Cogmind - Beta 12 @@@ ROGUE MODE // 2024.02.08 @ 20:28:34 Player: Eddie Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (132) 660 Value Destroyed (4068) 4068 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (1286) 1286 TOTAL SCORE: 9454 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 70 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Cogmind --------- Core Integrity 0/700 Matter 196/300 Energy 290/290 System Corruption 1% Temperature Cool (0) Movement Walking (270) Ox2 Location -7/DSF Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine > --- PROPULSION (4) --- Titanium Leg > --- UTILITY (4) ------ Advanced Heat Sink Large Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Cryofiber Web Improved Sensor Array Improved Signal Interpreter Advanced Drone Bay (2/2) Improved Remote Datajack Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine > --- PROPULSION ------- Improved Medium Treads Improved Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Improved Cooling System Large Storage Unit Kinecellerator Relay Coupler [Sentry] > --- WEAPON ----------- Long-range Proton Cannon Flak Cannon Enhanced Gauss Cannon > --- INVENTORY -------- Titanium Leg Titanium Leg Cryofiber Web Improved Sensor Array Improved Signal Interpreter Layered Heavy Armor Plating Shield Generator Advanced Drone Bay Improved Remote Datajack [Rating: 58] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Propulsion Improved Treads Treads Improved Treads Leg Aluminum Leg Hover Unit Combat Airjet Utility Medium Storage Unit Device Improved Heat Sink Storage Medium Storage Unit Hackware Relay Coupler [Sentry] Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Long-range Proton Cannon Ballistic Gun Heavy Battle Rifle Ballistic Cannon Assault Cannon Special Weapon Mining Laser Special Melee Weapon Datajack Build | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Slots Evolved 6 | . . . 2 . 2 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . 2 . . . . . . Utility 2 | . . . . . 1 . . 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 109 | 6 7 9 18 7 16 28 3 1 14 Power 16 | 1 1 1 4 1 3 2 . . 3 Engine 16 | 1 1 1 4 1 3 2 . . 3 Core . | . . . . . . . . . . Reactor . | . . . . . . . . . . Propulsion 37 | 2 3 3 9 3 2 13 . . 2 Treads 22 | . . 3 8 2 2 7 . . . Leg 14 | 2 3 . 1 . . 6 . . 2 Wheel . | . . . . . . . . . . Hover 1 | . . . . 1 . . . . . Flight . | . . . . . . . . . . Utility 21 | 1 3 1 1 2 3 4 2 1 3 Device 10 | . . . 1 2 2 1 1 1 2 Storage 4 | 1 1 . . . 1 . 1 . . Processor . | . . . . . . . . . . Hackware 1 | . . . . . . 1 . . . Protection 6 | . 2 1 . . . 2 . . 1 Artifact . | . . . . . . . . . . Weapon 35 | 2 . 4 4 1 8 9 1 . 6 Energy Gun 17 | 2 . 3 3 . 5 3 . . 1 Energy Cannon 2 | . . . . . . 1 . . 1 Ballistic Gun 5 | . . . 1 . 1 . . . 3 Ballistic Cannon 3 | . . . . . 1 1 1 . . Launcher . | . . . . . . . . . . Special Weapon 7 | . . 1 . 1 1 3 . . 1 Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . Unidentified Prototypes 3 | . . . 2 . 1 . . . . Corrupted Parts 2 | . . . . . . 2 . . . System Corruption 5 | . . . . . . 5 . . . Parts Lost 40 | . . 3 3 3 2 11 1 . 17 Power 5 | . . . . 1 . 2 . . 2 Propulsion 12 | . . 1 . 2 . 4 . . 5 Utility 7 | . . . 1 . . 1 1 . 4 Weapon 16 | . . 2 2 . 2 4 . . 6 Highest Loss Streak 9 | . . 2 1 3 2 4 1 . 9 To Critical Strikes 1 | . . . . . 1 . . . . Average Slot Usage (%) 96 | . 99 99 98 99 99 91 92 88 61 Engine 11 | . 14 14 10 10 9 8 9 7 11 Treads 25 | . . 11 43 43 36 21 36 30 7 Leg 9 | . 28 16 . . . 12 . . 8 Device 6 | . . . 3 11 18 3 . 11 7 Storage 11 | . 14 14 11 11 9 9 9 7 7 Hackware 1 | . . . . . . 6 9 7 1 Protection 6 | . 13 14 7 . . 7 7 . 3 Energy Gun 16 | . 28 25 13 21 12 10 . . 2 Ballistic Gun 3 | . . . 8 . 9 . . . 4 Ballistic Cannon 2 | . . . . . 4 7 11 15 4 Naked Turns . | . . . . . . . . . . Heaviest Build 80 | 14 28 28 29 27 44 56 62 65 80 Greatest Support 114 | 20 20 40 92 92 92 107 114 114 114 Greatest Overweight (x) 4 | . 1 2 . . . 4 . . 3 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Average Capacity 11 | 7 9 10 10 10 14 15 15 15 15 Most Carried 15 | 2 10 10 10 10 15 15 13 12 12 Average Carried 10 | 1 6 8 9 8 14 13 11 11 8 Final Capacity 15 | 8 10 10 10 10 15 15 15 15 15 Final Carried 15 | 2 10 10 9 8 15 12 11 11 6 Class Distribution -------------------- 73% | Mutant 17% | Skirmisher 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Skirmisher | -8/Materials Mutant | -8/Garrison Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/DSF Resources | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ----------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Matter Collected 2383 | 250 70 80 391 123 475 456 168 141 229 Remotely . | . . . . . . . . . . Salvage Created 4719 | . 459 313 1061 263 1646 413 265 . 299 Parts 275 | . 28 16 68 12 90 28 17 . 16 Haulers Intercepted 7 | . 1 . 3 . 3 . . . . Recyclers Shooed 2 | . . . . . 2 . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Combat Hostiles Destroyed 106 | . 13 10 23 10 22 15 8 . 5 Guns 77 | . 11 6 22 10 19 5 . . 4 Cannons 21 | . . 1 . . 2 10 7 . 1 AOE 4 | . . 3 . . . . 1 . . Classes Destroyed 20 | . 4 3 4 1 2 1 3 . 2 Worker 2 | . . . 1 . 1 . . . . Builder 1 | . . . . . . . 1 . . Tunneler 2 | . . 1 . 1 . . . . . Hauler 7 | . 1 . 3 . 3 . . . . Recycler 4 | . . . 1 . 3 . . . . Mechanic 1 | . . . 1 . . . . . . Operator 1 | . . . . . 1 . . . . Watcher 9 | . 3 . 1 . 4 . 1 . . Swarmer 33 | . 6 4 10 5 . 8 . . . Grunt 43 | . 7 3 8 3 14 5 3 . . Brawler 2 | . . . 1 . 1 . . . . Duelist 2 | . . . . . 1 1 . . . Sentry 14 | . . 2 4 . 6 . 2 . . Demolisher 2 | . . . . 2 . . . . . Specialist 5 | . . . . . . . 2 . 3 Hunter 1 | . . . . . . . . . 1 Programmer 1 | . . . . . . . . . 1 Heavy 1 | . . . . . . . 1 . . Behemoth 1 | . . . . . . 1 . . . Assembled 1 | . . 1 . . . . . . . Best Kill Streak 6 | . 3 4 5 4 6 4 3 . 4 Combat Bots Only 4 | . 3 4 4 4 4 4 3 . 4 Max Kills in Single Turn 2 | . 2 2 1 2 1 1 1 . 1 Gunslinging 1 | . . . . 1 . . . . . Exploded 1 | . . 1 . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Damage Taken 9458 | . 473 497 930 806 677 1944 681 . 3450 Core 1499 | . 58 42 124 143 98 295 34 . 705 Absorbed by Shields 57 | . . . 15 26 . . . . 16 Regen/Repaired (Parts) 51 | . . . 51 . . . . . . Core Remaining (%) 53 | 100 . 60 . 33 . . 22 . . Volleys Fired 374 | . 45 27 76 23 76 64 31 . 32 Largest 3 | . 2 2 2 2 3 3 3 . 2 Hottest 182 | . 100 145 112 156 146 179 182 . 125 Shots Fired 726 | . 90 37 142 47 196 111 47 . 56 Gun 568 | . 90 30 142 46 166 50 . . 44 Cannon 125 | . . . . . 22 46 47 . 10 Launcher . | . . . . . . . . . . Special 33 | . . 7 . 1 8 15 . . 2 Kinetic 274 | . . . 60 . 90 43 43 . 38 Thermal 317 | . 90 9 35 47 86 50 . . . Explosive . | . . . . . . . . . . Electromagnetic 133 | . . 28 47 . 20 18 4 . 16 Robot Hit Streak 25 | . 8 11 11 6 14 25 15 . 10 Robot Miss Streak 7 | . 3 2 5 4 5 6 7 . 3 Penetration Max 1 | . . . . . . 1 . . 1 Secondary Targets 9 | . . . 1 3 4 . . . 1 Max Gunslinging Chain 1 | . . . 1 1 1 . . . 1 Shots Hit Robots 453 | . 54 23 97 24 123 61 33 . 38 Core Hits 215 | . 25 17 45 10 63 23 16 . 16 Critical Kills 3 | . . . . . . . . . 3 Critical Parts Destroyed 6 | . . . 1 . 1 1 . . 3 Critical Strikes 33 | . 9 . 1 5 4 5 3 . 6 Burn 19 | . 9 . . 5 3 2 . . . Destroy 9 | . . . 1 . 1 1 . . 6 Blast 5 | . . . . . . 2 3 . . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8737 | . 709 608 1545 450 2372 1426 1077 . 550 Guns 6038 | . 680 338 1530 436 2045 739 . . 270 Cannons 2110 | . . . . . 242 676 969 . 223 Explosions 383 | . . 227 . . . . 99 . 57 Melee . | . . . . . . . . . . Ramming 182 | . 29 19 15 14 85 11 9 . . Kinetic 3739 | . . . 745 . 1164 656 856 . 318 Thermal 3109 | . 680 263 260 436 882 531 . . 57 Explosive 99 | . . . . . . . 99 . . Electromagnetic 1608 | . . 326 525 . 241 228 113 . 175 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 9 | . . . 5 5 4 9 9 . 1 Average Corruption 5 | . . . 4 5 4 6 9 . 1 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 126 | . . . 29 26 25 31 15 . . Message Errors 38 | . . . 10 5 11 7 5 . . Matter Fused 23 | . . . 6 8 4 4 1 . . Heat Flow Errors 16 | . . . 5 3 3 5 . . . Energy Discharges 11 | . . . 2 4 1 3 1 . . Parts Rejected 2 | . . . 1 . . 1 . . . Parts Fused 4 | . . . . . 2 1 1 . . Data Loss (minor) 12 | . . . 1 3 2 5 1 . . Data Loss (major) 7 | . . . 2 2 1 . 2 . . Misfires 6 | . . . . 1 1 2 2 . . Alerts 2 | . . . 1 . . . 1 . . Weapon Failures 5 | . . . 1 . . 3 1 . . Overload Shots . | . . . . . . . . . . Overflow Damage 88 | . . 16 . . . 63 9 . . Projectiles 72 | . . . . . . 63 9 . . Explosions 16 | . . 16 . . . . . . . Melee . | . . . . . . . . . . Knockbacks 22 | . 1 . . . 2 7 11 . 1 Impact 2 | . 1 . . . 1 . . . . Kinetic 20 | . . . . . 1 7 11 . 1 Secondary . | . . . . . . . . . . Self-Inflicted Damage 167 | . . 71 . . . . 86 . 10 Shots 4 | . . 2 . . . . 1 . 1 Rammed 22 | . . 2 3 3 11 2 1 . . Targets Rammed 35 | . 6 5 4 4 12 2 2 . . Kicked 8 | . 6 2 . . . . . . . Crushed 5 | . . 1 1 1 1 . 1 . . Highest Temperature 441 | . 359 159 354 345 217 441 173 . 36 Average Temperature 98 | . 106 71 79 114 50 159 58 . 19 Received Heat Transfer 1496 | . 177 90 269 48 387 462 63 . . Effects 15 | . 1 . 2 . . 12 . . . Shutdowns 3 | . . . 1 . . 2 . . . Energy Bleed 5 | . 1 . . . . 4 . . . Interference 5 | . . . . . . 5 . . . Damage (minor) 2 | . . . 1 . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . 2 . . . 1 . . . . Combat Hostiles 3 | . 2 . . . 1 . . . . Parts Melted 10 | . 5 . 1 3 1 . . . . Heat Transferred 8300 | . 2664 337 587 1332 2146 1184 . . 50 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . 3 . . . . . . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Peak Influence 555 | . 283 203 407 252 373 555 386 98 121 Initial 270 | . . 33 9 117 10 242 270 98 68 Average 180 | . 142 73 240 135 177 361 219 98 73 Maximum Alert Level 2 | . 1 1 2 1 1 2 1 . . Low Security (%) 59 | 100 85 88 29 78 54 . 53 100 100 Level 1 37 | . 14 11 66 21 45 80 46 . . Level 2 2 | . . . 4 . . 19 . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 16 | . 5 . 3 1 1 . 4 . 2 Investigation 5 | . 2 . 2 . 1 . . . . Extermination . | . . . . . . . . . . Reinforcement 11 | . 3 . 1 1 . . 4 . 2 Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Distress Signals 14 | . 1 2 6 . 5 . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 174 | . 31 13 39 13 40 16 12 . 10 Peak Tracking Total 8 | . 4 6 7 4 6 8 3 . 4 Tactical Retreats 16 | . 4 2 1 2 3 1 . . 3 Traps | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Traps Triggered 8 | . 2 1 3 . . 2 . . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ---------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Machines Disabled 3 | . . . . . 1 1 1 . . Max in Single Turn 1 | . . . . . 1 1 1 . . Garrison Relay 1 | . . . . . . 1 . . . Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Machines Accessed 22 | . 6 1 6 . 5 . 3 1 . Terminals 18 | . 6 . 5 . 3 . 3 1 . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . 1 . 1 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Total Hacks 67 | . 23 1 19 . 13 . 9 2 . Successful 28 | . 9 1 8 . 3 . 6 1 . Failed 39 | . 14 . 11 . 10 . 3 1 . Catastrophic 5 | . 1 . 2 . 2 . . . . Database Lockouts . | . . . . . . . . . . Manual 39 | . 12 . 15 . 9 . 3 . . Terminals 58 | . 23 . 15 . 9 . 9 2 . Fabricators . | . . . . . . . . . . Repair Stations 7 | . . . 4 . 3 . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . Terminal Hacks 13 | . 6 1 2 . . . 3 1 . Prototype ID Bank 2 | . 1 . . . . . 1 . . Open Door 1 | . . 1 . . . . . . . Open DSF 1 | . . . . . . . . 1 . Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . Alert Level 1 | . . . . . . . 1 . . Unreport Threat 1 | . . . . . . . 1 . . Transport Status 1 | . 1 . . . . . . . . Recall Investigation 1 | . 1 . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 3 | . . . 2 . 1 . . . . Scan Component 2 | . . . 1 . 1 . . . . Repair 1 | . . . 1 . . . . . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer . | . . . . . . . . . . Garrison Access Hacks 1 | . . . . . 1 . . . . Unlock Access 1 | . . . . . 1 . . . . Unauthorized Hacks 11 | . 3 . 4 . 1 . 3 . . Terminals 11 | . 3 . 4 . 1 . 3 . . Botnet 11 | . 3 . 4 . 1 . 3 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used 1 | . . . . . 1 . . . . Hacking Detections 18 | . 6 . 6 . 4 . 2 . . Full Trace Events 2 | . . . . . 2 . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . 1 . . . . . . Time 50 | . . . 50 . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------ Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Used RIF Installer 1 | . . . . . . 1 . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 5 | . . . . . . 5 . . . Machine Destruction 5 | . . . . . . 5 . . . Attached 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 -------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Total Allies 3 | . . . . 3 . . . . . Largest Group 3 | . . . . 3 2 . . . . Highest-Rated Group 40 | . . . . 40 24 . . . . Highest-Rated Ally 16 | . . . . 16 16 . . . . Total Orders . | . . . . . . . . . . Ally Attacks 16 | . . . . 7 9 . . . . Total Damage 178 | . . . . 85 93 . . . . Kills 2 | . . . . 1 1 . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 ------------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Turns Passed 8635 | 83 1611 1076 1344 881 1923 964 435 42 276 Spaces Moved 3941 | 62 715 501 548 490 896 423 201 25 80 Core 3 | 3 . . . . . . . . . Treads 2723 | . . 271 548 490 896 249 201 25 43 Legs 1215 | 59 715 230 . . . 174 . . 37 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 120 165 165 165 Average Speed 167 | 116 183 187 160 160 160 148 165 165 207 Slowest Speed 400 | 120 190 260 160 160 160 400 166 165 340 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 5 91 90 44 95 57 36 17 1 62 Regions Visited 9 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . . . Known Exits Taken 4 | . 1 . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 4 | . . 1 . 3 . . . . . Spaces Dug 9 | . . . . 1 8 . . . . Terrain Destroyed 88 | . . 8 7 1 23 3 41 . 5 Melee . | . . . . . . . . . . Projectile 55 | . . 1 7 1 23 3 19 . 1 AOE 32 | . . 7 . . . . 22 . 3 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -8 -8 -7 -7 --------- Run | Jun Mat Min Mat Min Mat Gar Mat Fac DSF Total 5253 | 69 919 582 874 537 1222 631 259 26 134 Wait 673 | . 135 33 204 9 183 82 22 . 5 Move 3931 | 61 714 500 547 489 895 421 200 24 80 Hop . | . . . . . . . . . . Pick Up 55 | 2 7 3 9 2 19 12 . 1 . Fast Attach 38 | 6 1 1 6 1 8 8 1 . 6 Attach 47 | . . 5 5 5 5 18 1 1 7 Detach 16 | . . 2 . 1 2 8 . . 3 Swap 24 | . 6 3 7 1 3 2 1 . 1 Drop 60 | . 5 3 16 2 19 14 1 . . Fire 374 | . 45 27 76 23 76 64 31 . 32 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 8 | . 6 2 . . . . . . . Crush 27 | . . 3 4 4 12 2 2 . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: Fac / Gar) -8/Garrison -8/Materials -7/Factory -7/DSF History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 84 | -11/Junkyard | Entered Materials 304 | -10/Materials | Build established: Mutant 370 | -10/Materials | Discovered new exit (range 5) 758 | -10/Materials | Discovered new exit (range 8) 769 | -10/Materials | Identified exit to Mines 1519 | -10/Materials | Discovered new exit (range 14) 1695 | -10/Materials | Entered Mines 1787 | -10/Mines | Discovered new exit (range 6) 1856 | -10/Mines | Excavation squad dispatched 1856 | -10/Mines | A large section of the Mines collapsed 2072 | -10/Mines | Discovered new exit (range 11) 2151 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 2181 | -10/Mines | Learned location of Mines (-9) 2435 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 2771 | -10/Mines | Entered Materials 2771 | -9/Materials | Evolved 2 slots: Propulsion x2 3041 | -9/Materials | Repaired Lgt. Angular Momentum Engine 3093 | -9/Materials | Discovered new exit (range 9) 3953 | -9/Materials | Discovered new exit (range 16) 4115 | -9/Materials | Entered Mines 4179 | -9/Mines | Learned 2 Materials zone layouts 4216 | -9/Mines | Assembled infested the area 4221 | -9/Mines | Assisted by a Guerilla fighting off Assembled 4362 | -9/Mines | Discovered new exit (range 5) 4413 | -9/Mines | Discovered new exit (range 8) 4491 | -9/Mines | Core integrity fell below 50% 4529 | -9/Mines | Lost 3 parts (1p2n) 4749 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4996 | -9/Mines | Entered Materials 4996 | -8/Materials | Accompanied by 2 allies 4996 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4997 | -8/Materials | Identified exit to Factory 5309 | -8/Materials | Build established: Skirmisher 6917 | -8/Materials | Identified exit to Garrison 6919 | -8/Materials | Entered Garrison 6938 | -8/Garrison | Installed Relay Interface Framework 6970 | -8/Garrison | Triggered checkpoint 7019 | -8/Garrison | Lost 3 parts (2n1w) 7111 | -8/Garrison | Garrison Relay disabled 7211 | -8/Garrison | Spotted B-75 Beast 7312 | -8/Garrison | Destroyed B-75 Beast 7338 | -8/Garrison | Lost 4 parts (1p1n1u1w) 7466 | -8/Garrison | Triggered checkpoint 7491 | -8/Garrison | Core integrity fell below 50% 7684 | -8/Garrison | Build established: Mutant 7766 | -8/Garrison | Lost 3 parts (1n2w) 7857 | -8/Garrison | Discovered new exit (range 10) 7883 | -8/Garrison | Entered Materials 8302 | -8/Materials | Discovered exit to Factory (range 3) 8318 | -8/Materials | Entered Factory 8318 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 8360 | -7/Factory | Identified exit to DSF 8360 | -7/Factory | Entered DSF 8394 | -7/DSF | Additional patrols routed to DSF 8483 | -7/DSF | Core integrity fell below 50% 8506 | -7/DSF | Lost 9 parts (1p3n3u2w) 8590 | -7/DSF | Core integrity fell below 20% 8636 | -7/DSF | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 08589_ Penetrated by Slug. 08589_ Knocked back. 08590_ Acquired 4 matter. 08592_ Slug penetrates Wall. 08595_ HV Slug penetrates Wall. 08598_ Slug penetrates Wall. 08600_ Shock Rifle destroyed. 08600_ Knocked back. 08600_ Acquired 7 matter. 08602_ HV Slug penetrates Earth. 08604_ Slug penetrates Wall. 08604_ Hyp. Gauss Rifle destroyed. 08605_ Titanium Leg destroyed. 08605_ Critical hit (Blast). 08607_ Penetrated by Slug. 08615_ Knocked back. 08623_ Penetrated by Slug. 08623_ Lyr. Heavy Armor Plating destroyed. 08626_ Acquired 6 matter. 08633_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????? ????????????????????????? | | ????????????????# ???????????????????????? | | ???????????????## ???????????????????????? | | ???????????????== ???????????????????????? | | ????????????????= ???????????????????????? | | ????????????????= ??????????????????????? | | ??????????????### ###????????????????????? | | ??????????????#!! !!#????????????????????? | | ??????????????#!! !!#????????????????????? | | ???????????????!! !!?????????????????????? | | ###############?# #?#####?###?????#??????? | | # ##!!!#!!!### ###!!!# #???]]#??????? | | # #"!!!#!!!##a a;#!!!# ## ]]#??????? | | # % #??????? | | # #??????? | | # %! H h @ #??????? | | #!! ##=%%"[[["#a % ##!!!# ## ==#??????? | | #!! ##%]*[% "## ###!!!#?? #????????????? | | ### ###%+####### #######????????????????? | | ?# **#=!#???#!! !!####?????????????????? | | ?# **##=###?#!! %!!# %#?????????????????? | | ?# **##!!!#?#!! " !"###?????????????????? | | ?## #### !!####" "%####???????????????????? | | ?#* **+*!=|!*/ "]]#????????????????????? | | ?#* **########* ]]#????????????????????? | | ?## ########## % ]]#????????????????????? | | ### "%#**#***### %###????????????????????? | | #"" "#**# *### ### #????????????????? | | """ ??????????????? | | #"" ??????????????? | | #"""""##**#***# #!!!#????????????????? | | #"""""######### #?#??????????????????? | | ####"##???????#########????????????????????? | | ???#"#?????????????????????????????????????? | | ???""#?????????????????????????????????????? | | ???##??????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Recoil Reduction 4 Kinecelleration 30 Relay Coupler Types 1 Relay Coupler Value 21 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GrenadePointMinigun Manual? 0 Play Time 00:59:16 Cumulative 26.2 hours Start 2024.02.08 @ 18:45:35 End 2024.02.08 @ 20:28:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 38 Rogue 38 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 30 Achievement% 24 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 053bc35f-4e45-4d6c-ab89-af31b50ee512