
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DataInsulationBlaster
  Manual?         0
Play Time         00:15:43
  Cumulative      121.0 hours
  Start           2022.06.10 @ 00:55:26
  End             2022.06.10 @ 01:10:35
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          81
  Rogue           79
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             27
Gallery%          38
Achievement%      32
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 3744323a-4465-4cb3-b14c-c2f70c393de7