Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.13 @ 17:45:49 Player: Windjigo Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (14) 70 Value Destroyed (351) 351 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (869) 869 TOTAL SCORE: 2850 Bonus ------- Follower Combat Kills 269 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 280/300 Energy 64/100 System Corruption 1% Temperature Cool (0) Movement Walking (130) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Improved Titanium Leg > --- UTILITY (3) ------ Advanced Visual Processing Unit Sensor Array Signal Interpreter > --- WEAPON (2) ------- Heavy Riot Gun Barrage Gun > --- INVENTORY (5) ---- Authchip [Weapon] Component Analysis Suite Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Improved Titanium Leg Makeshift Leg > --- UTILITY ---------- Sensor Array Signal Interpreter Hacking Drone Bay > --- WEAPON ----------- Heavy Assault Rifle Battle Rifle > --- INVENTORY -------- Authchip [Weapon] Relay Coupler [Programmer] Beam Rifle Mini Grenade Launcher Datajack [Rating: 30] Favorites ----------- Power Makeshift Power Source Engine Makeshift Power Source Power Core Neutrino Core Propulsion Makeshift Leg Leg Makeshift Leg Flight Unit Flight Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Processor Signal Interpreter Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Ballistic Gun Heavy Assault Rifle Launcher Mini Grenade Launcher Special Weapon Enhanced Flamer Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 38 | 7 13 3 2 7 6 Power 6 | 2 2 . . 1 1 Engine 5 | 2 2 . . 1 . Core 1 | . . . . . 1 Reactor . | . . . . . . Propulsion 8 | 2 4 . . 1 1 Treads . | . . . . . . Leg 6 | 2 2 . . 1 1 Wheel . | . . . . . . Hover . | . . . . . . Flight 2 | . 2 . . . . Utility 10 | 1 3 2 . 3 1 Device 5 | . 2 1 . 2 . Storage 2 | 1 . . . 1 . Processor 2 | . . 1 . . 1 Hackware . | . . . . . . Protection 1 | . 1 . . . . Artifact . | . . . . . . Weapon 14 | 2 4 1 2 2 3 Energy Gun 6 | 1 3 . 1 . 1 Energy Cannon . | . . . . . . Ballistic Gun 4 | 1 . . 1 1 1 Ballistic Cannon . | . . . . . . Launcher 2 | . . 1 . . 1 Special Weapon 2 | . 1 . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . 1 . Corrupted Parts 1 | . 1 . . . . System Corruption 1 | . 1 . . . . Parts Lost 15 | . 4 5 . . 6 Power 3 | . 1 1 . . 1 Propulsion 5 | . 2 2 . . 1 Utility 2 | . 1 . . . 1 Weapon 5 | . . 2 . . 3 Highest Loss Streak 3 | . 2 3 . . 3 To Critical Strikes . | . . . . . . Average Backups 4 | 2 5 4 5 5 3 Power . | . 1 . . . . Propulsion . | . . . . . . Utility 1 | . 1 2 2 2 2 Weapon 1 | . 1 1 2 2 . Tool/Special . | . . . . . . Unused Backups 6 | . 1 . . 1 4 Power . | . . . . . . Propulsion 1 | . 1 . . . . Utility 4 | . . . . 1 3 Weapon . | . . . . . . Tool/Special 1 | . . . . . 1 Average Slot Usage (%) 75 | . 82 55 33 74 79 Engine 9 | . 13 9 . 10 1 Core 1 | . . . . . 8 Leg 12 | . 16 . . 10 19 Flight 1 | . 4 12 . . . Device 16 | . 6 11 11 21 17 Storage 3 | . 13 . . . . Processor 9 | . . 10 11 11 15 Energy Gun 7 | . 23 7 3 2 . Ballistic Gun 11 | . 2 . 7 17 13 Special Weapon 1 | . . 2 . 2 . Peak Build Rating 30 | 6 8 10 6 25 30 Average Rating 16 | 4 6 5 4 20 24 On Entrance 7 | . 6 7 2 6 24 Naked Turns . | . . . . . . Heaviest Build 21 | 14 18 8 7 12 21 Greatest Support 40 | 20 20 8 3 20 40 Greatest Overweight (x) 5 | . 5 2 2 2 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 Average Capacity 5 | 6 7 5 5 5 5 Most Carried 8 | 4 8 5 5 5 5 Average Carried 4 | 1 5 4 4 4 3 Final Capacity 8 | 8 5 5 5 5 5 Final Carried 5 | 3 5 5 5 5 2 Class Distribution -------------------- 54% | Derelict-Mutant 45% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Derelict-Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 949 | 256 321 . 64 114 194 Remotely . | . . . . . . Salvage Created 455 | 68 317 . . . 70 Parts 29 | . 22 . . . 7 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 14 | . . . . . 14 Prevented 3 | . . . . . 3 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 11 | . 8 . . . 3 Guns 8 | . 6 . . . 2 AOE 3 | . 2 . . . 1 Classes Destroyed 6 | 1 4 . . . 1 Builder 1 | . 1 . . . . Recycler 1 | 1 . . . . . Operator 1 | . 1 . . . . Drone 1 | . . . . . 1 Swarmer 4 | . 3 . . . 1 Grunt 6 | . 5 . . . 1 Best Kill Streak 6 | 1 6 . . . 2 Combat Bots Only 5 | . 5 . . . 2 Max Kills in Single Turn 3 | 1 3 . . . 1 Gunslinging . | . . . . . . Exploded 2 | . 2 . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 170 | . 83 37 . . 50 Missed 52 | . 20 16 . . 16 Hits 118 | . 63 21 . . 34 Projectile 118 | . 63 21 . . 34 Damage Taken 2027 | . 811 419 . . 797 Core 632 | . 225 206 . . 201 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 5 | . . . . 5 . Core Remaining (%) 55 | 100 10 . . . . Volleys Fired 64 | 6 31 12 . . 15 Largest 2 | 2 2 2 . . 2 Hottest 140 | 60 115 140 . . 48 Shots Fired 102 | 12 53 14 . . 23 Gun 89 | 12 53 6 . . 18 Cannon . | . . . . . . Launcher 8 | . . 3 . . 5 Special 5 | . . 5 . . . Kinetic 34 | 6 10 . . . 18 Thermal 44 | . 33 11 . . . Explosive 8 | . . 3 . . 5 Electromagnetic 16 | 6 10 . . . . Robot Hit Streak 9 | 7 9 5 . . 5 Robot Miss Streak 5 | 1 5 4 . . 2 Penetration Max . | . . . . . . Secondary Targets 1 | . . . . . 1 Max Gunslinging Chain 1 | . . . . . 1 Shots Hit Robots 59 | 11 29 5 . . 14 Core Hits 32 | 2 17 1 . . 12 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | 1 2 . . . . Burn 1 | . 1 . . . . Corrupt 2 | 1 1 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 1310 | 142 720 119 . . 329 Guns 811 | 142 457 42 . . 170 Cannons . | . . . . . . Explosions 477 | . 263 55 . . 159 Melee . | . . . . . . Ramming 22 | . . 22 . . . Kinetic 306 | 75 61 . . . 170 Thermal 599 | . 557 42 . . . Explosive 214 | . . 55 . . 159 Electromagnetic 169 | 67 102 . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 5 | . 1 5 5 5 1 Average Corruption 2 | . 1 5 5 5 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . . 1 5 5 Message Errors 4 | . . . . 1 3 Matter Fused 2 | . . . 1 1 . Energy Discharges 2 | . . . . 2 . Data Loss (minor) 2 | . . . . 1 1 Alerts 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 119 | . 35 58 . . 26 Shots 3 | . 1 1 . . 1 Rammed 2 | . . 2 . . . Targets Rammed 2 | . . 2 . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 631 | . 631 51 . . 20 Average Temperature 147 | . 213 15 . . 7 Received Heat Transfer 465 | . 297 81 . . 87 Effects 19 | . 19 . . . . Shutdowns 3 | . 3 . . . . Interference 1 | . 1 . . . . Matter Decay 4 | . 4 . . . . Short Circuit 3 | . 3 . . . . Damage (minor) 1 | . 1 . . . . Damage (major) 4 | . 4 . . . . Damage (core) 3 | . 3 . . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1129 | . 1042 87 . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . 2 . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 . . Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 141 | 5 141 36 . . . Initial 1 | . . 1 . . . Average 19 | . 25 7 . . . Influence Increases 657 | 5 241 89 . . 322 Destroy 0b10 Robot/C 340 | . 160 . . . 180 Destroy 0b10 Robot/NC 25 | 5 10 . . . 10 Destroy Leader 80 | . 40 . . . 40 Allied During Kill 62 | . . . . . 62 Successful Hack 5 | . 5 . . . . Disable Machine 30 | . 15 15 . . . Destroy Structure 40 | . 11 29 . . . Lose Combat Pursuer 75 | . . 45 . . 30 Influence Decreases 657 | 5 236 94 . . 322 Entered New Map 4 | . . 4 . . . Time Decay 489 | 5 216 64 . . 204 Lost Part 106 | . 20 26 . . 60 Lost Ally 58 | . . . . . 58 Squads Dispatched 3 | . 2 1 . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 2 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 6 | . . 2 . . 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 36 | . 14 9 . . 13 Peak Tracking Total 6 | . 5 6 . . 4 Tactical Retreats 3 | . . 1 . . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 2 | . 1 1 . . . Max in Single Turn 1 | . 1 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 5 | . 4 1 . . . Terminals 3 | . 3 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . 1 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 18 | . 17 1 . . . Successful 10 | . 9 1 . . . Failed 8 | . 8 . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 4 | . . . . 4 . Terminals 15 | . 15 . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . 2 1 . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 7 | . 7 . . . . Record 1 | . 1 . . . . Prototype ID Bank 1 | . 1 . . . . Emergency Access Points 1 | . 1 . . . . Alert Level 2 | . 2 . . . . Maintenance Status 1 | . 1 . . . . Hauler Manifests 1 | . 1 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 3 | . 2 1 . . . Report Inventory 2 | . 1 1 . . . Retrieve Components 1 | . 1 . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . 2 . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 3 | . . . . 3 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 10 | . 10 . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 4 | . . . . 4 . Largest Group 4 | . . . . 4 4 Highest-Rated Group 154 | . . . . 154 154 Highest-Rated Ally 39 | . . . . 39 39 Total Orders . | . . . . . . Ally Attacks 37 | . . . . . 37 Total Damage 1452 | . . . . . 1452 Kills 9 | . . . . . 9 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) 2851 | . 72 291 23 1824 641 Optics 254 | . . . . . 254 Sensors 2851 | . 72 291 23 1824 641 Robot Analysis Total . | . . . . . . Derelict Logs Recovered 6 | . . . 1 3 2 Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 3748 | 69 899 291 23 1825 641 Spaces Moved 2590 | 31 569 293 23 1260 414 Core 198 | 7 24 57 23 87 . Treads . | . . . . . . Legs 1958 | 24 347 . . 1173 414 Wheels . | . . . . . . Hover . | . . . . . . Flight 434 | . 198 236 . . . Fastest Speed 37 | 50 37 37 50 140 130 Average Speed 128 | 104 126 75 86 140 136 Slowest Speed 300 | 120 300 150 150 150 210 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 2 | . 2 . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered 1 | . . 1 . . . Exploration Rate (%) 43 | 4 74 31 7 92 51 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . Known Exits Taken 3 | . . 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . Scrap Searched 6 | . . . 1 3 2 Spaces Dug . | . . . . . . Terrain Destroyed 72 | . 10 36 . . 26 Melee . | . . . . . . Projectile 3 | . . 3 . . . AOE 69 | . 10 33 . . 26 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 2895 | 55 694 336 26 1312 472 Wait 137 | 3 48 21 . 36 29 Move 2581 | 30 564 292 22 1259 414 Hop 2 | . 2 . . . . Pick Up 32 | 9 14 . 1 4 4 Fast Attach 12 | . 2 3 2 4 1 Attach 21 | 6 11 . . . 4 Detach 6 | . 5 1 . . . Swap 16 | 1 7 3 . 4 1 Drop 22 | . 10 2 1 5 4 Fire 64 | 6 31 12 . . 15 Melee . | . . . . . . Ram 2 | . . 2 . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x2 / [*Min x2] / [*Sub]) -9/Materials -9/Mines -7/Zion (discovered 2 exits: Dee / *Pro) -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 71 | -10/Materials | Met a group of wandering Federalists 108 | -10/Materials | Discovered new exit (range 15) 336 | -10/Materials | Build established: Mutant 524 | -10/Materials | Discovered new exit (range 4) 699 | -10/Materials | Core integrity fell below 50% 706 | -10/Materials | Core integrity fell below 20% 877 | -10/Materials | Discovered new exit (range 11) 894 | -10/Materials | Discovered new exit (range 10) 947 | -10/Materials | Discovered new exit (range 16) 969 | -10/Materials | Entered another Materials area 969 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1238 | -9/Materials | Crushed by falling debris 1253 | -9/Materials | Core integrity fell below 50% 1257 | -9/Materials | Discovered new exit (range 6) 1259 | -9/Materials | Identified exit to Mines 1260 | -9/Materials | Entered Mines 1262 | -9/Mines | Learned Materials garrison access intel 1266 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1269 | -9/Mines | Lost 3 parts (1p1n1w) 1282 | -9/Mines | Identified exit to Zion 1283 | -9/Mines | Entered Zion 1343 | -7/Zion | Identified exit to Proximity Caves 1531 | -7/Zion | System corruption cleaned by Quarantine Array 1690 | -7/Zion | Identified exit to Deep Caves 1720 | -7/Zion | Build established: Derelict-Mutant 1898 | -7/Zion | Given the Hacking Drone Bay 1898 | -7/Zion | Found Prototype Device 1899 | -7/Zion | Identified Hacking Drone Bay 2172 | -7/Zion | Found Relay Coupler [Programmer] 2239 | -7/Zion | Learned Factory emergency access door positions 2277 | -7/Zion | Received a hallucinogenic algorithm 2277 | -7/Zion | Ran a hallucination algorithm 2277 | -7/Zion | Ran a hallucination algorithm 2579 | -7/Zion | Met Imprinter 2607 | -7/Zion | Imprinted 2610 | -7/Zion | Declared Zion's savior 3108 | -7/Zion | Entered Proximity Caves 3108 | -6/Proximity Caves | Accompanied by 4 allies 3203 | -6/Proximity Caves | Spotter reported a threat 3241 | -6/Proximity Caves | Learned Factory stockpile data 3362 | -6/Proximity Caves | Spotter reported a threat 3458 | -6/Proximity Caves | Spotted B-75 Beast 3495 | -6/Proximity Caves | Allies destroyed B-75 Beast 3518 | -6/Proximity Caves | Lost 3 parts (1u2w) 3627 | -6/Proximity Caves | Learned Factory stockpile data 3710 | -6/Proximity Caves | Core integrity fell below 20% 3745 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 3749 | -6/Proximity Caves | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03721_ Slug penetrates AD-C2U(M). 03722_ Lgt. Nuclear Core fries itself beyond repair. 03723_ The unstable cave ceiling collapses. 03723_ S-27 Virus destroyed. 03724_ Slug penetrates AD-C2U(M). 03724_ AD-C2U(M) destroyed. 03727_ Slug penetrates SO-IMT(M). 03728_ VTOL Module fries itself beyond repair. 03730_ Acquired 5 matter. 03733_ Slug penetrates SO-IMT(M). 03733_ SO-IMT(M) suffers critical hit (Destroy). 03736_ Slug penetrates SO-IMT(M). 03739_ SO-IMT(M) destroyed. 03743_ Penetrated by Slug. 03743_ Slug penetrates Wall. 03743_ Acquired Barrage Gun. 03746_ Penetrated by Slug. 03747_ Acquired Hvy. Riot Gun. 03749_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?###?????????????## ##??????????????????????????? | | ## #########?????# #??????????????????????????? | | ## # #?????# #???????????????????????????? | | ""% ####???# #####???????????????????????? | | = =%%* ##### ## #????? ?????????????????? | | #"! 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Arc Projector | -7/Zion | Archive Gatling Laser | -7/Zion | Archive Imp. Hacking Suite | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive System Guard | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Hvy. Flak Cannon | -7/Zion | Archive Flak Gun | -7/Zion | Archive Imp. Dynamic Insulation System | -7/Zion | Archive Thermic Laser | -7/Zion | Archive Microactuators | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Force Field | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive M-14 Sweeper | -7/Zion | Archive Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- Shopping List Unlikely Earthworm Challenges ------------ None Game ------ Seed LargePropulsionScanner Manual? 0 Play Time 00:38:44 Cumulative 7.6 hours Start 2025.05.13 @ 17:06:47 End 2025.05.13 @ 17:45:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 6 Rogue 6 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 10 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e62b46a7-ad93-4bd3-92af-79e6a73863a1